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AGENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

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Page 1: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

AGENDA

Section 1: What is it?

Section 2: What we know?

Section 3: Why it does not happening

Page 2: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

LESSON #1: THERE ARE DIFFERENT USES

Games are a multi-dimensional beast

Including games to enrich existing curriculum

Making games about relevant curriculum

Using games directly to learn curriculum

Page 3: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

LESSON #2: MANY TEACHERS USE IT

Several studies indicate around 60% teachers

Very few teachers are dismissing it

Adaptation varies with countries

Almost all use curriculum games

Favourites are still training (math & spelling)

Use is almost exclusively in early school years

Page 4: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

LESSON #3: NEED TO KEEP LEARNING

Challenge player to use knowledge actively

Make learning contents explicit

Make integration between learning & playing

Focus on learning for both verbs & substantives

Debriefing is a pre-requisite for effect

Page 5: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

LESSON #4: MUST KEEP ENGAGEMENT

Real consequences in the game

Strong and constant feedback loops

Visually attractive

Maintain relevance and authenticity

Use both extrinsic & intrinsic motivation

Page 6: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

LESSON #5: HOW TO DISTRIBUTE – FEW ROADS

Browser-based solutions is a must

Channels are still missing

Education is more local than global

Curriculum differences major obstacle

Traditional publishers are not the answer

Page 7: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

LESSON #6: BARRIERS OFTEN ICT NOT GAMES

Computer equipment is not good enough

Installation & licensing is difficult

Own lacking skills are perceived as barriers

Page 8: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

LESSON #7: CONVINCE PEOPLE = SHOW THEM

Get them in front of the games

Get into the teacher seminars

Create good cases with other teachers

Involve teachers in development

Page 9: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

LESSON #8: BUT IT WORKS

Evidence retention is better

Indications transfer is better

Student more motivated to learn

Students feel closer to the content

Student perceive they learn more

Teacher’s can reach challenged learners

Page 10: A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening

SUMMARY

Lesson #1: There are different uses

Lesson #2: Many teachers use it

Lesson #3: Need to keep learning

Lesson #4: Must keep engagement

Lesson #5: How to distribute – few roads

Lesson #6: Barriers often ict not games

Lesson #7: Convince people = show them

Lesson #8: But it works