10
Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation Pocket Negotiator user committee meeting 2009

  • View
    222

  • Download
    0

Embed Size (px)

Citation preview

Page 1: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation

Pocket Negotiator user committee meeting 2009

Page 2: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation: Overview

Affective Negotiation Support

Virtual Negotiation for PN Training SimulationAffective Process Support in PN Affective preferences support in PN

Page 3: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation: Overview

Affective Negotiation Support

Virtual Negotiation for PN Training SimulationAffective Process Support in PN

tips and advice strategy

Affective preferences support in PN

Do

ma

in m

od

els

CC

I

UO-interaction support

Bidding support

DUO-modelling

HC

I&E

xp

lan

atio

ns

Pocket Negotiator

Page 4: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation: Overview

Affective Negotiation Support

Virtual Negotiation for PN Training SimulationAffective Process Support in PN Affective preferences support in PN

bidding support user models

Do

ma

in m

od

els

CC

I

UO-interaction support

Bidding support

DUO-modeling

HC

I&E

xp

lan

atio

ns

Pocket Negotiator

Page 5: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation: Overview

Affective Negotiation Support

Virtual Negotiation for PN Training SimulationAffective Process Support in PN

Interactive scenarios Training feedback

Affective preferences support in PN

Do

ma

in m

od

els

CC

I

UO-interaction support

Bidding support

DUO-modelling

HC

I&E

xp

lan

atio

ns

Pocket Negotiator

Page 6: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation: Overview

Affective Negotiation Support

Virtual Negotiation for PN Training SimulationAffective Process Support in PN

Interactive scenarios Training feedbacktips and advice strategy

Affective preferences support in PN

bidding support user models

VR Training and AI agents

Page 7: Affect and Negotiation Pocket Negotiator user committee meeting 2009

VR Training and AI agents

• Interactive storytelling for negotiation scenarios– ISSUES:– Develop plausible negotiation scenarios

• Use case studies and experts

– Use interactive storytelling (flexibility for plot and training)

• Training feedback for optimization of learning– ISSUES:– Explainable affective negotiation opponent

• Develop a reasoning artificial negotiation agent• Explanation module for explaining agent actions to user

– Optimized for training result!

• Emotion model in negotiation for agent

• Status:– First experiment with explanation of artificial intelligent agents actions

Page 8: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation: Measurement

Affective Negotiation Support

Virtual Negotiation for PN Training SimulationAffective Process Support in PN

Interactive scenarios Training feedbacktips and advice strategy

Affective preferences support in PN

bidding support user models

Emotion Measurement

Page 9: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Affect and Negotiation: Measurement

• ISSUES:

• Simple to use, easy to learn

• Valid & Reliable

• Useable on a mobile device, easy to embed in interface

• “Computation friendly” (for preferences and automated strategies)

• First attempt: AffectButton

Page 10: Affect and Negotiation Pocket Negotiator user committee meeting 2009

Results: validity, reliability, usability

• RESULTS:– Experiment showed that people can use AffectButton for feedback about

meaning of emotion words:• Use AffectButton to “rate” happy, sad, jealous, etc…

– Experiment showed that people can use AffectButton for preference feedback• Use AffectButton to “rate” music and pictures of well-known people.

• ISSUES:– Do people want to use the emotion feedback for preferences or is a 5 point scale

enough?

– Are people able to use a device when emotional?

– What other forms of emotion feedback can we use/develop (e.g., heartrate, sweat)?