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September 2009 September 2009 Coast Guard HPT Workshop Presentati Coast Guard HPT Workshop Presentati on on 1 Agile Methods for Agile Methods for Applying ADDIE to Applying ADDIE to Serious Game Serious Game Development Development Susan Coleman, PhD, Susan Coleman, PhD, CPT CPT Ellen Menaker, PhD, Ellen Menaker, PhD, CPT CPT Talib Hussain, PhD Talib Hussain, PhD Bruce Roberts Bruce Roberts

Agile Methods For Applying Addie To Game Development Final Presentation

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Learning game design research presented at the 2009 Coast Guard HPT workshop

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Page 1: Agile Methods For Applying Addie To Game Development Final Presentation

September 2009September 2009 Coast Guard HPT Workshop PresentationCoast Guard HPT Workshop Presentation 11

Agile Methods for Applying Agile Methods for Applying ADDIE to Serious Game ADDIE to Serious Game

DevelopmentDevelopment

Susan Coleman, PhD, CPTSusan Coleman, PhD, CPT

Ellen Menaker, PhD, CPTEllen Menaker, PhD, CPT

Talib Hussain, PhDTalib Hussain, PhD

Bruce RobertsBruce Roberts

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Agile MethodsAgile Methods

Agile means “quick and well-coordinated Agile means “quick and well-coordinated in movement, active, lively, marked by an in movement, active, lively, marked by an ability to think quickly”.ability to think quickly”.Agile methods rely on iterative Agile methods rely on iterative development and collaboration of multi-development and collaboration of multi-disciplinary teams and the customer.disciplinary teams and the customer.An agile approach enabled us to quickly An agile approach enabled us to quickly adapt to requirements in a complex adapt to requirements in a complex environment.environment.

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Purpose Of Our ResearchPurpose Of Our Research

PedagogyPlayer

Engagement

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Outcomes of our ResearchOutcomes of our ResearchEmpirically validated framework for Empirically validated framework for pedagogically sound game-based training pedagogically sound game-based training systemssystems

Effective and efficient instructional authoring Effective and efficient instructional authoring toolstools

Valid game-based assessmentsValid game-based assessments

Advanced psychometric analysis & reporting Advanced psychometric analysis & reporting tooltool

Automated performance assessment systemsAutomated performance assessment systems

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Performance SystemPerformance System

This serious game would be part of an This serious game would be part of an existing performance system.existing performance system.

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Performance SystemPerformance System

How would the performance system How would the performance system change?change?

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AnalysisAnalysisGetting information Getting information from each perspective. from each perspective.

Identifying LOs to drive Identifying LOs to drive the game vs LOs that the game vs LOs that match game events.match game events. Cognitive

elementsSimulated

context

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DesignDesignBalancing direct Balancing direct instruction and guided instruction and guided discovery in an discovery in an immersive game.immersive game.

Natural feedback vs Natural feedback vs purposeful feedback.purposeful feedback.

Fitting assessment Fitting assessment naturally into game naturally into game play.play.

Learn Play

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Balancing a story Balancing a story that supports game that supports game context vs context vs pedagogy.pedagogy.

Increasing levels of Increasing levels of difficulty.difficulty.

DesignDesign

Learn Play

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Final Game DesignFinal Game Design

Guided discovery with an adventure style Guided discovery with an adventure style gaming strategy, progressing through gaming strategy, progressing through levels of increasing challengelevels of increasing challenge

PrimingHigh-level framing

Access to informationNaturalistic interactions in a virtual world

Performance-based feedback & guidanceConsequences of actions reinforced

Performance summaryIndividual development plan

After

During

BeforeTraining Session

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DevelopmentDevelopment

Providing frequent iterations to evaluate as Providing frequent iterations to evaluate as a team.a team.

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ImplementationImplementation

Designing for a content novice but an Designing for a content novice but an experienced gamerexperienced gamer

Balancing revision to instructional design Balancing revision to instructional design while meeting software deadlineswhile meeting software deadlines

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EvaluationEvaluation

Effective usability Effective usability Intended learning gainsIntended learning gainsImpact on performanceImpact on performanceAccurate scenario Accurate scenario designdesignPlayabilityPlayabilityApplication of SOLApplication of SOLAppropriate assessment Appropriate assessment Effective feedbackEffective feedback

PedagogyPlayer

Engagement

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The Agile Approach to ADDIEThe Agile Approach to ADDIE

ProsProsRobust end-productRobust end-productHigh confidence that High confidence that product meets product meets requirementsrequirementsForces decisionsForces decisionsWorking product Working product produced early for produced early for buy-inbuy-inEarly testingEarly testing

ConsConsConfusion/dissention Confusion/dissention during the processduring the processDifficult to let go of Difficult to let go of ideas once ideas once implementedimplementedMore people involvedMore people involved

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Designed ExperienceDesigned Experience

Squire (2006, 2008) identifies theoretical Squire (2006, 2008) identifies theoretical issues in game-based learning:issues in game-based learning: Games as spaces for experiential learningGames as spaces for experiential learning Games as a context for discussionGames as a context for discussion Games as tools to think withGames as tools to think with Games as a space for exploring new identitiesGames as a space for exploring new identities

Cannon-Bowers et al. (1998) define the Cannon-Bowers et al. (1998) define the scenario as the curriculum.scenario as the curriculum.

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ConclusionConclusion

So much more is possible with gamingSo much more is possible with gaming Can do more with learning away from the job than we Can do more with learning away from the job than we

have ever been able to do before.have ever been able to do before.

We are We are designing experiencesdesigning experiences to help learners to help learners create understanding. create understanding. Must beMust be agile agile and open to new ways to and open to new ways to implement traditional instructional and gaming implement traditional instructional and gaming strategies and methods.strategies and methods.Have tools to facilitate communication and foster Have tools to facilitate communication and foster collaboration. collaboration. Bring your BEST designers to the learning Bring your BEST designers to the learning games table – this is not for the novices.games table – this is not for the novices.