11
Copyright 2013 GRACE Center All Rights Reserved. An Experiment of 1/319 @mnagaku (GGJ13 Organizer at NII in Japan) Special Thanks : Internationalization Task Force, IGDA Japan

An Experiment of 1/319

Embed Size (px)

DESCRIPTION

I experimented with GGJ13 at NII in Japan.

Citation preview

Page 1: An Experiment of 1/319

Copyright 2013 GRACE Center All Rights Reserved.

An Experiment of 1/319

@mnagaku

(GGJ13 Organizer at NII in Japan)

Special Thanks : Internationalization Task Force, IGDA Japan

Page 2: An Experiment of 1/319

2 Copyright 2013 GRACE Center All Rights Reserved.

Skills utilized at the Game Jam programming

art

game design (system, level)

audio engineering and composition

project management

Page 3: An Experiment of 1/319

3 Copyright 2013 GRACE Center All Rights Reserved.

Can we find story and/or narrative elements in games made at the Game Jam?

Games developed at the Game Jam are usually classified as 3D(or 2D) action.

Games with story and narrative elements had not been seen before.

Page 4: An Experiment of 1/319

4 Copyright 2013 GRACE Center All Rights Reserved.

Story and narrative elements in games? In Japan, Stories and narratives are

very important in games.

Many Japanese game developers have to realize that.

Reference : Visual novel http://en.wikipedia.org/wiki/Visual_novel

Page 5: An Experiment of 1/319

5 Copyright 2013 GRACE Center All Rights Reserved.

Do you want the Game Jam to be like that?

NO! so I Acted : http://globalgamejam.org/sites/2013/national-institute-informatics

I said, "You do not have to come if you're a programmer."

Page 6: An Experiment of 1/319

6 Copyright 2013 GRACE Center All Rights Reserved.

GGJ2013 at NII in Japan Three-person teams created

an ARG(like visual novel) for smartphones.

We used a modified version of AtlasX(visual novel game engine) for it. I modified the tool.

We developed our games in only 16 hours at the venue.

Page 7: An Experiment of 1/319

7 Copyright 2013 GRACE Center All Rights Reserved.

Result Most of the participants

were new to Game Jams.

Female participants: 7/18 (higher ratio than other venues in Japan)

Allocation of development resources: story and narrative > programming

And we made six stories.

Page 8: An Experiment of 1/319

8 Copyright 2013 GRACE Center All Rights Reserved.

I Think : True democracy does not mean

"It is easy to develop 3D action games."

If the "Democratization of game development" progresses and evolves,

Children will develop games in school.

Everyone will, at least once, experience the game development process.

Page 9: An Experiment of 1/319

9 Copyright 2013 GRACE Center All Rights Reserved.

I Think : In such a world,

what would it mean to "play games"?

what would it mean to "develop games"?

I want to find the answer.

Page 10: An Experiment of 1/319

10 Copyright 2013 GRACE Center All Rights Reserved.

Appendix : Complex branching narratives When we talk about the evolution and

sophistication of visual novels, it is almost inevitable that we will talk about Kanno, and his work YU-NO.

YU-NO : A girl who chants love at the bound of this world http://en.wikipedia.org/wiki/YU-NO:_A_girl_who_chants_love_at_the_bound_of_this_world

Hiroyuki Kanno (1968-2011)

Page 11: An Experiment of 1/319

11 Copyright 2013 GRACE Center All Rights Reserved.

Appendix : Complex branching narratives I believe I have to respect his craft, and

I hope to reproduce his the finesse, with the support of model checking.

I have developed a visual novel game engine capable of model checking.