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Arcology Systems Engineering
ConsiderationsRowin Andruscavage
ENPM642 Spring 2003
Prof. John Baras
Problem
• Much SE work done to improve transportation networks – congestion due to auto traffic, rail traffic, air traffic, port traffic, etc.
• Symptoms of underlying problems with fundamental city design
• Solution : apply SE methods to urban design & planning
Throw in some aesthetics…
ARCOLOGY
Systems Engineering Approach
• Goals & Use Cases
• Structural Model
• Behavioral Model
• System Requirements Allocation
• Specifications
• Tradeoff Analysis
• Optimization Criteria
• Problem Formulation
• Pareto Optimal Curves
Goals & Use Cases – The Sims Example
Goals & Use Cases
Cargo
Living Quarters
Feed
Work
Sleep
Maintenance
Travel
Entertain
Individual
Industry
System StructureReactionEngine
LeafCell
ResourceEngine
TransportationInfrastructure
Cell
Resources::Resource
Environment
Manages
1
1
Contains
1
*
1 *
Check Inputs
*
Request Resources
*
1
1
1
1
Composedof
1
*
System StructureExample
Household
GeneralHabitat::LeafCellCity
Industry
World
Individual
Region
GeneralHabitat::Cell
Nation
Community
1
*
1
*
0,1 *
1
*
1
*
1
*
1
*
1
*
System BehaviorLive
Sleep
Feed
Entertain
Maintenance
Travel
Work
/evWakeup();
/evFeed();/evFeed();
/evSleep();
OutputResourcesInputResources
Combustion
GeneralHabitat::Resources::AirPollution
GeneralHabitat::Resources::Heat
GeneralHabitat::Resources::Petroleu
GeneralHabitat::Resources::Air11
1
1
1
1
1
1
System RequirementsArcology Primitive Requirements1. Attend to basic occupant needs defined in the Individual use
cases described in Live.1.1. Provisions (Feed)1.1.1. Food1.1.2. Water1.1.3. Other consumables (vitamins, nutrients, etc.)1.2. Indirect assets & qualities1.2.1. Shelter, security (Sleep)1.2.2. Health, hygiene maintenance not covered by 1.1.3
(Maintenance)1.2.2.1. Waste removal2. Self-sufficiency & sustainability (Work)2.1. Extract required resources from environment2.2. Extract labor from occupants3. Improve quality of life for occupants (Entertain)3.1. Education3.2. Entertainment3.3. Social interaction
Arcology Derived Requirements1. Transformations of resources1.1. Fuel to Waste - byproducts of Arcology Requirements 11.2. Construction / deconstruction mechanism - resulting from
2.22. Accounting & transportation mechanism for resources2.1. Solid - Arcology Requirements 1.12.2. Liquid - Arcology Requirements 1.12.3. Gaseous - Arcology Requirements 1.12.4. Information - Arcology Requirements 3.1,3.22.5. Monetary credits - intermediary between exchanges and
transformations.3. Transportation mechanism for resources & occupants in
order to satisfy all of the above (Travel)
System SpecificationsFor Arcology Primitive Requirements1. Attend to basic occupant needs defined in the Individual use
cases described in Live.1.1. Provisions1.1.1. Food : > 1.77 kg per diem1.1.2. Water : > 2.3 kg per diem1.1.3. Other consumables (vitamins, nutrients, etc.)1.2. Indirect assets & qualities1.2.1. Shelter, security : distribution of 5 - 10 hours of sleep,
personal living quarters with > 37 m2 of personal living space.1.2.2. Health, hygiene maintenance not covered by 1.1.3 – timely
delivery of emergency supplies & services.1.2.2.1. Waste removal – roughly equivalent to total of
Provisions.2. Self-sufficiency & sustainability 2.1. Extract required resources from environment – varies, should
balance with environmental production rates, if known.2.2. Extract labor from occupants – a distribution of around 1/3 of
the daily cycle. Provide > 19 m2 of work space.3. Improve quality of life for occupants : continually increase
amount of leftover time dedicated to the following:3.1. Education3.2. Entertainment3.3. Social interaction
For Arcology Derived Requirements1. Transformations of resources1.1. Fuel to Waste – roughly 1 to 1 conversion factor by
weight.1.2. Construction / deconstruction mechanism – 2. Accounting & transportation mechanism for resources
– Conversion, creation, consumption of each class of resource.
3. Transportation mechanism for resources & occupants –
3.1. Quantify measures of effectiveness – cost, latency, throughput, efficiency
Tradeoff Analysis
• Transportation network design for resource distribution via mass transit
• Each node has unique resources that must be distributed to other nodes
• Hub nodes are proportionally larger both in resource pools and capacity
• Multi-Criteria optimization:– max Profit (revenues – operating
costs)– max coverage (min unserved
units)– min change to current fleet size
Hubnode
node node
LP Formulation
Constructed as an inventory management problem:
• 4 main sets of variables:
• P[tijk] : people from node i going to node j at time t with final destination k
• F[tsij] : flights of type s from node i going to node j at time t
• PP[tik] : pool of people at node i at time t whose destination is node k
• AP[tsi] : pool of aircraft of type s at node i at time t
AP
AP
APNode 1
Node 2
Node 3p12 p21
p23
p32
p13
p31
Pareto Optimal Curves- Unserved units vs. Deviation from fleet size
Pareto Optimal Curves- Profit vs. Deviations from fleet size
Pareto Optimal Curves- Profit vs. Unserved units
Analysis & Conclusions
• Tradeoff curves are a bit too linear to be interesting: need to tweak inputs to find more complex regions
• Need to really tweak inputs in order to get non-trivial results: optimization criteria not strongly opposed to each other
• Useful for finding slope of coverage line, allowing tradeoff between cost and maximum coverage, stable fleet size.
Future Work,Questions & Discussion
• Design of Experiments parametric analysis of model inputs for preliminary design.
• Verification, Validation