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Army Lists - The Wargames Zone · 2019-04-04 · successfully consolidated its control over the Emishi people of northern Honshu. Throughout the Heian period, the power of the imperial

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Page 1: Army Lists - The Wargames Zone · 2019-04-04 · successfully consolidated its control over the Emishi people of northern Honshu. Throughout the Heian period, the power of the imperial
Page 2: Army Lists - The Wargames Zone · 2019-04-04 · successfully consolidated its control over the Emishi people of northern Honshu. Throughout the Heian period, the power of the imperial

Version 2019.03: 31st March 2019 © Simon Hall   

Army Lists Land of the Samurai

Contents Yayoi Japanese 500 BCE to 250 CE Yamoto Era Japanese 251 to 790 CE Emishi 400 to 802 CE Heian Japanese 794 to 1179 CE Sohei Monks (02) 980 to 1550 CE Kamakura Samurai (03) 1180 to 1335 CE Muromachi Samurai (02) 1335 to 1500 CE Muromachi Peasant Uprising 1428 to 1441 CE Ikko Ikki 1477 to 1580 CE Sengoku Japanese (02) 1500 to 1585 CE Nobunaga Japanese (02) 1540 to 1582 CE Takeda Japanese (03)  1560 to 1575 CE

 

Page 3: Army Lists - The Wargames Zone · 2019-04-04 · successfully consolidated its control over the Emishi people of northern Honshu. Throughout the Heian period, the power of the imperial

Version 2019.03: 31st March 2019 © Simon Hall   

Creating an army with the Mortem et Gloriam Army Lists Use the army lists to create your own customised armies using the Mortem et Gloriam Army Builder.

There are few general rules to follow: 1. An army must have at least 2 generals and can have no more than 4. 2. You must take at least the minimum of any troops noted, and may not go beyond the maximum of any. 3. No army may have more than two generals who are Talented or better. 4. Unless specified otherwise, all elements in a UG must be classified identically. Unless specified otherwise, if an optional characteristic is

taken, it must be taken by all the elements in the UG for which that optional characteristic is available. 5. Any UGs can be downgraded by one quality grade and/or by one shooting skill representing less strong, tired or understrength troops. If any

bases are downgraded all in the UG must be downgraded. So Average-Experienced skirmishers can always be downgraded to Poor-Unskilled. Where allies are allowed they must conform to the following rules:

1. They must be a minimum of 2 and a maximum of 4 UGs. 2. They must take UGs sufficient to get them to at least 50% of the minimums in the list being used. 3. They can thereafter take any troops up to the maximum to create the rest of the allied contingent. 4. Unless specified in the notes, the general must be the same type as the army commander in the main list but cannot be legendary.

Usually this results in 1-3 UGs being compulsory and you having full flexibility on the rest. Where an internal ally is allowed, and no contingent is specified they must conform to the following rules:

1. They must be a minimum of 2 and a maximum of 4 UGs. 2. The total number of troops taken of each type in the entire army must not exceed the maxima for that troop type. 3. They must take UGs sufficient to get them to at least 50% of the minimums in the list if there is sufficient allowance for a UG after the core

army itself has taken the minimum. 4. They can thereafter take any troops up to the maximum to create the rest of the allied contingent.

Usually this results in 1-3 UGs being compulsory and you having full flexibility on the rest.

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Version 2019.03: 31st March 2019 © Simon Hall   

Historical Introduction The prehistoric or Jōmon period of Japan spans from at least 12000 BCE. At some point between 1000 and 800 BCE agriculture started to take over from hunting and foraging. Bronze, and later Iron, weapons and tools were imported from China and Korea. These new ideas came with migrants from the mainland. This change was accompanied by an increase in both the stratification of society, tribal warfare and moated fortifications.

Gradually Japan was unified into a single kingdom. The centre of the unified state was Yamato in the Kinai region of central Japan. The rulers of the Yamato state were a hereditary line of Emperors who still reign as the world's longest dynasty. The rulers of the Yamato extended their power across Japan through military conquest, but their preferred method of expansion was to convince local leaders to accept their authority in exchange for positions of influence in the government. Many of the powerful local clans who joined the Yamato state became known as the uji. These leaders sought and received formal diplomatic recognition from China, and Chinese accounts record five successive such leaders as the Five kings of Wa.

Buddhism was introduced to Japan in 538 CE and has co-existing with Japan’s native Shinto religion. The official name for Japan, Nihon, also originated at this time. The Yamoto era is often subdivided into three periods, the Kofun period (c. 250 to 538), the Asuka period (538 to 710) and the Nara period (710 to 794). In 645 the Sogo clan was overthrown by the Fujiwara clan. Their government devised and implemented the far-reaching Taika Reforms. The reforms nationalized all land in Japan, to be distributed equally among cultivators, and ordered the compilation of a household registry as the basis for a new system of taxation. Subsequently, the Jinshin War of 672, a bloody conflict between two rivals to the throne, became a major catalyst for further administrative reforms. These reforms culminated with the promulgation of the Taihō Code, which consolidated existing statutes and established the structure of the central government and its subordinate local governments. These legal reforms created the ritsuryō state, a system of Chinese-style centralized government that remained in place for half a millennium

In 794 the capital was moved to Heian-kyō (modern Kyoto), which remained the capital until 1868. During the early Heian period, the imperial court successfully consolidated its control over the Emishi people of northern Honshu. Throughout the Heian period, the power of the imperial court declined. The nationalization of land undertaken as part of the ritsuryō state decayed as various noble families and religious orders succeeded in securing tax-exempt status for their private shōen manors. By the eleventh century, more land in Japan was controlled by shōen owners than by the central government. In response, the owners of the shōen set up their own armies of samurai warriors. Two powerful noble families, the Taira and Minamoto clans, acquired large armies. The central government began to employ these two warrior clans to help suppress rebellions and piracy. A new class of slaves composed of poor farmers, debtors, and criminals sold into bondage grew during this period.

By 1051, members of the Abe clan, based in northern Japan, were openly defying the central authority. The court recruited the Minamoto clan whom they defeated in the Former Nine Years War. In the Later Three-Year War, Fujiwara no Kiyohira rebelled and the Northern Fujiwara controlled northern Honshu for the next century.

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Version 2019.03: 31st March 2019 © Simon Hall   

In 1156, a dispute over succession resulted in the Taira clan led by Taira no Kiyomori defeating the Minamoto clan. The struggle between both clans led to the Heiji Rebellion in 1160. In 1180, Taira no Kiyomori was challenged leading to the four-year Genpei War between the clans. The victory of the Minamoto clan was sealed in 1185 at the naval battle of Dan-no-ura who then became de facto rulers of Japan. This introduced the Kamakura period.

The Kamakura period introduced military rule or shogunate, government headed by a shogun. This remained largely the situation until 1868. The regime which was established was decentralized and feudalistic in structure. Vassals could maintain their own armies and to administer law and order in their provinces on their own terms. In 1221 there was a rebellion, known as the Jōkyū War, to restore political power to the court but it failed. The shogunate further consolidated its political power.

The samurai armies of the whole nation were mobilized in 1274 and 1281 to confront two full-scale invasions launched by Kublai Khan of the Mongol Empire. The Japanese fought the Mongols to a standstill in Kyushu on both occasions until the Mongol fleet was destroyed by typhoons called kamikaze, meaning "divine wind".

In 1333 the Kamakura shogunate was overthrown. When Emperor Go-Daigo refused to support Takauji, the general captured Kyoto and installed a rival member of the imperial family. Go-Daigo responded by fleeing to the southern city of Yoshino, where he set up a rival government. This ushered in a period of conflict between the Northern Court and the Southern Court until 1392. Meanwhile the feudal lords, called daimyōs, had increased their power.

During the 15th century the country descended into another, more violent period of civil war. This started in 1467 when the Ōnin War broke out over who would succeed the ruling shogun. By the time the succession was settled in 1477, the shogun had lost all power over the daimyo.

In 1543 a Chinese ship carrying three Portuguese traders was blown off course and landed on the Japanese island of Tanegashima. Soon European traders would introduce many new items to Japan, most importantly the musket. By 1556, the daimyōs were already using about 300,000 muskets in their armies.

During the second half of the 16th century Japan gradually reunified under two powerful warlords, Oda Nobunaga and Toyotomi Hideyoshi. Nobunaga was renowned for his strategic leadership and his ruthlessness. He equipped his armies with muskets and trained them with innovative tactics. His peasant servant Toyotomi Hideyoshi, became one of his best generals. The Takeda clan went a different direction and honoured their Emishi heritage as the first clan to use charging cavalry with lance. The two alternative forces clashed at the Battle of Nagashino where firepower defeated cavalry.

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1 Dates0-1 Terrain1-3 Camp

Min

Mandatory Optional Max

- 0 6- 18- 18 6,8,9- 90- 6,8- Any

Experienced 0 6,8Bow 18

Experienced 32 6,8,9Bow 128

Experienced 0 6,9Bow 72

Experienced 6,9Sling Any

NotesA command cannot include more than one TuG of retainers.SPECIAL RULE: Archers with large shields may shoot whilst claiming shield cover. This rule must be notified to your opponent when they are deployed.

Historical NotesThis list covers Japanese armies of the Yayoi era. There was no central control during this era and Chinese sources report over 100 "Wa" states.

Troop NotesWeapons included dagger-axes, swords, spears, bows and slings. Shields were mostly light and of moderate size but large shields have been found. Spears were up to 10 foot in length.

Changes from last versionNone.

Combat Shy -Skirmisher

Replace skirmishing archers with slingers

INFANTRYAverage Unprotected -

- Combat ShyTribal Loose

Skirmishing archersINFANTRY

Average Unprotected - Combat Shy -Skirmisher

ArchersINFANTRY

Average Unprotected -

- -Tribal Loose

Upgrade archers with large shields

INFANTRYAverage Unprotected - Shield Cover Combat Shy

Tribal Loose

Replace dagger-axe and swordsmen with spearmen

INFANTRYAverage Protected Short Spear

Melee Expert -Tribal Loose

Dagger-axe and swordsmenINFANTRY

Average Protected - Melee Expert -Tribal Loose

RetainersINFANTRY

Superior Protected -

Internal Allied Generals Any Instinctive Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Yayoi JapaneseArmy Commander Any Instinctive 500 BCE to 250 CESub-Generals Any Instinctive Coastal, Mountains

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1 Dates0-3 Terrain0-2 Camp

Min

Mandatory Optional Max

- 0 4,6- 8

Experienced 0 6,8Bow 8

- 8 6,8- 36

Experienced 16 6,8Bow 72

Experienced 0 6,8Bow 24

Experienced 4 4,6Bow 12

Unskilled 9 6,8,9Bow 27

Experienced 0*see note

Light Art 4

AlliesEmishi allies

Notes

Heishi militia infantry Average Unprotected Short Spear - Pavise

Heihi militia with bolt shooter

Spearmen and archers may be combined into TuGs of 6 or 9 with 1/3 spearmen and 2/3 archers. Heishi minima apply if any heishi are used.SPECIAL RULE: A single o-yumi bolt shooter may be added to a Heishi infantry TuG to create a TuG of 7 or 9. TuGs with o-yumi may not double move. The artillery may shoot from a 3rd rank. This must be explained to your opponent when they are deployed.

Average Unprotected - - -Formed Loose

INFANTRYFormed Loose

INFANTRY

Heishi militia cavalry Average Protected Short Spear -Formed Loose

- Combat ShyTribal Loose

CAVALRYHeishi militia from 646 CE

-

Levy archersINFANTRY

Average Unprotected -

Shield Cover -Formed Loose

ArchersINFANTRY

Average Protected - -Pavise, Combat

ShyFormed Loose

SpearmenINFANTRY

Average Protected Short Spear

- -Formed Loose

Yugei guardINFANTRY

Superior Protected - Melee Expert PaviseFormed Loose

Cavalry (from 400 CE)CAVALRY

Average Protected Short Spear

Internal Allied Generals Any Instinctive Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Yamato Era JapaneseArmy Commander Any Instinctive 251 CE to 790 CESub-Generals Any Instinctive Coastal, Mountains

Version 2019.01: 1st December 2018 © Simon Hall

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Yamato Era Japanese

Changes from last versionNone.

Historical NotesThis list covers the Japanese armies through to 794 CE when the tactics and form changes from a Chinese/Korean style of infantry army to the horse and bow style of the later samurai. It encompasses both the Kofun period (c. 250–538) and the Asuka period (538–710) named after the areas in which the imperial capital was located at the time. The armies were generally involved in campaigns trying to subjugate the northern Emishi or in Baejke Korea - initally invading it in 366 and then fighting with it against threat from the Tang and Silla Korean in 663. The nation had a large navy and sent some 400 ships in support of the Koreans, but these were heavily defeated by the Tang at the Battle at Paekchogong in 663. The armies of this time revolved around individual clans and it was the Yamato clan which rose to a position of leadership. There was no permanent national army, nor was there even a permanent capital.

Troop NotesThe imperial armies of this time were infantry based and built around archers often with protection from large shields and spearmen. In interal squabbles there are examples of Emishi troops allied with Yamato troops fighting for either side.

Version 2019.01: 1st December 2018 © Simon Hall

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1 Dates0-3 Terrain

CampMin

Mandatory Optional Max

Experienced 0 4,6Bow 12

Experienced 24 4,6Bow 72

Experienced 0 4,6Bow 24

Changes from last versionNone.

Troop Notes

Historical NotesThis list covers the Emishi of northern Honshu from their first mention around 400 CE until their supression by Sakanoue no Tamuramaro in 802 during the 38 years war. They were part of the political fabric of northern Japan rather than "barbarians" and their skilled use of horse and bow led to the development of the samurai after the Japanese army developed similar troops to defeat them. The Emsihi tended to operate in the Sendai plains and retreat to the internal mountainous areas as needed. They were involved in several large battles with the Japanese. Their mobility proved difficult for much larger Japanese forces to contend with. In 789, the Japanese army under Ki no Kosami Seito shogun was heavily defeated by the Isawa Emishi under their general Aterui at the Battle of Koromo River (also known as the Battle of Sufuse). They also allied themselves at times to Japanese forces, and had Japanese forces allied with them. They also sent envoys to the Tang Chinese.

The Emishi were a nomadic horse people who fought in a mobile and guerilla style.

-Cantabrian, Combat ShySkirmisher

AlliesYamato Era Japanese allies

SkirmishersCAVALRY

Average Unprotected -

Melee Expert -Formed Loose

WarriorsCAVALRY

Average Unprotected - - -Formed Flexible

NoblesCAVALRY

Superior Protected -

Internal Allied Generals Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

EmishiArmy Commander Any Instinctive 400 CE to 802 CESub-Generals Any Instinctive Coastal, Plains, Mountains

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Page 10: Army Lists - The Wargames Zone · 2019-04-04 · successfully consolidated its control over the Emishi people of northern Honshu. Throughout the Heian period, the power of the imperial

1 Dates0-3 Terrain

CampMin

Mandatory Optional Max

Experienced 8 4,6Bow 24

Experienced 4,6Powerbow AllExperienced 16 6,8

Bow 54Experienced 0 6,8

Bow 16Experienced 0 8,9,10

Bow 16Experienced 0 2,3,4

Light Art 4

- 0 4

- 4

AlliesEmishi allies (before 900 CE)Sohei Monk allies (from 1150 CE)

Expendables, Devastating Chargers,

Combat Shy

-Tribal Close

Stampeding cattleCAVALRY

Poor Protected -

-Barricades,

Combat ShyTribal LooseO-yumi bolt shooter (before 900 CE)

ARTILLERYAverage Unprotected - -

Barricades, Combat ShySkirmisher

Nimbei conscripts or banria peasants

INFANTRYPoor Unprotected Short Spear

- Pavise, BarricadesFormed Loose

Heishi militiaINFANTRY

Average Unprotected Short Spear - BarricadesFormed Loose

FollowersINFANTRY

Average Protected -

Melee Expert -Formed Loose

Upgrade samurai bushi (from 1055 CE)

CAVALRYSuperior Protected - Melee Expert -

Formed Loose

Samurai bushiCAVALRY

Superior Protected -

Internal Allied Generals Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Heian JapaneseArmy Commander Any Instinctive 794 CE to 1179 CESub-Generals Any Instinctive Coastal, Mountains

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Heian JapaneseHistorical NotesThis list covers the Heian period which began in 794 CE after the movement of the capital to Heian-kyō (present-day Kyōto), by beginning of the era the Japanese sought to subdue the Emishi. This was effectively achieved by 802 and the Emishi rebellions thereafter were relatively minor. Families vied for power based on their military might with the Fujiwara clan the original main power. Fujiwara controlled the throne until 1073. The Taira of the rebelled as early as 939, when Taira no Masakado led an uprising in the eastern province of Hitachi. The Fujiwara were largely destroyed when sided with the retired emperor in a violent battle in 1156 against the Taira and Minamoto (Hōgen Rebellion). This led to a period of Taira dominance until the Genpei War of 1180 to 1185 resulted in the first Minamoto Shogunate. Small contingents of Monks fought alongside the clans at various times. They are first recorded as small fighting forces around 970, but were never terribly effect as a fighting force.

Troop NotesAt the beginning of the era the Japanese began to train Kondei as mounted archers absorbing some of the fighting methods of the Emishi. These mounted warriors evolved through the Heian period as the military caste, gaining more and more power and gradually became the Samurai (ones who serve). The Samurai in the form we know generally, long powerful bow and sword, seem to have emerged in the Nine Years Wars from 1055 to 1063, and at this time fought mounted wherever possible.

Changes from last versionAdjusted end date. Adjusted minimums. Regraded Samurai. Added Stampeding cattle.

Version 2019.01: 1st December 2018 © Simon Hall

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1 Dates0-3 Terrain

CampMin

Mandatory Optional Max

Experienced 0 4,6Bow 12

Experienced 0 4,6Powerbow 12Experienced 4 4,6

Bow 6Experienced 0 4,6

Bow 12Experienced 0 6,8

Bow 16- 12 6,8,9- 60

- 6,8,9

- Any

- 12 6,8,9- 60- 6,8,9- Any

Experienced 0 4,6Firearm 8

Melee Expert -

Monks with teppo (from 1545 CE)

Average Unprotected - - -

Upgrade followers with naginata (from 1050 CE)

INFANTRYPoor Unprotected -

Melee Expert

Tribal LooseWarrior monks Poor Unprotected -

Devastating Chargers

Fleet of Foot

Armoured warrior monks Average Protected - -

Mounted monks (from 1055 CE)

CAVALRYSuperior Protected - Melee Expert Dismountable

Warrior monk shrine protectors

Superior Protected -Melee Expert,

Fanatic-

Tribal Loose

- -Tribal Loose

Tribal LooseINFANTRY

FollowersINFANTRY

Poor Unprotected -

Upgrade warrior monks with naginata (from 1050 CE)

INFANTRYPoor Unprotected -

Devastating Chargers, Melee

ExpertFleet of Foot

Tribal Loose

Tribal LooseINFANTRY

INFANTRY

Dis-enfranchised roninINFANTRY

Superior Protected - Melee Expert -Tribal Loose

Tribal Loose

Melee Expert DismountableFormed Loose

Formed LooseINFANTRY

Mounted monks (before 1055 CE)

CAVALRYSuperior Protected -

Internal Allied Generals Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Sohei MonksArmy Commander Any Instinctive 980 CE to 1550 CESub-Generals Any Instinctive Mountains

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Page 13: Army Lists - The Wargames Zone · 2019-04-04 · successfully consolidated its control over the Emishi people of northern Honshu. Throughout the Heian period, the power of the imperial

Sohei Monks

Muromachi Samurai allies (only from 1335 CE)Ikko Ikki (only from 1477 CE)

Taira clan allies - Kamakura Samurai (only from 1180 to 1185 CE)

This list covers he Sohei warrior monks of Japan, the best known of which came from Mount Hiei. The earliest material involvement of these in military matters is around 980 CE. In 1180 a warrior monk army lost decisively to a samurai army at the Battle of Uji Bridge, where they proved vulnerable to the missile fire of the Samurai. In 1219 and 1256 they marched on Kyoto and were relatively easily suppressed and they fought in their own right at various times through to 1550. Later they are found allied to the Ikko-Ikki.

Troop NotesThe monks adopted the naginata as a weapon over the sword from the mid 12th century - primarily as it was a cheaper bladed weapon where the reach compensated somewhat for the skill of enemy swordsmen. The monks also acquired small numbers of firearms in the later period from 1545. Warrior monks would often carry their shrine into battle and fight furiously to defend them.

Changes from last version2019.01: Melee expert option for armoured monks. Fleet of Foot option for warrior monks. Added Sohei Monks. 2019.02: Armoured monks optional.

NotesThe army commander should be represented by a shrine carried on a cart of some form and the army commander must stay with the shrine protectors at all times.Mounted monks dismount as Formed Loose, Protected, Skilled, Bow (before 1055 CE) Powerbow (from 1055 CE), Melee Expert.

Historical Notes

Heian Japanese allies (only to 1179 CE)

Allies

Version 2019.02: 1st January 2019 © Simon Hall

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1 Dates0-3 Terrain

CampMin

Mandatory Optional Max

Skilled 0 4,6Powerbow 8

Skilled 3 6, 9Powerbow 9

Skilled 6 0Powerbow 12

- 18 -- 54- -- Any

Experienced 0 6,8Bow 16

Experienced 6,8Bow Any

- 0 6,8,9- 16- 6,8,9- Any

- Melee Expert

-----

Mixed TuG of 6 or 9, 1/3 samurai and 2/3 followers; or TuG of 6, 1/2 samurai and 1/2 followers

Samurai Superior Protected - Melee Expert Dismountable

Samurai on foot Superior Protected - Melee Expert -

Followers with naginata

Followers with naginataINFANTRY

Average Unprotected - Melee ExpertFleet of Foot,

Barricades

Upgrade followers with naginata

Average Protected - Melee Expert BarricadesTribal Loose

Tribal LooseINFANTRY

- BarricadesFormed Loose

Upgrade all archers in a TuG with do-maru armour

INFANTRYAverage Protected - - Barricades

Formed Loose

ArchersINFANTRY

Average Unprotected -

INFANTRYFormed Loose

Average Unprotected - -Fleet of Foot, Melee ExpertFormed Loose

Upgrade all followers in a TuG with do-maru armour

Average Protected -

INFANTRYFormed Loose

INFANTRY

Formed Loose

Melee Expert DismountableFormed Loose

CAVALRY

Separate samurai bushiCAVALRY

Superior Protected -

Kamakura SamuraiArmy Commander Any Instinctive 1180 CE to 1334 CESub-Generals Any Instinctive Coastal, MountainsInternal Allied Generals Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

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Kamakura Samurai- 0 8,9,10- 16

- 0 4

- 4

- 0 6,8,9- 18

For Taira clan (from 1180 to 1185 CE)

Sohei monks Poor Unprotected -Devastating

ChargersFleet of Foot

Tribal Loose

AlliesSohei Monk allies

Notes

Armed farmers Poor

This list covers the Samurai armies from the beginning of the Genpei war in 1180AD, which is around the time of the naginata becoming a main fighting weapon (noted from 1185 CE), through the Mongol invasion, until the yari spear became a common weapon. It spans the Kamakura first shogunate and the following Nambokuco period. Through this era the style of fighting remained largely constant with tribal clans fighting together led by their individual daimyo (warlords). However, the skill levels with the bow climbed considerably with the evolution of many new schools (many of which are the ancestors of the existing Kyujutsu schools of Japan). Liberal use of the standard option to downgrade from skilled to experienced can be used to represent Samurai who have not yet benefited from such development.

Troop NotesThe naginata first emerges as a weapon used by monks in around 1050 CE. It is not a heavy weapon - indeed it was a cheaper alternative to the sword that was easier to use without the expertise needed for the swords. We therefore treat it Melee Expert rather than 2-H Cut-Crush. Bushi generally fought mounted where possible but now with foot followers supporting them directly, but they proved equally adept at fighting on foot should the need arise as seen in many of the battle in towns and on ships. Lightly equipped followers were adept at keeping up with the horsemen. Many battles of the era were in challenging terrain or around castles and fieldworks were fairly commonly used in the narrow valleys where battles often occurred. The Japanese bow has been proven to have the penetrative power and range of a medieval longbow, achieved through composite design. Stampeding cattle on a flank march notably turned the Battle of Kurikara or Tonamiyami (Kurikara) in 1183.

Changes from last version2019.01: Adjusted start date. Changed mixed units. Fleet of Foot characteristic added to replace special rule. 2019.03: Corrected notes.

Samurai bushi dismount as Formed Loose, Superior, Protected, Skilled Powerbow, Melee Expert.

Historical Notes

INFANTRYTribal Loose

INFANTRY

Stampeding cattleCAVALRY

Poor Protected -

Expendables, Devastating Chargers,

Combat Shy

-Tribal Close

Unprotected - - Barricades

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1 Dates0-3 Terrain

CampMin

Mandatory Optional Max

Skilled 0 4Powerbow 4

Skilled 0 6,9Powerbow 8

Skilled Powerbow Any

- 0 -- 16- -- Any

- 6 6,9- 16- 12 -- 48- -- Any

Experienced 0 6,8Bow 12

- 0 6,8- 24- 6,8- Any

-----

Replace mounted samurai with foot

Superior Protected - Melee Expert -

- -Upgrade all ashigaru with yari in a TuG

INFANTRYAverage Protected Long Spear

Long Spear -Fleet of Foot,

Barricades

Upgrade professional ashigaru

Average Protected Long Spear - BarricadesDrilled Loose

Pavise BarricadesFormed Loose

Drilled LooseINFANTRY

Professional ashigaruINFANTRY

Average Unprotected

Archers protected by pavisesINFANTRY

Average Unprotected -

- -Formed Flexible

Formed Flexible

Ashigaru with yariINFANTRY

Average Unprotected Long Spear

Mixed TuG of 6 or 9, 1/3 samurai and 2/3 ashigaru

Samurai with yariINFANTRY

Superior Protected Long Spear - -Formed Flexible

Upgrade all followers in a TUG

INFANTRYAverage Protected - - Melee Expert

Formed Loose

Ashigaru with naginata Average Unprotected - -Fleet of Foot, Melee ExpertFormed Loose

Formed LooseINFANTRY

INFANTRY

Melee Expert DismountableFormed Loose

Mixed TuG of 6 or 9, 1/3 samurai and 2/3 ashigaru

SamuraiCAVALRY

Superior Protected - Melee Expert DismountableFormed Loose

Separate samurai bushiCAVALRY

Superior Protected -

Internal Allied Generals Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Muromachi SamuraiArmy Commander Any Professional 1335 CE to 1500 CESub-Generals Any Coastal, Mountains

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Muromachi Samurai

Changes from last version2019.01: Fleet of Foot characteristic added to replace special rule. 2019.02: Revised Fleet of Foot. Dropped mixed TuGs of 8. Reduced separate mounted bushi.

Samurai bushi dismount as Formed Loose, Superior, Protected, Skilled Powerbow, Melee Expert.

Historical NotesThis list covers the Samurai armies from the emergence of the Yari as a simpler mass weapon through to 1500 CE.

Troop NotesThrough this period the traditional Samurai focus on bow and sword was in decline but the armies began to professionalise gaining better command and control. Many troops retained the Naginata as a main weapon but there was a greater emergence of professional retainers armed with Yari, or armed with Bows and often using mobile shields as protection. This is also the period where the Sashimonos appeared making the army especially colourful to deploy.

AlliesSohei Monk allies

Notes

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1 Dates0-3 Terrain

CampMin

Mandatory Optional Max

Skilled 0 4,6Powerbow 8

Unskilled 0 6,8,9

Bow 24

- 12 6,8,9

- 24

- 36 8,9,10- 108

Experienced 4 4,6Bow 6

- 6 6,8,9

- 12

- 8 6,8,9- 16

Melee Expert, Fanatic

-

AlliesSohei Monk allies

Warrior monk followers Poor Unprotected - Melee Expert -INFANTRYTribal Loose

Warrior monks Poor Unprotected -Devastating

Chargers, Melee ExpertTribal Loose

INFANTRYTribal Loose

INFANTRYFleet of Foot

Warrior monk contingent (only in 1441 CE)

Warrior monk shrine protectors

Superior Protected -

Devastating Chargers, Melee

Expert-

Tribal Loose

Angry peasant mobINFANTRY

Poor Unprotected -Devastating

Chargers-

Tribal Loose

Best equipped peasantsINFANTRY

Poor Protected -

Melee Expert DismountableFormed Loose

Rebels with ji-samuraiINFANTRY

Average Protected -Devastating

Chargers, Melee Expert

-Formed Loose

Mounted ji-samuraiCAVALRY

Superior Protected -

Internal Allied Generals Unfortified; Poor

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Muromachi Peasant UprisingArmy Commander Any Instinctive 1428 CE to 1441 CESub-Generals Any Instinctive Coastal, Mountains

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Muromachi Peasant UprisingNotesJi-samurai dismount as Formed Loose, Superior, Protected, Skilled Powerbow, Melee Expert.The army can have a warrior monk contingent under a sub-general or Sohei monk allies but not both. Any monk contingent must be under its own general. A monk sub-general contingent can include peasants. A monk commander should be represented by a shrine carried on a cart of some form and must stay with the shrine protectors at all times. SPECIAL RULE: The monk commander can only be killed if all shrine protectors are killed, in which case he is automatically killed. Any skull result on a KAB test is treated as a wound. This rule must be notified to your opponent when they are deployed.

Historical NotesThis list covers the peasant revolts during the Muromachi period. The first was the Shocho uprising in 1428 CE. The list also covers the Kakitsu peasant rebellion of 1441 as one of the larger peasant revolts. This one ultimately led to major debt cancellations for the peasantry and damaged the credibility of the shogun materially. It was led by ji-samurai along with Bhuddist monk sympathisers. The rebellion came to a peaceful end and the forces disipated, but the list allows for the possibility of a major engagement being needed to subdue it.

Troop NotesSome of the troops were bolseterd by Ji-Samurai and many rebels had access to some military equipment but the large part of the army was a protesting mob of angry peasants which the Ji-Samurai managed to keep reasonably under control after they seized control of forts and cities through force.

Changes from last versionRemoved bow from peasants. Fleet of Foot characeristic for warrior monks.

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1 Dates0-3 Terrain

CampMin

Mandatory Optional Max

- 4 4,6- 12

- 6 4,6

- 24

- 18 6,8,9

- 72

Experienced 0 6,8Bow 16

- 0 6,8,9- 36

Experienced 0 4,6Firearm 18

NotesA command can only have one TuG of veterans.

Historical NotesThis lists covers the peasant leagues that developed into the Ikko Ikki during the Sengoku-Jidai wars starting in 1477 CE. This was an era of civil war with dozens of feudal barons at war with each other. In this political atmosphere the Ikko Ikki flourished and grew into a sizeable, if of questionable quality, military force. They did at times ally with the Sohei monk of Mount Hiei. In 1534 they marched on Kyoto and burned over 20 temples. Oba Nobunaga had an almost fanantical determination to destroy the Ikko Ikki, even while occupied by his battles with the Asagawa and Takeda clans. He defeated them at the Battle of Nagashina in 1584 and drove them back to their capital. The final stage of the Ikko Ikki saga was the siege of Ishiyama Hongan-Ji started in 1575 and they finally surrendered to Oba Nobunaga in 1580.

AlliesSohei Monk allies

Devastating Chargers

Combat ShyTribal Loose

Teppo (from 1546 CE)INFANTRY

Average Unprotected - - -Tribal Loose

PeasantsINFANTRY

Poor Unprotected -

Devastating Chargers, Melee

ExpertFleet of Foot

Tribal Loose

ArchersINFANTRY

Average Unprotected - -Combat Shy, Fleet

of FootTribal Loose

Followers with naginataINFANTRY

Poor Unprotected -

Fanatic, Melee Expert, Fanatic

-Tribal Loose

Religious fanatics with naginata

INFANTRYAverage Unprotected -

Devastating Chargers, Melee

Expert

Fanatic, Fleet of FootTribal Loose

Veterans with naginataINFANTRY

Superior Protected -

Internal Allied Generals Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Ikko IkkiArmy Commander Any Instinctive 1477 CE to 1580 CESub-Generals Any Instinctive Coastal, Mountains

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Ikko IkkiChanges from last versionAdded Fleet of Foot characteristic.

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1 Dates0-2 Terrain1-3 Camp

Min

Mandatory Optional Max

Skilled 0 4,6Powerbow 8

Skilled 0 4,6Powerbow 6

- 6 6,8- 12- 12 6,8- 60

Experienced 0 6,8Bow 18

Experienced 0 6,8Firearm 8

Skilled 6 6, 9Powerbow 12

- 6 -- 24- -- Any

Mixed TuG of 6 or 9, 1/3 samurai and 2/3 followers; or TuG of 6, 1/2 samurai and 1/2 followers - see Special Rule.

-Fleet of Foot, Melee Expert

Upgrade all followers in a TuG with do-maru armour

Average Protected - - Melee Expert

Followers with naginataINFANTRY

Average Unprotected -

Barricades

Formed LooseTeppo (from 1546 CE) Average Protected - - Barricades

Muramaki Clan allies

Ashigaru archers Average Protected - -

Samurai on footINFANTRY

Superior Protected - Melee Expert -

Bushi and ashigaru with yari Superior Protected Long Spear - Barricades

Formed Loose

Melee Expert -Formed Loose

Formed LooseINFANTRY

Samurai bushiINFANTRY

Superior Protected -

Formed LooseINFANTRY

INFANTRY

Permanently retained ashigaru

INFANTRYAverage Protected Long Spear - Barricades

Drilled Flexible

Formed Flexible

Melee Expert DismountableFormed Loose

Formed LooseINFANTRY

Mounted samurai bushiCAVALRY

Superior Protected Short Spear

Internal Allied Generals Any Instinctive (up to 1 Muramaki clan ally) Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Sengoku JapaneseArmy Commander Any Instinctive 1500 CE to 1585 CESub-Generals Any Instinctive Coastal, Mountains

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Sengoku Japanese

NotesSamurai bushi dismount as Formed Loose, Superior, Protected, Skilled Powerbow, Melee Expert.Muramaki clan allies must be commanded by an ally general and contain only Muramaki troops.SPECIAL RULE: Muramaki charging or being charged replace Powerbow with Firearms (note they can use Shoot and Charge characteristic in this situation only). This must be notified to your opponent when they are deployed.

Takeda Japanese allies (only from 1560 to 1575 CE)

The armies became more organised. Ahsigaru were often equipped with similar armour to the samurai. By now the bow was beginning to decline in use and firearms (teppo) were starting to be imported from Portugal.

Changes from last version2019.01: Added Muramaki allies. 2019.02: Muramaki Samurai on foot.

Historical NotesThis list covers the general armies of the Sengoku period. It excludes the armies of Oba Nobunaga and Takeda. During this period there were as many as 20 clans vying for the Shogunate as well as major rebellions by the Ikko-Ikki.The Murakami Clan was a clan of mercenary pirates who made their living charging tolls on the inland see and fought for anyone who was prepared to pay them. They were famed for their archery skills and made extensive use of grenade bombs with gunpowder within ceramic and paper coatings. The grenade was based on the tetsuhau Mongol design. Their forces were too small to be considered an entire army so we treat them as a plausible ally for all clans in the later period.

Troop Notes

Nobunaga Japanese allies (only from 1540 to 1582 CE)

Allies

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1 Dates0-2 Terrain1-3 Camp

Min

Mandatory Optional Max

Skilled 0 4,6Powerbow 8

- 12 6,8- 18- 12 6,8- 60

Experienced 0 6,8Bow 12

Experienced 8 6,8Firearm 32

Skilled 6 6, 9Powerbow 12

- 6 -- 24- -- Any

Allies

- Melee Expert

Imagawa or Kira - Sengoku Japanese allies

Upgrade all followers in a TuG with do-maru armour

INFANTRYAverage Protected -

Barricades

Muramaki Clan allies

Teppo (from 1546 CE) Average Protected - -

Bushi and ashigaru with yariINFANTRY

Superior Protected Long Spear - Barricades

Permanently retained ashigaru

Average Protected Long Spear - Barricades

Takeda Japanese allies (only from 1560 to 1575 CE)

-Fleet of Foot, Melee ExpertFormed Loose

Formed Loose

Followers with naginataINFANTRY

Average Unprotected -

Mixed TuG of 6 or 9, 1/3 samurai and 2/3 followers; or TuG of 6, 1/2 samurai and 1/2 followers - see Special Rule.

Samurai bushiINFANTRY

Superior Protected - Melee Expert -Formed Loose

Drilled LooseINFANTRY

Ashigaru archersINFANTRY

Average Protected - - BarricadesDrilled Loose

Drilled Flexible

Melee Expert DismountableFormed Loose

Formed FlexibleINFANTRY

Mounted samurai bushiCAVALRY

Superior Protected Short Spear

Internal Allied Generals Any Instinctive (up to 1 Muramaki clan ally) Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

Nobunaga JapaneseArmy Commander Any Professional 1540 CE to 1582 CESub-Generals Any Coastal, Mountains

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Nobunaga Japanese

Historical NotesThis lists covers the armies of Oba Nobunaga who drilled his armies ferociously and was the first general to take a liking to using the newly imported firearms en-masse. He has a hatred of the Ikko Ikki and their monk allies and was repsonsible for finally putting down their rebellions in 1580 CE.

Samurai bushi dismount as Formed Loose, Superior, Protected, Skilled Powerbow, Melee Expert.An internal ally command cannot have more than one TuG of teppo.Muramaki clan allies must be commanded by an ally general and contain only Muramaki troops.SPECIAL RULE: Muramaki charging or being charged replace Powerbow with Firearms (note they can use Shoot and Charge characteristic in this situation only). This must be notified to your opponent when they are deployed.

2019.01: Added Muramaki allies. 2019.02: Muramaki Samurai on foot.

Troop NotesArmies at this time were usually made up of short-lived alliances between clans such as the Kira, Takeda and Imagawa clans - hence the need for at least one internal ally. The army made great us of barricades, most famously at the Battle of Nagahino in 1575 where the teppo-armed ashigaru stopped the charge of the Takeda lancers.

Changes from last version

Notes

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1 Dates0-2 Terrain1-3 Camp

Min

Mandatory Optional Max

- 0 4,6- 18- 6 6,8- 12- 12 6,8- 60

Experienced 0 6,8Bow 18

Experienced 0 4,6Firearm 6

Skilled 6 6, 9Powerbow 12

- 6 -- 24- -- Any

Mixed TuG of 6 or 9, 1/3 samurai and 2/3 followers; or TuG of 6, 1/2 samurai and 1/2 followers - see Special Rule.

Muramaki Clan allies

Allies

Nobunaga Japanese allies

Muramaki clan allies must be commanded by an ally general and contain only Muramaki troops. SPECIAL RULE: Muramaki charging or being charged replace Powerbow with Firearms (note they can use Shoot and Charge characteristic in this situation only). This must be notified to your opponent when they are deployed.

Asura or Asai - Sengoku Japanese allies

Upgrade all followers in a TuG with do-maru armour

INFANTRYAverage Protected - - Melee Expert

Notes

Formed Loose

Melee Expert -Formed Loose

Followers with naginataINFANTRY

Average Unprotected - -Fleet of Foot, Melee ExpertFormed Loose

Samurai bushiINFANTRY

Superior Protected -

- BarricadesFormed Loose

TeppoINFANTRY

Average Protected -

- BarricadesDrilled Flexible

Ashigaru archersINFANTRY

Average Protected - - BarricadesFormed Loose

Permanently retained ashigaru

INFANTRYAverage Protected Long Spear

Melee Expert -Formed Loose

Bushi and ashigaru with yariINFANTRY

Superior Protected Long Spear - BarricadesFormed Flexible

Mounted bushiCAVALRY

Superior ProtectedCharging

Lancer

Takeda JapaneseArmy Commander Any Instinctive 1560 CE to 1575 CESub-Generals Any Instinctive Coastal, MountainsInternal Allied Generals Any Instinctive (up to 1 Muramaki clan ally) Unfortified or Flexible; Poor or Average

Name

Type

Quality Protection

Shooting Skill

Weaponry

Melee

Weaponry

Characteristics

UG SizeTraining and

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Takeda Japanese

This list covers the armies of the Takeda clan which came from the northern areas of Japan. Since early times of the Emishi this area had been the centre of Japanese horse culture and the Takeda took this furthest by being the only clan to really master the couched lance cavalry charge. They famously broke the army of Tokugawa Ieyasu at the Battle of Mikata-ga-hara in 1572 CE but were later crushed by Oba Nobunaga at the battle of Nashino in 1575.

Historical Notes

Troop NotesLance and spears were made of layers of bamboo and 5m in length.

Changes from last version2019.01: Added Muramaki allies. 2019.02: Muramaki Samurai on foot. 2019.03: Corrected note.

Version 2019.03: 31st March 2019 © Simon Hall