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m a k e m a n a g e m ove | m e d i a ™ Avid ®
Avid® Effects Reference
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Copyright and DisclaimerProduct specifications are subject to change without notice and do not represent a commitment on the part of Avid Technology, Inc.
The software described in this document is furnished under a license agreement. You can obtain a copy of that license by visiting Avid's Web site at www.avid.com. The terms of that license are also available in the product in the same directory as the software. The software may not be reverse assembled and may be used or copied only in accordance with the terms of the license agreement. It is against the law to copy the software on any medium except as specifically allowed in the license agreement.
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No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying and recording, for any purpose without the express written permission of Avid Technology, Inc.
Copyright © 2004 Avid Technology, Inc. and its licensors. All rights reserved.
The following disclaimer is required by Sam Leffler and Silicon Graphics, Inc. for the use of their TIFF library:Copyright © 1988–1997 Sam Leffler Copyright © 1991–1997 Silicon Graphics, Inc.
Permission to use, copy, modify, distribute, and sell this software [i.e., the TIFF library] and its documentation for any purpose is hereby granted without fee, provided that (i) the above copyright notices and this permission notice appear in all copies of the software and related documentation, and (ii) the names of Sam Leffler and Silicon Graphics may not be used in any advertising or publicity relating to the software without the specific, prior written permission of Sam Leffler and Silicon Graphics.
THE SOFTWARE IS PROVIDED “AS-IS” AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
IN NO EVENT SHALL SAM LEFFLER OR SILICON GRAPHICS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
The following disclaimer is required by the Independent JPEG Group:Portions of this software are based on work of the Independent JPEG Group.
The following disclaimer is required by Paradigm Matrix:Portions of this software licensed from Paradigm Matrix.
The following disclaimer is required by Ray Sauers Associates, Inc.:“Install-It” is licensed from Ray Sauers Associates, Inc. End-User is prohibited from taking any action to derive a source code equivalent of “Install-It,” including by reverse assembly or reverse compilation, Ray Sauers Associates, Inc. shall in no event be liable for any damages resulting from reseller’s failure to perform reseller’s obligation; or any damages arising from use or operation of reseller’s products or the software; or any other damages, including but not limited to, incidental, direct, indirect, special or consequential Damages including lost profits, or damages resulting from loss of use or inability to use
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reseller’s products or the software for any reason including copyright or patent infringement, or lost data, even if Ray Sauers Associates has been advised, knew or should have known of the possibility of such damages.
The following disclaimer is required by Videomedia, Inc.:“Videomedia, Inc. makes no warranties whatsoever, either express or implied, regarding this product, including warranties with respect to its merchantability or its fitness for any particular purpose.”
“This software contains V-LAN ver. 3.0 Command Protocols which communicate with V-LAN ver. 3.0 products developed by Videomedia, Inc. and V-LAN ver. 3.0 compatible products developed by third parties under license from Videomedia, Inc. Use of this software will allow “frame accurate” editing control of applicable videotape recorder decks, videodisc recorders/players and the like.”
The following disclaimer is required by Altura Software, Inc. for the use of its Mac2Win software and Sample Source Code:©1993–1998 Altura Software, Inc.
The following disclaimer is required by Ultimatte Corporation:Certain real-time compositing capabilities are provided under a license of such technology from Ultimatte Corporation and are subject to copyright protection.
The following disclaimer is required by 3Prong.com Inc.:Certain waveform and vector monitoring capabilities are provided under a license from 3Prong.com Inc.
Attn. Government User(s). Restricted Rights LegendU.S. GOVERNMENT RESTRICTED RIGHTS. This Software and its documentation are “commercial computer software” or “commercial computer software documentation.” In the event that such Software or documentation is acquired by or on behalf of a unit or agency of the U.S. Government, all rights with respect to this Software and documentation are subject to the terms of the License Agreement, pursuant to FAR §12.212(a) and/or DFARS §227.7202-1(a), as applicable.
Trademarks888 I/O, Adrenaline, AirPlay, AirSPACE, AirSPACE HD, AirSpeed, AniMatte, AudioSuite, AudioVision, AutoSync, Avid, Avid DNA, Avid DNxcel, Avid DNxHD, AVIDdrive, AVIDdrive Towers, Avid Mojo, AvidNet, AvidNetwork, AVIDstripe, Avid Unity, Avid Xpress, AVoption, AVX, CamCutter, ChromaCurve, ChromaWheel, DAE, D-Fi, D-fx, Digidesign, Digidesign Audio Engine, Digidesign Intelligent Noise Reduction, DigiDrive, Digital Nonlinear Accelerator, DigiTranslator, DINR, D-Verb, Equinox, ExpertRender, FieldPak, Film Composer, FilmScribe, FluidMotion, HIIP, HyperSPACE, HyperSPACE HDCAM, IllusionFX, Image Independence, Intraframe, iS9, iS18, iS23, iS36, LaunchPad, Lo-Fi, Magic Mask, make manage move | media, Marquee, Matador, Maxim, MCXpress, Media Composer, MediaDock, MediaDock Shuttle, Media Fusion, Media Illusion, MediaLog, Media Reader, Media Recorder, MEDIArray, MediaShare, Meridien, MetaSync, MissionControl, NaturalMatch, Nearchive, NetReview, NewsCutter, Nitris, OMF, OMF Interchange, OMM, Open Media Framework, Open Media Management, ProEncode, Pro Tools, QuietDrive, Recti-Fi, RetroLoop, rS9, rS18, Sci-Fi, Softimage, Sound Designer II, SPACE, SPACEShift, SpectraMatte, SpectraGraph, Symphony, Trilligent, UnityRAID, Vari-Fi, Video Slave Driver, VideoSPACE, and Xdeck are either registered trademarks or trademarks of Avid Technology, Inc. in the United States and/or other countries.
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Kodak is a trademark of Eastman Kodak Company. Mac OS is a trademark of Apple Computer, Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners.
FootageAlien Images — Courtesy of Mark J. Norton. All Rights Reserved.Arri — Courtesy of Arri
™/Fauer — John Fauer, Inc.
Bazaar Rugs — Courtesy of Randy Fayan. All Rights Reserved.Bell South “Anticipation” — Courtesy of Two Headed Monster — Tucker/Wayne Atlanta/GMS.Canyonlands — Courtesy of the National Park Service/Department of the Interior.Eco Challenge British Columbia — Courtesy of Eco Challenge Lifestyles, Inc., All Rights Reserved. Eco Challenge Morocco — Courtesy of Discovery Communications, Inc.
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It’s Shuttletime — Courtesy of BCP & Canadian Airlines. Nestlé Coffee Crisp — Courtesy of MacLaren McCann Canada. Saturn “Calvin Egg” — Courtesy of Cossette Communications. “Tigers: Tracking a Legend” — Courtesy of www.wildlifeworlds.com, Carol Amore, Executive Producer.WCAU Fire Story — Courtesy of NBC-10, Philadelphia, PA.Windhorse — Courtesy of Paul Wagner Productions.
GOT FOOTAGE?
Editors — Filmmakers — Special Effects Artists — Game Developers — Animators — Educators — Broadcasters — Content creators of every genre — Just finished an incredible project and want to share it with the world?
Send us your reels and we may use your footage in our show reel or demo!*
For a copy of our release and Avid’s mailing address, go to www.avid.com/footage.
*Note: Avid cannot guarantee the use of materials submitted.
Avid Effects Reference • 0130-06785-01 Rev. A • December 2004
Contents
Using This Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Symbols and Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
If You Need Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Accessing the Tutorial and Online Library . . . . . . . . . . . . . . . . . . . . . . . . . . 20
How to Order Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Avid Educational Services. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Chapter 1 2D Effects Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
2D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Global and Keyframeable Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Acceleration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
AniMatte and Paint Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Mode for AniMatte and Paint Effect. . . . . . . . . . . . . . . . . . . . . . . . . 28
Feathering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Magic Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Brush . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Aspect Ratios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Avid Pan & Zoom Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Advanced. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Background for the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . . . . 43
Cache . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Display for the Avid Pan & Zoom Effect . . . . . . . . . . . . . . . . . . . . . 45
Display Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
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Filtering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Other Options Button for the Avid Pan & Zoom Effect . . . . . . . . . . 47
Path . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Position for the Avid Pan & Zoom Effect. . . . . . . . . . . . . . . . . . . . . 48
Render Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Size. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Velocity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Background . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Blowup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Border . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Color Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Luma Adjust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Luma Range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Luma Clip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Chroma Adjust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Color Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
Color Gain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Color Match . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Crop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
FluidMotion Edit Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Display for FluidMotion Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Mode for FluidMotion Edit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Foreground . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Illusion FX Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Background for Illusion FX Effects . . . . . . . . . . . . . . . . . . . . . . . . . 74
Border for Illusion FX Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
Center . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
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Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Core. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
Generation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Glow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Illumination . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Input. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Number . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Start Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Key Control Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Secondary Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
Spill Suppression. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Key Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Chroma Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Matte Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Matrix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Mosaic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Motion Effect Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Freeze Frame Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Variable Speed and Strobe Motion Parameters . . . . . . . . . . . . . . 133
Paint Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Position Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136
Position H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Position V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137
Scroll Position H . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
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Scroll Position V . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
PlasmaWipe Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140
Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Region Stabilize Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Auto Zoom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Progressive Source . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Region of Interest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Scaling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Scratch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
SpectraMatte Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Bypass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Key Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Matte Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Chroma Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Luma Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Matte Processing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158
Spill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160
Transition Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Transition Effect Alignment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Transition Effect Duration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Plug-in Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
2D Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Blend Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Blend: Dip to Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Blend: Dissolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Blend: Fade from Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Blend: Fade to Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Blend: Picture-in-Picture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Blend: Superimpose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
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Box Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Box Wipe: Bottom Box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173
Box Wipe: Bottom Left to Top Right . . . . . . . . . . . . . . . . . . . . . . . 174
Box Wipe: Bottom Right to Top Left . . . . . . . . . . . . . . . . . . . . . . . 175
Box Wipe: Left Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 176
Box Wipe: Right Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Box Wipe: Top Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Box Wipe: Top Left to Bottom Right . . . . . . . . . . . . . . . . . . . . . . . 179
Box Wipe: Top Right to Bottom Left . . . . . . . . . . . . . . . . . . . . . . . 180
Conceal Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Conceal: Bottom Left to Top Right . . . . . . . . . . . . . . . . . . . . . . . . 182
Conceal: Bottom Right to Top Left . . . . . . . . . . . . . . . . . . . . . . . . 183
Conceal: Bottom to Top. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184
Conceal: Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Conceal: Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Conceal: Top Left to Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . 187
Conceal: Top Right to Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . 188
Conceal: Top to Bottom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Edge Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Edge Wipe: Horizontal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Edge Wipe: Horizontal Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Edge Wipe: Lower Left Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Edge Wipe: Lower Right Diagonal. . . . . . . . . . . . . . . . . . . . . . . . . 194
Edge Wipe: Upper Left Diagonal . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Edge Wipe: Upper Right Diagonal. . . . . . . . . . . . . . . . . . . . . . . . . 196
Edge Wipe: Vertical . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Edge Wipe: Vertical Open . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Film Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Film: 1.66 Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Film: 1.85 Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
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Film: 16:9 Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Film: Anamorphic Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Film: Blowup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Film: Film Dissolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Film: Film Fade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Film: Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Illusion FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Illusion FX: Color Mix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Illusion FX: Crystal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Illusion FX: Film Grain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Illusion FX: Flare. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Illusion FX: FluidBlur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Illusion FX: FluidColorMap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 207
Illusion FX: FluidMorph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Illusion FX: Iris . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
Illusion FX: Kaleidoscope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Illusion FX: Lightning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Illusion FX: Melt . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Illusion FX: Motion Blur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Illusion FX: Pagecurl. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Illusion FX: Particle Blast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Illusion FX: Particle Orbit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Illusion FX: Particle Wind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Illusion FX: Pattern Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Illusion FX: Pinch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
Illusion FX: Radial Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220
Illusion FX: Random Blend . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
Illusion FX: Ripple. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Illusion FX: Rollup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Illusion FX: Shear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
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Illusion FX: Sparkler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Illusion FX: Sphere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Illusion FX: Swirl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Illusion FX: Timecode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Illusion FX: Twist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Illusion FX: Wave. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Image Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Image: Avid Pan & Zoom (AVX Plug-in Effect) . . . . . . . . . . . . . . . 232
Image: Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Image: Color Correction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Image: Color Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Image: Flip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Image: Flip-Flop. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Image: Flop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Image: Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Image: Mosaic Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Image: Paint Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Image: Region Stabilize. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238
Image: Resize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Image: Scratch Removal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Image: Submaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Key Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Key: AniMatte . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Key: Chroma Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
Key: Luma Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Key: Matte Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Key: RGB Keyer (AVX Plug-in Effect) . . . . . . . . . . . . . . . . . . . . . . 245
Key: SpectraMatte Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
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L-Conceal Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
L-Conceal: Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247
L-Conceal: Bottom Right. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
L-Conceal: Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
L-Conceal: Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Matrix Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Matrix Wipe: Grid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Matrix Wipe: One-Way Row . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Matrix Wipe: Speckle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Matrix Wipe: Spiral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Matrix Wipe: Zig-Zag . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
Motion Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Motion Effect: Freeze Frame . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Motion Effect: Variable Speed and Strobe Motion . . . . . . . . . . . . 256
Peel Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Peel: Bottom Left Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Peel: Bottom Right Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Peel: Bottom to Top . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Peel: Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Peel: Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Peel: Top Left Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Peel: Top Right Corner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Peel: Top to Bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
PlasmaWipe Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Push Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Push: Bottom Left to Top Right. . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Push: Bottom Right to Top Left. . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Push: Bottom to Top. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Push: Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Push: Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
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Push: Top Left to Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
Push: Top Right to Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Push: Top to Bottom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Reformat Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Reformat: 14:9 Letterbox. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Reformat: 16:9 Letterbox. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Reformat: 4:3 Sidebar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Reformat: Pan and Scan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Sawtooth Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Sawtooth Wipe: Horizontal Sawtooth . . . . . . . . . . . . . . . . . . . . . . 278
Sawtooth Wipe: Horizontal Open Sawtooth . . . . . . . . . . . . . . . . . 279
Sawtooth Wipe: Vertical Open Sawtooth. . . . . . . . . . . . . . . . . . . . 280
Sawtooth Wipe: Vertical Sawtooth . . . . . . . . . . . . . . . . . . . . . . . . 281
Shape Wipes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Shape Wipe: 4 Corners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 282
Shape Wipe: Center Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Shape Wipe: Circle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Shape Wipe: Clock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Shape Wipe: Diamond. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Shape Wipe: Ellipse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
Shape Wipe: Horizontal Bands . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Shape Wipe: Horizontal Blinds . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Shape Wipe: Vertical Blinds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Spin Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Spin: X Spin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Spin: Y Spin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Squeeze Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Squeeze: Bottom Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294
Squeeze: Bottom Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Squeeze: Bottom Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
14
Squeeze: Bottom to Top. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Squeeze: Centered Zoom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Squeeze: Horizontal Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Squeeze: Left Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Squeeze: Left to Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Squeeze: Right Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 302
Squeeze: Right to Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Squeeze: Top Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Squeeze: Top Left . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Squeeze: Top Right . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Squeeze: Top to Bottom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Squeeze: Vertical Centered . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Timewarp Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Timewarp: 0% To 100% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Timewarp: 100% To 0% . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Timewarp: FluidFilm 2:3 Cadence . . . . . . . . . . . . . . . . . . . . . . . . 312
Timewarp: FluidFilm Progressive . . . . . . . . . . . . . . . . . . . . . . . . . 312
Timewarp: Pulldown Insertion. . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Timewarp: Pulldown Removal . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Timewarp: Reverse Motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Timewarp: Speed Boost . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Timewarp: Speed Bump . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Timewarp: Timewarp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Timewarp: Trim to Fill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Title Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Title Effects: Crawling Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Title Effects: Rolling Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Title Effects: Title . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Comparison of Similar Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
15
Chapter 2 3D Effects Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
3D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Global Versus Keyframeable Parameters . . . . . . . . . . . . . . . . . . . . . . 325
The Hierarchy of Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Acceleration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Axis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Background Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Border. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Corner Pin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Defocus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Erode/Expand. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Foregnd (Foreground) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Full Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Luma Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Chroma Key. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Highlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Highlight Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Lowlight Color. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Perspective. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Position. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Profile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
Rotation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Scaling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350
Shadow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Shape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Skew. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Spill Suppression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
16
Spline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Tens. (Tension). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Cont. (Continuity) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Difference Between Tension and Continuity. . . . . . . . . . . . . . . . . 356
Bias. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Adding a New Point to a Spline Curve . . . . . . . . . . . . . . . . . . . . . 357
Stamp . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Target . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Trail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
3D Shape Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Page Fold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Page Fold Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Using the Page Turn Fast Menus . . . . . . . . . . . . . . . . . . . . . . . . . 363
Ball. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Ball Effect Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
Limitations to Ball Shapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368
Slats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Xpress 3D Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 370
Xpress 3D Effects Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Using This Guide
This guide contains reference material for your Avid application’s effects capabilities. The information provided here builds on editing procedures described in the tutorial, the editing guide, and the input and output guide.
It is a companion volume to the Avid Effects Guide, which contains a complete explanation of all the tools and techniques required to create, apply, and adjust various effects and graphics, including useful tips, shortcuts, and custom options.
This guide is intended for all Avid editing application users, from beginning to advanced.
n The documentation describes the features and hardware of all models. Therefore, your system might not contain certain features and hardware that are covered in the documentation.
Using This Guide
18
Symbols and Conventions
Avid documentation uses the following symbols and conventions:
Symbol or Convention Meaning or Action
n A note provides important related information, reminders, recommendations, and strong suggestions.
c A caution means that a specific action you take could cause harm to your computer or cause you to lose data.
w A warning describes an action that could cause you physical harm. Follow the guidelines in this document or on the unit itself when handling electrical equipment.
> This symbol indicates menu commands (and subcommands) in the order you select them. For example, File > Import means to open the File menu and then select the Import command.
t This symbol indicates a single-step procedure. Multiple arrows in a list indicate that you perform one of the actions listed.
Margin tips In the margin, you will find tips that help you perform tasks more easily and efficiently.
Italic font Italic font is used to emphasize certain words and to indicate variables.
Courier Bold font Courier Bold font identifies text that you type.
Ctrl+key or mouse action Press and hold the first key while you press the last key or perform the mouse action. For example, Ctrl+drag.
If You Need Help
19
If You Need Help
If you are having trouble using your Avid video editing application:
1. Retry the action, carefully following the instructions given for that task in this guide. It is especially important to check each step of your workflow.
2. Check for the latest information that might have become available after the documentation was published:
- The ReadMe file is available in your Avid application folder. ReadMe files are also available from Help. You need Adobe® Reader® to view the ReadMe file.
n Release notes and ReadMe files are also available on the Avid Knowledge Base.
3. Check the documentation that came with your Avid application or your hardware for maintenance or hardware-related issues.
4. Visit the online Knowledge Base at www.avid.com/onlinesupport. Online services are available 24 hours per day, 7 days per week. Search this online Knowledge Base to find answers, to view error messages, to access troubleshooting tips, to download updates, and to read/join online message-board discussions.
5. For Technical Support, please call 800-800-AVID (800-800-2843).
For Broadcast On-Air Sites and Call Letter Stations, call800-NEWSDNG (800-639-7364).
http://www.avid.com/onlinesupport/
Using This Guide
20
Accessing the Tutorial and Online Library
The Avid Media Composer Adrenaline HD Online Library and Tutorial CD-ROM contains a multimedia tutorial and all the product documentation in PDF format. Avid recommends the multimedia tutorial as your first resource for learning how to use your application. You can access the tutorial and the library from the Online Library and Tutorial CD-ROM or from the Help menu.
The Online Library includes a Master Glossary of all specialized terminology used in the documentation for Avid products.
n You need Adobe Reader installed to view the documentation online. You can download the latest version of Acrobat Reader from the Adobe Web site. The effects reference guide requires Apple’s QuickTime® application to view the QuickTime movies. You can download the latest version of QuickTime from the Apple® Web site.
To access the tutorial and online library from the Online Library CD-ROM:
1. Insert the Avid Media Composer Adrenaline HD Online Library and Tutorial CD-ROM into the CD-ROM drive.
2. Double-click the Mainmenu file.
To access the online library and tutorial from the Help:
1. Insert the Avid Media Composer Adrenaline HD Online Library and Tutorial CD-ROM into the CD-ROM drive.
2. In your Avid application, select Help > Online Library & Tutorial.
How to Order Documentation
To order additional copies of this documentation from within the United States, call Avid Sales at 800-949-AVID (800-949-2843). If you are placing an order from outside the United States, contact your local Avid representative.
Avid Educational Services
21
Avid Educational Services
For information on courses/schedules, training centers, certifications, courseware, and books, please visit www.avid.com/training or call Avid Sales at 800-949-AVID (800-949-2843).
http://www.avid.com/training/
Using This Guide
22
Chapter 12D Effects Reference
This chapter describes all 2D effects parameters and then summarizes all 2D effects in alphabetical order within each effect category. For information on effects editing, see “Basics of Effects Editing” in the Help.
• 2D Effects Parameters
• 2D Effects
• Comparison of Similar Effects
2D Effects Parameters
This section provides a general description of all 2D parameters, in alphabetical order. Some parameters have corresponding 3D versions. The 3D versions are described in the chapter “3D Effects Reference” on page 323.
Effect parameters are grouped in the following categories:
• Acceleration
Also see the 3D version, “Acceleration” on page 327.
• Actions
• AniMatte and Paint Effect Parameters
• Aspect Ratios
• Avid Pan & Zoom Parameters
• Background
Also see the 3D version, “Background Color” on page 329.
• Blowup
• Blur
Chapter 1 2D Effects Reference
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• Border
Also see the 3D version, “Border” on page 330.
• Color Effect Parameters
• Color Match
• Crop
Also see the 3D version, “Crop” on page 333.
• FluidMotion Edit Parameters
• Foreground
Also see the 3D version, “Foregnd (Foreground)” on page 337.
• Grid
• Illusion FX Parameters
• Key Control Parameters
Also see the 3D versions, “Full Key” on page 337, “Luma Key” on page 338, and “Chroma Key” on page 340.
Also see “SpectraMatte Effect” on page 148.
• Matrix
• Mosaic
• Motion Effect Parameters
• Position Parameters
Also see the 3D version, “Position” on page 347.
• Profile
Also see the 3D version, “Profile” on page 348.
• PlasmaWipe Effects
• Region Stabilize Parameters
• Scaling
Also see the 3D version, “Scaling” on page 350.
• Scratch
• SpectraMatte Effect
• Transition Parameters
2D Effects Parameters
25
n For an explanation of how to change a parameter, see “Using the Effect Editor” in the Help.
Global and Keyframeable Parameters
Effects parameters are divided into two logical groups:
• Global
Changes apply to all keyframes. When you change a global parameter, the Avid application automatically sets the value for all keyframes in the effect.
• Keyframeable
Changes can be applied to individual keyframes. You can use keyframe parameters to alter an effect over time.
This distinction is noted for each parameter.
Acceleration
Parameter type: Global
Acceleration adjusts the effect’s speed over time by having the effect ease in and ease out of every keyframe. This gives the effect a more natural appearance.
c Acceleration is not recommended for rolls or other titles with vertical motion, due to anti-aliasing effects, which cause flicker.
The overall speed of an effect is determined by the duration of the effect, which is determined by the length of the clip in the sequence. If you want to slow down or speed up the movement of an effect, you will need to change the length of your effect or use add edits to limit the portion of the clip affected by the effect.
n Also see the 3D version, “Acceleration” on page 327.
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Actions
Parameter type: Global
The Actions parameter allows you to control certain aspects of the Pan and Scan effect. The following table describes the Actions parameters.
Actions Parameters
Parameter Description
Establish Origin Saves the current Scaling and Position values as a customized default setting. For more information, see “Setting an Origin in the Pan and Scan Effect” in the Help.
Subdivide Effect Divides a Pan and Scan effect into a series of segments based on the segment boundaries on the video tracks below the Pan and Scan track. For more information, see “Subdividing the Pan and Scan Effect” in the Help.
Reset to Origin Resets the Scaling and Position values to the current customized Origin values. If you have not established an origin, Reset to Origin resets the values to the default values for the current Target aspect ratio. For more information, see “Setting an Origin in the Pan and Scan Effect” in the Help.
2D Effects Parameters
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AniMatte and Paint Effect Parameters
Most of the effect parameters used for Intraframe™ editing are available for both the AniMatte™ effect and the Paint Effect. The following sections describe the parameters that they have in common, while indicating those that function differently, depending upon whether you are using the AniMatte or Paint Effect.
n The Acceleration and Foreground parameters function similarly for Intraframe editing effects as they do for other effects. For more information, see “Acceleration” on page 25 and “Foreground” on page 70.
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Color
Parameter type: Global
The Color parameter is available only for the Paint Effect. Use the sliders in the Color parameter category in conjunction with one of the Paint Effect modes to colorize your selection.
Mode for AniMatte and Paint Effect
Parameter type: Global
Central to the Intraframe editing process, Mode parameters and options affect the overall nature of the Intraframe editing you perform using either the AniMatte effect or the Paint Effect.
The following table describes the Mode parameters for the AniMatte effect and the Paint Effect. A Mode parameter is also available in FluidMotion™ Edit and is described in “Mode for FluidMotion Edit” on page 68.
Fast Menu button
2D Effects Parameters
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AniMatte Effect and Paint Effect Mode Parameters
Parameter Description
Fast Menu button
The Fast menu provides different mode options for Intraframe editing with either the AniMatte effect or the Paint Effect:
• For AniMatte effect modes, see “AniMatte Modes” on page 30.
• For Paint Effect modes, see “Paint Effect Modes” on page 30.
Opac. (opacity) Opacity refers to the transparency level of:
• A painted object created with the Paint Effect
• The image within the border of a matte or wipe created with the AniMatte effect
For the Paint Effect, a level of 0 makes a painted object completely transparent while a level of 100 makes an object completely opaque.
For the AniMatte effect, a level of 0 makes a keyed image completely transparent while a level of 100 makes a keyed image completely opaque.
Object Visible The Object Visible button in the Mode parameter category enables you to add a keyframe to a segment or transition and have a painted object or matte suddenly “pop” onto the screen at the position marked by the keyframe. You must have at least three keyframes to create this effect.
Hor (horizontal) The Hor slider is available for several of the Paint Effect modes. When used with the Clone and Scratch Removal modes, the Hor slider controls the horizontal position of the painted object in the frame relative to its original position. When used with the Mosaic, Blur, and Unsharp Mask modes, the Hor slider controls the extent of the tiling, blurring, or sharpening effect in the horizontal direction.
Vert (vertical) The Vert slider is available for several of the Paint Effect modes. When used with the Clone and Scratch Removal modes, the Vert slider controls the vertical position of the painted object in the frame relative to its original position. When used with the Mosaic, Blur, and Unsharp Mask modes, the Vert slider controls the extent of the tiling, blurring, or sharpening effect in the vertical direction.
Amt (amount) The Amt slider is available for the Darken and Lighten modes. Use the Amt slider to control the extent of the darkening or lightening effect.
Angle The Angle slider is available for the Gradient and Emboss modes. Use the Angle slider to control the direction of the gradient or the extrusion effect.
Frame/Field Controls which frame or field is used as the source for clean replacement material when you are working in Scratch Removal mode. For more information, see “Scratch” on page 146.
Offset Fast menu
Defines the position from which the Frame or Field parameter is measured when you are working in Scratch Removal mode. For more information, see “Scratch” on page 146.
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AniMatte Modes
The following table describes the two basic modes for Intraframe editing with the AniMatte effect.
Paint Effect Modes
The Paint Effect provides modes that you can use to paint with a variety of styles. When you click a painting tool for the first time, the default setting is Solid mode, which enables you to paint an opaque object on the video background with a brush stroke. The following table describes the Paint Effect modes.
n The illustrations show the same image in every case. This enables you to compare the different modes easily but does not necessarily illustrate the most common use of each mode.
n If you are reading a hardcopy version of this document, you might find it useful to view the color images in the Help or in the online version of this document on the online library disk.
AniMatte Modes
Mode Description
Key In Displays the image on the higher track (foreground) within the matte selection while revealing the image on the lower track (background) outside the matte selection for two-track video effects; displays the incoming segment within the matte selection for single-track matte wipes.
Key Out Displays the image on the lower track (background) within the matte selection while revealing the image on the higher track (foreground) outside the matte selection for two-track video effects; displays the outgoing segment within the matte selection for single-track matte wipes.
2D Effects Parameters
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Paint Effect Modes
Mode Description Illustration
Solid Applies paint as a solid color superimposed on the video background.
The illustration shows Solid mode with Opacity set to 75%.
Erase Removes paint from a frame. Can also be used to invert the key in an AniMatte effect.
The illustration shows a rectangular object in Erase mode that removes paint from the oval object beneath it.
Outline Creates an outline that is useful for tracing images in a frame.
Clone Duplicates an area from a frame and applies it to another area of the frame.
The illustration shows an oval object in Clone mode. The oval has been moved from higher in the image, taking an area of the upper part of the image with it.
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Colorize Tints the selected area with the color currently selected in the Color parameter category.
Hue Changes the hue in a selected area to the hue currently set with the Hue slider in the Color parameter category without affecting the saturation and luminance levels.
Saturation Changes the saturation in a selected area to the saturation level currently set with the Sat slider in the Color parameter category without affecting the luminance levels and the hue.
Luminance Changes the luminance in a selected area to the luminance level currently set with the Lum slider in the Color parameter category without affecting the saturation levels and hue.
Paint Effect Modes (Continued)
Mode Description Illustration
2D Effects Parameters
33
Darken Only Reduces the luminance levels in a selected area only if the result would be darker than the background color.
In the illustration, the light areas have been darkened in the selected oval while darker areas of the trees remain unaltered.
Lighten Only Increases the luminance levels in a selected area only if the result would be lighter than the background color.
The illustration shows the reverse of the effect seen for Darken Only. Dark areas in the selected oval have been lightened while light areas, mainly the dirt roads, remain unaltered.
Darken Reduces the luminance levels in a selected area by the amount specified using the Amount slider.
In the illustration, luminance in the selected oval is reduced by 50.
Lighten Increases the luminance levels in a selected area by the amount specified using the Amount slider.
In the illustration, luminance in the selected oval is increased by 50.
Paint Effect Modes (Continued)
Mode Description Illustration
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Add Adds more of the color value currently selected in the Color parameter category to the colors in a selected area.
Subtract Removes the color value currently selected in the Color parameter category from the color in a selected area.
Invert Inverts the RGB values of the colors in a selected area.
Mosaic Applies a tile effect to a selected area with horizontal and vertical controls. This is useful for distorting or disguising part of an image.
Paint Effect Modes (Continued)
Mode Description Illustration
2D Effects Parameters
35
Blur Blurs a selected area with horizontal and vertical controls. This is useful for distorting or disguising part of an image.
Median Takes the nine values surrounding each pixel, ranks them, and replaces the pixel with the value in the middle. This results in a slight softening effect. Median filters are often used to remove noise from an image.
Unsharp Mask Sharpens a selected area of an image to create more defined edges with horizontal and vertical controls.
Gradient Dissipates the paint in a gradient. Use the Angle slider to establish the direction of dissipation; 100% of the currently selected color appears at one end of the gradient, 0% at the other end.
Paint Effect Modes (Continued)
Mode Description Illustration
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Emboss Creates a three-dimensional extrusion effect in a selected area. You can adjust the direction of the extrusion with the Angle slider.
Scratch Removal
Replaces scratched or otherwise flawed areas of a frame with clean material from a nearby source.
For more information, see “Scratch Removal” in the Help.
Color Adjust Adjusts the brightness, contrast, hue, and saturation of the selected area. Inverts the chroma and luma values of the selected area. For more information, see “Luma Adjust” on page 56 and “Chroma Adjust” on page 60.
Luma Range Adjusts the range of brightness from black to white and the position of the midtone point with respect to the white and black points. For more information, see “Color Effect Parameters” on page 56.
Luma Clip Determines the levels at which the application limits the brightness or darkness in the selected area. For more information, see “Color Effect Parameters” on page 56.
Color Style Adjusts the selected area to create posterization and solarization effects. For more information, see “Color Effect Parameters” on page 56.
Color Gain Provides individual adjustments of the three color channels (red, green, and blue). For more information, see “Color Effect Parameters” on page 56.
Paint Effect Modes (Continued)
Mode Description Illustration
2D Effects Parameters
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Feathering
Parameter type: Keyframeable
Feathering adds soft edges to a painted object or a matte key. Adding a soft edge can make a composited object look more natural against the background. The following table describes the Feathering parameters.
Color Match This parameter category provides the same Color Match control that appears in the Color Correction tool. The Color Match control allows you to adjust the color automatically in the selected area, based on selected input and output color values.
Click the Enable Color Match button to activate the color match for the selected area.
Click the Use NaturalMatch button to enable the NaturalMatch feature.
For more information on the Color Match control and the NaturalMatch™ feature, see “Using the Color Match Control” in the Help.
Paint Effect Modes (Continued)
Mode Description Illustration
Feathering Parameters
Parameter Description
Bias Increases control over the dissipation of pixels around the edges of a painted object or matte. Adjusting bias is especially effective when you trace an element on the screen with the Paint Effect.
A Bias setting of 0 feathers pixels starting at the outside edge; a setting of 50 starts feathering at the center portion of the edge; and a setting of 100 starts feathering at the inner portion of the edge. The default setting for Bias is 50.
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Magic Mask
Parameter type: Keyframeable
Magic Mask™ enables you to apply effects across a series of frames, using the chroma and luma values as the criteria for edge detection. After you use Magic Mask to pick a color with the eyedropper for either an AniMatte effect or a Paint Effect, you can adjust the Hue, Sat, and Lum sliders to fine-tune the color selection. The following table describes the Magic Mask parameters.
n When using the Paint Effect, keep in mind that the Hue, Sat, and Lum sliders in the Magic Mask parameter category enable you to refine the color you select from the video background. Use the sliders in the Color parameter category in conjunction with one of the Paint Effect modes to colorize your selection.
Hor (horizontal) and Vert (vertical)
Enables you to select the dominant direction in which feathering of an object or matte appears.
Increasing the horizontal parameter extends feathering in both the positive and negative directions along the X axis (right to left and left to right on the screen). The range is 0 to 255 pixels.
Increasing the vertical parameter extends feathering in both the positive and negative directions along the Y axis (upward and downward on the screen). The range is 0 to 255 pixels.
Fixed Aspect Gangs the Hor and Vert sliders together. When you drag one of the sliders, the other slider moves in unison with the first slider. When you enable the Fixed Aspect option, horizontal is the dominant direction.
Anti-alias Decreases the jagged appearance of a selected object’s edges. Use anti-aliasing in combination with feathering to improve the appearance of an object’s edges.
Feathering Parameters (Continued)
Parameter Description
2D Effects Parameters
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Magic Mask Parameters
Parameter Description
Hue Affects the tint of the color selection. The tint refers to the name commonly associated with a color, such as red, green, or blue. The slider values range from 0 to 255.
Sat (saturation) Affects the purity or intensity of the color selection. The color gray has no saturation at all; a fully saturated color produces the most intense representation of that color. The slider values range from 0 to 255.
Lum (luminance) Affects the brightness of the color selection. The color black has 0 brightness. The slider values range from 0 to 255.
Gain When you are using the AniMatte effect, Gain increases or decreases the effect of Magic Mask on pixels that are contiguous to your color selection within the borders of a matte key. Gain applies color correction to pixels that fall within the specified color range, or tolerance, of the color you pick with the eyedropper. The tolerance you adjust with the Gain slider is relative to the RGB values of the color you picked.
When you are using the Paint Effect, Gain increases or decreases the range of pixels surrounding the color you pick that Magic Mask will enable you to modify in conjunction with your selected paint mode. Gain includes or excludes pixels surrounding the color you pick that falls within a specified color range, or tolerance. The tolerance you adjust with the Gain slider is relative to the RGB values of the color you picked.
Decreasing the Gain value lessens the color range and includes fewer pixels contiguous to the matte key or color selection. Increasing the gain expands the range and includes more pixels surrounding the matte key or color selection.
Soft (softness) Increases or decreases the amount of softness applied to a color selection and contiguous pixels that fall within a specified tolerance. The tolerance you adjust with the Soft slider is relative to the RGB values of the color picked in the selection. The range is from 0 to 63.
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Brush
Parameter type: Global
The Brush parameters enable you to define the shape, size, and softness of the brush for creating brush strokes on an image. Additionally, you can customize the shape and rotate the head of the Brush tool to create a variety of new effects. The following table describes the Brush parameters.
n The parameters in the Brush category apply only to the Brush tool.
Brush Parameters
Parameter Description
Path Controls the percentage of paint or the matte that is visible from the initial point of pressure to the completion of the brush stroke. Path values range from 0 (no paint visible) to 100 (entire stroke visible).
Unlike other Paint Effect parameters, you can adjust Path only after you finish painting.
Soft (softness) Adjusts the softness of the brush head. Softness ranges from a value of 0 (hard center) to 100 (softest overall head).
Size Adjusts the size of the brush head. Size is measured in terms of pixel width. The widths range from 0 to 100 pixels.
Shape buttons Clicking one of the Shape buttons changes the brush head to the new shape.
2D Effects Parameters
41
Aspect Ratios
Parameter type: Global
The Aspect Ratios parameter sets the Source and Target aspect ratios for a Pan and Scan effect or a Reformat effect. For more information, see “Selecting the Source and Target Aspect Ratios” in the Help.
The following table describes the Aspect Ratios parameters.
Spin Enables you to rotate the brush head 360 degrees in the clockwise and counterclockwise directions. The range of clockwise rotation is from 0 to –360 degrees, and the range of counterclockwise rotation is from 0 to 360 degrees. The default position for the brush head in the Brush Preview window is 0.
Brush Parameters (Continued)
Parameter Description
Aspect Ratios Parameters
Parameter Description
Source Fast Menu button Specifies the aspect ratio of the source media. Supported source aspect ratios are:
• 1.33 (4:3)
• 1.66
• 1.78 (16:9)
• 1.85
• 2.35
• 15:9 anamorphic
• 16:9 anamorphic
Target Fast Menu button Specifies the aspect ratio to which Pan and Scan will conform the media. Supported target aspect ratios are:
• 1.33 (4:3)
• 16:9 anamorphic
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Avid Pan & Zoom Parameters
This section describes the parameter categories available for the Avid Pan & Zoom AVX™ plug-in effect.
Advanced
Parameter type: Global
The Advanced parameter category provides controls for the rare case in which an image for Avid Pan & Zoom comes from a video source. The following table describes the Advanced parameters.
Advanced Parameters
Parameter Description
Source Has Square Pixels
When selected, the Avid Pan & Zoom effect produces rectangular pixels. This is the default.
When deselected, the effect makes no changes to pixel shape.
For more information, see “Adjusting for Source Image Pixel Shape and Color Levels” in the Help.
Levels Click the Fast Menu button to select how the effect treats the color levels in the image.
• RGB Used for images with a black level of 0 and a white level of 255. Most images you import (except those from a video source) use these values. The effect maps colors in the source image to video black and white levels, which are 16 and 235 respectively.
RGB is the default Level setting.
• 601 Used for images from a video source, where the black level is 16 and the white level is 235. 601 refers to the ITU-R-601 standard for video black and white levels.
When selected, the effect makes no adjustment to color levels.
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Background for the Avid Pan & Zoom Effect
Parameter type: Global
The following table describes the Background parameters.
Other Options buttonBackground Fast Menu button
Background Parameters for Avid Pan & Zoom
Parameter Description
Background Fast Menu button
Click to select what the effect uses outside the field of view if your image does not fill the entire screen.
• Color Select a background color using one of the following methods:
t Manipulate the RGB sliders directly, or use the numeric keypad to enter values.
t Click the Other Options button to use the Windows Color dialog box.
t Click the Color Preview window, and use the eyedropper.
For more information, see “Adjusting a Color Parameter” in the Help.
• Video Uses the video from the segment upon which you placed the Avid Pan & Zoom effect.
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Cache
Parameter type: Global
The Cache Fast menu gives you control over the amount of memory used to store your images for playback.
n A full resolution image is always used for rendering.
The following table describes the Cache Fast menu options.
Cache Fast Menu Options
Option or Action Description
Video Resolution Stores the resized source image at 720 x 480 pixels, using about 1 MB per image. Use if you have many images in your sequence and you need to limit how much memory they occupy.
Image Resolution Stores the resized source image at its original resolution. The amount of memory used varies with the size of the image.
Multi-Resolution Stores several versions of the image: original image resolution, half resolution, quarter resolution, and so on, for eight versions of the image, which results in higher quality real-time preview and faster rendering. Uses about twice the memory of Image Resolution.
Free Current Cache Frees all memory used for image storage and then reverts to Image Resolution. Select to free up memory after you have rendered the clip.
Cache All Acts as a global switch that sets the same Cache parameter for all instances of the effect in a sequence.
Free All Caches Free the caches for all instances of the plug-in in that sequence.
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Display for the Avid Pan & Zoom Effect
Parameter type: Global
The Display Fast menu lets you choose how you view the image as you work on it.
The following table describes the Display Fast menu options.
For more information, see “Viewing the Image While You Work” in the Help.
Display Options
Parameter type: Global
Show Action Safe selects or deselects the display of the safe action area. When Show Action Safe is selected, the safe action area appears as a rectangle superimposed on the field of view.
For more information, see “Viewing the Image While You Work” in the Help.
Display Fast Menu Options
Option Description
Source Shows you the entire image scaled to fit inside the Effect Preview monitor. Use Source as you draft the effect.
Target Shows you the results of your pan and zoom settings. Use Target for previewing your moves.
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Filtering
Parameter type: Global
Filtering controls the method by which the effect renders, and it determines the quality of the rendered result. The filtering options allow you to trade off the clarity or sharpness of the resized image and the speed at which the effect renders.
The following table describes the Filtering Fast menu options. It ranks the Filtering options from fastest render and lowest quality image to slowest render and highest quality image. For more information, see “Options for Rendering the Avid Pan & Zoom Effect” in the Help.
Filtering Fast Menu Options
Option Description
Real-Time Renders most quickly but creates a draft-quality image.
n The application uses Real-Time filtering during uncompressed play.
Triangle Creates fairly soft images.
Quadratic Creates slightly sharper images than Triangle filtering.
Cubic Creates sharper images than Quadratic filtering although still fairly soft.
B-Spline Catmull Creates results similar to Cubic filtering when you zoom out (shrink the image) by a large amount. Creates a sharper image than Cubic filtering when you:
• Stay close to the original size of the image (little zooming in or zooming out).
• Zoom in past the source image resolution.
Gaussian Creates an image that is relatively soft but sharper than B-Spline Catmull.
Avid High Qual Creates sharp images when you zoom out.
Avid Ultra Qual Creates extremely sharp images when you zoom out, but has the longest rendering time.
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Other Options Button for the Avid Pan & Zoom Effect
Parameter type: Global
The Other Options button opens a file selection dialog box. Use it to specify the image file for the Pan & Zoom effect. For more information, see “Applying the Avid Pan & Zoom Effect” in the Help.
n If you move an image file after you reference it in the effect, the image is no longer accessible to the effect. The next time you open the effect a dialog box opens asking you to locate the file.
Path
Parameter type: Global
The Path Fast menu selects the interpolation option for Position parameter changes at keyframes. For more information, see “Setting the Path Parameter” in the Help.
The following table describes the Path Fast menu options.
Other Options button
Path Fast Menu Options
Option Description
Linear Creates straight-line changes from one keyframe to the next.
Spline Smooths out changes at keyframes to create a more natural movement. The effect calculates a Spline path so that it is smooth through all points. If you move a point the effect recalculates the entire path.
n If you combine a Spline path with Constant velocity, when you move a keyframe, the path recalculation might result in a change to the velocity of the effect. For more information, see “Velocity” on page 49.
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Position for the Avid Pan & Zoom Effect
Parameter type: Keyframeable
You control pan either by using the X and Y Position parameters or by dragging the field of view across the source image.
The Position parameters refer to the center of the field of view. A Position of 0, 0 centers the field of view over the center of the image.
For more information, see “Adjusting the Field of View” in the Help.
Render Mode
Parameter type: Global
If you are working in a progressive project, (for example, 23.976p, 24p, or 25p), click the Progressive check box in the Render Mode parameter category. Selecting this option creates a smoother animation when using progressive frames. For more information, see “Options for Rendering the Avid Pan & Zoom Effect” in the Help.
Size
Parameter type: Keyframeable
The Size parameter category contains the Zoom Factor slider. This slider controls how far you zoom into or out from the source image.
The Zoom Factor ranges from 0.1 to 20. At 0.1, the application scales down the image to one-tenth the original. At 1, the application applies no magnification to the source image. At 20, the application scales up the image 20 times — that is, by 2000 percent.
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The larger the Zoom Factor, the smaller the field of view rectangle appears when you use Source mode.
For more information, see “Adjusting the Field of View” in the Help.
Velocity
Parameter type: Keyframeable
The Avid Pan & Zoom effect uses Velocity In and Velocity Out at each keyframe to modify apparent camera speed as it pans across the image between keyframes. It modifies changes in the Zoom Factor setting in the same way.
For more information, see “Using Velocity In and Velocity Out” in the Help.
Velocity Parameter Options
Parameter Description
Velocity In Controls the rate of movement from the selected keyframe to the midpoint between the selected keyframe and the next keyframe; that is, the first half of the time between keyframes.
• Linear Makes no modification to the pan and zoom movement. This results in apparent camera movement that begins immediately with no ease in.
• Constant Does not use the keyframe’s Position parameters to calculate the speed of the effect. However, the effect still uses the keyframe’s Position parameters to determine the path of the effect (the pan) and the keyframe’s Zoom Factor to calculate the zoom between the selected keyframe and the next keyframe. For more information on using the Constant option, see “Creating a Path with Constant Velocity” in the Help.
When you select Constant for Velocity In, the effect automatically selects Constant for Velocity Out, and vice versa.
• Ease In Modifies movement by providing a slight acceleration at the beginning of the time between the selected keyframe and the next keyframe. To ease in and ease out of the entire effect, see “Creating a Simple Ease In and Ease Out” in the Help.
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Velocity Out Controls the rate of movement from the midpoint between the selected keyframe and the next keyframe to the next keyframe; that is, the second half of the time between keyframes.
• Linear Makes no modification to the pan and zoom movement for the second half of the time between the selected keyframe and the next keyframe. This results in parameters that change at a constant rate up to the next keyframe.
• Ease Out Modifies the pan and zoom movement by providing a slight deceleration into the next keyframe. To ease in and ease out of the entire effect, see “Creating a Simple Ease In and Ease Out” in the Help.
• Constant Does not use the keyframe’s Position parameters to calculate the speed of the effect. However, the effect still uses the keyframe’s Position parameters in determining the path of the effect (the pan) and the keyframe’s Zoom Factor to calculate the zoom between the selected keyframe and the next keyframe. For more information on using the Constant option, see “Creating a Path with Constant Velocity” in the Help.
When you select Constant for Velocity Out, the effect automatically selects Constant for Velocity In, and vice versa.
• Hold At the midpoint between the selected keyframe and the next keyframe, the image freezes (pan and zoom movement stop). Movement resumes at the next keyframe. The effect disregards the Velocity In value of the next keyframe.
If you have Background set to Video, the background continues to update.
Velocity Parameter Options (Continued)
Parameter Description
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Background
Parameter type: Global
The Background parameter sets the color for the background in effects that display a background. For example, the background parameters determine the color to be used in a Fade to Color effect, a Fade from Color effect, or a Dip to Color effect.
n Also see the 3D version, “Background Color” on page 329.
The following table describes the Background parameters available in most effects. The Background parameter categories for the Avid Pan & Zoom effect and for the Illusion FX Pattern Generator effect have different parameters that are described in “Background for the Avid Pan & Zoom Effect” on page 43 and “Background for Illusion FX Effects” on page 74.
Background Parameters
Parameter Description
Other Options button Opens the Windows Color dialog box for precise color selection. For more information, see “Using the Windows Color Dialog Box” in the Help.
Hue Identifies the background color. The Hue parameter is measured as values on a color wheel ranging from 0 to 255. The start (0) and ending (255) values are both red.
Sat (saturation) Specifies the amount or intensity of the color. Values range from 0 to 255, where 0 is no chrominance and 255 is a fully saturated color.
Lum (luminance) Specifies the brightness of the color. Values range from 0 to 255, where 0 is black and 255 is full brightness or white.
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Blowup
Parameter type: Keyframeable
The Blowup effect uses the parameters shown in the following table to set the effect’s position and size.
n The background color for the Blowup effect remains black unless you promote the effect to 3D and use the Background parameters to select another color. For more information, see “Background Color” on page 329 and “Promoting 2D Effects to 3D Effec