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BUILDING AND LEARNING WITH TECHNOLOGY

BUILDING AND LEARNING WITH TECHNOLOGY. THE FUTURE OF EDUCATION? The Telepresence Robot – by Double Robotics Necessary? An enhancement or detractor

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BUILDIN

G AND

LEARNIN

G WIT

H

TECHNOLO

GY

THE FUTURE OF EDUCATION?

The Telepresence Robot – by Double Robotics

• Necessary? • An enhancement or detractor •

http://www.doublerobotics.com/education/

THE FUTURE OF EDUCATION?

How will emerging technologies change the way your classroom/school functions?

THE FUTURE OF EDUCATION?

Why is there a crash and burn mentality regarding educational technology?

How do we change this mentality?

New Media Consortium, 2014

HigherEducation

K-12 • Social media • Cost of technology

Key Trends

• Openness• Alternate Delivery• Abundance of

resources and relationships

• Workforce Demands• Data driven learning

Significant Challenges

• Professional Development• Educational Practice• Technology not designed

for personalized learning• Competition

• Coping with blend of formal and informal learning

• New forms of authoring, publishing, researching and assessing

• Academics can opt out

New Media Consortium, 2013.

< 1 Year

HigherEducation

K-12

Flipped Classroom

Learning Analytics

Cloud Computing

BYOD

New Media Consortium, 2014

< 1 Year 2-3 Years

HigherEducation

K-12

Flipped Classroom

Learning Analytics

Cloud Computing

BYOD

3-D Printing

Games and Gamification

Games and Gamification

Learning Analytics

New Media Consortium, 2014

< 1 Year 2-3 Years 4-5 Years

HigherEducation

K-12Cloud

Computing

BYOD Learning Analytics

Games and Gamification

Wearable Technology

The Internet of Things

Flipped Classroom

Learning Analytics

3-D Printing

Games and Gamification

Quantified Self

Virtual Assistants

BREAK

THE EVOLUTION OF TECHNOLOGY

Digital

1.Specific2.Stable 3.Transparent

1.Protean 2.Opaque3.Unstable

Traditional

THE EVOLUTION OF TECHNOLOGY

PCK TPACK

Reproduced by permission of the publisher, © 2012 by tpack.orgTPACK

Exploring TPACK

Part A – Examples of TK

Exploring TPACK

Part B – Examples of PK

Exploring TPACK

Part C – Examples of CK

SAMR MODEL

Consider the SAMR model as a reflective piece when considering the technology for learning purposes.

SAMR and TPACK work well together – click here for an interesting link of examples applying the SAMR model.

Image Source: www.hippasus.com/rrpweblog/

International Society for Technology in Education

• How will you use and apply these standards in your practice?

www.iste.org

http://www.iste.org/standards

ISTE STANDARDS

CONTEXT AND TPACK

TPACK and SAMR are atheoretical, meaning they lack some form of theoretical framework to guide the overarching purpose of the framework. Thus it is important to ponder the following question -

Where do I situate myself as a teacher leader?

BREAK

“Hole in the Wall” Experiment (Sugata Mitra):

Can Children Learn without Formal Education?

DIGITAL STORIES

Children are defined through a participatory culture (Jenkins, 2006)

A participatory culture has relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices.

DIGITAL STORIES

Peppler and Kafai (2007) suggest the old “sender-receiver model” (Peppler & Kafai, 2007, p. 151) does not support the production and design demands of students.

DIGITAL STORIES Peppler and Kafai (2007) present three key

arguments for creative production in school environments.

1. Creative production can be seen as a new emphasis on critical writing of texts, broadly defined as written texts, software programs, media images, oral discussion or other media objects.

2. Youth need to move beyond participation via blogging and game playing to create their own video games, media art or graphical user interfaces.

3. Having an audience motivates youth to produce creative work. (pp. 151-152)

STEP ONE: DIGITAL STORIES

Prewriting – Idea generation – Mind Maps - https://coggle.it https://bubbl.us

STEP ONE: DIGITAL STORIES • Prewriting -

• Exemplars of Digital Stories • Link for blank story board • Link for example story board

• Consider copyright free/creative commons • Google images – search tools –

usage rights – select level needed

• Free images

STEP TWO: DIGITAL STORIES

• Writing • Programs

• Voicethread• Animoto• Wevideo• Stupeflix

STEP THREE: DIGITAL STORIES

• Revision and Publishing • Share in a Google drive – or on a

wiki site (weebly.com)

BUILDIN

G AND

LEARNIN

G WIT

H

TECHNOLO

GY