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EVENT GUIDE 2016

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Page 1: CEGC 2016 Event Guide

EVENT GUIDE

2016

Page 2: CEGC 2016 Event Guide

lETTEr from ThE DIrEcTor

The Central European Games Conference 2016

With the Central European Games Conference our goal is to advance the development of the digital games sector in Central Europe. For the second edition, we have set our target high; with a main conference, 3 summits, 1 game jam, 1 engine track, 40+ exhibitors, we expect ~500 games industry professionals throughout the 5 days to discuss the latest trends, to network, and to share their knowledge.

CEGC 2016 FEATURES

With this year’s special features, like the WIG & Diversity Summit, the Education Summit, and the CEE++ Summit of Games Industry Enabling Organizations and Associations, we have recognized the need to support these overlooked fi elds within the games sector.

Another highlight is Games Made in Poland at CEGC which includes dedicated sessions by Polish game studios, a selection of Polish games at the Indie Expo, and a Polish reception. Thanks to the support from the Polish Institute Vienna, we were able to accommodate a delegation of ~30 Polish games industry professionals with housing and transportation.

The new additions to the conference do not stop there. For developers in Central Europe we provide free buses from Poland, Czech republic, Croatia, and Slovenia in order to support them to reach CEGC. We also created more possibilities for companies to fi nd talent at CEGC, like the new on-site job board to make it easy to spot open positions in the games industry.

DIVERSITY

This year’s conference focuses on Diversity. We want to celebrate the diversity and individuality of all participants. Our goal is to create an inclusive environment, where everyone feels welcomed, regardless of gender, sexual orientation, ability, ethnicity, socioeconomic status, and religious belief. We want to support people who make Diversity happen!

Central Europe is one of the most culturally diverse regions, and with CEGC we want to show the different infl uences and development of the manifold cultures in this area. This will bring the various talents from the region into the limelight of this international conference and increase their visibility.

6.000+ HOURS FOR CEGC

Our distributed organizing team worked 6.000+ hours to make CEGC 2016 happen! That equals more than 250 days, that we worked for free next to our main job. And as we are not professional event managers, we only can do our best with the given resources. So please consider to say “Thank you” to the team, when you see them.On top of that, CEGC doesn’t receive any public funds and grants, and is 100% volunteer-driven. Therefore, we appreciate the support from our sponsors and partners very much. Without our wonderful partners, we wouldn’t be able to run this show.

OPPORTUNITY MAKER

At Games Austria - offi cial organizer of CEGC - we see ourselves as opportunity makers. We provide a platform that generates and fosters opportunities for Central Europe, since we believe that to strengthen the sector in our own country, we must strengthen the sector in the region. The Central European Games Conference, the Games Austria GDC Scholarship Program, and all our other projects are opportunities for you. It is up to you, if you wait around for opportunities to knock, or if you take them.

It is a great pleasure to welcome you at the Central European Games Conference held at the University of Vienna. With your attendance, CEGC melts together games and technology with 150 years of Viennese history, giving the event a unique fl air of combining the tradition of the old Austrian monarchy and the life in digital age.

mariebeth aquinoExecutive Director

mariebeth aquinoExecutive Director

Page 3: CEGC 2016 Event Guide

ABOUT CEGC 2016

In its 2nd edition, the Central European Games Conference (CEGC) continues Games Austria’s initiative to raise the visibility of game development in the Central and Eastern

European region. Building on our experiences from last year, we are happy to now provide five days of networking and creating opportunities at the University of Vienna as our new venue.

CEGC 2016 features:

• ~ 500 ATTENDEES• ~ 40 INDIE EXHIBITORS• 2-DAY DEVELOPERS CONFERENCE• 1 ENGINE TRACK, 3 SUMMITS, 1 GAME JAM• 3 PARTIES• 70+ SPEAKERS• 60+ SESSIONS FROM 18 COUNTRIES

To reinforce our diversity theme even further, we have introduced three summits for this year’s edition. We found each of their topics to be important both to our members and the games industry as a whole and thus warranting further discussion in their own dedicated summits:

• Central European Women in Games and Diversity Summit

• CEE++ Summit of Games Industry Enabling Organizations and Associations

• Education SummitWe hope you will enjoy this conference that our team of volunteers has worked hard to put together and we wish you an exciting time in Vienna!

Furthermore, our Indie Expo will again accompany the conference program, providing Indies with an opportunity to connect, receive feedback and promote their games. The daily social program in the evening will allow developers to network in a relaxed environment.

Game development enthusiasts itching to put their inspirations and connections right to work can do so at the Austria Game Jam, which will take place right after the conference.

TABLE OF CONTENTS

cegconf.com

ABOUT CEGC

GEnErAl InFOrmATIOn

FlOOr PlAn

COnFErEnCE HIGHlIGHTS

CEE++ SUmmIT

CE WIG & DIVErSITy SUmmIT

EDUCATIOn SUmmIT

UnrEAl EnGInE TrACk

GAmES mADE In POlAnD

SCHEDUlE

SPEAkEr DIrECTOry

SESSIOn ABSTrACTS

InDIE ExHIBITOrS

SHOWCASE / AUSTrIA GAmE JAm

UnIVErSITy OF VIEnnA

PArTnEr AWArD WInnErS

CEGC AWArD / SCOlArSHIPS / TrAVEl

CEGC TEAm

PArTnErS

03

04

06

08

09

11

12

13

14

15

18

19

22

24

25

26

27

28

31

GENERAL OVERVIEW

cEGcINDIEExpocEGc

INDIEExpo

maINcoNf.

maINcoNf.

lUNchlUNch lUNch

UNrEal ENGINE rEcEpTIoN @VrEI

wIG & DIVErsITyrEcEpTIoN

cEGc socIal EVENT @wIENEr EIsTraUm

offIcIal cEGc parTy @ schwarzbErG

opENING

aUsTrIa GamE jam

sTarT@microsoft

aUsTrIa GamE jam

aUsTrIa GamE jam

aUsTrIa GamE jam

fINalE

cEGc rEcEpTIoN @VrEI

UNrEalENGINETrack

10:00 -

13:45

14:30 -

18:00

19:00

opEN END

cEE++ sUmmIT

cEE++ sUmmIT

cEE++ sUmmIT

EDU sUmmIT

GamEsmaDE

INpolaND

wED, fEb 17, 2016 ThU, fEb 18, 2016 frI, fEb 19, 2016 saT, 20 sUN, 21

maINcoNf.

wIG &DIVErsITysUmmIT

closING

3 /// central european games conference

Page 4: CEGC 2016 Event Guide

CEGC 2016 GENERAL INFORMATION AND FACTS

CONFERENCE HOURS 2016

main conference hoursThursday, February 1810:00 - 18:00Friday, February 1910:00 - 17:30

Exhibition hoursThursday, February 1810:00 - 18:00Friday, February 1910:00 - 17:00

cEE++ summit hoursWednesday, February 1714:30 - 18:00Thursday, February 1811:30 - 18:00

Education summit hoursFriday, February 1910:00 - 13:45

wIG & Diversity summit hoursFriday, February 1914:30 - 17:00

Unreal Engine Track hoursWednesday, February 1714:30 - 18:00

austria Game jam hoursFriday, February 1918:00 - 01:30 Saturday, February 2009:00 - 01:30Sunday, February 2109:00 - 19:00

Game jam final presentation:Sunday, February 2116:00

CEGC CONTACTS

mariebeth aquinoPartners, Sponsors, management [email protected]

simon walner Austria Game Jam [email protected]

Črtomir Drofenik Speakers [email protected]

markus redl Exhibitors [email protected]

Vlad calu Event Cooperations [email protected] katharina krösl Volunteers [email protected]

PRESS CONTACTS

[email protected]

Games austria [email protected]

GAMES AUSTRIA CONTACTS

mariebeth aquino Chairwoman simon walner Secretarymatthias maschek Treasurer

[email protected]

SOCIAL EVENT HOURS

cEGc welcome receptionWednesday, February 1719:30 at VrEI

Unreal Engine receptionWednesday, February 1718:30 - 19:30 at VrEI

punch-drinking and Ice-skatingThursday, February 1819:00 at Wiener Eistraum

polish receptionFriday, February 1913:45 - 14:30Polish Corner in main Ceremonial Chamber, at University of Vienna

wIG & Diversity receptionFriday, February 1918:00 - 19:00at Schwarzberg Bar

official cEGc 2016 partyFriday, Feb 1919:00at Schwarzberg Bar

Conference Badges are required for entry at the Official CEGC 2016 Party.

LOCATIONS

cEGc 2016University of Vienna, Universitätsring 1, 1010 Vienna

austria Game jammicrosoft Austria, Am Europlatz 3, 1120 Vienna

SOCIAL EVENTS LOCATIONS

schwarzberg barSchwarzenbergplatz 10, 1040 Vienna

VrEI Vr-loungelindengasse 53, 1070 Vienna

wiener Eistraum rathausplatz 1, 1010 Vienna

Visual identity, design and assets for the Central European Games Conference are developed by rares Cinteza.

rarescinteza.com

FACTS

CEGConference

@cegconf

Use #CEGC2016 for any discussions regarding the conference.

Use #IAmCEGC for social and other related events.

Conference Badges are to be worn at all times during the event. We will not replace any lost or damaged badges.

For first aid and medical emergencies please get in touch with our staff or volunteers.lost & Found items will be at the registration desk.

DIVErsITy ThEmE

Central Europe is one of the most culturally diverse regions and the. Central European Games Conference has chosen Diversity as the centerpiece for its second edition. We welcome the variety and individuality of all conference participants. Diversity will be the running theme throughout all CEGC 2016 events!

coDE of coNDUcT

At CEGC 2016 we are committed to providing a friendly, safe and welcoming environment for everyone, regardless of gender, sexual orientation, ability, ethnicity, socioeconomic status, and religious belief (or lack thereof). We expect the attendees of the CEGC 2016 to share our values and to demonstrate consideration and respect towards all the game community members. make sure to notify the CEGC team members about any concerns regarding the behavior of any other conference participants.

CEGC 2016

• wants to be inclusive to the largest number of contributors

• wants to increase games community citizenship

• wants you to exercise consideration and respect in your speech and actions

• wants you to be mindful of your surroundings and of your fellow participants

you can find more information about the Code of Conduct on our website: cegconf.com/tos.hmtl

4 /// central european games conference

Page 5: CEGC 2016 Event Guide

CEGC 2016 ADVISORY BOARD

Martin PichlmairCo-Founder / Head of Program Broken rules / ITU Copenha-gen aut / den

head of advisory board

“CEGC is a showcase of how diverse the gaming landscape in Central Europe is. As

such, it attracts developers from some of the most innovative game studios in the world. CEGC

brings people closer together and enables them to gain new perspectives.”

martin Pichlmair

Magdalena CieleckaProducerArtifex mundi, pol

Tadej GregorčičFoundermotiviti, slo

Tom GrochowiakFoundermoaCube, pol

Ana JembrekGame DesignerFit Brains, cro

Reka KaloczyDigital Artist / AnimatorFreelancer, hun

Jarek KolarProject LeadBohemia Interactive cze

Michael PutzCEOBongfi sh, aut

Christopher SchmitzDirector of ProductionQuantic Dreamger / fra

Johanna SchoberCOOSproing, aut

Brandon Sheffi eldGames Directornecrosoft, usa

Jan WagnerFounderCliffhanger Productions Gamesaut / ger

CENTRAL EUROPEAN PARTNER ASSOCIATIONS

Croatian GameDevelopers Associationcro, cgda.hr

Romanian Game Developers Associationrou, rgda.ro

Syndicat National du Jeu Vidéofra, snjv.org

International Game Developers Associationglobal, igda.org

European GameDevelopersFederation eu, egdf.eu

České hrycze, ceske-hry.org

Game Dev Hubsvk, gamedevhub.org

Budapest Game Developershun

Games Sloveniaslo, gamesslovenia.si

CEGC 2016 works closely with games associations from Central Europe to be able to strengthen the entire region. With the CEE++ Summit, CEGC supports those associations by providing a platform to strengthen the communication between them. national games associations are an important factor for the advancement of the sector. Don’t forget to support your local association!

5 /// central european games conference

Page 6: CEGC 2016 Event Guide

1ST FLOOR CONT.

FLOOR PLANS

ROOM 2ROOM 3

REGISTRATION

ENTRANCE

ENTRANCE

sTrEET accEss

sTrEET accEss

SIDE STAIR ACCESS

REGISTRATION

GROUND FLOOR

MAIN STAIR ACCESSUp To 1sT floor

Up To 1sT floorElEVaTor

6 /// central european games conference

Page 7: CEGC 2016 Event Guide

1ST FLOOR

EXHIBITIONshowcasE

warDrobE

pITch &maTch

ROOM 1

socIalarEa

spEakErloUNGE

sTaffroom

SIDE STAIR ACCESS

ROOM 1ROOM 2ROOM 3EXHIBITIONpITch & maTchsocIal arEaspEakEr loUNGEwarDrobE

MAIN STAIR ACCESS

ElEVaTor

EXHIBITION

7 /// central european games conference

Page 8: CEGC 2016 Event Guide

CEGC 2016 HIGHLIGHTS

Tina MerryDirector, WW Core QAElectronic Arts Bucharest, rou

Thursday, feb. 1810:30 - 11:30, room 1

Marek RabasCEO and Co-foundermadfi nger Games, cze

Thursday, feb. 1814:30 - 15:30, room 1

Michal StaniszewskiCreative Director and FounderPlastic, pol

friday, feb. 1910:00 - 11:00, room 1

Simon SickoCEO and FounderPixel Federation, svk

Thursday, feb. 1812:45 - 13:45, room 1

sloVakIa

czEch rEpUblIc

czEch rEpUblIc

Marek RosaCEO, CTO, and Founderkeen Software House, cze

Thursday, feb. 1816:00 - 17:00, room 1

Career Development in the Games Industry“I love this industry!” - This session will explore the concept of career development, as Tina describes some of her experiences working in the video game industry. A helpful framework and tips from others who work in game development will be part of the agenda.

MADFINGER Games: The Story of Independence and Survival marek rabas, CEO at mADFInGEr Games, will describe the exciting journey from a small indie studio of four individuals to a full-fl edged business with 85 employees. marek will share the core values, that everyone at mADFInGEr Games honors since the beginning and which have led to more than 120m of downloads.

A Diversity of IdeasIn current times it is really hard to invent a new type of gameplay, or to create a new setting for video games. The fundamental question remains: do we need to check all existing games and try to fi nd the one that hasn’t been created yet? Or maybe we are all constrained in a box of games, and we just need to get out of it. With the use of simple paradigms of number theory, the speaker will try to sort and order all the existing ideas and point out those truly valuable and universal.

Story of Pixel FederationThe ups and downs of the game studio from Slovakia, or how we became an independent developer and self-publisher.

Space Engineers: Game Dev Success through Early AccessEarly Access is becoming more and more popular, with indie devel-opers adopting community driven development as a way to kickstart their projects. many have tried but failed to deliver or sustain the quality of their titles. In this talk you will learn how a small group of developers boldly went to a place where everything they did fell un-der the watchful eye of fans, and created one of the most successful Early Access titles to date, Space Engineers, with sales exceeding 1.6 million copies.

highlight

highlight

highlight

highlight

highlight

diversity

poland

8 /// central european games conference

Page 9: CEGC 2016 Event Guide

CEE++ SUMMIT 2016

The CEE++ Summit of Games Industry Enabling Organiza-tions and Associations aims to provide a platform to strengthen

the communication between these support structures.

With this summit CEGC wants to support people who support game developers and the games industry in Central and Eastern Europe. It encourages organiza-

tions supporting the games industry to share their projects and initiatives with the Central European community of associations and organizations.

11:45 building a fl ourishing game industry ecosystem European perspectives - Jari-Pekka kaleva, EGDF, fin

11:30 cEE++ summit opening & summary day114:30 creating opportunities in central Europemariebeth aquino, games austria, aut

starting from scratch: building a Game Dev community in sloveniaŽiga pavlovič, games slovenia, slo

15:20 croatian Games Industryante Vrdelja, cgda, cro

polish Games associationstan just, cd projekt, pol

16:15 piwag - The path to organizing chaosaurélien Nicoleau, Thibaud Durousset piwag, fra

17:00 working Groups

12:45 Networking and cash! The key Ingredients of Germany’s support Infrastructure - michael liebe, Booster Space, ger

14:30 cEE: Games Industry and European policy makermaciej Hofman, European Commission, pol

15:00 creative Europe – mEDIa support for videogame developersPavlína kalandrová, Creative Europe media, cze

16:00 french Games Industry - Thierry Platon,SnJV, fra

16:30 8 years of Dutch Game Garden: how Incubation helps Developers Eline muijres, Dutch Game Garden, ned

17:00 panel: what now? central European Games sector mariebeth Aquino - aut, Pavol Buday - cze/svk, Črtomir Drofenik - slo,Damir Durovic - cro, Zach Zebrowski - hun, ranko trifkoviĆ - srb

wednesday, february 1714:30 - 18:00Thursday, february 1811:30 - 18:00ROOM 3

wEDNEsDay, fEbrUary 17, 2016 ThUrsDay, fEbrUary 18, 2016

cee++

Jari-Pekka KalevaEuropean Games Developer Federation, fin

11:45 - 12:45

Building a fl ourishing game industry ecosystem - European perspectivesEach member state in the European Union has their own approach on building and supporting a fl ourishing local games industry ecosystem. Unique characteristics of national industries also tell a story about the public support measures used to build themand point out those truly valuable and universal.

cee++

Aurélien Nicoleau,Thibaud Durousset Piwag, fra

Wed. 1716:15 - 17:00

Piwag - The path to organizing chaosPiwag is a chance for every video game to meet its target audience. Being the next generation of search and recommendation engine for video games, Piwag is made for developers and publishers who cannot compete with the marketing budget of the biggest ones, and for us, players, to fi nd more easily games that correspond precisely to our needs.

9 /// central european games conference

Page 10: CEGC 2016 Event Guide

Zach ZebrowskiHead of GroupBudapest Game Dev meetup Group, hun

Pavol BudayCo-founderGame Dev Hub, svk

Črtomir DrofenikChairmanGames Slovenia, slo

Žiga Pavlovič,Co-Founder & Operations LeadGames Slovenia, slo

Damir DurovicManaging Directorreboot Develop, cro

cee++

cee++

cee++

cee++

Pavlína KalandrováCreative Europe MEDIA, cze

15:00 - 15:30

Eline MuijresDutch Game Garden, ned

16:30 - 17:00

Maciej HofmanEuropean Commission, Directorate-General for Education and Culture, pol

14:30 - 15:00

Thierry PlatonSyndicat National du Jeu Vidéo & Gloomywood, fra

16:00 - 16:30

How to get your game funded with Creative Europe MEDIASince 2014 the mEDIA sub-programme of Creative Europe has had a special scheme for support of narrative video games. What’s the idea behind it, what are the conditions and what kind of games have been supported so far?

8 Years of Dutch Game Garden: How Incubation Helps DevelopersWhat are the benefi ts from being part of an incubation program? How does it compare to being part of a co-working space or col-lective? Dutch Game Garden’s incubation program helps promising game-startups develop into fully-functioning game companies. With 30+ game studios in one building, DGG offers individual coaching, events, team training and open offi ce hours with experts in the fi eld of law, marketing, Pr, monetization, publishing, accounting and Hr. Besides DGG’s history, statistics, and community, Eline also shares experiences and personal stories on what it is like for a studio in an incubation program like Dutch Game Garden’s, and in what ways it helps them start and mature.

Games Industry and European Policy MakerWhat lies behind the term “Cultural and Creative Sectors” and what does the Commission do to support them? How do video games fi t in this puzzle? Do EU offi cials play games? Facts and fi gures, studies and funding opportunities straight from the Eurobubble.

French Games IndustryFrance created video games for over 30 years and the creativity of their designs has been recognized for a long time. yet it is only a few years since almost all French studios and publishers gathered under the banner of the SnJV (Syndicat national du Jeu Video) which also brings together eight regional associations, as well as being a founding member of EGDF (European Association) and The Game (French export organization dedicated to videogames). The structuring of the sector has been slow, but today, the SnJV is acting in four main areas: fi nance, legal, training and communication.Thierry Platon, vice president of SnJV since its foundation, explains the benefi ts of this structuring, the actions of his association, with an overview of the actors and the market in France.

Mariebeth AquinoChairwomanGames Austria, aut

Ante VrdeljaSecretary GeneralCroatian Game Developers Association, cro

Stan JustR&D ManagerCD Projekt, pol

cee++

Michael LiebeBooster Space, ger

12:45 - 13:45

Networking and Cash! The Key Ingredients of Germa-ny’s Support InfrastructureThe talk gives an overview of examples how the German games industry is supported by both, public institutions and industry networks. It shows different fi nancing opportunities - from kickstarter to public funding and VC - and highlights the pros and cons of the different tools.

Zach ZebrowskiHead of GroupBudapest Game Dev meetup Group, hun

Pavol BudayCo-founderGame Dev Hub, svk

Črtomir DrofenikChairmanGames Slovenia, slo

Žiga Pavlovič,Co-Founder & Operations LeadGames Slovenia, slo

Damir DurovicManaging Directorreboot Develop, cro

cee++

cee++

cee++

cee++

Pavlína KalandrováCreative Europe MEDIA, cze

15:00 - 15:30

Eline MuijresDutch Game Garden, ned

16:30 - 17:00

Maciej HofmanEuropean Commission, Directorate-General for Education and Culture, pol

14:30 - 15:00

Thierry PlatonSyndicat National du Jeu Vidéo & Gloomywood, fra

16:00 - 16:30

How to get your game funded with Creative Europe MEDIASince 2014 the mEDIA sub-programme of Creative Europe has had a special scheme for support of narrative video games. What’s the idea behind it, what are the conditions and what kind of games have been supported so far?

8 Years of Dutch Game Garden: How Incubation Helps DevelopersWhat are the benefi ts from being part of an incubation program? How does it compare to being part of a co-working space or col-lective? Dutch Game Garden’s incubation program helps promising game-startups develop into fully-functioning game companies. With 30+ game studios in one building, DGG offers individual coaching, events, team training and open offi ce hours with experts in the fi eld of law, marketing, Pr, monetization, publishing, accounting and Hr. Besides DGG’s history, statistics, and community, Eline also shares experiences and personal stories on what it is like for a studio in an incubation program like Dutch Game Garden’s, and in what ways it helps them start and mature.

Games Industry and European Policy MakerWhat lies behind the term “Cultural and Creative Sectors” and what does the Commission do to support them? How do video games fi t in this puzzle? Do EU offi cials play games? Facts and fi gures, studies and funding opportunities straight from the Eurobubble.

French Games IndustryFrance created video games for over 30 years and the creativity of their designs has been recognized for a long time. yet it is only a few years since almost all French studios and publishers gathered under the banner of the SnJV (Syndicat national du Jeu Video) which also brings together eight regional associations, as well as being a founding member of EGDF (European Association) and The Game (French export organization dedicated to videogames). The structuring of the sector has been slow, but today, the SnJV is acting in four main areas: fi nance, legal, training and communication.Thierry Platon, vice president of SnJV since its foundation, explains the benefi ts of this structuring, the actions of his association, with an overview of the actors and the market in France.

Mariebeth AquinoChairwomanGames Austria, aut

Ante VrdeljaSecretary GeneralCroatian Game Developers Association, cro

Stan JustR&D ManagerCD Projekt, pol

cee++

Michael LiebeBooster Space, ger

12:45 - 13:45

Networking and Cash! The Key Ingredients of Germa-ny’s Support InfrastructureThe talk gives an overview of examples how the German games industry is supported by both, public institutions and industry networks. It shows different fi nancing opportunities - from kickstarter to public funding and VC - and highlights the pros and cons of the different tools.

CEE++ SUMMIT 2016

10 /// central european games conference

Page 11: CEGC 2016 Event Guide

Mata HaggisAssociate Professor of Entertainment & Creative GamesnHTV University Bredamatazone Games, ned

14:30 - 15:00

CE WIG & DIVERSITY SUMMIT

The Central European Women in Games and Diversity Summit is a

brand new event at CEGC. With this summit CEGC wants to encourage the acceptance and

furtherance of diversity and women in games. For a continuous and successful growth and the strengthening

of the games industry, equality in treatment is one of the key points. The CE WIG and Diversity Summit is the fi rst activity of the

CE WIG group to promote diversity in the Central European games sector. This fi eld of our shared interests should be equal and comfortable for

everyone, thus all attendants regardless of gender are invited to join the talks and discussions on the topics raised by our speakers

After the summit we will host a WIG & Diversity rECEPTIOn at Schwarzberg Bar, starting 18:00.

WIG & Diversity Receptionfriday, february 19

18:00 - 19:00at schwarzberg bar

friday, february 1914:30 - 17:00ROOM 1

diversity diversity

diversity diversity

Martine SpaansOwnerTamalaki Games, ned

15:00 - 15:30

Eric JannotCreative Directorwaza! games, ger

15:30 - 16:00

Olga AfanasjevaCOOGoodAI, cze

16:00 - 17:00

I Play 5 Hours a Day, but I’m Not a Gamermany games are intended for a female audience, but do we really understand what this target audience is all about? Do we understand what they are looking for, what they enjoy or even why they play games? Tamalaki has published more than 100 Android titles that are mainly popular among women 30+. We have listened carefully to what our audience has to say, and they are quite vocal! We’d like to share some of our stories.

Discussing Diversity through Newsgamesnewsgames, as a form of journalistic video games, can be powerful tools to promote a sensible debate about diversity. In this session, the audience will learn what newsgames are, how they work, and with examples like “September the 12th”, what defi nes good newsgames. The newsgame “no male Heroes” as commentary to the Gamergate debate will be presented as best practice for a newsgame about diversity. Finally, tools and methods will be shown to make one’s own newsgame without prior coding knowledge.

General Artifi cial Intelligence: the Future of Humankind & the Future of GamingThis talk is all about general artifi cial intelligence: its advantages, ef-fects on jobs in the future, implications for human safety, and impact on the game industry. Want to see AI in games that is not pre-pro-grammed, but can learn, adapt, and respond to motivation given by a human player who trains it? Olga Afanasjeva, COO of GoodAI, introduces how general artifi cial intelligence could fundamentally change the nature of game AI. Her talk provides an overview of how one Prague-based indie development studio is working to implement a truly general and adaptive AI in its titles – meaning that the AI can learn from human players, build upon its knowledge, and adapt to unfamiliar situations in order to make gameplay more fun.

You Don’t Have to Understand Patriarchy to Work Here, but It Helps: Diversity, Society, and GamesProf. mata Haggis explains the frequently misunderstood concept of ‘patriarchy’ and its relevance to modern video games development. This talk examines how video games compare to fi lms and society in their representation of diversity groups, and briefl y looks at one method for improving both the diversity in your game’s content and its quality at the same time. By understanding overarching social systems, developers can look outside of stereotypes for new inspiration, characters, and situations. This can lead to developers fi nding a unique position in the crowded games release market, with benefi ts for both the representation of diverse voices in society and their own business.

Mata HaggisAssociate Professor of Entertainment & Creative GamesnHTV University Bredamatazone Games, ned

14:30 - 15:00

CE WIG & DIVERSITY SUMMITSUMMIT

The Central European Women in Games and Diversity Summit is a

brand new event at CEGC. With this summit CEGC wants to encourage the acceptance and

furtherance of diversity and women in games. For a continuous and successful growth and the strengthening

of the games industry, equality in treatment is one of the key points. The CE WIG and Diversity Summit is the fi rst activity of the

CE WIG group to promote diversity in the Central European games sector. This fi eld of our shared interests should be equal and comfortable for

everyone, thus all attendants regardless of gender are invited to join the talks and discussions on the topics raised by our speakers

After the summit we will host a WIG & Diversity rECEPTIOn at Schwarzberg Bar, starting 18:00.

WIG & Diversity Receptionfriday, february 19

18:00 - 19:00at schwarzberg bar

friday, february 1914:30 - 17:00ROOM 1

diversity diversity

diversity diversity

Martine SpaansOwnerTamalaki Games, ned

15:00 - 15:30

Eric JannotCreative Directorwaza! games, ger

15:30 - 16:00

Olga AfanasjevaCOOGoodAI, cze

16:00 - 17:00

I Play 5 Hours a Day, but I’m Not a Gamermany games are intended for a female audience, but do we really understand what this target audience is all about? Do we understand what they are looking for, what they enjoy or even why they play games? Tamalaki has published more than 100 Android titles that are mainly popular among women 30+. We have listened carefully to what our audience has to say, and they are quite vocal! We’d like to share some of our stories.

Discussing Diversity through Newsgamesnewsgames, as a form of journalistic video games, can be powerful tools to promote a sensible debate about diversity. In this session, the audience will learn what newsgames are, how they work, and with examples like “September the 12th”, what defi nes good newsgames. The newsgame “no male Heroes” as commentary to the Gamergate debate will be presented as best practice for a newsgame about diversity. Finally, tools and methods will be shown to make one’s own newsgame without prior coding knowledge.

General Artifi cial Intelligence: the Future of Humankind & the Future of GamingThis talk is all about general artifi cial intelligence: its advantages, ef-fects on jobs in the future, implications for human safety, and impact on the game industry. Want to see AI in games that is not pre-pro-grammed, but can learn, adapt, and respond to motivation given by a human player who trains it? Olga Afanasjeva, COO of GoodAI, introduces how general artifi cial intelligence could fundamentally change the nature of game AI. Her talk provides an overview of how one Prague-based indie development studio is working to implement a truly general and adaptive AI in its titles – meaning that the AI can learn from human players, build upon its knowledge, and adapt to unfamiliar situations in order to make gameplay more fun.

You Don’t Have to Understand Patriarchy to Work Here, but It Helps: Diversity, Society, and GamesProf. mata Haggis explains the frequently misunderstood concept of ‘patriarchy’ and its relevance to modern video games development. This talk examines how video games compare to fi lms and society in their representation of diversity groups, and briefl y looks at one method for improving both the diversity in your game’s content and its quality at the same time. By understanding overarching social systems, developers can look outside of stereotypes for new inspiration, characters, and situations. This can lead to developers fi nding a unique position in the crowded games release market, with benefi ts for both the representation of diverse voices in society and their own business.

11 /// central european games conference

Page 12: CEGC 2016 Event Guide

EDUCATION SUMMIT

University of ViennaHelmut Hlavacs, aut

University of Technology Viennamichael Wimmer, aut

UAS Upper Austriamichael lankes, aut

UAS Salzburgmarkus Tatzgern, aut

UAS Technikum WienAlexander Hofmann, aut

Comenius Universitymichal Ferko, svk

De Montfort UniversitySimon Coupland, uk

Computer Camp for KidsTeodor Sandel-konjevic, srb

UCM TrnavaZdenko mago, svk

ITU Copenhagenmartin Pichlmair, den

13:15 - WORKING LUNCH:Games Education in central Europe

NHTV University Bredamata Haggis, ned

University of LjubljanaPeter Peer, slo

Charles UniversityJakub Gemrot, cze

Masaryk UniversityJiří Chmelik, cze

friday, february 19, 201610:00 - 13:45 cET

ROOM 3

With the very fi rst Education Summit, CEGC wants to provide a platform to strengthen the communication between educational institutions teaching game development in Central Europe. They will share their experi-ence in educating the next generation of games industry professionals.

- presentation of existing academic institutions teaching game development- Discussion of problems and challenges and possible improvements in educating the next generation of games industry professionals

12 /// central european games conference

Page 13: CEGC 2016 Event Guide

The Unreal Engine Track is another new addition to cEGc 2016, focusing on development with Epic Games’ Unreal Engine 4. after an introduction by aleksey savchenko (Epic Games) there will be talks on different aspects of game development with UE4, followed by an overview on the Unreal Engine marketplace. with support from Epic Games and the Unreal User Group Vienna, we are happy to present the Unreal Engine Track at cEGc 2016.

UNREAL ENGINE TRACK AT CEGC 2016

unreal

unreal

unreal

unreal

unreal

wednesday, february 17, 201614:30 - 18:00 cETROOM 2

Aleksey SavchenkoEpic Games, ukr

14:30 - 15:20

Jiří DočkalBohemia Interactive, cze

16:15 - 17:00

Rene CzachsUnreal Engine User Group Vienna, aut

17:10 - 17:40

Powered by Epic Games Powered by Unreal Engine User Group Vienna

Martin PernicaGrip Digital, cze

15:20 - 16:05

Marko KaćanskiStudio Don Quixote /minotaurproduction, srb

17:00 - 17:10

Why Unreal Engine 4?An introductory session to Unreal Engine 4, covering a brief breakdown of its major advantages, toolset and opportunities for collaboration with Epic it gives to your team. We will also touch on subjects of how and why the tech can be implemented into the studio pipeline and become a cornerstone of further success stories, what are the best practices of using it and reverse engineer the creation of a small prototype to exemplify an effective and fast way of achieving development goals with UE4.

Developing Mobile Games in Unreal Engine 4This talk goes through experience gained during the development of Airmageddon, a mobile game in Unreal Engine.It will cover the ar-guments for choosing UE4 for mobile development, proven workfl ow and debugging practices, build pipeline and scaling the game for multiple devices among others.

Publishing to the Unreal Engine MarketplaceThinking of submitting something to the Unreal Engine marketplace? Get an insight on the whole process from rene Czachs (indygoof) who went through it a few times already. receive tips and tricks for a successful submission and how to keep things going after your assets hit the market.

After the Unreal Engine Track, attendees are invited to join the Unreal Engine reception:

Unreal Engine ReceptionWednesday, February 17, 201618:30 to 19:30 CETVrei, Lindengasse 53, 1070 Vienna

Following this reception, the CEGC Welcome reception will take place at the same location.

Two Years with Unreal Engine 4After two years the Unreal Engine 4 has changed, in a good way, I promise! Unreal Engine 4 has a big community around it which helps to build useful engine features, thanks to the full source code being available and also Epic itself having a big focus on engine development. So you do not have to worry about the lack of new features, as there are plenty, which help you to create more breath-taking games and increase the productivity of your team! In this talk we will go through big new features from mobile to rendering techniques.

Rest HousePresentation of the “rest House” game development process. It is a fi rst person puzzle mystery adventure in the pre-alpha stage of development. UE4 creative process is taken from the movie making experience.

13 /// central european games conference

Page 14: CEGC 2016 Event Guide

GAMES MADE IN POLAND

On Friday, February 19, from 10:00 a special Polish track will take place at the Central European Games Conference with talks from Polish game developers. Additionally, at the CEGC

Indie Expo in the main Ceremonial Chamber, guests can experience and their games by Polish devel-opment studios in the special exhibition “Games made in Poland“. We are very happy to have support

from the Polish Institute Vienna, which generously supports CEGC and the Polish attendees.

poland

poland

poland

poland

poland

Michal StaniszewskiCreative Director and FounderPlastic, pol

10:10 - 11:00, Thu

Lukasz HacuraCEOAnshar Studios, pol

11:45 - 12:45, Thu

Stan JustCD Projekt, pol

15:20 - 16:05, Wed

Kornel Kisielewicz Founder & Studio LeadChaosForge, pol

11:00 - 11:30, Thu

Agnieszka Mulak &Hubert SobeckiWritersmoaCube, pol

12:45 - 13:15, Thu

A Diversity of IdeasIn current times it is really hard to invent a new type of gameplay, or to create a new setting for video games. The fundamental question remains do we need to check all existing games and try to fi nd the one that hasn’t been created yet? Or maybe we are all constrained in a box of games and we just need to get out of it. With the use of simple paradigms of number theory, I will try to sort and order all existing ideas and point out those truly valuable and universal.

How to Pitch Your GamePitching your game idea in a right way is often a be or not to be for the project. It doesn’t matter if you pitch the idea to an investor, publisher, studio head, a fellow designer or your friend - if you can’t do it right, the chances of project moving forward will drop. In this session you will learn both how to pitch your game via a document and in a face-to-face presentation. All types of pitches will be covered, from a pdf sent via an email, through 2 minutes fl ash face to face pitching session to a full blown, one hour, game presentation to a publisher.

Polish Games AssociationThe Session is aimed at presenting the new association that has been established in Poland last year. This organization is composed out of the best game developing companies including Techland, CD Projekt, CI Games, People Can Fly, Flying Wild Hogs, 11 bit studios and many more. Despite its short history, it succeeds in creating a governmental grant programme to support r&D activities in Polish gamedev companies for years until 2023. We will talk about our current situation and development plans for the nearest future.

Another session by a Polish speaker takes place at the CEE++ Summit:

Randomness vs. Diffi cultyrandomness and procedural generation in games is the new hype. However, it clearly goes against the traditional QA process, where we want to test every situation and every possibility. This makes bal-ancing a game with signifi cant randomness a lot more diffi cult than the traditional game with predictable setups. moreover, overzealous balancing can destroy the benefi ts that more chaotic randomness gives. To make things worse, if a game has diffi culty levels, things get a level worse (pun intended). We will discuss how to handle this chaos without losing what is most important - the fun factor.

Problems with Diversity. Between Tokenism and Absencemany people want to play games with a diverse, unique cast of characters. Who could be more suited to oblige than us, two somewhat discriminated writers, fed up with sexist and homophobic content, as well as both lack of representation and overt tokenism? Soon enough feedback about our game forced us to realize how diffi cult the task actually is. Our creation defi nitely was not as trans-parent and self-aware as we imagined. now we would like to share our experiences with you so that the next time you try to create a diverse world in your game, you have it just a little easier. And when you fall in yet another stereotype trap of your culture (and you will!) you’ll be better prepared for it.

highlight

friday, february 1910:00 - 13:45

ROOM 1

after the special polish track, everyone is invited to the polish reception, which takes place at the polish corner at the Indie Expo.

Polish Receptionfri, feb 19, 201613:45 to 14:30

polish corner at Indie Expo in main ceremonial chamberUniversity of Vienna

diversity

GAMES MADE IN POLAND

On Friday, February 19, from 10:00 a special Polish track will take place at the Central European Games Conference with talks from Polish game developers. Additionally, at the CEGC

Indie Expo in the main Ceremonial Chamber, guests can experience and their games by Polish devel-opment studios in the special exhibition “Games made in Poland“. We are very happy to have support

from the Polish Institute Vienna, which generously supports CEGC and the Polish attendees.

poland

poland

poland

poland

poland

Michal StaniszewskiCreative Director and FounderPlastic, pol

10:10 - 11:00, Thu

Lukasz HacuraCEOAnshar Studios, pol

11:45 - 12:45, Thu

Stan JustCD Projekt, pol

15:20 - 16:05, Wed

Kornel Kisielewicz Founder & Studio LeadChaosForge, pol

11:00 - 11:30, Thu

Agnieszka Mulak &Hubert SobeckiWritersmoaCube, pol

12:45 - 13:15, Thu

A Diversity of IdeasIn current times it is really hard to invent a new type of gameplay, or to create a new setting for video games. The fundamental question remains do we need to check all existing games and try to fi nd the one that hasn’t been created yet? Or maybe we are all constrained in a box of games and we just need to get out of it. With the use of simple paradigms of number theory, I will try to sort and order all existing ideas and point out those truly valuable and universal.

How to Pitch Your GamePitching your game idea in a right way is often a be or not to be for the project. It doesn’t matter if you pitch the idea to an investor, publisher, studio head, a fellow designer or your friend - if you can’t do it right, the chances of project moving forward will drop. In this session you will learn both how to pitch your game via a document and in a face-to-face presentation. All types of pitches will be covered, from a pdf sent via an email, through 2 minutes fl ash face to face pitching session to a full blown, one hour, game presentation to a publisher.

Polish Games AssociationThe Session is aimed at presenting the new association that has been established in Poland last year. This organization is composed out of the best game developing companies including Techland, CD Projekt, CI Games, People Can Fly, Flying Wild Hogs, 11 bit studios and many more. Despite its short history, it succeeds in creating a governmental grant programme to support r&D activities in Polish gamedev companies for years until 2023. We will talk about our current situation and development plans for the nearest future.

Another session by a Polish speaker takes place at the CEE++ Summit:

Randomness vs. Diffi cultyrandomness and procedural generation in games is the new hype. However, it clearly goes against the traditional QA process, where we want to test every situation and every possibility. This makes bal-ancing a game with signifi cant randomness a lot more diffi cult than the traditional game with predictable setups. moreover, overzealous balancing can destroy the benefi ts that more chaotic randomness gives. To make things worse, if a game has diffi culty levels, things get a level worse (pun intended). We will discuss how to handle this chaos without losing what is most important - the fun factor.

Problems with Diversity. Between Tokenism and Absencemany people want to play games with a diverse, unique cast of characters. Who could be more suited to oblige than us, two somewhat discriminated writers, fed up with sexist and homophobic content, as well as both lack of representation and overt tokenism? Soon enough feedback about our game forced us to realize how diffi cult the task actually is. Our creation defi nitely was not as trans-parent and self-aware as we imagined. now we would like to share our experiences with you so that the next time you try to create a diverse world in your game, you have it just a little easier. And when you fall in yet another stereotype trap of your culture (and you will!) you’ll be better prepared for it.

highlight

friday, february 1910:00 - 13:45

ROOM 1

after the special polish track, everyone is invited to the polish reception, which takes place at the polish corner at the Indie Expo.

Polish Receptionfri, feb 19, 201613:45 to 14:30

polish corner at Indie Expo in main ceremonial chamberUniversity of Vienna

diversity

14 /// central european games conference

Page 15: CEGC 2016 Event Guide

CEGC 2016 SCHEDULE

The Indie Expo will include a special dedicated ‘’Games made in Poland’’ corner exhibition with a lineup of four Polish studios.

We would like to thank the Polish Institute Vienna for their support of the growing Polish games industry by organizing and sponsoring a free bus from Warsaw to Vienna (and back) available to all CEGC attendees. Furthermore, the accommodation for Polish attendees is also covered by the Polish Institute Vienna.

Low Poly DreamsWings of Fire, pol

low Poly Dreams is a small indie game studio based in Poland. They are about to release their fi rst game - Wings of Fire, an ar-cade fl ight shooter set in Pacifi c theater of WW2.

Monster CouchDie for Valhalla!, pol

monster Couch is a new indie studio from Poznań. They make games that can be played together with friends, sitting on one couch, playing on a single phone, staring at one screen. They want more such games and this pushes them to create those.

PlasticBound, pol

Plastic is a small studio in Poland with demoscene roots. Since 2008 they have been collabo-rating with Sony Santa monica Studio and are currently working on “Bound”, an experimental 3D platformer that wants to connect not-games with games.

Vile MonarchCrush Your Enemies, pol

Vile monarch was founded by two former employees of 11 bit studios in may 2015. Its goal is to create multiplatform, diverse games fi lled with personality and unusual ideas. They like beer and hard rock, but are generally a friendly gang.

14:30 - 15:20

15:20-16:05

16:15-17:00

17:00-17:10

17:10-17:40

17:40-18:00

DAY 1

16:05

18:30 - 19:30

room 2 room 3

wEDNEsDay, fEbrUary 17, 2016

piwag - The path to organizing chaosaurélien Nicoleau, Thibaud Duroussetpiwag, fra

creating opportunities in central Europemariebeth aquino, games austria, aut

cEE++ sUmmITUNREAL ENGINE TRACK

why Unreal Engine 4? aleksey savchenko, epic games, ukr

Two years with Unreal Engine 4? martin pernica, grip digital, cze

Developing mobile games in Unreal Engine 4jiří Dočkal , bohemia interactive, cze

publishing to the Unreal Engine marketplacerene czachs, unreal engine ugv, aut

Questions & answers

rest housemarko kaćanski, studio don Quixote, minotaurproduction, srb

starting from scratch: building a Game Dev community in sloveniaŽiga pavlovič, games slovenia, slo

croatian Games Industryante Vrdelja, cgda, cro

polish Games associationstan just, cd projekt, pol

working Groups

cee++

cee++

cee++

cee++

cee++

cee++

unreal

unreal

unreal

unreal

unreal

19:30

COFFEE BrEAk COFFEE BrEAk

EPIC Games RECEPTION @VREI

CEGC RECEPTION @VREI

CEGC 2016 SCHEDULE

The Indie Expo will include a special dedicated ‘’Games made in Poland’’ corner exhibition with a lineup of four Polish studios.

We would like to thank the Polish Institute Vienna for their support of the growing Polish games industry by organizing and sponsoring a free bus from Warsaw to Vienna (and back) available to all CEGC attendees. Furthermore, the accommodation for Polish attendees is also covered by the Polish Institute Vienna.

Low Poly DreamsWings of Fire, pol

low Poly Dreams is a small indie game studio based in Poland. They are about to release their fi rst game - Wings of Fire, an ar-cade fl ight shooter set in Pacifi c theater of WW2.

Monster CouchDie for Valhalla!, pol

monster Couch is a new indie studio from Poznań. They make games that can be played together with friends, sitting on one couch, playing on a single phone, staring at one screen. They want more such games and this pushes them to create those.

PlasticBound, Bound, Bound pol

Plastic is a small studio in Poland with demoscene roots. Since 2008 they have been collabo-rating with Sony Santa monica Studio and are currently working on “Bound”, an experimental 3D platformer that wants to connect not-games with games.

Vile MonarchCrush Your Enemies, pol

Vile monarch was founded by two former employees of 11 bit studios in may 2015. Its goal is to create multiplatform, diverse games fi lled with personality and unusual ideas. They like beer and hard rock, but are generally a friendly gang.

14:30 - 15:20

15:20-16:05

16:15-17:00

17:00-17:10

17:10-17:40

17:40-18:00

DAY 1

16:05

18:30 - 19:30

room 2 room 3

wEDNEsDay, fEbrUary 17, 2016

piwag - The path to organizing chaosaurélien Nicoleau, Thibaud Duroussetpiwag, fra

creating opportunities in central Europemariebeth aquino, games austria, aut

cEE++ sUmmITUNREAL ENGINE TRACK

why Unreal Engine 4? aleksey savchenko, epic games, ukr

Two years with Unreal Engine 4? martin pernica, grip digital, cze

Developing mobile games in Unreal Engine 4jiří Dočkal , bohemia interactive, cze

publishing to the Unreal Engine marketplacerene czachs, unreal engine ugv, aut

Questions & answers

rest housemarko kaćanski, studio don Quixote, minotaurproduction, srb

starting from scratch: building a Game Dev community in sloveniaŽiga pavlovicommunity in sloveniaŽiga pavlovicommunity in slovenia

č, games slovenia, slo

croatian Games Industryante Vrdelja, cgda, cro

polish Games associationstan just, cd projekt, pol

working Groups

cee++

cee++

cee++

cee++

cee++

cee++

unreal

unreal

unreal

unreal

unreal

19:30

COFFEE BrEAk COFFEE BrEAk

EPIC Games RECEPTION @VREI

CEGC RECEPTION @VREI

15 /// central european games conference

Page 16: CEGC 2016 Event Guide

10:15- 10:30

DAY 2

10:30 - 11:30

11:30 - 11:45

13:45

15:30

11:45 - 12:45

14:30 - 15:00

16:00 - 16:30

17:00 - 17:30

15:00 - 15:30

16:30 - 17:00

17:30 - 18:00

12:45 - 13:45

room 1 room 2 room 3

wElcomEmariebeth aquino, central european games conference - rOOm 1

career Development In The Games IndustryTina merry, ea bucharest, rou - rOOm 1

cEE++ summit opening & summary day1COFFEE BrEAkCOFFEE BrEAk

lUnCH BrEAk

COFFEE BrEAk

lUnCH BrEAk

COFFEE BrEAk

lUnCH BrEAk

COFFEE BrEAk

building a flourishing game industry ecosystem - European perspectivesjari-pekka kalevaeuropean games developer federation, fin

Networking and cash! The key Ingredients of Germany’s support Infrastructuremichael liebe, booster space, ger

Games Industry and European policy makermaciej hofmaneuropean commission, pol

french Games IndustryThierry platon syndicat national du jeu vidéo, fra

creative Europe – mEDIa support for videogame developerspavlína kalandrová creative eu media, cze

8 years of Dutch Game Garden: how Incubation helps DevelopersEline muijres, dutch game garden, ned

panel: how to fail successfully In The Games Industryjan wagner cliffhanger productions, aut Eline muijres dutch game garden, ned peter Nagy games farm, svk

mirko božović mad head games, srb

panel: making Games or recruiting in central EuropeTina merry ea bucharest, rou Tamara milenković mad head games, srb simon sicko pixel federation, svk

marek rabas madfinger games, cze

marek rosa, keen software house, cze

avoiding the “Tagalong Trap” - Designing an asymmetric co-op Gamecatharina Due bøhler, marianne lerdahlsarepta studio, nor

creating 3D experiences using webGl, web audio and babylon.jsDavid rousset, microsoft austria, fra

why we Need Diversity In The Games Industrysabine hahn sabine hahn training & coaching, ger

adventure Games and The Interplay of Narrative and DesignTadej Gregorčič, motiviti, slo

Growing strong ThroughUps and DownsTamara milenković mad head games, srb

maDfINGEr Games: The story of Independence and survival marek rabasmadfinger games, cze

space Engineers: Game Dev success through Early accessmarek rosa, keen software house, cze

Tooling for the future of productionradu Danciu, sprocket inc., rou

story of pixel federationsimon sicko, pixel federation, svk

ThUrsDay, fEbrUary 18 2016

sponsored

highlight

highlight

highlight

highlight

diversity

diversity

cee++

cee++

cee++

cee++

cee++

cee++

cee++

panel: what now? central European Games sector mariebeth aquino, games austria, aut

pavol buday, game dev hub, cze/svk

Črtomir Drofenik, games slovenia, slo

Damir Durovic, reboot, cro

zach zebrowski, budapest game dev, hun

ranko Trifković, game dev serbia, srb

cee++

Central European Games Conference SOCIAL EVENT @Wiener Eistraum19:00

sloVakIa

czEch rEpUblIc

czEch rEpUblIc

16 /// central european games conference

Page 17: CEGC 2016 Event Guide

10:00 - 10:10

DAY 3

10:10 - 11:00

11:00 - 11:30

11:45 - 12:15

12:45 - 13:15

12:15 - 12:45

13:15 - 13:45

14:30 - 15:00

15:00 - 15:30

15:30 - 16:00

16:00 - 17:00

13:45

11:30

room 1 room 2 room 3

lUnCH BrEAk

COFFEE BrEAk

lUnCH BrEAk

COFFEE BrEAk

lUnCH BrEAk

COFFEE BrEAk

This @#$!% is broken!!! pinpointing hidden player frustration in gamesal yang bigpoint gmbh, ger

yourTurn! Designing for Diversityfares kayali vienna university of technology, aut

10 insane Unity secrets you did not know!frank Naggies, unity technologies, ger

Guerrilla marketing - promote your hame with little money, much Insanity and maximum ImpactThomas reisenegger, ico partners, gbr

a Diversity of Ideasmichal staniszewski, plastic, pol

randomness vs. Difficultykornel kisielewicz, chaosforge, pol

how to pitch your gamelukasz hacura, anshar studios, pol

problems with diversity. between tokenism and absenceagnieszka mulak, hubert sobecki, moacube, pol

you don’t have to understand patriarchy to work here, but it helps: diversity, society, and gamesmata haggis nhtv university, matazone games, ned

I play 5 hours a Day, but I’m Not a Gamermartine spaans, tamalaki games, ned

Discussing Diversity through NewsgamesEric jannot, waza! games, ger

General artificial Intelligence:the future of humankind & the future of Gamingolga afanasjeva, goodai, cze

photorealistic skin for aaa Gameschristian freude vienna university of technology, aut

In-house Versus Third party Engine. a retrospective View on the Development of Two mobile GamesGabriele hebart, christian stocker bongfish, aut

Teaching players without wordsyacine salmi salmi games, ger

The T word That Everybody skipsNicolae berbece those awesome guys, rou

seriously funny: Designing & producing serious Gamesmichael heiml ovos, aut

rise of the Israeli Game Industry - success modelsTsahi liberman, eduads, isr

The history of music in Video Gamesalon kaplanalon kaplan, isr

Austria Game Jam Start@Microsoft Offices Vienna

frIDay, fEbrUary 19, 2016

sponsored

diversity

diversity

diversity

diversity

diversity

highlight

Official CEGC 2016 Party

Women In Games and Diversity Reception

“GamEs maDE IN polaND” opening

wojciech więckowski, Director polish institute vienna

EDU summit opening

Univ. of Vienna h. hlavacs, aut, Vienna Univ. of Tech. m. wimmer , aut

Uas Upper austria m. lankes , aut

Uas salzburg m. Tatzgern, aut

Uas Technikum wien a. hofmann, aut

Univ. of ljublana p. peer, slo

charles University j. Gemrot, aut

masaryk University j. chmelik, cze

comenius University m. ferko, svk

Ucm Trnava z. mago, svk

ITU copenhagen m. pichlmair, den

NhTV mata haggis, ned, De montfort Univ. s. coupland, uk, computer camp for kids T. sandel-konjevic, srb

working lunch: Games Education in central Europe

poland

poland

poland

poland

poland

edu

edu

edu

edu

17:00 - 17:30

18:00 - 19:00

closING & awarD cErEmoNy - room 1

19:00

17 /// central european games conference

Page 18: CEGC 2016 Event Guide

Tina MerrySenior Director & World Wide Core QA Electronic Arts (EA), rou

Mata HaggisAssociate Professor of Entertainment & Creative Games NHTV University Breda & Matazone Games, ned

Marek RabasCEO & Co-founder MADFINGER Games, cze

Yacine SalmiCEOSalmi Games, ger

Marek RosaCEO, CTO & FounderKeen Software House, cze

Christian StockerLead Gameplay Programer & Producer - Bongfish, aut

Al YangLead DesignerBigpoint, ger

Pavol BudayCo-founderGame Dev Hub, svk

Mariebeth AquinoChairwomanGames Austria, aut

Črtomir DrofenikChairmanGames Slovenia, slo

Pavlína KalandrováNational Film ArchiveCreative Europe, cze

Maciej HofmanPolicy Officer, Culture - Cultural and Creative IndustriesEuropean Commission, Director-ate - General for Education and Culture, pol

Eline MuijresCommunications ManagerDutch Game Garden, ned

Damir DurovicManaging DirectorReboot Develop, cro

Jari-Pekka KalevaCOO - European Games Developer Federation, fin

Stan JustR&D ManagerCD Projekt, pol

Aurélien NicoleauCo-founderPiwag, fra

Ante VrdeljaSecretary General - Croatian Game Developers Assoc., cro

Zach ZebrowskiHead of Group - Budapest Game Dev Meetup Group, hun

Tsahi LibermanCEO - EduAds, isr

Olga AfanasjevaCOOGoodAI, cze

Michael WimmerAssociate Professor - Vienna University of Technology, aut

Jiří DočkalSenior Game Developer Bohemia Interactive, cze

Martin PernicaTeam Leader Grip Digital, cze

Aleksey SavchenkoEvangelistEpic Games, ukr

Frank NaggiesField EngineerUnity Technologies, ger

David RoussetHTML5 & MS Edge Senior Program ManagerMicrosoft, fra

Alon KaplanComposer & Sound DesignerAlon Kaplan, isr

Fares KayaliSenior ResearcherTU Wien, aut

Jan WagnerFounder - Cliffhanger Productions Games, aut

Mirko BožovićProducer / Technical ArtistMad Head Games, srb

Tamara MilenkovićHR ManagerMad Head Games, srb

Thibaud DuroussetCo-founder & CEOPiwag, fra

Wojciech WięckowskiDirector - Polish Institute Vienna, aut

Žiga PavlovičCo-Founder & Operations LeadGames Slovenia, slo

Marko KaćanskiDirector and CEO Studio Don Quixote / Minotaurproduction, srb

Rene CzachsDeveloper / Code Artist - Unreal Engine User Group Vienna, aut

Eric JannotCreative Directorwaza!, ger

Jiří ChmelikAssistant ProfessorMasaryk University, cze

Martine SpaansOwnerTamalaki Games, ned

Simon CouplandResearch FellowDe Montfort University, gbr

Jakub GemrotGame Development LecturerCharles University, cze

Michal FerkoPhD StudentComenius University, svk

Helmut HlavacsUniversity ProfessorUniversity of Vienna, aut

Alexander HofmannFH Professor - University of Applied Sciences Technikum Wien, aut

Michael LankesFH ProfessorUniversity of Applied Sciences Upper Austria, aut

Zdenko MagoAssistant ProfessorThe University of Ss. Cyril and Methodius in Trnava, svk

Martin PichlmairHead of Program, Co-Founder & Assistant Professor CEGC, Broken Rules & ITU Copenhagen, aut / den

Teodor Sandel-KonjevicCo-Founder and TeacherComputer Camp for Kids, srb

Marianne LerdahlProject Manager / Founder, Sarepta Studio, nor

Markus TatzgernSenior Lecturer & Researcher, Head of Game Development & Mixed RealityUniversity of Applied Sciences Salzburg, aut

Peter PeerAssociate ProfessorUniversity of Ljubljana, slo

Thierry PlatonVice-President & Production Director - Syndicat National du Jeu Vidéo & Gloomywood, fra

Simon SickoCEO & FounderPixel Federation, svk

Michal StaniszewskiCreative Director & FounderPlastic, pol

Lukasz HacuraCEOAnshar Studios, pol

Kornel KisielewiczFounder & Studio LeadChaosForge, pol

Agnieszka Mulak WriterMoaCube, pol

Hubert Sobecki WriterMoaCube, pol

Nicolae BerbeceFounder & DesignerThose Awesome Guys, rou

Radu DanciuFounder, Senior Entertainment Engineer - Sprocket Inc., rou

Catharina Due BøhlerCEO and FounderSarepta Studio, nor

Christian FreudeResearch Assistant - Vienna University of Technology, aut

Michael LiebeFounder & CeoBooster Space, ger

Tadej GregorčičCreative and Technical Director, Co-founder - Motiviti, slo

Sabine HahnCEO - Sabine Hahn Training & Coaching, ger

Gabriele HebartLead Graphics Programmer Bongfish, aut

Michael HeimlGame Production & Design ovos, aut

Peter NagyCEOGames Farm, svk

Thomas ReiseneggerGerman PR Executive & PR Consultant - ICO Partners, gbr

SPEAKER DIRECTORY

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SESSION DIRECTORY

Career Development in the Games IndustryTina merryElectronic Arts, rou

10:30 - 11:30, room 1

“I love this industry!” - This session will explore the concept of career development, as Tina describes some of her experienc-es working in the video game industry. A helpful framework and tips from others who work in gaming will be part of the agenda.

Story of Pixel FederationSimon SickoPixel Federation, svk

12:45 - 13:45, room 1

The ups and downs of the game studio from Slovakia, or how we became independent developer and self-publisher.

Why We Need Diversity in Games IndustrySabine Hahn - Sabine Hahn Training & Coaching, ger

14:30 - 15:30, room 2

According to research, more diverse teams have been found to be more effective and productive than others. (i.e. mckinsey, Catalyst) At the same time research reflects what you might expect – a vast majority of game developers are white men, aged between 20 and 35 typically, and very few have children. The session wants to examine the status quo of the games industry with regards to it’s diversity, elab-orate on academic findings as well as empirical data regarding the games industry as much as introduce the basic concept of di-versity and diversity management in corporate settings and discuss some proposals which are typi-cally suggested to achieve more diversity. The session will benefit from personal case studies and examples from the audience and

therefore aims to have time for Q&A and dialogue.

MADFINGER Games:The Story of Independence and Survivalmarek rabasMADFINGER Games, cze

14:30 - 15:30, room 1

marek rabas, CEO at mADFIn-GEr Games, will describe the exciting journey from a small indie studio of four individuals to a full-fledged business with 85 employees. marek will share the core values, that everyone at mADFInGEr Games honors since the beginning and which have led to more than 120m downloads.

Space Engineers: Game Dev Success through Early Accessmarek rosaKeen Software House, cze

16:00 - 17:00, room 1

Early Access is becoming more and more popular, with indie developers adopting community driven development as a way to kickstart their projects. many have tried but failed to deliver or sustain the quality of their titles. In this talk you will learn how a small group of developers boldly went to a place where everything they did fell under the watchful eye of fans and created one of the most successful Early Access titles to date – Space Engineers, with sales exceeding 1.6 million copies.

A Diversity of Ideasmichal StaniszewskiPlastic, pol

10:10 - 11:00, room 1

In current times it is really hard to invent a new type of gameplay, or to create a new setting for video games. The fundamental question remains - do we need to check all existing games and try to find the one that hasn’t been created yet? Or maybe we are all constrained in a box of games and we just need to get out of it. With the use of simple paradigms of number theory, I will try to sort and order all existing ideas and point out those truly valuable and universal.

Adventure Games and The Interplay of Narrative and DesignTadej GregorčičMotiviti, slo

16:00 - 17:00, room 2

This session will explore what makes a compelling story and focus on the complex interplay of narrative and design. narrative and design should support each other, rather than get in each other’s way – but getting this right is a challenge. knowing the available tools, structures and formal frameworks can be a great start. We will cover things like story structure, dialogue, puzzles design, puzzle depen-dency charts, and the mDA* framework. Finally, we will look at how all these elements work to-gether and affect the production pipeline – especially for a small indie team.

Growing Strong through Ups and DownsTamara milenkovićMad Head Games, srb

11:45-12:45, room 1

Every game development studio, as a work organization, has to go through certain phases of growth and development. Success and failure both follow this path, and our ups and downs helped us become better develop-ers with deeper understanding of our true wishes: are we going to develop games or quit? The path to achieving dreams is rough, but if you truly want something you will find a way to make it happen. Growing in numbers results in new challenges every studio has to overcome: problems related to team management, communication, organization, skill gaps, physical space (office), and teamwork. How not to fall apart? How to create new structure and develop a better team? We learned how to listen to each other, heavily relying on diversity in approaches in game development, and diversity in team structures. Diversity helped us find what we really need – the right balance between what we want to do, with a team of peo-ple we enjoy working with.

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Creating 3D experiences using WebGL, Web Audio and Babylon.jsDavid roussetMicrosoft, thu

12:45 - 13:45, room 2

During this session, we will review how to create 3d experi-ences using Babylon.js, a free & open-source gaming framework for the web. For instance, we’ll see how to load 3D models exported from Blender or Unity and how to add interactivity such as calling a physics engine. We’ll see also how to create an even more immersive experience using Web Audio.

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Tooling for the Future of Productionradu DanciuSprocket Inc., rou

17:00 - 17:30, room 3

With the continuous progress to architectures and performance with each subsequent hardware generation, it is imperative to both build reusable and expandable tools and to consider leveraging mature technologies to speed up production. The session will deliver key insights

gathered from my own and my team’s experience building scalable tools and systems, integrating them into products in various stages of production and mutating them to better fit each project’s vision. Some examples covered – deploying Unit/Integration/regression testing into a project after pre-produc-tion, enabling non-technical team members to interact with core lower-level systems, leveraging tool programmers’ knowledge to reduce QA, art or lD workload.

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Avoiding the “Tagalong Trap” - Designing an Asymmetric Co-Op GameCatharina Due Bøhler / marianne lerdahlSarepta Studio, nor

17:30 - 18:00, room 2

While many games claim to support two players, in reality, they are optimized for just one. In these these games, it is only the first player who gets the full gameplay experience, while the second simply “tags along.” In this presentation, Catharina Bøhler, CEO of Sarepta Studio, and marianne lerdahl, project manager of Sarepta Studio, will use their experience developing Shadow Puppeteer - an award winning-local co-op adventure - to identify the major challenges of designing an asymmetric co-op game, as well as specific methods for avoiding the “Tag-along Trap”.

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Randomness vs. Difficultykornel kisielewiczChaosForge, pol

11:00 - 11:30, room 1

randomness and procedural generation in games is the new hype. However it clearly goes against the traditional QA pro-cess, where we want to test every situation and every possibility. This makes balancing a game with significant randomness lot more difficult than the traditional game with predictable setups. moreover, overzealous balancing can destroy the benefits that more chaotic randomness gives. To make things worse, if a game has difficulty levels, things get a level worse (pun intended). We will discuss how to handle this chaos without losing what is most important - the fun factor.

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How to Pitch Your Gamelukasz HacuraAnshar Studios, pol

11:45 - 12:45, room 1

Pitching your game idea in a right way is often a be or not to be for the project. It doesn’t matter if you pitch the idea to an investor, publisher, studio head, a fellow designer or your friend - if you can’t do it right, the chances of project moving forward are dropping. In this session you will learn both how to pitch your game via a document and in a face to face presentation. All types of pitches will be covered, from a pdf sent via an email, through 2 minutes flash face to face pitching session to a full blown, one hour, game presentation to a publisher.

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10 Insane Unity Secrets You Did Not Know!Frank naggiesUnity Technologies, ger

11:45-12:45, room 2

you think you know Unity inside-out? Think again, because Frank, Field Engineer from Unity Technologies, will be revealing several highly interesting tricks and secrets about the Unity engine that you have probably not heard before. Through working across the spectrum of developers, from students to the largest enterprise customers in Eu-rope, Frank has seen many teams doing crazy things in Unity. learn from this knowledge, and find out new tricks how to optimize your games! The new GPU Instancing feature will be presented as well.

us, two somewhat discriminated writers, fed up with sexist and ho-mophobic content as well as both lack of representation and overt tokenism? Soon enough feedback about our game forced us to real-ize, how difficult the task actually is. Our creation definitely was not as transparent and self-aware as we imagined. now we would like to share our experiences with you so that the next time you try to create a diverse world in your game, you have it just a little easier. And when you fall in yet another stereotype trap of your culture (and you will!) you’ll be better prepared for it.

cent materials, such as skin, plant leaves, marble and milk, which need under 0.5 milliseconds per frame to execute. The intuition behind our techniques is easy to understand, and as this work was done together with Activision Blizzard, we are confident that this technique will see widespread adoption in the AAA games of the future.

Problems with diversity. Between tokenism and absence.Agnieszka mulak / Hubert Sobecki - MoaCube, pol

12:45 - 13:45, room 1

many people want to play games with a diverse, unique cast of characters. Who could be more suited to oblige than

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You Don’t Have to Under-stand Patriarchy to Work Here, but It Helps: Diversity, Society, and Gamesmata HaggisNHTV University Breda & Matazone Games, ned

14:30 - 15:00, room 1

Prof. mata Haggis explains the frequently misunderstood concept of ‘patriarchy’ and its relevance to modern video

games development. This talk examines how video games compare to films and society in their representation of diversity groups, and briefly looks at one method for improving both the diversity in your game’s content and its quality at the same time. By understanding overarching social systems, developers can look outside of stereotypes for new inspiration, characters, and situations. This can lead to devel-opers finding a unique position in a crowded games release market, with benefits for both the representation of diverse voices in society and their own business.

Photorealistic Skin for AAA GamesChristian Freude - Vienna University of Technology, aut

11:00 - 11:30, room 2

We present two real-time models for simulating subsurface scatter-ing for a large variety of translu-

I Play 5 Hours a Day, but I’m Not a Gamermartine SpaansTamalaki Games, ned

15:00 - 15:30, room 1

many games are intended for a female audience, but do we really understand what this target audience is all about? Do we understand what they are looking for, what they enjoy or even why they play games? Tamalaki has published more than 100 Android titles that are mainly popular among women 30+. We have listened carefully to what our audience has to say, and they are quite vocal! We’d like to share some of our stories.

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YourTurn! Designing for DiversityFares kayali - Vienna University of Technology, aut

10:00 - 11:00, room 2

This talk explores how game design can shape social interac-tion using the case of the social impact game “yourTurn! The Vid-eo-Game”. yourTurn is a social network game about creating vid-eo mash-ups with other players to foster social interaction and the reflection of cultural identity among juvenile minority groups in Vienna, Austria. The game and its desired impact will be presented before detailing how game mechanics are shaped to achieve that impact. Preceding studies show that youth in Vienna tend to segregate into closed eth-nic groups. To answer the central research question “Can an online social music game allow Vien-nese teenagers to change their understanding of cultural diversity in order to overcome cultural and ethnical boundaries?”, a game has been developed. The evaluation of the game builds on social network analysis and 48 media interviews with teenagers living in Vienna. The session further gives a post mortem from a design perspective.

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Guerrilla Marketing - Pro-mote Your Game with Little Money, Much Insanity and Maximum ImpactThomas reiseneggerICO Partners, gbr

12:45 - 13:45, room 2

The crowded video game market sees hundreds of releases each month, meaning that being overlooked is a huge threat for games, particularly smaller titles. In other words, making a good game is often not good enough. Guerrilla marketing - also known as Pr stunts - is a relatively untouched field, which gives a game a strong Pr boost and ad-ditional visibility, all with a small budget and occurring outside of the regular press communication cycle. However, successful Pr stunts are hard to perform and to replicate. The session starts with an in-depth examination of how and why Guerilla marketing works. This includes some of the best/worst examples from the industry, and the subsequent impact of their marketing on Pr coverage and sales. The second section looks at the ways that oth-er industries work with Guerilla marketing, and how these ideas can be utilised for video games Pr. The final section describes the practical tools that will help companies to develop Pr stunts on their own.

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This @#$!% Is Broken!!! Pinpointing Hidden Player Frustration in GamesAl yangBigpoint, ger

14:30 - 15:00, room 2

A healthy population is key for any gaming community, from matchmaking to marketing viral-ity. However, many extremely engaged players will suddenly quit out of frustration when just a week before they were your strongest advocates and fervent players. This talk explores the concept of normalization of deviance as it applies to game design and breaks down the components of the retention kill-ing “”brick wall”” that is feared by so many developers. We will discuss the culture of negligence that has become the norm and how we can intentionally build this into our games to lessen frus-tration through player education.

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Seriously Funny: Designing & Producing Serious Gamesmichael Heiml ovos, aut

14:30 - 15:00, room 3

Can Serious Games be fun? Can they be successful? What difficulties arise when a game has to be not only designed from a perspective of mechanics and play, but also in terms of learning content and ethnic consider-ations? Can Serious Games grow beyond dry didactic content through fun? How do we have to define success in a niche like Serious Games? What are good examples and why do they work? What are their key differences compared to unsuc-cessful attempts? This talk raises some of the major questions that are involved when designing and developing Serious Games and tries to give answers from the developers’ perspective. The speaker will present good and bad game examples along with figures, production insights and analyses of design choices and why they were more or less helpful.

and impact on the game industry. Want to see AI in games that is not pre-programmed, but can learn, adapt, and respond to mo-tivation given by a human player who trains it? Olga Afanasjeva, COO of GoodAI, introduces how general artificial intelligence could fundamentally change the nature of game AI. Her talk provides an overview of how one Prague-based indie development studio is working to implement a truly general and adaptive AI in its titles – meaning that the AI can learn from human players, build upon its knowledge, and adapt to unfamiliar situations in order to make game play more fun.

General Artificial Intel-ligence: the Future of Humankind & the Future of GamingOlga AfanasjevaGoodAI, cze

16:00 - 17:00, room 1

This talk is all about general arti-ficial intelligence: its advantages, effects on jobs in the future, implications for human safety,

The History of Music in Video GamesAlon kaplanAlon Kaplan, isr

16:00 - 17:00, room 3

The history of music in video games: From the beginning of the chips era, through the 8 bit to the world of mIDI, synthesizers, streaming and finally to today’s wonderful and unlimited era, the music in video games have come a long way while adapting the new technologies and platforms of each decade. In this talk we will travel through time and watch the journey of the soundtrack for video games while hearing examples from known milestones and while collecting new technologies and music elements. Pac-man, Space Invaders, Day of the Tentacle, Fifa and rayman legends are only a few of the examples that will be discussed.

Teaching Players without Wordsyacine SalmiSalmi Games, ger

15:00 - 15:30, room 3

The rise of minimalist games with no text has opened new design challenges. yacine Salmi, design-er of Ellipsis, will explore how such games can teach players their mechanics without using words. He will walk you through eight new mechanics adapted from classic design principles to better teach gameplay rules and illustrate these using specific examples from games like Blek, Circadia and Ellipsis. He will also draw larger design lessons that can be applied to all types of games.

In-House Versus Third Party Engine. A Retrospective View on the Development of Two Mobile GamesGabriele Hebart / Christian Stocker - Bongfish, aut

15:00 - 15:30, room 2

Based on two mobile games developed by Bongfish, this session compares the use of Unity as a third-party engine and the combination of SOmA, the in-house engine of Bongfish, and marmalade, a third-party engine, with for mobile game develop-ment. The topics will include a detailed overview of pros and cons for both engine choices as well as an idea about the actual workload and problems that came along with the adaption of the in-house engine during the development phase.

Discussing Diversity through NewsgamesEric Jannotwaza!, ger

15:30 - 16:00, room 1

newsgames, as a form of journalistic videogames, can be powerful tools to promote a sensible debate about diversity. In this session, the audience will learn what newsgames are, how they work and with examples like “”September the 12th””, what defines good newsgames. The

newsgame “”no male Heroes”” as commentary to the Gamergate debate will be presented as best practice for a newsgame about diversity. Finally, tools and methods shown to make an own newsgame without prior coding knowledge.

Rise of the Israeli Game Industry - Success ModelsTsahi libermanEduAds, isr

15:30 - 16:00, room 3

The Israeli game industry has been here for years, but in the last 5 years we can see a huge leap in either small studios or growing massive game companies showing their control on various parts of this exciting market. Examples like Tabtale, Sidekick, Tacticsoft, Plarium & Playtika are names that paint for us Israelis, the taste of success and hard work. There are more of course, but what drives those companies to the top? What are the models they use to overcome opponents? And how GameIS, the Israeli game industry asso-ciation, is a crucial part of this success and future?

The T Word That Everybody Skipsnicolae BerbeceThose Awesome Guys, rou

16:00 - 17:00, room 2

This talk is about tutorials and if it doesn’t teach you what we are doing wrong, it means I shouldn’t talk about tutorials. Annoying pop-ups, walls of text, images of controllers with a bajillion little lines coming out of them leading to actions that the player is supposed to magically remember before even playing the game. Seriously, these things need to be fixed. let’s talk about how to make a good tutorial without the player even realizing that he is going through one.

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Page 22: CEGC 2016 Event Guide

Bytewoodmutantfall / cloudwire, aut

sIPXgamesStreetJustice, aut

Causa CreationsBurn The Boards, ger

Vile MonarchCrush Your Enemies, pol

Doublequote StudioBlood will be Spilled, svk

Team Red PandaFur Fight, slo

NachobeardCerulean Moon, esp

TheGameSpeciesUndercover Missions: Operation Kursk K-141, aut

Technisches Atelier Dr. BühlingA Room Beyond, ger

Nemesys GamesAir Control Simulator 2, hun

Guz GamesDark Day L.A. Wii U, ned

The RoguesRogues with Benefi ts, ned

Low Poly DreamsWings of Fire, pol

Monster CouchDie for Valhalla!, pol

PlasticBound, pol

Plasma PlatypusSweet Escape, Ulfberht Saga, Rack Your Brain, can

Pine StudioSEUM, cro

GungroundsRocking Pilot, Spitfi re Inferno, cro

Charged MonkeySummoner’s Tale, cze

ClayburgerHopply, cze

Kubat SoftwareAggressors, cze

Impetus GamesGlow, aut

Interstellar Game StudioMad Squad, aut

ISGinnovations GmbH / Game GestaltAquamorra, aut

Klemens StrasserAsymmetric / Elementary Minute, aut

Noizoo GamesDungenious, aut

projectZOOMVEmpire - The Kings of Darkness, aut

INDIE EXHIBITORS Acting as a dedicated hot spot, the CEGC Indie Expo lets developers showcase

their latest projects allows attendees to experience what they have up their sleeves. meet and connect with like-minded people, play Central Europe’s latest creations from

independent developers and students alike.

Bytewoodmutantfall / cloudwire, aut

sIPXgamesStreetJustice, aut

Causa CreationsBurn The Boards, ger

Vile MonarchCrush Your Enemies, pol

Doublequote StudioBlood will be Spilled, svk

Team Red PandaFur Fight, slo

NachobeardCerulean Moon, esp

TheGameSpeciesUndercover Missions: Operation Kursk K-141, aut

Technisches Atelier Dr. BühlingA Room Beyond, ger

Nemesys GamesAir Control Simulator 2, hun

Guz GamesDark Day L.A. Wii U, ned

The RoguesRogues with Benefi ts, ned

Low Poly DreamsWings of Fire, pol

Monster CouchDie for Valhalla!, pol

PlasticBound, pol

Plasma PlatypusSweet Escape, Ulfberht Saga, Rack Your Brain, can

Pine StudioSEUM, cro

GungroundsRocking Pilot, Spitfi re Inferno, cro

Charged MonkeySummoner’s Tale, cze

ClayburgerHopply, cze

Kubat SoftwareAggressors, cze

Impetus GamesGlow, aut

Interstellar Game StudioMad Squad, aut

ISGinnovations GmbH / Game GestaltAquamorra, aut

Klemens StrasserAsymmetric / Elementary Minute,aut

Noizoo GamesDungenious, aut

projectZOOMVEmpire - The Kings of Darkness,aut

INDIE EXHIBITORS Acting as a dedicated hot spot, the CEGC Indie Expo lets developers showcase

their latest projects allows attendees to experience what they have up their sleeves. meet and connect with like-minded people, play Central Europe’s latest creations from

independent developers and students alike.

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Tiny Colossus / Team ERRORSlybots: Frantic Zone, esp

N-Dream AGSilly Run Valley, AirConsole platform in general, che

CinnoMan GamesMODSORK, che

DrDavientBlockships, gbr

James Patton GamesMasques and Murder!, gbr

FH SalzburgHunters, aut

FH Technikum EDU/ Team Louie & LOOPLouie & LOOP, aut

Die Graphische EDU / CircuitIntroVideo for CEGC 2016, aut

Team NicheNiche - a genetics survival game, sui

Kreis GamesKreis, slo

Team Kerfuffl eKerfuffl e, aut / usa

Fractal BoxCubikolor, fra

3100 gamesSpaceland, aut

FH SalzburgEvergreen, aut

couch developersSam the Sumbot, Fairy King, Madlife, che

STUDENT TEAMEXHIBITORS

Tiny Colossus / Team ERRORSlybots: Frantic Zone, esp

N-Dream AGSilly Run Valley, AirConsole platform in general, che

CinnoMan GamesMODSORK, che

DrDavientBlockships, gbr

James Patton GamesMasques and Murder!, gbr

FH SalzburgHunters, aut

FH Technikum EDU/ Team Louie & LOOPLouie & LOOP, aut

Die Graphische EDU / CircuitIntroVideo for CEGC 2016, aut

Team NicheNiche - a genetics survival game, sui

Kreis GamesKreis, slo

Team Kerfuffl eKerfuffl e, aut / usa

Fractal BoxCubikolor, fra

3100 gamesSpaceland, aut

FH SalzburgEvergreen, aut

couch developersSam the Sumbot, Fairy King, Madlife, che

STUDENT TEAMEXHIBITORS

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aUsTrIa GamE jam

showcasE

Thursday, February 1810:30 - 11:45

Thursday, February 1811:45 - 13:45

Thursday, February 1814:30 - 17:30

Friday, February 1910:30 - 13:15

Friday, February 1915:30 - 17:30

Friday, 19 Feb13:15 - 15:30

Ranko TrifkovicHead of Developmentred Viking, srb

Nikola Poljanec & Viktorija FilipasicUnity developer & 3D modelerProject Wonderland, cro

Yevgeniya DrovossekovaGraphic artistFreelancer, cze

Martin NerurkarCreative DirectorSharkbomb Studios, ger

Karel VikOwner & DirectorkeenGamer, cze

Michael HartingerCEOBloodirony Game, aut

Partisans: When Niche Game Stirs SpiritsFirst Offensive is an example of an attempt to bring diversity into games in general and to the Visual novel genre in particular. not only it is a recount of lesser-known historical events, it represents local content that could spark interest of a global audience.

New Frontiers in Gaming - AR and Project WonderlandInterested in new ideas, and whole new perspectives in gam-ing? Imagine that you could see

Fine Art As a Form of PromotionFine arts and videogames are brought together to a mix, where games are being embodied into

real world but with imaginary, virtual objects and creatures that you could interact with. Imagine that you could play a FPS “lasertag” kind of game in the real world. Imagine that you are in a raid with your friends and you could fi ght together against monsters, dragons and other mystical creatures in a real forest. new technologies of Vr and Ar will make this dream become a reality. There are projects that they are right now working on. They will talk about Ar and how gaming could look through Ar, and in which part of the reali-zation this technology stands. What are the obstacles and opportunities of Ar and possible applications of this technology. Applications are limitless, all you need is little imagination.

paintings, carried out by physical materials such as oil on canvas. It is a presentation of a new art project, made for Game Devel-oper Session held in Prague, an invitation for the artists and developers to join in and drag to the next level.

Nowhere Prophet - Building a Better Post-Apocalypsenowhere Prophet is a roguelike deck-building game developed for desktop and tablets. The player leads an exodus across a hostile, post-apocalyptic planet, looking for a fabled place of safety.

What does KeenGamer, ul-timate social website, offer to gamers and developers?If you’re a developer, keenGam-er can help you promote your titles and studio. And if you’re a gamer, you can enjoy all the social features and follow our gaming news and reviews. We have something for everyone!

Shooting Stars! Lessons Learned While Trying to Save Mobile GamesA Bloodirony Games Post mortem: from all things needed before you start a company to how you deal with the fi nancial truth after the release. How to work with a small team and what they have done to be as loud and noticeable as possible. How they found their publishers and how they worked with them. He compares what he thought would happened and what actually happened and gives deep insights in where the money went and where it came back. He also wants to share all the good things that happened only because they created something.

The 7th Austria Game Jam is part of CEGC this year again. It is the longest running game jam in Austria. The jam starts on Friday, right after the closing

ceremony of the main conference and it is hosted by microsoft in their Vienna HQ. The jam is open to all Game Jam ticket holders, but we invite everybody to the fi nal presentations of the games on sunday, february 21, starting at 16:00.

A Game Jam is the ideal place to get together with new people of different skills and background, form new teams, and work on fresh and innovative game ideas.

It is an intense experience to create a game prototype only within 2 days, but it is rewarding to see with what you come up at the end. A jam is also

always a good chance to get together, learn new skills, or try out new fi elds.

Fo r more details and directions on how to get to the loca-tion got to our website: cegconf.com/gamejam.html

The Showcase is a new addition to CEGC where people can present their project in a new way! Visit the Showcase in the main Ceremonial Chamber and interact with the speakers, to gain valuable insights in what they’ve learned.Check out this schedule, to see when it’s your favorite presenter’s turn:

friday, february 19 tosunday february 21

@ MICROSOFT OFFICE VIENNA

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UNIVErsITy of VIENNa

Founded in 1365, the University of Vienna is the oldest university in Austria, and one of the oldest in the German-speaking countries. With

its long and rich history, the University of Vienna has developed into one of the biggest universities in Europe, and also one of the most renowned, especial-

ly in the Humanities. It is associated with 15 nobel prize winners and has been the academic home of a large number of fi gures both of historical and academic importance.

The building where the university is currently located was fi nished in 1884 and is one of the famous buildings along the Vienna ringstraße. remarkable is the ceiling of the “main Ceremonial Chamber”

which shows allegories of the four main departments of a European university of the 19th century in pictures: Philosophy, medicine, law, and Theology. Except for Theology, they were initially to be painted by Gustav klimt,

but after an eventful history, nowadays grayscale photographs of those paintings are on the ceiling.

address: Universitätsring 1, 1010 Vienna

25 /// central european games conference

Page 26: CEGC 2016 Event Guide

parTNEr awarD wINNErs

Through close cooperation with our international event partners, we are able to provide exhibit space to some

of the most celebrated indie developers in Europe.

Indigo Award WinnersROGUES WITH BENEFITSby The rogues - rogueswithbenefits.com

The Rogues’ presence at CEGC is a result of the amazing collaboration with the Dutch Game Garden.

Slovenian Games Conference Award WinnersELROY AND THE ALIENSby motoviti - elroythegame.com

Motiviti can join CEGC due to our institutional supporter Games Slovenia.

EIGD Award Winners (European Indie Game Days)CUBIKOLORby Fractal Box - fractalbox.fr/cubikolor.php

Fractal Box’s trip to Vienna was made possible with the help of our partners from Syndicat National du Jeu Vidéo.

Page 27: CEGC 2016 Event Guide

cEGc awarD

cEGc TraVEl

roUTE 1

roUTE 2

from croaTIa, ThroUGh sloVENIa aND aUsTrIa.

from polaND, ThroUGh czEch rEpUblIc aND aUsTrIa.

zaGrEb ljUbljaNa marIbor Graz VIENNa

warsaw krakow brNo VIENNa

scholarshIps

All of our exhibitors automatically take part in a contest for the “CEGC Audience Choice Award”, which will be determined by you and all the other visitors!

When you receive your badge, you’ll also be given a small cEGc award voting card, on which you can write the name of your favourite CEGC 2016 Indie Expo Project. Simply drop this card into one of the CEGC Award boxes either at the registration desk or the wardrobe to vote.

The winner of the CEGC Award will be announced at the closing ceremony of the conference.

For this year’s conference, Games Slovenia was given scholarships for CEGC to support game developers and enthusiasts from Slovenia, who don’t have the fi nancial resources to be able to buy tickets themselves. Furthermore, a bus from Slovenia to Vienna was provided to enable traveling to CEGC for free. The cooperation between CEGC and Games Slovenia is exemplary of what can be achieved in the Central European region.This is in line with our goal to support not only established game developers, but also upcoming talents, who would not have the chance to visit a conference abroad otherwise, and to connect to new people in the games industry. For the scholars it is a great experience and the possibility to grow personally.We hope to be able to extend the number of partnering associations for scholarships and increase the number of scholars in the upcoming years, to give more people the chance to visit CEGC.

At this year’s edition of the Central European Games Conference we made getting to Vienna a little easier through our two CEGC buses from Poland and Croatia, which are free of charge! These buses are not only a quick and fun way to travel to and from CEGC, they also provide on-board refreshments so that everyone who joins this road trip arrives at the conference fully energized. Our aim was and will always be to enable everyone from Central and Eastern Europe to experience CEGC. In the upcoming years we are looking forward to expand our portfolio on travel arrangements

27 /// central european games conference

Page 28: CEGC 2016 Event Guide

Mariebeth AquinoExecutive Director, aut

mariebeth is an opportunity maker and community-driven

entrepreneur, who chairs Games Austria. She has instigated the Central European Games Conference and has dedicated herself to sup-port and evolve the Central European area.

Simon WallnerDeputy & Tech Director, aut

Simon grew up with the ever evolving

Viennese game dev scene. He is currently working on the next big thing in fancy racing games with his newly co-founded studio “lost in the Garden”

Rares CintezaArt Director, rou

rares is an Art Di-rector and Designer based in Bucharest,

romania. With over 4 years of experience in advertising, he specialises in identity design and marketing. more often than not, he dips into the video game industry with various concept art and design projects.

Matthias MaschekFinance Director, aut

matthias is building strange games with whatever he

fi nds lying around to make people smile. nowadays he is the co-founder of lost in the Garden creating crazy games without the borders of gravity.

Vlad CaluCommunications Director / Ambassa-dor, rou

In the past couple of years, Vlad has acted as a freelance communication and events specialist within the gaming industry. His most recent contributions include curatorial duties for events such as romanian Design Week and Internetics Festival, as well as Pr activities for CEGC’s fi rst two editions. He most recently co-founded an indie game events agency called Thieves Wolves & Whores.

Michael TislerLocation Director, aut michael is a Vien-nese Game Designer who is currently work-

ing for the dynamic games start-up Charged monkey after working at Cliffhanger Produc-tions on titles like “Shadowrun Chronicles” and “Ærena - Clash of Champions”. Feeling the need to help the local game dev commu-nity, he joined the team who organizes the Central European Games Conference.Thomas Müller

Tech and Website Coordinator, aut

Thomas is co-founder and CEO of Fire

Sword Studios. Beside that he studies business informatics at the Fernuniversität in Hagen.

Melanie FreilingerAccommodation Coordinator, aut

melanie is a game enthusiast since

she could handle a gameboy. Through her technical education at Hagenberg, she was able to set her basement for a further career in the games industry. She is really motivated to bring gaming people closer to each other. Currently she is working as a mobile developer in Vienna.

Claus ScheiblauerNewsCoordinator, aut Claus studied com-puter science at the

Vienna University of Technology. He has a PhD in computer science for developing new algorithms and data structures for interacting with gigantic point clouds. After fi nishing his studies, he joined Greentube, where he is working as a web developer.

Silvia Gaetano Social Media Coordinator, itaSilvia grew up with video games from all

genres and platforms and is often found post-ing on social media (most assume her right hand and phone have merged). She studied Computer Science and paused her current languages degree to work at the IAEA. With her ninja multilingual abilities, she hopes to overcome all cultural barriers to engage and unite the gaming community.

Chen LiPR Coordinator, ger Chen is a pro-grammer with a passion for game

development. Having grown up bilingual, he currently supports the team in the Pr depart-ment. In his spare time, he likes to draw and work on his own little games.

Markus RedlExhibition Coordinator, ger markus is a level Designer from Vienna

who has studied Game Design and neuro-biology. He spent two years in Vancouver, Canada launching a career in game devel-opment. At the moment, markus is working for the Czech start-up studio Charged mon-key and is also handling the Indie Exhibition of CEGC. He enjoys long walks along the Donau and a good Schnitzel.

David SchwingenschlöglAustria GameJam, ger David has been

breathing games since he was a little kid. On his struggle to create games on his own, he drifted into the world of computers. nowadays, he works full-time as software engineer, and part-time as indie game developer. He has been co-organizing game jams over the past 6 years in Austria

Ramon HuidobroTech Support, aut

Fun loving freelance software developer and game coding

instructor for kids. Currently teaching in Stencyl and Unity!

Vanessa BoschProject Coordinator, ger

Vanny is a media art student from

Germany. She is a video game lover since childhood, hence her favorite part of studies is the Gamelab at her University in karlsruhe. There she found her passion in creating games.

Michael ZiermairProject Coordinator, aut

michael grew up fas-cinated by computer

games. He has studied business administra-tion in Austria and moved on specialising in project management, which he studied at Warwick University. After fi nishing his studies he has joined A1, where he took on the role of project manager.

Martha KholodyloProject Coordinator, uKr martha is a Business Administration stu-

dent from Ukraine who studies in Vienna and dreams to become a game project manager one day. Aside from her hobby to order people around, like her profession implies, martha also likes drawing, travelling, read-ing, and occasionally record random ideas.

Črtomir Drofenik Speaker Coordinator, sLo UI developer at Bong-fi sh and Co-Founder/

Chairman of Slovenian game developers association - Games Slovenia.

THE CEGC 2016 TEAM

Mariebeth AquinoExecutive Director, aut

mariebeth is an opportunity maker and community-driven

entrepreneur, who chairs Games Austria. She has instigated the Central European Games Conference and has dedicated herself to sup-port and evolve the Central European area.

Simon WallnerDeputy & Tech Director, aut

Simon grew up with the ever evolving

Viennese game dev scene. He is currently working on the next big thing in fancy racing games with his newly co-founded studio “lost in the Garden”

Rares CintezaArt Director, rou

rares is an Art Di-rector and Designer based in Bucharest,

romania. With over 4 years of experience in advertising, he specialises in identity design and marketing. more often than not, he dips into the video game industry with various concept art and design projects.

Matthias MaschekFinance Director, aut

matthias is building strange games with whatever he

fi nds lying around to make people smile. nowadays he is the co-founder of lost in the Garden creating crazy games without the borders of gravity.

Vlad CaluCommunications Director / Ambassa-dor, rou

In the past couple of years, Vlad has acted as a freelance communication and events specialist within the gaming industry. His most recent contributions include curatorial duties for events such as romanian Design Week and Internetics Festival, as well as Pr activities for CEGC’s fi rst two editions. He most recently co-founded an indie game events agency called Thieves Wolves & Whores.

Michael TislerLocation Director, aut michael is a Vien-nese Game Designer who is currently work-

ing for the dynamic games start-up Charged monkey after working at Cliffhanger Produc-tions on titles like “Shadowrun Chronicles” and “Ærena - Clash of Champions”. Feeling the need to help the local game dev commu-nity, he joined the team who organizes the Central European Games Conference.Thomas Müller

Tech and Website Coordinator, aut

Thomas is co-founder and CEO of Fire

Sword Studios. Beside that he studies business informatics at the Fernuniversität in Hagen.

Melanie FreilingerAccommodation Coordinator, aut

melanie is a game enthusiast since

she could handle a gameboy. Through her technical education at Hagenberg, she was able to set her basement for a further career in the games industry. She is really motivated to bring gaming people closer to each other. Currently she is working as a mobile developer in Vienna.

Claus ScheiblauerNewsCoordinator, aut

Claus studied com-puter science at the

Vienna University of Technology. He has a PhD in computer science for developing new algorithms and data structures for interacting with gigantic point clouds. After fi nishing his studies, he joined Greentube, where he is working as a web developer.

Silvia Gaetano Social Media Coordinator, itaSilvia grew up with video games from all

genres and platforms and is often found post-ing on social media (most assume her right hand and phone have merged). She studied Computer Science and paused her current languages degree to work at the IAEA. With her ninja multilingual abilities, she hopes to overcome all cultural barriers to engage and unite the gaming community.

Chen LiPR Coordinator, ger

Chen is a pro-grammer with a passion for game

development. Having grown up bilingual, he currently supports the team in the Pr depart-ment. In his spare time, he likes to draw and work on his own little games.

Markus RedlExhibition Coordinator, ger

markus is a level Designer from Vienna

who has studied Game Design and neuro-biology. He spent two years in Vancouver, Canada launching a career in game devel-opment. At the moment, markus is working for the Czech start-up studio Charged mon-key and is also handling the Indie Exhibition of CEGC. He enjoys long walks along the Donau and a good Schnitzel.

David SchwingenschlöglAustria GameJam, ger

David has been breathing games since he was a little kid. On his struggle to create games on his own, he drifted into the world of computers. nowadays, he works full-time as software engineer, and part-time as indie game developer. He has been co-organizing game jams over the past 6 years in Austria

Ramon HuidobroTech Support, aut

Fun loving freelance software developer and game coding

instructor for kids. Currently teaching in Stencyl and Unity!

Vanessa BoschProject Coordinator, ger

Vanny is a media art student from

Germany. She is a video game lover since childhood, hence her favorite part of studies is the Gamelab at her University in karlsruhe. There she found her passion in creating games.

Michael ZiermairProject Coordinator, aut

michael grew up fas-cinated by computer

games. He has studied business administra-tion in Austria and moved on specialising in project management, which he studied at Warwick University. After fi nishing his studies he has joined A1, where he took on the role of project manager.

Martha KholodyloProject Coordinator, uKr martha is a Business Administration stu-

dent from Ukraine who studies in Vienna and dreams to become a game project manager one day. Aside from her hobby to order people around, like her profession implies, martha also likes drawing, travelling, read-ing, and occasionally record random ideas.

Črtomir Drofenik Speaker Coordinator, sLo UI developer at Bong-fi sh and Co-Founder/

Chairman of Slovenian game developers association - Games Slovenia.

THE CEGC 2016 TEAM

28 /// central european games conference

Page 29: CEGC 2016 Event Guide

Roland MoritzAustria Game Jam, aut roland is one of the co-founders of the

Austria Game Jam, being part of the orga team since 2009. He always had a strong interest in game development, starting as a hobbyist back in his early youth and worked on various gaming related projects over the time, among others for Broken rules and Sproing. He was an indie developer before indie games really were a thing and co-developed the post-apocalyptic platformer “Atomic Butcher” back in 2004, to which a sequel is in the works at the moment.

Andranik GhalustiansGameStage Retro Expo, aut Collector of video

and computer games related artifacts for more than 20 years and owner of one of the greatest collections of the world with over 50.000 games. Co-founder of Gamestage Austria and host of the Gamestage Expo. Art-ist of the Ars Electronica Festival 2013 and 2014 with video game related exhibitions. Blogger for Bildschirmspruenge.net and writer for several publications (lotek64, Vice, Consol.at, etc.)

Katharina KröslVolunteer Coordinator, aut kathi is a soon to be Visual Computing

mSc, and a herder of students, university tutors and conference volunteers. She has been passionate about games ever since her childhood, and her 10 console rack speaks for itself. She also enjoys shader programming, volleyball, and beating her friends at Tekken.

Benjamin SchwalbSupport, aut

Benjamin is a passionate game

developer and game designer currently studying computer science.

Christoph ThurnerFounder Impetus Games & Unreal User Group Vienna, aut

The thinker and tinker at Impetus Games. Give him something – anything – and he’ll spend hours to fi nd out how it works and how to modify it ... thereby hopefully improving it.

MatthiasBrandstetterFounder Impetus Games & Unreal User Group Vienna, aut

Coder and tech guy at Impetus Games. One of his favorite nerd topics is artifi cial intelli-gence – its practical application to games, as well as the theory and ideas behind it.

VolUNTEEr DrIVEN

The Central European Games Conference is entirely volunteer-driven and only possible thanks to every single team member and our on-site volunteers.

If you are interested in working together with us on creating next year’s CEGC, then simply drop us a mail via [email protected]! Explain to us why you would like to help and then we can fi gure out together how you will best fi t into our CEGC family.

Ante Vrdelja, cro

Tom Tomasvzewski, poL

Kristina Antić, srB

Pavol Buday, sVK

ČrtomirDrofenik, sLo

Vlad Calu, rou

Pavel Barak, cZe

Zach Zebrowski, Hun

ambassaDorsRoland MoritzAustria Game Jam, aut

roland is one of the co-founders of the

Austria Game Jam, being part of the orga team since 2009. He always had a strong interest in game development, starting as a hobbyist back in his early youth and worked on various gaming related projects over the time, among others for Broken rules and Sproing. He was an indie developer before indie games really were a thing and co-developed the post-apocalyptic platformer “Atomic Butcher” back in 2004, to which a sequel is in the works at the moment.

Andranik GhalustiansGameStage Retro Expo, aut

Collector of video and computer games related artifacts for more than 20 years and owner of one of the greatest collections of the world with over 50.000 games. Co-founder of Gamestage Austria and host of the Gamestage Expo. Art-ist of the Ars Electronica Festival 2013 and 2014 with video game related exhibitions. Blogger for Bildschirmspruenge.net and writer for several publications (lotek64, Vice, Consol.at, etc.)

Katharina KröslVolunteer Coordinator, aut

kathi is a soon to be Visual Computing

mSc, and a herder of students, university tutors and conference volunteers. She has been passionate about games ever since her childhood, and her 10 console rack speaks for itself. She also enjoys shader programming, volleyball, and beating her friends at Tekken.

Benjamin SchwalbSupport, aut

Benjamin is a passionate game

developer and game designer currently studying computer science.

Christoph ThurnerFounder Impetus Games & Unreal User Group Vienna, aut

The thinker and tinker at Impetus Games. Give him something – anything – and he’ll spend hours to fi nd out how it works and how to modify it ... thereby hopefully improving it.

MatthiasBrandstetterFounder Impetus Games & Unreal User Group Vienna, aut

Coder and tech guy at Impetus Games. One of his favorite nerd topics is artifi cial intelli-gence – its practical application to games, as well as the theory and ideas behind it.

VolUNTEEr DrIVEN

The Central European Games Conference is entirely volunteer-driven and only possible thanks to every single team member and our on-site volunteers.

If you are interested in working together with us on creating next year’s CEGC, then simply drop us a mail via [email protected]! Explain to us why you would like to help and then we can fi gure out together how you will best fi t into our CEGC family.

Ante Vrdelja, cro

Tom Tomasvzewski, poL

Kristina Antić, srB

Pavol Buday, sVK

ČrtomirDrofenik, sLo

Vlad Calu, rou

Pavel Barak, cZe

Zach Zebrowski, Hun

ambassaDors

29 /// central european games conference

Page 30: CEGC 2016 Event Guide

PLATINUM SPONSORS

GOLD SPONSORS

EXHIBITION SPONSORS

FRIENDS OF CEGC

INSTITUTIONAL, IDEATIONAL, MEDIA AND EVENT PARTNERS

PLATINUM SPONSORS

GOLD SPONSORS

EXHIBITION SPONSORS

FRIENDS OF CEGC

INSTITUTIONAL, IDEATIONAL, MEDIA AND EVENT PARTNERS

30 /// central european games conference

Page 31: CEGC 2016 Event Guide

CEGC 2017CALL FOR SPONSORS

ArE yOU lOOkInG FOr nEW BUSInESS OPPOrTUnITIES Or SCOUTInG

FOr TAlEnT In CEnTrAl EUrOPE?

opporTUNITIEs for spoNsorING caN INclUDE

for additional information, please write us to [email protected]

• PrEmIErE ExhIbITIoN spacE• SPOnSOrED sEssIoN• job posTs On CEGC’s On-SITE JOB BOArD & nEWSlETTEr• COlOr ADVErT In PrOGrAm• yOUr VIDEo InClUDED In THE lIVE STrEAmS• ADDITIOnAl STATISTICAl InFOrmATIOn ABOUT CEGC ATTEnDEES• yOUr loGo & lINk InClUDED On WEBSITE & OTHEr mATErIAlS• yOUr flyEr ADDED In THE COnFErEnCE BAG• COmPlImEnTAry TIckETs

ThE cENTral EUropEaN GamEs coNfErENcE Is ThE placE To Go!

The conference gathers individual developers and small and medium-sized game companies. more than 50% of our attendees are developers.

CEGC 2017CALL FOR SPONSORS

ArE yOU lOOkInG FOr nEW BUSInESS OPPOrTUnITIES Or SCOUTInG

FOr TAlEnT In CEnTrAl EUrOPE?

opporTUNITIEs for spoNsorING caN INclUDE

for additional information, please write us to [email protected]

• PrEmIErE ExhIbITIoN spacE• SPOnSOrED sEssIoN• job posTs On CEGC’s On-SITE JOB BOArD & nEWSlETTEr• COlOr ADVErT In PrOGrAm• yOUr VIDEo InClUDED In THE lIVE STrEAmS• ADDITIOnAl STATISTICAl InFOrmATIOn ABOUT CEGC ATTEnDEES• yOUr loGo & lINk InClUDED On WEBSITE & OTHEr mATErIAlSloGo & lINk InClUDED On WEBSITE & OTHEr mATErIAlSloGo & lINk• yOUr flyEr ADDED In THE COnFErEnCE BAGflyEr ADDED In THE COnFErEnCE BAGflyEr• COmPlImEnTAry TIckETs

ThE cENTral EUropEaN GamEs coNfErENcE Is ThE placE To Go!

The conference gathers individual developers and small and medium-sized game companies. more than 50% of our attendees are developers.

Page 32: CEGC 2016 Event Guide

Games Austria is a non-proft organization and our goals are to connect, to inform, to promote and to support Austria’s games sector.

Through our work, the many cooperations, activities and events we organise, we show that a volunteer driven non-profit can have a significant impact on the local games sector and beyond. We are dedicated to further contribute to help make it a better, healthier, and more open environment in the future.

gamesaustria.com @Gamesaustria /gamesaustria.at

© 2016. all rights reserved.