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Intended for delegates of Publicis Groupe attending the Consumer Electronics Show 2013 held in Las Vegas, this book puts the show floor into context and provides meaningful predictions, recommendations, insights and in-depth expertise from the group's content experts and participating sponsors across 4 categories: Connection Engine Data-Driven Marketing Commerce+ and Next Generation Storytelling. MSLGROUP's Chief Development Officer and master storyteller Bob Bejan contributed his expert insights on Next Generation Storytelling and the Storytelling Need while our North America Technology Director, Bryan Scanlon contributed to Data Driven Marketing. We hope you enjoy the book, happy reading.
Citation preview
A Guide to the 2013 Consumer eleCtroniCs show
3CH 3 : CommerCe+ 4
IntroductIon
chapter 1 : connectIon engIne
chapter 2 : data-drIven MarketIng
chapter 3 : coMMerce+
chapter 4 : next generatIon StorytellIng
thank you
concluSIon
5
7
27
49
67
93
98
Table of ConTenTs
5
welcome to las Vegas and the
2013 Consumer electronics show.
the Publicis Groupe organization is
pleased to have you as a member
of our delegation, and we hope
that you find the next three days
to be invigorating and illuminating.
similar to last year, we have
created a custom agenda that
includes content sessions
hosted by influential industry
players, exclusive show floor
tours, as well as networking
opportunities with some exciting
new start-ups and today’s leading
media and tech companies.
the book you are holding is
intended to put the show floor
into context. it provides meaningful
predictions, recommendations,
insights and in-depth expertise
from our content experts and
participating sponsors across
four categories:
Connection engine: the Connection engine track will
explore how a fully integrated
ecosystem provides consumers
access to content regardless of
the time, place, or device.
Data-Driven Marketing: data is the central nervous
system of empowered
marketing, giving marketers
the opportunity to create order
from chaos as we reach today’s
consumers. the data-driven
marketing track will focus on
how we harness big data to
capture value.
Commerce+: marketing and commerce have
become indistinguishable –
consumer expectations have
shifted from brand building to
brand selling. the Commerce+
track will focus on the ecosystem
of technologies and marketing
disciplines required to deliver
an engaging consumer
experience connected across
every touchpoint.
next Generation storytelling: despite advances in technology
and changes in scale, storytelling
remains one of the fundamental
responsibilities of marketers and
brands. the next Generation
storytelling track will discuss
how three components--
human (services), technology
(platforms) and content
solutions work together to drive
storytelling in today's world.
our goal in creating this book,
and this entire event, is to enable
you to take what your see and
learn at Ces home with you
and apply the most relevant
information to your business.
thank you again for joining
our delegation, and please enjoy
the show!
Signed, The VivaKi Planning Committee
WelCoMesIDebaR : Who Is PublICIs GRouPe?
publicis groupe is the third largest communications group in the world, offering the full range of services and skills: digital (digitas, razorfish, rosetta, vivaki), traditional advertising (BBh, leo Burnett, publicis Worldwide, Saatchi & Saatchi), strategic communication and engagement (MSlgroup), media buying (Starcom Mediavest group and Zenithoptimedia) and specialized communication with phcg (publicis healthcare communications group). present in 104 countries, the groupe employs 56,000 professionals.
8
ChAPter 1
ConneCTIon enGIne
9CH 1 : ConneCtion engine
JeReMy loCkhoRnVP, eMeRGInG MeDIa, RazoRfIsh
Jeremy lockhorn leads the emerging media practice at razorfish and is focused on scouting opportunities in new channels like mobile, tablet, converged television, game consoles, digital out of home and more. lockhorn’s team fuels innovation across the agency and helps clients navigate an increasingly fragmented media landscape with breakthrough strategic thinking that makes sense of the noise and separates the wheat from the chaff. he is a 15-year advertising industry veteran, having spent time at offline and direct marketing agencies before joining philadelphia-based digital agency startup i-FrontIer in 1997. he teamed with founder Brad aronson to grow the business and ultimately join forces with razorfish. throughout his career, he’s been a trusted advisor to a wide range of top marketers including Best Buy, Weight Watchers, Mercedes Benz, Samsung, Miller coors and more.
ChRIs allensVP, DIReCToR of VIDeo InnoVaTIon, sMGx
chris allen is a key component of SMgx’s Innovations group and is charged with the development of a video trading platform that will take advantage of advanced audience data to more efficiently and effectively connect advertisers’ messages with consumers. SMgx is a Starcom Mediavest group (SMg) agency that empowers all SMg agencies to exchange intelligence, test new models and leverage scale to drive marketplace and measurement efficiencies. prior to his role at SMgx, he was responsible for determining best practices and standards for emerging video technologies, and for investment across these platforms at Starcom uSa. an active contributor to vivaki’s the pool, chris helped sell the aSq to 11 Starcom uSa clients. In 2010, he was named one of Broadcasting & cable’s next Wave of leaders. prior to joining Starcom, he was vp at advertising agency gSd&M.
ChuCk sChulTzVP, DIReCToR neW MeDIa, sMGx
chuck Schultz plays an integral role within the SMgx’s Innovations group by focusing on all aspects of emerging technologies and identifying important new media trends. In his role within SMgx, he has responsibility over the edge, which is focused on laying out a visionary road map of the future and provides industry leading thought leadership into the broader organization. With a focus on the “the next big thing” and pioneering new ground within the agency, chuck is uniquely positioned as an expert advisor to all Starcom Mediavest group clients and serves as a key advisor across the broader Starcom Mediavest group. prior to his role at SMgx, he led the emerging media practice at Starcom detroit working on the general Motors account for close to 12 years. prior to joining Starcom, he was with J. Walter thompson heading up the emerging media practice for Ford and a number of diversified clients.
ChRIsTIe haRTbaRGeRVP, ConneCTeD DeVICesyuMe
christie is a sales and marketing executive with 18 years+ of ad industry experience. her career spans across digital and print, and some early days in media planning, having worked for cBS Interactive, time Inc. and y&r.
christie is currently overseeing national, emerging sales at yuMe across mobile, tablet and connected tv and is in the process of building up their new field marketing team.
her areas of expertise include the ability to create, sell and manage multi-screen initiatives, new product launches and custom content programs.
She resides in the greater chicago area with her husband and two children.
eD haslaMsenIoR VICe PResIDenT, MaRkeTInG, yuMe
ed is a strategic marketing executive with substantial experience in online media, networked communications, and infrastructure computing. prior to joining yuMe to oversee Marketing, ed was co-founder & vp Marketing of ludic labs (groupon), which developed both the social media community diddit.com and local commerce service offerFoundry.com. prior to ludic labs, he served as the founding marketing executive for several other venture-backed technology companies including orbital data (citrix) and Inktomi corporation (yahoo!). ed holds a B.S. in Structural engineering, an M.S. in Systems engineering and aBd in operations research from purdue university.
11CH 1 : ConneCtion engine
the long-promised future is finally
here. while it’s unlikely you’ll see
flying cars (a la The Jetsons)
or a Back to the Future-type
floating hoverboard at this year’s
Consumer electronics show, some
of the technologies that were
once believed to be far-fetched
are now part of our present
everyday lives. world Fairs of the
mid-twentieth Century promised
computers that could automate
household chores (the roomba),
cars that drive themselves (Google
drive) and “picturephones” that
would allow people to see each
other while they talked (skype,
Facetime and others). our current
smartphone technology surpasses
what communicators imagined
in Star Trek. the entertainment
and identification technologies of
Minority Report will not be
far behind.
our present-day lives are
dominated by web-enabled
screens. Phones, laptops, tVs, even
household items like refrigerators,
thermostats and ovens all have
the ability to talk to each other
through simple, user-friendly
interfaces. And all of them are
begging for attention, radically
changing the way people interact
with content, brands and each
other. increasingly, consumers are
accessing content from a variety
of different devices in a variety of
different venues, all on their own
terms. this ubiquitous access to
content, regardless of the time
and place, driven by fully
integrated devices is what we
call the Connection engine.
InTRoDuCTIon
the era of the single-function
device is over. People use their
telephones to search the internet.
Cameras connect to wireless
networks and post photos to
social networks. teenagers watch
entertainment programming
on tablets. Consumers are
making phone calls through their
televisions. every device, it seems,
connects to all other devices,
and to each other. it’s the thrill
we experience when we bring
home a new Apple tV, hook it
up, and suddenly our iPhone,
iPad and laptop computer are
all able to seamlessly connect to
the new device over the home
network. Pure magic. this type
of connected ecosystem is what
makes up the Connection engine,
a matrix of systems designed
to bring all devices closer to
each other while forging deeper,
personalized experiences for
people with brands and each other.
At the heart of the
Connection engine are four
fundamental components:
+ Connectivity. driven by the
increasing availability of wi-Fi
and ultra-fast 4G cellular
networks, consumers expect an
“always on” experience, giving
them access to content they
desire virtually anywhere.
+ Devices. today’s consumer
electronics are being developed
to either utilize a common
operating system or enable
cross-communication among
different operating systems
to provide consistent, familiar
experiences from one device
to the next. Battles are raging
between open and closed
ecosystems, but those that are
most successful are at least
walking some middle ground,
with some open APis and
evolving standards.
+ Content. driven by connectivity
and inter-connected devices,
content is becoming increasingly
“liquid,” able to be passed and
experienced over a variety of
devices. Control over the content
experience is now in the hands
of consumers, giving them the
ability to participate directly
with the content and content
providers, share their experience
with others and conduct
commerce directly through
whatever device they happen to
be using. Also, there is simply
more content available than
ever before. lower barriers to
production and distribution have
created an absolute explosion of
content and are enabling content
creators to fill the needs of
ever-smaller niche audiences.
+ Data. services and platforms
that tie all of the previous three
components together and
collect a wide variety of data fuel
personalization and discovery of
new content. when aggregated,
this data is then distilled into
meaningful information that
powers the economics of the
connection engine.
As the Connection engine sees
further consumer adoption,
marketers will be forced to rethink
their consumer outreach programs
and understand the ever-changing
consumer journey as they attempt
to optimize across many different
platforms and devices at once.
Among the new challenges and
opportunities are mobile-enabled
shopping, multi-screen content
experiences, cross-platform
measurement and new business
models that flatten commerce.
PaRT 1 : WhaT Is The ConneCTIon enGIne?
13CH 1 : ConneCtion engine
ConneCTIVITy
In the developed world, Internet access has become an everyday necessity. But as it matures and develops, penetration has hit a plateau. according to eMarketer, 2012 u.S. household penetration of broadband services was 69 percent, with year-to-year growth holding in the low single digits through 2016, a trend that follows in other industrialized nations as well. In emerging markets, however, penetration growth will be in the double digits over the next four years. (Table 1.)
at the same time, speedier 4g long term evolution (lte) mobile networks are expected to grow at a staggering rate all over the world. With more smartphones, tablets and mobile pcs in the marketplace, the number of high-speed mobile subscribers will grow exponentially. to wit: in 2012, the number of high-speed mobile subscribers was expected to be 73MM (up 334 percent from 2011). In 2013, the number of customers is expected to grow to 206MM (a 181 percent increase). By 2016, the number of high-speed mobile customers will be 1.2B, an increase of 1,537 percent over 2012. (Table 2.)
the implication for marketers is clear: by 2016, more consumers
sIDebaR : The CoMInG ConneCTIon enGIne exPlosIon
in more markets will demand high-speed, high-quality access to wireless and mobile communications through every part of their day. What’s more, consumers will not make the distinction between being on a WiFi or mobile network. they will expect the same experience regardless of how they connect to the Internet.
DeVICes
all over the world, consumers are looking to exchange their feature phones for smartphones that provide a more robust experience, with a mobile browser and apps dedicated to make specific tasks easier. over the next four years, smartphone penetration is expected to pass feature (aka “regular”) phone penetration in most developed markets, while also maintaining growth in developing markets (Table 3.).
at the same time, tablets, a category that didn’t exist three years ago, has exploded. Since their category introduction in 2010, global device sales have skyrocketed from 17 million in 2010 to more than 100 million in 2012. (the u.S. alone had 70 million tablet users in 2012.) By 2015, there will be more than 130 million tablet users in the u.S., representing more than two-fifths of the entire population.
(Table 4.) Worldwide, the numbers are even more staggering, with sales projected to hit nearly 300 million units by 2014.
consumer adoption of other Internet-connected devices including connected televisions, gaming consoles, and over-the-top boxes, while still relatively new to the marketplace, is growing rapidly as well. the u.S. marketplace has led the charge, but global markets are expected to grow at a faster pace over the coming years, particularly in asia. In 2012, more than 212 million devices worldwide were connected to the Internet, double the number of 2010. By 2017, that number will nearly triple globally, reaching almost 600 million. u.S. penetration of connected devices was 48 million in 2010, nearly doubled to 78 million in 2012, and is expected to nearly double again by 2017. (Table 5.)
taken together, the explosive growth of smartphones, tablets and connected televisions (and auxiliary television devices) will lead consumers to expect more content to work across all of these different platforms, all of the time. Marketers will want to ensure the programs work efficiently across all of these devices in the ways consumers want to use them.
taBle 1. FIxed BroadBand houSehold penetratIon% of total households in each group
2012 2016
Source: eMarketer, April 2012
taBle 2. WorldWIde 4g lte SuBScrIBerS (MM)
Source: IHS iSuppli Consumer and Communications Market Tracker Report, August 2012
15CH 1 : ConneCtion engine
ConTenT
despite consumers’ expectations of connectivity and inter-operability of their connected devices, they still tend to use different devices in different ways. Smartphone and tablet users, for instance, engage in a variety of activities on their devices, though those activities are dominated by gaming and
social networking. yet even among these two devices, the allocation of time varies greatly; two thirds of time spent on tablets is devoted to gaming, compared with 39 percent on smartphones. Social networking accounts for about a quarter of time spent on smartphones, contrasting with 10 percent of time spent on tablets. Smartphones are often pulled out for utilitarian functions: mobile banking, directions and texting, whereas entertainment activities
on a tablet—while only 9 percent of the total time spent—is three times that of time spent for entertainment on smartphones.
among connected tv users, however, the bulk of time is still spent on what we might consider “traditional” entertainment, though they do turn to Internet content as a way to access options not available through traditional distribution or to simply relax. as connected tv adoption grows, however, we expect to see it take on more aspects of the tablet and smartphone experience, notably social networking and casual gaming.
despite the interconnectivity of all of these different devices (and the expectations of consumers to have them work together), marketers will need to understand the predominant ways in which consumers use devices (and how they use them differently) and cater content to such device usage. Smartphone applications, for instance, might want to take layout and functionality cues from popular social networking sites (such as tumblr or pinterest), while those to be used on tablets or connected tvs will want to make greater use of entertainment preferences, such as casual gaming.
taBle 4. u.S. taBlet uSerS
ta
Bl
et
uS
er
S
pe
rc
en
t o
F p
op
ul
at
Ion
Source: eMarketer, June 2012
taBle 3. MoBIle phone penetratIon % of total population in each group
Source: eMarketer, April 2012
Source: Digital TV Research, November 2012 and SMG Analysis, November 2012
taBle 5. connected tv penetratIon number of Internet connected devices (Millions)
Smartphones Feature phones
connected tvs gaming consoles Blu-ray players
over the top Boxes pay tv Set top Boxes
17CH 1 : ConneCtion engine
Perhaps the most important
thing to remember about the
Connection engine is that though
there are seemingly unlimited
devices and ways consumers can
stay connected, every device is
used differently. As evidenced
in the sidebar (“The Coming Connection Engine Explosion”), smartphones are used in much
more utilitarian ways than tablets
or televisions. while we expect to
see more crossover in the coming
years (paying bills through an
internet-connected television;
using a smartphone to watch
long-form video programming),
the context of the task to be
accomplished is the most
important factor in driving
device choice.
in our current connection
ecosystem, the phone is still the
primary device for people either
looking to kill a few minutes
while out and about (gaming); or
looking for immediate and simple
information. directions, movie
times and simple price-comparison
shopping are all accomplished
easily with a smartphone, and
potentially disruptive to a variety
of businesses. mobile phones have
irreversibly changed how people
PaRT 2 : ConTexT MaTTeRs
shop, again shining a spotlight
on the need for marketers to
understand and adapt to the
evolving consumer journey.
For example, as a consumer’s
search for information or content
becomes more complex (vacation
travel; comparison shopping
by feature or through multiple
retail outlets), he or she tends
to move these searches to more
“traditional” devices, such as a
tablet or PC (even if those began
on the smartphone).
we see mobile and its various
forms of communication and
connection (basic and multimedia-
texting, quick-response codes,
automatic content recognition,
near-field communications,
etc.) as the connective tissue
that brings all of these different
devices together, with the ability
to activate other media channels.
increasingly, the consumer’s
expectation is that their
smartphone is the portal (and
first step) to everything else in the
real world, including marketing
and advertising. moving forward
for marketers, having a solid
understanding of the consumer
journey or path to purchase and
the role that each medium, and
device, plays along the way, will
only increase in importance.
the good news is, many of the
newer connected devices are
getting smarter about discerning
the context in which they’re being
used. (Google’s search algorithm
on a mobile device places heavier
emphasis on location than a PC
search in order to deliver more
relevant results.) the result is more
automation behind-the-scenes
and more ease-of-use and utility
for consumers, and a greater
opportunity for brands to connect
with more relevant messaging.
Fluid Content
As marketers, we need to
understand the variety of ways
consumers might engage with
us in the digital arena (which
is quickly replacing the analog
arena), and make sure every
piece of content is optimized for
each engagement. Already, the
proliferation of connected devices
is accelerating the shift from live or
linear television viewing to a more
consumer-friendly (and consumer-
driven), on-demand model.
Beginning with tiVo and the
digital video recorder, on through
video-on-demand, internet video
(netflix, hulu, Amazon instant
Video, Youtube Channels, and a
taBle 6. gaMIng doMInateS tIMe Spent on taBletS time Spent per category, Smartphones vs. tablets
Source: Flurry Analytics, September 2012
taBle 7. connected tv FIndIng a place In the lIvIng rooM Why viewers Watch Internet content on their connected tv
Source: YuMe/Frank Magid Associates, May 2012
19CH 1 : ConneCtion engine
host of smaller players), anytime/
anywhere content has exploded to
become a consumer expectation.
Just as cable moved tV from
tens of channels to hundreds of
channels, the Connection engine
is moving video to practically
unlimited video content/channels.
Yet, from a content perspective,
the industry continues to struggle
with legacy business models that
have not caught up to these new
distribution channels. Ad loads
in streaming video are still lower
than “traditional” television and
will not command the advertising
investment at levels to replace
the lost tV revenues. while event
television, such as the super Bowl,
world Cup, march madness, mlB
Playoffs and Academy Awards,
will continue to attract large live
viewing audiences, the shift to
on-demand programming and
more fragmented viewing channels
will only accelerate. (See Sidebar: Social TV)
Bottom line, consumers (unless
they work in the marketing, media
or some other entertainment-
related industry), don’t care about
tV or internet media revenue
streams, usage rights and release
windows. they want to watch what
they want, when they want and
on the device of their choosing. if
napster, Craigslist and other peer-
to-peer consumer connection sites
(along with the collapse of the
music and newspaper industries)
have taught us anything, it is we
must provide consumers with
the easiest and best options for
the content they want, on their
schedules, or they’ll go out and
create those options themselves
leaving both the media and
marketing industries behind.
however, as content providers
continue to work to meet
consumer demands through
If any trend has dominated the media industry over the past 18 months, it is social tv, i.e. the push to get consumers to communicate about what they’re watching in real time via social media, texting, live streams and other connective media. While some view social tv as a means to push consumers back to viewing live content on a pre-determined schedule, we believe that genie is out of the bottle and will not go back in easily, if ever.
that is not to say the multi-screen/social tv experience is not without opportunity. a joint razorfish/yahoo! study from october 2011 revealed that 4 of 5 connected device owners are using a mobile device or tablet while concurrently watching television programming. other studies suggest social media buzz can increase tv ratings and will keep audiences more engaged over time. perhaps most importantly for tv advertisers, studies have shown significant lift in key brand health metrics when ads run on multiple screens, suggesting a stacking effect.
though it’s possible, even likely, many of these consumers are using their tablets and mobile devices in conjunction with the programming they’re viewing (see Sidebar: Second-Screen Entertainment), it’s clear many of them are multitasking with these devices, doing something completely unrelated to the program they are watching on the main screen. Such behavior
should be a concern to television advertisers, whose messages may be ignored as attention is being focused elsewhere.
like producers and programmers who are developing companion tv viewing applications to keep viewers engaged with programming, marketers, app developers and device makers are working to enhance the advertising experience, developing ways in which mobile and tablet ads can be viewed in-sync with tv programming. While some, like Shazam, are developing tools around “automatic content recognition (acr),” which recognizes and syncs to a piece of audio content in a program or advertisement, others are looking toward direct-connectivity platforms, (like apple’s airplay or Microsoft’s xbox Smartglass), to create a more immersive experience. as on-demand content continues to grow, we expect more experimentation with rich two-screen interactivity for both content and advertising.
one To WaTCh: samsung. at this year’s ceS, Samsung is unveiling an innovative, cross-device ad platform that enables mobile phone users to simply shake their device during specific tv commercials to receive content and/or more information about the product being advertised. It is internally dubbed as project S-catch.
more digital distribution channels
without cannibalizing existing
revenue sources, more challenges
arise. we expect to see much
activity in this area both at
Ces 2013 and beyond, as more
experimental models that try to
link content with revenue launch
this year. (See Sidebar: Second-Screen Entertainment)
one to wAtCh
we expect to see continued
experimentation with premium
streaming video content models,
including services that seek to
provide consumers even more
choice and control over both
content and advertising. we
are aware of at least one stealth
startup in the premium video
space that will launch in 2013, with
an intriguing new approach that
brings valuable new opportunities
to consumers, content providers
and brand marketers alike.
sIDebaR : soCIal TV
21CH 1 : ConneCtion engine
As the Connection engine
develops, media streams will
become much more fragmented.
Brands looking to remain
connected and engaged with
their consumers will need to learn
to follow the eyeballs across an
increasingly fragmented media
landscape, and to find the ways
that best connect across different
consumption environments.
it will also be essential for
marketers to not only consider
the environments through which
they’re engaging with consumers,
but also the devices most often
used in those environments.
messaging and content must
be optimized both for the
environment where they are most
likely to be used (living room,
office and sidewalk), and for the
device the consumer is most
likely using (smartphone, tablet
and television).
marketers should resist the
temptation to simply migrate
an analog ad (such as a static
print advertisement) to the
digital platform. ideally, ads
should take full advantage of the
interactive, immersive and sharable
capabilities of new platforms
enabled by the Connection engine.
sIDebaR : seConD-sCReen enTeRTaInMenT
another aspect of social tv that has been getting some attention is the so-called second screen, through which content providers supplement programming (often on the television), with closer looks into programming via a second screen (often a tablet or smartphone). In these early days of second-screen entertainment, content providers are still experimenting with finding the right multiple-screen option that works best with consumers. aBc created an early effort with an app tied directly to its Grey’s Anatomy program. that app has been criticized for ultimately becoming a distraction from the primary entertainment content, the show itself. other content providers have similarly struggled with providing the right balance for their second-screen programming, and we expect even more hits and misses as the winter television season develops.
ownership of this second-screen experience will be a new battleground that we expect to heat up in 2013. While producers, networks and programmers develop apps and companion viewing experiences for different shows, we wonder how many individual apps consumers are willing to tolerate and engage with. though they may regularly watch a dozen shows, we find it unlikely many consumers will take the time to download more than one or two apps dedicated to individual shows. at ceS this year (and beyond), we expect to see a number of startups fighting to be a single “uber-app” that will enhance the viewing experience across a consumer’s entire lineup of favorite shows. companies such as viggle (which recently bought fellow startup get glue), Zeebox and Intonow, have already started jockeying for that position (Zeebox, for instance, has support from comcast, nBcu and others), but no clear leader has yet emerged.
PaRT 3: The IMPlICaTIons
the big screen in the living room
remains an extremely effective
way to connect with audiences.
Yet, it, too, is becoming part of
the Connection engine – both in
the form of tVs connected to the
web, and through smartphone
and tablet devices used while
watching tV. the interactivity,
choice, control and instant
access to content/information all
apply here as well, and it is crucial
that marketers deliver on
that expectation.
while mobile has become an
increasingly important platform
for brands, marketers should
be cautioned against focusing
too much on one platform or
strategy in isolation. Campaigns
and marketing programs should
be conceived, developed and
produced along a multi-screen
strategy, with content that
optimizes device capability (while
minimizing device limitations), and
with the context and environment
considered. marketers must
understand that, for the consumer,
the brand experience migrates
across platforms and devices. they
will expect marketers to know
them, remember them and recall
the interaction you’ve had with
them in the past – regardless of
platform, device or environment.
23CH 1 : ConneCtion engine
And they will expect to build
upon that experience, rather than
starting from scratch each time.
As consumers engage with
content in different ways and
across different platforms, they
will expect more control in how
the content is presented, how
they will interact with it, and how
they choose to participate with a
brand. such engagement is a key
part of 21st century marketing,
and smart companies will embrace
it, understanding that the more
interaction, participation and
involvement a consumer has with
a brand, the more effective all
marketing and advertising will be.
And yes, we’ve said it before,
but consumers will reward brand
experimentation along multiple
platforms. the ideas that seem
risky to a marketer have already
become commonplace to
consumers who are moving much
faster in adoption of technology
and the Connection engine than
many brands or marketers. they
expect to be met where they are,
and will not come to you. seek
them out, engage with them on
levels they expect and reward
them for that engagement with
simplicity and seamlessness.
24/7 connectivity is no longer a novelty. For many consumers
across the globe, an always-on
connection is commonplace.
Consumers are connecting with brands and each other across a wide array of devices in varied environments. they expect
every experience – regardless
of device, time or place – to be
seamless and intuitive. A day-
parted, multi-screen plan that
embraces the fragmentation of the
Connection engine is a necessity
for most marketers. And, it is up to
marketers and media companies
to ensure experiences work fluidly
across every platform.
Consumers use different devices in different ways (at least for now). the smartphone and mobile
device may be the first level of
information gathering, but more
complex information searches
and tasks tend to move to more
“traditional” devices like a PC.
entertainment (including gaming)
is still the primary function of
the tablet and television. it’s
likely many of these functions
will converge over time, and
consumers will expect all of
these devices to operate with the
same functionality (and to pass
information across each other).
Consumers may be using more than one device at a time. distraction and multitasking
will continue to divide consumer
attention. it is up to the marketer
and/or media provider to offer
different engagement levels
and opportunities to retain
consumers’ attention.
Content must take advantage of device opportunities, while acknowledging and mitigating device limitations. Programming
that works well on a smartphone
may not translate to the tablet or
television in the same way.
The consumer journey is in a state of evolution. overheard at
a conference: “the purchase
funnel has become the purchase
pretzel.” truer words were never
spoken, as the Connection
engine has irreversibly changed
the purchase decision process.
marketers must adapt.
key TakeaWays
25CH 1 : ConneCtion engine
hardware and software players will continue to find ways to make it easier to migrate content across screens and platforms. Apple’s
AirPlay has enabled this for years,
and microsoft has brought the
capability to Xbox. samsung and
other manufacturers are building
their own methodologies as well.
The line between the device types is blurring. operating systems like
windows 8, which adopts touch-
first interface that is similar across
desktop, phone, tablet and tV, is
only the beginning. this, along
with the development of smaller
devices will mean more portability,
simplicity and connectivity. we’re
expecting a bevy of laptop/tablet
convertible machines built to
leverage windows 8.
Device manufacturers will continue to experiment with touch, gesture and voice controls, trying to
make the user experience simpler,
more immersive and intuitive and
seamless among different devices
and operating systems.
The Internet of Things will take hold. Beyond the devices
we’re already aware of and use
daily, more and more common
devices will begin to connect
to the internet, providing real-
time updates and information in
places we may not have thought
of before. (nest thermostats
learn a person’s habits while
determining when and how to turn
on a furnace; Google is developing
internet-connected glasses;
Ambient displays, which provide
real-time information at a glance,
will become more prevalent—and
a significant part of digital out-of-
home advertising.)
ThInGs To look foR
28
ChAPter 2
DaTa-DRIVen MaRkeTInG
Ch 2 : DaTa-DRIVen MaRkeTInG 29
DaVe MoRGan Ceo, sIMulMeDIa
dave morgan is the Ceo and
founder of simulmedia. he
previously founded and ran both
tACodA, inc., an online advertising
company that pioneered
behavioral online marketing and
was acquired by Aol in 2007 for
$275 million, and real media, inc.,
one of the world’s first ad serving
and online ad network companies
and a predecessor to 24/7 real
media (tFsm), which was later
sold to wPP for $649 million.
After the sale of tACodA, morgan
served as executive Vice President,
Global Advertising strategy, at
Aol, a time warner Company
(twX). he serves on the boards
of the international radio and
television society (irts) and the
American Press institute (APi), and
was a long-time member of the
executive committee and board
of directors of the interactive
Advertising Bureau (iAB).
MaTT sPIelMansVP of sTRaTeGy, MoxIe
matt spielman is the sVP of
strategy for moxie, a full-service
digital advertising agency within
the Publicis Groupe. he heads
the digital Aor and leads the
strategy and innovation initiatives
for l’oreal usA. Prior to joining
moxie, spielman spent six years
at mtV networks where he
helped build the network’s Client
solutions division, working with
senior marketing clients to develop
and deploy marketing initiatives
that leveraged the entirety of
mtV networks properties, brands
and assets across all media. he
also served as Vice President
of Business development and
Account management at iAG
research (acquired by nielsen). At
iAG, he oversaw a research team
that advised senior marketing
executives and their agencies on
the effectiveness of their tV and
in-theatre marketing efforts and
made recommendations on how to
improve their results.
bRyan sCanlonPResIDenT, sChWaRTz Msl anD noRTh aMeRICa TeChnoloGy DIReCToR, MslGRouP
Based in silicon Valley, Bryan
scanlon is the president of
schwartz msl, a global public
relations agency specializing in
the technology, health and energy
innovations that transform business,
preserve the planet and save lives.
he also leads the mslGrouP north
America technology Practice,
helping clients move innovation to
the forefront of their brands, and
specializes in information security,
big data and analytics, and data-
driven thought leadership and
marketing programs. scanlon
has a 20-year track record of
building awareness, valuation,
sales and brand equity for some
of the most successful technology
companies. he’s taken many
clients from start-up to market
leadership and reinvigorated
established technology brands.
this includes work with red hat,
netezza, symantec, servicenow,
hortonworks, Blue Coat,
webmethods (now software
AG), imation, lifelock, eset
and microstrategy. You can follow
him on twitter @bkscanlon.
Rob JaysonChIef DaTa offICeR, zenIThoPTIMeDIa
rob Jayson leads Zenithoptimedia’s
worldwide data strategy, a role he
assumed in 2012. A combination
of continual innovation, robust
analytics and tools development
have allowed him to be
instrumental in finding new and
exciting ways to approach
communications planning. As
Chief data officer, rob oversees
the agency’s Global Analytics
Center (GlAnCe), collaborating
with Zo entities such as ninah,
Performics and moxie. he also
manages the implementation of
the Zo datamart and reporting
tools suite, and focuses on brand-
specific data strategies, such as
Zenithoptimedia’s “live roi.” most
recently, rob served as President
of strategy for Zenith where he
was responsible for developing
communication planning
methods, ensuring planners led
their clients and the industry in
creating unique and powerful
communication strategies.
31CH 2 : Data-Driven marketing
InTRoDuCTIonPaRT 1 : The RIse of bIG DaTa
The world is awash in data. Every
time a consumer uses a credit
card, a purchase-history is created.
Loyalty programs grant companies
and retailers access to consumers’
purchase patterns and preferences.
Every mouse click leaves a trail
to follow. We know more about
consumers than ever before, and
they know more about us.
All of this data can be empowering,
or it can be daunting. More
information means greater insights,
smarter thinking and better
decisions all around. But with
new data coming in every day, we
can become subject to “analysis
paralysis,” delaying decisions and
programs until we get the most
information possible, to be sure
we’re making the right decisions.
The key is for us to recognize that
data is not information, nor is
information the same as insights.
Instead, we have to process data
to reveal insights on a timely basis
that can be actionable.
Fifteen years into the Information
Age, we’re just figuring out what
it all means. We have access to
more data and information than
ever before, but we’re still trying
to figure out what information
is good and what is bad. what
information is truly effective at
increasing our roi, and what is
just more “white noise?” we’re
only now beginning to understand
what works and what doesn’t. But
even as we do, more information
is presented to us, sometimes
reinforcing our marketing
programs. sometimes, it requires
them to change completely, on a
moment’s notice. the need to be
nimble, agile and flexible has never
been greater.
we have reached a point where
the art of marketing and the
science of data are completely
intertwined, and are ever more
inseparable. it’s time to learn how
to harness the ever-increasing
streams of information (mobile
and social alone are creating a
large number of data sources)
and use them to our benefit—just
as consumers are doing with
the information they get. rather
than making our marketing data-
dependent, we need to make it
data-driven.
data has always been a centerpiece
of marketing. From decades-old
techniques such as consumer
research surveys, product
purchaser panels and customer
relationship marketing to newer,
financial-market approaches
like time-series modeling, chief
marketing officers have always
looked to data and analytics to
drive their decision-making.
in the modern age, however, two
critical changes are transforming
the marketing landscape in ways
we could not have imagined. First,
there has been a huge increase of
available data to track consumer
attitudes and behaviors in real
time. second, we as marketers
have increased our ability to blend
and filter that mass of data into
actionable insights that shape
marketing campaigns at the
strategic and the tactical level.
the explosion in consumer data
is massive and exponential.
According to the mcKinsey Global
institute, the volume of consumer
information generated in a year
has exceeded six exabytes. that
number – one that we cannot even
really define – would fill more than
60,000 u.s. libraries of Congress.
it’s more than every word spoken
by humans if they were to be
digitized as text. 1
that’s what consumers and data
companies are producing and
storing every year. According to
mcKinsey, “the increasing volume
and detail of information captured
by enterprises, together with the
rise of multimedia, social media,
and the internet of things will fuel
exponential growth in data for the
foreseeable future.” 2
data, while exploding, is becoming
easier to manage, combine and
evaluate. martin hilbert and
Priscila lópez in Science magazine
analyzed global storage and
computing capacity, and found that
not only is our ability to accumulate
and store data growing, but storage
capacity has become almost
exclusively digital (as opposed
to analog). 3
1 McKinsey Global Institute, “ Big data: The next frontier for innovation, competition, and productivity,” June 20112 Ibid.3 Hilbert and Lopez, “The world’s technological capacity to store, communicate, and compute information,” Science, 2011
dAtA storAGe hAs Grown siGniFiCAntlY, shiFtinG mArKedlY From AnAloG to diGitAl AFter 2000
Global installed, optimally compressed, storage
overallexabytes
NOTE: Numbers may not sum due to rounding.SOURCE: Hilbert and López, “The world’s technological capacity to store, communicate, and compute information.” Science, 2011
100%=
digital
Analog
1986 1993 2000 2007
Detail % : exabytes
300
250
200
150
100
50
0
1986 1993 2000 2007
75
25
54
6
94
295
97
10
3
99
3
1
33CH 2 : Data-Driven marketing
this change in capacity and
digitization of data storage has
huge implications. we now have
a window into consumers’ lives
and almost every aspect of their
relationship that they build with
the brands we market to them.
we also have the potential to
manipulate, match and manage
that mass of data in almost
limitless ways. (See Sidebar: Are you prepared?)
We all know the era of Big data is upon us. yet, many in the industry are still unprepared. a recent IBM cMo survey showed that – while cMos understand in no uncertain terms how critical Big data is to their future success – many admit they have yet to find the correct techniques and management approaches. Forrester, meanwhile, surveyed business decision-makers about what they viewed as their most critical challenge in putting Big data to use effectively. the responses were all over the map, and the fact that there was little consensus shows that each organization needs to set its own priorities about how to tackle Big data.
however, no task is more essential than to examine all of the potential
issues that could be resolved with the help of Big data and prioritize them. the most critical and beneficial step that any brand leader can take, in order to start the process of harnessing the power and insights of Big data, is to establish a data strategy and a set of key performance indicators (kpIs) that outline in detail the direction of insights that are needed from data analysis in order to increase marketing roI.
the systems and data priorities that are established will clearly be significantly different if the organization’s top Big data priority is about the ability of the internal organization to share data in real time as opposed to a primary challenge of not getting access to real-time data at all.
sIDebaR : aRe you PRePaReD?
tABle 2 Biggest challenges to use of “big data” for marketing
0 10 20 30 40 50 60
29%
51%
42%
45%
39%
we have too little or no customer/consumer data
our data is collected too infrequently or is not real-time enough
the lack of sharing data across our organization is an obstacle to measuring the roi of our marketing
we are not able to link our data together at the level of individual customers
we aren’t using our data to effectively personalize our marketing communications
50%
PerCent oF Cmos rePortinG underPrePAredness
71%data explosion
social media 68%
Growth of channel and device choices 65%
shifting consumer demographics 63%
Financial constraints 59%
decreasing brand by loyalty 57%
Growth market opportunities 56%
roi accountability 56%
Consumer collaboration and influence 56%
Privacy considerations 55%
Global outsourcing 54%
regulatory considerations 50%
Corporate transparency 47%
35CH 2 : Data-Driven marketing
All of this data is being set up
for another revolution: the live
data stream. with powerful
portable devices and always-
on connections, consumers are
constantly feeding a stream of
data—in real time—about brand
attitudes, feelings and behaviors.
this data, can be harnessed and
turned into actionable insights.
thanks to smartphones, tablets
and other connections, consumers
have turned to digital channels
to supplement their knowledge,
behavior and attitudes to brands.
this has dramatically increased the
volume of real-time or live data
that brand owners and agencies
can access to illuminate up-to-
the-minute changes in brand
metrics. But those metrics aren’t
coming to us in the easily defined
and “traditional” formats of past
consumer behavior. rather,
they are coming in the forms
consumers have already embraced,
like social media.
even more is coming. According
to an emarketer forecast, social
network growth, although slowing,
will grow to cover more than 50
percent of the north American
population through 2014.4 every
“like” of a brand on Facebook,
and every brand-name hashtag
on twitter is another piece of
data that can be used to inform
marketing, but each comes with its
own set of rules and parameters.
Facebook and other social
media are not the only sources
of live data, and they are not
the only cause of the explosion.
smartphones have become
4 eMarketer, “Social Network Users and Penetration in North America, 2011-2014,” February 2012 5 Foresee 2010 Retail Satisfaction Index
PaRT 2 : The lIVe DaTa sTReaM
a constant companion for
consumers, and are used during
their traditional media experiences.
Pew research shows that 74
percent of smartphone owners
use their device while watching
tV for a multitude of purposes.
some use them to multitask,
conducting online searches for
information. others post to their
social media feeds. still others
use their phones to participate
in promotions they’ve seen
advertised on television, or
through their secondary online
browsing. each one of these data
points tells us something different
about the effectiveness not only
of the message, but of the channel
and attitude of the consumer to
the brand messaging they’re being
exposed to at that very moment.
recommendation engines are a
perfect example of how brands
have structurally adjusted to the
benefits of Big data analytics to
great advantage. Amazon (and
most other e-retailers) have
developed effective real-time
recommendation engines based
on analysis of massive amounts of
real-time data to engage shoppers
without resorting to traditional
mass, untargeted pricing and
discounting. the ability to create
personalized, helpful suggestions
for consumers has had a significant
impact of customer satisfaction
data, and there is clear evidence
that satisfied customers are more
likely to purchase, be loyal and to
recommend a brand.5
soCiAl networK users And PenetrAtion in north AmeriCA
millions, % of internet users and % of population
63.6%
47.2% 49.8%
65.8%
51.4%
66.9%
52.9%
68.0%
163.9
2011
social network users
% of internet users
% of population
174.7
2012
181.9
2013
189.2
2014
NOTE: Internet users who use a social network site via any device at least once per month; includes Canada and the USSOURCE: eMarketer, Feb 2012
smArtPhone owners leAd the wAY in “ConneCted ViewinG” eXPerienCes% in each group who have used their phone in the preceding 30 days to...
SMARTPHONEOWNERS (N=904)
OTHER CELL OWNERS (N=1050)
Keep yourself occupied during commercials or breaks in what you were watching
58% 17%
Check whether something heard was true or not
37
6
Visit a website mentioned on TV 35 3
Exchange text messages with someone watching the program
32 13
See what others were saying online about a program you were watching
20 2
Post your own comments online about a program you were watching
19 2
Vote for a reality show contestant 9 4
37CH 2 : Data-Driven marketing
the data that would allow brands
to personalize the experience in
real time for consumers is already
available, and some brands are
finding ways to put it to work.
that said, brands are still a long
way from being able to deliver
on that opportunity. the e-tailing
group surveyed 131 mostly large
and mid-sized web merchants in
Q3 2011, and found that more than
half gave themselves poor marks in
their personalization efforts.
to manage this ever-increasing,
live-stream of Big data,
organizations must set themselves
up internally to respond to the
insights available. Brands must
adjust their internal processes
and marketing plans in ways that
will enable them to immediately
respond to consumers’ actions as
information is received. Consumers
have embraced social media and
other live interaction opportunities
with brands. it is incumbent on
the brands to respond in-kind with
immediate, personalized responses.
learning how to harness and
manage this data can yield
huge returns. nucleus research
found organizations can earn an
incremental roi of 241 percent
by using Big data capabilities to
examine large and complex data
sets. these returns are the result of
improved business processes and
decisions through optimizing the
increased types of data available
and the ability to monitor the
factors that impact a company
most, such as customer sentiment,
by scouring large external data
sources such as social media sites.
these abilities are the hallmarks
soPhistiCAtion leVel* oF their Current PersonAliZAtion eFForts ACCordinG to us retAilers, Q3 2011% of respondents
1-354% 4-6
33%
7-1013%
NOTE: *on a scale of 1-10 where 10 = “very sophisticated” and 1 = “not at all sophisticated”SOURCE: the e-tailing group, “Prioritizing Personalization For Growth,” Nov 11, 2011
PaRT 3 : fRoM auToMaTeD anD TaCTICal To PReDICTIVe
of a Predictive Company (as
opposed to a tactical, Automated
or reactive one.)
nucleus research identified four
critical areas of benefit to big data
analytics that organizations can
realize from the use of Big data:
1. big Data solutions that encompass vast data sets enable solutions that link all aspects of the business together. retailers can link insights about
their loyalty program customers
with in-store behavior and
social behavior.
Re
Tu
Rn
of
In
Ve
sT
Me
nT
1400%
1200%
1000%
800%
600%
400%
200%
0%
Predictive
strategic
tactical
Automated
PredictivestrategictacticalAutomated
2. big Data accelerates decision-making. Customer churn, for
example, can be addressed in real
time, rather than only fixing issues
that contribute to churn long
after a customer has left, live-data
analytics can uncover and suggest
solutions for better customer
retention as they emerge.
3. Combining external data with internal data adds significant value to internal data. Adding
geographic, meteorological or
other external datasets creates
much more sensitive analytics.
4. big Data analytics is critical to successful online sentiment monitoring. the ability to define
meaningful results from “noise” is
not really possible without new Big
data techniques.
Yes, these changes are difficult.
And it may require years of
“unthinking” the practices of the
past. But marketers who can
make the attitudinal and structural
modifications to realize the full
benefits of Big data will reap
significant rewards. moving from
a tactical/reporting position to a
strategic and predictive approach
will generate a measurable
increase in marketing roi, and a
significant lift in business. (See Sidebar: Moneyball)
39CH 2 : Data-Driven marketing
the popular book and film "Moneyball” illustrated how the smart use of data and statistics transformed a 150-year-old sports pastime and business. the same is happening with advertising. For years, baseball had been managed according to gut instinct and near-mythical truisms. In the early 21st century, one outlier, Bille Beane, used data, statistics and financial market-like techniques to bring success to a payroll-challenged team. Beane's use of sophisticated data analysis to identify which player statistics really mattered—a player's on-base percentage rather than batting average, for example—gave him a real advantage in finding players who were undervalued by his competition. these days, the research and insights Beane used have become commonplace among his competitors and all of Major league Baseball.
Marketers must apply the same game-changing insights to the information available to them. For marketers, the data explosion is
not just about online messaging exposure and real-time response. now, there is real-time behavioral data on our customers, allowing us to figure out their level of interest in our brands, their loyalty and potential for incremental cross- sales. Matching first-party data from brand customers with third-party data from other online and offline sources, can give marketers and their agencies unprecedented insights into the relationship of media and messaging at the campaign and individual spot basis to specific brand customers and their actions.
these database Management platforms, where we collect and analyze the Big data that comes from brand customers as well as other online behavior, offer the potential to make strategic and tactical marketing decisions based on a mass of statistical data and analysis that has never been available before. to stretch an analogy, we can draft new target audiences, never before considered based upon the behaviors we have seen from the data analytics on current customers and potentials.
as media become more digital—and, as a result, more targetable, measurable and accountable—these analytics will be crucial. even television, which has long resisted change is changing fast as more of it is delivered through digital set-top boxes, over Internet protocol networks or on the tens of millions of new smart, Internet-connected tvs and companion devices that are shipping around the world this year. not only will these new tvs connect directly to the Internet, but they will run Web-based apps, link new cloud-based streaming services and also produce a treasure-trove of data and direct consumer-viewing measurements, which will open up tv advertising to Billy Beane-like transformation.
this does not mean that the “art” of the media industry will be forever trumped by “science.” however, decisions about which media to buy will no longer be driven by history, comfort and relationships. data and predictive science will drive more and more media decisions. and the results will solve many of the problems plaguing our industry. Such as:
Wasted frequency. In most mass-awareness tv ad campaigns in the uS today, 80 percent of the spots end up being delivered to only 35
percent of the target audience, and a full 30 percent of the desired target receives none. the culprit? audience fragmentation. Fifteen years ago, that 80 percent was spread to more than 60 percent of the target, and the size of the unreached target was very small. now, data analysis is being used to determine the exact makeup of a show's audience and to perfectly measure and manage the reach and frequency of tv ad campaigns with online-like frequency capping.
finding elusive audiences. trying to find young males outside of sports content? hispanic audiences within english-language content? or light tv viewers you can't reach efficiently with broadcast-centric prime-time campaigns? data will find them. Marketers will discover gold using data to aggregate valuable audiences from unconventional places.
Creative testing. With robust cross-channel data, you can now know which viewers abandon your ads and which viewed them. not only will we learn which audiences actually like our ads, but we'll be able to test and optimize creative
sIDebaR : MaRkeTeRs MusT Play ‘Moneyball’
dAtABAse mAnAGement
PlAtForm
PlannInGDaTa
3rd
Party data
1st
Party Data
41CH 2 : Data-Driven marketing
Becoming a Predictive Company,
however, will require changes
in the ways many do business,
both at the macro and day-to-
day levels. in a world soon awash
in Big data and opportunities to
use it, one thing is clear: there
are not enough people in today’s
marketing organizations with
the level of experience in using
Big data to make companies
successful in the future. And many
of these organizations do not
have the right tools and processes
needed to survive—much less
thrive—under the coming tidal
wave of information.
in the Big data-driven world,
marketing organizations need to
infuse themselves with experts.
mathematicians, scientists,
statisticians, software and
hardware engineers. All will be
important to companies looking
to harvest and harness Big data
and turn it into useful, actionable
information. it’s a page from
the playbook of today’s fastest-
growing digital companies. look
at the hiring practices of Google,
Amazon, Apple, microsoft,
Facebook and twitter. employees
in those companies are different
from those hired by traditional
marketing and media companies.
they possess:
teCh-sAVVY leAdershiP.
not only are the most successful
digital companies well-stocked
with engineers, scientists and tech-
centric product managers, but
technology is the primary skill set
of their leaders and their workers.
they drive the businesses, the
products and the core strategies.
hArd sCienCe. many marketing-
related companies, particularly
in media, still rely on qualitative
“social” science in much of their
decision-making, not the kind
of quantitative sciences needed
to exploit Big data. Yet, hard
numbers are the new reality of
units in live environments. think of the improved efficiency if we can get audiences to stick around and watch ads because the data tells us which ads will stick with them.
secondary measurement and promises. nielsen, comScore and panel ratings aren't going away. Macro audience ratings will be with us for a long time. however, those measurements will be supplemented with micro-measures of exact audience patterns, which will be baked
into ad campaign deals. Imagine delivering your gross ratings points with set-top box data-based guarantees of specific audience compositions—such as frequent moviegoers who like dramas, or coca-cola brand fans—or guarantees of attributed sales by linking household-level viewing data with actual purchases.
We’ve moved into the “Moneyball” era. are you ready?
AnAlYtiCs And dAtA sCienCe JoB Growth
an
aly
TIC
s a
nD
Da
Ta
sC
Ien
Ce
Jo
b s
Ta
RT
eR
s
(As
A P
er
Ce
ntA
Ge
oF
Al
l J
oB
stA
rt
er
s)
1990 1992 1994 1996 1998 2000 2002 2004 2006 2008 2010
0.1
0.09
0.08
0.07
0.06
0.05
0.04
0.03
0.02
0.01
0
43CH 2 : Data-Driven marketing
the advertising and marketing
industry. marketers need
cognitive scientists, statisticians,
mathematicians and physicists.
diVersitY. in fast-growing digital,
data-driven companies, diversity
is a competitive advantage and a
business imperative.
imPAtienCe. Companies like
Amazon, Google and Apple
have relatively flat organizational
cultures, and their employees
have no time or patience for the
kind of long, escalator-like ride
over decades to reach leadership
positions that exist in many non-
digital companies. they know what
they want and they want it now.
VersAtilitY. in traditional
marketing organizations, many folks
are “bucketed” into roles and silos
during early stages of their careers
and find success through focus
and unique expertise. invariably,
some of the strongest talents in
emerging, digital and data-driven
companies have degrees that span
both science and arts, work better
horizontally than vertically, and take
pride in constantly changing gears
in their careers.
however, hiring the best is only
part of the equation. (And a
very difficult piece at that. there
is a limited pool of emerging
talent with Big data skills, and
competition for the best is
intense—much like the competition
we’ve seen for computer scientists
over the past 10-15 years. it’s a
certainty that demand for data
scientists will outstrip supply for
years to come.) Companies must
also adjust, adapt and improve
their internal processes and
procedures to ensure they’re set
up to capitalize on the information
and insights created by these
streams of Big data. Among the
things they need to keep in mind:
BiG dAtA teChnoloGY is
GettinG BiGGer, Better,
FAster And CheAPer.
innovation in analytic tools,
systems and platforms has
exploded over the past few
years, particularly in the open-
source community. open-source
data management technologies
like hadoop and pay-as-you-
go cloud-based data services
like Amazon web services and
mongo database are replacing
comparable data management
systems from companies like iBm,
oracle and teradata that cost
millions upon millions of dollars.
in many cases, enterprises
can build or buy analytic data
warehouses that are 100 times
bigger than those available 10
years ago - for 1/100 the cost.
this means companies with data
technologies that are only five
years old will find themselves
at significant disadvantages
in both capabilities and cost
structures to competitors with
new technology. investments in
new data technology on a regular
basis will be critical for marketing
enterprises to remain competitive.
dAtA AnAlYtiCs is BeCominG
more BroAdlY ACCessiBle
ACross orGAniZAtions.
not only can these new data
systems store massive amounts
of data, but they can also manage
unstructured data, giving users
far more flexibility in how they
organize, manage and query the
data. this is helping companies
make data much more accessible
and available across organizations.
whether it is trying to understand
purchase behaviors of target
customers or sales attribution
to social media, what was once
the domain of the research
department is now available to
managers at all levels of marketing
organizations. (See Side Bar: Trust and Security)
investing in new employees,
technologies and processes to
better serve Big data is not an
option. Companies looking for
competitive advantages will target
these three areas for strategic,
competitive and market share
growth. those that do not will be
left behind.
the era of Big data is upon
us. thanks to the tools of the
Connection engine (smartphones,
tablets and super-fast, always-
on connections), consumers are
giving marketers a wealth of
actionable information. it’s up to
marketers to turn that information
into valuable insights and
programs that reward consumers
based on their needs, information
and realities. the data is coming
in real time and marketers must
react with the same spontaneity.
information moves at the speed of
light; marketing programs will have
to move just as quickly.
45CH 2 : Data-Driven marketing
sIDebaR : bIG DaTa: bIG seCuRITy neeDs
Fifty-five percent of cMos feel unprepared for the privacy considerations in the exploding digital world (Source: 2011 IBM CMO Study).
In March of 2012, the Federal trade commission (Ftc) published “protecting consumer privacy in an era of rapid change,” delivering basic principles that emphasize awareness, transparency and care in dealing with customer or community information. the report mandates protection at many levels, simple customer-driven options and transparency and disclosure.
“In its guidance and actions, the Federal trade commission (Ftc) is asking for privacy by design, built from the ground up with consumers getting notice and choice,” says gary kibel, a partner in the digital Media & privacy practice group of davis & gilbert. “If you are a brand, you have to look at the whole process of how data flows.”
In addition to stricter privacy guidelines and increased Ftc action, another real brand threat emerges: the increasing complexity of keeping data that resides and moves across complex
social, mobile and financial ecosystems safe from security breaches or organized hacks.
every state has different levels of breach notification and action. With nationwide customer bases, resolution is messy, time-consuming and expensive for anyone experiencing a breach. and according to research done by Imation (see image, right), the strictest states have relatively low bars that trigger mandatory notification of consumers, credit agencies and government entities.
actual or even perceived violations are a one-way ticket to losing a customer, not to mention fines and potential costs of remediation. there is clear expectation that brands will be careful with personal information, and errors come with a high price. according to ongoing research from pricewaterhousecoopers llp, consumers are far more worried about security breaches than privacy, and 61 percent of those surveyed said they’re “not willing to continue to use a company's services or products after it experiences a security [breach].” (Source: http://www.pwc.com/us/en/industry/entertainment-media/assets/pwc-consumer-privacy-and-information-sharing.pdf)
47CH 2 : Data-Driven marketing
To realize their full potential, organizations must be set up to respond to big Data insights in real time. Brands will need
to adjust their marketing plans
to immediately respond to
consumers’ actions as they learn
about them. Consumers have
embraced social and other live-
interaction opportunities with
brands, and they fully expect
brands to respond in-kind
with immediate, personalized
responses.
It will take considerable change for brands to begin to realize the full benefits of big Data analytics. But if those hurdles can be
overcome, the benefits are clear
and significant. moving from a
tactical/reporting position to a
strategic and predictive approach
will generate a measurable
increase in marketing roi.
The ability to collect and analyze massive amounts of data and the application of predictive science are transforming how marketers and agencies manage media. these insights can help
develop strategies and reach new
potential target audiences with
customized messaging, as well as
aid measurement, optimization,
attribution and accounting.
Marketing organizations will not be able to exploit big Data without investing in new types of people, technology and processes. it will be a requirement.
In the big Data world, security and trust will become brand currency. strong security and privacy
communication can actually
strengthen customer loyalty. trust
is good business, and it is (and
should be) desired by consumers
and the agencies looking to
protect them.
Big data requires a trust reset and close, careful management of data in the new world. But the good news is that consumers are eager to partner on privacy, and the best marketing tackles engagement as a partnership with clear and agreed-upon benefits for all.
consumers seem to have an insatiable appetite for monetary incentives, trend information and a desire to be part of something broader. according to pricewaterhousecoopers llp surveys, “80 percent of respondents said they were willing to share personal information if the company lets them know upfront how they are going to use it.”
Meanwhile, brands are becoming their own news organizations, pushing out data and advice to their customers and markets. But in an age where information saturates, trust is one of the vital filters for consumers to decide
what brands to even pay attention to in the increasing barrage of information.
according to the 2012 “trust Factor” study by about.com, 84 percent of consumers say “being trustworthy is a requirement before interacting with a brand or info source.” (Source: http://www.advertiseonabout.com/wp-content/uploads/2012/07/AboutTheTrustFactor.pdf)
In the era of Big data, trust and security will become something as valuable (if not more so) than any other brand attribute. consumers will be on the lookout for brands that treat the information they’re sharing with respect, rewarding those that value the information in trustworthy and secure manners, and shunning those that do not. consumer trust and security of their personal information must get the same attention as every other brand attribute.
“Consumers Feel more ComFortABle shArinG inFormAtion iF theY understAnd the BeneFits to them indiViduAllY or As PArt oF A lArGer GrouP” – PwC surVeY.
key TakeaWaysThInGs To ThInk abouT on The Ces flooR
every new technology will provide you with access to even more consumer information. how will you access it? how
will you incorporate it into your
current marketing processes?
Are you equipped to harvest and
harness that data with personnel
and/or technological systems?
what might you need to add to
your internal operations to yield
the best information from this
data? how will it support and/or
work in conjunction with other
data streams?
ChAPter 3
CoMMeRCe+ meetinG the needs oF todAY’s omniChAnnel shoPPer
50
51CH 3 : CommerCe+
saManTha sTaRMeR VP exPeRIenCe, CoMMeRCe & ConTenT, RazoRfIsh
Samantha Starmer is the vice president of customer experience for razorfish’s commerce and content practice. prior to razorfish, Samantha was director of ecommerce customer experience at reI, a leading national outdoor retail co-op. there, she was responsible for creating and incubating user experience, interaction design, information architecture and experience strategy teams, focusing on optimizing the commerce customer experience and driving sales and conversion. Samantha has over 15 years of experience in leading large, customer-centered programs from strategy through design and execution at companies such as Microsoft and amazon. She has a Masters in library and Information Science from the university of Washington and regularly teaches graduate level courses and presents on customer experience and information management.
Paul Do foRnosVP, CoMMeRCe & ConTenTRazoRfIsh
paul is the Senior vice president for the commerce and content practice at razorfish, a national, multi-discipline practice of user experience, strategist, business process, technology, and research professionals. paul has over 18 years of experience in a broad set of roles — including strategy, consulting, technology, digital experience, and large program management. he’s accomplished at managing high performance, globally distributed teams that integrate creative, business consulting, and technology. through the years, paul has served a wide range of companies, including target, hyatt hotels, victoria Secret, lululemon, BMW, Borders Books, and te connectivity.
Jason GolDbeRGVP sTRaTeGy, CoMMeRCe & ConTenT, RazoRfIsh
Jason “retailgeek” goldberg is the vice president of Strategy for razorfish’s commerce and content practice. he is a 4th generation retailer with over 20 years of experience in shopping marketing. Jason has served as a principal customer experience architect for major retailers and well-known brands, including Best Buy, levi Strauss & co, Microsoft, procter & gamble, Sony, t-Mobile, target, and Walmart. he has served as Sr. director of Marketing for Blockbuster entertainment, and held senior leadership positions for several leading retail customer experience firms. Most recently Jason ran the strategy practice for a leading cross-channel e-commerce firm, responsible for several billion dollars in annual e-commerce. goldberg studied cognitive psychology and usability under Jakob nielsen and don norman. he has observed tens of thousands of shopping sessions on-line and in-store.
bRIan WalkeR sVP sTRaTeGy, hybRIs
Brian focuses on strategy at hybris software, a leading enterprise commerce solution provider with commerce platform, order management, product content management (pcM), and mobile commerce solutions for B2c multichannel, B2B, telco, and digital commerce.
Brian formerly was a vice president at Forrester research where he authored many leading Forrester reports, such as: “Welcome to the era of agile commerce”, “the agile commerce platform”, “B2c ecommerce platform Wave”, and the “global commerce Service providers Wave.”
In his role at Forrester Brian also provided strategic consulting for Fortune 500 companies on their ecommerce and multichannel strategies, technology strategy, vendor selection, organizational development, and operations. Brian’s past roles have spanned both business and technology leadership within large, established online retailers, online travel businesses, ecommerce technology providers, and start-ups focused on ecommerce.
DaRIn aRCheR sR. PRoDuCT MaRkeTInG ManaGeR, CoMMeRCeaDobe
darin archer joined adobe tasked with transforming adobe.com from a channel focused brand site with a separate ecommerce store to a single immersive experience that enables commerce at every point of content consumption. prior to joining adobe, darin has led large-scale transformations of ecommerce and crM experiences for fast-paced start-ups and Fortune 500 companies. he has spent his career wrangling technology to meet business needs. today he’s responsible for product marketing of adobe’s “experience-driven commerce” initiative and the adobe experience Manager solution with hybris.
53CH 3 : CommerCe+
lIsa huRWITzeVP, GRouP aCCounT DIReCToR, leo buRneTT / aRC WoRlDWIDe
lisa wears a dual hat for the agency - shopper marketing innovator and global p&g business leader. lisa leads arc’s p&g business worldwide, its largest shopper marketing relationship spanning four continents and dozens of brands. under lisa’s leadership, arc has delivered double digit growth on p&g. With a relentless focus on insights and innovation, lisa has helped her clients to expand their shopper marketing efforts well beyond the store. She leads shopper marketing innovation for arc and has formed new practice areas such as ecommerce and social commerce within the agency. her passion for this intersection between shopper marketing and digital marketing has led to seats on google’s Shopper Marketing council and groupon’s agency advisory Board.
kaRuna RaWalexeCuTIVe VICe PResIDenT, sTRaTeGy DIReCToR leo buRneTT GRouP
karuna brings over 15 years of experience in brand management and shopper marketing across the cpg, retail and healthcare industries. her expertise, shopper insight, and innovative “Shopper Back” work have helped to grow the p&g business and deepen the relationship with the p&g client, yielding incremental revenue in both shopper marketing and ecommerce. Beyond p&g, karuna has been instrumental in business development efforts on other leo Burnett and arc clients, including kellogg’s and cheese Merchants among others. her contributions to agency intellectual property have helped elevate the agency’s reputation in the shopper discipline, and as a result, karuna is recognized internally and externally as a leader in the shopper space and is a frequent speaker at conferences, client-side think tanks, and industry events. prior to joining leo Burnett, she founded and managed her own consulting firm providing branding, strategy and innovation services to cpg and other clients.
InTRoDuCTIon
the linear path to purchase is
dead. Purchasing a product in
2013 occurs across a multitude of
devices, channels and touchpoints
determined by the consumer.
while physical retail stores - which
had once been the only place to
browse, research and consider
purchases - remain the center of
the many shopping experiences,
consumers are now enhancing or
replacing their in-store experience
with the web and mobile apps.
A 2012 leo Burnett survey found
that an average shopping decision
journey (from trigger to post-
purchase behaviors) takes 26 days,
involves 11 unique resources and
31 total behaviors/touchpoints.1
Consumers move back and forth
between various in-store, online
and mobile channels along their
shopping journey, and the role of
each is dependent on who they
are as a shopper and the category
they are shopping.
in this age of instantaneous
information and gratification,
many consumers are opting to buy
products online, on their schedule,
with an endless variety of retailer
options, comparing with the click
of a mouse or the swipe of a finger,
products, pricing and availability
in the comfort of their own home
or wherever they may be. the
proliferation of new devices and
multiple screens – along with
near ubiquitous connectivity –
has resulted in greatly changed
consumer shopping behaviors
and expectations.
time-crunched consumers are
finding the “always open, always
on” virtues of digital storefronts
more convenient and efficient for
their daily lives, often reserving
in-store visits for events or
special purchases. increasingly,
consumers are using connected
devices to shop on their own time
before heading into a physical
store for the final purchase. the
ability to browse, shop and buy
24/7 has put more power in the
hands of the shopper. Brands and
retailers are vying for influence,
but winning will come from the
recognition that the consumer is
in charge. the consumer decides
which channels to engage when
and where to transact. And they
expect all of these interactions to
be seamless and part of a holistic
shopping experience.
the challenge now is that the
“shopping experience” is no
longer easily defined. research
(including price comparison,
quality, fit and reviews) is
happening online in many
different locations: the home,
the office, the subway and
increasingly, in stores. Another
leo Burnett study showed
that 29 percent of all category
interactions occur prior to
stepping foot in a physical
retail environment where the
product is sold2. inspiration and
recommendations are coming
from a host of different media and
other influencers, such as online
recommendations. Purchases
are being made in-person, or
over the internet using PCs,
phones, tablets and televisions.
with so many different outlets
and potential connections with
consumers, brands must create
new commerce solutions that
help them compete amid device
and media fragmentation and
changing consumer behaviors
and expectations.
1 Leo Burnett Participation Framework: Understanding the Human Decision Journey, August 20122 Leo Burnett Participation Framework: Understanding the Human Decision Journey, August 2012
55CH 3 : CommerCe+
The ConsuMeR Is alWays on
For much of the 20th century,
shopping and the retail experience
were pretty simple. A customer
needed a product, and went
to a store with an idea—driven
by some sort of marketing or
advertising—of the product he or
she wanted to buy. A salesperson
was the expert, showing the
customer the product options,
explaining how each one was
different, highlighting different
features and attributes. with some
variations (deciding to “think
about it,” and/or shop around),
the customer would purchase that
product from that salesperson
(or a similar salesperson at a
competitive outlet).
with the rise of smarter mobile
devices, and an internet
connection that provides
information from a variety of
different sources (what Amazon
Ceo Jeff Bezos calls “the world
of perfect information”), the
retail path to purchase has been
entirely upended. According to
Forrester research, the retail store
experience is set to change more
in the next decade than it has
over the past 100 years.3 today’s
consumers analyze products and
make purchase decisions well
before they enter a store, and they
are capable of transacting at any
time using a variety of devices.
they are not shopping according
to retailer calendars—they are
shopping on their own time, any
time. the consumer is “always on.”
the end result is a fundamental
disruption of the traditional retail
and marketing business models.
while such disruption can
cause concern for retailers
and marketers, there is also a
bright side. Consumers who are
shopping via multiple channels
are five-to-six times more valuable
than those who rely on a single
shopping channel, according to
Forrester.4 And the cross-channel
influence on overall sales is only
expected to grow. According to
Forrester’s u.s. Cross Channel
retail Forecast, 44 percent of
total retail sales will happen in
physical stores as a result of
web research. (See Sidebar: Showrooming)
the pace at which the internet
and mobile are influencing
retail sales is not about to slow
down. According to deloitte,
smartphones influenced 5.1
percent of retail store sales in 2012
(to the tune of $159 billion). By
2016, that influence will increase
to 19 percent of all retail sales,
amounting to $689 billion in
mobile-influenced sales.5 retailers
must begin to change their
business models to incorporate the
explosion of always-on connected
devices into their overall retail
experience, understanding that
consumers can and will use them
for their greatest benefit.
3 Forrester Research, “The Digitization of the Store Experience”4 Forrester Research, “Developing an Agile Commerce Business”5 Deloitte, “The Dawn of Mobile Influence,” June 27, 2012
sIDebaR : shoWRooMInG
In the current retail landscape, nothing is more concerning to anyone selling a product than “showrooming.” the practice is one where consumers use a retail store as a showroom to see, touch and interact with a product, getting all their questions and concerns answered, before turning to the Internet (often using their mobile devices in the store) to find a better deal elsewhere. according to pew Internet, nearly a quarter of cell phone owners use their devices to look up product reviews while they were in the store. a similar number use their phones to look up the price of a product online – while they are in a store – to see if they good find a specific product cheaper elsewhere.
the practice of showrooming, which will only grow as more consumers possess better devices and networks become faster, is a concern that needs to be addressed before it becomes so commonplace that it becomes second nature to consumers.
57CH 3 : CommerCe+
The fuTuRe of CoMMeRCe
with consumers possessing more
devices and having an always-
on internet experience, physical
and digital shopping experiences
are merging, and consumers are
using their different devices to
shop multiple physical and virtual
channels simultaneously. For the
2012 holiday season, 80 percent
of consumers said they would
use their devices simultaneously
to help with their seasonal
shopping,6 a figure that will only
continue to increase with the
proliferation of more devices and
faster connectivity.
Consumers no longer see digital
experiences, stores and customer
service interactions as different
channels. rather, consumers shop
these channels as part of a single
journey—discovering, searching,
researching, buying and getting
service on a product. in a survey of
more than 900 consumers,
45 percent of online shoppers said
they planned to combine online,
brick-and-mortar and mobile
shopping into one experience.7
indeed, shopping through multiple
channels has become the rule,
rather than the exception (Chart 1). Forrester indicates that the web
influences half of all retail purchases
in the u.s.8 And it is important to
recognize that each journey will
use a different set and order of
interactions that combine digital
touchpoints and offline interactions.
make no mistake, traditional
brick-and-mortar retail will still
be necessary and important to
meet consumer needs and deliver
outstanding consumer experiences,
though the role of the stores may
change dramatically. mobile and
other digital technologies will
support the in-store shopping
experience both as a set of self-
service tools and to aid the sales
associates working with customers.
this will be true for big-ticket
considered purchases, every-day
commodities and spontaneous
gratification shopping.
with multiple touchpoints (many
of them used at the same time),
consumers have many more
ways to interact with brands
and retailers. marketing needs
to happen in real-time, showing
responsiveness and authenticity
of customer interaction on a
variety of levels. the traditional
marketing funnel is gone, with
consumers creating brand
interactions wherever, whenever
and however they desire. (See
sIDebaR : CouCh CoMMeRCe
Shopping as a planned, site-specific activity is fading. In the past, consumers were either forced to be physically present in a store or tied to a computer or Internet-connected laptop to complete a purchase. But with increased connectivity, consumers can shop for and purchase products whenever the mood strikes them: at the coffee shop, at a sporting event or from the couch.
In Fall 2011, the hot new term for shopping was “couch commerce,” designating a trend of consumers purchasing items while multitasking with a tablet or other mobile device. to capitalize on the trend, ebay launched an app that allowed consumers to “Watch with eBay,” programming in their zip code, television provider and channel or program they were watching to get a list of items featured on the shows that were available for purchase through their marketplace.
Similarly, for the holiday shopping season in 2012, american express began working with Fox Broadcasting on a “t-commerce” program, which enabled consumers to shop in real-time while watching Fox’s New Girl, allowing them to buy items featured on the show. other companies have also shown a trend to link commerce, content and device in ways that make it seamless for the consumer. as tablet and smartphone purchases increase, we expect couch commerce to become the norm, rather than the exception.
Sidebar: Couch Commerce) As consumers access multiple
touchpoints and channels at
once, commerce companies
and brands will have to design
and implement new selling
platforms optimized across all
these different touchpoints.
this new reality, with channels
working in conjunction with—
rather than independently
of—each other, is what we
call omnichannel.
6 Google 2012 Holiday Intentions Survey.7 PriceGrabber 2012 Shopping Outlook8 Forrester Research, U.S. Cross Channel Retail Forecast
(Google 2012 Holiday Intentions)
ChArt 1lines Between oFFline And online shoPPinG eXPerienCes Are BlurrinG
research online and visit store to
purchase
51% Visit store first then
purchase online
17% research online,
visit store to view purchase, then go online to purchase
32%
59CH 3 : CommerCe+
The RIse of oMnIChannel
oMnIChannel MaRkeTInG
serving an omnichannel
environment requires a system of
connected experiences that are
interrelated and enabled across
all channels and touchpoints. it is
no longer enough to simply allow
consumers to transact across
channels, or for retailers to view
these channels in isolation. the
consumer experience—which
is defined by need, rather than
channel—needs to be seamless
across all touchpoints. this
does not mean each consumer
touchpoint is the same, but they
must be consistent while being
delivered in context. ensuring
that the consumer’s overall
experience across all touchpoints
individually and collectively is
both consistent and contextual is
critical for businesses to remain
competitive and grow. research
has shown that a poor customer
experience in one channel will
negatively affect a consumer’s
experience in others. three
quarters of consumers who had a
poor shopping experience online
said they would be unlikely to
shop with that company online
again, and a quarter of them
said they’d would be unlikely
to shop with that company in
any channel.9 At the same time,
a good customer experience
showed a positive impact on sales
and overall market share. Among
consumers who have had a good
customer experience online,
the propensity to switch brands
increased 16 percent, a willingness
to pay increased 14 percent and
the likelihood to recommend
a product or brand to a friend
increased 17 percent.10
with so many different outlets
and potential connections with
consumers, the challenge for
brands today is to create new
commerce solutions that help
them win with the consumer
in a world of device and media
fragmentation and changing
consumer expectations.
Consumers don’t distinguish
channels as separate experiences.
in their minds, the web is not
separate from mobile, which
is not separate from brick-
and-mortar. By understanding
their consumer’s journey and
everything that influences their
behavior along the way, brands
and retailers have the opportunity
to deliver an experience across
and between channels that uses
each channel to its strengths,
delighting shoppers and moving
them closer to purchase.
the rise of omnichannel requires
an evolution of marketing.
omnichannel marketing
transcends channels and is driven
by consumer behavior. in fact, a
consumer’s decision journey is
more easily understood through
the lens of motivations and needs
than it is through the myriad of
touchpoints or channels. in a
recent study conducted by leo
Burnett examining 18 product
categories ranging from toilet
paper to real estate, twelve
universal human motivations were
identified that underpin every
shopper journey.11 the good news
for marketers is that even though
a consumer’s choice of channels
may change, their fundamental
needs and motivations as a
shopper do not. therefore, staying
focused on the consumer’s
needs instead of designing for a
particular channel will be key in
this new world of omnichannel
marketing.
As marketers begin to engage
in omnichannel marketing, one
big shift will include content.
Content will move from a static,
one-to-one communication to one
that is more dynamic. marketing
messaging must coexist with
commerce, meshing into one
cohesive experience that rewards
consumers at all levels. Content
management will become more
important as different media
and needs require content to be
changed according to the context
in which it will be consumed, and
delivered dynamically according
to consumer behavior and trend
analysis. Consumers shopping
in a variety of contexts and
environments will expect local
and timely information that is
personalized based on behavior,
past-purchase information and
other data. (IN PRACTICE 1)
in addition to being highly
targeted, omnichannel marketing
content must incorporate
information from a variety of
sources to be relevant and
resonant with consumers in a way
that increases engagement and
drives overall sales. Consumers
shopping in a variety of contexts
and environments will expect
local and timely information
that is personalized based
on behavior, past purchase
information and other data. while
search engine optimization will
remain important, results will
have to match and maximize
device capabilities and medium
in ways that satisfy consumers’
expectations in their searching
and shopping context.
Photography, video and other
robust communication must be
utilized to provide robust product
details and information simply and
in an engaging manner.
Additionally, as consumers opt
to use different channels at
different (or even at the same)
times, content will have to work
in concert to drive interaction and
sales across channels (showing
physical store inventory on mobile
product pages, for instance).
As different consumers find
motivation in different forums, all
variety of content (including user-
generated, expert, curated, video,
photography, words and data),
will have to work together to
attract and engage consumers at
all stages of a purchase process,
no matter at what stage they
engage (browsing, researching,
buying or even post-purchase),
that process. Content must match
consumer expectations for every
context, location and type of
interaction, providing added value
(suggestions, recommendations,
automated selling assistants), to
help consumers make decisions.
And this all must be done via
rich storytelling that is seamless
and continuous across devices,
context and time. (IN PRACTICE 1)
9 Forrester, “Welcome to the Age of Agile Commerce”10 Forrester, “The Business Impact of Customer Experience,” 2012 11 Leo Burnett Participation Framework: Understanding the Human Decision Journey, August 2012
61CH 3 : CommerCe+
In PRaCTICe
[1]
carnival cruise lines has created a dynamic website that uses targeted content to personalize the homepage depending on the type of user that visits the site. Meanwhile, retailer express allows consumers to guide their online shopping experience by defining a style, which is then reflected on the site as different categories. Social media comments are tied throughout the experience so a consumer can see what others are saying about the clothes.
[2]
delta air lines maintains a consistent personalization look and feel through all of its digital touchpoints, anticipating consumer needs and providing proactive customer service that supports the end-to-end shopping journey. Integrated systems and technology create seamless connections within the consumer experience (e.g. checked bags can be paid for via a mobile app before the traveler even gets to the airport).
[3]
express allows customers to save items to their retail accounts through mobile apps and through the Internet, with easy access
to those preferences in-store. Meanwhile, the retailer hosts “flash sales” through multiple channels that apply a discount to all clothes a consumer has tagged through their Myexp app, regardless of where they might be shopping during the time of the sale.
[4]
oakley’s lensfinder app simulates extreme sports scenarios online, allowing customers to “test” different tint and lens properties under various conditions.
[5]
at&t has created a 10,000-square-foot store as a digital playground for consumers to discover different aspects of the customer experience. equal parts entertainment and education, the store’s staff encourage playing with apps and devices over sales, and in-store experiences (which include nearly 150 digital displays showcasing different custom content, a large video wall with interactive content and an “experience platform” that allows customers to use at&t products in new ways such as home security and automation, entertainment, and in automobiles). all promote the new products and platforms at&t has for its current and potential customers.
oMnIChannel anD The oRGanIzaTIonal IMPaCT
As commerce and marketing
merge in the consumers’
world, so too will they have
to come together within retail
organizations. with the rise of
e-commerce over the past 15 years,
most retail operations today are
managing each channel—mobile,
internet, brick-and-mortar—
separately. the result is often a
disjointed experience that creates
frustration among consumers, who
now expect seamless, integrated
shopping. As omnichannel takes
hold, commerce will move away
from optimizing for channel
and instead look to create
connections for consumers that
are seamless across media and
device. understanding consumer
context, and designing campaigns
and experiences around different
contexts, and will become more
important as consumer mobility
takes even greater hold. each
context – from how many (or
which) devices are being used,
whether the consumer is on the
go, at home or in the office, and
where they are in the purchase
journey—must be considered
to address different purchasing
needs and connections for
every context and every device.
Consumers have already expressed
their expectations that online
and offline shopping experiences
are connected and consistent.
Among some of the ideas they’ve
expressed: the ability to return
products purchased online at a
brick-and-mortar outlet, the ability
to see the same assortment of
products regardless of channel
and the ability to view available
inventory in a store online and/or
via a mobile device.12 delivering on
these omnichannel experiences will
require systems that can support a
single view of products, customers,
and orders across the enterprise.
consumer brand awareness and
connections, further deepening
relationships. these seamless
connections can also reduce
showrooming by keeping a
consumer in the pipeline regardless
of context and device. All things
being equal (price, convenience,
etc.), many consumers have
shown a preference to purchase in
stores because of the immediate
availability of a product and
the tactile experience. (Chart 2) ensuring compelling content
(customer reviews, digitally
accessed “value add” information
while in store), on mobile devices
“As lonG As PriCinG is GenerAllY ComPArABle ACross ChAnnels, Consumers Are unliKelY to switCh to Another retAiler or ChAnnel” (Forrester - US Cross-Channel Retail Forecast, 2011-2016)
device diversification and
ubiquitous connectivity are
combining to make convenience
a key driver among consumers
during their shopping journey.
integrating channels and
experiences feed this need for
convenience while increasing
keeps consumers engaged,
turning mobile – which could
have been seen as a detriment
– into an ally in augmenting
and differentiating a shopping
experience (rather than as an
opportunity to comparison shop).
12 Forrester, “The Digitization of the Store Experience.”
63CH 3 : CommerCe+
Campaigns, content and the
overall shopping experience
needs to be connected seamlessly
across every channel, screen and
device to optimize consumer
engagement. Connection across
channels, however, doesn’t
mean “matching luggage.”
Channels must be optimized for
shopper expectations and needs.
Consumers use each channel for
a specific reason – ultimately to
complete their purchase. so as
marketers, we need to pay careful
attention to our consumers’ needs
and the role of each channel
as we develop deeper content
experiences. we need to ask
ourselves – does the consumer
really want deep content or do
they just want to buy a product
quickly? do they want the path
to purchase shortened or do they
actually want to play and explore
or learn? ultimately, commerce and
communication will have to look
a lot more like marketing with a
heavy focus on our consumer. (IN PRACTICE 2, 3)
to truly meet the consumers’
needs in this omnichannel
world, commerce companies
and marketers need to develop
robust and complete “experience
visions.” these visions are no
longer simply a path to purchase.
they must include integrated
and supporting strategies and
elements that encompass and
account for multiple channels
and devices used in the shopper’s
journey. the number one obstacle
perceived by companies as
keeping them from improving the
customer experience is the lack of
a clear strategy.13 once vision and
strategies have been established,
the consumer experiences must
be explicitly designed for the
“eVerY AsPeCt And eVerY innoVAtion oF our miChiGAn AVenue store hAs Been desiGned with the Customer eXPerienCe in mind” (Paul Roth, president of AT&T retail sales and service)
merging of digital and physical
shopping across multiple devices.
(IN PRACTICE 4, 5)
so how can brands win with
the always-on consumer
in an omnichannel world
across increasing devices and
technology? while there are a lot
of complicated factors, the answer
is quite simple. start with the
consumer: understand who he
or she is and how he or she
shops. use these insights about
the consumers’ behavior to
guide creative and messaging
decisions within and across the
appropriate channels to create
a seamless experience. let the
shopper lead, and results will
follow. (IN PRACTICE 6)
13 Forrester, “The State of Customer Experience 2012”
ChArt 2Consumers inCreAsinGlY demAnd A seAmless eXPerienCe ACross touChPoints
“which of the following do you expect from a retailer or brand?”
Base: 4,731 us online adults (multiple response accepted)
52%to return products purchased online to a physical store
44%to see the same assortment
of products no matter where i shop (e.g., stores websites, mobile apps)
11%to buy and look up product
information using a mobile app that i can download from a mobile app store
(e.g., iPhone app store)
22%to view available inventory online and view my mobile device
25%to easily retrieve my loyalty program information in stores, online, over the
phone, or using a mobile app
28%retailers to match prices if i can
find a product cheaper on my mobile device while in the store
32%Physical store location to be able to place orders for me online
33%Customer service representatives in stores
online, and over the phone to be able to view my transaction history
43%to track or change my
order online, in a store, over the phone, or using a mobile app
SOURCE: North American Technographics Retail Online Survey, Q1 2011 (US)
65CH 3 : CommerCe+
key TakeaWaysThInGs To ConsIDeR on The flooR
shopping is no longer a linear experience. Consumers
are shoppers anytime and
everywhere. they research,
consider, shop and purchase
along a different continuum that
involves physical and tactile input,
traditional, PC-based internet and,
increasingly, mobile.
The proliferation of smarter devices and faster connectivity is leading to even greater influence for mobile across customer experiences. Consumers are
becoming increasingly inclined
to work across all devices and
touchpoints—incorporating
information from every medium—
as part of their shopping journey.
Consumer experiences are connected across touchpoints. it is no longer acceptable to have
an optimal online experience that
is not matched through mobile or
in-person.
With consumers utilizing multiple touchpoints at once, companies will have to design and deliver new selling platforms optimized for each touchpoint, but consistent across all. the
new reality of channels working
in conjunction with—rather than
independently of—each other, is
omnichannel.
In an omnichannel world, marketing and commerce influence each other equally. Brand marketing is integral to
getting consumers to complete
transactions, and transactional
commerce is part of marketing.
Consumers will not follow the same path to purchase for every transaction. in some cases,
research will begin online, while in
others it may start in-store. each
channel must be optimized for all
steps along the purchase journey.
Content must be in context and provide information of value to consumers at every touchpoint. mobile and internet
content showing how much
product inventory is in a brick-
and-mortar outlet, for instance,
will be expected. links on
internet banner ads should
take consumers directly to the
advertised product.
The “shopping experience” will be a key defining attribute as omnichannel takes hold. retailers need to develop robust
“experience visions” that include
integrated and supporting
strategies and elements that
encompass and account for
multiple channels and devices.
WhaT To WaTCh foR
Increased interactivity and interoperability among platforms and devices will enable commerce across different touchpoints. devices
and technologies that enable
commerce across platforms to be
seamless and brand-specific will
be of great interest.
ubiquitous connectivity will enable consumers to purchase products as the mood strikes them, rather than at times when they designate for “shopping.” Anything that makes the
transaction process simple and
convenient is good.
Consumers expect their information to port across platforms. solutions that
“remember” consumer data
and information (what they
were browsing while shopping
on their laptop, that is
remembered by their tablet),
ease omnichannel transitions.
When encountering a new platform or app: how can i use
this technology to optimize and
enhance my shopping experience?
how might consumers use this
technology on their smartphone,
tablet or other device to research,
compare or purchase my product?
At what points on the shopping
journey might this technology
be optimized?
When encountering a new hardware device: how does
this technology work within my
current purchase model? do i
currently have a model in place
for this technology or must i
begin thinking about a new
practice? how might i incorporate
this technology into my current
marketing practices? how might
consumers use this new device to
research, compare or purchase
my product?
ChAPter 4
nexT GeneRaTIon sToRyTellInG
68
Ch 4 : nexT GeneRaTIon sToRyTellInG 69
John MCCaRussenIoR VICe PResIDenT anD PRaCTICe leaD, bRanD ConTenT, DIGITas
as Senior vice president, Brand content for digitas, John leads the development of original and partnered digital brand offerings across all client teams. Working in partnership with social, creative, media and client relationship leaders, the Brand content team is responsible for leading digital content strategy development, sourcing digital content creator partnerships and crafting digital brand content offerings that are borne out of insight and drive business results. John is also a co Founder and serves as executive producer of the digitas newfront - an annual event that brings together content creators, distributors, talent, and brands to harness creative media opportunities in original online video and online brand content. named one of the digital hollywood power 50, John is also a sought-after industry expert and has spoken at a variety of industry events.
ChRIs boWleRGVP, soCIal MeDIaRazoRfIsh
a marketer for over 20 years, chris leads the social media practice in the u.S. for razorfish, one of the world’s largest digital marketing agencies and recently recognized on advertising age’s “a-list.” chris manages a rock-star team of social strategists, content developers, community managers to conquer the ever-evolving social media world.
bob beJanChIef DeVeloPMenT offICeR, MslGRouP
Bob Bejan is currently the chief development officer of MSlgroup worldwide. his responsibilities include generating new opportunities and relationships for the group and evangelizing the story and value proposition of the publicis groupe’s strategic communications and engagement network. prior to taking this position, Mr. Bejan was the co-founder and ceo of pBJS, Inc., a digital creative Studio that specializes in the design, execution and ongoing management of data-driven marketing systems, focusing on digital Marketing, corporate communications, creative production and live experiences.
eRIka naRDInIsenIoR VICe PResIDenT of sales anD MaRkeTInG, DeManD MeDIa erika nardini leads sales and marketing at demand Media, connecting brands with intent driven consumers in new and creative ways. erika is an architect behind demand Media’s content for real life platform and is focused on driving advertiser revenue and innovation via a cross-functional creative services and sales development organization. at demand Media, erika oversees the company’s strategic partnerships including their relationship with l’oreal, proctor and gamble and purina. erika was formerly the vice president of packaging at yahoo!, where she built a cohesive and aligned go to market operation spanning branded entertainment, market development, advertiser solutions and strategic insights. prior to yahoo!, erika built the global arm of Microsoft MSn’s branded entertainment and experiences (Beet) division and opened offices in tokyo, london, and amsterdam.
71CH 4 : next generation storytelling
MaRk RenshaWChIef InnoVaTIon offICeR, leo buRneTT / aRC WoRlDWIDe
as chief Innovation officer, Mark renshaw’s role at leo Burnett is to help drive brand participation, break down technology, and make it easily understood and applied. It’s an apt one for someone who has helped to nurture and drive groundbreaking, cross-channel, cross-discipline thinking throughout his career. Mark is accelerating innovation across the entire agency in how we work, how we are structured and how we operate. he has helped us reframe so many opportunities for clients that we have a saying: “Invite Mark to the meeting. he’ll make what we’re doing better.”
MeGhan sTuRGesVP, aCCounT DIReCToR, saaTChI & saaTChI neW yoRk
In her career, Meghan has helped a range of packaged goods clients ranging from Folgers and reynolds to cadbury and Sunny d. currently, Meghan is running the global lenovo business, the world’s largest personal computing company. She serves as account lead for lenovo’s global equity management, strategy and advertising. She recently led the development, execution and internal sell-in of the company’s first-ever global brand campaign, spanning eight markets across the world.
Meghan began her career at dvc experiential Marketing, managing marketing activities for remy amerique, oral-B and gillette. originally from Mobile, alabama, Meghan lives in Brooklyn, new york and is still a die-hard fan of the alabama crimson tide.
InTRoDuCTIon
stories and their telling are the
heart of civilization. in every
culture, from ancient to modern,
stories are the way we educate,
entertain and enlighten each other.
stories stick with us because
they offer something we can
internalize, process and take with
us throughout our lives.
the best stories can endure for
years, passing from generation
to generation, father to son,
mother to daughter, grandparent
to grandchild.
we use stories to entertain and
enlighten. we use them to educate,
and to sell. the best brands tell the
best stories. tide tells the story of
happy families bonded through
clean clothing. General electric
tells the story of making lives
better through technology. today,
the art and craft of storytelling is
central to building, maintaining and
strengthening the bond between
consumers and brands.
in advertising’s Golden Age much
of this storytelling was linear. the
brand told the story. the consumer
listened. or not.
in 2013, the storytelling model has
been upended. Consumers are
now so actively engaged in every
story; it’s often hard to tell whose
point of view is being expressed.
newscasts, reality shows and
even “traditional” broadcast
entertainment invite consumers
into the conversation, encouraging
them to offer their opinion through
online polls, twitter hashtags
and Facebook questions. some
brands, like dorito’s—which
has encouraged consumers to
create advertising for the biggest
platform of all (the super Bowl)—
are actively inviting consumers
to expand the well-known stories
with their own versions.
in the new multicast world,
brand storytelling presents new
challenges and opportunities.
we now need to solve for the
story as well as how we tell
it simultaneously.
73CH 4 : next generation storytelling
PaRT 1 : The sToRyTellInG neeD
Across our world, in every culture,
storytelling has been at the center
of human existence. From our
earliest days of communication,
we as a species have been working
to record, share and pass on our
stories of love, battle, adventure
conquest and intrigue. the caves
at Altamira, spain, hold some of
the earliest recorded stories, with
the walls serving as a canvas for a
tribe of ancient people conveying
the details of a hunt that happened
40,000 years ago. since then,
the media conveying the story
have changed—from hieroglyphs
to painting, to oral histories, to
stained-glass windows, through
to books, movies, television
videogames and websites—
but the need to tell tales has
remained the same. we, humans
have an overwhelming need to
chronicle and share the drama of
our existence, make emotional
connections express feelings and
confront challenges.
this irrepressible need is a
significant contributor to the
essence of our greatest stories
and why, to a large degree, many
of these stories stay largely the
same and share similar themes
across cultures, geographies and
time. they also share structure.
Aristotle was the first to describe
the essence of story, applying
and defining a story structure as
something that has a beginning,
middle and an end. later, in the
19th century, German writer Gustav
Freytag identified five components
of story structure: exposition/
introduction, rising Action, Climax,
Falling Action and resolution/
denouement. regardless of genre,
location or period of time, these
fundamental structural rules
continue to play an important
and consistent role in making the
stories we tell ourselves and each
other understandable, resonant
and compelling.
while the structure of the stories
we tell has stayed remarkably the
same throughout the ages, the
conduits have changed constantly.
oral histories told by tribal elders
are in many ways similar to the
content shared by internet users
today. Because storytelling is
a re-enactment of life and life
experiences, storytellers are
constantly looking for ways to
“create a reality” around their
story that makes the tale relatable
to the intended audience. the
author or storyteller has to create
a suspension of disbelief that
allows an audience to surrender
to the conceits of a story (and
its storyteller and medium) and
leave their real world behind for
the period of time. in doing so,
the audience gets the full value of
the story and the experience the
creator intended.
21st Century storytellers look for
ways to explore and embrace
new media and technology to
tell their stories more effectively.
every advancement in media and
technology has taken hold largely
through its capacity to convey
stories. oral histories gave way
to theatrical advancements that
grew to include stage productions
that included scenery, projection,
music, lighting and other effects
to create immersive experience
that deliver powerful emotional
connections and sweeping
scale. the printing press allowed
storytellers to extend the length
and depth of their stories,
preserving them through history
and greatly extending their
audiences. Photography gave
storytellers the ability to capture
moments in time through the
visual power of imagery. radio
combined the immediacy of
performance with the audience’s
own active imagination to create
collaborative experiences of
great resonance. motion pictures
combined the performance of
radio and the power of imagery to
create arguably the most arresting
and effective story telling medium
in history, while television shrunk
that experience to a more intimate
scale to deliver stories in direct
and highly personal ways. in the
modern age, gaming consoles
break through the boundaries of
traditional storytelling roles to
deliver a new level of collaboration
and participation in storytelling.
And finally, the internet has
built massive communities and
empowered them to collaborate
and share.
As each new storytelling vehicle
has emerged, authors have evolved
to master them. in the movie
industry, for example, one of the
earliest motion pictures depicted
a train coming out of a tunnel
towards the camera. though this
“narrative” was unsophisticated
when compared with literature and
dramatic productions, unfamiliar
audiences fled the theater thinking
the train was about the run them
over. And as these “media” evolve,
so too do the plots, becoming
more complex and sophisticated,
finally reaching the high-water
mark of “Birth of a nation,” which
combined images, music and
dialogue in ways that took the
medium to new levels. over time,
new media have decorated stories,
adding sound, color, special effects
and even 3d technology.
the relationship between a
“story” and its “telling” is fluid and
constantly evolving. For marketing
storytellers, the opportunity is to
evolve the message in parallel to
the medium.
75CH 4 : next generation storytelling
With the 2012 presidential election put to test (and to rest), let’s take a look at the two competing stories in this election: Mr. obama’s “Forward” and Mr. romney’s “Believe in america.” What mattered more, the story or the telling?
Media and consumer input into these mission statements were of course extensive. constant polling and consumer listening informed both campaigns beginning in mid 2011 and by Fall 2011 – the romney “story” took shape. as the incumbent, Mr. obama’s story was crafted later with even more data and the benefit of a massive data gathering engine and social media conversation.
But once the stories were locked, what had the greatest influence on the campaign outcome? - the story or the telling?
let’s look at some of the stories that were leveraged as well as the platforms where these stories were delivered.
arguably, the romney campaign’s best platform was the debates – particularly the first debate where the momentum shifted to Mr. romney. By articulating his viewpoint aggressively, romney was able to drive media attention and voter excitement for days following the first debate. and obama was seen as having failed to tell his “story” effectively which stopped his positive trajectory and dampened voter enthusiasm on his side. clearly storytelling moments on a scaled platform such as the debate mattered at that time.
But the obama campaign was able to better leverage two key platforms for electoral success. the first platform was broadcast tv – especially in the battle-ground states where the campaign was able to cast Mr. romney in a negative light. Some of the storytelling themes were clearly planned – “Bain capita,l” but others were opportunistic: the “47%,” “Big Bird” and “romnesia.” the obama campaign employed what could be called “real-time listening” to pick-up key messages that were being discussed on Facebook and twitter and amplify these messages to their
advantage through follow-up stump speeches, through surrogates in the media, and through daily emails and social media messaging. this represented a closed-loop system of quickly developing thematic messaging from social media, driving awareness through television and campaign events, and amplifying further through fans and followers back in social media, sometimes changing or mashing-up the story through text, graphics and imagery. But the real tv success wasn’t just ads – over a billion dollars spent – but key tv moments. let’s start with the successfully-executed democratic convention with key speeches (i.e. stories) told by Ms. obama and Mr. clinton. take note of a badly-executed story by clint eastwood and the “empty chair” at the republican convention which resonated negatively for the romney campaign. Indeed, a second tv moment was the media coverage of hurricane Sandy and the relief efforts which cast Mr. obama in a positive light – with the help of storytelling by new Jersey governor chris christie.
sIDebaR : obaMa Vs. RoMney
a second critical platform for the obama campaign was the data-driven voter turn-out machine employed effectively. using megafiles of voter registration data, the chicago-based team of employees and volunteers added additional datapoints around persuadability and ran tests to help predict which messages (“stories”) would be most effective. this modeling allowed for fine-tuned message strategy as well as activation for turn-out the vote initiatives.
So in the end, which mattered more, the “story” or the “telling”? certainly the answer must be both – however, the story was never quite the same, and the telling turned into events and moments which neither campaign could ever have predicted.
77CH 4 : next generation storytelling
it has been said that stories,
like jokes, are only great when
delivered well. As storytellers
reach new levels of mastery for
a new method of storytelling
(theatrical, filmed, spoken word),
the audience expects more from
the telling than mere adequate
delivery. they demand new
ways to be immersed. though
hollywood (and advertising and
marketing to a lesser extent) has
created some of the greatest
stories of all time, the telling is
still largely linear, with one group
controlling the story line and
creating structured narratives that
have a strict beginning, middle
and end to produce an agreed-
upon theme.
in recent years, the video game
industry has been changing the
narrative structure, allowing
gamers (a.k.a. the audience) to
decide their own journeys and
destinations. the immersive
techniques are a large part of the
gaming world’s explosive growth
over the past two decades. the
stories they tell (even if those
stories are about birds angry with
a group of structural engineering-
challenged pigs) are engaging,
interesting and relatable.
with the explosive growth of
new technologies, formats and
storytelling devices, the next
generation of storytellers will have
to find ways to break through
the millions of voices and stories
being produced throughout the
world (including the rise of user-
generated content, which has
democratized storytelling
in ways that hadn’t previously
been envisioned).
we believe there are five principles
that will make, break and remake
the telling of the next Generation
stories. the principles not only
apply to brands; they can also
be used by hollywood, the video
game industry, celebrities and an
emerging source of new stories,
Apps. in all cases, the goal is to
create stories that endure long
beyond the initial telling to create
something that hangs in the mind
of consumers long after it has
been told.
PrinCiPle 1: CreAte worlds, not Just stories.
the best brands (and most
enduring stories) are those that
create a world of possibilities to
develop and evolve over time. they
allow people to truly explore and
become involved in a story world.
they create a culture, language,
mini- and sub-plots and they allow
the audience to fill in gaps they
may have missed the first time
around. they go beyond mere
chapters and narratives to blur the
lines between an audience and
the actors. (the rise of fan-fiction
among passionate audiences is an
example of worlds taking hold.)
Great brands (and great stories)
create their own worlds, and build
realities around them.
for example: the energy
drink red Bull has created its
own world of adventure and
experience. while there are many
different entry points unique to
different people’s passions, every
experience they create traces
back to adventure, invention
and excitement. From rally
driving to creating their own
Formula 1 team to financing (and
supporting) a historic skydive
from the edge of space (which
shattered Youtube viewing
records), the brand has created
its own world of adventure and
excitement, and allowed people
to live both inside and outside
of it.
PaRT 2 : PRInCIPles
PrinCiPle 2:
drAmAtiC dArwinism:
once created, these worlds have
many different story threads and
narratives. not all will resonate
with enough consumers to last
beyond an initial telling or grow
on their own in the minds of the
audience. within these worlds,
storytellers (i.e. brands) will
have to experiment with many
techniques, characters, themes and
through lines to find narratives that
resonate and relate to consumers.
those that are specific, believable
and real will grow, adapt and
evolve (darwinism), and those that
don’t will become extinct.
for example: Allstate’s dramatic
story world is “mayhem”—
mishaps that the audience
believes can happen to anyone.
As created through a character
representing these pieces of fate,
mayhem has become a story
world that is rich and insightful,
while allowing consumers to
participate in an unfortunate
reality of having the wrong
insurance company. By listening
to social media channels, Allstate
has told sub-plots based on
consumer insights and made
suggestions to broaden story
lines while continuing to develop
the character and overall world
of mayhem.
PrinCiPle 3: PerFormAtiVe not inFormAtiVe.
storytellers must treat their
audiences as characters, creating
roles for their “listeners” as
players within the larger story and
world. these shifting roles allow
audiences to project themselves
into stories and bring those worlds
into their daily lives, blurring
realities with roles and goals that
have tangible rewards and uses,
not just in the story world, but
in their day-to-day lives. Just as
nike+ has used social media to
encourage exercise (linking with
Facebook to provide a cheering
crowd for a run, for example),
successful performative stories
use many different tools, formats
and venues to interact and engage
with the story.
for example: Kellogg’s special
K created a story around “what
will you gain when you lose?”
in that world, the brand allows
people to shift focus from losing
weight (a dreary and hard to
maintain goal) to the goals they
will achieve by losing weight. the
brand lets people perform within
their own storyline offering tools,
support and a story world for
people to interact with. in
many ways the brands here
have opened up their very
being via an APi to allow for
performative actions.
79CH 4 : next generation storytelling
PrinCiPle 4:
resPonsiVe BY desiGn.
not to be confused with
“responsive design,” which allows
for the same content to be
experienced on different screens
and formats in real time, next
Generation stories need to be
created from the outset to be
responsive to the audience. the
stories and storytellers must listen,
learn, act, respond and engage,
sometimes all at once. Brands
need to leverage interactions
to create unique story lines for
different audiences, and create
different entry points and designs
for different audiences. like
nintendo’s wii u that provides
multi-screen experiences on both
a tablet-like controller and on the
television (allowing two stories
to be told to different audiences
– in the same room – at the same
time, acting concurrently), brands
need to develop storylines that are
responsive and can develop both
concurrently and sequentially.
for example: P&G’s secret
deodorant brand developed
a story world around “mean
stinks”. the story world focused
on women being “fearless” in the
face of bullying and the role that
a brand can play in changing
that behavior. the brand has
been responsive by design in
identifying the ways that bullying
occurs, allows girls to confess
and encouraging them to “gang
up for good.” these programs
have been designed accordingly
to people’s participation
on Facebook, twitter, and
instagram.
PrinCiPle 5: stories sPAwn,
diVisions destroY.
in many companies discussions
about brand stories live and die
in the marketing teams. But just
as these stories need to become
immersive for audiences, they
need to become all-encompassing
for brands and the people behind
them. stories can spawn new
opportunities across virtually every
function in a brand, yet divisions
and silos also have the power
to destroy a story world. For a
story to be believed it must be
lived. storytelling extends into the
product and customer service that
should all be driven by a brand’s
purpose. when consumers are
motivated to buy a product, they
have committed to the story line
that has been told; they are buying
not just the product or service, but
the brand’s “story.”
for example: in an effort to
increase sales, ebay created
a program called “significant
objects.” the company took
second-hand items, created
a story around them and sold
them at significantly higher price
points than similar items with no
content backstory. Consumers,
in purchasing the higher-priced
items bought into the story
world ebay had created, and
the company connected content
and commerce via this world.
these five principles are essential
building blocks that give brands
and marketers entry into the
next Generation of storytelling.
Brands must use the power of
next Generation storytelling
responsibly, ensuring that the
audiences (a.k.a. consumers) have
choice and control in combination
with the natural aspects of a
well-told narrative. in every case,
regardless of the opportunity, the
core elements of a great story
must be present for the narrative
to take hold. striking a fine balance
between these elements and new
technologies (See Sidebar: New Platforms and Technologies) and
opportunities will shift storytelling
from a linear experience about
things that have happened to
other people, to creating an infinite
number of possibilities with the
audience as the central character.
Ch 4 : nexT GeneRaTIon sToRyTellInG 81
We are in the midst of a storytelling revolution. new platforms and technologies are fundamentally changing the way authors tell stories. at the same time, the audience’s role is changing from one of passive viewing (or hearing) to one of active engagement and creation, often enabled by these new technologies and platforms. here is a quick summary of some of the new platforms, technologies and storytelling tools, and the opportunities they create.
PaRTICIPaToRy PlaTfoRMs. among the myriad of social networks and platforms that allow brands to spark dialogue and the participation of fans and followers, five platforms (presented as examples here) stand out.
sIDebaR : eMeRGInG PlaTfoRMs anD TeChnoloGIes
1. faCebook
the largest scaled participatory platform in the world, Facebook’s unique newsfeed streams social content which showcases storytelling using multiple formats: text, photo, video, location, event, and onward. From desktop to mobile, Facebook combines participation with in-moment relevance, anywhere which is immediately sharable. For marketers, Facebook is the hub of a brand’s storytelling community and the engine for reach and virality beyond its own customers. While most brands today have operationalized ongoing content delivery and response on Facebook, the opportunity exists to co-create deeper, more engaging experiences and utility within the Facebook platform. Stretch beyond your brand page and develop social movements, products, and services that leverage the Facebook community.
2. DeManD MeDIa
demand Media has invested in the development of one of the largest content production studios in the world. this studio functions as an ecosystem combining state of the art insight on consumer interest and demand, a top-down story construction method (start with the headline that the consumer wants then write/produce the body of work), a talent and influencer network designed to identify and cultivate platform-specific storytellers, and a distribution and optimization mechanism for one of the biggest digital platforms of today. a notable take-away from the demand Media model is the principle that content changes depending on the channel in which it will be consumed. content formats that work on owned and operated website properties are very different than the formats that work on mobile destinations and, in turn, different from the formats which need to be produced for youtube, twitter, and other third parties.
3. TWITTeR the power of twitter cannot be overstated. Its ability to instantly connect to what’s important to you has changed the world of news, entertainment, advertising and customer service all at once. the ability to receive and share across nodes of followers has transformed what it means to be an influencer – no longer confined to a celebrity – but has allowed new and old influencers to broadcast their stories in real time. For storytelling, we can verify and contribute to a breaking news event or topic trend as it happens. Imagine the 1938 radio broadcast of the War of the Worlds in today’s twitter culture: would anyone have been duped by the simulated news bulletins of an alien invasion when on-the-scene verification would be taking place?
83CH 4 : next generation storytelling
5. Mass ReleVanCe
ever been to a live event such as a concert where tweets are streamed and displayed in real-time to thousands of fans? Most likely, you are seeing technology powered by Mass relevance. at scale, Mass relevance brings the digital and physical worlds together which allows participation and dialogue between a brand, sponsor, or celebrity and their audience. What has mostly focused on twitter, will expand into other channels and formats for live event participation.
alWays-on ConTenT
these technologies create a constant stream of storytelling for consumers which allow brands to determine the themes and offshoots that people want to talk about and deliver the topics in a timely, always on matter. Brands must continuously engage with these technologies to identify the relevant topics trending at any given moment, create and update their stories, and to respond to them in real-time.
+ bottlenose – Search engines only index the past. But using real-time semantic analysis and annotation, Bottlenose detects, filters, tracks, monitors and visualizes the social content connected to a brand. the most promising feature is the ability to directly influence the dialogue around trending topics before that same content goes viral on search engines and in mainstream media.
+ Curata next Generation Storytelling requires a need for continuously updated content. Many brands and marketers don’t have the resources to devote to constant content creation. Some technologies are being developed to fill the gap, using resources to find, organize and share relevant content for your brand that is engineered for fair use and copywriting.
+ social flow - engagement occurs when content is delivered at the moment when an audience is most receptive. Social Flow determines when your audience is available (think twitter followers), and publishes your tweets and posts when the topic of interest is trending. could be 3 am or 9 am; Social Flow takes the guesswork out of your content publishing process.
+ sense networks delivers content to customers on the go, at points of interest. the technology extracts location
data of users (stripping away personal data) in order to build a profile of the generic mobile user. If the user tends to appear at home improvement centers continuously, that user is identified as a do-it-yourselfer and might be more receptive to this content. conversely if the user never appears on a golf course, the user will never see a golf-related message.
4. sToRIfy
Storify is a platform for creating stories in social media. It weaves together site links, twitter, photos and videos into a story timeline that feels dynamic and multi-dimensional. users can drop-in and reorder these elements and add text to provide context to readers. Within the components of text, imagery and links, readers can like, comment, share, and create their own storyline.
85CH 4 : next generation storytelling
IMMeRsIVe exPeRIenCes: today, there are many digital platforms that create an immersive experience that animates the world of a story. See Story Worlds not Stories, above. For example, consider these ipad applications for inspiration and partnership opportunities: + Back in Time. What were the
defining moments in the history of humankind, of life, of the universe itself? Back in time is a multimedia interactive journey through those moments that stiches together visuals, data, and text together for an immersive, educational experience.
+ Living Earth. enjoy a stunning, live 3d simulation of earth. But it’s also functional as a useful weather and clock app for the ipad.
+ “The Fantastic Flying Books of Morris Lessmore.” Inspired, in equal measures, by hurricane katrina, Buster keaton, the Wizard of oz and a love for
books, “the Fantastic Flying Books of Mr. Morris lessmore” is a poignant, humorous allegory about the curative powers of story. using a variety of techniques (miniatures, computer animation, 2d animation), the authors present a hybrid style of animation that harkens back to silent films and MgM technicolor musicals.
+ Articles. Browse a world of art through carefully curated galleries with art.com's newly released shows, but also experience how a tablet allows you to find completely new ways to navigate by finger rather than by mouse.
MasTeRInG The sToRy anD ITs TellInG
As we continue to look at
the world and ponder the
technological developments that
affect stories and storytelling in
fundamental ways, we must –
first and foremost – remember
that the world is still comprised
of human beings who look to
stories (and each other) as a way
of making emotional connections
with a sense of empathy and
understanding. in this sense, the
goals and desires we have as both
storytellers and audiences remain
largely the same as they’ve been
throughout history: we want to
understand our world, we want
to see the connections, we want
to not feel alone, and we want to
share experiences that allow us
to celebrate and embrace what it
means to be human.
it’s about “And” not “or”:
the next generation of storytelling
is about being open. open to
collaboration and open to new
ways of creating and delivering
the story experience to audiences.
Because of this, the traditional
definitions and boundaries of
brand advertising, hollywood
filmmaking, television production,
game design and development,
publishing and live experiences
need to continue to be broken
down and blurred. the next
generation is about combining,
blending, leveraging and learning
from all of these mediums to
create narratives that define the
next generation and engage
audiences in the ways they behave
and live today and tomorrow.
it is up to all of us as creative
storytellers to push these
boundaries and demand the
redrawing of the lines that define
the borders of story. All of us have
an opportunity and a responsibility
to drive the evolution forward and
help to build the body of work that
will form the new landscape of
storytelling.
87CH 4 : next generation storytelling
a) hold Tight loosely: the next
generation story is collaboration
between the story teller and
the audience, but it is not free-
form collaboration. it is critical to
remember that the structure of the
story you are creating and telling
must have enough integrity to
achieve the goals and objectives
you have, while at the same time
have enough flexibility to create
a real sense of collaboration and
participation with the audience
you are telling the story to.
b) The story is a living thing: interactive, immersive,
collaborative stories are, by
definition, living things. this means
that as storytellers, you are never
really done with the story or the
telling. the next generation of
story is a real time performance
that takes place between the core
narrative and the audience. As
storytellers we must be mindful
of this and work to engage with
our stories in a way that allows us
to focus and act on the real time
information we receive from our
audiences as they engage with
our stories. this means balancing
between the big picture of the
narrative itself and the granularity
of the data that can be gathered
in real time as the story unfolds
across multiple channels.
c) It’s about technology, but we’re still human: As we
look at our world today and
continue to try and understand
the impact of the technological
developments that are happening
all around us, it is important to
remember that in the end we
are still human beings seeking
emotional connections and a sense
of empathy and understanding.
d) embrace the new: As human
beings, we are affected and
changed by the developments in
our world. the ability to connect
and communicate at increasingly
rapid speeds, anytime, anywhere
and on an increasingly wider
array of devices and methods
allow us to connect to storylines,
storytellers and the audiences that
listen and participate in stories in
more direct and different ways.
As next generation storytellers,
we need to be hyper-aware of the
changes taking place and work
to not only understand them but
enthusiastically embrace and
leverage them to help bring our
stories to life.
e) fundamentals still matter: new developments or capabilities
do not minimize the importance of
fundamental structures to powerful
storytelling. the foundational
structures and approaches remain
largely unchanged. A story still
has to be clear. it has to have an
intention and an outcome. there
needs to be tension and something
at stake. the audience has to care
about it.
ThInGs To keeP In MInD
telling stories is the fundamental
job of marketing. the ability to
create and share stories that
connect and resonate with
consumers is what separates the
best marketers (and companies)
from the also-rans. this is the
same as it has always been. the
need to connect with audiences
and influence the choices they
make will, in all likelihood, remain
the same.
what changes and will continue
to change is the way we can tell
those stories. we are in the midst
of significant change in our ability
to “tell” stories differently. we
are still in the early stages of our
journey towards mastery. it is an
exciting time for anyone with a
story to tell.
ConClusIon
89CH 4 : next generation storytelling
key TakeaWays
+ the media may have changed,
but the power of great stories is
constant. the elements of great
stories: characters, plot, theme
and structure (with a beginning,
middle and end) have remained
unchanged since the dawn
of time. stories are our most
engaging connection engines.
+ storytelling tools have changed
throughout history. storytellers
create realities for their
audiences. As new tools are
developed (the printing press,
cameras, film, etc.), storytellers
find ways to use these tools to
broaden their audiences and
create more engaging stories.
+ As new tools are introduced,
there is a period of experi-
mentation and exploration. such
exploration will lead to many
failed experiments, but will
eventually lead storytellers to
mastery of these new tools.
+ next Generation storytelling,
while still far from reaching
mastery, requires storytellers to
create vivid, complete worlds,
stories that evolve and change
and prompt audiences to action.
they must be responsive in
real time and need to be felt
throughout the entire brand
architecture.
+ Along the path to mastery for
next Generation storytelling,
brands must consider both long-
and short-term elements of
their stories, grant open access
to the stories, data and media,
operate in real time and build a
consistent storyline throughout
their organization.
92
Thank you anD ConClusIon
93
we’d like to thank our sponsors for making this year’s
“Bright lights, Big ideas” experience possible.
Thank you
95
A very special thank you to
the individuals who made the
Publicis Groupe Bright lights,
Big ideas experience – and this
book – a reality. it is no small task
developing compelling content and
creating a customized experience
for more than 500 agency leads
and marketers, but they did it.
together, this task force worked
tirelessly for months leading up to
Ces to make this experience the
best it could possibly be. so we
just want to say thank you, gracias,
merci, danke. we could thank
these people in every language
and it still wouldn’t be enough.
Thank you
Core Ces teAm
Cheri Carpenter
mary deBrunner
Josh dysart
tracey scheppach
eVent teAm @ AGenCYeA
Genny Aamoth
Korbi Bare
sean Bourke
terry Castre
Charlie eder
Katharine Greis
hunter haas
matthew mcFarling
david st. martin
sPeCiAl thAnKs to:
Guy Abrahams
Chris Allen
Kelly Andrews
darin Archer
Claire Ballard
Bob Bejan
Chris Bowler
Jacqueline Boy
Brett Celedonia
ellis Chambers
Pravin Chandiramani
Amy Cheronis
Kevin Cochrane
Brian Cooley
Jeannie Curcio
lauren daniels
liz darby
Andrew davidson
Beth doyle
Paul do Forno
Abby dow
John dunleavy
dan Fisher
Jenn Freeman
Jason Goldberg
Vlad Gorenshteyn
trudi harris
Christie hartbarger
ed haslam
lisa hurwitz
Alyson hyder
rob Jayson
Greg Kahn
diane Jackson
trevor Johnson
lindsay Jurist-rosner
helen Katz
Jill Kelly
Christian Kugel
Jeremy lockhorn
Jon manka
randy mayer
John mcCarus
Anita mcGorty
michelle mcGowan
samantha merritt
Kelly moran
dave morgan
steve murtos
erika nardini
scott navarro
lola olateju
Jennifer Pack
Britta Petersen
lena Petersen
John Piccone
Beth Pyne
Karuna rawal
mark renshaw
Kevin ritt
mike russell
Bryan scanlon
Chuck schultz
Adrienne scordato
rocco smeriglio
wendi smith
Bertil snel
matt spielman
tina stanton
loni stark
samantha starmer
meghan sturges
rishad tobaccowala
Brian walker
Bill watkins
michael wiley
mickey wilson
steven wolfe-Pereira
And many more...
98
ConClusIon
We hope the perspectives provided within these pages prove to be useful as you navigate the show floor and most importantly, as you conduct business well into the future.
given the ever-changing nature of this space, we know a lot can change in a few short days, and as such, we will be refreshing the content in the days following ceS. We want you to be armed with the most relevant and latest information.
thank you for entrusting us to be your guide at ceS this year, and we hope to see you again in 2014.