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Architecture Design Portfolio
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C H R I S T I N A DESIGN PORTFOLIO
D R E I B H O L Z
ZEBRA EFFECT 4
ACCUMULATION 12
URBAN YARD 20
UNIVERSITY ART 24
EROSION PAVILION 30
TESSELLATION 36
DRIFTCITY 42
C O N T E N T S
Z E B R A E F F E C TTIME SQUARE, NYC
PROJECT SIZE: 50,000 SQ. FT
CRITIC: GUY ZUCKER
Times Square is a hyper reality and a radical context of movement, stimulation, and spectacle - an urban
condition in the extreme. A banal program such as housing jars against this over active background and needs
relief from the constant bombardment of sound, light, and motion.
The answer to reconciling the two opposing programs- residential and Times Square- is through Camouflage.
Camouflage answers this problem with a methodical technique that allows architecture to become one with
the site and manifest itself in every dimension and scale that is architecture- floor ceiling, walls, occupation,
circulation, privacy, atmosphere, experience, time.
Camouflage works by comparing two objects in relation to each other: a foreground and background, and then
disrupting the perceived distinction between the two. For example, Zebra herds create their own background by
traveling together, making it impossible for a predator to single out one animal from the pack. The layering and
movement of their stripes break up the edges of the individual zebras, making the herd appear as one large unit.
The location of the site, situated above the Toys R Us store on Broadway between 44th and 45th Streets allows
as little as possible to the context as to be more in line with the subtlety of camouflage. The appearance of the
building changes as the observer moves around it. This is an image from the left, moving north on Broadway. It
is a series of screens that appear to converge into one unit when viewed from the front.
Sectionally, the six screens vary in height, and use layering to create the image of a single,
deeper building. They create personal exterior spaces for the residents to occupy on top of each
unit. Occupying these terraces begins to blur the distinction between what is interior and what is
exterior on the building when viewed from the street.
The point of entry for the residents is through the Toys R Us store which creates privacy and a
disconnect for the residents as they leave the city behind and transition into their personal space.
When considering the surface treatment of the building, it must be of the site. Lights,
advertisements and billboards are a major part of Times Square. Alternating between reflective
and translucent frames blends together the private, interior lives that coinside with the constant
chaos happening outside. This allows for constant relevance and accuracy, camouflaging and
integration within the site.
As all of these elements get reinterpreted from the natural world of survival into the built urban
world of architecture to not only disguise the program but also to harmonize it as well. From a
static, permanent internalized network of enveloped- through camouflage- evolves a dynamic,
visually and physically interactive and all together more Time-Square of a spectacle.
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Layering Effect
RIVER THAMES, LONDON
PARTNER: ALINA VILAS
CRITIC: HOMA FAJARDI
Throughout the London’s history, trade and markets have occupied a central role in economic and cultural
experience. From Bourough Market, to Covent Gardens, to Brick Lane, transient markets pop up all across
the city selling differnt goods at different times of the year. Markets bring people together and unite them by
providing universal necessities. Creating a flexible home for these organic gatherings was the idea behind this
bridge. Spanning the Thames, it’s designed to be flexible, open, and adaptable as a result of accumulating
programmatic variations that come with different market’s needs. This public space hosts spontaneous events,
creating separate layers of circulation dictated by occupant’s rate of speed. The structure of the bridge is
determined parametrically: inputs of program, circulation, and site dictate the accumulation of structural
members, creating a change in density and porosity.
The North and South Banks of the Thames Rivers have existing artificial infrastructure and natural conditions
that are very distinct, and therefore, specifically inform the resulting qualities, characteristics, users and needs.
The North Side is more developed and has a closer link to the city of London. The transportation centers are
located here as well, resulting in a more systemic hardscape area. The South side is derelict post-industrial, with
abandoned warehouse and vacant lots used as leisure parks and green areas.
A C C U M U L AT I O N
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ERODED SYSTEMS [density striations]
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The immediate surounding area lacks commercial center of goods and a connection between north and
south sides. We propose a public infrastructure that serves as the community’s open space for spontaneous
venues simultaneously linking the North and South. Each user has a special need and a different speed. The
circulation paths expand and become market areas. The markets can either fill the open space framed by the
infrastructure or appropriate the space by attaching to the infrastructure. The frames manipulate the paths if they
become straight or meandering, which dictate the user’s speed.
The frames change in density to highlight the paths intensities towards the markets. The denser areas become
darker and circulatory while the less dense areas become lighter and used more for commerce and leisure. structural system [framing series] double height
density pattern dictated by programstructural frames
[covered market]
[storage]
framing [density+enclosure]
U R B A N YA R DHUDSON RAIL YARDS, NYC
PARTNER: ABEL VARGUESE
PROJECT SIZE: 10 MIL. SQ. FT, 26 ACRES
CRITIC: MARK MCGLOTHLIN
New York City is a melting pot of cultures and history. The Island of Manhattan is a quilt pieced together of
neighborhoods, each unique in its own residents and construction. To move through the island is to weave in
and out of a fabric of time and an infinite array of uses. The Hudson Rail Yards are two square city blocks on the
Hudson River in an industrial section of western Midtown. Currently they serve as a loading area and storage
station for old rail cars and train tracks. The design for revitalizing the Rail Yards includes building an elevated
platform 25 feet above the tracks, thus allowing them to stay in use with development above.
The main entry is a series of steps and terraces as well as an underground ramp at the north-east corner of
the eastern yard. The steps bring the occupier up to the top of the platform and into an open plaza that holds
a split office building, creating an exterior atrium space. Entering through the ramp, there is an underground
entry into the cultural center to the west and the office tower to the east. It opens up onto the platform next to the
amphitheater.
The south edge of the yards reaches terra firma, allowing the high rise buildings to have a direct connection
to the street edge and bring pedestrians up through the platform and into the towers. The cultural center is a
sculptural piece that is reminiscent of the nearby water. It houses an aquarium and a public amphitheater. The
site's program has an open interpretation for pedestrian movement throughout.
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CHARLESTON, SC
PROJECT SIZE: 20,000 SQ. FT.
CRITIC: LEVENT KARA
Founded in 1670, Charleston is one of the oldest cities in the United States. The many layers of history solidify to
form the context of the town, that must be carved into to extract its striated meaning. The idea of a cultural center
that corresponds with the nearby College of Charleston would offer a space that could be used at all times of
the day or night and not wasting a valuable spot of history to low peak hours.
The primary program is an art museum and meeting hall to serve the local area. Residence and students of the
College of Charleston can utilize these public spaces for special eventsduring the day. At night, receptions are
held upstairs and some rooms are converted into a quiet study area.
The form for the cultural center comes from an idea of holding separate autonomous pieces together by an
exterior, wrapping skin. The skin pulls up from the ground and begins to become more transparent and screen-
like as it suspends itself above the building. This layer serves to shade the interior spaces from the southern sun
and creates additional raised area that can be occupied outside.
U N I V E R S I T Y A R T
Keeping the north and south edges of the building
transparent opens the narrow street and visually
connects the main road with the private courtyard
within the cultural center property. This horizontal
transparency brings in light natural light as well as
color and movement from the outside. The natural light
is used in more refined and controlled ways as one
moves up in the building.
The ground floor is almost all glazing, letting
the movement and light from the street wash in
unceremoniously. The second floor is mostly solid
walls, with several different sized light wells perforating
the ceiling and the floor between the two levels. The
primary light well also acts as a display for hanging art
and as a visual connection between segregated areas
of the center.
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E R O S I O N P AV I L I O NGOVERNOR’S ISLAND, NYC
PROJECT SIZE: 20,000 SQ. FT.
PARTNER: STEPHEN VANLEER
CRITIC: BEN KRONE
Passive building systems have built upon the science of the natural cycle of erosion, to harness the forces of
energy happening all around us. For this project, we designed a passive building that harnessed the wind
direction and speed of the site and directed it along the paths where the buildings begin to break down and
separate by program, as if it were the wind that forced a rock in nature to crumble into lesser pieces. The skin
of on the pavilion appears as striations in the landscape that twist and open at points to allow ventilation and
sunlight in a controlled atmosphere.
The concept began with eroding the line between the natural and constructed sections of Governor’s Island. By
using the natural landscape and climate we conceived of a system that combined both erosion and passive
performance into an open-air pavilion. Different types of erosion are caused by different catalysts and yield
different results. Magnitude of the force over time creates specific erosive behaviors which began to inform the
program and circulation system of the hotel. A system of moving and depositing material can be seen along
the island’s natural wind directions, as it cuts through the hotel.
We set up a rift between the private and public program, that is connected by an overhead bridge. The private
program (housing) is located on the water and exhibits the characteristics of water borne erosion (massiveness,
crumbling). The public program is inland, emerging from and being eroded away with the ground.
The Hotel has different levels of enclosure based on the space’s location and program.
The primary circulation happens at the center of the building in the light wells. These
provide natural ventilation and a pavilion-like setting for flexible public use. As the hotel
guests disperse into the more defined areas, material is deposited and forms the smaller
scale spaces.
The hotel mediates the space between ground and sky, berming into the ground to cool
the space and offers more control over the light that enters the area. Components perform
together in different layers to erode the site and develop a passively cooled hotel.
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5.5' = 16.5" tall
3.5' = 10.5" tall
7.5' = 22.5" tall
1.5" RIGID INSULATION
DRAINAGE SYSTEM
GREEN ROOF
4" CORRUGATED METAL ROOF DECKING
LIGHT WEIGHT CONCRETE PANELS
CAST IN PLACE CON-CRETE WALLS
1.5" RIGID INSULATION
DRAINAGE SYSTEM
GREEN ROOF
4" CORRUGATED METAL ROOF DECKING
LIGHT WEIGHT CONCRETE PANELS
CAST IN PLACE CON-CRETE WALLS
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T E S S E L L AT I O NCERAMIC TILE DESIGN AND FABRICATION
ARCHITECTURE ASSOCIATION SCHOOL OF ARCHITECTURE, LONDON
CRITICS: ADAM FURMAN AND MARCO GINEX
+ =
37
TIMELINE START
FINISH
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D R I F T C I T YSTATEN ISLAND, NYC
PROJECT SIZE: STATEN ISLAND COASTLINE
CRITIC: WINKA DUBBELDAM
The semester began with a study of the Great Pacific Garbage Patch. It is an area twice the size of Texas
churning in the Pacific Ocean where garbage three feet deep, particularly plastic, has collected at the center
point of several currents, and is almost dense enough to walk across. This phenomenon has begun to gather
public attention, and groups have begun to study its effects. We’ve known for decades that our society’s
single-use, disposable plastic dependency would have consequences on our environment. Over time, this
accumulation of plastic will not biodegrade for over one thousand years. So it has to end up somewhere.
The project looked at Staten Island’s coastline and the plastic pollution problem it has. We were tasked
with designing a system that would collect and filter plastic debris out of the ocean and then repurpose into
something life-sustaining. Staten Island is known for its miles of beaches, which draw thousands of tourists
there each year to enjoy the sun and water. Plastic garbage washing up in the sand is both an ecological and
economical hazard for the borough.
I looked at New York City’s history of gentrification of dilapidated areas over the decades for inspiration of how
to change the tide on this pollution problem. The history of community gardens was particularly interesting and
relevant to the situation. Currently, there are over 600 gardens in NYC run by more than 2,000 members keeping
the city green. They were started at the turn of the nineteenth century as a way to engage the city’s population
in a healthy lifestyle and to teach people how to properly care for their land. It engages people of all ages, and
participating in community gardening fosters a closer-knit sense of community among those involved.
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The ides is to extend this known and loved pastime into the surrounding waters to rid it of plastic debris and
to recycle it into building materials that can create a drifting city. People will rent a “garden plot” in the water to
“grow” their own home by using robots to scoop the plastic and send it back to the central processing unit to
be recycled. Participants see a direct benefit by reaping what they sow, keeping track of their trash production
and producing a functional component in the end.
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