Circuit Training for Young Players

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    Circuit training you may remember

    it from high school gym class: First, the

    teacher set up a number of stations (boxes,

    ropes, poles, medicine balls, etc.), handed

    out scoring sheets and divided everyone

    into pairs. Then he got out the whistle and

    stopwatch, and away we went! Depending

    Strength training

    Station training or strength is amiliar to

    many players and coaches rom workouts at

    the gym. But you dont have to join a health

    club to create a soccer-specifc strength cir-

    cuit or your players. The exercises in this

    series require minimal setup: one mat per

    player, a resistance band and a couple o balls

    and ropes.

    In spite o its simplicity, this setup still

    allows you to train every important

    muscle group and structure at its sta-tions (see Table 1). Intensity is gen-

    erally high (60 to 85 percent), while

    durations are short, as training or

    longer periods tends to build en-

    durance more than strength.

    Circuit training saves time

    In circuit training, every part o the b

    gets a workout, rom head to toe. The tra

    ing methods mentioned above allow play

    to improve both general and soccer-spec

    strength, either individually or in pairs.

    All players are constantly active. The var

    o exercises provides individualized tra

    ing, even or teams containing a wide ra

    o ability levels. This insures that each pla

    trains at his or her proper level.

    When you create your circuit, you shouldrange the stations so that each one train

    dierent muscle group than the one be

    it. Players move through the circuit in sm

    groups (two to our players per station).

    sequence should be arranged to minim

    waiting times between stations. The reg

    alternation o activities gives individual m

    cles and muscle groups time to rest be

    their next workout.

    Balancing rest and exertion

    The eectiveness o training is primarily a

    tor o intensity. Youll fnd recommended els or this age group in Table 2. Ater a cir

    training session, we recommend allowing

    to 48 hours or regeneration. A properly

    anced and diversifed sequence will motiv

    players to stay on the ball, even when

    going gets tough.

    A side note: Some say soccer players are v

    A casual mention o the act that circuit tra

    ing is a great way to build muscle defnit

    can do wonders or your players motivati

    Pluginto

    thecircuit!Part 1: Circuit training for ages 10 to 14by Christoph Anrich, athletic coach, German youth national team

    With circuit training, you can combineelements such as jumping power,

    coordination and orientationin a single session.

    C Axel Heimken

    on our individual motivation (and how

    carefully our partners were monitoring

    us), we spent 30 to 45 seconds at each sta-

    tion sprinting, jumping, climbing, crawl-

    ing or doing chin-ups. Our partners wrote

    down our scores, and then it was their turn

    to sweat.

    Circuit training is still around, but

    stations and activities are a little dif

    ent these days, as Christoph Anrich sho

    us. In this two-part series, he transfor

    the old-fashioned circuit into a mod

    strength-training program adaptable

    any age or ability level.

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    How to run circuit training

    Ater youve explained each station and dem-

    onstrated the exercises, you should be con-stantly monitoring players execution, mak-

    ing corrections and adjusting difculty levels

    as necessary.

    Tip: Put a diagram at each station giving a

    brie explanation o the exercise.

    Typical objectivespreventing injury

    correcting muscle imbalances

    building soccer-specifc power reserves

    (basic/intermediate training)

    training both maximum and takeo power

    (advanced training)

    general ftness (condition training)health

    building muscle defnition, aesthetics

    Target groups and levelssmall children

    youth

    adultsintermediate training

    advanced training

    Training methodologyintense and motivational workouts

    positive experiences or all players

    individualized training

    perormance monitoring

    Exertion levelsThese should be adjusted whenever neces-

    sary, but as a general rule:

    more intense exercises should be shorter,

    with longer rest periodsless intense exercises should last longer,

    with shorter rest periods

    Recommended intensity levelsour repetitions 90%

    six repetitions 85%

    eight repetitions 80%10 repetitions 70%

    12 repetitions 60%

    two to our sets

    conclude with regeneration, cool-down

    mobility exercises

    TipMake a CD or tape with music tracks cor

    responding to your training intervals. Th

    workout music should be distinctly di

    erent rom the rest music. This rees yo

    rom having to constantly give your player

    commands (switch stations, break, nex

    exercise, etc.). And using energetic musyour players like helps increase their motiva

    tion as well.

    TABLE 1 AFFECTED MUSCLE GROUPS, JOINTS AND PASSIVE STRUCTURES

    Muscles Joints Passive structures

    cal, shin/oot muscles oot, ankle bones, joint capsules

    leg biceps knee, lumbar spine relie o patellar tendon

    abductors, quadriceps hips/pelvis relie o spinal discs

    abdominal muscles (transverse,

    oblique, lateral)pelvis/spine iliotibial band, kneecap

    back muscles (lower, middle, upper) lumbar spine, torso, shoulders vertebrae

    arm/shoulder muscles (deltoid,

    trapezius)shoulders, upper torso joint capsules, rotator cu

    TABLE 2 SUGGESTED PARAMETERS FOR STRENGTH TRAINING

    Objective Intensity Duration Break Repetitions

    power reserves medium to high 3040 seconds45 seconds

    joint stabilization25

    maximum power high 20 seconds60 seconds

    gentle activity23

    general condition (U6U12) medium30 seconds

    (playul/age-appropriate)

    40 seconds

    exercises24

    general condition (U12U18) medium to high25 seconds

    (easy pace)50 seconds 24

    general condition (adult) medium to high 20 seconds40 seconds

    gentle activity24

    maximum and takeo power

    (adult)high 15 seconds

    6090 seconds

    explosive activity24

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    1 Windshield wiper

    Starting position

    Lie on back with arms extended straight

    out rom shoulders and palms at on oor.

    Clamp ball between eet and extend legs

    straight up.

    Execution

    Gradually lower ball to one side, hold briey

    in this position and then return to vertical;

    repeat on other side.

    Note

    Ball/eet must not touch ground.

    Targets

    Abdominals, back, abductors, adductors

    1 2

    2 Coaster hop

    Setup

    Randomly scatter a number o coasters on

    the oor (approximately 12 inches apart).

    Execution

    Hop on one oot rom coaster to coaster.

    Start with the weak oot.

    Note

    Heel o hopping oot should never touch

    ground.

    Targets

    Primarily eet, calves, thighs

    1 2

    Variation

    Players hop on sot objects, e.g. oam

    squares (still keeping heel o ground).

    CIRCUIT TRAINING FOR AGES 10 TO 14

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    3 Orbiting planets

    Starting position

    Lie on back with knees raised slightly.

    Execution

    Raise hips and slowly pass ball around them.

    Targets

    Back, thighs

    1 2

    Variation

    Harder version: Onballs o eet (heels

    o ground).

    4 Ball crawl

    Setup

    Put out two boxes fve yards apart, each

    with fve or more tennis balls lying next

    to it.

    Players start out on all ours next to a box.

    1 2

    Targets

    Torso muscles, pectoral girdle, arms

    Execution

    Pick up a ball, crawl with it on hands and eet

    to the other box and throw it in. Then pick up

    one o the balls by the second box, etc.

    CIRCUIT TRAINING FOR AGES 10 TO 14

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    CIRCUIT TRAINING FOR AGES 10 TO 14

    5 Log roll with ballStarting position

    Lie on side with ball clamped between eet.

    Lower arm is extended upward; upper arm may be placed on

    ground in ront o body or stability.

    Execution

    Pick up ball and move it back and orth (write your name in the air,

    etc.).

    Targets

    Lateral abdominal muscles, back, abductors, adductors

    Variation

    Clamp ball between eet and roll over

    to other side without letting ball touch

    ground.

    21 3

    6 Ball press

    Starting position

    Lie on back with ball clamped between eet. Raise legs and bend

    knees so that calves are parallel to oor.

    Place palms at on oor beneath lumbar spine.

    Raise head.

    Execution

    Gradually extend legs, pushing ball orward until lumbar spine lits

    o ground; then pull back.

    Note

    Lumbar spine should constantly press against hands (sel-regulation).

    1 2

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    7 Rope hopscotchSetup

    Lay out two ropes on a mat to orm a cros

    Execution

    Hop on one oot in each quadrant o the

    cross without touching the rope.

    Targets

    Foot muscles, calves, thighs

    1 2

    Variation

    Do a 90-degree turn on each jump.

    Note

    To maintain balance, keep eyes ocused on

    a spot on the oor while jumping.

    21 3

    3

    8 Hot sand

    Starting position

    Lie on stomach with arms and legs extended. Hold one ball between

    hands and another between eet.

    Execution

    Raise arms and legs o ground as though lying on burning hot sand.

    Targets

    Primarily back muscles, shoulders, buttocks

    Variations

    Raise arms and legs and

    wave rom side to side.

    Pause briey beore lower-

    ing arms and legs (count

    to two).

    Note

    Breathe evenly; dont hold

    your breath!

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    CIRCUIT TRAINING FOR AGES 10 TO 14

    10 Spider stand

    Starting position

    Get into push-up position and raise hips slightly.

    Execution

    Gradually walk hands and eet outward, away rom each other.

    Briey hold maximum extension, then climb back to starting posi-

    tion (spider climbing a wall).

    Note

    Maintain tension while keeping movements smooth and controlled,

    not jerky.

    Targets

    Arms, shoulders, back, legs

    1 2

    9 Shoulder circles with ball

    Starting position

    Stand with arms extended to sides and a ball in each hand.

    Execution

    Circle both arms s imultaneously: one orward, one backward.

    Note

    Always keep arms at shoulder level.

    Targets

    Shoulders, arms, upper back

    1 2

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