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Clima Futura @ VU -communicating (unconvenient) science Author: Anton Eliёns, Marek van de Watering, etc. Presented by Xuan Liu Chi Zhang

Clima Futura @ VU -communicating (unconvenient) science Author: Anton Eliёns, Marek van de Watering, etc. Presented by Xuan Liu Chi Zhang Author: Anton

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Clima Futura @ VU-communicating (unconvenient) scienceClima Futura @ VU-communicating (unconvenient) science

Author: Anton Eliёns, Marek van de Watering, etc.

Presented by Xuan LiuChi Zhang

Author: Anton Eliёns, Marek van de Watering, etc.

Presented by Xuan LiuChi Zhang

Just think about it.Just think about it.

Please name some environmental problems and crisises we face today.

Please name some environmental problems and crisises we face today.

ActionsActions

Governmentmission or accusation?

Organizationpassion or implementation?

Individualfashion or contemplation?

Governmentmission or accusation?

Organizationpassion or implementation?

Individualfashion or contemplation?

Cause and EffectCause and Effect

Karma: What you do is what you get returned

Will the Mother Nature forgive what we’ve done?

Borrow the earth from our children

Karma: What you do is what you get returned

Will the Mother Nature forgive what we’ve done?

Borrow the earth from our children

The ReasonsThe Reasons

General audience gets confused and lose interest on the climate issues due to the either advocated or criticized campaigns from public governmental authorities.

Take an active interest in bringing the climate issue to the attention of the youth using scientific background

Focused on bringing the logos of climate change into the foreground.

General audience gets confused and lose interest on the climate issues due to the either advocated or criticized campaigns from public governmental authorities.

Take an active interest in bringing the climate issue to the attention of the youth using scientific background

Focused on bringing the logos of climate change into the foreground.

Focus on ClimateFocus on Climate

Paper is about designing a game on Climate Change

Seems boring, isn’t it? Indeed it is an educational game!

Advocates active learning, even encourages critical learning.

Similar games focus on logos(prediction models) and ethos(climate-correct), but this game also involves pathos(emotional)

Paper is about designing a game on Climate Change

Seems boring, isn’t it? Indeed it is an educational game!

Advocates active learning, even encourages critical learning.

Similar games focus on logos(prediction models) and ethos(climate-correct), but this game also involves pathos(emotional)

Game elementsGame elements

Three building blocks: Actors constitute systems of interactions. They draw

upon Rules and Resources For Example a Soccer Game

Involvement and more in particular emotional involvement due to the inborn playfulness of humans

Three building blocks: Actors constitute systems of interactions. They draw

upon Rules and Resources For Example a Soccer Game

Involvement and more in particular emotional involvement due to the inborn playfulness of humans

Actors: Players(Presidents, Mayors, citizens), media,

military, scientists, students, etc…

Rules: different triggered events, the level of power

Resources: capital, knowledge, political power video events, minigame, scenes, scenarios,

etc…

Actors: Players(Presidents, Mayors, citizens), media,

military, scientists, students, etc…

Rules: different triggered events, the level of power

Resources: capital, knowledge, political power video events, minigame, scenes, scenarios,

etc…

Clima Futura IdeasClima Futura Ideas

Focus on Climate prediction models (logos) Challenge the player how to become

climate-correct (ethos) Promote an understanding of the pathos

surrounding climate change Include interactive video as an essential

element in game playing Combine a turn-based game-play loop with a

simulation-loop based on one or more climate reference models

Focus on Climate prediction models (logos) Challenge the player how to become

climate-correct (ethos) Promote an understanding of the pathos

surrounding climate change Include interactive video as an essential

element in game playing Combine a turn-based game-play loop with a

simulation-loop based on one or more climate reference models

Turn-based GameTurn-based Game

A turn-based game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds.

A player of a turn-based game is allowed a period(in this game 100 years 20 rounds, 5 years per round) of analysis before committing to a game action, ensuring a separation between the game flow and the thinking process, which in turn presumably leads to more optimal choices.

The opposite of turn-based is called real-time.

A turn-based game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds.

A player of a turn-based game is allowed a period(in this game 100 years 20 rounds, 5 years per round) of analysis before committing to a game action, ensuring a separation between the game flow and the thinking process, which in turn presumably leads to more optimal choices.

The opposite of turn-based is called real-time.

Similar to SimcitySimilar to Simcity

Heroes of Might and MagicHeroes of Might and Magic

Sangokushi Sangokushi

ChallengesChallenges

Conceptual design Understanding and Communicating Form Technical design Game Mechanics Platform and OS External Code Code Objects Control Loop Game Object Data … etc

Conceptual design Understanding and Communicating Form Technical design Game Mechanics Platform and OS External Code Code Objects Control Loop Game Object Data … etc

The Climate Star(the conceptual toolkit)

The Climate Star(the conceptual toolkit)

16 points in the game16 points in the game

climate strategies (1) emission reduction, (2)adaptation

climate systems (3) feedback monitoring, (4)investment in research, (5) climate response

energy and CO2 (6) investment in efficiency, (7) investment in green technology, (8) government rules

regional development (9) campaign for awareness, (10) securing food and water

adaptation measures (11) public space, (12) water management, (13) use of natural resources

international relations (14) CO2 emission trade, (15) European negotiations, (16) international covenants

climate strategies (1) emission reduction, (2)adaptation

climate systems (3) feedback monitoring, (4)investment in research, (5) climate response

energy and CO2 (6) investment in efficiency, (7) investment in green technology, (8) government rules

regional development (9) campaign for awareness, (10) securing food and water

adaptation measures (11) public space, (12) water management, (13) use of natural resources

international relations (14) CO2 emission trade, (15) European negotiations, (16) international covenants

Climate Sensitivity Key Parameter

Climate Sensitivity Key Parameter

Mitigate VS AdaptMitigate VS Adapt Positive VS PassivePositive VS Passive Example: Factory ChimneysExample: Factory Chimneys

Result ParametersResult Parameters

The result parameters of the climate simulation model are for the player visible in the values for

People, Profit and Planet, which may be characterized

as:• People – How is the policy judged by the people?• Profit – What is the influence on the (national) economy?• Planet – What are the effects for the environment?

The result parameters of the climate simulation model are for the player visible in the values for

People, Profit and Planet, which may be characterized

as:• People – How is the policy judged by the people?• Profit – What is the influence on the (national) economy?• Planet – What are the effects for the environment?

Cause and Effect of the gameCause and Effect of the game

the player starts in 2007the player chooses to undertake

action For example, when the player decides to enforce

restrictions on CO2 emissions, s/he may choose option (1) in the climate star, which can be reached through climate strategies.

The result will then be visible, after some period of (game) time, in either one of the result parameters, People, Profit, and Planet

the player starts in 2007the player chooses to undertake

action For example, when the player decides to enforce

restrictions on CO2 emissions, s/he may choose option (1) in the climate star, which can be reached through climate strategies.

The result will then be visible, after some period of (game) time, in either one of the result parameters, People, Profit, and Planet

A modular architectureA modular architecture

Envisioned realization of Clima Futura First-person perspective role-playing

game In a 3D immersive environment

supported by the Half Life 2 SDK Problem: require far too much Substituted Plan Flash Video Flax 2 SDK Benefit: play games online, in a web

browser, moderate development effort Flash offers a rich internet application

toolkit(RIA)

Envisioned realization of Clima Futura First-person perspective role-playing

game In a 3D immersive environment

supported by the Half Life 2 SDK Problem: require far too much Substituted Plan Flash Video Flax 2 SDK Benefit: play games online, in a web

browser, moderate development effort Flash offers a rich internet application

toolkit(RIA)

Metal Gear SolidMetal Gear Solid

The Master PlanThe Master Plan

1. climate model(s) - action script module(s)2. game play interaction - event-handler per game event3. video content module - video fragment(s) and interaction overlays4. minigame(s) - flash module(s) with actionscript interface5. Clima Futura - integration of modules 1-4, plus server-side ranking6. adapted versions – educational, commercial7. multi-user version –with server-side support

The Model (most important part)

The Model (most important part)

Alternative:MERGE

Video content moduleVideo content module

The Vox Populi System Can be searched by VIEW

Topic centered logos Viewer centered pathos Speaker centered ethos provides flexible access to the collection of

video(s), and is media driven to the extent that video-material can be added later, with proper annotation.

Annotation facilities provided to the user.

The Vox Populi System Can be searched by VIEW

Topic centered logos Viewer centered pathos Speaker centered ethos provides flexible access to the collection of

video(s), and is media driven to the extent that video-material can be added later, with proper annotation.

Annotation facilities provided to the user.

Trailer(The Intro)Trailer(The Intro)

http://www.climafutura.nl/trailer/index2.html

http://www.climafutura.nl/trailer/index2.html

Events (game event description format)Events (game event description format)

name of event – give a meaningful name event-id – for administrators only type – (generic/specific) game/model/video cause – game play/simulation/exploration feedback/information – give a logical description player actions – indicate all (logical) player options description of visuals – for feedback, information and player options additional information – give a url with references to additional

information and visuals relates to event(s) – give id’s or descriptions of related events

name of event – give a meaningful name event-id – for administrators only type – (generic/specific) game/model/video cause – game play/simulation/exploration feedback/information – give a logical description player actions – indicate all (logical) player options description of visuals – for feedback, information and player options additional information – give a url with references to additional

information and visuals relates to event(s) – give id’s or descriptions of related events

The Clima Futura Design Bible

The Clima Futura Design Bible

Simply a collection of events in the format of G.E.D.F..

Simply a collection of events in the format of G.E.D.F..

PrizePrize

Using bonus credits for successfully playing a mini-game

Visual, a gallery or a movie theatre

Probably hidden events

Using bonus credits for successfully playing a mini-game

Visual, a gallery or a movie theatre

Probably hidden events

Minigame description form

Minigame description form

Containing a field to indicate the event that gave rise to the minigame

Containing a field to indicate the event that gave rise to the minigame

online hyperlinked design document

online hyperlinked design document

Game eventMinigame description format

Game eventMinigame description format

StoryboardsStoryboards

It is the scenario• context – general setting, situation• problem – event(s) to occur, problem to solve• S-R situation(s) – stimulus/response (one or more)• climax – action must be taken• resolution – find solution or result

It is the scenario• context – general setting, situation• problem – event(s) to occur, problem to solve• S-R situation(s) – stimulus/response (one or more)• climax – action must be taken• resolution – find solution or result

the Clima Futura gamethe Clima Futura game

a turn-based game loopa climate-model driven simulationexploratory videoand mini-games

a turn-based game loopa climate-model driven simulationexploratory videoand mini-games

AIM:AIM:to gain experience with the to gain experience with the parameters affecting climate parameters affecting climate change change andand to give access to climate change to give access to climate change related research in a playful related research in a playful mannermanner

Additional PartsAdditional Parts

a facility that allows players not only submit their own video material, but also to build or modify their own minigames.

Game Physics, relation browser, earth component, YouTube web service

Probably some interfaces, or a whole new language like SL?

a facility that allows players not only submit their own video material, but also to build or modify their own minigames.

Game Physics, relation browser, earth component, YouTube web service

Probably some interfaces, or a whole new language like SL?

CritiqueCritique

The structure of the turn-based games is to some extent more rigid than real time.

The game should focus more on strategy rather than on the story.

Flash games are considered as small games. It is not easy to do further development. Although Flash is capable of operating vectorgraph efficiently, if we intend to employ large amounts of bitmaps or videos, the efficiency of remains a question for the developers.

The structure of the turn-based games is to some extent more rigid than real time.

The game should focus more on strategy rather than on the story.

Flash games are considered as small games. It is not easy to do further development. Although Flash is capable of operating vectorgraph efficiently, if we intend to employ large amounts of bitmaps or videos, the efficiency of remains a question for the developers.