Upload
ashley-eaton
View
213
Download
0
Tags:
Embed Size (px)
Citation preview
Clima Futura @ VU-communicating (unconvenient) scienceClima Futura @ VU-communicating (unconvenient) science
Author: Anton Eliёns, Marek van de Watering, etc.
Presented by Xuan LiuChi Zhang
Author: Anton Eliёns, Marek van de Watering, etc.
Presented by Xuan LiuChi Zhang
Just think about it.Just think about it.
Please name some environmental problems and crisises we face today.
Please name some environmental problems and crisises we face today.
ActionsActions
Governmentmission or accusation?
Organizationpassion or implementation?
Individualfashion or contemplation?
Governmentmission or accusation?
Organizationpassion or implementation?
Individualfashion or contemplation?
Cause and EffectCause and Effect
Karma: What you do is what you get returned
Will the Mother Nature forgive what we’ve done?
Borrow the earth from our children
Karma: What you do is what you get returned
Will the Mother Nature forgive what we’ve done?
Borrow the earth from our children
The ReasonsThe Reasons
General audience gets confused and lose interest on the climate issues due to the either advocated or criticized campaigns from public governmental authorities.
Take an active interest in bringing the climate issue to the attention of the youth using scientific background
Focused on bringing the logos of climate change into the foreground.
General audience gets confused and lose interest on the climate issues due to the either advocated or criticized campaigns from public governmental authorities.
Take an active interest in bringing the climate issue to the attention of the youth using scientific background
Focused on bringing the logos of climate change into the foreground.
Focus on ClimateFocus on Climate
Paper is about designing a game on Climate Change
Seems boring, isn’t it? Indeed it is an educational game!
Advocates active learning, even encourages critical learning.
Similar games focus on logos(prediction models) and ethos(climate-correct), but this game also involves pathos(emotional)
Paper is about designing a game on Climate Change
Seems boring, isn’t it? Indeed it is an educational game!
Advocates active learning, even encourages critical learning.
Similar games focus on logos(prediction models) and ethos(climate-correct), but this game also involves pathos(emotional)
Game elementsGame elements
Three building blocks: Actors constitute systems of interactions. They draw
upon Rules and Resources For Example a Soccer Game
Involvement and more in particular emotional involvement due to the inborn playfulness of humans
Three building blocks: Actors constitute systems of interactions. They draw
upon Rules and Resources For Example a Soccer Game
Involvement and more in particular emotional involvement due to the inborn playfulness of humans
Actors: Players(Presidents, Mayors, citizens), media,
military, scientists, students, etc…
Rules: different triggered events, the level of power
Resources: capital, knowledge, political power video events, minigame, scenes, scenarios,
etc…
Actors: Players(Presidents, Mayors, citizens), media,
military, scientists, students, etc…
Rules: different triggered events, the level of power
Resources: capital, knowledge, political power video events, minigame, scenes, scenarios,
etc…
Clima Futura IdeasClima Futura Ideas
Focus on Climate prediction models (logos) Challenge the player how to become
climate-correct (ethos) Promote an understanding of the pathos
surrounding climate change Include interactive video as an essential
element in game playing Combine a turn-based game-play loop with a
simulation-loop based on one or more climate reference models
Focus on Climate prediction models (logos) Challenge the player how to become
climate-correct (ethos) Promote an understanding of the pathos
surrounding climate change Include interactive video as an essential
element in game playing Combine a turn-based game-play loop with a
simulation-loop based on one or more climate reference models
Turn-based GameTurn-based Game
A turn-based game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds.
A player of a turn-based game is allowed a period(in this game 100 years 20 rounds, 5 years per round) of analysis before committing to a game action, ensuring a separation between the game flow and the thinking process, which in turn presumably leads to more optimal choices.
The opposite of turn-based is called real-time.
A turn-based game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds.
A player of a turn-based game is allowed a period(in this game 100 years 20 rounds, 5 years per round) of analysis before committing to a game action, ensuring a separation between the game flow and the thinking process, which in turn presumably leads to more optimal choices.
The opposite of turn-based is called real-time.
ChallengesChallenges
Conceptual design Understanding and Communicating Form Technical design Game Mechanics Platform and OS External Code Code Objects Control Loop Game Object Data … etc
Conceptual design Understanding and Communicating Form Technical design Game Mechanics Platform and OS External Code Code Objects Control Loop Game Object Data … etc
16 points in the game16 points in the game
climate strategies (1) emission reduction, (2)adaptation
climate systems (3) feedback monitoring, (4)investment in research, (5) climate response
energy and CO2 (6) investment in efficiency, (7) investment in green technology, (8) government rules
regional development (9) campaign for awareness, (10) securing food and water
adaptation measures (11) public space, (12) water management, (13) use of natural resources
international relations (14) CO2 emission trade, (15) European negotiations, (16) international covenants
climate strategies (1) emission reduction, (2)adaptation
climate systems (3) feedback monitoring, (4)investment in research, (5) climate response
energy and CO2 (6) investment in efficiency, (7) investment in green technology, (8) government rules
regional development (9) campaign for awareness, (10) securing food and water
adaptation measures (11) public space, (12) water management, (13) use of natural resources
international relations (14) CO2 emission trade, (15) European negotiations, (16) international covenants
Climate Sensitivity Key Parameter
Climate Sensitivity Key Parameter
Mitigate VS AdaptMitigate VS Adapt Positive VS PassivePositive VS Passive Example: Factory ChimneysExample: Factory Chimneys
Result ParametersResult Parameters
The result parameters of the climate simulation model are for the player visible in the values for
People, Profit and Planet, which may be characterized
as:• People – How is the policy judged by the people?• Profit – What is the influence on the (national) economy?• Planet – What are the effects for the environment?
The result parameters of the climate simulation model are for the player visible in the values for
People, Profit and Planet, which may be characterized
as:• People – How is the policy judged by the people?• Profit – What is the influence on the (national) economy?• Planet – What are the effects for the environment?
Cause and Effect of the gameCause and Effect of the game
the player starts in 2007the player chooses to undertake
action For example, when the player decides to enforce
restrictions on CO2 emissions, s/he may choose option (1) in the climate star, which can be reached through climate strategies.
The result will then be visible, after some period of (game) time, in either one of the result parameters, People, Profit, and Planet
the player starts in 2007the player chooses to undertake
action For example, when the player decides to enforce
restrictions on CO2 emissions, s/he may choose option (1) in the climate star, which can be reached through climate strategies.
The result will then be visible, after some period of (game) time, in either one of the result parameters, People, Profit, and Planet
A modular architectureA modular architecture
Envisioned realization of Clima Futura First-person perspective role-playing
game In a 3D immersive environment
supported by the Half Life 2 SDK Problem: require far too much Substituted Plan Flash Video Flax 2 SDK Benefit: play games online, in a web
browser, moderate development effort Flash offers a rich internet application
toolkit(RIA)
Envisioned realization of Clima Futura First-person perspective role-playing
game In a 3D immersive environment
supported by the Half Life 2 SDK Problem: require far too much Substituted Plan Flash Video Flax 2 SDK Benefit: play games online, in a web
browser, moderate development effort Flash offers a rich internet application
toolkit(RIA)
The Master PlanThe Master Plan
1. climate model(s) - action script module(s)2. game play interaction - event-handler per game event3. video content module - video fragment(s) and interaction overlays4. minigame(s) - flash module(s) with actionscript interface5. Clima Futura - integration of modules 1-4, plus server-side ranking6. adapted versions – educational, commercial7. multi-user version –with server-side support
Video content moduleVideo content module
The Vox Populi System Can be searched by VIEW
Topic centered logos Viewer centered pathos Speaker centered ethos provides flexible access to the collection of
video(s), and is media driven to the extent that video-material can be added later, with proper annotation.
Annotation facilities provided to the user.
The Vox Populi System Can be searched by VIEW
Topic centered logos Viewer centered pathos Speaker centered ethos provides flexible access to the collection of
video(s), and is media driven to the extent that video-material can be added later, with proper annotation.
Annotation facilities provided to the user.
Trailer(The Intro)Trailer(The Intro)
http://www.climafutura.nl/trailer/index2.html
http://www.climafutura.nl/trailer/index2.html
Events (game event description format)Events (game event description format)
name of event – give a meaningful name event-id – for administrators only type – (generic/specific) game/model/video cause – game play/simulation/exploration feedback/information – give a logical description player actions – indicate all (logical) player options description of visuals – for feedback, information and player options additional information – give a url with references to additional
information and visuals relates to event(s) – give id’s or descriptions of related events
name of event – give a meaningful name event-id – for administrators only type – (generic/specific) game/model/video cause – game play/simulation/exploration feedback/information – give a logical description player actions – indicate all (logical) player options description of visuals – for feedback, information and player options additional information – give a url with references to additional
information and visuals relates to event(s) – give id’s or descriptions of related events
The Clima Futura Design Bible
The Clima Futura Design Bible
Simply a collection of events in the format of G.E.D.F..
Simply a collection of events in the format of G.E.D.F..
PrizePrize
Using bonus credits for successfully playing a mini-game
Visual, a gallery or a movie theatre
Probably hidden events
Using bonus credits for successfully playing a mini-game
Visual, a gallery or a movie theatre
Probably hidden events
Minigame description form
Minigame description form
Containing a field to indicate the event that gave rise to the minigame
Containing a field to indicate the event that gave rise to the minigame
online hyperlinked design document
online hyperlinked design document
Game eventMinigame description format
Game eventMinigame description format
StoryboardsStoryboards
It is the scenario• context – general setting, situation• problem – event(s) to occur, problem to solve• S-R situation(s) – stimulus/response (one or more)• climax – action must be taken• resolution – find solution or result
It is the scenario• context – general setting, situation• problem – event(s) to occur, problem to solve• S-R situation(s) – stimulus/response (one or more)• climax – action must be taken• resolution – find solution or result
the Clima Futura gamethe Clima Futura game
a turn-based game loopa climate-model driven simulationexploratory videoand mini-games
a turn-based game loopa climate-model driven simulationexploratory videoand mini-games
AIM:AIM:to gain experience with the to gain experience with the parameters affecting climate parameters affecting climate change change andand to give access to climate change to give access to climate change related research in a playful related research in a playful mannermanner
Additional PartsAdditional Parts
a facility that allows players not only submit their own video material, but also to build or modify their own minigames.
Game Physics, relation browser, earth component, YouTube web service
Probably some interfaces, or a whole new language like SL?
a facility that allows players not only submit their own video material, but also to build or modify their own minigames.
Game Physics, relation browser, earth component, YouTube web service
Probably some interfaces, or a whole new language like SL?
CritiqueCritique
The structure of the turn-based games is to some extent more rigid than real time.
The game should focus more on strategy rather than on the story.
Flash games are considered as small games. It is not easy to do further development. Although Flash is capable of operating vectorgraph efficiently, if we intend to employ large amounts of bitmaps or videos, the efficiency of remains a question for the developers.
The structure of the turn-based games is to some extent more rigid than real time.
The game should focus more on strategy rather than on the story.
Flash games are considered as small games. It is not easy to do further development. Although Flash is capable of operating vectorgraph efficiently, if we intend to employ large amounts of bitmaps or videos, the efficiency of remains a question for the developers.