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Chapter 9 Developing High-Performance Teams 9 DEVELOPING HIGH-PERFORMANCE TEAMS LEARNING OBJECTIVES After reading this chapter, students should be able to: Identify the characteristics of self-directed work teams. Describe the four conditions in sociotechnical systems theory for high-performance SDWTs. Summarize three challenges to the implementation of SDWTs. Distinguish virtual teams from conventional teams. Explain why virtual teams have become so popular in organizations. Describe the role of communication systems,task structure,team size,and team composition in virtual team effectiveness. Summarize the three levels of trust in teams. Outline the four types of team building. Identify three reasons why team building tends to fail. CHAPTER GLOSSARY collective self-regulation Team-based structure in which employees in the primary work unit have enough autonomy to manage the work process. joint optimization The balance that is struck between social and technical systems to maximize an operation’s effectiveness. 237

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McShane/Von Glinow Chapter 10 I/M

Part 3 Team Processes

Chapter 9 Developing High-Performance Teams

9developing high-performance teamsLearning Objectives

After reading this chapter, students should be able to:

Identify the characteristics of self-directed work teams.

Describe the four conditions in sociotechnical systems theory for high-performance SDWTs.

Summarize three challenges to the implementation of SDWTs.

Distinguish virtual teams from conventional teams.

Explain why virtual teams have become so popular in organizations.

Describe the role of communication systems, task structure, team size, and team composition in virtual team effectiveness.

Summarize the three levels of trust in teams.

Outline the four types of team building.

Identify three reasons why team building tends to fail.

Chapter Glossary

collective self-regulation Team-based structure in which employees in the primary work unit have enough autonomy to manage the work process.

joint optimization The balance that is struck between social and technical systems to maximize an operations effectiveness.

self-directed work teams (SDWTs) Cross-functional work groups organized around work processes, that complete an entire piece of work requiring several interdependent tasks, and that have substantial autonomy over the execution of those tasks.

sociotechnical systems (STS) theory A theory stating that effective work sites have joint optimization of their social and technological systems, and that teams should have sufficient autonomy to control key variances in the work process.

team building Any formal activity intended to improve the development and functioning of a team.

virtual teams Teams whose members operate across space, time, and organizational boundaries and linked through information technologies to achieve organizational tasks.

dialogue A process of conversation among team members in which they learn about each others mental models and assumptions, and eventually form a common model for thinking within the team.

Chapter Synopsis

Self-directed work teams (SDWTs) complete an entire piece of work requiring several interdependent tasks and have substantial autonomy over the execution of these tasks. Sociotechnical systems theory (STS) is the template typically used to determine whether SDWTs will operate effectively. STS identifies four main conditions for high-performance SDWTs.

First, SDWTs must be a primary work unit, that is, they are an intact team that makes a product, provides a service, or otherwise completes an entire work process. Second, the team must have collective self-regulation, meaning that that must have sufficient autonomy to manage the work process. Third, high-performance SDWTs have control over key variances. This refers to the idea that teams control the disturbances or interruptions that create quality problems in the work process. Fourth, STS states that a balance must be struck between the social and technical systems to maximize the operation's effectiveness.

Sociotechnical systems theory has been widely supported since its origins in the 1950s. However, it is not very helpful at identifying the optimal alignment of the social and technical system. Moreover, SDWTs face several barriers to implementation. These high-performance teams tend to operate best in cultures with low power distance and high collectivism. Supervisors often resist SDWTs because of fears that empowering teams will remove the power of supervisors. Supervisors must also adjust from their traditional hands-on command-and-control style to hands-off facilitators. Employees oppose SDWTs when they worry that they lack the skills to adapt to the new work requirements. Labour unions sometimes oppose SDWTs because of the risk of higher stress and the need to removing job categories that unions have negotiated over the years.Virtual teams are teams whose members operate across space, time, and organizational boundaries and are linked through information technologies to achieve organizational tasks. Their main distinction with conventional teams is that virtual teams are not co-located and that they rely on information technologies rather than face-to-face interaction.

Virtual teams are becoming more common because information technology and knowledge-based work makes it easier to collaborate from a distance. Virtual teams are becoming increasingly necessary because they represent a natural part of the knowledge management process. Moreover, as companies globalize, they must rely more on virtual teams than co-located teams to coordinate operations at distant sites.

Several elements in the team effectiveness model stand out as important issues for virtual teams. High-performance virtual teams require a variety of communication media, and virtual team members need to creatively combine these media to match the task demands. Virtual teams operate better with structured rather than complex and ambiguous tasks. They usually cannot maintain as large a team as is possible in conventional teams. Members of virtual teams require special skills in communication systems and should be aware of cross-cultural issues. Virtual team members should also meet face-to-face, particularly when the team forms, to assist team development and cohesiveness.

Trust is important in team dynamics, particularly in virtual teams. Trust occurs when we have positive expectations about another partys intentions and actions toward us in risky situations. The minimum level of trust is calculus-based trust, which is based on deterrence. Teams cannot survive with this level of trust. Knowledge-based trust is a higher level of trust and is grounded on the other partys predictability. The highest level of trust, called identity-based trust, is based on mutual understanding and emotional bond between the parties. Most employees join a team with a high level of trust, which tends to decline over time.

Team building is any formal activity intended to improve the development and functioning of a work team. Four team-building strategies are role definition, goal setting, problem solving, and interpersonal processes. Some team building events succeed, but companies often fail to consider the contingencies of team building.

PowerPoint Slides

Canadian Organizational Behaviour includes a complete set of Microsoft PowerPoint files for each chapter. (Please contact your McGraw-Hill Ryerson representative to find out how instructors can receive these files.) In the lecture outline that follows, a thumbnail illustration of each PowerPoint slide for this chapter is placed beside the corresponding lecture material. The slide number helps you to see your location in the slide show sequence and to skip slides that you dont want to show to the class. (To jump ahead or back to a particular slide, just type the slide number and hit the Enter or Return key.) The transparency masters for this chapter are very similar to the PowerPoint files.

Lecture Outline (with PowerPoint slides)

Developing High-Performance Teams

Slide 1

Self-Directed Work Teams at TRW Canada

Slide 2

Self-Directed Work Teams Defined

Slide 3developing high-performance teams

TRW Canada relies on self-directed work teams (SDWTs). TRW teams are completely responsible for operating the companys 20 production processesself-directed work teams (SDWTs)

Self-directed work teams defined

Formal groups that complete an entire piece of work requiring several interdependent tasks and have substantial autonomy over the execution of these tasks.

Attributes of SDWTs

Slide 4Attributes of Self-Directed Work Teams

1. Complete an entire piece of work May be a product, a service, or part of a larger product or service

2. Assign tasks to members

The teamnot supervisorsassign tasks

The team plans, organizes, and controls work activities with little or no direct involvement from a supervisor

3. Control work, inputs, flow, and output

May have total authority to make all decisions

4. Are responsible for correcting problems

Teams maintain their own quality and logistical control

5. Receive team-level feedback and rewards

Recognizes and reinforces the team is responsible

May also receive individual feedback and rewards

Sociotechnical Systems at Celestica

Slide 5

Sociotechnical Systems Theory and SDWTs

Sociotechnical Systems at Celestica

Celestica adopted sociotechnical systems (STS) as its template for corporate renewal. The Toronto-based computer manufacturer assigned self-directed work teams to each work process and identified key variances that the teams control in those processes. STS doubled productivity and increased job satisfaction

Effective work sites have joint optimization of their social and technological systems and teams should have sufficient autonomy to control key variances in the work processthat impact quality, quantity and the cost of the product or service.

Sociotechnical Systems Conditions

Slide 6Sociotechnical Systems CONDITIONS FOR HIGH-PERFORMANCE teams

1. Primary work unit

Teams should make an entire product/service or similarly complete an entire work process

Fairly independent form other work units

2. Collective self-regulation

Team has autonomy to divide up work among its members as well as how to coordinate that work

Provides ability to respond more quickly and effectively to the environment

Increases motivation through empowerment

3. Control key variances

Control the quantity and quality of output in the work process for factors within their control

4. Joint optimization

Balance the social and technical systems to maximize the operations effectiveness

Companies can control how they introduce technology i.e. technology is flexible enough to support a semi-autonomous, team-based structure

Problem team-oriented technological system not always most efficient (e.g. Volvos Kalmar and Uddevalla plants)

Challenges to SDWTs

Slide 7

challenges to self-directed work teams

Cross-cultural issues

More difficult to implement in high power distance cultures employees more comfortable when supervisors give direction e.g. Mexico

May be more difficult to implement in cultures with high individualism and low collectivism employees less comfortable collaborating and working interdependently

Management resistance

Concerned about losing power and jobs

Difficult to become hands-off facilitatorstend to slip back into command-oriented supervision

Solutions

-- education and training

-- transfer people who cant adjust

Employee and labour union resistance

Employees concerned about new roles and skills required

Labour unions concerned about:

-- increased stress for employees

-- reversal of rules and reduction in union rights

Virtual Teams Defined

Slide 8

Why Virtual Teams?

Slide 9VIRTUAL TEAMS

Teams whose members operate across space, time, and organizational boundaries and are linked through information technologies to achieve organizational tasks

Why Companies Form Virtual Teams

Increasingly possible because:

-- Information technologies have made it easier to communicate with and coordinate people at a distance i.e. Internet, intranets, instant message, virtual whiteboards etc.

-- Shift from production-based to knowledge-based work: work can be exchanged using information technology Increasingly necessary because of:

-- Knowledge management knowledge is the currency of competitive advantage so organizations need to seek this knowledge wherever it is available

-- Globalization coordinate operations globally

High-Performance Virtual Teams

Slide 10

High-Performance Virtual Teams (cont)

Slide 11

Features of high performance virtual teams

Based on the team effectiveness model in Chapter 8, the following key design issues apply to virtual teams:

Team Environment

Virtual teams need several communication channels available to offset lack of face-to-face communication e.g. e-mail for routine tasks, videoconferencing for more complex situations

Team Tasks

Operate best with structured tasks that require only moderate levels of task interdependence

Team Size

Team size issues are amplified because of limited opportunities for face-to-face communication and social bonding

Team Composition

Team members require special skills in communication

More likely to include people from across cultures so members require awareness of cross-cultural issues

Team Processes

Team development and cohesiveness are particular concerns recommend that virtual team members have some opportunity to meet face to face e.g. when the team is formed

Team Trust

Higher level of team trust required for virtual teams than for other teams due to unique conditions

Trust Defined

Slide 12

Three Levels of Trust

Slide 13

Three Levels of Trust (cont)

Slide 14

TEAM TRUST

Trust occurs when we have positive expectations about another partys intentions and actions toward us in risky situations

Three levels of trust:

1. Calculus-based trust

-- minimal level

-- belief that the other party will deliver because punishments will be administered if they fail

-- least stable, thus easily broken

--cannot sustain a teams relationship

2. Knowledge-based trust

-- grounded on other partys predictability developed through communication and past experience

-- relatively stable

3. Identification-based trust

-- based on social identity

--involves mutual understanding and emotional bond

-- each party thinks, feels, and responds like the other

-- high performance teams exhibit this level of trust

-- Most robust of the three types of trust

Dynamics of trust in teams

Popular misconception that team members build trust from a low level when they first join the team

Recent studies reveal that people tend to join a team with a high level of trust however, this trust is fragile because it is based on assumptions vs. experience

Trust tends to decrease rather than increase particularly challenging in virtual teams because communication is important to sustain trust

Team Building at Ericsson Cyberlab

Slide 15

Team Building

Slide 16TEAM BUILDING

Employees at Ericsson Cyberlab in Singapore climbed over rock walls, inched across planks, scaled cargo nets, and performed other daunting tasks to improve team dynamicsAny formal intervention directed toward improving the development and functioning of a work team

Accelerates the development of team norms reshape team norms or strengthen cohesiveness

Applied to new teams but is more common among existing teams that have regressed to earlier stages of team development

Best applied when the team experiences high turnover or members have lost perspective on roles and team objectives

Types of Team Building

Slide 17Types of Team Building

Role definition

clarifies roles and expectations; create common mental models

Team goals

clarifies the teams performance goals, increases motivation to achieve goals, establish feedback

Decision processes

examines the teams problem-solving and task-related decision-making processes; improve team decision-making and interpersonal processes

Interpersonal processes

try to build trust and open communication by resolving misconceptions

e.g. wilderness team building, paintball wars

Dialogue process of conversation among team members in which they learn about each others mental models and assumptions and eventually form a common model for thinking within the team

Making Team Building Effective

Slide 18Is Team Building Effective?

Results mixed on team building -- some successful, but just as many fail

Problems

Introduced without diagnosis of the teams needs (e.g. problem-solving, interpersonal processes) broad brush approach

Used as a quick fix, needs to be ongoing

Need to make team building part of the job not an event

Needs to occur on-the-job, not just away from the workplace

Transparency Masters

Transparency 9.1: Self-Directed Work Teams Defined

Transparency 9.2: Attributes of SDWTs

Transparency 9.3: Sociotechnical Systems Conditions

Transparency 9.4: Challenges to SDWTs

Transparency 9.5: Virtual Teams Defined

Transparency 9.6: Why Virtual Teams?

Transparency 9.7: High-Performance Virtual Teams

Transparency 9.8: High-Performance Virtual Teams (cont)

Transparency 9.9: Trust Defined

Transparency 9.10: Three Levels of Trust

Transparency 9.11: Three Levels of Trust (cont)

Transparency 9.12: Team Building

Transparency 9.13: Types of Team Building

Transparency 9.14: Making Team Building Effective

Solutions to Discussion Questions

1.How do self-directed teams differ from conventional teams?

Entire piece of work. In contrast to many conventional teams, SDWTs complete an entire piece of work whether its a product, a service, or part of a larger product or service.

Team assigns tasks. SDWTs assign tasks that individual team members perform as contrasted to conventional teams in which supervisors assign tasks.

Authority. SDWTs control most work inputs, flow, and outputs in contrast to conventional teams where supervisors traditionally coordinate and plan tasks.

Corrects work flow problems. SDWTs are responsible for correcting work flow problems as they occur. In contrast to conventional teams, SDWTs maintain there own quality and logistical controls.

Team level feedback and rewards. In contrast to many conventional teams, SDWTs receive team-level feedback and rewards in addition to individual feedback and rewards that may be available.

2.Advanced Telecom Ltd. has successfully introduced self-directed work teams (SDWTs) at its operation throughout Canada. The company now wants to introduce SDWTs at its plants in Singapore and Mexico. What potential cross-cultural challenges might Advanced Telecom experience as it introduces SDWTs in these countries?

The textbook indicates that various forms of employee involvement, including self-directed work teams, have been introduced around the world. However, it also acknowledges that SDWTs and other high-involvement practices are better suited to some cultures than to others.

SDWTs would be adopted most readily in cultures with high collectivism. People with a collectivist value appreciate and support their membership in the group to which they belong. Consequently, they work more comfortably discussing their ideas with co-workers. In contrast, individualistic people may be less comfortable with employee involvement because of their preference to work alone. In this respect, the company would not have much problem with SDWTs in Singapore and Mexico because both cultures are more collectivist than individualist.

SDWTs also work better in low power distance cultures. Power distance refers to the extent that people accept unequal distribution of power in a society. Employees with low power distance usually want to be involved in corporate decisions, whereas those in high power distance cultures prefer having supervisors give them directions and answers. There may be some difficulty with SDWTs in Singapore and Mexico because both cultures traditionally have a high power distance. However, both cultures are probably moving away from extremely high power distance (a trend in many countries), so it is doubtful that this would be a serious concern.

3.A chicken processing company wants to build a processing plant designed around sociotechnical systems principles. In a traditional chicken processing plant, employees work in separate departments---cleaning and cutting, cooking, packaging, and warehousing. The cooking and packaging processes are controlled by separate work stations in the traditional plant. How would the company change this operation into more around a sociotechnical systems design?

Several social and technical changes are necessary to transform this plant into a sociotechnically-designed operation. These are the key conditions to apply sociotechnical systems theory.

Primary work unit. Employees should be regrouped around work processes (producing sausages, canned meats, etc.) rather than their current organization into functional departments. If necessary, this may mean that one group operates the entire plant. However, it is more likely that a few product areas would be formed.

Joint optimization. The new plant must arrange the technology so that it supports a team environment. For example, the work stations should be redesigned around the new organization of employees. Thus, cooking and packaging stations might be combined for each product group (or for the entire production activity).

Collective self-regulation. STS advocates a team-based structure in which employees in the primary work unit have sufficient autonomy to manage the work process. The team should be able to decide how to divide up work among its members as well as how to coordinate that work. This means that they must receive more information about their work activities (such as quality control data) and have the right to make decisions affecting their work process.

Controlling key variances. STS says that productivity improves when the work team has control over key variances. These variances represent the disturbances or interruptions that occur in a work process. By controlling these factors, work teams control the quantity and quality of output in the work process. Thus, the new design must give employee control over the elements in the process that affect quality and productivity. For example, chicken processing employees would control the operation of machinery, the packaging process, and so on.

4.What can organizations do to reduce management resistance to self-directed work teams?

One of the challenges or barriers that face SDWTs is management resistance. Supervisors and even higher level managers are often the main sources of resistance to the transition to self-directed work teams. Their main concern is losing power when employees gain power through empowered teams. Some are concerned that their jobs will lose value or even that their jobs will no longer be required.

In order to reduce management resistance to SDWTs, organizations need to provide a reasonable level of job security to supervisors and managers. If addition, the organization needs to provide training and development to support supervisors and managers in making the transition from hands on supervision to coaches and facilitators. This type of high-involvement culture will also need to be reinforced through organizational changes including adapting managerial performance criteria to sustain the required behaviour changes.

5.Why are virtual teams becoming increasingly necessary?

Knowledge management. Knowledge has become the currency of competitive advantage, so organizations need to seek out this knowledge wherever it may reside. Virtual teams are a natural part of the knowledge management process because they encourage employees to share and use knowledge when geography limits more direct forms of collaboration.

Globalization. Globalization is the other reason why virtual teams are increasingly necessary. Globalization has become the new reality in many organizations. Companies are opening businesses overseas, forming tight alliances with companies located elsewhere, and serving customers who want global support. These global conditions require a correspondingly global response in the form of virtual teams, which coordinate these operations.

6.Suppose the instructor for this course assigned you to a project team consisting of three other students who are currently taking similar courses in Ireland, Singapore, and Brazil. All students speak English and have similar knowledge of the topic. Use your knowledge of virtual teams to discuss the problems that your team might face, compared with a team of local students who can meet face to face.

Students can suggest a variety of potential problems with this virtual team. One of the main problems that virtual teams experience is in the team development process. Without face-to-face contact (i.e. media richness), team development may be slower. Research on virtual teams confirms that some face-to-face contact improve team dynamics.

Another problem is that the communication process would be limited mainly to e-mail or Web-based discussion sites (eg. team rooms). This can slow down the communication flow and increase the risk of flaming. Moreover, since Singapore and Ireland have considerably different time zones than Canada, the communication may be delayed by half of a day. Thus, last minute deadlines become a problem.

Virtual teams can create problems with cohesiveness because the team members do not know each other and have limited contact. This weakens some of the benefits that face-to-face teams experience if they become cohesive (such as mutual support, motivation to work for the team, etc.). Of course, not all face-to-face student teams are cohesive!

7.What can virtual teams do to sustain trust among team members?

A common misconception is that team members build trust from a low level when they first join a team. According to recent studies, the opposite is actually more likely to occur. People typically join a virtual or conventional team with a high levelnot a low levelof trust in their new team-mates.

Declining trust is particularly challenging in virtual teams. Research identifies clear communication among team members is an important condition for sustaining trust. Virtual teams will need several communication channels available in order to off-set lack of face to face communication. In addition, team processes including virtual team development will require some face to face interaction, particularly when the team forms.

8.Team building activities have become more popular as companies increasingly rely on teams to get the work done. What problems may arise that could lead to ineffective team building results?

Studies suggest that some team building activities are successful, but just as many fail to build high-performance teams. One problem is that corporate leaders assume team-building activities are general solutions to general team problems. No one bothers to diagnose the teams specific needs (e.g. problem solving, interpersonal processes) because the team-building intervention is assumed to be a broad-brush solution. In reality, there are different types of team-building activities for different team needs. This mismatch can potentially lead to ineffective team building.

Another problem is that corporate leaders tend to view team-building as a one-shot medical inoculation that every team should receive when it is formed. In truth, team building is an ongoing process, not a three-day jumpstart. Some experts suggest, for example, that wilderness experiences often fail because they rarely include follow-up consultation to ensure that team learning is transferred back to the workplace.

Last, we must remember that team building occurs on the job, not just on an obstacle course or in a national park. Organizations should encourage team members to reflect on their work experiences and to experiment with just-in-time learning for team development

Photo Caption Critical Thinking Questions

Jabil Circuits

Q: What advantages and potential problems would Jabil Circuits have with its team-based organizational structure?

A: One advantage of the team-based organization is that it is usually more responsive and flexible to environmental changes. This structure also can reduce costs and increase employee satisfaction because teams empower employees and reduce reliance on a managerial hierarchy. A cross-functional team structure improves communication and cooperation across traditional boundaries. With greater autonomy, this structure also allows quicker and more informed decision making. One concern with team-based structures is that they can be costly to maintain due to the need for ongoing interpersonal skills training. Teamwork potentially takes more time to coordinate than formal hierarchy during the early stages of team development. Employees may experience more stress due to increased ambiguity in their roles. Team leaders also experience more stress due to increased conflict, loss of functional power, and unclear career progression ladders

Celestica Inc.

Q: To what extent has Celestica applied the four STS conditions necessary for successful self-directed work teams?

A: Celestica applied most of the sociotechnical conditions. First, they formed primary work units teams of employees who make a product or complete a work process. Second, this photo caption suggests that these teams are semi-autonomous. They are self-directed, so they have sufficient autonomy to manage the work process. Third, Celestica focussed on the key variances in these work processes. In other words, teams are aware of the disturbances or interruptions that occur in a work process, and how they can improve quality by managing those key variances. The only element of sociotechnical systems theory that is not explicitly mentioned in this photo caption is joint optimization. It is not clear whether Celestica balanced the social and technical system. The fact that study teams mapped work process flows suggests that some joint optimization occurred, but this information is speculative.

Ambient Designs Virtual Teams

Q: What conditions are needed to make Ambient Designs virtual team work effectively?

A: The answer to this question comes from the team effectiveness model. Students should identify the main organisational and team environment conditions, as well as team design and team processes, that make teams of any kind more effective. This section of the chapter takes students through several elements of the team effectiveness model that are most important, such as communication systems, team composition, and some face-to-face interaction to improve team development and cohesiveness.

Activity 9.1: Case AnalysisShipping Industry Accounting team

Case Synopsis

This case describes how accountants from various parts of Canada must work together as a virtual team after their respective companies merged into one decentralized organization. The case is written from the perspective of the Halifax accountant, who explains his/her dislike of working in teams and discusses some of the problems in the assigned team. The case relates to several issues in the effectiveness of virtual teams, including the problem of applying ambiguous and complex tasks to virtual teams, team development without face-to-face communication, and team members who lack motivation and/or ability (technologically and interactively) to work in virtual teams.

Suggested Answers to Case Questions

1.What type of team was formed here? Was it necessary, in your opinion?

The team created in this case was a virtual team because it consisted of members operate across space, time, and organizational boundaries and are linked through information technologies to achieve organizational tasks.

Whether it was necessary to form this team requires students to consider a few factors, some of which are not explicit in the case. First, it seems reasonable for an organization to rely on experts in a specialization to put their heads together to form a strategy to improve business in their specialization. Without making too many assumptions, it is difficult to imagine how the firm could develop strategy without the collective involvement of these people.

The key question, therefore, isnt whether the team should have been formed. The key question is how the team should be structured. The answer to the next question provides some details on this point, but students can suggest in this question that maybe a collocated team would be more effective under these conditions. Specifically, perhaps these people could have been brought together face-to-face for a few days to work through many of the main issues for the strategy.

2.Use the team effectiveness model in Chapter 8 and related information in this chapter to identify the strengths and weaknesses of this teams environment, design, and processes.

Students should break down this answer into the various components of the team effectiveness model that relate to this situation:

Team Environment: Students can identify a number of environmental concerns that make it difficult for this team to operate effectively. The team relies on email, which seems to lack the qualities (media richness-- as we learn in Chapter 11) for communicating on the complex and ambiguous issues about corporate strategy. Moreover, given the lack of coordination, it appears that the organizational structure supports individual performance rather than team performance. This point is reflected in the authors statements that he/she could just as well work alone on the required tasks. Students can speculate on the quality of leadership influences here.

Team Tasks: Students should recognize that forming a strategic plan to improve shipping accounting business is a potentially messy affair that the team members do not seem to engage in alone let along together very often. In other words, the task is novel, complex, and ambiguous. This is definitely not ideal for virtual teams, particularly virtual teams that clearly are far from the performing level of team development.

Team Size/Composition: Team size seems to be fine; four people should be able to develop as a virtual team relatively well, controlling for other factors. However, team composition is clearly a concern here. While everyone on this team seem appropriate with respect to their expertise in accounting for shipping firms, they seem to lack the motivation and competencies for virtual team dynamics. The author and possible others on the team have little desire to work in a team environment. They have apparently worked alone for some time before the merger. The team members also seem to lack skills in communicating through information technology. The Vancouver team member doesnt use email very well. None of the team members has used conference calling much in the past. Other, potentially more effective communication media have not been mentioned in this case.

Team Processes: One of the glaring problems with the virtual team in this case is that the team members have had almost no opportunity or resources to develop as a team. One of the striking characteristics of effective virtual teams is that their members have had an opportunity to meet face-to-face at some point (preferably early) in the teams life cycle. This has not occurred here, except that the author has met Rochelle, the accountant from Montreal. The result is that team members do not understand each other, cannot agree on anything other than the most basic issues, and seem to have very low cohesiveness.

3.Assuming that these four people must continue to work as a team, recommend ways to improve the teams effectiveness.

Students can identify several things to improve the effectiveness of this virtual team. They might even begin by questioning the wisdom of relying on a virtual team for such an ambiguous and complex problem. A multi-day retreat for these four people and perhaps other senior executives might be wiser and, in the long run, less costly.

One recommendation is for the team members to meet face-to-face to at least begin the strategy plan and to possibly participate in some team building activity. This personal contact may improve team dynamics by moving the team development process further along and build some level of cohesiveness.

Another recommendation is to develop skills in these (and possibly other) employees regarding communicating through information technology as well as working in teams. It is clear that these people need to become better versed in a variety of communication media so they can choose information technology that matches the complexity of this and other tasks.

Activity 9.2: Team Exercise Team-Trust Exercise

Purpose

This exercise is designed to help students understand the role of interpersonal trust in the development and maintenance of effective teams.

Materials

The instructor will provide the same 15 objects for each team as well as for the model.

Instructions

Students are divided into teams of approximately 10 people. Each team receives 15 objects from the instructor. The same 15 objects are arranged in a specific way on a table at the front of the room (or elsewhere designated by the instructor). The table is behind a screened area so that the arrangements cannot be seen by participants from their work areas.

The goal of each team is to duplicate the exact arrangement (e.g., location, overlap, spacing) of the objects on the table, using its own matching set of objects, within 20 minutes (or other time limit given by the instructor). Participants are allowed one 30-second opportunity at the beginning of the exercise to view the screened table. They may not write, draw, or talk while viewing the screened table.

The instructor informs each team that it will have up to two saboteurs. These are people selected by the instructor prior to class, and whose main objective is to use any reasonable method to prevent the team from producing an accurate configuration of objects in their work area. The saboteurs are forbidden from revealing their identities.

At the end of the time limit, the instructor will evaluate each teams configuration and decide which one is the most accurate. The class will then evaluate their experience in the exercise in terms of team development and other aspects of team dynamics.

Comments for Instructors

We find that this exercise works best when no one is selected as a saboteur. The instructor casually and conspicuously talks to several students at the beginning of class, but never asks anyone to serve as a saboteur. This avoids the awkwardness that some students feel about betraying their team members. It also adds more meaningfulness to the issue of trust in team dynamics. If students complain that the instructor changed the rules, you can remind them that the exercise states that there will be up to two saboteurs (i.e., it is possible that teams dont have any saboteurs.)

Probably the best materials to conduct this exercise are coloured wooden blocks found in most toy departments. Alternatively, you use coloured paper to cut out objects of different shapes, ensuring that each team has an exact duplicate of the master shape. Prior to class, you should set up a configuration of objects on a table. The screen can be a cardboard box turned upside down over the objects. Identical sets of objects should be placed in bags and given to the teams.

This exercise can be conducted in any classroom, but the best setting provides each team with a sufficiently large table with access on all sides and enough distance from other teams that their configuration cant be seen.

To judge the final configurations, you can prepare a template, such as an acetate sheet with tracings of the objects in their proper configuration. Also consider designating a few students to serve as judges of the best configuration.

Discussion Questions

The level of trust among team member should make a significant difference in their success at this task. The instructor can facilitate discussion around this issue and related topics in Chapter 9.

Students should try to explain why trust is so important in teams. They should explain that this exercise requires information from every team member. Members must check their recollection of the master configuration, and this is best done by confirming evidence from others. (This is rather like checking your perceptions with others that we described in Chapter 6.) When trust is low, members are unable to confirm their recollection or combine information effectively.

Students should also discuss their feelings toward other team members, particularly those whom they believed were saboteurs. The instructor should be sensitive to emotions on this issue.

Note: Based on G. Thompson and P. Pearce, The Team-Trust Game, Training and Development, May 1992, pp. 42-43.

Activity 9.3: Team exerciseEgg Drop exercise

Purpose

This exercise is designed to help students to understand the dynamics of high-performance teams.

Materials

This exercise requires a variety of materials in sufficient quantity. Specifically, the costing sheet indicates that the store provides plastic bowls, balloons, plastic cups, Styrofoam cups, paper plates, plastic plates, coffee stirrers, paper clips, tape, facial tissues, paper serviettes, rubber bands, and straws. You are free to alter this list without significantly affecting the activity. Moreover, you can limit the number of each item that each team is allowed to purchase.

Along with these supplies, the instructor should be prepared to have the following:

Raw eggs -- one per team, with a few extras in case of mishaps before the official drop;

Costing sheets -- master sheet is provided two pages forward in this manual. Most teams will require more than one sheet, so make 2-3 times as many sheets as there are teams;

Team rules -- master sheet is provided on next page. Typically one per student, but the rules can be shown as an overhead or computer presentation instead;

Plastic tarp -- to protect floor where eggs will be dropped;

Laptop computer (optional) -- handy for quickly documenting and calculating cost of each teams requisition using spreadsheet software;

Assistance -- depending on class size, a couple of students to work on store requisitions and to monitor adherence to rules during design and construction. Briefing these people before class is a good idea.

Team Task

The teams task is to design and build a protective device that will allow a raw egg (provided by the instructor) to be dropped from a great height without breaking. The team wins if its egg does not break using the lowest priced device.

Instructions

Step 1: The instructor will divide the class into teams, with approximately 6 people on each team. Team members will divide into groups of managers and workers. The team can have as many people as they think is needed for managers and workers as long as all team members are assigned to one of these roles. Please note from the cost sheet that managers and workers represent a cost to the projects budget.

Step 2: Within the time allotted by the instructor, each teams managers will design the device to protect the egg. Workers and managers will then purchase supplies from the store, and workers will then build the egg protection device. Team members should read the rules carefully to avoid penalty costs.

Comments to Instructors

This popular exercise is loads of fun, but also requires space and a fair number of materials. Based on personal experience, I strongly recommend that you have one or two assistants to monitor the teams (assign penalties for violation of rules) and particularly to serve as store clerks for supplies. Students are eager to receive their supplies and dont like waiting in a long queue. I use a laptop computer with spreadsheets for each team so costing is documented quickly and accurately.

At the beginning of the exercise, hand out the rules sheet (or display as an overhead) and one costing sheet per team. It is important to review the rules carefully, such as that workers cannot plan and managers cannot touch the materials at all. You should also specifically note the costs involved, such as the design and construction time costs (indicated in the costing sheet). The instructor should also show where the egg will be dropped, including the height of drop.

After the class has been briefed on the rules and instructions, every team begins the exercise. Each teams raw egg is distributed at the beginning of the exercise. The instructor and assistants need to keep track of time because some cost is related to how long each team requires for designing and building the egg protective device. Assistants also need to keep a close watch on rule violations, such as managers holding materials or workers helping managers to design the product. Violations also include submitting incomplete costing sheets (see list of rules). Each violation is fined $100, as indicted on the costing sheet.

When all egg protective devices have been built, the instructor or volunteer drops each device from the predetermined height. I have usually established a height of approximately 2.5 metres (about 8 feet), specified by a piece of tape pasted to one wall. However, this exercise has included dropping eggs out windows two storeys or more above the ground.

The debriefing typically begins by showing the total costs for each team, time taken, and success of the egg drop (i.e. whether the raw egg inside the protective device broke). I prepare this information on an overhead transparency while students take a break.

After displaying the results and announcing the winner (team with the lowest cost design and unbroken egg), students are asked about the team dynamics, such as forming team roles, team development and coordination, conflicts that arose, application of relevant skills, and so on. The manager versus worker issue invariable arises as a problem, particularly the strict division of labour and problems coordinating between the two groups.

Student Handout

Egg Drop Exercise Rules for Managers and Workers

Only managers may design the egg protection device. Workers cannot assist in design.

Only workers are allowed to touch the raw materials and make the egg protection device. Managers are not allowed to touch materials or product at any time.

Only workers can carry raw materials from the store, and only managers can submit an order form to the store.

Teams can order materials from the store as often as they wish using a new form for each order.

Orders will be processed only when the forms have been correctly completed, including the teams name, total cost of items ordered and signature of authorized manager.

Any materials purchased cannot be returned for a refund.

Student Handout

Egg Drop Exercise Costing Sheet

ITEMUNITCOSTNUMBERREQUIREDTOTAL COST

manager$200

worker$100

plastic bowl$50

balloon$450

plastic cup$175

Styrofoam cup$50

paper plates$50

plastic plates$75

coffee stirrer$5

paper clip$1

tape$3/metre

facial tissues$3

paper serviette$25

rubber band$1

straws$7.50

penalty$100

ACTUAL TIME

design time*$2.50/min

construction time*$5.50/min

TOTAL COST:$

*NOTE: Insert ACTUAL design and construction times in minutes after each stage has been completed and verified by a neutral observer. Team members must notify observers as soon as their design has been completed, then as soon as their product has been completed.

Activity 9.4: Self-Assessment Team Player Inventory

Purpose

This self-assessment is designed to help you estimate the extent to which you are positively predisposed to work in teams.

Overview

Some people would like to work in teams for almost everything, whereas other people would like to keep as far away from teams as possible. Most of us fall somewhere in between. This self-assessment estimates the extent to which the person completing this instrument is positively predisposed to work in teams.

Instructions

Students are asked to read each statement in this self-assessment and indicate the extent to which they agree or disagree with that statement. This instrument has 10 statements.

Feedback for the Team Player Inventory

[NOTE: The following information is also provided in Appendix B and/or the Student CD.]

The Team Player Inventory estimates the extent to which you are positively predisposed to working on teams. The higher your score, the more you enjoy working in teams and believe that teamwork is beneficial. This scale has a range from 10 to 50. the following chart compares your results with a sample of Canadian undergraduate psychology students.

ScoreInterpretation

40 to 50Strong preference for teamwork

21 to 39Moderate preference for teamwork

10 to 20Low preference for teamwork

Supplemental Lecture: Concurrent Engineering Teams

Concurrent engineering teams represent a special variation of self-directed work teams. Concurrent engineering refers to the cross-functional integration and concurrent development of a product or service and its associated processes. Generally, this occurs by assigning product development to a cross-functional project team consisting of people from marketing, design, manufacturing, customer service, and other areas.

Concurrent engineering is a dramatic shift from the serial process traditionally used to develop a product or service. Traditionally, the marketing department develops a strategy or product concept, which is passed over the wall to the design engineers. These designs are then sent to manufacturing engineers who figure out how to make the product or service efficiently. The manufacturing designers usually require the product designers to make several changes to standardize parts and minimize custom tooling. The customer service department is brought in at some later date to consider product repair and parts replacement issues. Customers and suppliers are rarely involved at all.

In contrast, concurrent engineering creates a cross-functional project team -- often including customers and suppliers -- that simultaneously works on several phases of product or service development. Design and manufacturing engineers begin working simultaneously. Marketing and purchasing representatives are involved during this development process, not afterwards. So are primary customers and suppliers.

Chrysler and other companies have benefited from concurrent engineering because their products and services are too complex for design engineers to create alone. Through cross-functional teams, concurrently engineering leverages the diverse knowledge of people from different backgrounds. This is one reason why Harley-Davidson Motor Co. has shifted to concurrent engineering at its product development centre in Wisconsin. Its crucial to have input from all these areas, as they are affected by engineerings designs at some point in the cycle, says Earl Werner, Harley-Davidsons vice-president of engineering. The more input we have up front, the better our products will be.

A second benefit of concurrent engineering is that it significantly improves communication in the development process. This occurs because team members are typically co-located, that is, they work together in the same physical space. When co-location is combined with having people working concurrently on different phases of the project, concurrent engineering can dramatically reduce the time required to send the product or service to market.

Of course, co-location isnt always feasible and, for multinational projects, it may be better to have team members in their own cultural setting. Information technologies are increasingly making it possible for these virtual teams to work effectively at a distance. Still, until these technologies replicate face-to-face interaction, co-location will be the preferred option for product development projects due to their complexity and novelty.

Sources: T. Minahan, Harley-Davidson Revs up Development Process, Purchasing, 124 (May 1998), pp. 44 S18+. A. L. Patti, J. P. Gilbert, and S. Hartman, Physical Co-location and the Success of New Product Development Projects, Engineering Management Journal, 9 (September 1997), pp. 31-37; M. L. Swink, J. C. Sandvig, and V. A. Mabert, Customizing Concurrent Engineering Processes: Five Case Studies, Journal of Product Innovation Management, 13 (1996), pp. 229-44; F. Rafii, "How Important is Physical Collocation to Product Development Success?" Business Horizons, 38 (January 1995), pp. 78-84; W. I. Zangwill, Lightning Strategies for Innovation: How the World's Best Firms Create New Products (New York: Lexington, 1993); pp. 40-J. V. Owen, "Concurrent Engineering," Manufacturing Engineering 109 (November 1992), pp. 69--73

Concurrent Engineering Team

Video Suggestions

Along with the video cases for this part of the textbook, the following videos and films generally relate to one or more topics in this chapter. These programs may be available at your college/university or rented from the distributor. Please contact your film librarian to determine the availability of these programs at your institution. This list was compiled from library holdings of several universities. Due to the variety of video material, this is not a comprehensive list. Nor can we say that all of the programs below are suitable for your class.

Continuous Team Development. (1999, 14 min., Ash Quarry Productions). Peter Quarry interviews Peter Wimer, an experienced organizational consultant on effective team work to assess team effectiveness; solving productivity problems in teams; using customer feedback to improve team performers; dealing with difficult team members; maintaining team enthusiasm during change.

Success Factors for Virtual Teams: Peter Quarry interviews Ron Young (1998, 15 min., Ash-Quarry Productions). Discusses factors that will contribute to 'virtual team' success. Points include typical mistakes made in setting up 'virtual teams', how multimedia technology creates richer communication, using the 'virtual tearoom', and problems with e-mail bullying.

Building a Winning Team. (1997, 29 min., Carrollton, TX) : Associated with Matt Weinsteins book, Managing to Have Fun, this video program provides a live audience with specific examples of building a winning team. Weinstein suggests using humour or fun to permit employees to vent, to foster problem solving, and to create an atmosphere of appreciation at work.Coaching a Winning Team (1997, 55 min., Stanford Alumni Association). Part of the Stanford executive briefings series, this video program highlights: building credibility and consensus in a vision; using enthusiasm to turn around team motivation; identifying and utilizing complimentary strengths in a team. In this video, Tara VanDerveer shows us that a successful team is born of strengthening individual qualities and focusing them on a singular goal.Jobs, Not what they Used to Be: The new Face of Work in America. (1996, 57 min., Films for the Humanities & Sciences). Using several companies as examples, this program looks at the future of work in America, focusing on the work environment, training, and philosophies of companies which stress teamwork, high technology, and inventive ways of organizing their businesses.

The Team Approach. (1994, 24 min., Kantola Productions). Part of the Toastmasters International quality-centred management series. Good teams build involvement, improve communication and cooperation, and generate innovative business solutions. They streamline decision-making and expand competencies. This video helps by assuring all employees about what they can expect from teams and what their team-mates can expect from them.

Implementing Self-Directed Work Teams (1992, 198 mins. on 3 tapes, CareerTrack). Explores the concept of self-directed work teams, touted as the productivity breakthrough of the '90s, explaining what they are, how they work and how to create and manage them.

Eleven Commandments for an Enthusiastic Team (1990, 25 min., VHS). In this videotaped seminar, Ian Percy discusses eleven principles for creating enthusiasm and togetherness to build a cohesive, successful team.

Mining Group Gold. (198?, 22 min., VHS). Based on Tom Kaysers book of the same name, this program takes us to Xerox and other organizations where Kaysers ideas about team effectiveness have dramatically increased the quality of team processes and decisions. Much of the video is about meetings (see Chapter 11), but it also includes discussion of team roles and relationships.

Team Building: How to Motivate and Manage People. (1989, 120 min. on two video tapes, VHS). This program covers key steps to team building which include how to locate and recruit quality team members, how to communicate in order to develop the team concept and how to motivate people to produce better results.

Team Building. (198?, 12 min. VHS). This program, part of International Telefilms People Skills series, describes the five characteristics of effective teams and what each team member must do to build the team.

Group Tyranny and the Gunsmoke Phenomenon. (198?, 15 min., VHS). Dr. Jerry B. Harvey transports viewers to the Old West, where townspeople are bent on hanging a bank robber in spite of their peace-loving ways. This illustrates

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