Codex: ONI

Embed Size (px)

DESCRIPTION

This is a Codex/supplement for the Office of Naval Intelligence branch of the UNSC in the franchise Halo. This is a fan-made Warhammer 40,000 Codex, free to use and download to anyone who so desires.Within this codex you will find a brief overview of the major branches of ONI, the units they use, and various profiles of characters within it.

Citation preview

  • 7/17/2019 Codex: ONI

    1/431

  • 7/17/2019 Codex: ONI

    2/432

    Introduction 3

    Section Zero.. 5

    Section One... 5

    Section Two... 5

    Section Three. 5

    REAP-X and other Minor Branches 5

    Forces of ONI 6

    Warlord Traits.. 6

    ONI Special Rules 6

    ONI Operatives. 8

    ONI Security 9

    Spartan BLACK Team. 10

    NOBLE Team 11

    Jameson Locke.... 12

    Robert Joyeuse 13

    Veronica Dare.. 14

    Siege Bike 15

    Kestrel. 16

    Quad Walker 17

    Kodiak. 18

    ONI War Assets 19

    Weapons 19

    Armor.. 21

    Armor Abilities 22

    Vehicle Gear.. 24

    Gear 25

    Special Issue. 26

    The Office of Naval Intelligence 27

    ONI Wargear List.. 30

    HQ 31

    Elites.. 33

    Formations 36

    Tactical Objectives... 38

    Reference 40

    Credits 42

  • 7/17/2019 Codex: ONI

    3/433

    Introduction

    The UNSC Office of Naval Intelligence is a highly secretive, off-record organization in the UNSC Navy. Their official public

    purpose is to gather and analyze intelligence for UNSC Naval Command, but their operations also include propaganda,

    espionage, reconnaissance, advanced technological research, and a variety of other things that call for the immediate

    disposal of whoever learns of them.

    The Black Box Hunt the Truth

    The Office of Naval Intelligence are the shadiest organization ONI Operatives (also called Spooks) are fine soldiers, but

    Humanity has ever put together, outcompeting the other intelligence not career soldiers. They operate as force multipliers and

    organizations and castrating them into what they are now. intel gatherers to supplement UNSC forces. Their weapons,Everything they do, they do for reasons known only to them. We can armor, and skills make their allies better prepared for what is

    only hope they have Humanitys best interests at heart. to come.

    HOW THIS CODEX WORKS

    Codex: ONIcontains a variety of supplemental units and rules to This Codex is designed to be taken as an allied detachment

    add to your primary detachment. Within these pages you will find the for Codex: UNSC. It uses the same Allies chart as the UNSC

    primary sections of ONI, the names of more public operatives, and Codex, can be allied with other armies as though it was the

    what they have done over the years. You will also find rules to use UNSC Codex, and theoretically may be taken as a primary

    the heroes, units, vehicles, and restricted ONI wargear they keep detachment. If taken as a primary detachment, use the ONI

    to themselves. detachment Force Organization chart. This Codex is battle

    brothers with Codex: UNSC.If this Codex forms your

    primary detachment, then ONI Security units count as

    scoring units.

  • 7/17/2019 Codex: ONI

    4/434

  • 7/17/2019 Codex: ONI

    5/435

    Section Zero

    Section Zero is the Department of Internal Affairs. Their

    purpose is to root out and eliminate illegal programs

    conducted by other ONI branches. They are discreet,

    so much so that people dont reallyknow what they

    really do outside of the ONI hierarchy. Other departments

    of ONI know of their existence and with the exception of

    Section Two are quite capable of hiding their activities.

    Section One

    Section One are the intelligence branch of ONI. Their

    operations are the closest thing to public that ONI do,

    and these operations often help other UNSC forces.

    Section Ones claim to fame is issuing evacuation notices

    to UNSC planets when Covenant forces were incoming.

    Simultaneously, they are responsible for covering up all

    information about the planet Onyx.

    Section Two

    This branch is in charge of propaganda and psychological

    warfare. They were the ones responsible for keeping morale

    during the Human-Covenant War and declassified the Spartan II

    program. They also monitored and suppressed information

    transmissions to reduce the spread of rumors and informationthat might damage morale.

    Section Three

    Section Three is paradoxically the most famous and one of the

    most under-wraps Sections. They are responsible for the top-

    secret projects such as the Spartan II and III programs, black ops,

    reversed-engineering shielding technology, and some of the

    Spartan IV program. Other branches of the UNSC treat Section

    Three and everything related to it with the utmost contempt.

    REAP-X and other Minor Branches

    The Reverse Engineering and Prototyping- Xenotechnology The Department of Colonial Security employs agents withindepartment was created to develop advanced technology from UNSC space to gather information about possible

    Covenant, Forerunner, and miscellaneous sources. They are Insurrectionist movements.

    granted an unlimited budget and are completely unknown

    outside ONIs command structure. They develop vehicles, weapons, ONI Security are formed from Army and Marine candidates

    and utilities to improve the UNSC technological base. Their reassigned to guard ONI operatives.

    greatest achievement is the discovery of an operational Forerunner

    slipspace drive that is now used on the UNSC Infinity.

    Strategic Response is a board of three ONI higher-ups that make

    major decisions during crises such as war.

    Materials Group develops military hardware such as MJOLNIR armor,

    HRUNTING/YGGDRASIL exoskeletons, and prototype weapons.

    Signal Corps are meant to confuse incoming fleets and troops so

    civilians can evacuate the area.

    The Prowler Corps use Prowler frigates to go on stealth space

    operations to gather electronic intelligence.

  • 7/17/2019 Codex: ONI

    6/436

    Forces of ONI

    This section of the book details the forces used by ONI- their vehicles, their units, and the special characters that lead

    them on operations. Each entry describes the unit and gives specific special rules you will need in order to use them in

    your games. The Office of Naval Intelligence Section (pg. ) refers back to these entries as well as the armory of weapons

    and equipment that each ONI unit can use. The exceptions are unique rules and items of wargear, which will be outlined in

    their specific unit section.

    ONI Special Rules

    ONI uses a number of special rules that are common to several

    units. These are denoted in their unit entries. In addition, some

    ONI units use UNSC special rules. Refer to Codex: UNSCfor

    details.

    Semper Vigilans

    ONI agents are always vigilant, maintaining alertness and cold

    behaviors at all times.

    Units with this rule ignore Pinning and automatically pass

    Leadership tests to suspend Go To Ground rules.

    Spook

    Oni, Youkai, Gyuuki, its all bad news.

    Enemy units within 18 of units with this rule have to use their

    lowest Leadership value when making Leadership tests.

    Silenced Weapons

    Hundreds of years of development have finally made the term

    silencer a reality.

    Units with this rule add the Pinning rule to all shooting attacks.

    Warlord Traits Table

    D6 Warlord Trait

    1 Semper Primus

    Always first.

    You seize the initiative on a 4+ or may redeploy d3units before the battle starts.

    2 Semper Paratus

    Always prepared.

    The Warlord and one infantry unit may exchangetheir armor and ranged weapons for Nightfall armorand battle rifles. This is done before purchasingwargear options outlined in the unit profile andcomes at no points cost.

    3 Section 1 Operative

    ONI agents often interfere with enemycommunications and sensors.

    Enemy Reserve entry rolls are reduced by 1.

    4 Section 2 Operative

    Other agents manipulate the morale of friend and foealike.

    Your Warlord has the Fear special rule and it canonly be ignored by the Fearless special rule. Inaddition, your Warlord and their unit choose to passor fail any Leadership-based test it makes.

    5 Section 3 Operative

    Operatives in Section 3 do the top-secret things noone else can ever know about. Truly, Section 3 areunpredictable.

    The Warlord and the unit they are in may bypassrolling to enter from Reserves and may auto-enterafter turn 1 but before turn 4.

    6 REAP-X Operative

    REAP-X operatives collect and keep Covenant,Forerunner, and possibly other alien technology.

    Your Warlord gets a 4+ invulnerable save. Choose aranged weapon your Warlord is equipped with. Thatranged weapons Strength is increased by 1 and hasthe Rending special rule.

  • 7/17/2019 Codex: ONI

    7/437

    ONI Detachment

    RESTRICTIONS:All units in this Detachment must have the ONI faction (or have no faction).

    COMMAND BENEFITS:

    Preparation Time: If this Detachment is your Primary Ceaseless Monitoring:All models from thisDetachment, you can re-roll a Warlord Trait from the Detachment count as having full line of sight in

    table in this codex. all directions at all times after the game begins.

    This does not allow units to shoot through terrain.

    Well Do it Ourselves: If all of your units have

    the ONI faction, all units in your detachment/s

    have the Objective Secured rule.

  • 7/17/2019 Codex: ONI

    8/438

    ONI Operatives

    The Office of Naval Intelligence inspires dread in everyone and

    everything capable of the reaction. Their presence means

    every law will be broken, safety and privacy are suspended

    until further notice, and everything youve ever worked for

    could be destroyed. The only consolation is that ONI

    themselves might not be the ones responsible for those things.

    ONI Operatives are trained to know the difference betweenright and wrong, and then do either at a moments notice. The

    perfect combination of loyal and ruthless, always manipulating

    events to their favor, ONI personnel always seem to have the

    advantage.

    They have unlimited clearance to non-ONI facilities and can

    requisition anything up to -and including- the planet youre

    standing on for the next week if they had the permission from

    High Command. This isnt to say Operators are wasteful, or

    even corrupt. They do everything to be as efficient, discreet,

    and effective to fulfill their mission. If they have permission to

    command a planet, they will always have a good reason to.

    And its not like anyone would ever find out if they did.

    We have intel suggestingtheres a Spook in the system.You know the drill, were on high alert gentleme-

    -Richard Brook, final words

    Unit Type: Infantry (Character). Wargear: ODST BDU (pg. 21), assault rifle (pg.19 ),Magnum (pg. 20), frag grenades (pg. 19), carbon

    nanotubes (pg. 25).

    Special Rules: Stubborn, Semper Vigilans, Spook,Hit and Run, Silenced Weapons.

    ONI OperativeWS BS S T W I A Ld Sv

    4 4 3 3 2 3 3 10 4+

  • 7/17/2019 Codex: ONI

    9/439

    ONI Security

    Just when I think Ive hit rock bottom, ONI drafts me.

    ONI Security are selected from military branches in the

    UNSC, largely the Marines and the Army. The selection

    process is generally as follows. Step 1: an ONI agent

    nominates a candidate. Step 2: said candidates identity is

    stricken from all records and made into a guard for an

    ONI Operative.

    With any subtlety and a little luck, ONI Security Agents

    become full Operatives themselves after a few years of

    distinguished service. They go on assignments such as

    assassination, recon, abduction, and other things to do

    whatever it is CINCONI needs of them.

    They are assigned to warzones and civilian areas alike,

    given specialized equipment and uniforms for both. The

    equipment is drawn from ODST wargear while the civilian

    uniforms make them look like anonymous black ghosts.

    In post-war operations, Security are often stationed at

    ONI research facilities such as Trevelyan and IvanoffStation. Theyre prepared for anything theyve seen

    before and a few things they havent.

    Unit Type: Infantry. Wargear: ODST BDU (pg. 21), assault rifle (pg. 19),Magnum (pg. 20), frag grenades (pg. 19),

    carbon nanotubes (pg. 25).

    Special Rules: Spook, Hit and Run, Stubborn, SilencedWeapons.

    ONI Security AgentWS BS S T W I A Ld Sv

    4 4 3 3 1 3 1 8 4+

  • 7/17/2019 Codex: ONI

    10/4310

    Spartan BLACK Team

    Spartan BLACK Team was composed of Spartan II

    commandoes that were selected to go on missions for

    ONI. While ONI is responsible for the creation of all

    Spartans, BLACK Team was the only group of Spartan IIs

    that did not report to the UNSC Navy.

    BLACK Teams training was typical for Spartan IIs, but

    they were given special BLACK MJOLNIR armor, aprototype/intermediary for the Mk V and Mk VI armors.

    They also received Interrogator translation software,

    advanced HUDs, and the artificial intelligence Iona to go

    on assignments.

    They encountered a wide variety of opponents over the

    years like the Drone Unmutual, Gatherer Sentinel, and

    even the Ur-Didact.

    BLACK Team was killed in 2557 by the Ur-Didact on

    assignment to locate him.

    Unit Type: Infantry (Character). Wargear: MJOLNIR Armor (pg. 21), assault rifle (pg. 19),Magnum (pg. 20), frag grenades (pg. 19), Smart AI

    (BLACK One only), Interrogators.

    Special Rules: Spook, Hit and Run, Fearless, Fear, Interrogators:Any units your opponent uses with theSilenced Weapons. Infiltrate or Outflank special rules have to be deployed as

    though they didnt.

    Spartan BLACKWS BS S T W I A Ld Sv

    5 5 4 4 2 4 3 10 3+BLACK One 5 5 4 4 3 5 4 10 3+

  • 7/17/2019 Codex: ONI

    11/4311

    NOBLE Team

    NOBLE Team was composed of six Spartan IIIs specially Noble Teams final deployment as a unit was during the Fall

    selected by ONI before any deployments and a Spartan II. of Reach where Nobles One, Two, Four, Five, and Six gave

    It was after the death of their sixth member Thom-A293 that their lives to give the UNSC time to evacuate and find Halo.

    the team had to take on a new member. While none of them

    liked Spartan B312 at first, they were all impressed by the Noble Three survived Reach and went on to help the UNSC

    new Noble 6s skills and accepted the new member. by hand-selecting candidates for the Spartan IV program.

    They were never more effective.

    Unit Type: Infantry (Character). Special Rules: Fleet, Preferred Enemy (Xenos),Wolf Pack, Fearless.

    Wargear: MJOLNIR Armor (pg. 21),Magnum (pg. 20),frag grenades (pg. 19), armor lock (pg. 22). Wolf Pack: Every model in the unit is an Independent

    Character.

    Noble 1 Wargear: DMR (pg. 19), close combat weapon.

    Noble 1 special rules: Feel No Pain.

    Noble 2 Wargear: assault rifle (pg. 19).

    Noble 2 special rules: Feel No Pain, Fleet.

    Noble 3 Wargear: sniper rifle (pg. 20).

    Noble 3 special rules: Feel No Pain.

    Noble 4 Wargear: shotgun (pg. 20), close combat weapon.Noble 4 special rules: Feel No Pain, Rage.

    Noble 5 Wargear: HMG (pg. 20).

    Noble 5 special rules: Relentless.

    Noble OneWS BS S T W I A Ld Sv

    4 5 4 4 3 4 3 10 3+Noble Two 4 5 4 4 2 4 2 10 3+

    Noble Three 4 6 4 4 2 4 2 9 3+Noble Four 5 4 4 4 2 4 4 9 3+Noble Five 5 5 4 4 3 4 3 10 3+

  • 7/17/2019 Codex: ONI

    12/4312

    Jameson Locke

    All hail the conquering hero.

    Lieutenant Commander Jameson Locke is a high-ranking

    ONI Operative with an impressive record. He joined ONI

    when he was a child after demonstrating out of the

    ordinary behavior and effectiveness as a mercenary.

    One of the more interest parts of his career was his

    assignment to a fragment of the destroyed Alpha Halo

    during an investigation of Covenant activity. He took a

    team to the fragment to find an anthrocidal element the

    Covenant were using and destroy its source.

    Locke works for Section 3 as an acquisitions specialist. His

    duties include retrieval of high-value items, tracking, and

    assassination.

    Agent Locke is currently one of ONIs most important

    Operatives. Most recently, he was deployed on the Elite

    homeworld Sanghelios to enlist the Arbiters helptoretrieve the Master Chief.

    He is equipped with whatever he needs in addition to his

    special-issue Hunter variant MJOLNIR armor.

    Unit Type: Infantry (Character). Wargear: Magnum (pg. 20), frag grenades (pg. 19).

    Special Rules: Spook, Hit and Run, Stubborn, Semper Agent Lockes Wargear: Nightfall armor (pg. 21), DMR

    Vigilans, Independent Character. (pg. 19)Spartan Lockes Wargear: MJOLNIR armor (pg. 21), battle

    rifle (pg. 19), ATS (pg. 26).

    Warlord Trait: Section 3 Operative.

    Agent LockeWS BS S T W I A Ld Sv

    4 4 3 3 2 3 2 9 4+Spartan Locke 5 5 4 4 3 4 3 10 3+

  • 7/17/2019 Codex: ONI

    13/4313

    Robert Joyeuse

    Robert Joyeuse is what the UNSC call a traveler. He was

    born on the Reyes-McLeesshipyards and has spent more

    or less his entire life in space, only rarely going planetside.

    He is an ONI security operative with a good reputation for

    being friendly with naval personnel and astounding combat

    prowess.

    This prowess came at great cost to himself in his past.During a Covenant boarding action in the UNSC Say My

    Name, Joyeuse was shot and hacked to pieces, legally

    classified as dead for 16 seconds, and reassembled with

    limbs collected from the scene and extensive cybernetics to

    keep him together, keep him alive, and make him better

    than he was before.

    Ever since this event, Joyeuse has rivaled and sometimes

    even surpassed Spartans of every variety in battle. He is

    better, stronger, faster, and his ONI file classifies him as a

    weapon of mass destruction on par with NOVA bombs. He

    wears and is permanently bound to a suit of MJOLNIR Mk.

    IV Security armor and uses a variety of weapons to protect

    his charge.

    Joyeuse cannot remember his life before the incident.

    Going to places he has previously been do strike him as

    oddly familiar, as if from an old dream, but he cant exactly

    remember what their relevance to him is. This is

    exacerbated by the AI of the Say My Name, which has long

    since gone rampant but has ceased to exhibit rampancys

    symptoms. No one knows where his personality ends and

    the AIs begins.

    He was most recently assigned to the UNSC Canberra to

    investigate Covenant activity.

    Unit Type: Infantry (Character). Wargear: Magnum (pg. 20), frag grenades (pg.19 ), smart AIpg. (26), Mk IV armor.

    Special Rules: Spook, Hit and Run, Eternal Warrior.Mk. IV armor: This provides a 3+ armour save.

    Destiny: Robert Joyeuse can only lose one wound per turn.

    In addition, units containing this Character may choose to

    pass or fail morale tests.

    Note: The Smart AIs Initiative bonus for Robert Joyeuse is already included in his statline.

    Robert Joyeuse

    WS BS S T W I A Ld Sv

    5 6 4 4 3 5 4 10 3+

  • 7/17/2019 Codex: ONI

    14/4314

    Veronica Dare

    Orders are orders.

    Captain Veronica Dare is an intelligence officer for Section 1 and Dare is an investigator first and a soldier second. She has

    semi-ODST. Her relationship with ODSTs is strained, but they will an intellect to be envious of, but people of similar age have

    follow her orders all the same. This strain is most noticeable with more direct experience in battle whereas she is more of a

    Edward Buck, whom she has worked with multiple times over the strategist making plans on maps. This is for the better, as

    years. is far more useful as a strategist than anyone short of aSpartan can be in the field.

    Dare has served in a variety of theaters throughout her career in

    ONI, notably the Battle of Sargasso and Battle of Mombasa. Both

    engagements involved taking command of ODST units led by

    Edward Buck.

    Her experience at New Mombasa proved to be a valuable intel-

    gathering mission, showing the Engineers are friendly to Humans

    and investigating the events immediately after the slipspace event

    halfway through the battle.

    More recently, Dare has been investigating rebel activity for ONI.

    She discovered that the United Rebel Front was taking over Draco

    III and sent Buck to put it down. She also discovered that a rebel

    became a Spartan IV, but didnt know who.

    Unit Type: Infantry (Character).

    Wargear: ODST BDU (pg. 21), pistol (pg. 20), SMG (pg. 20),frag grenades (pg. 19).

    Special Rules: Spook, Hit and Run, Stubborn, SilencedWeapons, Independent Character.

    Alpha-Nine: ODST units have the Objective Secured rule. Your

    Reserve rolls are improved by +1.

    Warlord Trait: Section 1 Operative.

    Veronica DareWS BS S T W I A Ld Sv

    4 4 3 3 2 3 2 9 4+

  • 7/17/2019 Codex: ONI

    15/4315

    Siege Bikes

    The mono-track siege bike was designed by ONI to target REAP-X designed the siege bike with special scanning

    well-fortified positions and barricades. They were originally equipment to compensate for its relatively light weapons.

    designed with modular weaponry but mechanical limitations

    demanded compromises. Currently, the heaviest weapon Only Spartans are capable of handling siege bikes.

    siege bikes can fire is the heavy machine gun, which is

    enough.

    Unit Type: Bike.

    Wargear:MJOLNIR armor (pg. 21), Light Autocannon (pg. 19), spectrum tracker (pg. 25).

    Special Rules: Spook, Hit and Run, Stubborn,Move Through Cover.

    Siege BikeWS BS S T W I A Ld Sv

    4 4 4 5 1 4 1 9 3+

  • 7/17/2019 Codex: ONI

    16/4316

    Kestrels

    REAP-X designed the Kestrel to mirror the Ghosts and Choppers

    that the Covenant used, in an attempt to better understand the

    technology that allows them to hover.

    The design was revised, scrapped, and restarted countless times

    before finding a design that was both lethal and survivable enough to

    produce.

    It is lifted and propelled by three turbofans. It is armed with rocket pods

    and heavy autocannons.

    Kestrel

    BS-----------------Armor------------------

    HPF S R

    3 10 10 10 2

    Unit Type: Vehicle (skimmer, open-topped).

    Wargear:Two heavy autocannons (pg. 19).

  • 7/17/2019 Codex: ONI

    17/4317

    Quad Walkers

    ONIs REAP-X division has recently reverse-engineered the Quad-Walkers are designed to be deployed from orbit and

    plasma weaponry used by Covenant races (as opposed to human are equipped with retrothrusters to ease descent.

    plasma) and the Forerunner hardlight technology to create this

    quadruped single-user vehicle. The driver is protected by hardlight

    to provide ease of sight and the plasma is comparable to the plasma

    mortar used by Covenant Wraiths.

    Quad-Walker

    BS-----------------Armor------------------

    HPF S R

    4 11 10 10 2

    Unit Type: Vehicle.

    Wargear:Two plasma drivers, retrothrusters.

    Special Rules: Deepstrike.

    Retrothrusters: Quad-Walkers do not mishap on deepstrike.

    Instead, any mishap is treated as a failure to enter.

    PlasmaDriver

    S AP Range Type

    6 2 48Heavy 1,5 Blast

  • 7/17/2019 Codex: ONI

    18/4318

    Kodiaks

    The M577 Kodiak APC was once the mainstay of the UNSC transportation force. Heavily armored and heavily armed, its de-facto

    purpose was to deliver a small team of highly qualified individuals deep into enemy territory (preferably without being found before it

    was too late). The generous budget the UNSC had at the time allotted the Kodiak to have heavier armor than the Scorpion did

    during the Human-Covenant War, with weapons to match.

    Famously, it often transported Spartan IIs on Insurrectionist planets while Pelicans were used as decoys for extraction from

    operations. Innies could scarcely damage whatever weapon it decided to bring due to its collapsible weapon mount. Kodiaks often

    fought against rebel tanks outnumbering them and still manage to secure victory on a regular basis.

    The Covenant, as usual, made short work of the Kodiaks. The heavy armor it used actually made the plasma damage on the APC

    worse, melting through it and launching slag into the crew compartments. Paired with its high cost of production and maintenance, it

    was gradually phased out and replaced with the Warthog. However, with the war against the Covenant over the Kodiak is starting to

    be produced again, with heat-resistant materials and new weapons technology. Among its weapons are the LAAG, the Scorpion

    tank cannon, four autocannons, mass drivers, and most recently an EMP mortar much like the Gremlin uses.

    Unit Type: Vehicle (Tank, Transport). Special Rules:

    Wargear: 2 HMGs (pg. 20) Folding Weapon: This unit ignores the Weapon Destroyed

    result on the vehicle damage table, unless your opponent

    Transport: chooses one of the HMGs.

    Transport Capacity: 6 models. All-Terrain APC:All failed Dangerous Terrain tests involving

    this unit can be re-rolled.

    May not transport bulky, very bulky, or extremely bulky models. Amphibious: This unit treats water as open terrain.

    KodiakBS

    -----------------Armor------------------HP

    F S R4 12 12 11 3

    EMP: The EMP Cannon has an effective Strength of 0. When shooting, it has the Haywire special rule. On a Penetrating Hit, skip

    rolling on the Vehicle Damage table and inflict an Immobilized result on the target. This ignores invulnerable saves. On Void

    Shielded targets, it removes D3+2 Void Shields. Against Warlord Titans and similarly Haywire-resistant units, the Haywire still works

    with the caveat that Haywire glances on a 6.

    EMPCannon

    S AP Range Type

    * 1 120 Heavy 1, EMP

  • 7/17/2019 Codex: ONI

    19/4319

    This section of Codex: ONIlists the weapons and equipment used by the soldiers of the Office of Naval Intelligence, along

    with the rules for using them in your games of Warhammer 40,000. Equipment that is unique to an individual unit is

    detailed in the appropriate entry in the Forces of ONIsection (pages 8 to 18), while weapons and equipment used by all the

    other types of units are detailed here.

    Ranged Weapons

    Gauss Cannon

    Name Range S AP Type

    Gauss Cannon 60 8 1 Heavy 1

    Standard Issue Weapons

    ONI uses largely the same standard weapons that the rest of the

    UNSCDF does.

    Name Range S AP Type

    Assault Rifle 18 3 6 Assault 3

    Battle Rifle 24 4 6 Rapid Fire

    Carbine 15 3 6 Assault 4,

    Pinning

    DMR 30 3 6 Rapid Fire

    Autocannons

    Autocannons have been part of the human arsenal for over 600

    years, but the calibers have increased in size since the 1900s.

    Name Range S AP Type

    Light Autocannon 48 6 4 Heavy 4

    Medium Autocannon 48 7 4 Heavy 2

    Heavy Autocannon 48 8 4 Heavy 2

    Frag Grenades

    These high-explosive grenades can be used against infantry and

    vehicles alike.

    Frag grenades are assault grenades against infantry and

    krak grenades against vehicles.

    Grenade Launchers LAAG

    A series of grenade launchers meant to flush opponents out

    of cover or kill them outright. They do their jobs just fine.

    Name Range S AP Type Name Range S AP TypeGrenade Launcher 24 4 5 Assault 1, blast

    Sticky Detonator 18 5 5 Assault1, blast LAAG 48 5 5 Heavy 4

    ONI War Assets

    Profiles for the ranged weapons in this section are alsolisted in the reference section (pg. 38). The full rules forflamers, assault grenades, heavy flamers, and krakgrenades can be found in the Warhammer 40,000rulebook.

  • 7/17/2019 Codex: ONI

    20/4320

    Machine Guns Sniper Rifle

    In service for over 600 years, the humble machine gun is a Firing a 14.5x114mm APFSDP bullet makes the 99D series

    simple and effective weapon to kill swathes of infantry. deal more damage than the LAAG that is used to fight

    aircraft. One of these sniper rifles can down a Warthog in as

    Name Range S AP Type few as four shots.

    LMG 36 3 6 Heavy 3

    MMG 36 4 6 Heavy 3 Name Range S AP Type

    HMG 36 5 6 Heavy 3 Sniper Rifle 36 X 4 Heavy 1, Sniper

    SAW 18 3 6 Assault 5 Anti-Materiel

    Missile Weaponry Anti-Materiel:For shooting against vehicles, add 1d6 to the

    Various missile systems firing self-guiding, precision- AP value of the sniper rifle for armor penetration. Otherwise,Targeted or straight dumb missiles of varying payloads. the Rending rule works as normal. This weapon wounds on

    a 3+ and has Rending on a 4+ to wound.

    Name Range S AP Type Sub-Machine Gun

    SMGs fire caseless bullets with combustible adhesives as

    Hydra 36 5 4 Rapid Fire, Ignores Cover propellant. Most are silenced.

    Rocket Launcher 48 8 3 Heavy 1, lock-on

    Rocket Pod 36 8 3 Assault 2 Name Range S AP Type

    SMG 12 3 - Assault 4,

    Lock-on: The firer of this weapon fires at Flyers at BS 3. On a 6 to Pinning

    hit, counts as hitting side armor unless already hitting side or rear

    armor.

    Pistols

    The M6 series of pistol has been in service for over 140 years

    and has changed very little in that time. The rounds they fire

    wreak havoc on both shielded and unshielded targets.

    Name Range S AP Type

    Magnum 15 4 5 Pistol

    Pistol 12 3 6 Pistol

    Rail Weaponry Tank Cannon

    UNSC rail weapons use both kinetic force and high explosives ONI sometimes appropriates the 90mm tank cannon used by

    To deal damage. These weapons fire explosive slugs at high Scorpion tanks for their Kodiak battalions.

    velocity to down the thickest of armor and toughest of foes.

    Name Range S AP Type Name Range S AP Type

    Railgun 30 6 1 Assault 1 Tank Cannon 60 8 2 Heavy 1

    Grapeshot 5 4 Heavy 1,

    Shotgun Large Blast

    The M48 series shotgun is a short-range, high-damage

    firearm. The UNSC Infinitys guards use it as a standard issue

    deck-clearing weapon.

    Name Range S AP Type

    Shotgun 12 4 - Assault 2,

    Rending

    Spartan Laser

    Think of it as a laser pointer- that points things into oblivion.

    Name Range S AP Type

    Spartan Laser 48 9 2 Heavy 1

  • 7/17/2019 Codex: ONI

    21/4321

    Armor

    MJOLNIR Armor

    Now in its second generation after the successful testing

    of the Mk. VII prototype, MJOLNIR armor is the best the

    UNSC can offer at this time.

    MJOLNIR armor confers a 3+ armour save and a 5+ invulnerable

    save. It is Void Hardened for Zone Mortalis missions.

    Nightfall Armor

    A variant of ODST BDUs that is used in hazardous environments.

    Nightfall armor confers a 4+ armour save, is Void-Hardened, and

    models equipped with it may re-roll 1s when traversing dangerous

    terrain.

    ODST BDU

    ONI security and operatives often use ODST BDUs because they

    were once ODSTs themselves.

    An ODST BDU confers a 4+ armour save.

  • 7/17/2019 Codex: ONI

    22/4322

    Armor Abilities

    Jet Pack

    The jet pack is used by Spartans and ODSTs for

    atmospheric flight. It must be strong to lift a suit of

    MJOLNIR armor.

    Models with jet packs become jet pack infantry.

    Armor Lock

    This armor ability amplifies the energy shielding of the user

    to the point of near-invincibility, but leaves the user immobile. To

    mitigate this, the armor lock also inflicts electrical discharge on close

    targets.

    You may only use this at the beginning of your assault phase. The model

    or unit that uses this ability has a re-rollable 2+ invulnerable save until

    your next shooting phase. When armor locks effect

    ends, any enemy unit that is in close combat with the user must

    take an initiative test. If they fail, the model/s using armor lock may

    break combat and move d6 away from the enemy unit. This ability

    is only usable three times per game.

    Drop Shield Thruster Pack

    The drop shield is mechanically similar to the bubble shield, with Thruster packs were developed for vacuum operations, but

    the added benefit of healing the people inside of it. Unlike the are used in atmosphere to increase mobility.

    Bubble shield, its integrity can be compromised.

    Only usable during your assault phase. All models within 3 of Models with thruster packs are conferred a 5+ cover save

    The drop shield user have a 3+ invulnerable save until the end in open ground. This does not affect units in cover.

    of your opponents turn and multiple wound models have the It

    Will Not Die special rule. If shot at with a S 8 or higher weapon

    and the 3+ invulnerable save fails, the shield stops working. If the

    drop shield stops working, it may still be used in future turns.

    This ability is only usable three times per game.

    Hologram

    This creates an extremely realistic hologram of the user and is

    even programmed with simple A.I. to give it locomotion. It was

    reverse engineered from Covenant technology.

    Only usable during your opponents movement phase. All shooting

    attacks against the unit using hologram are made at half ballistic

    skill, rounding up for their entire turn. This ability is only usable

    three times per game.

    Overshield

    After examining the equipment the Covenant employed for decades, the

    UNSC found a way to make the energy-shield enhancing device

    MJOLNIR-compatible.

    The invulnerable save of the unit using this is improved by +1 for one game

    turn. It is only usable every other game turn but may activate whenever you

    desire so long as it is before making the improved save you wish to roll.

  • 7/17/2019 Codex: ONI

    23/4323

    Regeneration Field

    While ONI refuses to declassify where this comes

    from or how it works, this comes in handy for a

    Spartan in a pinch.

    Any negative modifier on Wargear-based invulnerable

    saves is negated for all friendly models in the unit this

    is equipped to. Additionally, all models in said unit have

    the Feel No Pain (6+) special rule.

    Stun Blast

    No good in crowds? Fret not, for the stun blast is the ideal

    reaction to being swarmed by opponents.

    Three uses per game. Any opposing unit within 7 has its

    Initiative and charge distance reduced by 1, to a minimum of

    1. It can be activated during your assault phase.

    Teleport

    One of the smallest slipspace-translocation devices in

    existence, the teleport module is a relatively new armor ability

    that the UNSC developed.

    Four uses per game. The unit using this armor ability may move

    up to 7 in any direction during your assault phase. They are allowed

    to disengage combat this way.

  • 7/17/2019 Codex: ONI

    24/4324

    Vehicle Gear

    Air Traffic Control

    In order to fight Banshees and other Covenant aircraft

    the UNSC created targeting software specifically to

    counter highly maneuverable aircraft.

    Any unit with this upgrade makes all shooting

    attacks against Flyers at BS 3. This does not affect shooting

    at non-Flyer units.

    Improved Shock Absorbers Photoreactive Panels

    Many vehicles have improved suspension and shock Normally reserved for the Prowler Corps., ONI sometimes

    absorbers to improve movement over rough terrain. use these to camouflage vehicles when nets arent enough.

    A vehicle with this upgrade has the Move Through Cover Vehicles equipped with this gear gain the Shrouding

    special rule. It also ignores a crew shaken vehicle damage special rule.

    result. May not be taken by Flyers.

    Reinforced Hull

    Improved titanium-a alloy that is generally reserved forUNSC space ships.

    Vehicles with this upgrade treat a crew stunned vehicle

    damage result as a crew shaken result.

    Tracer Rounds

    Rounds with a small pyrotechnic charge to help the gunner

    make aim corrections.

    A vehicle with this upgrade may re-roll 1s to hit in the shooting

    phase.

  • 7/17/2019 Codex: ONI

    25/4325

    Gear

    Bubble Shield VISR

    In order to defend soldiers in the open or against artillery, The Visual Intelligence System, Reconnaissance is

    the bubble shield was developed. It is unknown whether the integrated into ODST helmets to provide tactical data

    UNSC or The Covenant developed it first. and night vision capabilities.

    One use only. The bubble shield may only be activated Any unit with a VISR may re-roll night fighting distance and

    during your opponents movement phase.The unit that uses failed blind tests.

    this device cannot be harmed by shooting attacks until the end

    of your opponents turn. They may still be assaulted and tank Jet Pack

    shocked, but may not fire overwatch.

    Theyre sometimes called bullfrogs.

    Carbon Nanotubes Units equipped with jet packs become Jetpack infantry.

    Carbon nanotubes have been -until recently- the best stealth camouflage

    ONI could provide its agents. Photoreactive panels have rendered them

    obsolete, but nanotubes do not require nuclear packs to generate and as

    such are used by agents to this day.

    Carbon nanotubes confer the Stealth special rule to users.

    Flare

    A flare that produces a bright light to disorient opponents.

    One use only. Only usable in your opponents moving phase. Causes

    Blind to any unit within 24 that targets the unit that used the flare until the

    end of the turn.

    HEV

    ODSTs and Spartans use these insertion vehicles to deploy from orbit

    quickly. Each soldier is given their own HEV in the case that one gets shotdown they are not all destroyed at the same time.

    Any unit using an HEV is a deep strike unit in reserve. If there is a mishap

    and the unit were to die, simply remove the deepstriking models that

    caused the mishap instead of the whole unit with the rest of the unit

    entering as a normal deep strike entry where you originally intended them

    to enter.

    Regenerator Cryo Bomb

    This restores a players shield and somehow recovers the soldiers This air-dropped ordnance freezes a small area

    inside its area of effect. It may be related to sterile field generators. and causes impressive damage to things caught

    in the blast.

    One use only. Only usable in your opponents moving phase. All models One use only. Nominate an enemy unit within

    within 6 get the Feel No Pain special rule until the end of the turn. If the line of sight of the user of this equipment. Place a

    unit already has this rule, improve it by +1 (5+ becomes 4+, 4+ becomes 3+, large blast template over it and roll as a shooting

    etc.). attack with a BS of the user of this equipment.

    The Cryo Bomb is a S5, APweapon. Any unit

    Spectrum Tracker wounded by the Cryo Bomb is only able to do one

    action (move, shoot, assault) per turn for the rest

    Enemy units targeted by a unit with this gear have a -2 to their cover saves. of the game.

  • 7/17/2019 Codex: ONI

    26/4326

    Special Issue Wargear

    ATS Ecoreclamation Subsystems

    The Artemis Tracking System is a wrist-mounted device that aids UNSC ships carry these to repair environmental damage on

    users in investigation. It can identify genetic sequences, fingerprints, glassed planets. ONI likes to use them to sabotage enemy

    software recognition, etc. fortifications.

    A unit equipped with an ATS can identify one Mysterious Objective Choose one building or Fortification in your opponents

    within Line of Sight per turn and may choose what it is. deployment zone. Its armor value and/or its cover saveare worsened by 1.

    Hard Sound Rifle

    ONI reserves this very rare weapon for special occasions. Only Smart AI

    100 exist at any time and are only used when they want assassination

    to look like an accident. An artificial intelligence is an indispensable asset, capable

    of making trillions of calculations per second and relaying

    Name Range S AP Type them to users.

    Hard Sound Rifle 48 3 2 Sniper, Hard Sound

    A unit with a Smart AI counts as being 3 closer to an

    Hard Sound:This rule confers the Fleshbane and Instant Death objective than it is physically. Equipped to a model with

    special rules. Weapons with this rule ignore invulnerable saves. MJOLNIR armor, it increases the Initiative of that model by 1.

    STARS

    Star drones are baseball-sized satellites that monitor battlefields for weeks

    before the battle begins, giving the drone user the tactical advantage.

    Infiltrating units you use count as not being within line of sight of enemy

    units. In addition, you may use two of these actions per turn:

    Hunker Down:All cover saves in your army are increased by 1 until the Infrastructure Study: Cover saves taken by

    beginning of your next turn. enemy units in cover are reduced by 1.

    Target Priority: One unit in your army has its Ballistic Skill increased by Communication Scrambling: Your opponents

    1 until the beginning of your next shooting phase. deep strike entry rolls can be increased or

    decreased by 1.Objective Identifiied: Reveal an Mysterious Objective and roll

    to identify them as normal.

    Rapid Engagement: One unit in your army gains the Fleet and Crusader

    special rules, if they didnt have them already.

    Anti-Air: One unit in your army gains the Skyfire special rule for the rest

    of your turn.

    Target Locator

    This is a compact laser pointer designed to designate targets for a

    merciless missile strike launched from orbiting spacecraft.

    The target locator may only be used three times per game.

    Name Range S AP Type

    Target Locator Infinite 8 4 Heavy 7, Blast,

    Missile Lock

  • 7/17/2019 Codex: ONI

    27/4327

  • 7/17/2019 Codex: ONI

    28/4328

    The Office of Naval

    Intelligence

    The following army list enables you to field an ONI army and fight battles using the missions included in the Warhammer

    40,000 rulebook and a list that will be provided on page .

    USING THE ARMY LIST

    The ONI army list is split into two sections: HQ and Elites. Before you choose an army, you will need to agree with youropponent upon the type of game you are going to play and

    All of the squads, vehicles, and characters in the army are placed the points limit you may both spend. Then you can build it

    into one of these categories depending upon their role on the following the guidelines set forth by the Warhammer 40,000

    battlefield. Each model is also given a points value, which rulebook.

    varies depending on how effective that model is in battle.

    Each unit entry in the ONI army list contains the 6 Special Rules:Any special rules that apply to the models

    following information: in the unit are listed here. The rules are either explained in

    this Codex or the Warhammer 40,000 rulebook.

    1 Unit Name:At the start of each unit profile you will find the name 7 Options:This section lists all upgrades you may add to

    of the unit as well as its points cost without any upgrades. the unit if you desire, alongside the points cost per weapon

    per model. Pts meanspoints and pts/model means points

    2 Unit Profile: This section shows the profile of any and all models per model.

    the unit can include, including upgrades.

    3 Unit Type: This indicates what unit type rules to use in the Dedicated Transport:Where applicable, this option lists

    Warhammer 40,000 rulebook. For example, a unit may be classed any Transports the unit may take. They have their own army

    as infantry, Cavalry, or vehicle, which will subject it to a number of list entries, and do not use up Force Organization slots, but

    rules regarding movement, shooting, assaults, etc. otherwise act as separate units. The Transports section of

    the Warhammer 40,000 rulebook explains how Dedicated4 Unit Composition: When relevant, this section will show the Transports work.

    number and type of models that make up the basic unit, before

    upgrades. If the unit composition includes the word Unique, then Warlord Traits: Sometimes an entry will have a specific

    only one may be taken per army. Warlord Trait, in which case it will be listed here in its

    army list entry.

    5Wargear: This section details the weapons and equipment the

    models in the unit are armed with. The cost for all these models Unique Wargear: Some entries have unique Wargear,

    and their equipment is included in the points cost next to the unit listed here. These are either already included in the units

    name. points cost or given its own points value for purchase.

    ONI Security Crew 1 1 60 Points

    WS BS S T W I A Ld Sv 3 Unit Type 4 Unit Composition Page2 ONI Security 4 4 3 3 1 3 1 8 4+ Infantry 5 Security Agents 9

    7Options:

    May include up to five additional Security Guards.. 12 pts/model Any model may exchange their assault rifle for a battle rifle.... 1 pts/model

    Any model may exchange their assault rifle for a DMR. Free

    If the squad numbers less than ten models, one Security Guard may take one item from eitherthe Special Weapons or Power Weapons list.

    If the squad numbers ten models, a Security Guard may take one item from either the SpecialWeaponslist each, one Marine may take one item from either the Special Weapons orPower Weaponslist, and one Marine may take one item from the Emplacementslist.

    The unit may select a Kodiak as a Dedicated Transport.

    5 Wargear: ODST BDU

    Assault rifle Frag grenades

    Magnum

    CarbonNanotubes

    .

    6 Special Rules: Spook

    SemperVigilans

    Stubborn

    Silenced Weapons

  • 7/17/2019 Codex: ONI

    29/4329

    Foes and Conflicts

    In a galaxy recovering from war, attempting to root out a

    plague, and most recently, witnessing the return of its former

    masters, there is surprisingly little in the way of full war.

    Nevertheless the UNSC is constantly fighting a battle in some

    part of its territory. Listed below are the factions the UNSC

    fights or has fought with and some justifications for doing so.

    Brutes: Sentinels:

    Brutes are a belligerent and violent race. Simply being The Sentinel or Monitors programming has become faulty

    there is justification enough to be attacked by them. and believes the Humans are not the Reclaimers.

    The UNSC has found or is escorting an Engineer and The Sentinels or Monitor have been re/programmed by

    the Brutes want it. Shadow-of-Sundered-Star.

    The UNSC wants to reclaim a world lost to the Brutes. The Human gave the wrong authorization response to the

    Sentinel.

    A Forerunner or Precursor artifact has been discovered

    and both the UNSC and the Brutes want it.

    Covenant Remnant:

    The Covenant Remnant still believes in the Forerunners

    being their Gods and as such believe Humanity is a pest

    to be extinguished at any cost.

    A Forerunner or precursor artifact has been discovered

    and both the UNSC and The Covenant Remnant want it.

    Sangheili:

    Some Elites and/or Humans have not let old hostilities die.

    The Elites or Humans did not yet receive word of the ceasefire.

    The Elites and Humans are contesting borders or a planet.

    Flood:

    Theyre a parasite bent on assimilating all life in the galaxy into

    itself in order to make everything suffer for all eternity. What more

    reason do you need?

    Insurrection:

    The UNSC wants its colonies back.

    The Insurrection wants to press the offensive against their oppressors.

    The rebels in question are a gang of paramilitary pirates.

  • 7/17/2019 Codex: ONI

    30/4330

    ONI Wargear List

    These lists detail the point values of various items of wargear available to units in your army. Many unit entries in the army

    list that follows may include wargear options from one or more of these lists- in each instance, the army list entry will tell

    you (in bold) exactly which of these lists you may use.

    All points values are estimates based upon comparison with units and wargear in the 7 thEdition Warhammer 40,000

    rulebook, Space Marines Codex, 4thand 6thEdition Tau Codexes, and 7thEdition Astra Militarum Codex. They have not

    been playtested.

    Standard Issue Weapons. Page 18/19 Armor Abilities Page 54

    -Battle Rifle 1 pt Armor Lock 10 pts/model

    -DMR.Free Drop Shield 5 pts/model

    -Magnum 1/2 pts* Hologram 5 pts/model

    -SMG 2/4 pts* Jet Pack. 3 pts/model

    -Pistol 1 pt Overshield 10 pts/model

    Regeneration Field... 2 pts/model

    Armor.. Page 52 Stun Blast 5 pts/model

    Nightfall Armor 1 pt Teleport.. 4 pts/model

    Thruster Pack 3 pts/model

    Special Weapons.. Page 18/19

    Flamer 5 pts. Vehicle Gear Page

    Grenade Launcher 5 ptsHydra 8 pts Air Traffic Control 12 pts

    Railgun 10 pts Photoreactive Panels 20 pts

    SAW.. 2 pts Improved Shock Absorbers 7 pts

    Shotgun 6 pts Reinforced Hull. 12 pts

    Sticky detonator.. 7 pts Tracer Rounds 5 pts

    VISR.. 1 pt

    Power Weapons. Page 18/19 Emplacements. Page 18/19

    Rocket Launcher. 15 pts Heavy Flamer 10 pts

    Sniper Rifle 12 pts HMG 10 pts

    Spartan Laser.. 20 pts LMG 6 pts

    MMG. 8 pts

    Gear.. Page 52

    Bubble Shield 20 pts Special Issue Gear**Page 25Flare.... 10 pts ATS 10 pts

    Regenerator 15 pts Hard Sound Rifle 70 pts

    Spectrum Tracker. 5 pts Ecoreclamation Subsystems 20 pts

    Carbon Nanotubes 6 pts/model Smart AI 7 pts

    HEV. 1 pt/model STARS 45 pts

    Jet Pack 3 pts/model Target Locator 50 pts

    VISR. 1 pt

    Cryo-bomb 15 pts

    *The first point value for these options are for an upgrade ** Only one of each selection of Special Issue Wargear may

    while the second point value is for taking a separate weapon. be taken per detachment.

  • 7/17/2019 Codex: ONI

    31/4331

    HQ

    Jameson Locke 70 Points

    WS BS S T W I A Ld Sv Unit Type Unit Composition PageAgent Locke 4 4 3 3 2 3 2 9 4+ Infantry (Character) 1 (Unique) 12Spartan Locke 5 5 4 4 3 4 3 10 3+

    Options:

    May upgrade Agent Locke to Spartan Locke 30 pts

    May replace his assault rifle with one item from either theSpecial Weapons orPower Weapons list.

    May take one piece ofequipment.

    Spartan Locke take one armor ability.

    May take an HEV independently of other equipment.

    May take items from the Special Issue Gearlist.

    Wargear:

    Frag grenades Magnum

    Agent Lockes Wargear DMR

    Nightfall Armor

    Spartan LockesWargear:

    MJOLNIR Armor

    Battle rifle

    ATS

    Special Rules:

    Independent Character

    Spook

    Hit and Run

    Stubborn

    Semper Vigilans

    Warlord Trait:

    Section 3 Operative

    Veronica Dare 50 Points

    WS BS S T W I A Ld Sv Unit Type Unit Composition PageVeronica Dare 4 4 3 3 2 3 2 9 4+ Infantry (Character) 1 (Unique) 14

    Options:

    May replace her SMG with one item from either the Standard Issue, SpecialWeapons orPower Weapons list.

    May take one piece ofequipment.

    May take an HEV independently of other equipment.

    May take items from the Special Issue Gearlist.

    Wargear:

    Frag grenades

    Pistol ODST BDU

    SMG

    Special Rules:

    Independent Character

    Spook

    Hit and Run

    Stubborn

    Semper Vigilans

    Alpha-Nine

    Warlord Trait:

    Section 1 Operative

  • 7/17/2019 Codex: ONI

    32/4332

    ONI Operative 70 Points

    WS BS S T W I A Ld Sv Unit Type Unit Composition PageONI Operative 4 4 3 3 2 3 3 10 4+ Infantry (Character) 1 ONI Operative 8

    Options:

    May replace their assault rifle with one item from either the Standard Issue orSpecial Weapons list.

    May take items from the Gearlist.

    May take items from the Special Issue Gearlist.

    Wargear:

    Frag grenades

    Magnum

    ODST BDU

    Assault rifle

    Carbon nanotubes

    Special Rules: Independent Character

    Spook

    Hit and Run

    Stubborn

    Semper Vigilans

    Silenced Weapons

  • 7/17/2019 Codex: ONI

    33/4333

    Elites

    Black Team 200 Points

    WS BS S T W I A Ld Sv Unit Type Unit Composition PageSpartan BLACK 5 5 4 4 2 4 3 10 3+ Infantry (Character) 4 (Unique) 10BLACK One 5 5 4 4 3 5 4 10 3+ Infantry (Character) 1 (Unique)

    Options:

    May take Robert Joyeuse as a squad attachment

    Up to two models replace their assault rifle with one item from either theSpecialWeapons orPower Weapons list.

    May take one piece ofequipment.

    May take an HEV independently of other equipment

    Wargear:

    Frag grenades Magnum

    MJOLNIR Armor

    Assault rifle

    Interrogators

    Smart AI (BLACK OneOnly)

    Special Rules:

    Independent Character

    Spook

    Hit and Run

    Fearless

    Fear

    Semper Vigilans

    Robert Joyeuse

    WS BS S T W I A Ld Sv Unit Type Unit Composition PageRobert Joyeuse 5 6 4 4 3 5 4 10 3+ Infantry (Character) 1 (Unique) 13

    Options:

    May take Robert Joyeuse as a squad attachment.. 90 pts

    May take up to six items from the Standard Issue, Special Weapons, or PowerWeapons list.

    Wargear:

    Frag grenades

    Magnum

    Mk IV Armor

    Smart AI

    Special Rules:

    Spook

    Hit and Run

    Eternal Warrior Destiny

  • 7/17/2019 Codex: ONI

    34/4334

    Elites

    Noble Team 200 points

    WS BS S T W I A Ld Sv Unit Type Unit Composition PageNoble One 4 5 4 4 3 4 3 10 3+ Infantry (Character) 1 (Unique) 13Noble Two 4 5 4 4 2 4 2 10 3+ Infantry (Character) 1 (Unique)Noble Three 4 6 4 4 2 4 2 9 3+ Infantry (Character) 1 (Unique)Noble Four 5 4 4 4 2 4 4 9 3+ Infantry (Character) 1 (Unique)Noble Five 5 5 4 4 3 4 3 10 3+ Infantry (Character) 1 (Unique)

    Options:

    Up to two models replace their assault rifle with one item from either theSpecialWeapons orPower Weapons list.

    May take one piece ofequipment.

    May take an HEV independently of other equipment

    May take a Kodiak as a dedicated transport.

    Wargear:

    Frag grenades

    Magnum

    MJOLNIR Armor

    Armor Lock

    Noble One:

    DMR, Close CombatWeapon, Feel No Pain

    Noble Two: Noble Four:

    Assault rifle, Feel No Pain Shotgun, Close Combat Weapon, Feel No Pain, Rage

    Noble Three: Noble Five:

    Sniper rifle, Feel No Pain HMG, Relentless

    Special Rules:

    Wolfpack

    Fleet

    Fearless

    Fear

    Preferred Enemy (Xenos)

    ONI Security Crew 60 pts

    WS BS S T W I A Ld Sv Unit Type Unit Composition PageONI Security Agent 4 4 3 3 1 3 1 8 4+ Infantry 5 ONI Security Agents 9

    Options:

    May include up to five more models in the unit 12 pts/model

    May take Robert Joyeuse as a squad attachment.. 90 pts

    The unit may exchange their ODST BDUs for Nightfall Armor 1 pt/model

    May take up to three items from the Special Weapons or Power Weapons list.

    Any model may trade their assault rifle for a Standard Issue Weapon.

    May take a Kodiak as a dedicated transport.

    Wargear:

    Frag grenades

    Magnum

    Assault rifle

    ODST BDU

    Special Rules:

    Spook

    Hit and Run

    Stubborn

    Silenced Weapons

    Kodiak 65 Points--Armor--

    BS F S R HP Unit Type Unit Composition Page

    Kodiak 4 12 12 11 3 Vehicle (Tank, Transport) 1 Kodiak 18Options:

    May take items from the Vehicle Gear list.

    Must take one of the following:

    Tank Cannon 30 pts

    Two twin-linked medium autocannons 40 pts

    EMP cannon. 35 pts

    Twin-linked LAAG 20 pts

    Gauss Cannon..30 pts

    Wargear:

    2 HMGs

    Transport Capacity:

    6 models.

    Special Rules:

    Folding weapon

    All-terrain APC

    Amphibious

  • 7/17/2019 Codex: ONI

    35/4335

    Elites

    Kestrel 60 Points--Armor--

    BS F S R HP Unit Type Unit Composition PageKestrel 4 10 10 10 2 Vehicle (Skimmer, Open-topped) 1 Kestrel 16

    Options:

    May take items from the Vehicle Gear list.

    May include up to two more models in the unit. 60 pts/model Any model may take a twin-linked rocket pod 35 pts/model

    Wargear:

    2 Heavy Autocannons

    Siege Bike Crew 200 Points

    WS BS S T W I A Ld Sv Unit Type Unit Composition PageSiege Bike 4 4 4 5 1 4 1 9 3+ Bike 5 Bikers 15

    Options:

    May include up to five more models in the unit. 40 pts/model

    Wargear:

    MJOLNIR Armor

    Light autocannon

    Spectrum tracker

    Special Rules: Spook

    Hit and Run

    Stubborn

    Move Through Cover

    Quad Walker 55 Points--Armor--

    BS F S R HP Unit Type Unit Composition PageQuad Walker 4 11 10 10 2 Vehicle (Tank) 1 Quad Walker 17

    Options:

    May take items from the Vehicle Gear list.

    May include up to two more models in the unit 55 pts/model

    Wargear:

    2 plasma drivers Retrothrusters

    Special Rules:

    Deepstrike

  • 7/17/2019 Codex: ONI

    36/4336

    Extraterrestrial Combat Unit

    Composition:

    ONI Operative 1-2 ONI Security 1-4 units Kestrel 1-2 units

    Quad Walker 1-2 units Siege Bike 1-2 units

    Restrictions: The Kestrel, Quad Walker, and Siege Bike units must be equal in number.

    Special Rules: Preferred Enemy (Xenos)

    Warlord Trait: Your Warlord gains the REAP-X Operative Warlord Trait.

    The Last Suit Youll Ever Wear: Non-Special Issue Gear selections on your infantry are free. All armor in the

    Formation is Void Hardened.

    Prototype Hoard: The Quad-Walkers plasma drivers have the Melta rule, Siege Bikes ignore difficult terrain, and

    Kestrels can move an extra d6 per flat-out action.

    Xenotoxin:All shooting attacks by units in this formation have the Poisoned (3+) rule against units from the Dark Eldar,

    Eldar, Ork, Tau Empire, Tyranids, Covenant Remnant, Sangheili, and Brutes Codexes.

    Noble Actual

    Composition: Noble Team, Spartan B312.

    Restrictions: Spartan B312 must be in Noble Team at least until it suffers a casualty. If the unit suffers a casualty, theFormation is disbanded.

    Special Rules:

    The Strength of the Pack is the Wolf: Spartan B312 confers their Hyper Lethal special rule unto Noble Team as long as

    they are attached.

    The Strength of the Wolf is the Pack:All saves made by this Formation are improved by 1 as long as the entirety of

    Noble Team and Spartan B312 are in the same unit.

    Law of the Wild:All models in this Formation have the Objective Secured rule. Whenever a model from this Formation is

    removed as a casualty, the unit responsible loses d3 wounds or hull points with no saves allowed.

    A Sleuth of Sleuths

    Composition:

    ONI Security 1+ units Kodiaks 1+ units

    Restrictions: All ONI Security Crews cannot be embarked in their Kodiaks, which must be in equal number to thenumber of ONI Security units.

    Special Rules: Infiltrate (Kodiaks only).

    The Sleuth:All Kodiaks in the Formation can take Vehicle Gear for free. This does not include their weapons. The

    Infiltrate rule on the Kodiaks allows them to Infiltrate to within 18 if not in line of sight or 24 if within line of sight.

    The Sleuths: ONI Security units in the Formation have the Outflank special rule. They enter on a 2+ on a table edge of

    your choice starting at turn 2. You must inform your opponent that your Security units are embarked upon their Kodiaks

    until they enter or until the Kodiaks are destroyed, whichever comes first.

    This means you will have to lie to your opponent, to remove any uncertainty of the matter.

    Formations

  • 7/17/2019 Codex: ONI

    37/4337

    Beta Company

    Composition:

    Spartan III Unit 3+

    Restrictions: All Spartan III units in the Formation must be using SPI armor. This Formation must be your primarydetachment.

    Special Rules:

    STARS: You count as having the STARS Special Issue Wargear and may use all of its functions every turn. In caseswhere your own units are affected, the STARS must target units in this Formation and nothing else. All units in

    this Formation are affected by the STARS when friendly units can be targeted.

    The Men in Black

    Composition:

    ONI Operative 2 ONI Security 2+ units

    Spartan IV 1-2 units Rhino 1-4 units

    Restrictions:The ONI Operatives must each be attached to different ONI Security units. They must both take Smart AIs.

    Special Rules:

    Keep It Clean: Both ONI Operatives are to equip Smart AIs. Their Objective proximity effects are conferred to the whole

    Formation. All Infantry units in this Formation have the Objective Secured rule.

    Rhino Stampede: The Rhinos in this Formation ignore Weapon Destroyed damage results and their Zeus cannons have

    the Armorbane special rule.

  • 7/17/2019 Codex: ONI

    38/4338

    Tactical Objectives

    Codex: ONIdescribes six Tactical Objectives to use in your games that are exclusive to ONI

    players and help reflect their merciless pursuit of maintaining Humanitys safety among the stars

    and the destruction of those who would undermine them.

    If your Warlord has the ONI faction, these Tactical Objectives replace the Capture & Control Tactical

    Objectives (numbers 11-16) described in Warhammer 40,000: The Rules.

    If a Warhammer 40,000 mission has the Tactical Objectives special rule, players use the normal rules for

    using Tactical Objectives with the following exception: when an ONI player generates a Capture & Control

    objective (numbers 11, 12, 13, 14, 15, or 16), generate the corresponding ONI Tactical Objective instead,

    as shown in the table below. Other Tactical Objectives (numbers 21-66) are generated normally.

    D66 Result

    11 Fear is Freedom

    12 Subjugation is Liberation

    13 Contradiction is Truth

    14 Technological Study

    15 It Was Never Theirs

    16 Leave a Witness

    11 Fear is Freedom

    Type: ONI

    ONI Operatives all understand that peace is in knowing who the strongest fighter is, and beating them within an inch of

    their life.

    You gain a Victory Point if an enemy unit fails a Leadership test. You gain D3 Victory Points if two fail, and you gain D6

    Victory Points if three or more fail.

    12 Subjugation is Liberation

    Type: ONI

    ONI operatives take care to rid the galaxy of terrorist vectors, even if those vectors merely want independence to oppress

    worlds themselves.

    You gain D3 Victory Points for slaying your enemys Warlord.

    13 Contradiction is Truth

    Type: ONI

    The most indispensible skill ONI operatives can have is the ability to feed false information to enemy vectors.

    You gain a Victory Point if you lose a Challenge, for every Challenge you lose in the game.

  • 7/17/2019 Codex: ONI

    39/4339

    14 Technological Study

    Type: ONI

    REAP-X and other ONI branches tirelessly study tech that they disable in the field, which has allowed them incredible

    leaps and bounds in research and development.

    You gain a Victory Point if you destroy an enemy vehicle during your turn. If you destroy more than one on the same turn,

    gain D3 Victory Points. If you destroy a Super-heavy vehicle, gain D3+3 Victory Points. This only qualifies under the

    condition the vehicles did not suffer an Explodes! or similar vehicle damage result.

    15 It Was Never Theirs

    Type: ONI

    The reality is that ONI planted false information into the enemy plans. The thing they were guarding is just a briefcase.

    Secretly nominate (and write down) one objective in your enemys deployment zone. You gain a Victory Point if your

    opponent controls it at the end of the game. Your opponent does not gain the Victory Point associated with said objective.

    16 Leave a Witness

    Type: ONI

    All of the scariest horror stories about ONI have one thing in common: theyre all true.

    You gain a Victory Point if you destroy an enemy unit within 18 of another enemy unit. It does not matter if the vict im unit

    or the ONI unit is within 18 of the witness unit. Gain one extra Victory Point for each enemy unit to witness this

    destruction.

    Section One Briefing: You are under absolutely no obligation to make any Tactical

    Cards you draw public to other players until the end of the game.

  • 7/17/2019 Codex: ONI

    40/4340

    Profiles

    HQWS BS S T W I A Ld Sv Unit Type Pg

    Jameson Locke 4 4 3 3 2 3 2 9 4+ In (Ch) 12

    Spartan Locke 5 5 4 4 3 4 3 10 3+ In (Ch) 12

    Veronica Dare 4 4 3 3 2 3 3 9 4+ In (Ch) 14

    ONI Operative 4 4 3 3 2 3 2 9 4+ In (Ch) 8

    Elites

    WS BS S T W I A Ld Sv Unit Type Pg

    BLACK One 5 5 4 4 3 5 4 10 3+ In (Ch) 10

    Noble 1 4 5 4 4 3 4 3 10 3+ In (Ch) 11

    Noble 2 4 5 4 4 2 4 2 10 3+ In (Ch) 11

    Noble 3 4 6 4 4 2 4 2 9 3+ In (Ch) 11

    Noble 4 5 4 4 4 2 4 4 9 3+ In (Ch) 11

    Noble 5 5 5 4 4 3 4 3 10 3+ In (Ch) 11

    ONI Security

    Agent

    4 4 3 3 1 3 1 8 4+ In 9

    RobertJoyeuse

    5 6 4 4 3 5 4 10 3+ In (Ch) 13

    Siege Bike 4 4 4 5 1 4 1 8 3+ In 15

    SpartanBLACK

    5 5 4 4 2 4 3 10 3+ In 10

    Vehicles

    Armor

    BS F S R HP Unit Type Pg

    Kestrel 4 10 10 10 2 Sk, Op 16

    Kodiak 4 12 11 11 3 Tk, T 18

    Quad-Walker 4 11 10 10 2 17

  • 7/17/2019 Codex: ONI

    41/4341

    Ranged Weapons

    Weapon Range S AP Type

    Assault rifle 18 3 6 Assault 3

    Battle rifle 24 4 6 Rapid fire

    Carbine 15 3 6 Assault 4, pinning

    DMR 30 3 6 Rapid FIre

    Flamer Template 4 5 Assault 1Gauss Cannon 60 8 1 Heavy 1

    Grenade Launcher 24 4 5 Assault 1, blast

    Hard Sound Rifle 48 3 2 Sniper, Hard Sound

    Heavy autocannon 49 8 4 Heavy 2

    HMG 36 5 6 Heavy 3

    Hydra 36 5 4 Salvo 1/3, Ignores cover

    LAAG 42 5 5 Heavy 4

    Light autocannon 49 6 4 Heavy 4

    LMG 36 3 6 Heavy 3

    Magnum 15 4 5 Pistol

    Medium autocannon 49 7 4 Heavy 2MMG 36 4 6 Heavy 3

    Pistol 12 3 6 Pistol

    Plasma Driver 48 6 2 Heavy 1, Large Blast

    Railgun 30 6 1 Assault 1

    Rocket Launcher 49 8 3 Heavy 1, lock-on

    Rocket Pod 36 8 3 Assault 2

    SAW 18 3 6 Assault 5

    Shotgun 12 4 - Assault 2

    SMG 18 3 - Assault 4, Pistol

    Sniper rifle 36 X 4Heavy 1, sniper,

    anti-materiel

    Spartan laser 49 9 2 Heavy 1

    Sticky detonator 18 5 5 Assault 1, blast

    Tank cannonGrapeshot

    6085

    24

    Heavy 1Heavy 1, Large Blast

    Target Locator Infinite 8 4 Heavy 7, Blast, Missile Lock

  • 7/17/2019 Codex: ONI

    42/4342

    Credits

    Halocreated by Bungie

    Warhammer 40,000 is created and owned by Games Workshop

    Halois owned by Microsoft

    Codex: UNSC created by Lord Radical

    Special Thanks

    Conceptual consultants, balance consultants, fellow players and Halo and/or Warhammer 40,000 enthusiasts.

    (In no particular order)

    | SckizoBoy | Marik2 | YoungMadden | Yoff-Ge | TheDukeOfRawesome |

    Copyright Halo, ONI, Covenant, Flood, UNSC, the foregoing marks respective logos, weaponry, and all associated

    marks, logos, creatures, character, races, and race insignia/devices/logos/symbols, vehicles, locations, weapons,

    Soldiers, and Soldier insignia, products, and Illustrations from the Halo universe and entertainment series are

    either and/or Microsoft. This is not a published form of media, and is not registered for purchase or for sale.

    This edition published has not been paid for or sold in any way, and is free to the public by download. This is a fan

    project that is not, in any way, affiliated with, Bones, 343 Industries, Microsoft Studios, Microsoft, or Bungie. All

    rights reserved to their respective owners. No part of this publication may be reproduced physically, sold, or

    redistributed physically, without the prior permission of the publishers or respective owners of the used material.

    Copyright Warhammer 40,000 is owned by Games Workshop.

    Used without permission. No challenge to the status Bungie, Games Workshop, or Microsofts intellectual propertyis intended and All Rights Reserved to the respective owners.

    This is NOTaGames Workshop, Bungie, or Microsoft product.

  • 7/17/2019 Codex: ONI

    43/43

    Image Credits

    All images, unless otherwise noted here, are from official sources such as but not limited to, Bones, Bungie, Dark Horse Comics,

    Ensemble Studios, Games Workshop, and TOR Media Tie-In. Halo-related images found at Halo Nation and Halopedia. Games

    Workshop-related images found on Google images.

    ONI Operative image- Motoko Kusanagi, by hawooe han. Found at danbooru

    Robert Joyeuse image- Official Marathon artwork. Copyright under Bungie.

    Siege Bike image- Command and Conquer: Tiberium series official art. Copyright under Electronic Arts.

    Quad-Walker image-

    To the artist of the Quad-Walker image. I offer my sincerest apologies, but I am unable to find the picture online, in my

    computer library, and am unable to extract the picture from the document to search it online. I am unable to credit you. If you see

    this or know who made this picture, please say so. I will alter the document to credit the artist as soon as I can. Thank you.