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COL859: Advanced Computer GraphicsPrem Kalra
[email protected]://www.cse.iitd.ac.in/~pkalra/col859
Department of Computer Science and EngineeringIndian Institute of Technology Delhi
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Online PlatformMicrosoft TeamMoodleImpartusCourse webpage
http://www.cse.iitd.ac.in/~pkalra/col859
Time SlotE (10-10:50 AM Tuesday, Wednesday, Friday)
Course Administration
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
EvaluationAssignments (30)
ProgrammingReading
Term Paper Presentation (20)Project (30)Exam (20)
Course Administration
Should have done COL781 (Introduction to Computer Graphics)or its equivalent.
OR Instructors approval
Eligibility
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
ModelingParametric curves and surfacesTriangle meshesSubdivision
RenderingGlobal illuminationRendering equationPhysically based rendering
AnimationCharacter animation – Kinematics, SkinningPhysics based animation
Augmented/Virtual Reality
Contents
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
[1] Tabellion, E. “Ray Tracing vs. Point-Based GI for Animated Films”. SIGGRAPH 2010 Course: “Global Illumination Across Industries”.
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
• VisibilityWhat objects or parts in the scene are visible?
Clipping (with respect to the view frustum)Done
Occlusion (with respect to the objects in the scene) Hidden surface elimination
• IlluminationReflection, Refraction, Transparency, Shadows, etc.
Issues
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Forward Ray TracingModeling interaction of light with the objects/surfaces
Problem:Many rays will not contribute to the image!
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Backward Ray Tracing
Rays from camera (viewer) through each pixel to the scene
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Backward Ray Tracing
A
B
CE
F
D
View Plane
Viewer
Primary and Secondary Rays
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Backward Ray TracingShadow Rays
Visibility check with respect to the light source
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Backward Ray TracingShadow Rays
Visibility check with respect to the light source
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Ray TracingTwo IssuesRay-object intersection
Visibility test: Closest to the viewer
Pixel color determination (shading)Illumination model
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Ray TracingTwo Issues
A
B
CE
F
D
View Plane
Viewer
Light
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Ray Object Intersection
Ro
Rd
0
1][][
222
>+=
=++==
t tRRR(t)Form Parametric
ZYXDirection) (Ray Z Y XROrigin) (Ray Z Y XR
do
ddd
dddd
oooo
Center Sc = [ Xc Yc Zc ] Radius SrSurface Point [ Xs Ys Zs ]
2222 )()()( rcscscs SZZYYXX =-+-+-
Implicit FormSphereRay
2222 )()()( rcdocdocdo SZtZZYtYYXtXX =-++-++-+
Solve for t
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Illumination Model
å=
•+•+=
•+•+=++=
++=
m
i
niisiidaa
nlsldaa
nlsldaa
total
VRIkNLIkIk
VRIkNLIkIkαIkθIkIk
reflection specular reflection diffuse reflection ambientI
1)()(
)()(coscos
NL q q
R
Va
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Recursive Ray Tracing
A
B
CE
F
D
View Plane
Eyeeye-ray
R1
T1
R2
T2
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Recursive Ray TracingEye
C
DR1 T1
R2 T2
Different Rays
Eye ray (primary ray)
Reflected rayTransmitted rayShadow ray
(secondary rays)
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Recursive Ray TracingReflected Ray
NL
Rqrqi L
N
R
-L
NNL )(2 •
LNNLR -•= )(2
Recall Reflection Vector
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Recursive Ray TracingRefracted Ray
Snell’s Law
i
t
t
i
ηη
θθ
=sinsin
NθNθIηηT
Nθθ
NθIθT
NθMθTθ
NθIM
tit
i
ti
it
tt
i
i
)(cos))(cos(
)(cossin
))(cos(sin)(cos)(sin
sin)(cos
-+=
-+
=
-=
+=N
qt
qiI
T
Nθi )(cos
M
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Recursive Ray Tracing
When to stop ?
When ray leaves the sceneWhen the contribution to the overall intensity is small
Recap: Ray Tracing
Advanced Computer Graphics http://www.cse.iitd.ac.in/~pkalra/col859
Recursive Ray Tracing