3 main strands: Digital Literacy Information Technology
Computer Science.
Slide 3
Digital Literacy AimsKS1KS2 are responsible, competent,
confident and creative users of information and communication
technology. Use technology safely and respectfully, keeping
personal information private; identify where to go for help and
support when they have concerns about content or contact on the
internet or other online technologies Recognise common uses of
information technology beyond school Use technology safely,
respectfully and responsibly; recognise acceptable/unacceptable
behaviour; identify a range of ways to report concerns about
content and contact Understand the opportunities [networks] offer
for communication and collaboration Be discerning in evaluating
digital content
Slide 4
Information Technology AimsKS1KS2 can evaluate and apply
information technology, including new or unfamiliar Use technology
purposefully to create, organise, store, manipulate and retrieve
digital content Use search technologies effectively Select, use and
combine a variety of software (including internet services) on a
range of digital devices to design and create a range of programs,
systems and content that accomplish given goals, including
collecting, analysing, evaluating and presenting data and
information
Slide 5
Computer Science AimsKS1KS2 understand and apply the
fundamental principles and concepts of computer science, including
abstraction, logic, algorithms can analyse problems in
computational terms, and have repeated practical experience of
writing computer programs in order to solve such problems.
Understand what algorithms are; how they are implemented as
programs on digital devices; and that programs execute by following
precise and unambiguous instructions Create and debug simple
programs Use logical reasoning to predict the behaviour of simple
programs Design, write and debug programs that accomplish specific
goals, including controlling or simulating physical systems; solve
problems by decomposing them into smaller parts Use sequence,
selection, and repetition in programs; work with variables and
various forms of input and output Use logical reasoning to explain
how some simple algorithms work and to detect and correct errors in
algorithms and programs Understand computer networks including the
internet; how they can provide multiple services, such as the World
Wide Web Appreciate how [search] results are selected and
ranked
Slide 6
Computing StrengthsWeaknesses Reflects modern reality
Encompasses Computer Science Potential to shift focus from purely
from hardware and software Collaborative learning Embed use of
technology across the curriculum Subject knowledge of teachers Does
it go far enough? For example: requirement to learn touch typing.
Putting typing skills on a par with hand writing. Higher profile
for E-learning portfolios Additional funds Gap between more and
less affluent children.
Slide 7
Computing across the Curriculum
Slide 8
AimsKS1KS2 are responsible, competent, confident and creative
users of information and communication technology. Use technology
safely and respectfully, keeping personal information private;
identify where to go for help and support when they have concerns
about content or contact on the internet or other online
technologies Recognise common uses of information technology beyond
school Use technology safely, respectfully and responsibly;
recognise acceptable/unacceptable behaviour; identify a range of
ways to report concerns about content and contact Understand the
opportunities [networks] offer for communication and collaboration
Be discerning in evaluating digital content Computing Curriculum
Digital Literacy
Slide 9
Computing Curriculum Digital Technology VLEs Search
Engines
Slide 10
Computing Curriculum Computer Science AimsKS1KS2 understand and
apply the fundamental principles and concepts of computer science,
including abstraction, logic, algorithms can analyse problems in
computational terms, and have repeated practical experience of
writing computer programs in order to solve such problems.
Understand what algorithms are; how they are implemented as
programs on digital devices; and that programs execute by following
precise and unambiguous instructions Create and debug simple
programs Use logical reasoning to predict the behaviour of simple
programs Design, write and debug programs that accomplish specific
goals, including controlling or simulating physical systems; solve
problems by decomposing them into smaller parts Use sequence,
selection, and repetition in programs; work with variables and
various forms of input and output Use logical reasoning to explain
how some simple algorithms work and to detect and correct errors in
algorithms and programs Understand computer networks including the
internet; how they can provide multiple services, such as the World
Wide Web Appreciate how [search] results are selected and
ranked
Slide 11
Computing Curriculum Computer Science
Slide 12
Computing Curriculum Information Technology AimsKS1KS2 can
evaluate and apply information technology, including new or
unfamiliar Use technology purposefully to create, organise, store,
manipulate and retrieve digital content Use search technologies
effectively Select, use and combine a variety of software
(including internet services) on a range of digital devices to
design and create a range of programs, systems and content that
accomplish given goals, including collecting, analysing, evaluating
and presenting data and information
Slide 13
Computing Curriculum Information Technology Book Creator iOS
and Android Online story jumper, tika tok PC/Mac: Powerpoint,
Google Slides, Keynote
Slide 14
Computing Curriculum Information Technology Literacy Genres
Stories Poems Explanation Texts Instructions Information Texts
Biographies All Subjects !!
Slide 15
Computing Curriculum Information Technology Apps Animation and
drawing by Do Ink iOS Other apps: FX Studio and iMovie (ios),
WeVideo (Android) PC Windows Movie Maker, Mac iMovie Online
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