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Meal Time! Game Concept Lucien LeMenager Kevin Mann Robert Doyle Working Title Meal Time! Project Thumbnail A game based on turnbased trading card games, Meal Time! pits players against each other to crown the best vegetarian! Players must cook recipes by collecting and playing ingredients while trying to meet their daily nutritional needs. Headtohead competition gets fierce when players target each other with special action cards! This game teaches vegetarian players what constitutes a balanced meal plan, all while maintaining an air of fun and competition. Target Users Our target users are people who are or wish to become vegetarian, or people who live with vegetarians, but don’t know how to create a balanced diet. Needs Analysis Problem Statement It can be difficult for vegetarians to find a variety of healthy foods that they can eat. o Friends and family of vegetarians may not know what they should buy. o Those who are looking to become vegetarians might not know what options they have. Even if vegetarians know what they are allowed to eat, they might not know what sort of variety they need in their diet. Different situations can make it difficult to find / buy the foods you want

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Page 1: concept doc latest - Academics | WPI

Meal  Time!  Game  Concept  Lucien  LeMenager  Kevin  Mann  Robert  Doyle  

 

Working  Title    

Meal  Time!  

Project  Thumbnail       A  game  based  on  turn-­‐based  trading  card  games,  Meal  Time!  pits  players  against  each  other  to  crown  the  best  vegetarian!  Players  must  cook  recipes  by  collecting  and  playing  ingredients  while  trying  to  meet  their  daily  nutritional  needs.  Head-­‐to-­‐head  competition  gets  fierce  when  players  target  each  other  with  special  action  cards!  This  game  teaches  vegetarian  players  what  constitutes  a  balanced  meal  plan,  all  while  maintaining  an  air  of  fun  and  competition.  

Target  Users       Our  target  users  are  people  who  are  or  wish  to  become  vegetarian,  or  people  who  live  with  vegetarians,  but  don’t  know  how  to  create  a  balanced  diet.  

Needs  Analysis  

Problem  Statement  • It  can  be  difficult  for  vegetarians  to  find  a  variety  of  healthy  foods  that  they  can  eat.  

o Friends  and  family  of  vegetarians  may  not  know  what  they  should  buy.  

o Those  who  are  looking  to  become  vegetarians  might  not  know  what  options  they  have.  

• Even  if  vegetarians  know  what  they  are  allowed  to  eat,  they  might  not  know  what  sort  of  variety  they  need  in  their  diet.  

• Different  situations  can  make  it  difficult  to  find  /  buy  the  foods  you  want  

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o There  might  be  restricted  access  to  foods  for  college  students  on  a  meal  plan.  

 

Learning  Objectives  1. What  constitutes  a  balanced,  vegetarian  meal?  

• What  to  replace  meats  with?  

2. What  constitutes  a  balanced  daily  meal  plan?  

3. What  kinds  of  recipes  are  vegetarian-­‐friendly?  

• Vegetarian  versions  of  meat  dishes  

• Meals  created  with  vegetarianism  in  mind  

4. To  show  what  nutrients  many  common  foods  have.  

5. To  teach  players  that  they  should  aim  for  100%  of  their  daily  value.  

• Going  too  high  above  100%  is  not  good.  

Hypothesis  By  playing  this  game,  people  who  are  or  may  be  looking  to  become  vegetarian,  or  have  friends  and  family  who  are  vegetarian,  will  be  shown  different  vegetarian-­‐friendly  foods  and  recipes,  and  will  learn  how  to  maintain  a  healthy  and  diverse  diet.  

Task  Analysis  

Objectives  1. To  quickly  identify  basic  dietary  needs  

2. To  identify  what  foods  fulfill  these  dietary  needs  

3. Promote  good  eating  habits  

o Presented  through  information  rather  than  interaction  

o Familiarize  players  with  healthy  foods.  

4. Teach  players  what  nutrients  foods  have.  

 

Steps  to  Take    

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1. Show  players  basic  recipes  with  common  ingredients.  

o Shown  through  the  three  recipes  to  fill.  

2. Show  players  there  can  be  variety  even  within  the  same  recipes  

o Allow  players  to  use  different  foods  of  the  same  group  when  possible.  

3. Have  players  practice  “making  the  recipe”  by  playing  cards  to  fit  them.  

o Become  familiar  with  what  goes  into  recipes.  

4. Have  players  practice  counting  nutrient  values  and  knowing  what  to  look  for.  

o Done  through  scoring  at  the  end.  

5. Teach  players  what  nutrients  foods  have.  

o Nutrients  are  critical  to  the  game,  where  they  count  as  the  score.  

 

User  Interface  and  Environment    This  is  meant  to  be  a  physical  card  game,  playable  wherever  the  players  choose.  

  Game  Elements:  

• Player  hand  • Draw  piles  

o Recipes  o Ingredients  

• Discard  pile  • Cards  

o Pictures  o Serving  size  o Nutritional  Facts  

• Game  mat  to  show  players  where  piles  of  cards  go.  

Interactivity       The  majority  of  interactivity  will  take  place  in  a  multi-­‐player  card  game.  Players  must  combine  various  base  foods,  represented  on  ‘ingredient  cards’,  into  recipes  by  following  the  requirements  shown  on  ‘recipe  cards’.  Ingredient  cards  will  display  the  name,  food  group,  and  nutritional  statistics  (carbs,  

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fats,  etc.)  for  each  food.  Each  recipe  card  will  contain  instructions  on  how  to  complete  each  recipe;  for  example,  a  Grilled  Cheese  card  might  require  any  bread  card  and  any  cheese  card.  Players  race  to  complete  recipes  to  earn  points.  

  Players  get  to  see  the  recipes  and  ingredients  in  front  of  them.    They  practice  counting  their  daily  nutrients  in  scoring.  

Gameflow/narrative       Each  game  consists  of  a  pre-­‐determined  number  of  rounds,  and  the  winner  of  the  most  rounds  is  the  winner  of  the  game.  Every  round  starts  players  with  three  recipe  cards  in  play,  drawn  from  the  top  of  the  recipe  deck.  Both  players  will  try  to  make  the  healthiest  version  of  these  recipes.  Players  draw  a  hand  of  seven  cards  from  the  draw  pile  and  play  begins.  On  their  turn,  a  player  can  perform  up  to  three  actions  including:  placing  an  ingredient  on  a  recipe,  discarding  an  ingredient  from  their  hand  and  drawing  a  new  card,  or  playing  an  action  card.  Players  must  complete  recipes  by  placing  ingredient  cards  to  make  a  healthy  meal.    Action  cards  can  be  played  to  hinder  the  opponent  or  to  protect  their  own  meals.    Used  action  cards  and  discarded  ingredients  are  put  into  one  discard  pile;  if  the  draw  pile  runs  out,  the  discard  pile  is  shuffled  and  becomes  the  draw  pile.    At  the  end  of  the  turn,  players  refill  their  hand  to  seven  cards.    Then,  the  opponent  takes  their  turn.  

  The  round  ends  when  a  player  declares  “Meal  Time!”    A  player  can  only  end  the  round  at  the  beginning  of  their  turn  (before  they  perform  any  actions).    At  this  point,  play  stops  and  both  players  calculate  who  has  the  best  set  of  recipes.    For  each  aspect  of  their  ingredient  cards,  they  add  up  totals  from  the  ingredients  of  all  three  meals,  and  whoever  has  closest  to  100%  wins.    If  either  player  goes  above  110%,  they  automatically  lose  that  round.    In  the  case  of  a  tie,  the  higher  percentage  wins.    If  there  is  still  a  tie,  no  one  receives  a  point  for  that  value.    After  all  points  are  calculated,  whichever  player  has  the  higher  point  total  wins  the  round  

Players  can  choose  to  play  any  number  of  rounds  and  with  any  number  of  meal  cards  (three  is  recommended).  

 

As  time  goes  on,  we  would  plan  on  releasing  expansion  packs  to  be  used  based  on  different  themes.    The  expansion  decks  would  focus  on  a  specific  restriction  such  as  a  gluten  or  nut  allergy.    Other  restrictions  could  include  foods  that  would  be  in  a  college  dining  hall  or  having  a  vegan  date.  

 

Example  of  Gameplay    

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Mark  and  Chuck  draw  the  recipe  card.  They  have  drawn  “Toast  &  Cereal,”  “PB&J,”  “stir-­‐fry”  recipe  cards.  Toast  and  Cereal  consists  of  Cereal,  milk,  and  bread  with  optional  jelly  (fruit).  PB&J  consists  of  Peanut,  Bread,  Jelly,  and  optional  fruit.  Stir-­‐fry  consists  of  Protein,  rice  or  noodles,  and  vegetables  (as  well  as  up  to  two  additional  vegetables).    

Mark  goes  first,  playing  wheat  bread,  peanuts,  and  strawberry  jelly  on  PB&J.    Chuck  goes  next,  playing  wheat  bread  and  peanuts,  and  plays  the  action  card  spoil  on  Mark’s  wheat  bread,  discarding  the  (now  moldy)  bread.    Mark  replaces  the  wheat  bread  with  white  bread,  and  plays  two  more  ingredients.    Play  continues  until  Chuck  has  filled  all  of  his  required  slots,  and  decides  to  call  “Meal  Time.”    They  both  add  up  the  total  percentage  for  Protein  across  the  ingredients  in  all  of  their  meals.    Mark  has  95%,  and  Chuck  has  98%  so  Chuck  would  win  the  point  for  Protein.    They  repeat  this  for  the  other  five  values,  and  then  check  who  has  the  most  additional  ingredients.  

 

Paper  Prototype  

Construction     To  prototype,  we  made  a  low  fidelity  version  of  the  game  with  cards  on  regular  printer  paper.    After  making  a  list  of  desired  ingredients  and  recipes,  we  chose  only  some  of  them  to  be  printed.  

 

Iterations     During  the  development  phase,  the  game  changed  drastically  from  making  meals  for  a  week  to  what  it  is  now.    Originally,  we  intended  for  players  to  have  their  own  decks  and  fill  their  own  meal  cards.    The  game  would  have  been  a  race  to  fill  a  certain  number  of  meal  slots,  at  which  point  the  player  with  the  healthiest  meal  plan  would  win.    Under  this  version,  there  would  have  been  restriction  cards  that  limit  what  ingredients  could  be  placed  in  the  round.    Restrictions  could  have  included  allergies  or  vegetarianism,  and  there  may  be  one  to  three  restrictions  per  round.    This  game  could  have  become  very  unbalanced,  with  one  player  finishing  all7  meals  and  the  other  finishing  only  3  or  4.  The  restriction  cards  would  have  made  the  game  too  difficult.    We  considered  lowering  the  number  of  meals  to  be  made,  focusing  on  three  meals  a  day  and  a  snack  slot  in  which  the  player  could  place  any  food.    This  version  would  still  have  been  complex  and  would  not  have  solved  many  problems.  

  When  we  decided  to  focus  our  game,  we  dropped  the  restriction  cards,  and  decided  to  make  the  game  vegetarian.    We  discussed  how  the  game  would  work  with  players  having  separate  decks,  and  how  the  separate  decks  could  unfairly  give  one  player  an  advantage.    Instead,  we  decided  to  have  one  deck,  which  both  players  would  draw  from  and  have  both  players  trying  to  fill  the  same  recipes.    At  this  point,  we  needed  to  add  more  game  elements,  or  risk  the  game  being  completely  luck  of  the  draw.    We  added  action  cards  to  disrupt  opponent’s  meals  and  protect  the  player’s  own  meals.  

 

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Future  Directions     Seeing  this  version  play  tested  multiple  times,  we  would  want  to  further  simplify  the  statistics  of  the  ingredients  to  a  five  star  system  rather  than  percentages,  with  stars  filled  in  to  represent  how  much  of  a  nutrient  is  in  the  food.    We  would  consider  different  “editions”  of  the  game,  with  decks  to  represent  the  different  allergies  and  lifestyles  not  encapsulated  in  the  game,  suck  as  allergies  or  veganism.  

 

Delivery  Platform  and  Justification       This  game  would  work  best  as  a  physical  card  game  much  like  Apples  to  Apples  or  Munchkin.    It  would  be  easy  to  produce  and  sell,  and  could  sell  expansions  in  related  places,  like  supermarkets.    The  drawback,  however,  would  be  that  we  have  little  real-­‐time  information  to  assess  the  game.  

Technology,  Tools,  and  Media       A  physical  card  game  would  require  decks  of  cards  for  both  ingredients  and  recipes,  as  well  as  an  instruction  manual.  The  visuals  on  the  cards  can  be  created  using  2D  image  editing  software  like  Photoshop.  

User  Assessment       As  players  continue  to  use  the  game,  we  will  gather  data  on  the  nutrients  of  the  meals  they  make  via  points  earned.    We  would  expect  to  see  improvement  in  scores  as  players  learn  to  recognize  healthy  choices.  

  Assessment  of  the  game’s  real  world  effect  would  require  players  to  volunteer  information  about  meals  they  have  eaten.    On  the  menu,  players  would  be  able  to  submit  information  about  meals  they  have  eaten,  and  be  able  to  see  what  other  users  have  eaten  recently,  including  featured  meals.    With  this  information,  players  will  be  encouraged  not  only  to  eat  better,  but  to  share  their  meals.    

       

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Evaluation  and  Assessment       To  evaluate  if  our  game  is  effective,  we  would  create  a  pre-­‐  and  post-­‐test  for  focus  groups.    The  tests  would  consist  of  multiple  choice  questions  and  open  response  to  gauge  play  tester’s  knowledge  of  nutrition.    Along  with  the  factual  portion  of  the  post  test,  we  would  also  ask  opinion  questions  to  see  what  play  testers  thought  of  the  educational  and  entertainment  value  of  the  game.    

Some  example  questions  could  include:  

  Which  of  the  following  is  acceptable  in  a  vegan  diet?  (Multiple  choice)  

  Describe  a  nutritious  meal  you  ate  in  the  past  week.  (Open  Response)  

  This  game  was  fun  to  play.  1  (Strongly  Disagree)  to  7(Strongly  Agree)  

 

Pictures    

Recipe  cards  

 

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Three  ingredients  

 

The  Three  Types  of  Cards  

 

(Action,  recipe,  ingredient)    

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Initial  Setup  and  Hands  

 

After  three  turns    

 

 

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