Cool Maths Games

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    3D Shape Challenge

    Prepare children for the game by revising the names

    of the different 3D shapes. Ensure that children know

    the three main properties that we use to distinguish

    3D shapes – the face is a flat plane on the shape, a

    vertex (or two or more vertices) is the corner and the

    edge is where two faces meet.

    Shuffle the cards and deal them out equally. Each

    player holds the cards so they can only see the

    top card. The first player decides on a criteria (for

    example, ‘Faces’) and reads this out to the other

    players. They then ask the players, one a a time,

    what number they have within that criteria. Whenanother player reads this from their top card, the first

    player then says theirs. If it is higher than all of the

    other players’ numbers, they take the top card from

    each player. They then have another turn. If another

    player has a higher number for this criteria, they win

    the round and take everyone’s cards and it becomes

    their turn. If two players have the same number, their

    top cards are placed in the middle; the original player

    picks a criteria for their next card and challenges that

    player again. The winner takes all the cards and has

    another turn. The object is to get all of the cards.

    8 – 11 (Y4 to Y6)

    2 – 4

    • Print off one set of challenge cards per person

    playing and cut them out (based on top trumps).

    Identifying different 3D shapes begins in Year 2, but

    some of the more complex 3D shapes are introduced

    throughout Key Stage 2. Using the correct vocabulary

    for 3D shapes is an important skill and knowing and

    remembering some of these properties will really help

    children to understand their shapes.

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      3  D  S  h

      a  p  e  C  h  a  l  l  e  n  g  e  (  P  r  i  n  t  o  n  e  s  h  e  e  t  p

      e  r  p  l  a  y  e  r  )

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    Bone Yard Bill

    Each player selects their own skeleton counter and

    places it on the starting bone. The tallest player starts

    the game. Players take it in turns to spin the spinner

    and move their counter by that number of bones.

     They must also follow the instructions on the spinner:

    ‘Miss a turn’, ‘Make a number’, etc. If a player spins

    ‘Make a number’ they must read out a number, for

    example 123, and one of the other players can ask

    them a question about that number, for example,

    “How many tens are in that number?”.

    If they get the answer correct, they can move on by

    one bone. If they get the answer wrong, they must

    stay where they are.

     The winner is the first player to reach the finish bone.

    7 – 8 (Y3 and Y4)

    2 – 4

    • Print off the Bone Yard Bill boards (beginner/ 

    intermediate/advanced), counters and spinner.

    • Cut out the counters and spinner. Create an arm

    for the spinner using a paperclip. Thread a brass

    fastener through both the paperclip and then the

    spinner, making sure the paperclip can spin freely.

    Place value is all about understanding what each digit

    in a number represents. Without a good understanding

    of place value children find it very difficult to read,

    order, sort or use numbers. Many of the strategies we

    teach children for addition, subtraction, multiplication

    and division rely heavily on a good understanding of

    the value of the digits in numbers.

     Talk to your child about what each digit represents

    and how we can check this depending upon where

    the digit ‘sits’ in the number. Remind them of the

    column headings we can put above numbers – Th

    (Thousands) H (Hundreds) T (Tens) and U (Units).

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    Counters

    Spinner

    Bone Yard Bill

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    Bone Yard Bill board: beginner

    START

    FINISH

    How many 10s in 68?

    Roll the dice twice. What2-digit number did you make?

    Roll the dice 3 times. What is thesmallest number you can make?

    How many 100s in 812?

    How many units in 215? Roll the dice 3 times. Readthe number you make.

    What’s a 3-digit numberbigger than 450?

    Ask a friend to write a 3-digitnumber. Can you read it?

    Can you partition 128 intohundreds, tens and units?

    Roll the dice twice. What is the biggest2-digit number you can make?

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    Bone Yard Bill board: intermediate

    START

    FINISH

    How many 10s in 68?

    Roll the dice twice. What2-digit number did you make?

    Read this number: 472

    How many 100s in 812?

    How many units in 215? Roll the dice 3 times. Readthe number you make.

    Say out loud a 3-digitnumber bigger than 450.

    Ask an adult to write a3-digit number. Can you read it?

    Can you partition 128 intohundreds, tens and units?

    Roll the dice twice. What is the biggest2-digit number you can make?

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    Bone Yard Bill board: advanced

    START

    FINISH

    How many 10s in 689?

    Roll the dice twice. What2-digit number did you make?

    Roll the dice 3 times. What is thesmallest number you can make? What is the smallest

    3-digit number?

    What is the biggest3-digit number? Roll the dice 3 times. Read

    the number you make.

    Name a 3-digit numberbigger than 450.

    Ask a friend to write a 4-digitnumber. Can you read it?

    Can you partition 1280 intothousands, hundreds, tens and units?

    Roll the dice three times. What is thebiggest 3-digit number you can make?

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    Capacity Matching Pairs

    Remind your child that 1000 millilitres is the same

    amount as 1 litre. Shuffle the cards and place themface down on the table. Players take it in turns to

    turn over a large card and a small card. They must

    read the amount on the measuring cylinder and the

    amount written on the card. If they match, they can

    keep them and have another turn. If they don’t match,

    play goes to the other player. The winner is the player

    with the most cards at the end of the game.

    6 – 8 (Y2 and Y3)

    2

    • Print off the Capacity Matching Pairs cards and

    cut them out.

     This game helps children revise reading simple

    scales on measuring cylinders. They must learn the

    measurement rule that 1000ml is the same amount

    as 1 litre.

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    Before starting the game, sort the cards according to

    the ability/age of the children playing. This game is

    designed to allow children to revise their addition and

    subtraction skills. This can be done either mentally or

    on paper, again depending upon the age/ability of the

    children. Mix some of the Misfire and Speedy shot

    cards in with the Cowboy number cards.

    Shuffle the cards and give each child an equal

    number. Children should arrange their cards as

    a pile, face down. They both turn over a cardsimultaneously and it is a race to see who can add/ 

    subtract the numbers the fastest. The first person to

    reach a correct answer wins a point. If a Misfire card

    is drawn, the point automatically goes to the other

    player. If a Speedy shot card is drawn, that player

    automatically wins the point. If a Misfire and Speedy

    shot card are both drawn at the same time, they

    cancel each other out and no player wins a point.

    6 – 11 (Y1 to Y6)

    2

    • Print off and cut out the Cowboy number cards.

    • Provide each child with some paper and pencils to

    record their scores on.

    • Provide children with a calculator to check their answers.

    Being able to add and subtract numbers in our

    heads and on paper are vital maths (and life) skills.

     Addition and subtraction are two of the main number

    operations that children learn, and this game will

    help them practise. Encourage your child to use the

    methods they find most useful and that they are being

    taught in school (column addition, the number line

    method, etc). Remind them of important rules such

    as putting the largest number first when adding two

    numbers together to make it easier.

    Cowboy Cards

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       1   6

       1   7

       1

       8

       1   9

       2   0

       1   1

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       1

       3

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       1   5

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       7

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       2

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       4

       5

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       3   6

       3   7

       3

       8

       3   9

       4   0

       3   1

       3   2

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       3

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       2   6

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       2   2

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       3

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      C  o  w  b  o  y  c  a  r  d  s

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       5   6

       5   7

       5

       8

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       6   0

       5   1

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