Dahan_WS

Embed Size (px)

Citation preview

  • 8/11/2019 Dahan_WS

    1/13

    1

    Cabri 3D workshopJean-Jacques [email protected]

    Historically, the roots of plane dynamic geometry lie in the works of the great geometers of

    the french tradition (Clairaut for example). It is why a tool like Cabri allows our students to

    have a dynamic approach of Mathematics in harmony with the technics of these geometers. Atthe opposite side, it does not exist a culture of 3D geometry practice and that is why the

    arrival of Cabri 3D with its potentialities very close to the ones of Cabri 2 Plus and its

    ergonomy can change radically the way of approaching this geometry.

    The use of such a software, linked to the perception of the real world around us must help the

    teacher to communicate better in a domain where tools of communication really miss.

    It must also give to students the pleasure of 3D creativity in an environment similar to the

    ones used in 2D video games. I think of texture that give this realistic impression

    The principal aim of this worshop is to show with two particular examples that it is possible to

    begin very easily with Cabri 3D and at the same time to get model of its use in the classroom.

    We begin for those who have not attended the worshop with a quick presentation of the

    toolbar.

    0. INTRODUCTION TO CABRI 3D

    0.1. The worksheet

    When opening Cabri 3D, we get a page where a portion of the horizontal plane is represented

    with a rectangular system of axis (really 3 vectors having the same origin in this plane). The

    toolbar is similar to the one of Cabri 2 in the aspect with some rather different tools in the

    contents. Perspective is a central perspective with a point of view that can be changed at every

    moment with a continuous right click (other different perspectives can be chosen in the

    preferences). This possibility gives an non static approach of the objects in space allowing the

    manipulator to obtain the best point of view.

    Very good explanations are provided in the Help ; this help contains perfect tutorials

    prepared with turbo Demo (they are movies showing step by step how to solve very classical

    problems : roof theorem, intersection of a cube and a perpendicular plane to one of its

    diagonal...).

    BACK

  • 8/11/2019 Dahan_WS

    2/13

    2

    0.2. The tools in the toolbar

    These tools can be reached in the toolbar showed below :

    Here are the tools accessible under the icons (the tenth one has been added on the released

    version as the underlined tools Arc, MeasurementTransfer and Trace) :

    1 2 3 4 5

    ManipulationRedefinition

    PointIntersection Point(s)

    LineSegment

    Ray

    Vector

    Circle

    Arc

    Conic

    Intersection Curve

    PlanePolygon

    Triangle

    Half Plane

    Sector

    Cylinder

    Cone

    Sphere

    PerpendicularParallel

    Perpendicular bisector

    Midpoint

    Vector Sum

    MeasurementTransfer

    Trace

    6 7 8 9

    Central Symetry

    Half-Turn

    Reflection

    Translation

    Rotation

    EquilatralTriangle

    Square

    Regular Pentagon

    Regular Hexagon

    Regular Octogon

    Regular Dcagon

    Regular Dodcagon

    Pentagram

    Ttrahedron

    XYZ Box

    Prism

    Pyramid

    Convex Polyhedron

    Open Polyhedron

    Cut Polyhedron

    Regulat Tetrahedron

    CubeRegular Octahedron

    Regular Dodecahedron

    Regular Icosahedron

    And the brand new tenth icon with numbers: 10

    Distance

    Length

    Area

    Volume

    Angle

    Coord. & equationCalculator

  • 8/11/2019 Dahan_WS

    3/13

    3

    0.3. Some basic constructions

    0.3.1. Points

    With the tool Point , we can create a point

    on the given horizontal plane if the cursor is

    located on this plane (in this case the point

    cannot be dragged out of the plane apartusing the tool Redefinition).

    A point can be yet created wherever we want

    out of this plane: for that we must click on the

    shift button.

    When a point has been created by this

    method, as soon as we drag it, the grid of the

    given plane appears, really only a part of thisgrid. Four arrows appear indicating the four

    directions where the point can be dragged in a

    parrallel plane to the given one.

    A point created in space can be dragged

    vertically in clicking on the shift button ; in

    this case, only two arrows appear indicating

    the two vertical directions to drag.

    0.3.2. Lines

    If we use the tool Perpendicular , when

    approaching the cursor from the horizontal

    given plane, this plane blinks because it is

    recognized by Cabri which propose to createa perpendicular line to this plane.

    After clicking, Cabri proposes immediately a

    point where we want this perpendicular to

    pass through. Before accepting it is possible

    to drag the line until the chosen position.

  • 8/11/2019 Dahan_WS

    4/13

    4

    If we drag and reach a position out of the

    rectangle representing the given plane, still

    with the tool Perpendicular Line activated,

    Cabri still propose to create a perpendicularline but passing through a point defined in

    space located by default on the given plane.

    0.3.3. Circles and some objects in space

    0.3.3.1. Circles

    There are two different ways to create circles

    (as showed on the rightside) :

    By a plane approach, in three steps: click

    first on the plane which will contain thecircle, , click after on the center point of this

    circle and at last click on a point to define the

    radius.

    By a 3D approach, in two steps: click first

    on a line or a segment which is the axis of the

    circle and after on a point of the circle.

    0.3.3.2. Cubes and polyhedrons

    We need three steps to create a cube: first

    click to choose the plane which will contain

    the first side of the cube, second click tochoose the center of this side and third click

    to choose one vertex of the expected side.

    This construction is similar for other

    polyhedrons.

    0.3.3.3. Rotations

    This cube can be transformed by a rotation :first click to choose the axis of the rotation,

    second click to choose the object we want to

    rotate and the two last clicks for two points,

    the second being the rotated one with our

    rotation. Cabri will display texts like

    rotation of this cube , around this axis,

    mapping this point (here the intersection

    point between the displayed circle and the

    visible horizontal plane) and on to this point

    (on circle) (here the thick point). This

    transformation needs four clicks.

  • 8/11/2019 Dahan_WS

    5/13

    5

    0.3.3.4. Planes and intersections with planes

    Here we have created two perpendicular lines

    to the given plane and a plane perpendicular

    to one of them through one of its point.

    We create the second intersection point of this

    plane with the second perpendicular line. We

    create the segment showed at the right

    handside. With a right click, we obtain a

    menu containing the tool Mask-Show .We

    use this tool to hide the upper plane.

    On the right we have constructed a cylinder as

    the product of a circle with a vector, a prism

    as the product of a polygon and a vector, a

    cone as the product of a circle and its summit

    and a sphere with its center and one of its

    point.

    Here we have created a plane defined by a

    segment a point (a thick point on the given

    plane). It was possible after that to define and

    display the intersections of this plane with the

    solids we have created (apart from the prism).

    We dont pretend this introduction to be complete. Our aim was only that the reader becomes

    quickly familiar with this new environment. A lot of possibilities have not been presented and

    especially the tool Animation . A very good thing to do is to have a look on the animation

    of Claude, the little character created by Kate Mackrell of Queens University in Kingston

    (Ontario, Canada). Claudes animations will show you the huge potentialities of Cabri 3D in

    modelisation. As I know, there does not exit at this moment a competitor of Cabri 3D able todo such wonderful things.

  • 8/11/2019 Dahan_WS

    6/13

    6

    1. CONIC SECTIONS AND SQUARE FUNCTION

    1.1.To discover the 3D geometric definition of conics

    We have constructed a figure that allows us to generate the intersection of a cone (displayed

    completly with its two parts) and a plane rotating around an horizontal line. We can notice

    that Cabri recognize two sorts of intersections : ellipses (intersection with only one part of thecone) and hyperbolas (intersections with the two parts of the cone).

    Another construction can generate the intersection of a cone with a plane tangent to one of its

    generatrix ; in this case Cabri recognize as expected a parabola :

    This activity lets the students understand very quickly in changing the point of view that

    ellipses, hyperbolas and parabolas are curves generated by the intersection of a cone and aplane.

    1.2. To understand that the curve of the square function is a parabola as defined

    previously in space

    We have first modelised the blackboard in the front plane coloured in black. We have

    constructed lines to get the grid of this plane. For that we have used, vectors, translations and

    symetries. At last we have constructed the conic passing through the 5 points (-2 ; 4), (-1 ; 1),

    (0 ; 0), (1 ; 1), et (2 ; 4). Cabri recognizes this curve as a parabola.

  • 8/11/2019 Dahan_WS

    7/13

    7

    What is possible to do and what has been done is to find out a cone whose intersection with

    the blackboard plane is the conic previously displayed.

    The red thick point that can be dragged along a vertical line. This vertical line is chosen to be

    a generatrix of the cone we are searching for. Dragging this point will modify the opening of

    the cone we have constructed.

    On the two figures below, we can see that the constructed cone cut the blackboard in a curve

    that can be changed to reach progressively the parabola displayed at the beginning.

  • 8/11/2019 Dahan_WS

    8/13

    8

    At last we obtain a position wher the intersection curve between the blackboard and the cone

    is superimposed to the representative curve of the square function y = x.

    This presentation justifies in fine the name of parabola given to the curve of the square

    function.

    2.

    TWO WAYS TO APPROACH NETS OF POLYHEDRONS

    2.1. The direct way

    First we construct a cube directly with the tool Cube . A click on this cube with the tool

    Open Polyhedron provides immediatly the dynamic net of this cube.

    The net can be opened and seen from all points of view.

    A right click on the net opens a menu where

    we can choose to edit the classical net in a

    plane. You can see what we get below

    2. A dynamic way using knowledge and generating knowledge

  • 8/11/2019 Dahan_WS

    9/13

    9

    We obtain the first vertical side of the cube in rotating the inferior one around one edge of this

    inferior one. We obtain the other sides in using a rotation around a vertical axis having an

    angle given by two consecutive points of the initial square.

    We can see on the right that we

    have applied to the horizontal

    square the rotation mapping thecenter of the horizontal square onto

    a new point on a special circle. This

    circle has been defined around a

    segment which is a side of the

    horizontal square and passing

    through its centre.

    To modelize the opening of the top, we have created this one as the image of the square with

    big holes with a rotation defined by the angle of the two displayed segments (these are

    obtained as translated of the two displayed vectors).

  • 8/11/2019 Dahan_WS

    10/13

    10

    To open or to close the cube is possible in dragging the center of the square with big holes.

    We obtain a similar result as the one we had qwith the tool Open Polyhedron .

    We have shown that the same technique could be used in staring with a regular pentagon toobtain the dynamic net of a dodecahedron (Schumans construction).

    In the last figure, we have created the intersection point of two lines which are therefore

    secant for Cabri. We are at a level which is the Cabri proof (the validation at this stage is a

    particular validation typical of information tools). The construction ends in creating the

    symetric pentagons of the five first ones with respect to the special intersection point.

  • 8/11/2019 Dahan_WS

    11/13

    11

    The dodecahedron is finally obtained in closing the net, in dragging the pilot point located on

    the initial circle.

    The second figure above has been obtained in dragging the pilot point onto the inside. At the

    beginning of the operation we can get the impression that the dodecahedron will collapse butat the end we obtain this wonderful stared polyhedron. It is clearly possible to understand that

    a Cabri figure is more special than than a paper and pencil figure.

    The last figure shows the interior of the

    dodecahedron in emptying one side of this

    solid.

    3. CLAUDES ADVENTURES

    3.1. Claudes caroussel

    This animation uses symetries and

    rotations with all the solids availables

    in Cabri 3D. The polyhedrons aregoing up and down and Claude is

    saying hello with his arm.

  • 8/11/2019 Dahan_WS

    12/13

    12

    3.2. The rowing Claude

    The modelisation realised by Kate

    Mackrell in this file is absolutely

    wonderful.

    3.3. Claude is biking

    Here we can see Claude cycling like

    on a real bike.

    3.4. Claude slides on a Mbius strip

    With this file we have two problems of

    construction.

    How to construct the strip ?

    How to realise the animation of Claude along

    this strip ?

    3. CONCLUSION

    A completly new approach of space geometry is possible with this software. This paper tries

    to give the best information about it. Teachers must know that using this software will change

    their one approach of 3D geometry as well the approach of their students. Problems can besolved in such an environment in an experimental way, that was not possible before. New

  • 8/11/2019 Dahan_WS

    13/13

    13

    problems can be generated by this environment. 3D geometry can be approached like a game

    which is motivating for students.

    http://www.chartwellyorke.com/cabri3d/introtocabri3d.htm

    http://www.cabri.com/v2/pages/fr/products_cabri3d_tutorials.php