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Cabri 3D workshopJean-Jacques [email protected]
Historically, the roots of plane dynamic geometry lie in the works of the great geometers of
the french tradition (Clairaut for example). It is why a tool like Cabri allows our students to
have a dynamic approach of Mathematics in harmony with the technics of these geometers. Atthe opposite side, it does not exist a culture of 3D geometry practice and that is why the
arrival of Cabri 3D with its potentialities very close to the ones of Cabri 2 Plus and its
ergonomy can change radically the way of approaching this geometry.
The use of such a software, linked to the perception of the real world around us must help the
teacher to communicate better in a domain where tools of communication really miss.
It must also give to students the pleasure of 3D creativity in an environment similar to the
ones used in 2D video games. I think of texture that give this realistic impression
The principal aim of this worshop is to show with two particular examples that it is possible to
begin very easily with Cabri 3D and at the same time to get model of its use in the classroom.
We begin for those who have not attended the worshop with a quick presentation of the
toolbar.
0. INTRODUCTION TO CABRI 3D
0.1. The worksheet
When opening Cabri 3D, we get a page where a portion of the horizontal plane is represented
with a rectangular system of axis (really 3 vectors having the same origin in this plane). The
toolbar is similar to the one of Cabri 2 in the aspect with some rather different tools in the
contents. Perspective is a central perspective with a point of view that can be changed at every
moment with a continuous right click (other different perspectives can be chosen in the
preferences). This possibility gives an non static approach of the objects in space allowing the
manipulator to obtain the best point of view.
Very good explanations are provided in the Help ; this help contains perfect tutorials
prepared with turbo Demo (they are movies showing step by step how to solve very classical
problems : roof theorem, intersection of a cube and a perpendicular plane to one of its
diagonal...).
BACK
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0.2. The tools in the toolbar
These tools can be reached in the toolbar showed below :
Here are the tools accessible under the icons (the tenth one has been added on the released
version as the underlined tools Arc, MeasurementTransfer and Trace) :
1 2 3 4 5
ManipulationRedefinition
PointIntersection Point(s)
LineSegment
Ray
Vector
Circle
Arc
Conic
Intersection Curve
PlanePolygon
Triangle
Half Plane
Sector
Cylinder
Cone
Sphere
PerpendicularParallel
Perpendicular bisector
Midpoint
Vector Sum
MeasurementTransfer
Trace
6 7 8 9
Central Symetry
Half-Turn
Reflection
Translation
Rotation
EquilatralTriangle
Square
Regular Pentagon
Regular Hexagon
Regular Octogon
Regular Dcagon
Regular Dodcagon
Pentagram
Ttrahedron
XYZ Box
Prism
Pyramid
Convex Polyhedron
Open Polyhedron
Cut Polyhedron
Regulat Tetrahedron
CubeRegular Octahedron
Regular Dodecahedron
Regular Icosahedron
And the brand new tenth icon with numbers: 10
Distance
Length
Area
Volume
Angle
Coord. & equationCalculator
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0.3. Some basic constructions
0.3.1. Points
With the tool Point , we can create a point
on the given horizontal plane if the cursor is
located on this plane (in this case the point
cannot be dragged out of the plane apartusing the tool Redefinition).
A point can be yet created wherever we want
out of this plane: for that we must click on the
shift button.
When a point has been created by this
method, as soon as we drag it, the grid of the
given plane appears, really only a part of thisgrid. Four arrows appear indicating the four
directions where the point can be dragged in a
parrallel plane to the given one.
A point created in space can be dragged
vertically in clicking on the shift button ; in
this case, only two arrows appear indicating
the two vertical directions to drag.
0.3.2. Lines
If we use the tool Perpendicular , when
approaching the cursor from the horizontal
given plane, this plane blinks because it is
recognized by Cabri which propose to createa perpendicular line to this plane.
After clicking, Cabri proposes immediately a
point where we want this perpendicular to
pass through. Before accepting it is possible
to drag the line until the chosen position.
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If we drag and reach a position out of the
rectangle representing the given plane, still
with the tool Perpendicular Line activated,
Cabri still propose to create a perpendicularline but passing through a point defined in
space located by default on the given plane.
0.3.3. Circles and some objects in space
0.3.3.1. Circles
There are two different ways to create circles
(as showed on the rightside) :
By a plane approach, in three steps: click
first on the plane which will contain thecircle, , click after on the center point of this
circle and at last click on a point to define the
radius.
By a 3D approach, in two steps: click first
on a line or a segment which is the axis of the
circle and after on a point of the circle.
0.3.3.2. Cubes and polyhedrons
We need three steps to create a cube: first
click to choose the plane which will contain
the first side of the cube, second click tochoose the center of this side and third click
to choose one vertex of the expected side.
This construction is similar for other
polyhedrons.
0.3.3.3. Rotations
This cube can be transformed by a rotation :first click to choose the axis of the rotation,
second click to choose the object we want to
rotate and the two last clicks for two points,
the second being the rotated one with our
rotation. Cabri will display texts like
rotation of this cube , around this axis,
mapping this point (here the intersection
point between the displayed circle and the
visible horizontal plane) and on to this point
(on circle) (here the thick point). This
transformation needs four clicks.
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0.3.3.4. Planes and intersections with planes
Here we have created two perpendicular lines
to the given plane and a plane perpendicular
to one of them through one of its point.
We create the second intersection point of this
plane with the second perpendicular line. We
create the segment showed at the right
handside. With a right click, we obtain a
menu containing the tool Mask-Show .We
use this tool to hide the upper plane.
On the right we have constructed a cylinder as
the product of a circle with a vector, a prism
as the product of a polygon and a vector, a
cone as the product of a circle and its summit
and a sphere with its center and one of its
point.
Here we have created a plane defined by a
segment a point (a thick point on the given
plane). It was possible after that to define and
display the intersections of this plane with the
solids we have created (apart from the prism).
We dont pretend this introduction to be complete. Our aim was only that the reader becomes
quickly familiar with this new environment. A lot of possibilities have not been presented and
especially the tool Animation . A very good thing to do is to have a look on the animation
of Claude, the little character created by Kate Mackrell of Queens University in Kingston
(Ontario, Canada). Claudes animations will show you the huge potentialities of Cabri 3D in
modelisation. As I know, there does not exit at this moment a competitor of Cabri 3D able todo such wonderful things.
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1. CONIC SECTIONS AND SQUARE FUNCTION
1.1.To discover the 3D geometric definition of conics
We have constructed a figure that allows us to generate the intersection of a cone (displayed
completly with its two parts) and a plane rotating around an horizontal line. We can notice
that Cabri recognize two sorts of intersections : ellipses (intersection with only one part of thecone) and hyperbolas (intersections with the two parts of the cone).
Another construction can generate the intersection of a cone with a plane tangent to one of its
generatrix ; in this case Cabri recognize as expected a parabola :
This activity lets the students understand very quickly in changing the point of view that
ellipses, hyperbolas and parabolas are curves generated by the intersection of a cone and aplane.
1.2. To understand that the curve of the square function is a parabola as defined
previously in space
We have first modelised the blackboard in the front plane coloured in black. We have
constructed lines to get the grid of this plane. For that we have used, vectors, translations and
symetries. At last we have constructed the conic passing through the 5 points (-2 ; 4), (-1 ; 1),
(0 ; 0), (1 ; 1), et (2 ; 4). Cabri recognizes this curve as a parabola.
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What is possible to do and what has been done is to find out a cone whose intersection with
the blackboard plane is the conic previously displayed.
The red thick point that can be dragged along a vertical line. This vertical line is chosen to be
a generatrix of the cone we are searching for. Dragging this point will modify the opening of
the cone we have constructed.
On the two figures below, we can see that the constructed cone cut the blackboard in a curve
that can be changed to reach progressively the parabola displayed at the beginning.
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At last we obtain a position wher the intersection curve between the blackboard and the cone
is superimposed to the representative curve of the square function y = x.
This presentation justifies in fine the name of parabola given to the curve of the square
function.
2.
TWO WAYS TO APPROACH NETS OF POLYHEDRONS
2.1. The direct way
First we construct a cube directly with the tool Cube . A click on this cube with the tool
Open Polyhedron provides immediatly the dynamic net of this cube.
The net can be opened and seen from all points of view.
A right click on the net opens a menu where
we can choose to edit the classical net in a
plane. You can see what we get below
2. A dynamic way using knowledge and generating knowledge
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We obtain the first vertical side of the cube in rotating the inferior one around one edge of this
inferior one. We obtain the other sides in using a rotation around a vertical axis having an
angle given by two consecutive points of the initial square.
We can see on the right that we
have applied to the horizontal
square the rotation mapping thecenter of the horizontal square onto
a new point on a special circle. This
circle has been defined around a
segment which is a side of the
horizontal square and passing
through its centre.
To modelize the opening of the top, we have created this one as the image of the square with
big holes with a rotation defined by the angle of the two displayed segments (these are
obtained as translated of the two displayed vectors).
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To open or to close the cube is possible in dragging the center of the square with big holes.
We obtain a similar result as the one we had qwith the tool Open Polyhedron .
We have shown that the same technique could be used in staring with a regular pentagon toobtain the dynamic net of a dodecahedron (Schumans construction).
In the last figure, we have created the intersection point of two lines which are therefore
secant for Cabri. We are at a level which is the Cabri proof (the validation at this stage is a
particular validation typical of information tools). The construction ends in creating the
symetric pentagons of the five first ones with respect to the special intersection point.
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The dodecahedron is finally obtained in closing the net, in dragging the pilot point located on
the initial circle.
The second figure above has been obtained in dragging the pilot point onto the inside. At the
beginning of the operation we can get the impression that the dodecahedron will collapse butat the end we obtain this wonderful stared polyhedron. It is clearly possible to understand that
a Cabri figure is more special than than a paper and pencil figure.
The last figure shows the interior of the
dodecahedron in emptying one side of this
solid.
3. CLAUDES ADVENTURES
3.1. Claudes caroussel
This animation uses symetries and
rotations with all the solids availables
in Cabri 3D. The polyhedrons aregoing up and down and Claude is
saying hello with his arm.
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3.2. The rowing Claude
The modelisation realised by Kate
Mackrell in this file is absolutely
wonderful.
3.3. Claude is biking
Here we can see Claude cycling like
on a real bike.
3.4. Claude slides on a Mbius strip
With this file we have two problems of
construction.
How to construct the strip ?
How to realise the animation of Claude along
this strip ?
3. CONCLUSION
A completly new approach of space geometry is possible with this software. This paper tries
to give the best information about it. Teachers must know that using this software will change
their one approach of 3D geometry as well the approach of their students. Problems can besolved in such an environment in an experimental way, that was not possible before. New
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problems can be generated by this environment. 3D geometry can be approached like a game
which is motivating for students.
http://www.chartwellyorke.com/cabri3d/introtocabri3d.htm
http://www.cabri.com/v2/pages/fr/products_cabri3d_tutorials.php