D&D 5th Edition Character Creation v5

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    D&D 5thEdition Character Creation

    Ability Modifiers

    Score Modifier1 -5

    2-3 -44-5 -3

    6-7 -2

    8-9 -110-11 0

    12-13 +1

    14-15 +216-17 +3

    18-19 +4

    20-21 +5

    Rolling Scores: 4d6 (re-roll 1's, drop lowest) six times, then ssi!n

    Standard Array: 15, 14, 13, 12, 10, 8

    Custom Purchase: "trt with ll t 8, then spend 27 points

    Score Cost

    8 0

    9 1 10 2

    11 3

    Score Cost

    12 4

    13 5 14 7

    15 9

    Class Funds

    #leri$ 5d4 x 10 !p

    %i!hter 5d4 x 10 !p

    &o!e 4d4 10 !p

    i*rd 4d4 10 !p

    Character Advancement

    Exerience !e"el Proficiency #onus0 1 +2

    300 2 +2

    900 3 +2

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    Choose Race

    wrA"g $eight: 4 . 48/ A"g% eight: 120-220 ls

    A'ilit ies: +2 # (ision: ris ion

    Si)e: edim !anguages: #ommon, wren

    Seed: 25 eet not red$ed or he rmor

    Secial:

    D*ar"en Resil ience . : on sin! throws s ;oison &?

    El"en eaon +raining . ;ro wi th lon!sword, shor tsword, lon!ow, C shor to

    Cantri . Do now one $ntr ip rom the i*rd l is t > ? is the il i t

    Extra language . #hoose one ext r ln!!e

    ood Elf:

    +1 >"

    El"en eaon +raining . ;ro wi th lon!sword, shor tsword, lon!ow, C shor to

    Fleet of Foot . >n$rese speed 5 eet

    Mas- of the ild . t tempt to hide when l i!ht l os$red ntrl phenomen

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    @llin!A"g $eight: 29/ . 33/ A"g% eight: 35-45 ls

    A'ilit ies: +2

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    Choose Class#leri$A cler ic is the devoted servant of a deity, pantheon, philosophy, or universal pr inciple.

    $it Dice: 1d8 per $ler i$ leel

    Starting $P: 8 + # odi ier $P Progression: 1d8 (or 5) + # odi ier per $ler i$ leel

    Armor Proficiencies: Fi!ht rmor , medim rmor nd shields

    eaon Proficiencies: l l s imple wepons

    +ools: one

    Sa"ing +hro*s: >", #@

    S-ills: #hoose two= @is tor, >ns i!ht , edi$ine, ;erss ion, or &eli!ion

    E/uiment: Star t wi th the fol lowing, plus background i tems =- m$e (1d6, B & rhmmer (1d!"1d1#, B, versat i le ( i proi$ient)

    - "$le mle (1$%&' )od A*, &+S Steal th , lether rmor (11%&' )o d A* ,& $hin mi l (16 A*, &+S Steal th ( i proi$ient)

    - l i!ht $ross ow (1d!, , loading, -handed, !#"/-# nd 20 ol ts

    & n s imple wepon- priests p$ & nd explorer s p$

    - shield (%- A* nd hol smol

    0st !e"el: ;ro i$ien$ Gons H +2

    "pell$st in! . Wisdom

    Cantris: Do !in three $ntr ips rom the #leri$ "pells l is t #st t wil lSell Prearation: emori*e nmer o spel ls eIl to >" od + #ler i$leel (minimm o 1) $n $hn!e dr in! lon! res t

    Sellcasting: #s t two (2) , 1s t leel spel ls per lon! res t

    Sell Sa"e DC: 8 + >" od + ;ro i$ien$ ons

    Sell Attac- Mod% = >" od + ;ro i$ien$ ons

    Ritual Casting: #s t r i tl $ler i$ spel ls dd 10 mintes to $s t in! t ime

    oes not $os t spel l s lot

    Sellcasting Focus: #n se hol smol in pl$e o mteril $omponents

    iine omin .

    #hoose ne= 0nowledge, i fe , ight , 2ature, 3empest , 3rickery, or 4ar

    !ife: lws he Bless C *ure 4ounds spells memori*ed ;ro i$ient wi th

    he rmor @el spel ls proide ext r @; o 2 + spel l leel

    Light: Always have Burning 5ands 7aerie 7ire spel ls memori8ed. 9ain

    ight Sacred 7lame cantrips . 9ain use of 7lare as a reaction to give

    &isadvantage to a creature you can see that at tacks you.

    War: Always have &ivine 7avor Shield of 7ai th spells memori8ed. 9ain

    proficiency with martial weapons, heavy armor and shields. &uring a

    res t, bless one weapon for %1 At tack and %1 &amage. 4hen a target i s

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    reduced to # 5, the ne:t at tack made before the end of your turn deals

    an e:tra 1d! damage.

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    %i!hter4ith durabi l i ty and une;ualed weapon mastery, the f ighter dominates the bat t lef ield.

    $it Dice: 1d10 per i!hter leel

    Starting $P: 10 + # odi ier

    $P rogression: 1d10 (or 6) + # odi ier per i!hter leel

    Armor Proficiencies: ll rmor nd shieldseaon Proficiencies: l l s imple nd mr t il wepons

    +ools: one

    Sa"ing +hro*s: "?&, #

    S-ills: #hoose two= $roti$s, niml @ndlin!, thlet i$s, @istor, >nsi!ht ,>nt imidt ion, ;er$ept ion, or "ril

    E/uiment: Star t wi th the fol lowing, plus background i tems =

    - #hin mi l (16 A*, &+S Steal th & lether rmor (11%&' )od A* ,

    lon!ow (1d!, , heavy, -handed, 1

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    &o!e=ogues use ski l l , s tealth and their foes> vulnerabil i t ies to get the upper hand.

    $it Dice: 1d8 per ro!e leel

    Starting $P: 8 + # odi ier

    $P rogression: 1d8 (or 5) + # odiier per ro!e leel

    Armor Proficiencies: Fi!ht rmor eaon Proficiencies: "imple wepons , hnd $rossows, lon!swords ,

    rpiers , nd shor tswords

    +ools: ?hiees ' ?ools

    Sa"ing +hro*s: ?

    S-ills: #hoose 4= $rot i$s , thlet i$s , e$ept ion, >ns i!ht , >nt imidt ion, >nes t i!t ion,

    ;er$ept ion, ;erormn$e, ;erss ion, "lei!ht o @nd, or "tel th

    E/uiment: Star t wi th the fol lowing, plus background i tems =

    - rpier (1d!, , f inesse & shor tsword (1d6, , f inesse, l ig ht- shortow (1d6, , -handed, !#"/-# nd Iier o 20 r rows

    & shor tsword- r!lr s p$, dn!eoneers p$ & nd explorers p$

    - Fether rmor (11%&' )od A* , two d!!ers (1d$, , f inesse, l ight , thrown -#"6# ,

    nd thiees tools

    0st !e"el: ;ro i$ien$ Gons H +2

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    i*rd4i8ards draw on the subt le weave of magic that permeates the cosmos, they cas t spel ls o

    e:plos ive f i re, subt le decept ion and more.

    $it Dice: 1d6 per wi*rd leel

    Starting $P: 6 + # odi ier

    $P Progression: 1d6 (or 4) + # odi ier per wi*rd leel

    Armor Proficiencies: one

    eaon Proficiencies: !!ers , dr ts, s l in!s , Ir ters ts nd l i!ht $rossows

    +ools: one

    Sa"ing +hro*s: >?, >"

    S-ills: #hoose two= r$n, @is tor, >ns i!ht , >nes t i!t ion, edi$ine, or &el i!ion

    E/uiment: Star t wi th the fol lowing, plus background i tems =

    - Irterst (1d6"1d!, B, versat i le

    & d!!er (1d$, , f inesse, l ight , thrown -#"6#- $omponent po$h & n r$ne o$s

    - s$holrs p$ & nd explorers p$- spelloo

    0st !e"el: ;ro i$ien$ Gons H +2

    "pell$st in! . Intell igenceCantris: Do !in three $ntr ips rom the i*rd "pells l is t #st t wil l

    Sell'oo-: #ontins s ix 1s t - leel wi*rd spel ls o or $hoi$e

    Sell Prearation: emori*e nmer o spel ls eIl to >? od + i*r

    leel (minimm o 1) $n $hn!e dr in! lon! res t

    Sellcasting: #s t two (2) , 1s t leel spel ls per lon! res t

    Sell Sa"e DC: 8 + >? od + ;ro i$ien$ ons

    Sell Attac- Mod% = >? od + ;ro i$ien$ ons

    Ritual Casting: #s t r i tl wi*rd spel ls dd 10 mintes to $s t in! t imeoes not $os t spel l s lot

    Sellcasting Focus: #n se r$ne o$s in pl$e o mteril $omponents

    r$ne &e$oer

    rin! shor t res t , re$oer expended s lots o leel eIl to

    1K2 or i*rd leel , ronded p

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    Description, ersonality ! "ac#gro$nd

    If yo$ already have a l is ted s#i l l or tool proficiency, choose any other instead

    Random $eight and eightRace #ase $gt% $gt% Mod% #ase gt% gt% Mod%

    5uman 48/ +2d10 110 ls (2d4) ls

    &warf, hill 38/ +2d4 115 ls (2d6) ls

    &warf, mountain 4' +2d4 130 ls (2d6) ls

    'lf , high 46/ +2d10 90 ls (1d4) ls

    'lf , wood 46/ +2d10 100 ls (1d4) ls

    5alfling 27/ +2d4 35 ls 1 ls

    Standard !anguages!anguage +yical Sea-ers Scrit

    #ommon @mns #ommon

    wrish wres wrish

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    $olte?ou have spent your l ie in the service of a temple.

    S-ill Proficiencies: >ns i!ht , &el i!ion

    !anguages: ?wo ddit ionl ln!!es

    E/uiment: @ol smol ( !i t when o entered the temple) , prer ooKwheel , i

    s t i$s o in$ense, es tments , $ommon $lothes , el t po$h, 15 !p

    Shelter of the Faithful: Do he the respe$t o those who shre or i th

    2 Do nd or t rel in! $ompnions $n expe$t ree hel in! nd $re t temples oshr ines dedi$ted to or i th

    2 ?hose who shre or rel i!ion wi l l sppor t o (t onl o) t modest

    l iestle

    2 Do mi!ht he residen$e t or primr temple

    d3 Personal i ty +rai t

    1 > idol i*e pr t i$lr hero o m i th , nd $ons tnt l reer to th t persons deeds nd exmple

    2 > $n ind $ommon !rond etween the ier$es t enemies , empthi* in! wi th them nd lws worin!towrd pe$e

    3 > see omens in eer eent nd $ t ion ?he !ods t r to spe to s , we Ms t need to l i s ten

    4 othin! $n she m opt imis t i$ t t i tde 5 > Iote (or misIote) s$red texts nd proers in lmost eer s i t t ion

    6 > m tolernt (or in tolernt ) o o ther i ths nd respe$t (or $ondemn) the worship o o ther !ods

    7 > e enMoed ine ood, dr in, nd hi!h so$ie t mon! m temples e l i t e &o!h l i in! !r tes on me

    8 > e spent so lon! in the temple th t > he l i t t l e pr$t i$ l exper ien$e del in! wi th people in theots ide wor ld

    d4 de a l

    1 ?rdi t ion ?he n$ient t rdi t ions o worship nd s$r i i$e mst e presered nd pheld (Fwl )2 #hr i t > lws t r to help those in need, no mt ter wht th e personl $os t (Aood)

    3 #hn!e e mst he lp r in! ot the $hn!es the !ods re $ ons tnt l worin! in the wor ld

    (#hot i$)

    4 ;ower > hope to one d r i se to the top o m i ths re l i! ios hierr$h (Fwl )5 %i th > t rs t th t m dei t wi l l !ide m $t i ons > he i th th t i > wor hrd , th in!s wi l l !o we

    (Fwl )

    6 spi r t ion > see to proe msel wor th o m !o ds or mt$hin! m $t ions !ins t h i s or

    t e$hin!s (n)

    d4 #ond

    1 > wold die to re$oer n n$ie nt re l i$ o m i th th t ws los t lon! !o

    2 > wi l l somed !et reen!e on the $or rpt t emple hierr$h who rnded me here t i$ 3 > owe m l i e to the pr ies t who too me in when m pren ts d ied

    4 do i s or the $ommon people

    5 > wi l l do nthin! to prote$ t the temple where > sered

    6 > see to presere s$red text th t m enemies $ons ider here t i$ l nd see to des t ro

    d4 F l a*

    1 > Md!e others hrshl , nd msel een more seere l

    2 > pt too m$h t rs t in those who wield p ower wi thin m temples hierr$h3 pie t somet imes leds me to l indl t rs t those th t proess i th in m !od

    4 > m in lexile in m thinin!

    5 > m sspi$ ios o s t rn!ers nd expe$t the wors t o them

    6 n$e > p i$ !ol , > e$ome ose ssed wi th i t to the det r iment o eer thin! e l se in m l i e

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    #riminl?ou have a history of breaking the law.

    S-ill Proficiencies: e$ept ion, "tel th

    +ool Proficiencies: ne tpe o !min! set , thiees tools

    E/uiment: $rowr , set o dr $ommon $lothes in$ldin! hood, el t po$h, 15 !p

    Criminal Contact: Do he rel ile l iison in the $riminl nderworld

    2 Do $n !et mess!es to nd rom or $ont$t een t !ret dis tn$es

    2 Do now lo$l messen!ers , $orrpt $rn msters nd seed si lors

    (ariant: Sy: Do del in espion!e, del in! is se$rets or the $rown or the hi!hes t

    idder

    d3 Se c i a l t y

    1 Gl$mi ler

    2 Gr!lr

    3 $re (et r l )6 Re de mt i on % ?heres spr o !ood in eerone (Aood)

    d4 #ond

    1 > m t rin! to p o nd old det > owe to !enero s ene$tor 2 i l l -!ot ten !ins !o to s ppor t m mi l

    3 "omethin! impor tnt ws t en rom me, nd > im to s te l i t $

    4 > wi l l e$ome the !retes t th ie th t eer l ied

    5 > m !i l t o ter r i le $r ime > hop e > $n redeem msel or i t 6 "omeone > loed died e$se o > mis te > mde ?ht wi l l neer hppen !in

    d4 F l a*

    1 hen > see somethin! lle , > $n t th in ot nthin! t how to s te l i t 2 hen $ed wi th $hoi$e etween mo ne nd m r iends , > s l l $hoose the mone

    3 > theres p ln, > l l or!et i t > > don t or!et i t , > l l i!nore i t

    4 > he N te l l/ th t reels when > m lin!

    5 > t rn t i l nd rn when t h in!s l oo d 6 n inno$ent person i s in pr i son or $r ime tht > $ommit ted > m o wi th th t

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    %ol @ero?ou have humble beginnings, but are dest ined for more.

    S-ill Proficiencies: niml hndl in!, "ril

    +ool Proficiencies: ne tpe o rt i sns tools, ehi$les ( lnd)

    E/uiment: set o r t i sns tools (or $hoi$e), shoel , i ron pot , $ommon $lothes ,

    po$h, 10 !p

    d06 De f i n i ng E"e nt

    1 > s tood p to trnt s !ents

    2 > sed people dr in! ntr l d i ss ter 3 > s tood lone !ins t t e r r i le monster

    4 > s to le rom $or rpt mer$hnt t o help the poor

    5 > l ed mi l i t i to i!ht o n indin! rm

    6 > roe in to trnt s $s t le nd s tole wepon sto rm the people

    7 > t r ined the pesnt r to se rm implements

    wepons !ins t trnt s soldiers 8 lord res$ inded n np oplr de$ree ter > l e

    smol i$ $ t o protes t !ins t i t

    9 $eles t i l , e, or s imi lr $re t re !e me

    le ss in! o r ree l ed m se$re t o r i!in 10 &e$ri ted in to lord s rm, > rose to

    ledership nd ws $ommended or m heroism

    Rustic $ositality: Do i t in esi l mon! $ommon ol

    2 Do $n ind pl$e to hide or rest mon! $ommoners2 #ommoners wi l l shield o rom the lw, t wi l l not r i s thei r l ies or o

    d3 Personal i ty +rai t

    1 > Md!e people thei r $ t ions , not the i r words

    2 > someone i s in t role , > m lws red to lend help

    3 hen > se t m mind to somethin!, > o l low thro !h no mt ter wht !ets in m w4 > he s t ron! sense o i r p l nd lws t r to ind the most eIi tle solt ion to r!ments

    5 > m $on ident in m own i l i t i es nd do wht > $n to ins t i l l $on id en$e in others

    6 ?hinin! i s or o ther people > preer $ t ion

    7 > misse lon! words in n t temp t to sond smr ter 8 > !e t ored es i l hen m > !oin! to !et on wi th m des t inO

    d4 de a l

    1 Re s e c t % ;eople desere to e t re ted wi th di!ni t nd respe$t (Aood)2 Fai r ne s s % o one shold !et pre er en t i l t re tment e ore t he lw, nd no one is oe the l w

    (Fwl )

    3 Fr e e dom% ?rnts mst not e l lowed to oppress the people (#hot i$)

    4 M i ght % > > e$ome s t ron!, > $n te wht > wn tLwht > desere ( m not (et r l )

    6 Dest iny % o th in! nd no one $n s teer me w rom m h i!her $ l l in! (n)

    d4 #ond

    1 > he mi l , t > he no ide where the re ne d, > hope to see them !in

    2 > wored the lnd, > loe the ln d, nd > wi l l prote$ t the lnd

    3 prod nole on$e ! e me hor r ile et in!, n d > wi l l t e m reen!e on n l l > en$onter

    4 tools re smols o m ps t l i e , nd > $r r them so tht > wi l l neer or!et m roots 5 > prote$ t those who $nnot prote$ t themseles

    6 > wish m $hi ldhood sweethe r t hd $ome wi th me to prse m des t in

    d4 F l a*

    1 ?he trnt who rles m lnd wi l l s top t noth in! to see me i l led

    2 > m $onin$ed o the s i!ni i$n$e o m des t in, nd l ind to m shor t$omin!s nd the r i s o i l

    3 ?he people who new me when > ws on! n ow m shmel se$re t , so > $n ne er !o home !in

    4 > he weness or the i$es o the $ i t , espe$i l l hrd dr in5 "e$re t l , > e l iee tht th in!s wold e et ter i > were trnt lordin! oer the ln d

    6 > he t role t rs t in! in m l l i es

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    "!e?ou have spent many years learning the lore of the universe.

    S-ill Proficiencies: r$n, @is tor

    !anguages: ?wo ddit ionl ln!!es

    E/uiment: Got t le o l$ in, Ii l l , sml l nie, let ter rom ded $ol le!e wi th

    Ies t ion o he not et een le to nswer , $ommon $lothes ,elt po$h, 10 !p

    d3 Se c i a l t y

    1 l$hemis t2 st ronomer

    3 is$redi ted $demi$

    4 Firr in

    5 ;roessor 6 &eser$her

    7 i*rds pprent i$e

    8 "$r ie

    Researcher: Do oten now where to ind inormtion o dont now

    2 >normt ion m e in l irr, s$r iptor im, niers i t or nother s!e

    2 mi!ht rle the inormt ion is se$reted w in n lmost in$$ess ile pl$e

    d3 Personal i ty +rai t

    1 > se polsl li$ words th t $one the impress ion o !ret erdi t ion

    2 > e red eer oo i n the wor lds !retes t l irr iesLor > l ie to os t th t > he 3 > m sed to helpin! ot thos e who ren t s smr t s > m, nd > p t ient l ex pl in nthin! nd

    eerthin! to others

    4 ?heres nothin! > l ie more thn !ood mster

    5 > m wi l l in! to l i s ten to eer s ide o n r!ment eore > me m own Md!men t 6 > spe s lowl when t lin! to id iot sPwhi$h lmost eerone i s $ompred to me

    7 > m horr il , hor r il wwrd in so$i l s i t t ions

    8 > m $onin$ed tht people re lws t rin! to s te l m se$re t s

    d4 de a l

    1 ,no*l e dge % ?he pth to power i s se l - improement i s thro!h nowled!e (et r l )

    2 #eauty % ht i s et i l points s eond i t se l towrd wht i s t re (Aood)

    3 !og i c %

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    "oldier?ou trained in mil i tary ski l ls and possibly fought in a war.

    S-ill Proficiencies: thlet i$s, >nt imidtio n

    +ool Proficiencies: ne tpe o !min! set , ehi$les (lnd)

    E/uiment: &n ins i!ni, t roph ten rom l len enem, one di$e or $rds ,

    $ommon $lothes , el t po$h, 10 !p

    d3 Se c i a l t y

    1 i$er

    2 "$ot3 >nnt r

    4 #l r

    5 @eler

    6 Rr termster 7 " tndrd erer

    8 "ppor t s t ($oo, l$smi th , or the l ie)

    Military Ran-: Do he mili tr rn rom or $reer s soldier

    2 "oldiers lol to or or!ni*t ion s t i l l re$o!ni*e or thor i t

    - Do $n inoe or rn to reIes t s imple eIipment or horses temporr i l

    - Do $n sl l !in $$ommodt ions where or rn is re$o!ni*ed

    d3 Personal i ty +rai t

    1 > m lws pol i te nd respe$t l

    2 > m hnted memories o wr > $n t !e t the im!es o iolen$e ot o m mind3 > e los t too mn r iends , nd > m s low to me new ones

    4 > m l l o inspi r in! nd $t ionr t les rom m mi l i tr exper ien$e re lent to lmost eer

    $omt s i t t ion

    5 > $n s tre down hel l hond wi thot l in$hin!6 > enMo ein! s t ron! nd l ie rein! thin!s

    7 > he $rde sense o hmor

    8 > $e prolems hed-on s imple , d i re$ t solt ion i s the es t p th to s$$ess

    d4 de a l

    1 1r e at e r 1ood % r lot i s to l down or l ies in deen se o o thers (Aood)

    2 Re s ons i ' i l i t y % > do wht > mst nd oe Ms t th or i t (Fwl )

    3 nde e nde nc e % hen people ol low order s l indl , the emr$e ind o trnn (#hot i$)4 M i ght % >n l i e s in wr , the s t ron!er or$e wins (dels ren t wor th i l l in! o er or !oin! to wr or (et r l )

    6 .at i on % $i t , n t ion, or people re l l th t mt ter (n)

    d4 #ond

    1 > wold s t i l l l down m l i e or the peop le > sered wi th

    2 "omeone sed m l i e on the t t le ie ld ?o thi s d, > wi l l neer lee r iend ehind

    3 honor i s m l i e 4 > l l neer or!et the $rshin! deet m $ompn s ered or the enemies who del t i t

    5 ?hose who i!ht es ide me re those wo r th din! or

    6 > i!ht or those who $nnot i!ht or themseles

    d4 F l a*

    1 ?he monst ros enem we $ed in t t le s t i l l l ees me Iier in! wi th er

    2 > he l i t t l e respe$t or non e who i s not proen wrr io r

    3 > mde ter r i le mis te in t t le th t $os t mn l iesLnd > wold do nthin! to eep tht mis tse$re t

    4 ht red o m enemies i s l ind nd nresonin!

    5 > oe the l w, een i the lw $ses miser

    6 > d r ther e t m rmor thn dm i t when > m wron!

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    &rowAvg %eight: $@1# 6@- Avg& Weight: 1##1$< lbs .

    Abil i t ies: %1 &', %1 *5A

    Si'e: )edium

    Speed: /# feet

    (ision: &arkvis ionC see 1-# feet in darkness

    Lang$ages: *ommon, 'lvish, Dndercommon

    Special:

    0een Senses A&E to 4+S (erception checks

    Sunl ight Sens i t ivi ty &+S on at tack rol ls, 4+S (ercept ion and +23 (Searchwhi le in sunl ight .

    7ey Ances try A&E on saving throws vs. being charmedC )agic cannot put to slee

    loth3ouched )agic ?ou know dancing l ights cantr ipC *5A is the abil i ty

    3rance &o not s leepC )edi tate for $ hours a day

    9nomeAvg %eight: /@$ /@! Avg& Weight: s ore A&E to +23 checks about alchemy, magical devices

    and technological devices

    3inker ?ou have Artisan>s 3ools. ?ou can take 1# minutes to create a t iny

    clockwork device (A*

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    5alfGrcAvg %eight:

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    BarbarianA barbarian rel ies on fury and unmatched durabil i ty to overwhelm foes .

    %it Dice: 1d1- per barbarian level

    Starting %: 1- % *G2 )odi f ier

    % progression: 1d1- (or F % *G2 )odi f ier per barbarian level

    Armor roficiencies: ight armor, medium armor, and shields

    Weapon roficiencies: Simple and mart ial weapons +ools: )ounts ( landS#il ls: *hoose Athlet ics , +nt imidat ion or Survival Saving +hro: S3=, *G2

    -st Level: roficiency Bonus I %1=age 3wo per long res t

    'nter a rage on your turn as part of an action or move

    9ain Advantage on S3= checks and saving throws

    %- bonus to melee damage 9ain - temporary hi t points unt i l =age ends

    2o react ions e:cept opportuni ty at tacks

    *annot cas t spel ls

    =age las ts for 1 minute, or ends i f you don> t at tack an enemy on your turn3hick 5ide 4hen no armor or shield, A* I 1# % &' )od % *G2 )od

    IIIIIIIIIIIIIIIIIII

    .nd Level: rof iciency Bonus I %1

    =age 3wo per long res t9ain $ temporary hi t points unt i l =age ends

    7eral +ns t inct

    9ain Advantage on ini t iat ive rol ls

    =eckless Attack4hen not raging, you can gain Advantage on your melee at tacks .

    + f you do so, at tack rolls against you gain Advantage.

    IIIIIIIIIIIIIIIIIII

    /rd Level: rof iciency Bonus I %-

    =age 3hree per long res t9ain 6 temporary hi t points unt i l =age ends

    Barbarian ath *hoose one

    "er'er#er: 9ain 7earless =age. 4hi le raging, you cannot be f r ightened.

    +otem Warrior : 9ain a feature from a totem spiri t .

    0 BearJ 4hen you spend 5i t &ice to gain 5, add *G2 )od twice.

    0 *ougarJ Speed increases by < feet . 9ain prof iciency in S3= (Athlet ics.

    0 5awkJ Kump double your normal dis tance. 4hi le raging, gain Advantage

    on al l &'based at tacks .

    0 4olfJ 9ain proficiency with 4+S (erception.

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    BardBards can affect others with their magical per formances and are very knowledgeable.

    %it Dice: 1d6 per bard level

    Starting %: 6 % *G2 )odi f ier

    % progression: 1d6 (or $ % *G2 )odi f ier per paladin level

    Weapon roficiencies: Simple weapons, hand crossbows, l ight crossbows, long swords,

    rapiers and short swordsArmor roficiencies: ight armor +ools: 3hree musical instruments

    S#il ls: *hoose any three ski l l s Saving +hros: +23, *5A

    -st Level: roficiency Bonus I %1

    Bardic 0nowledge Arcana, 5is tory, 2ature and =eligion checks with a rol l

    below H are treated as a 1#.

    Bardic erformance =e;uires 1# mins rest to rechargeAs an action, speak or perform for up to 1# minutes

    *al l to Bat t le ?ou and fr iends wi thin -< f t . gain 1d$ damage to al l at tacks

    +nspire *ompetence *hoose an abil i ty. Add your proficiency bonus to

    fr iends within -< f t . As an action, change the abil i ty.

    IIIIIIIIIIIIIIIIIII

    .nd Level: rof iciency Bonus I %1

    )agic Abil i ty Charisma

    M$sical Instr$ment: *an be used to focus your magical abi l i ty

    Cantrips: ?ou gain two cantrips from the Bard Spells l is tC *ast at wil l

    Spells 1non: ?ou know two 1st level Bard spells

    Spellcasting: *ast two, 1st level spel ls per long res t

    Rit$al Casting: *ast any bard spel l you know that has a r i tual .

    Add 1# minutes to casting t ime, use your instrument.

    &oes not cost a spell s lot .

    Saving +hro DC: ! % 4+S )od

    Spellcasting "on$s: %1 to &* i f holding )usical +ns trument

    IIIIIIIIIIIIIIIIIII

    /rd Level: rof iciency Bonus I %-

    Bardic *ollege *hoose one college

    (alor: 9ain prof iciency wi th medium armor and martial weapons . Gnce per turn

    use 5elp act ion as par t of your at tack, aiding an at tack agains t your

    target .

    Wit: 7ascinat ing er formance A type of bardic per formance, not usable in

    combat . Al l nonhost ile creatures within

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    &ruid&ruids commune with nature and protect folk who l ive in harmony with the land.

    %it Dice: 1d! per druid level

    Starting %: ! % *G2 )odi f ier

    % rogression: 1d! (or

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    )onk)onks are masters of unarmed combat. 3hey train in monaster ies where they pursue

    personal per fection through action and contemplation.

    %it Dice: 1d! per monk level

    Starting %: ! % *G2 )odi f ier

    % progression: 1d! (or

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    aladin4hen a warr ior >s oath i s sworn at a temple before a pr ies t , he becomes a aladin,

    a blessed champion of divine power .

    %it Dice: 1d1# per paladin level

    Starting %: 1# % *G2 )odi f ier

    % progression: 1d1# (or 6% *G2 )odi f ier per paladin level

    Armor roficiencies: Al l armor and shieldsWeapon roficiencies: Al l s imple and martial weapons +ools: )ounts ( land

    S#il ls: *hoose Athlet ics, ersuasion, or =el igion Saving +hros: *G2, *5A

    -st Level: roficiency Bonus I %1

    &ivine Sense Spend an action to know the e:act location of any celest ial , f iend,

    or undead creature wi thin

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    =anger=angers keep their unending watch far from the bustle of ci t ies , amid the densepacked

    trees of trackless forests and across wide empty plains.

    %it Dice: 1d1# per ranger level

    Starting %: 1# % *G2 )odi f ier

    % progression: 1d1# (or 6% *G2 )odi f ier per ranger level

    Armor roficiencies: ight armor, medium armor and shields +ools: )ounts (andWeapon roficiencies: Al l s imple and martial weapons Saving +hros: &', 4+S

    S#il ls: *hoose /J Animal 5andl ing, Athlet ics , 2ature, ercept ion, Steal th or Survival

    -st Level: roficiency Bonus I %1

    3racking Spend 1 minute to track creatu='S Succeed automatic ally unlessJ

    -$ hours have gone by since creatures passedC *reatures intentionally

    obscured their trailC 4eather has obscured the trailC 3errain makes traildi f f icult to discernC )any creatures have travelled through the area.

    +n these cases , make a 4+S check.

    Success shows number and s i8e of creatures , when they passed, direct ion

    they>re heading, and poss ibly di f ference between groups .

    IIIIIIIIIIIIIIIIIII

    .nd Level: rof iciency Bonus I %1

    7avored 'nemy *hoose one path

    Coloss$s Slayer: Bes t when focusing on a s ingle creature.

    9ain Slayer >s )omentumJ + f you damage a creature wi th a weapon, dea

    1d6 e:tra damage i f you deal damage again before end of turn.

    %orde "rea#er: ?ou have learned to f ight whi le outnumbered.9ain 5ordes layerJ + f you damage a creature wi th a weapon, deal 1d!

    e:tra damage to each other creature you damage before end of turn.

    7ighting Style *hoose oneArcheryJ %1 to attacks with ranged weapons

    &efenseJ %1 to A* when wearing armor

    9reat 4eapon 7ight ingJ 4hen you miss wi th a twohanded weapon,target s t il l takes S3= )od damage.

    rotectionJ 4hen wielding a melee weapon or shield, use your reaction to

    impart &isadvantage on an at tacker wi thin < feet .

    3wo4eapon 7ight ingJ Add abi l i ty modi f ier to damage of second at tack.

    IIIIIIIIIIIIIIIIIII

    /rd Level: rof iciency Bonus I %-

    )agic Abil i ty Wisdom

    Spell reparation: )emori8e three 1s t level ranger spells dur ing a long re

    or use spells from previous rest .

    Spellcasting: *ast three, 1st level spells per long rest

    Saving +hro DC: ! % 4+S )odi f ier

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    Artisan?ou apprent iced under a master ar t i san and have the ski l l s needed to create f inished

    items from raw materials .

    rofession: =ol l 1d1- or choose one1. Alchemis t

    -. Blacksmith

    /. Bowyer or 7letcher $. Brewer

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    *harlatan?ou can talk you way out of almost any s i tuat ion and know the r ight things to say to get

    the informat ion you seek.

    )alse Identity: ?ou have documentat ion, ac;uaintances and disguises that al low you toassume an al ternate persona. ?ou can also forge documents , of f icial papers , and

    even handwri t ing as long as you have an e:ample.

    S#il ls: &ecept ion, +ns ight , Sleight of 5and

    +ools: &isguise ki t , gaming set

    Lang$ages: Gne addi t ional language

    S$ggested 24$ipment: 3wo sets of clothes (common and noble , disguise ki t , ten

    s toppered vials of colored water, set of weighted dice, playing cards, s ignet

    r ing of an imaginary &uke

    *ommoner?ou come from a hum ble social r ank, perha ps a farmer, servant or laborer.

    rofession: =ol l 1d-# or choose one1- 7isher

    / 7orester

    $F aborer ! 11 ) es se ng er

    1- Sailor

    1/ 16 Serf 1F1! Servant

    1H Shepperd

    -# 3rapper

    Salt of the 2arth: ?ou f i t in eas i ly among common folk and can f ind a place to hide, re

    or recuperate among them. 3hey might shield you from the law, but they wi l l not

    r isk their l ives for you.

    S#il ls: Animal 5andl ing, Athlet ics, Survival

    +ools: Art isan>s 3ools, gaming set , mounts ( land

    S$ggested 24$ipment: *ommon clothes , i ron pot , spade, block tackle, f lask of rotgut

    tool ki t ( for profession

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    9uide?ou know the wi lderness l ike the back of your hand.

    Wanderer: ?ou have an e:cel lent memory for maps and geography, and can always reca

    the general layout of terrain, set t lements and other featu='S ?ou can f ind food afresh water for up to f ive people each day, provided the land offers such

    sus tenance.

    S#il ls: Athlet ics, 2ature, Survival

    +ools: *l imber >s ki t , mounts ( land , navigator >s tools

    S$ggested 24$ipment: Backpack, bedrol l, hemp rope (s ki t , tent ,

    t inderbo:, t raveler >s clothes , waterskin, winter blanket

    9uild 3hief?ou made a l iving by s teal ing as a member of a thieves > gui ld.

    +hieves5 Cant: ?ou have learned the secret languag e of thieves. ?ou can correctlyinterpret thief s igns and doublespeak, and you can communicate in this manner to

    others fami l iar wi th this language.

    S#il ls: &ecept ion, Sleight of 5and, Steal th

    +ools: &isguise ki t , thieves > tools , poisoner >s ki t

    S$ggested 24$ipment: 3hieves > 3ools , lampblack, oi l can, breeches wi th secret pockets

    small s teel mirror, belt pouch

    Kester?ou were employed by a noble, per forming acrobat ic s tunts , te l l ing Lokes and enter taini

    guests .

    Licensed )ool: ?ou can speak your mind with l i t t le concern for repercussions. ?ou can

    gain access to nobles so you may perform to get a meal or a place to stay.

    S#il ls: Acrobat ics , er formance, Sleight of 5and

    +ools: 9aming set , musical ins trument

    Lang$ages: Gne addi t ional language

    S$ggested 24$ipment: Kester >s )otley, t in scepter, disguise ki t , book of bawdy poems

    and Lokes , t raveler >s clothes

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    )instrel?ou wander the land per forming music, tel l ing tales and enter taining audiences .

    6oted erformer: ?ou can always f ind a place to per form in e:change for food and

    lodging. ?ou may even be recogni8ed as a local f igure and are reasonably wellknown.

    S#il ls: 5istory, erforman ce, ersuasio n+ools: &isguise ki t , musical ins trument

    Lang$ages: Gne addi t ional language

    S$ggested 24$ipment: 7ine clothes , ink, musical ins trument (your choice , f ive sheets

    paper, traveler > s clothes

    2oble?ou carry a noble t i t le appropriate to the realm you come from.

    Retainers: ?ou have the service of three retainers loyal to your family. 3hese can bes;uires, at tendants, messengers or a maLordomo. 3hey can perform mundane

    tasks , but they do not f ight and wi l l leave i f f re;uent ly endangered or abused.

    S#il ls: 5istory, +nsight , ersuasio n

    +ools: 9aming set , mounts ( land

    Lang$ages: Gne addi t ional language

    S$ggested 24$ipment: 7ine clothes , s ignet ring, seal ing wa:, scrol l of pedigree, r idinghorse wi th saddle and br idle, grooming ki t for horse, feed (seven days

    riest?ou have pledged your l i fe to serve a god, pantheon or phi losophy.

    Deity or oer: Select one

    +emple Services: ?ou belong to a specif ic temple dedica ted to your chosen power. ?ou

    have a residence there and can perform ceremonies drawn from the sacredteachings of your faith. ?ou can cal l upon acolytes and fel low pr ies ts for

    assistance . ?ou can also get free healing, care and rel igious services.

    S#il ls: 5istory, +nsight , =eligion

    +ools: 5ealer >s ki t

    Lang$ages: 3wo addit iona l languag es

    S$ggested 24$ipment: 5oly Symbol , f lask of holy water, abacus , ink, ink pen, ten shee

    of paper, vestments

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    Spy?ou can learn informat ion that others at tempt to keep secret by col lect ing rumors ,

    whispers and hardwon evidence.

    Contact: ?ou have a contact who acts as your l iaison to a network of other spies. ?ou

    know how to communicate over great dis tances , and typical ly can e:changeinformat ion you have gathered for other informat ion you seek.

    S#il ls: &ecept ion, Search, Steal th

    +ools: &isguise ki t , thieves > tools

    S$ggested 24$ipment: &isguise ki t , traveler >s clothes, small s teel mirror, satchel withsecret compartment, ink, ink pen, ten sheets of paper

    3hug?ears of being a s treet tough have given you an aura of menace.

    "ad Rep$tation: 2o mat ter where you go, people are afraid of you due to your

    connect ion to the dangerous cr iminal underworld and your history of violence. +n

    civi l i 8ed places , you can get away wi th minor of fenses s ince most people would noreport you.

    S#il ls: Athlet ics, &eception, +nt imidat ion

    +ools: 9aming set , mounts ( land

    Lang$ages: Gne addi t ional language

    S$ggested 24$ipment: Sap, tat too, bas ic poison, hal f of a set of manacles , commonclothes