13
+y +x +z Default VRML Coordinate System PC Screen Monterey Bay Aquarium Kelp Forest Virtual World Coordinate System +Y tank +X tan k +Z tank Four front windows - indicates axis coming out of diagram × - indicates axis going into diagram +X tank +Y tank +Z tank Top Down View -Z tank -X tank * Y = 0 at mean water surface 20.5 -20.5 -16.0 +8.75

Default VRML Coordinate System

  • Upload
    dale

  • View
    113

  • Download
    0

Embed Size (px)

DESCRIPTION

PC Screen. +y. +z. +x. Default VRML Coordinate System. - indicates axis coming out of diagram. -Z tank. -16.0. Top Down View. +Y tank. +Y tank. +X tank. -X tank. 20.5. -20.5. +8.75. +Z tank. * Y = 0 at mean water surface. +X tank. +Z tank. Four front windows. - PowerPoint PPT Presentation

Citation preview

Page 1: Default  VRML Coordinate System

+y

+x+z

Default VRML Coordinate System

PC ScreenMonterey Bay Aquarium

Kelp Forest Virtual World

Coordinate System

+Ytank

+Xtank+Ztank

Four front windows

- indicates axis coming out of diagram

× - indicates axis going into diagram

+Xtank

+Ytank

+Ztank

Top DownView

-Ztank

-Xtank

* Y = 0 at mean water surface

20.5-20.5

-16.0

+8.75

Page 2: Default  VRML Coordinate System

+y

+x+z

Default VRML Coordinate System

PC Screen

- indicates axis coming out of diagram

Page 3: Default  VRML Coordinate System

Four front windows

Tank Coordinate System+Ytank

+Xtank

+Ztank

-Xtank

+Ytank

* Y = 0 at mean water surface

- indicates axis coming out of diagram

Page 4: Default  VRML Coordinate System

+Xtank

+Ytank

+Ztank

Top DownView

-Ztank

-Xtank 20.5-20.5

-16.0

+8.75

Tank Coordinate System

* Y = 0 at mean water surface- indicates axis coming out of diagram

Page 5: Default  VRML Coordinate System

Locale Coordinate System

+Ylocale

+Xlocale +Zlocale

Specific “Locale”

Page 6: Default  VRML Coordinate System

Fish Heading

t0t1

t

locale

/2

2

Example of a fish swimming in a circle inside a specific locale Note: Measured in radians about ylocale-axis;

t0

t1 +Xlocale

+Zlocale

Fish Path

locale

Time measured in seconds

Page 7: Default  VRML Coordinate System

Entity Coordinate System

+Yentity

+Xentity+Zentity

t

Fish Wiggle

t0 t1

entity

measured in radiansabout entity y-axis

Page 8: Default  VRML Coordinate System

Entity Coordinate System

+Yentity

+Xentity+Zentity

Page 9: Default  VRML Coordinate System

t

Fish Wiggle

t0 t1

entity

measured in radians about yfish-axis

Page 10: Default  VRML Coordinate System

t

ytank

Fish Depth

0t0

t1

-10

Note: Time measured in seconds Depth measure in meters

Page 11: Default  VRML Coordinate System

X1 = X0 + r cos( )Z1 = Z0 - r sin( )Y1 = Y0

+y

measured in radians about z-axis, right-hand rule applies, = 0 on X-axis

r

+z

+y

+x

r••

(x0, y0, z0)

(x1, y1, z1)

+x

Cylindrical Coordinate System

-z

Page 12: Default  VRML Coordinate System

Tank Layout

Page 13: Default  VRML Coordinate System

Tank Layout