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DELTON OFFENSERUN GAME
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FORMATIONS
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RUNNING GAME
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Teaching the Fly Offense
e use three different styles of teaching our run offense.
e Linemen Learn Rulese really only have about five rules for the lineman to learn. There are many styles of offensivee rules, and I dont think one style is better than another. The key is we have a concise, simple
ay to teach our zone, veer, trap, and reach blocks.
e Receivers Learn Conceptse teach concepts to the receivers in the passing game and the run game. Our day one run
me rules for our receivers are;Play away from me (Block corner on me).Play up the middle (Block closest safety, no safety, closest corner).Play to me (Block corner on me).
e Backs Learn Pathsach play requires the back to run to a certain spot and find daylight. The play name is the path th
ck receiving the ball will run. In our two back offense, the back not receiving the ball will eithert a path name or have an option of choosing a path to run. We have paths for each spot a backuld align for us in our formations.
is system creates a lot of variation. By mixing and matching back paths and blocking rules, yo
n quickly amass a wide variety of plays. I have found that coaches and players do not alwaysel comfortable with new plays, but have great comfort with wrinkles described and taught with
ay one terminology.
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Inside Zone Blocking Inside zone blocking is designed to use the movement of the defenders against them as
the running back finds the crease in the defense. Though inside zone plays are usuallycalled to the guard or tackle holes they can break open anywhere from tight end to tightend, depending on how the defense attacks.
Inside zone blocking rules allow linemen to use the movement and attack angles of thedefenders against them. Whichever way the defender chooses to go, he is sealed off and
the running back is prepared to cut off the block. Running backs are taught to attack theline-of-scrimmage (LOS) before cutting on inside zone plays. This gives the blocks theneeded time to develop. The rule for the running back is that his feet must replace the feetof the lineman before he can cut.
Inside zone blocking rules are keyed by whether a lineman is covered or uncovered. Acovered lineman (one who has a defensive lineman aligned across from him) will execute a"stretch base" technique. This means he will take a short stretch step to the play side (stepright on a 22, left on a 33) and attempt to control the play side shoulder of the d-lineman.The purpose of the stretch step is to invite movement by the d-lineman, then immediatelyengage him.
Uncovered linemen (no d-lineman across from them) execute a "stretch double" technique.Stretch double also calls for a stretch step to play side. The uncovered lineman thenattacks the backside shoulder of the same d-lineman, creating double teams on most of thedefensive linemen.
NOTE: the linemen operate on a system that moves to play side, NOT toward the holecalled. On a 22 dive the play is called to the right guard, but the key is that it is a right sideplay. The right tackle's and right tight end's play side shoulders are their RIGHT shoulderseven though the play was called to the left of them. The 2 hole is to the right side of thecenter, so right is play side for everyone on the line.
In executing the stretch double technique, the uncovered lineman assists the covered
lineman to the play side; i.e., if a center and play side tackle are covered, the play sideguard executes the stretch double with the tackle, NOT the center. If side-by-side linemenare both covered, the play side lineman is "on his own," and executes a stretch base blockwithout double team help.
When executing the double team, both linemen follow what some coaches call a fourhands-four eyes technique. This means they have four hands on the defensive lineman andfour eyes on the linebacker in the area (their zone- which is where the name of the blockingcomes from). When that linebacker commits to attacking the LOS one of the linemen chipsoff the double team and blocks him. The other lineman must be in position by then to takeover the block on the lineman by himself. The linebacker is technically the responsibility of
the uncovered lineman, but in practice either lineman can chip off and take the linebacker,depending on their position.
The goal of the stretch and stretch double is to create a cutback lane for the running back.When executed correctly, the "stretched" defender has moved in the direction of the call,and the stretch double prevents him from reaching a running back that has "cut back"against the flow of the play. If the double team can prevent the down lineman from makingthe tackle, and the "chip off" block prevents the play side linebacker from doing the same,the play can quickly get into the secondary.
A very important block on an inside zone play is the backside seal block that allows therunning back to cut back all the way to the backside TE spot if the whole defense fights to
the play side. Depending on the formation used, the backside tackle, tight end, or runningback can be used to block the backside.
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Outside Zone Blocking
The offensive line blocks Outside Zone Rules. These are similar to Inside ZoneRules in that they use the covered/uncovered read and play side direction. Theblocking techniques, though, are different, as the plays are designed to get the
defense moving laterally across the field and create seams in their coverage. The covered lineman executes a "rip-reach" technique. He takes an angle step at
the play side shoulder of the defensive lineman and rips with his backside arm. Hisjob is to turn the defensive linemans shoulders and get him off-balance andprepared for his partner.
The uncovered lineman executes a "pull and overtake" technique. He takes ashallow pull step toward play side (sometimes called a bucket step) and works totake over the block of his partner.
The covered lineman wants to rip through his d-lineman to get to the linebacker,
while his uncovered partner takes over his original block. If the covered lineman isunable to rip through because the DL fights to the outside, then the coveredlineman stays with that block and the pull and overtake lineman pulls around thatblock and finds the linebacker.
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Approach: This refers to where the motion back begins, and what speed he approaches theuarterback at. There is no magic as to where to start the motion man. We have had him start at
ht slot or be outside the numbers. We want the sweeper to aim one yard behind theuarterback. He is running fast to the mesh point, but he is not in a full sprint. I tell our guys, you
e in fourth gear which looks fast, but once you receive the ball, you have a little more speed toe. With reps, the players develop a comfortable speed to approach the quarterback. They coaching point is to make each approach look the same.Mesh: This refers to the quarterback taking the snap and turning 180 degrees so his back is toe defense and handing the ball to the sweeper. A key point is that the quarterback controls theap. Do not allow the sweeper to chop steps and try and time the mesh. If the timing is off, it isways the q u a r t e r b a c k s fault. Ideally, the quarterbacks body should hide the handoff from
e defense, creating deception. I let the quarterback turn in a way that is most comfortable to himreality, his turn takes him 12 to 18 inches away from the center. After handing the ball to the
weeper, he will run one of his paths.Slide step: The slide step is a critical component to being an effective sweeper. When the
weeper receives the ball or is faking, it is important that he pushes off his inside foot and movese body width away from the LOS. I have used ice skating or rollerblading as examples of the
pe of move it is. It is a subtle move, but it allows the sweeper to maintain speed around therner, or make an up field cut if that is necessary.Ball handling & faking: As the sweeper is slide stepping, he is securing the ball as any runninck would do. If he does not receive the ball, it is important that he pumps his inside arm andlds an imaginary football in his outside arm all the way around the corner. By doing this, the faks the potential to pull defenders to the sweeper.
Sweeper QB Mechanics
Catch: The sweeper after slide stepping and securing the football, will try and catch the lead
ck. In teaching this, we put a running back in an off set position (i.e. split back, off set I, off set inone backset). This enables the back to be a lead blocker on a sweep. The sweeper wants to tage lead backs outside hip with his inside arm. As they turn up field, we want the sweeper closeough to touch the lead back. We use the analogy of being wingtip to wingtip like jet fighters. Thsition puts the sweeper in perfect position as he comes around the corner. If there is no leadck, he visualizes one and catches a phantom back.Set up the block: As the sweeper heads up field, we stress having a plan to make a move onfensive backs. Simply put, the sweeper attacks the defenders technique and cuts opposite of
e block. If the defensive back has outside leverage, he stretches and cuts up. If he has insideverage, sweeper attacks up field and cuts out. It is important that the sweeper works on theseoves and also works on making moves on defenders in space. The speed part of the offense ispplied by the sweep play. We tell our players it is the fastest play in football. T h e deception pathe offense is supplied by the quarterbacks back being to the defense effectively hiding the bal
addition, by mixing up paths run by a second back in a two back set, or the quarterback in a onck set, the defense will generally honor the fake. We take great pride in our faking. We stress
at there are two ways to move a defender. You can physically move them, which best case is ard or two, or you can move people by faking them, which often moves them five yards or more.
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FLANK BLOCKINGREEN BLOCKING RULES:
ST/FSE: Are responsible for the EMOL. This is #1.
ot/WB/HB: Are responsible for Force. This is #2.
plit End/Flanker: Are responsible for Corner. This is #3.
uard: Is responsible for Alley Support. This is #4-5.
EYS TO BLOCKING THE FLANK ON JET:
ST/FSE: Reach and Pin the Defensive End. Shorten the edge.
ot/WB/HB/G: No escape over the top. Battle for outside leverage. The only place they get by iderneath you.
plit End/Flanker: Most difficult job! Stalk for 6 seconds. Dont hold. Drive CB out of play. You
e the difference between 5-10 yard gain and a Touchdown!
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
RIP & RUN. CUT OFFTO 3RD LEVEL
RSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
PULL PLAY SIDE ANDLOOK FOR THE ALLEYDEFENDER.
HOOK #1 ON OPEN EN
REACH A 5 TECHNIQU
ON CLOSED. DIP-RIP
RUN IF UNCOVERED.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OK #1 PLAY SIDE.RIP & RUN CUT OFFTO 3RD LEVEL
RSUIT BACK SIDE.
RUN GREEN SWEEPPATH. READ PSHS
BLOCK ON FORCE ANDFOLLOW PULLINGGUARD.
BLOCK #2. KICK OUT ONA FORCE. HOOK AHANGER.
RUN BELLY PATH.RUN GREEN SWEEPPATH WHEN YOURE THE
BALL CARRIER.
29-38 GREEN
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE GREEN SWEEPEXCHANGE, BELLY FAKEAND RUN BOOTLEG PATH
Jet 449 Green
Jet Up 248 Green
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
RIP & RUN CUT. OFFTO 3RD LEVEL
RSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
HOOK #1 ON OPEN EN
REACH A 5 TECHNIQU
ON CLOSED. DIP-RIP
RUN IF UNCOVERED.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OK #1 PLAY SIDE.RIP&RUN CUT OFFTO 3RD LEVEL
RSUIT BACK SIDE.
RUN YELLOW SWEEPPATH. READ PSHS
BLOCK ON FORCE.
BLOCK #2. KICK OUT ONA FORCE. HOOK AHANGER.
RUN BELLY PATH.RUN YELLOW SWEEPPATH WHEN YOURE THE
BALL CARRIER.
29-38 YELLOW.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE YELLOW SWEEPEXCHANGE, BELLY FAKEAND RUN BOOTLEG PATH
Jet Spread 229 Yellow
Jet Over 248 Yellow
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
RIP & RUN. CUT OFFTO 3RD LEVEL
RSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
DIP-RIP & RUN. YOUMUST STOP A 3TECHNIQUE FROMPENETRATING.
PULL & KICKOUT ORHOOK 1ST DEFENDERPAST THE TES DOWN
BLOCK.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OCK GAP-DOWN-ONY SIDE.
RIP & RUN. CUT OFFTO 3RD LEVEL
RSUIT BACK SIDE.
RUN RED SWEEP PATH.READ TACKLES BLOCK
ON FORCE. FOLLOWPSH INTO HOLE.
READ THE TACKLESBLOCK ON THE FORCEAND LOOK FOR THE 1STDEFENDER TO SHOW.
RUN GUT PATH.RUN RED SWEEP PATHWHEN YOURE THE BALL
CARRIER.
29-38 RED
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE RED SWEEPEXCHANGE, BELLY FAKEAND RUN BOOTLEG PATH
Jet Heavy 248 Red
Jet 248 Red
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
RIP & RUN. CUT OFFTO 3RD LEVEL
RSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
DIP-RIP & RUN. CUT OFF2ND TO 3RD LEVELPURSUIT.
HOOK #1 ON OPEN EN
REACH A 5 TECHNIQU
ON CLOSED. DIP-RIP
RUN IF UNCOVERED.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OK #1 PLAY SIDE.RIP & RUN. CUT OFFTO 3RD LEVEL
RSUIT BACK SIDE.
BLOCK #2 IN SLOT, #3 ATFLANKER. FUNNELBACK SIDE.
RUN PITCH PATH WHENYOU ARE BALL CARRIER.
49-48 PITCH
BLOCK #2 OR #3. KICKOUT ON A FORCE. HOOKA HANGER.
RUN PITCH PATH. READPSHS BLOCK ON
FORCE.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE PITCH EXCHANGE,AND RUN BOOTLEG PATH
B Rock Spread 229 Pitch
A Rock Spread 438 Pitch
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
BLOCKING RULE. OZ BLOCKING RULE.FALSE PULL AWAY ONIGLOO CALL
OZ BLOCKING RULE. OZ BLOCKING RULE. OZ BLOCKING RULE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
BLOCKING RULE STALK PLAY SIDE.FUNNEL BACK SIDE ORRUN SWEEP FAKE PATHON JET MOTION.
LEAD BLOCK RULE ONFORCE DEFENDER.
RUN STRETCH PATH.READ PSHS BLOCK ON
FORCE.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE STRETCHEXCHANGE WITH BSH ANRUN BOOTLEG PATH.
Freeze 438 Stretch
Jet Over 438 Stretch
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Quarterback
MAKE BOB SWEEPEXCHANGE, GUT FAKE,AND RUN BOOTLEG PATH
IF YOU ARE THE BALLCARRIER RUN BOB PATINTO THE OFF-TACKLEHOLE. 16-17 BOB.
ackside Tackle Backside Guard Center Playside Guard Playside Tackl
DE ZONE BLOCKINGLE.
INSIDE ZONE BLOCKINGRULE.
INSIDE ZONE BLOCKINGRULE.
COVERED: DOUBLE WITHOUTSIDE TEAMMATE.UNCOVERED: DOUBLEWITH INSIDE TEAMMATE.
COVERED: DOUBLEWITH OUTSIDETEAMMATE.UNCOVERED: DOUBLWITH INSIDE TEAMMA
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OCK DOWN ON 1STENSIVE LINEMANDE. IF HES INSIDE
, BLOCK DOWN ONLB INSIDE.
RUN BOB PATH INTO THEOFF-TACKLE HOLE. BEUNDER CONTROL SOYOU CAN MAKE CUT.
J-BLOCK DEFENDER ONOR OUTSIDE TES DOWN
BLOCK. GET YOURHEAD IN THE HOLE ANDKEEP HIM OUTSIDE.
RUN GUT PATH.IF YOU ARE THE BALLCARRIER RUN BOBPATH INTO THE OFF-TACKLE HOLE.
27-36 BOB
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Jet Over 246 BOB
A Jet Up 436 BOB
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Quarterback
MAKE SWEEP FAKE, BOBFAKE, MAKE XXEXCHANGE WITH BSH, ANRUN BOOTLEG PATH.
IF YOU ARE THE BALLCARRIER RUN COUNTEXX INTO THE OFF-TACKLEHOLE. 15-14 XX
ackside Tackle Backside Guard Center Playside Guard Playside Tackl
D PULL INTO THE-TACKLE HOLE AND
OK FOR THE FIRSTENDER FROM INSIIDE
T.
PULL AND TRAP OR LOGTHE 1ST DEFENDER PASTTHE PSTS DOWN
BLOCK.
BLOCK MAN ON OR MANOVER THE PULLINGGUARD.
COVERED: DOUBLE WITHOUTSIDE TEAMMATE.UNCOVERED: DOUBLEWITH INSIDE TEAMMATE.
BLOCK DOWN ON 1ST
DEFENSIVE LINEMANINSIDE. IF HES INSID
PSG, BLOCK DOWN O1ST LB INSIDE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
C AND SEAL FOR THELING TACKLE.
RUN GREEN SWEEPFAKE PATH. WHEN YOUARE THE BALL CARRIER
RUN COUNTER XXPATH.
45-44 XX
RUN BOB PATH AND FILLFOR THE PULLINGTACKLE. DO NOT RUNINTO THE PULLINGLINEMEN.
RUN XX PATH INTO THEOFF-TACKLE
FILL FOR THE PULLINGTACKLE WHEN NOTCARRYING THE BALL.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Jet 225 XX
A Jet Up 445 XX
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
LOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
BLOCKING RULE. RUN SWEEP FAKE PATH. GREEN BLOCK RULE.RUN COUNTER PATHFAKE WHEN STAR IS
CALLED.
RUN BELLY PATH. READTHE PSTS BLOCK FOR
CUT.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE SWEEP FAKE, MAKBELLY EXCHANGE WITHBSH, AND RUN BOOTLEGPATH.
WHEN YOURE THE BALL
CARRIER RUN BELLYPATH OVER THE PST.
13-12 BELLY.
Jet 232 Belly
Jet Heavy 432 Belly
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
LOCKING RULE. IZ BLOCKING RULE.FALSE PULL AWAY ONIGLOO CALL
IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
BLOCKING RULE. STALK PLAY SIDE.FUNNEL BACK SIDE ORRUN SWEEP FAKE PATHON JET MOTION.
RUN BELLY PATH FAKE. RUN COUNTER PATH.READ THE PSTS BLOCK
FOR CUT.
STALK CORNER PLAYSIDE.
FUNNEL BACK SIDE.
Quarterback
MAKE SWEEP FAKE, BELFAKE, MAKE COUNTEREXCHANGE WITH BSH, ANRUN BOOTLEG PATH.
WHEN YOU ARE THE BALCARRIER RUN COUNTERPATH OVER THE PST.
13-12 COUNTER.
Jet 432 Counter
Jet Trips 432 Counter
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
LOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. YMUST REACH A WIDE6 TECHNIQUE. DONT
LEAVE HIMUNBLOCKED.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
BLOCKING RULE. STALK PLAY SIDE.FUNNEL BACK SIDE ORRUN SWEEP FAKE PATHON JET MOTION.
ISO BLOCK PATH. LOOKFOR THE 1ST LB FROMTHE CENTER OUT.
RUN BELLY PATH. READTHE PSTS BLOCK FOR
CUT.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE SWEEP FAKE, MAKBELLY EXCHANGE WITHBSH, AND RUN BOOTLEGPATH.
IF YOURE THE BALL
CARRIER RUN BELLYOVER THE PST.
13-13 ICE
Jet 423 Ice
Jet Up 423 Ice
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
LOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
BLOCKING RULE. STALK PLAY SIDE.FUNNEL BACK SIDE ORRUN SWEEP FAKE PATHON JET MOTION.
RUN DIVE PATH. READPSTS BLOCK FOR CUT.
RUN OPTION FAKE PATH. STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE DIVE EXCHANGEAND FAKE OPTION PATHPLAY SIDE.
Freeze 422 Dive
Jet Up 422 Dive
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
LOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
BLOCKING RULE. STALK PLAY SIDE.FUNNEL BACK SIDE ORRUN SWEEP FAKE PATHON JET MOTION.
RUN SHOOT PATH.READ PSGS BLOCK FOR
CUT.
RUN STRETCH FAKEPATH.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE SHOOT EXCHANGEWITH PSH, FAKE STRETCPATH AND BOOT AWAY.
Jet 422 Shoot
Freeze 222 Shoot
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
LOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
BLOCKING RULE. STALK PLAY SIDE.FUNNEL BACK SIDE ORRUN SWEEP FAKE PATHON JET MOTION.
RUN BLAST PATH. READTHE PSGS BLOCK FOR
CUT.
RUN DIVE PATH. SELLTHE FAKE!
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE GREEN SWEEPFAKE, MAKE BLASTEXCHANGE WITH PSH, ANBOOT AWAY.
Jet 222 Blast
Jet Trips 422 Blast
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ackside Tackle Backside Guard Center Playside Guard Playside Tackl
LOCKING RULE. IZ BLOCKING RULE.FALSE PULL AWAY ONIGLOO CALL
IZ BLOCKING RULE. IZ BLOCKING RULE. IZ BLOCKING RULE. YMUST REACH A WIDE6 TECHNIQUE. DONT
LEAVE HIMUNBLOCKED.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
BLOCKING RULE. STALK PLAY SIDE.FUNNEL BACK SIDE ORRUN SWEEP FAKE PATHON JET MOTION.
ISO BLOCK PATH. LOOKFOR THE 1ST LB FROMTHE CENTER OUT.
RUN BELLY PATH. READTHE PSTS BLOCK FOR
CUT.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Quarterback
MAKE SWEEP FAKE, MAKLEAD EXCHANGE WITHBSH, AND RUN BOOTLEGPATH.
Jet 223 Lead
Jet Up 443 Lead
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Quarterback
OPTION PATH WITH PSH.READ THE 1ST DEFENDERON OR OUTSIDE OF THEPSE FOR GIVE OR KEEP. YOU KEEP, ATTACK THEFORCE DEFENDER FORKEEP OR PITCH TO BSH.
ackside Tackle Backside Guard Center Playside Guard Playside Tackl
DE ZONE BLOCKINGLE.
INSIDE ZONE BLOCKINGRULE.
INSIDE ZONE BLOCKINGRULE.
COVERED: DOUBLE WITHOUTSIDE TEAMMATE.UNCOVERED: DOUBLEWITH INSIDE TEAMMATE.
COVERED: DOUBLEWITH OUTSIDETEAMMATE.UNCOVERED: DOUBLWITH INSIDE TEAMMA
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OCK DOWN ON 1STENSIVE LINEMANDE. IF HES INSIDE
, BLOCK DOWN ONLB INSIDE.
STALK PLAY SIDE.FUNNEL BACK SIDE.
RUN OUTSIDE VEERPATH. HUG THE DOUBLETEAM AND KEEPSHOULDERS SQUARE.GET THE TOUGH YARDS.
RUN OPTION PATH WITHTHE QB. BE READY FORTHE PITCH.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Freeze 216 Veer
A Rock Spread 416 Veer
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Quarterback
OPTION PATH WITH PSH.READ THE 1ST DEFENDERON OR OUTSIDE OF THEPST FOR GIVE OR KEEP.YOU KEEP, TURN UP INFIRST ALLY AND GO.
ackside Tackle Backside Guard Center Playside Guard Playside Tackl
DE ZONE BLOCKINGLE.
INSIDE ZONE BLOCKINGRULE.
INSIDE ZONE BLOCKINGRULE.
COVERED: DOUBLE WITHOUTSIDE TEAMMATE.UNCOVERED: DOUBLEWITH INSIDE TEAMMATE
BLOCK DOWN ON 1ST
DEFENSIVE LINEMANINSIDE. IF HES INSID
PSG, BLOCK DOWN O1ST LB INSIDE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OCK DOWN ON 1ST LBDE OR FUNNEL BACKE.
STALK PLAY SIDE.FUNNEL BACK SIDE.
RUN INSIDE VEER PATH.HUG THE WALL ANDKEEP SHOULDRSSQUARE. GET THETOUGH YARDS.
RUN LEAD BLOCK PATHFOR QB. LOOK FOR 1STUGLY SHIRT PATH THEPST.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Freeze 215 Veer
B Rock Heavy 215 Veer
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Quarterback
REVERSE PIVOT. MAKESWEEP FAKE. MAKE GUTEXCHANGE. BOOT AWAY
IF YOU ARE THE BALLCARRIER RUN GUT PAT
11-10 GUT.
ackside Tackle Backside Guard Center Playside Guard Playside Tackl
C BLOCK AND SEALR THE PULLINGARD.
PULL AND TRAP THE 1STUGLY SHIRT PAST THEPSGS DOWN BLOCK.
BLOCK MAN ON OR MANOVER PULLING GUARDVS EVEN OR EAGLE.
DOUBLE TEAM NGW/CENTER VS ODD ORBLOCK DOWN ON ON 1STLB INSIDE VS EVEN.
BLOCK DOWN ON 1ST
INSIDE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OCK DOWN ON 1ST LBDE OR FUNNEL BACKE.
RUN SWEEP PATH. ORFUNNEL BLOCK RULE.
RUN GREEN BLOCKPATH FAKE.
RUN GUT PATHBETWEEN THE DOWNBLOCK AND THE TRAP.STAY IN THE FUNNEL.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Jet 230 Gut
Jet Spread 421 Gut
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Quarterback
REVERSE PIVOT. MAKESWEEP FAKE. MAKEOPPOSITE EXCHANGE.BOOT AWAY.
IF YOU ARE THE BALLCARRIER RUN OPPOSTITRAP PATH.
11-10 OPPOSITE.
ackside Tackle Backside Guard Center Playside Guard Playside Tackl
C BLOCK FOR THELING GUARD.
PULL AND TRAP THE 1STUGLY SHIRT PAST THEPSGS DOWN BLOCK.
BLOCK MAN ON OR MANOVER PULLING GUARDVS EVEN OR EAGLE.
DOUBLE TEAM NGW/CENTER VS ODD ORBLOCK DOWN ON ON 1STLB INSIDE VS EVEN.
BLOCK DOWN ON 1ST
INSIDE.
Tight End (Y) Flanker (Z) Playside Halfback Backside Halfback Split End (X)
OCK DOWN ON 1ST LBDE OR FUNNEL BACKE.
RUN SWEEP PATH. ORFUNNEL BLOCK RULE.
RUN OPPOSITE TRAPPATH BETWEEN THEDOWN BLOCK AND THETRAP. STAY IN THEFUNNEL.
RUN GREEN BLOCKPATH FAKE.
STALK CORNER PLAYSIDE. FUNNEL BACKSIDE.
Jet Up 420 Opposite
Jet Over 420 Opposite