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First workshop presentation for the Design for Improvement programme which aims to introduce learning providers to service design tools and techniques. The first workshops focused on the co-scope phase of the Service Design process.
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Design for ImprovementWorkshop 1
New way of working
ProviderInput Output
Action
• SROI• Community scorecard
“Income” Outcome
Analysis
•New models (e.g. social enterprise)
•Partnerships (FE engagement through CSR)
• Crowd-sourcing• Design research• Systems thinking
Review
Service Designfor improvement
25%reduction in graffiti vandalism in Brent
5%increase in community satisfaction
in Barking in 3 months
31%Increase in awareness of
lung cancer symptoms in Bristol
100%sexual health screeningat a Birmingham event
Service Designfor improvement
WORK WITH YOU TO IDENTIFYAREAS OF IMPROVEMENT IN YOUR ORGANISATION
OFFER YOU SUPPORT TO APPLY SERVICE DESIGN THINKING AND CREATE
REAL IMPROVEMENTSBY MARCH 2013
Service Designfor improvement
what isService Design
what isService Design
what isService Design
what isService Design
Service Designlooking at the challenge
from a differentperspective
Service Designuser-centeredcollaborative
Service Designfor improvement
www.designforimprovement.wordpress.com
Service Designuser-centeredcollaborative
12:30 lunch
3 tea 4:30 end
10:30 start
01project
definition
02user
personas
03user research
tools
04discussion
guides
05ethical
considerations
06actionplan
Workshop etiquette
• New ways of working spark creativity and innovation
• Two heads (or more) are better than one
• Document everything
• Play, doodle, draw: express your ideas visually
• Everyone here is an expert in their own area, so listen to their ideas
• Have fun!
01project
definition
01project
definition
02user
personas
03user research
tools
04discussion
guides
05ethical
considerations
06actionplan
reviewdata
highlightproblemareas
defineproject
aim
• Vision
• Objectives
• Scope
• Project team
• Stakeholders
• Timings
SMART goal
• Specific
• Measurable
• Attainable
• Realistic
• Timely
Example
Increase customer satisfaction rates by 5% among residents in Barking by March 2012.
02user
personas
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Personas are fictitious characters that help you stay focused on your users.
The more you meet with and speak to users the more accurate the Personas you create.
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Create a fictional persona representing what you already know about your project’s target audience:
• Name
• Age
• Household
• Occupation
• Interests
• Dreams
• Fears
• Favourite places
• Communication channels
• Typical day
05ethical
considerations
03user research
tools
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
User research helps identify:
• How users are accessing current services
• Areas for improvements or innovation
• Opportunities for new services that will address a user need
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Traditional user research tools:
• Interviews
• Surveys
• Focus groups
Tailored user research tools/channels:
• Users are more engaged
• Improved response rate
• More honest insight
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Example: VIDEO DIARIES
• Residents’ views in Barking
• Very diverse audience
• Dispersed in different locations at
different times of the day
• Council interested in real environments
• Get views from hard-to-reach not usual
suspects
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Example: MOBILE SPACES
• Migrant workers’ health in Essex
• Have two or more jobs
• Very little free time
• Most speak little English
• Would go to work ill to not lose out on pay
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Example: DIGITAL SURVEYS
• Teen pregnancies in Bristol
• High streets on weekends
• Engage in groups
• Interested in technology
• Short attention spam
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Example: DAY IN THE LIFE
• Nurses’ wellbeing in London
• Sensitive topic area
• Busy shifts
• Restricting hospital environment
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Example: PEER-TO-PEER RESEARCH
• Older people in Stoke-on-Trent
• Sensitive topic area: cancer
• Strong connections in the community
• Interested in conversations
05ethical
considerations
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
Example: CULTURAL PROBES
• Workplace health
• Busy and varying schedules
• Require constant reminding
• Need to document immediate behaviours
05ethical
considerations
Design a user-research tool to engage with your target audience. Consider the following:
• Where and when can you best access your audience
• How can you best approach your audience
• How can you motivate them to take part
• What’s in it for them
• How much time can they give you
• Are they more comfortable engaging alone, in pairs, in groups
• Can you integrate your research tool into communication channels they already use
• This is not about ‘what’ you want to find out, but ‘how’ you’re going to find out
01project
definition
02user
personas
03user research
tools
04discussion
guides
06actionplan
05ethical
considerations
04discussion
guides
01project
definition
02user
personas
04discussion
guides
06actionplan
Discussion guide principles:
• Good to talk, better to listen
• Be honest about your objectives
• Ice breaker in the beginning
• Open instead of closed questions: e.g. ‘how to you feel about the area’ not ‘do you like the area?’
• The fewer and more concise the questions the better
• Steer clear of biased questions or opinions
• What the ‘user has to say’ and what ‘you’re trying to find out’ are two completely different things
• Ensure the discussion guide captures all you need to find out
05ethical
considerations
04discussion
guides
01project
definition
02user
personas
04discussion
guides
06actionplan
Example:
Engage with residents in Barking to find out:
• How residents interact with the local area
• Their sense of ownership of public spaces
• Their perceptions of the area
• The communication channels they use with
their social network and with the council
05ethical
considerations
01project
definition
02user
personas
04discussion
guides
06actionplan
Design a discussion guide by considering:
1)Your SMART goal
2)What you need to find out from users to achieve that goal
3)How to best translate what you need to find out into questions that users can easily answer
05ethical
considerations
05ethical
considerations
01project
definition
02user
personas
04discussion
guides
06actionplan
05ethical
considerations
Ethical practice = best practice
01project
definition
02user
personas
04discussion
guides
06actionplan
05ethical
considerations
Ethical codes of practice:
Education:•Individual codes of practice•Equality and Human Rights Commission - Equality Act 2010Technical Guidance on Further and Higher Education•Council of international schools
Social research:• Hundreds!
Design:• Royal Institute of British Architecture• Chartered Society of Designers
01project
definition
02user
personas
04discussion
guides
06actionplan
05ethical
considerations
• How to ensure that citizens participating fully understand what is being asked of them?
• Is there payment or an incentive scheme for citizens’ involvement?
• Should all participants be paid for their time?
• Are you equipped to deal with any sensitive information that might be uncovered?
• How would you deal with information that is unrelated to the project, but is illegal or needs further assistance - for example abuse, or addiction or emotional trauma?
Service Designuser-centeredcollaborative
01project
definition
02user
personas
04discussion
guides
06actionplan
05ethical
considerations
06actionplan
01project
definition
02user
personas
Transform workshop learning and outputs into actionable steps:
1)Break implementing your user research tool into achievable milestones
2)Timescale: 9 January to 13 February
3)Consider roles and responsibilities
4)Scale down if designed tool exceeds scope/capacity
05ethical
considerations
Thank youwww.designforimprovement.wordpress.com