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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2 . Jon Chippindall (@ drchips _) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester www.primarycomputing.co.uk CAS Master Teacher www.computingatschool.org.uk. Overview . - PowerPoint PPT Presentation
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Developing and Implementing a Computing Curriculum for Key Stages 1 & 2
Jon Chippindall (@drchips_) Year 5 Class Teacher & Computing Leader at Crumpsall Lane Primary School, Manchester
www.primarycomputing.co.ukCAS Master Teacher
www.computingatschool.org.uk
Overview
• Our Computing curriculum– Multimedia, Online– Programming
• Implementation– Designing and delivering staff CPD– Edd model
• Reflections and next steps
Our Computing skills progressions
Multimedia • Embedded approach with skills targeted within foundation
subjects’ learning challenges (reflection activity) • Cyclical to show progression – Graphics (Years 1 & 3) – Text (Years 1, 3 & 5) – Digital audio (Years 2 & 5)– Video recording and editing (Years 2 & 6)– Animation (Years 4 & 6)
Challenge for smaller schools with mixed year classes?
Multimedia – progression
• Text (Book Creator and iBooks)
• Video recording and editing (iMovie app)CS - File formats, size
• Animation (I can animate app)
• Challenges of tablet implementation: number of apps - CPD, managing content, app distribution
Online – Developing a CS focus
• Developing a CS focus as journey from ICT to Computing – Websites – Email – Blogging – Internet research - SEO– Video conferencing – Cloud computing using Dropbox
www.kidblog.org
Programming
• Two half terms with programming as lead subject (1.5 hours per week)
• Delivered with a range of programming environments (apps & PC/Mac based) and unplugged activities
• Knowledge objectives from CAS: A curriculum for schools
Programming at KS 1
Bee Bot (Directional vocabulary)
Unplugged – daily tasks activity
Programming at KS2
Scratch (Numeracy games)
Kodu (Focus on selection)
Raspberry Pi (Robot wars)
Simon Walters http://cymplecy.wordpress.com
Python before KS3?
Implementation – staff training • Audit staff skills, knowledge and confidence (CS
focus)• Experiential staff meeting by key stage informed from
audit • Focus on practical experience of programming and
explaining key terminology (Gove game!) • Supporting documentation developed which has
since grown into a SoW• Joint planning, team teaching, drop ins, pupil
champions• Celebration event – Hackathon (Fun/accountability)
Designing a series of lessons with Edd..
ExploreDefineDebug
Examples of EDD
Assessment
• Exceeded & working towards• Evidence: screen shots;
photographs; quotes• When do we tick off? Apply
skills• Formative and summative tool• Cross check with CAS
Reflections and next steps • Still variation across school staff in terms of staff confidence to teach
Computing (CS).
• Greater emphasis on opportunity for pupils to apply their skills (coding challenges in each unit)
• Ensure programming is a creative experience
• Encourage teachers to adopt embedded approach as for multimedia strand e.g. Viking raid game with focus on selection
• Develop curriculum further (based on cross checking with CAS document):
computer networks; data