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i
DEVELOPING “HOUSE OF WORDS” GAME TO FACILITATE
STUDENTS’ VOCABULARY BUILDING IN PRIMARY SCHOOL LEVEL
THESIS
This thesis is submitted to meet one of the requirements to achieve Sarjana
Degree in English Language Education
By:
LOVIE KARTIKA SARI
201710100311073
ENGLISH LANGUAGE EDUCATION DEPARTMENT
FACULTY OF TEACHER TRAINING AND EDUCATION
UNIVERSITY OF MUHAMMADIYAH MALANG
2021
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MOTTO AND DEDICATIONS
MOTTO
““God is never wrong in giving the sustenance”
مَنَ جَدَ وَجَدََ
(whoever works hard will find a reward)
DEDICATIONS
I dedicated this thesis to:
My lovely Mother, Father, Brother, Family, and Everyone around me
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TABLE OF CONTENTS
TITLE PAGE. ............................................................................................... i
APPROVAL PAGE. ..................................................................................... ii
SURAT KETERANGAN. ............................................................................ iii
MOTTO AND DEDICATIONS.................................................................... iv
AUTHOR’S DECLARATION OF ORIGINALITY ................................. v
ACKNOWLEDGEMENTS ........................................................................... vi
ABSTRACT .................................................................................................... viii
TABLE OF CONTENTS ............................................................................... ix
LIST OF TABLES ........................................................................................ xi
LIST OF FIGURES ....................................................................................... xii
LIST OF APPENDICES ............................................................................... xiii
CHAPTER I INTRODUCTION .................................................................. 1
1.1 Background of the Study ............................................................ 1
1.2 Statement of the Problem ........................................................... 4
1.3 Purpose of the Study .................................................................. 5
1.4 Significance of the Study ........................................................... 5
1.5 The Scope and Limitation .......................................................... 5
1.6 Definition of the Key Terms ...................................................... 6
CHAPTER II REVIEW OF RELATED LITERATURE ......................... 7
2.1 Definition of Vocabulary ........................................................... 7
2.1.1 Types of Vocabulary ......................................................... 9
2.1.1.1 Receptive Vocabulary .......................................... 9
2.1.1.2 Productive Vocabulary ......................................... 9
2.2 Teaching Vocabulary ................................................................. 10
2.3 Game-Based Learning ............................................................... 13
2.4 Characteristics of Young Learners ............................................ 15
2.5 House of Words Game ............................................................... 19
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CHAPTER III RESEARCH METHOD ..................................................... 23
3.1 Research Design ........................................................................ 24
3.2 Research and Info Collecting ..................................................... 26
3.3 Research Object ......................................................................... 26
3.4 Planning ..................................................................................... 27
3.4.1 Product Specification ........................................................ 27
3.5 Developing Preliminary Form of Product ................................. 29
3.6 Preliminary Field Testing .......................................................... 30
3.7 Main Product Revision .............................................................. 30
3.8 Operational Field Testing .......................................................... 30
3.9 Data Collection Technique ........................................................ 31
3.9.1 Procedures ...................................................................... 32
3.10 Data Analysis ............................................................................. 33
CHAPTER IV FINDINGS AND DISCUSSION ........................................ 34
4.1 Research Findings ...................................................................... 34
4.1.1 Developing Primary Form of Product .............................. 34
4.1.2 Application Validity ......................................................... 40
4.1.3 Product Design Revision of House of Words Game ........ 42
4.1.4 Trial of the User ................................................................. 45
4.2 Discussion .................................................................................. 48
4.2.1 The Result of Educational Content Validation on House of
Words Game ................................................................................ 49
4.2.2 The Result of Product and Design Validation on
House of Words Game ..................................................... 49
4.2.3 Students’ Reaction toward House of Word Game ............ 50
CHAPTER V CONCLUSION AND SUGGESTIONS ............................... 53
5.1 Conclusion ................................................................................. 53
5.2 Suggestions ................................................................................ 54
5.2.1 Suggestions for EYL Students .......................................... 54
5.2.2 Suggestions for English Teachers ..................................... 54
5.2.3 Suggestions for Further Researchers ................................ 55
REFERENCES ............................................................................................... 56
APPENDICES ............................................................................................... .61
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LIST OF TABLES
Table 3.1 Instrument of Validation Sheet for Education Expert ..................... 31
Table 3.2 Instrument of Validation Sheet for Media Expert ........................... 32
Table 3.3 Validity Criteria and Validity Level of Product .............................. 33
Table 4.1 The Result of Educational Content Validation on House of Words Game 40
Table 4.2 The Result of Product and Design Validation on House of
Words game ................................................................................................... 41
Table 4.4 The Result of Student Interview in Primary School Level ............. 42
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LIST OF FIGURES
Figure 3.1 The flow chart of research procedures by Borg and
Gall in 1983 .................................................................................. 26
Figure 4.1 Outlook of House of Words ........................................................... 35
Figure 4.2 The Menu of House of Words ....................................................... 36
Figure 4.3 Animal Vocabulary Material ......................................................... 36
Figure 4.4 Animal Vocabulary and the Spelling ............................................. 36
Figure 4.5 Fruit Vocabulary Material ............................................................. 37
Figure 4.6 Fruit Vocabulary and the Spelling ................................................. 37
Figure 4.7 Profession Vocabulary Material .................................................... 38
Figure 4.8 Profession Vocabulary and The Spelling ...................................... 38
Figure 4.9 Outlook of Assessment Menu ........................................................ 39
Figure 4.10 Game Assessment ........................................................................ 39
Figure 4.11 The Scoring of the Game ............................................................. 39
Figure 4.12 Game Assessment (Before Revision) .......................................... 43
Figure 4.13 The Scoring of the Game (Before Revision) ............................... 43
Figure 4.14 Game Assessment (After Revision) ............................................. 44
Figure 4.15 The Scoring of the Game (After Revision) .................................. 44
Figure 4.16 Profession Vocabulary and the Spelling without
Highlighting Each Letter (Before Revision) ................................ 44
Figure 4.16 Profession Vocabulary and the Spelling with Highlighting
Each Letter (After Revision) ........................................................ 45
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LIST OF APPENDICES
Appendix 1 The Interface of House of Words Game ..................................... 62
Appendix 2 The Expert Validation Sheets for Developing House of
Words Game for Primary School Level Students ...................... 67
Appendix 3 Interview Guide ............................................................................ 74
Appendix 4 Documentation of the Users of House of Words Game ............... 76
Appendix 5 Documentation of the Interviews ................................................ 79
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