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B B e e l l l l e e v v u u e e H H i i l l t t o o n n A A u u g g u u s s t t 9 9 1 1 1 1 , , 2 2 0 0 1 1 3 3 W W a a r r g g a a m m e e s s R R o o l l e e P P l l a a y y i i n n g g B B o o a a r r d d G G a a m m e e s s M M i i n n i i a a t t u u r r e e s s G G a a m m e e s s Dragonflight 34 Dragonflight 34

Dragonflight 2013 convention program

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Program for Dragonflight game convention in Seattle (Bellevue), August 9-11 2013.

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Page 1: Dragonflight 2013 convention program

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Page 2: Dragonflight 2013 convention program

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then the rate goes up.

Page 3: Dragonflight 2013 convention program

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Dragonflight 34WELCOME

We the Dragonfl ight staff welcome you to our thirty-fourth annual gameconvention and hope that it wil l be an enjoyable and memorable experience.Come play and have a wonderful time!

Kriss HopkinsConvention Director

Dragonflight XXXIV

WHENThe convention wil l be held from noon, August 9th to 6:00 pm August 1 1th.While events and casual games wil l run late into the night, please be advisedthat certain services wil l be available during l imited hours.

Registration Desk HoursRegistration wil l open Friday at noon for pre-registered guests and at 12:30pm for al l others. The registration desk wil l be open the fol lowing hours:

Friday, August 9th, 12:30 pm to 9:00 pm.Saturday, August 10th, 8:00 am to 9:00 pm.Sunday, August 1 1th, 8:00 am to 6:00 pm.

TABLE OF CONTENTSWHEN.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Registration Desk Hours. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3WHERE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3Getting a Room.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Contact Dragonfl ight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Food Services. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

HOW.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Registration Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Badges and Visitor Passes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Convention Rules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Event Sign-Up.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Time Blocks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Volunteering to Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

WHAT.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Tournaments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5RPGA.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Pathfinder Society. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Auction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5Dragonfl ight Annual Meeting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5

WHO.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Dealers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Staff. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

EVENTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Event Numbering. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Event Listing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Time Block A.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7Time Block B.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Time Block C.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8Time Block D.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Time Block E.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10Time Block F.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1Tme Block G.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Time Block H.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Time Block J . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15Time Block K.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16Time Block L.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17Time Block M.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18Time Block N.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19Time Block P.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20Time Block R.. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21

YOUR EVENT GRID. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

WHERE

Contact DragonflightAt the convention, you can get help at the registration desk or by askingany staff member. After the convention, you can contact the conventionin writing at Dragonfl ight 2013, P.O. Box 776, Seattle, WA 9811 1 . To contacta specific staff person, or to get more information about the convention,you can go to our website at www.dragonfl ight.org.

Food ServicesIn addition to the many restaurants in the Bel levue area, there are fourfood options in the Hilton Hotel :

• There wil l be a convention food service at the bottom of the stairs inthe main lobby close to the bal lroom from 11 :00am - 1 :00pm Saturdayand Sunday and 5:30pm - 7:30pm Friday and Saturday. Note that themoney spent at the convention food service is returned 100% to

Dragonflight.

• The hotel restaurant serves breakfast from 6:00am - 10:30am, lunchfrom 11 :30am - 2:00pm, and dinner from 5:00pm - 10:00pm. it offersbasic breakfast items; sandwiches, salads, pasta, seafood, burgers, andpizza for lunch; and steak, pasta, chicken, etc. for dinner.

• Basil 's Bar is open 2:30pm - midnight. It offers some bar food andsnacks: burgers, buffalo wings, and salads.

• Tully's Coffee is open 6:00am - 5:00pm and offers yogurt parfaits,fruit cups, whole fruit, sandwiches, croissants with turkey & cheese orham & cheese, pastries, muffins, etc.

HOW

Registration RequirementsAll persons attending the convention, including those who simply wish tovisit, are required to register with the convention. If one pre-registered forthe convention, one is sti l l required to first show up at the registrationdesk. Al l persons attending the convention, including special guests of theconvention, wil l be required to wear their convention name badge duringthe convention. Persons without a val id badge wil l not be able toparticipate in any events.

The convention accepts payment in the form of cash, personal check,traveler's check, money order and Mastercard or Visa credit and debitcards in the amount exactly equal to those required by the convention. Al lpayments must be in U.S. funds.

Badges and Visitor PassesYour name badge is how we know you're al lowed to be at the convention.As you might imagine, this also means that those people without namebadges are l ikely to be chal lenged by our staff to determine whether ornot they should be on site. You're not al lowed to play any games if youcan't produce your badge. Whatever you do, don't lose your badge.Replacements may cost the ful l convention price.

Visitor passes are available at the registration desk, free, and al low oneperson to walk around the convention and observe. Visitors are notal lowed to play in any games or participate in other events.

Convention Rules1 . Convention name badges are to be worn at al l times while in the

convention areas. Do not lose your badge. Replacements may cost ful lprice. Only persons with proper name badges wil l be admitted toevents. Event presenters are responsible for ensuring that this pol icy isfol lowed.

2. Smoking is not al lowed in any publ ic areas. Smoking is permitted

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Dragonflight 34outside, but not near doors or open windows, as required by WashingtonState Law.

3. The alcohol pol icy states that people over 21 years of age may have andconsume alcohol ic beverages in their rooms and in the hotel bar. PerWashington state law, persons under the age of 21 are prohibited fromhaving alcohol in their possession. Alcohol ic beverages may not beconsumed in any publ ic areas; this includes in hal lways and outdoors.Groups desiring to host a special event at the convention in whichalcohol ic beverages wil l be served are required to get permission from theconvention in writing before holding such an event. Anyone drinkingalcohol ic beverages in the gaming areas or deemed to be inebriated wil l beasked to leave the gaming area.

4. Some of our guests enjoy wearing costumes at the convention. Be advisedthat convention pol icy does not al low persons to wear uniforms from thelast 100 years unless these are active duty personnel in duty uniform. Wedo not have a costume bal l or similar event.

5._Hazardous ornaments, weapons, costume weapons and similar devices arenot al lowed inside the convention unless they are part of a special eventcleared in advance in writing by both the convention and the Hilton Hotel .Persons wearing such items wil l be asked to remove them.

6. Event jumping is discourteous. Please do not leave an event early to play inanother event.

7. Live-action gaming is only acceptable in the designated LARP areas and aspart of scheduled events. No l ive games involving running on or around thepremises and/or brandishing weapons, such as Laser Tag, are authorized,unless they are sanctioned events conducted under supervision.

8. Children are welcome at Dragonfl ight, provided they are under reasonablesupervision; under no circumstances should you assume that a game hostis there to baby-sit your children. It is at the Game Master's discretionwhether or not children are al lowed to play at their table(s). Often,"chi ldren okay" is l isted in the brochure. Know where your children are,and make sure they know where you are. Set a specific time and place tomeet whenever you and your children are going to be in different placesfor even a few minutes. Have a code phrase/action in place with your childin the event you need to send someone else to retrieve them fromanother part of the convention on your behalf. Ultimate responsibi l ity foryour children's safety l ies with you; Dragonfl ight and the Hilton Hotel wil ldo the best we can to support you in that goal. Should a crisis arise,contact our staff or the hotel at once.

9. We are guests of the Hilton Hotel and are expected to behave as such. Youare responsible for what you do and have to pay for what you damage,and may face civi l or criminal charges. The definition of unauthorizedactivities is subject to the discretion of the Convention Director, membersof the Dragonfl ight Board of Directors, Officers of the Dragonfl ightCorporation, and the Hilton Hotel staff. These people have the authorityto arrange the removal of anyone who engages in unauthorized activities.

Event Sign-UpThere wil l be a table with pre-printed l ists near each gaming area, to sign upfor events. Add your name to the l ist for the game and the GM wil l get thel ist when the event starts.

Please have an idea of which games you wish to play when you are at thesign-up table. Event sign-up opens up two time blocks before the eventstarts. For example, in time block A you can sign up for events in the A, B,and C time blocks. Alternates are al lowed in case someone doesn't show upfor an event for which they signed up. Unl ike some conventions, Dragonfl ightdoes not charge extra for events.

Sign-up only guarantees a person the right to attend an event if they show upat the event within 5 minutes of the event's l isted starting time. People whosigned up wil l be admitted first to the event, then people with alternate sign-ups, fol lowed by other people on a first come, first served basis.

Some events do not require sign-up. For these events you only need to showup since they usual ly have room for everyone who wants to attend. An event

whose program number includes the word Continuous wil l be admittingplayers at varying times. Check with the event itself to see when the nexttime wil l be for new players.

Time BlocksThe convention is divided into 2-hour time blocks with a half hour breakbetween. Many games (especial ly roleplaying games) wil l run 2 or moretime blocks. When you schedule your event or are looking at an event youwish to participate in, keep in mind how many time blocks are needed forthe event. The fol lowing chart wil l help you decide which time blocks areavailable.

FRIDAY TIME BLOCKSA 2:00pm - 4:00pm

B 4:30pm - 6:30pm

C 7:00pm - 9:00pm

D 9:30pm - 11 :30pm

E 12:00am - 8:00am

SATURDAY TIME BLOCKSF 9:00am - 11 :00am

G 11 :30am - 1 :30pm

H

J

K

L

M

SUNDAY TIME BLOCKSN

P

R

2:00pm - 4:00pm

4:30pm - 6:30pm

7:00pm - 9:00pm

9:30pm - 11 :30pm

12:00am - 8:00am

9:00am - 11 :00am

11 :30am - 1 :30pm

2:00pm - 6:30pm

Volunteering to HelpDragonfl ight is a volunteer organization and we need your help to put onthe convention. Many people help by running games and other eventswhile others help by working at registration, operations, or auctions. Notonly are you helping to put on a great convention, there are other benefitsto volunteering.

Staff volunteers (people working in non-game activities such asregistration or auction):

• If you work 4 time blocks (10 hours) you get your admission refunded.*

• If you work 8 time blocks (20 hours) you get a free t-shirt and youradmission refunded.

Staff volunteers are responsible for getting a signature from the staffmanager or event coordinator of the area in which they work.

Event volunteers (people who run games or other events, GameMasters):

• If you run events for 6 time blocks (15 hours), you get your admissionrefunded.*

• If you run events for 12 time blocks (30 hours), you get a free t-shirtand your admission refunded.

To receive a refund or t-shirt the GM must get their event sheet signed bythe area event coordinator.

* The admission refund is only for the convention fee and wil l notinclude hotel or other fees.

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Dragonflight 34WHAT

TournamentsWe have several tournaments scheduled through the weekend, includingCommands & Colors Ancients, HeroClix, Munchkin, Magic: The Gathering,Cribbage, and Melee/Wizard. Space is l imited, so please register early.

Wargame BootcampInterested in learning about wargames and some of the most popular gamesin the genre? Join us in the special section of the Bal lroom where ourvolunteers wil l help you get into a game, learn the rules, and get comfortablewith this genre of gaming. No need to be intimidated by the counters andrules - we're here to help you. Events participating include: AW-152 Men ofIron; AW-268 Waters of Discord; BW-166 Commands & Colors Epics I I ; BW-252C&C Napoleonics; CW-145 It Never Snows; FW-101 Here I Stand; GW-168Napoleonic Wars; NW-153 Successors; PW-167 Commands & Colors Epics I I ; andPW-275 Wel l ington .

SeminarsThomas Gondolfi wil l be presenting seminars on "The Painful Joys of Self-Publ ishing" (event CG-304) and "How to Turn GM Into $" (KG-303).

RPGAThere has long been a fragile peace between the shadowy forces of Netheri lon one side and the Forest Kingdom of Cormyr and its eladrin al l ies on theother. The Shade Princes, War Wizards, and High Mages have studied eachother's strengths and weaknesses for thousands of years. The only thing thathas kept the two sides from each other's throats is fear of the utterdevastation that an al l-out war between such magical giants would wreak.Now something has disturbed that precarious balance. The power of ShadeEnclave is growing; not even the greatest heroes could prevent the fal l ofElturel . If the forces of l ight don't strike back now, it may soon be too late. . .

To find out more about Living Forgotten Realms (a 4e D&D Organized Playcampaign), go to http://community.wizards.com/lfr. Heroes needed!

Pathfinder SocietyThe Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of theworld's oldest fantasy roleplaying game. Pathfinder Society Organized Play is aworldwide fantasy roleplaying campaign that puts YOU in the role of an agentof the Pathfinder Society, a legendary league of explorers, archaeologists, andadventurers dedicated to discovering and chronicl ing the greatest mysteriesand wonders of an ancient world beset by magic and evil . Existing PFS playerscan bring their characters, and anyone interested in trying it out can use oneof our pregenerated characters. Each scenario is designed for a specific levelrange, so be sure to read the blurb for each before signing up. New playersplanning to use pregenerated characters are encouraged to play the Level 1-5scenarios, and speak to the GMs at our information table before theirscheduled game begins.

AuctionDragonflight’s annual auction is your opportunity to clear off your shelves orfind some bargains on games. It’s also a lot of fun. We’ve made a few changesthis year, so even if you’ve attended before, please read through theseinstructions.

Auction Locations and TimesLot Acceptance: Friday and Saturday, August 9 and 10, 1 pm to 4 pm (locationto be determined, wil l be posted at the registration desk)Auction: Newcastle Room, Sunday, August 11 , 9 am to about 2 pm (until the lastlot is sold!)Auction Payout: Registration Desk, Sunday, August 11 , approx. 90 minutes fromthe end of the auction.

RulesPrior to the Auction:

• Sellers must be registered attendees of the convention. Ten (10) lotsmaximum per seller.

• Each lot must be secured, bundled, clearly marked, and easily carried bya single person.

• Only original materials may be submitted for sale; no copies orreproductions of copyrighted materials wil l be accepted.

• Seller may set a minimum bid; the default minimum bid is $1.

• Each lot must have a completed auction slip securely attached, and beleft in the auction registration room, which wil l be locked when notmanned by auction personnel.

• We wil l accept up to 150 lots on Friday, and 150 on Saturday. When thelimit is reached lot acceptance wil l close for the day.

• Dragonflight reserves the right to refuse any bundle which we feel doesnot meet the above requirements.

• For Buyers, a limited number of bidding paddles are available. A paddleallows you to run a tab throughout the auction. If you plan to request abidding paddle, please arrive at least ten minutes early.

During the Auction:

• Lots wil l be sold in order of lot number. In the event of a mix-up with lotnumbers, we wil l move to the next lot to keep things moving.

• At the discretion of the manager a lot may be held for inspection by theaudience.

• Bids are in dollar increments.

• The auctioneer has the final say who who has the current high bid.

• Unless you have a bidding paddle, payment is due when the lot is sold.

After the Auction:

• All tabs are due immediately at auction end.

• Seller payout for lots sold begins as soon after the auction ends aspossible. Time is approximate, and your patience is appreciated.

• Sellers receive 80% of the total of all sales. Dragonflight retains 20%sales to cover administration costs and Washington State sales tax.

• Payouts made at the convention are in cash. If you do not pick up yourpayout, Dragonflight wil l issue a check shortly after the convention.Please ensure we have your correct mail ing address! If you don't receiveyour payment within two weeks of the convention, email the Dragonflighttreasurer at: [email protected] to enquire.

Dragonflight Annual MeetingWe wil l hold the annual meeting for the Dragonfl ight Membership Fridayevening at the convention. The meeting wil l be from 6:00pm - 7:00pm inthe lobby near the elevators. The annual meeting serves two purposes.

First, our Board and Officers wil l bring you up to date on the state ofDragonfl ight. Reports on finances, recent changes and future plans wil l bedel ivered and discussed. We'l l also have a chance to meet candidates forthe Board of Directors election being held at the convention.

Next, we'l l open the floor to the membership. This is your chance to talkto Dragonfl ight's staff and directors. Come share your thoughts and ideas.Ask questions and give feedback.

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Dragonflight 34

kaRAMBOLAN by nicozap. Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

WHO

DealersWe would l ike to thank the fol lowing dealers for their support. Be sure tostop by their tables and check out al l of the great deals they have on yourfavourite game suppl ies.

Attention Span GamesDragondyne Publ ishing, publ ishers of NeverwhenEpicycle DesignsGary's GamesHearthstone GamesRob Carlos ColorsmithThe Game MatrixZeroic Games, publ ishers of Hel ionox

StaffConvention Director: Kriss HopkinsAssistant Convention Director: Al lan DyerOperations Manager: Cl inton LevitskiRegistration Manager: Larry WhiteMSG Game Library: Rolfe Bergstrom, Sarah Bergstrom, Dan NassetDealer Liaison: Amy GembalaEvents Manager: Laura MortensenBoard Game Coordinator: Stephen GrahamMiniatures Game Coordinator: Stephen GrahamRole-Playing Game Coordinator: Mark WaltersWargame Coordinator: Stephen GrahamLarge Event Coordinator: Cory ReubPrize Support Coordinator: Jody CassadyRPGA Coordinator: Robert DourganPathfinder Society Coordinator: Chris JarvisAuction Manager: PaulAuctioneer: Cory ReubArtist: Rob CarlosPubl ications: Sophie Lagacé

EVENTSEvents are l isted grouped by time block. In each time block they aresorted by event type and then reference code.

Event NumberingThe first letter is the time block of when the event starts. The secondletter is the event type:

B - Board GamesC - Computer/Console GamesG - General/Other (e.g. , workshops, panels, etc.)M - Miniatures GamesR - Role-Playing GamesW - Wargames

The third portion, the number, is a unique reference code for the event.Thus, an event with a code HB-265 starts in time block "H" and is a boardgames ("B") event with number 265.

If a table is displaying an orange cone (l ike a small traffic cone!), it meansthe host is sti l l looking for players.

I f you find yourself without a game and are looking for something to do,check out the open gaming areas for a pick-up game or the Video Roomfor movies.

Some events, such as Pathfinder Role Playing, RPGA, demos of Neverwhen,Fighting Wings, Melee/Wizard, La Batail le, Axis & All ies, and The Caverns ofThracia (AD&D 1st ed.), wil l be running continuously throughout theconvention.

Several dealers wil l be offering demonstrations of various games for drop-in players. Look also for the miniatures painting workshops.

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Dragonflight 34Time Block A, Fri 2:00pm

BOARD GAMESAB-102 Elder Signby Wil l iam Cohen, Board Game, 2 hrs, 6 players,BeginnersPlayers take the roles of investigators racingagainst time to stave off the imminent return ofthe Ancient Ones. Armed with tools, al l ies, andoccult knowledge, investigators must put theirsanity and stamina to the test as they adventureto locate Elder Signs to seal the gateway into ourworld.

AB-155 Caylusby Mark Waldron, 4.5 hrs, 5 players, Someexperience expectedStart off the convention right with this classicstrategy game. The King needs his castle built;bui ld it faster and better than your rivals andcurry the King's favor.

AB-164 St. Petersburg with 5thPlayer Expansionby Luther Harris, Card Game, 2 hrs, 5 players,BeginnersSt. Petersburg is a simple resource managementstrategy game. Hire workers, acquire buildings,and recruit aristocrats to your faction. Themechanics are easy to learn, but the gamingexperience can change significantly depending oneach player's strategy. Good for beginners andveterans al ike.

AB-182 Melee/Wizard DungeonCrawl Demoby Tony Van Liew, Melee/Wizard, 23.5 hrs, 6players, Demo, BeginnersA ti le-based dungeon crawl system original lycreated for Metagaming's TFT or Dark CityGames' Legends of the Ancient World, but readilyadaptable to most any FRPG system. Doesn'trequire a GM. Solo to 6 Players. Come check itout! Bring your own minis (25mm), or counterswil l be provided. Runs continuously.

AB-288 Tzolkinby Donovan Brouwer, 2 hrs, 4 players, No signupneeded, Demo, BeginnersWorker Placement Boardgame. Simple game turn,Complex game strategy.

AB-338 Start the con by rol l ingdice!by Bil l Staab, Various, 2 hrs, 4 players, BeginnersLets play a few dice games to start theconvention off right. Looking to play RA the dicegame, Rol l Through The Ages, and if time al lowsZombie Dice and Cthulhu Dice.

MINIATURESAM-263 Super Hero SquadShowdownby Craig Ferguson, HeroClix, 4.5 hrs, 16 players,Tournament, Some experience expectedBuild a 400 point Silver Age* Named ThemeTeam. Stipulations: • *Silver Age: Al l figures arelegal . Feat Cards can be assigned to un-cardedfigures. Battlefield Conditions not al lowed. • NoResource Dials for this event.

AM-364 Hostile Encountersby Abraham Torres, Anima: Tactics, 7 hrs, 6players, No signup needed, Demo, BeginnersAcross the face of Gaia a war in the shadowsrages on as powerful nations & organizationslook to tip the scales of power. Come learn thishigh fantasy skirmish miniature game featuringamazing models & easy to learn mechanics al lare welcomed to play.

ROLEPLAYINGAR-129 Han Solo and Chewbacca atStar’s Endby Kamal Lombardi, Star Wars 2nd Edition, 4.5hrs, 6 players, BeginnersPlay Han Solo, Chewbacca, and a group ofsmugglers in an adventure set before the classicStar Wars movies. The setting is the CorporateSector, where Han Solo and Chewbacca hadmany exploits before they joined the rebel l ion.Can you maneuver the shady pol itics and del iverthe goods?

AR-138 Welcome to Miskatonic Part2by David Butler, Gurps, 4.5 hrs, 6 players, Someexperience expectedThe My Little Ponies have been freed from EvilGeoffrey and the Clown assassins are defeated.Can the rest of the orientation be so bad?

AR-159 The Caverns of Thraciaby Matt Judge, Advanced Dungeons & Dragons 1stEdition, 52 hrs, 6 players, BeginnersFor beginners and grognards al ike, you’re invitedto delve the dungeons of what some cal l “thebest-designed module ever publ ished”. We’l l beusing the advanced ruleset famil iar to so manywith a few simplifications to speed play. Theemphasis wil l be on fast action, problem solving,and roleplay.

AR-169 Neverwhen Demonstrationby Dragondyne Publ ishing Staff, Pathfinder RPG,4.5 hrs, 6 players, Demo, BeginnersWelcome to the world of Neverwhen. Neverwhenis a campaign setting (Using PathfinderRoleplaying Game) that al lows the combination ofmultiple genres. Pre-Generated characters areavailable. There are several different scenarios

used for the demo, al l new to this convention.

AR-175 Jedi RPG Demonstrationby Tony Van Liew, Jedi 1 .2, 2 hrs, 6 players, Demo,BeginnersCome for a demonstration of the "very first" StarWars-based RPG. Rules can be downloaded from<http://www.1km1kt.net/rpg/jedi>. Players maycome with their own characters, ready toadventure (no older than 26), or pre-gens wil l beprovided. Players should come prepared to watchtheir language.

AR-198 It Costs an Arm and a Legby Chey Temple, Ful l Metal Alchemist (BESM) , 4.5hrs, 8 players, Demo, BeginnersAn accident at a secret research lab has Ed andthe gang assigned to investigate. Unfortunately;no one available knows what was going on there.Al l they know is that the area has been sealedoff. Was this real ly an “accident” or is there moregoing on?

AR-312 LFR Preq5-1 Edge of Justice(lvl 1 -10)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, BeginnersWith knowledge comes power, and power comeswith a price. A former adversary’s descent intomadness prompts you to set out on a mission ofintrigue and subterfuge, for the good of Cormyr.But with war on the horizon, the price forknowledge is high indeed. What wil l you risk toaid the Crown?

AR-313 LFR Core5-7, Broken Light(lvl 1 1 -20)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, Some experience expectedIt has been a few months since the Companionof Elturgard has been destroyed, taking the cityof Elturel and most of Najara’s forces with it.Now that the smoke has settled, the heirs ofEltugard are organizing an expedition to learn ofthe cities fate.

AR-328 A Favourable Verseby Dennis Moore, Savage Worlds - Marchland, 4.5hrs, 6 players, BeginnersThe Fae do love their riddles. To win the Lady’sFavour, the players must solve a riddle in threeverses. If that weren’t hard enough, two ofBrighton Bay’s most fanatical organizations wantthe prize for themselves.

WARGAMESAW-146 La Batail leby Terry Doherty, 52 hrs, 8 players, BeginnersPlay a game of venerable La Batail le series withthe rules writer and designer of La Batail le de laMoscowa 2011 . http://labatail le.us.

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Dragonflight 34

Time Block B, Fri 4:30pm

BOARD GAMESBB-103 Al ien Frontiersby Wil l iam Cohen, Board Game, 2 hrs, 4 players,BeginnersDo you have what it takes to be a deep spacecolonist? An al ien frontier awaits the brave anddaring! This new planet wil l be harsh, but if youhave the skil ls to manage your resources, build afleet, research al ien l ife, and settle colonies, theworld can be yours.

BB-158 Ora et Laboraby Joseph McGuire, 4.5 hrs, 4 players, BeginnersThe Middle Ages the Monks had al l of the fun.Join in the fun to build buildings and drink wine orwhiskey.

BB-212 6-player Knights andBarbarians of Catanby Michael McGuire, Settlers of Catan, 2 hrs, 6players, Some experience expected6-player Catan, using the Cities & Knights andTraders & Barbarian expansions. Wil l use theRivers and Barbarian-Attack scenarios. It'spossible that game may run long. see:http://www.catan.com/service/combinations/barbarian-attack-cities-and-knights

BB-222 SPANCby MIB [redacted], 2 hrs, 4 players, BeginnersCommitting capers, taking loot and keeping thepool-boy - al l in day's work for Space PirateAmazon Ninja Catgirls! Fast-paced fun &mayhem, ful ly i l lustrated by Phil Fogl io.

BB-356 Plates of Kaedenby Colton Marshal l , Deckbuilding, 2 hrs, 8 players,BeginnersThe Plates of Kaeden is a fast-paced, wizard-themed game about building a deck of spel ls andusing them to gain victory points. After its thirdyear of development, Kaeden has been bothstreamlined and built upon to include up to 4players, a quicker pace, and engaging levels ofcounter-play.

BB-365 Takenokoby Ray Hildebrand, Tile laying - board creationgame, 2 hrs, 4 players, BeginnersA long time ago at the Japanese Imperial court,the Chinese Emperor offered a giant panda bearas a symbol of peace to the Japanese Emperor.Since then, the Japanese Emperor has entrustedhis court members with the task of caring for thepanda by tending to his bamboo garden.

COMPUTER/CONSOLEBC-240 Minecraft LAN partyby David Adams, Minecraft, 4.5 hrs, 8 players,Some experience expectedBring your lap top. Join my wifi LAN party.Survive the night. Drop in unti l I shut down laterin the evening. Wil l probably keep it running al lcon. Expect you to have Feed The Beast orTechnic launchers instal led. Email me athoneyatdf13@gmail .com for more information.

ROLEPLAYINGBR-1 15 Dungeon Crawlby Mike Mil ler, Realms RPG Fantasy, 4.5 hrs, R16,6 players, BeginnersDungeon Crawl with pregenerated charactersavailable.

BR-176 Jedi RPG Demonstrationby Tony Van Liew, Jedi 1 .2, 2 hrs, 6 players, Demo,BeginnersCome for a demonstration of the "very first" Star

Wars-based RPG. Rules can be downloaded from<http://www.1km1kt.net/rpg/jedi>. Players maycome with their own characters, ready toadventure (no older than 26), or pre-gens wil l beprovided. Players should come prepared to watchtheir language.

WARGAMESBW-166 Epic Ancients I Iby Luther Harris, Commands & Colors Ancients,4.5 hrs, 8 players, Tournament, BeginnersThe Epics I I version of C & C Ancients is a fastplaying multi-player game that al lows two teamsto portray epic battles of ancient history. It hasan easily learned card-driven system that usesblocks instead of miniatures. The battlescenarios chosen wil l be determined by playerinterest.

BW-251 Fighting Wingsby J.D. Webster, 49.5 hrs, 16 players, No signupneeded, BeginnersGame Designer J .D. Webster wil l be playing andteaching Fighting Wings WWII air combat systemfrom Clash of Arms Games. Scenario focus to bedetermined.

BW-252 C&C Napoleonicsby Erik Pulkka, Commands & Colors, 2 hrs, 6players, BeginnersCommands & Colors: Napoleonics is not overlycomplex by design. It is based on the highlysuccessful Commands & Colors games system,where the Command cards drive movement whilecreating a "fog of war." We wil l play France vsEngland.

BOARD GAMESCB-104 7 Wondersby Wil l iam Cohen, Card/Board Game, 2 hrs, 7players, BeginnersLead one of the 7 Great cities of the AncientWorld. Exploit the natural resources of the landsand take part in the eternal march of progress,develop commercial relationships, and assertyour mil itary might. Who is going to be theLeader of 7Wonders?

CB-1 18 Last Wil lby Darlene Hochgreve, Board Game, 2 hrs, 10players, BeginnersYour rich uncle died (so sad) but his wil l stateshis mil l ions go to the heir who can spend, Spend,SPEND! Can you spend the most, the fastest andinherit his fortune? (Only spendthrifts may apply.)

CB-173 Battlestar Galacticaby Greg David, Battlestar Galactica - The BoardGame, 4.5 hrs, 6 players, BeginnersThe last survivors of the human race attempt to

Time Block C, Fri 7:00pm

AW-152 Men of Iron/Infidel/Blood &Rosesby Rob Bottos, Men of Iron, 4.5 hrs, 12 players,BeginnersMen of Iron is designed for quick learning andeasy play. Game rules are short, there are no"turns" - play is Continual , with ampleopportunities to steal play from your opponent -and combat resolution is a single dierol l . Playingtime is about 2 hours per battle.

AW-161 A&A WWIby John Edwards, Axis & All ies, 52 hrs, 8 players,BeginnersAxis & All ies visits the Great War. Event wil l runal l convention long. Players are encouraged toparticipate as they can and are interested.

AW-254 Apocalypse Then?by Lester Marshal l , Fortress America, 4.5 hrs, 4players, BeginnersBeer and Pretzels game of future war againstAmerica. One player is US and other three formteam of invaders. Lotsa dice.

AW-268 Waters of Discordby Stephen Graham, Iron and Oak, 4.5 hrs, 6players, BeginnersShot and shel l , steam and sail , blue and gray.Come learn GMT's new tactical Civi l War navalsystem. Scenario wil l be determined by numberof players and preferences.

AW-326 Operation Barbarossaby Dan Long, Axis & All ies style, 47.5 hrs, 4players, BeginnersA game variant for Axis & All ies. WWII Germaninvasion of Russia. Germany can't see anything inRussian cities. Russia keeps its units andfactories hidden from view on a city card. WhenRussian troops move out of cities, they aremoved from the city card to the main board.

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Dragonflight 34reach safety as the Cylons continual ly pursue andharass them in this semi-cooperative game;"semi" because at least one of the players is aCylon. Wil l everybody be too busy accusing eachother to uncover the truth?

CB-208 Le Havreby Martin Hughes, 4.5 hrs, 4 players, BeginnersHelp create the town of Le Havre by creating andbuying buildings. But be careful to have enoughfood to feed your staff!

CB-213 Star Munchkinby Marcus Evenstar, Munchkin, 2 hrs, 6 players,Tournament, BeginnersThe munchkins have left the dungeon and noware in orbit, rampaging through the SpaceStation, ki l l ing the monsters, and taking theirstuff. And, instead of backstabbing your buddy,you can throw him out an airlock!

CB-223 Munchkin Questby MIB [redacted], Munchkin, 4.5 hrs, 6 players,BeginnersPresenting the greatest Munchkin chal lenge - agiant ful l-color dungeon, never the same twice,ful l of monsters and loot. Every room is different,monsters can stalk you, and you have to fightthe Final Boss on your way out of the dungeon towin. Are you enough of a munchkin to survive?

CB-241 Dominionby Natal ie Adams, 2 hrs, 4 players, Someexperience expectedEach player starts with an identical , very smalldeck of cards. In the center of the table is aselection of other cards the players can "buy" asthey can afford them. Over and over again!http://boardgamegeek.com/boardgame/36218/dominion

CB-279 1846by Michael Monical , 18xx, 4.5 hrs, 4 players, Someexperience expected1846 is an 18xx game set in the MidwesternUnited States. Differences from other 18xx gamesinclude scal ing the number of corporations,private companies, and bank size to the numberof players, fewer restrictions on actions such asraising money and using private companypowers.

CB-357 Plates of Kaedenby Colton Marshal l , Deckbuilding, 2 hrs, 8 players,BeginnersThe Plates of Kaeden is a fast-paced, wizard-themed game about building a deck of spel ls andusing them to gain victory points. After its thirdyear of development, Kaeden has been bothstreamlined and built upon to include up to 4players, a quicker pace, and engaging levels ofcounter-play.

SEMINARSCG-304 The Painful Joy of SelfPubl ishingby Thomas Gondolfi , 2 hrs, 15 players, Seminar,BeginnersThe ongoing saga of self publ ishing in the currentera including tips, tricks and pitfal ls.

MINIATURESCM-264 Your Kung Fu is Weak!by Craig Ferguson, HeroClix, 4.5 hrs, 16 players,Tournament, Some experience expectedBuild a 400-point Silver Age* team using figureswith the Martial Artist keyword. "Your style isweak, old man." What style of martial arts wil lreign supreme? Shaol in? Wu-Tang? Shotokan?Drunken Style? Stipulations: • Al l figures musthave the Martial Artist keyword. • No ResourceDials

CM-336 Gettysburg Setup Periodby Allan Dyer, Farmboys and Firepower, 4.5 hrs, 6players, Demo, BeginnersThis is the set up period for Gettysburg inMiniature events that are being run on Saturdayat this location.

ROLEPLAYINGCR-122 - Silver Ships and SaundredSkiesby Mike Kel ly, GURPS FANTASY, 4.5 hrs, 6 players,Demo, BeginnersThere are also those who bel ieve the murmurs ofmadmen, who have l istened to the occultists whopoint to forbidden books and forgottenprophecy.. . and the end of humanity as we knowit. . . prizes provided by Steve Jackson Games andCharacters provided also. Come play in this epicfantasy!! ! !

CR-130 Wheel of Time Adventureby Kamal Lombardi, WoT Roleplaying Game D&D3.5, 4.5 hrs, 6 players, Some experience expectedPlay in an adventure based in the world of theWheel of Time Roleplaying Game. PCs wil l beavailable based on characters in the Wheel ofTime books by Robert Jordan. The adventure wil lbe based on settings, characters, and situationsbased on the world of Wheel of Time.

CR-177 Jedi RPG Demonstrationby Tony Van Liew, Jedi 1 .2, 2 hrs, 6 players, Demo,BeginnersCome for a demonstration of the "very first" StarWars-based RPG. Rules can be downloaded from<http://www.1km1kt.net/rpg/jedi>. Players maycome with their own characters, ready toadventure (no older than 26), or pre-gens wil l beprovided. Players should come prepared to watchtheir language.

CR-193 george's childrenby jim pinto, 4.5 hrs, 6 players, BeginnersGeorge's Children is a shared storytel l ingroleplaying game about children l iving in a worlddevoid of adults. It is a zero-prep game withplayers starting within 5 minutes of sitting downat the table.

CR-196 Blue Dragons: AirshipPiratesby Eric Aldrich, Airship Pirates, 4.5 hrs, 24players, BeginnersPart 1 . Continued on Saturday Afternoon. Thisyear the Blue Dragons does Steampunk. So comebuckle your swashes, pol ish your brass, and joinus. Once again we’l l be doing something you canonly find at Dragonfl ight. Four tables, differentgamemasters, lots of creative craziness.

CR-199 Revenge of Lodoss Islandby Chey Temple, Lodoss War (BESM) , 4.5 hrs, 8players, Demo, BeginnersAfter a major battle; the heroes are in pursuit ofAshram and Pirotess. They seek shelter deep in acave. After the battle; everyone wakes up in astrange land. Wil l they be able to find a wayhome or wil l Lodoss Island have it’s revenge?

CR-206 Return to the Val ley ofGwangi!by John Reiher, Savage Worlds , 4.5 hrs, 6 players,BeginnersA supposedly extinct Al losaurus ran rampant inBuenaventura, Mexico, ki l l ing several people.Rumor has it, that there are more creatures l ikethis one. There is another Gwangi! You are thecowboys and hombres, heading back to theVal ley of Gwangi and this time, you’re gonnabring one back!

CR-285 Hal ls of the Unhal lowedby James Loomis, Dungeon World, 4.5 hrs, 5players, BeginnersAncient peri l waits beneath the swamps in atemple long forgotten! This scenario existspartway between open-ended, player-driven playand a ful ly scripted module. It has maps andcontinuity, with lots of room for you to affect thetrajectory of the story.

CR-294 Dreams of the Machineby Sean Casey, Mekanika, 4.5 hrs, 4 players,BeginnersPlay as robots that has reawakened in a post-apocalyptic world with nothing more than ashared dream and a few cryptic hints to guideyou.

CR-302 Jamesby Dave Magnenat, Cal l/Trail of Cthulhu, 4.5 hrs,4 players, Some experience expectedJames is a gentle boy. James is a kind boy. Jamesis a good boy. So why is James doing these

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Dragonflight 34Time Block D, Fri 9:30pm

BOARD GAMESDB-105 Zombiecideby Wil l iam Cohen, Board Game, 2 hrs, 6 players,BeginnersCo-op game of players taking on hordes ofzombies as they attempt to accomplish anynumber of scenarios provided in the game. Findthe best weapons, make the least noise, andavoid the diverse number of zombies who wishnothing but to eat the flesh from your body. Canyou survive the Zombicide?

DB-214 Munchkin Cthulhuby MIB [redacted], Munchkin, 2 hrs, 6 players,Tournament, BeginnersNow the munchkins are kicking down doors inplaces where Man Was Not Meant To Go so theycan kil l Mythos monsters and take their stuff.Can you survive? Can you keep your sanity? Canyou.. . level up?

DB-235 7 Wonders - Lost Wondersby David Adams, 7 Wonders, 2 hrs, 7 players,Some experience expectedPlay from one of 27 new Wonders! Gatherresources, develop commercial routes and affirmyour mil itary supremacy. Build your city anderect an architectural wonder which wil ltranscend future times.http://boardgamegeek.com/boardgameexpansion/134849

DB-242 Robo Ral lyby Natal ie Adams, 10.5 hrs, 8 players, BeginnersImagine that you're a supercomputer. Nowimagine that you're bored. So you dream up alittle contest for you and a couple of yoursupercomputing buddies. Your task is to moveone of the stupid l ittle robots out on the factoryfloor through a series of checkpoints scatteredthroughout the factory.

DB-354 Belfortby Darlene Hochgreve, Board Game, 2 hrs, 5players, BeginnersYou are one of the *Master Architects* vying toconstruct Castle Belfort on the edge of Trol lcountry. Hire gnomes, elves and dwarves to helpyou win the King's favor and the key to the city!

MINIATURESDM-274 Star Wars Xwingby Jeff Newel l , Xwing, 2 hrs, 6 players, BeginnersLate night fun playing Xwing Miniatures. ScenarioTBD. Wil l provide al l needed ships.

DM-341 Car Wars Intro / Open Playby David Rieman, Car Wars 2.5, 2 hrs, 6 players,Demo, Beginners

Learn Car Wars 2.5 with an open-endedcontinuous tutorial match. Drop in any time.Designed for new players to rev their enginesbefore the 4th Annual Car Wars Tournament!(Veterans are welcome too, provided you helpteach as needed!)

ROLEPLAYINGDR-178 Jedi RPG Demonstrationby Tony Van Liew, Jedi 1 .2, 2 hrs, 6 players, Demo,BeginnersCome for a demonstration of the "very first" StarWars-based RPG. Rules can be downloaded from<http://www.1km1kt.net/rpg/jedi>. Players maycome with their own characters, ready toadventure (no older than 26), or pre-gens wil l beprovided. Players should come prepared to watchtheir language.

Time Block E, Sat 12:00am

BOARD GAMESEB-224 Hackerby MIB [redacted], 8 hrs, 6 players, BeginnersBefore the flash & noise of the Web, the internetwas a much different place. Crack codes, hacksites and phreak your friends in the award-winning classic of electronic mayhem. Can youbecome the one, true Net Ninja?

EB-239 Cards Against Humanityby David Adams, 8 hrs, 30 players, BeginnersNot for Kids! ! ! Unl ike most of the party gamesyou've played before, this is as despicable andawkward as you and your friends. The game issimple. Each round, one player asks a questionfrom a Black Card, and everyone else answerswith their funniest White Card.boardgamegeek.com/boardgame/50381

EB-259 Shadow Hunters - LadiesDrink Free!by Doug E, Shadow Hunters , 8 hrs, 8 players,BeginnersHidden identities: Hunters, Shadows, Neutrals.Who wil l prevail in this struggle to survive? Thiswas a great event last year, don't miss it!

EB-270 Late night Arkham Fright I I Iby Dean Messner & Chris Holt, Arkham Horror &Mansions of Madness, 8 hrs, 10 players,BeginnersDean Messner and Chris Holt bring you ArkhamHorror & Mansions of Madness once again. InArkham Horror can Scooby Doo and the gang tostop the unspeakable horrors from awakening. InMansions of Madness can the investigators figureout what's going on in the Penrose School ofSurgical Expertise?

horrible things? Adult themes.

CR-314 LFR Spec5-3 What DistantSkies (lvl 1 -10)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, Some experience expectedThe skyships of the Five Companies can helpCormyr combat the growing menace of Netheri l .To repair the skyship damaged by the treachy ofSeric Vargenos, the Five Companies needmaterials from far off Halruaa. And only you cangather those materials in time.

CR-315 LFR Spec5-4 Sky's Favor (lvl1 1 -20)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, Some experience expectedThe nation of Cormyr cal ls upon the power of theFive Companies, but there is a price for thisnewly forged al l iance. Adventurers must travel tothe very Pil lars of Creation and retrieve artifactsstolen by the treacherous Seric Vargenos.

CR-316 LFR Core5-8 The Dantal ienManeuver (lvl 1 1 -20)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, BeginnersWith Algraond’s al l ies focused on Netheri l , herenemies embark on a major assault on multiplefronts. Since most of her forces are engagedelsewhere a group of adventurers sent toreinforce the sparse and green soldiers at CitadelDantal ien.

WARGAMESCW-145 It Never Snowsby Art Brochet, SCS (Standard Combat System),42.5 hrs, 6 players, Some experience expectedThis ful ly playable monster of Operation MarketGarden is the best convention game everpubl ished. Room for multiple players, fastmoving, memorable narratives, simple rules,strategic depth - this has it al l . We'l l be playingthe ful l campaign, but tag team style, so so sign-up block by block.

CW-253 Switching to Gunsby Lester Marshal l , Air Superiority, 4.5 hrs, 4players, Some experience expectedAir Superiority/Air Strike is a tactical system ofair to air and air to ground combat from the 60'sto 80's. Wargame experience is helpful .

CW-272 Flying Colorsby Jeff Newel l , 2 hrs, 6 players, BeginnersGMT's quick-playing game of Age of Sail navalcombat.

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Dragonflight 34FB-329 Cribbage: The Warm Upby Dave Magnenat, Cribbage, 2 hrs, 12 players,BeginnersCribbage: the game of knaves, cons, sai lors andreprobates. . .and the perfect two player game.Come warm up for the Tournament at 1 130, learnthe game, or just play a few games. No Muggins,no wagering, and no fisticuffs!

FB-347 Railways of North Americaby Wilhelm Fitzpatrick, Railways of the World, 4.5hrs, 6 players, BeginnersExpand your rail empire across the entirety ofNorth America in the latest expansion to theRailways of the World/Railroad Tycoon system.Lay track, ship freight, bui ld depots and hotels,and above al l try to stay out of debt!

FB-349 Dominant Speciesby Donald Tinker, 2 hrs, 6 players, Someexperience expectedThis event wil l end by 11 :00 so it is possible thatwe wil l not complete a ful l game. Beginners arewelcome, so depending on the mix of experiencelevels, the game may be a learning experience ora way to hone your skil ls.

FB-367 Cavern Of Roxor - Flames ofBattle!by Abraham Torres, Super Dungeon Explore, 2hrs, 6 players, BeginnersBorn of earth & fire, Roxor's minions tear at theroots of the world, their unending hunger for herriches knows no bounds But the Dark Consul 'sreach wil l not go unchal lenged, as the impetuousPrincess Ruby & her companions have descendedinto the fiery maze.

MINIATURESFM-334 Gettysburg in Miniatureby Allan Dyer, Farmboys and Firepower, 4.5 hrs,10 players, BeginnersGettysburg 2nd day miniature game on a 6 footby 12 foot table. Can you be a Rebel and takeLittle Round Top or the Wheatfield from theYankees? Can you take the Union l ine and holdback the Confederate charge? This is a largeevent for up to 10 players. Simple rules, easy toplay. It should take 3-1/2 hours to play.

FM-342 Car Wars Tournament 1Aby David Rieman, Car Wars 2.5, 2 hrs, 6 players,Tournament, BeginnersFirst round of the 4th Annual Car WarsTournament! Top 2 players wil l be el igible toadvance to the Finals.

ROLEPLAYINGFR-124 The Gunsaber of the EvilSith!

Time Block F, Sat 9:00am

ROLEPLAYINGER-123 The Dark Matters of aDoomed Earth.by Mike Kel ly, GURPS X FILES, 8 hrs, 6 players,Demo, BeginnersBased on the hit SF TV show - GURPS X Files hasthe players as crack FBI agents on a top secretmission that spans across the entire UnitedStates. Is an Alien UFO conspiracy involved? Playan FBI agent in this adventure to find out thatthe truth is out there. Beginners welcomecharacters provided

ER-131 Peril at King’s Landingby Kamal Lombardi, A Song of Ice and FireRoleplaying: A Game of Thr, 8 hrs, 6 players,BeginnersPlay in this roleplaying game set during theevents of the novels in George R.R. Martin’sbestsel l ing novel series A Game of Thrones. Youwil l play characters who are al l part of the samehouse attempting to advance their house versusa rival house that is plotting against them

ER-200 Up From the Depthsby Chey Temple, Demon City Shinjuku (BESM) , 8hrs, 8 players, Demo, BeginnersMr. J in has summoned the party for an importantmission. His daughter is missing. She was lastseen going into Shinjuku. He is frantic. Can theysave Mr. J in’s precious l ittle girl or wil l she be justanother victim of the demons in Shinjuku?

ER-300 Midnight Urchinsby Laura Mortensen, Urchin, 8 hrs, 6 players,BeginnersCome play a crazy homeless person l iving in thesewers of New York. Past characters haveincluded the real Elvis who had to retire becausehe had turrets,a woman who steals one shoefrom people, and a man who invent that in the70s and they never paid him. This game is basedon a bizarre indie movie (we're pretty sure thedirector had no permission to fi lm.) If you want towatch the movie it's available on Netfl ix.

BOARD GAMESFB-1 19 Tzolk'in The Mayan Calendarby Darlene Hochgreve, Board Game, 2 hrs, 8players, BeginnersYour Mayan tribe depends upon you to col lectresources, construct buildings and developtechnologies al l while retaining the favor of thegods! The Gears of Time wait for no tribe!

FB-210 Starship Merchantsby Martin Hughes, 2 hrs, 4 players, BeginnersIn Starship Merchants, each player runs afledgl ing corporation looking to stake a claim inthe lucrative mining business.

FB-215 Munchkin Apocalypseby MIB [redacted], Munchkin, 2 hrs, 6 players,Tournament, BeginnersFinal ly, every natural & unnatural disaster hashappened or is about to. You are a ruggedsurvivor in a world ful l of people and things thatwant your stuff. Can you level up enough torescue the world or just escape when theSeventh Seal is broken?

FB-225 Castel lanby MIB [redacted], 2 hrs, 4 players, BeginnersPlayers work together to build a castle using Walland Tower pieces to form courtyards that areclaimed by the finishing player. Your cardsdetermine what pieces you get each turn but youdecide where to put them. If you're clever, thepieces played by your opponent can end upscoring for you!

FB-243 Settlers of Catan 3D-ishby Natal ie Adams, Settlers of Catan, 2 hrs, 4players, Some experience expectedThe special col lector's edition encompassesSettlers of Catan and Cities and Knights for 3-4players. This edition features three-dimensionalhand painted ti les made of dense heavy weightresin and a complete interlocking border.

FB-260 Libertal ia: Surrender theBooty!by Doug E, Libertal ia, 2 hrs, 6 players, BeginnersRole selection, hand management, backstabbing,and pirates. Nuff said?

FB-280 1880by Michael Monical , 18xx, 7 hrs, 6 players, Someexperience expectedAn 18xx game by Helmut Ohley and Lonny Orglerset in China. As usual, players are railroadcapital ists and operate in a stock market buyingand sel l ing shares, opening companies and tryingnot to go bankrupt. It's a big game even by 18xxstandards, with a few innovations added to thesystem: - tur

FB-281 18Potluckby Michael Monical , 18xx, 7 hrs, 6 players, Someexperience expected18xx game to be determined by the players.Default wil l by 1848 Austral ia but there wil l be aselection of others.

FB-283 Draft my cube!by Daniel Owsen, Magic: The Gathering, 7 hrs, 8players, Tournament, Some experience expectedDraft my cube! It contains a mix of ModernMasters and some of my favorite Magic cards. It'snot a power cube--it's just designed for casualplay. If we have 8 players we'l l have a mini-tourney with prizes. (This event is focused onfun, not competition!) For more on MTG cubes,Google: MTG cube FAQ

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Dragonflight 34by Mike Kel ly, GURPS STAR WARS, 4.5 hrs, 6players, Demo, Beginners' Jedi Knights are sent on a quest to find anamazing invention the "Gun-Saber" that wil lrevolutionize the Jedi Order if found. In addition,natives on a far away planet are worshipping"The Force" in a most disturbing and unusualmanner. Could the galaxy be headed for certaindisaster? Come & Play!

FR-132 My7stic Al l iancesby Kamal Lombardi, Cal l of Cthulu 6th edition(Mystic Al l iances vari, 4.5 hrs, 6 players,BeginnersTeenagers face the Mythos in this stand-alonesetting for Cal l of Cthulu which takes place in theyears 2009-2011 . The Mythos are once again onthe rise in Seattle in this time period.

FR-139 Copperworld: Defense of theNestby David J Butler, Gurps, 4.5 hrs, 6 players, Someexperience expectedThe Windy has been missing for 10 years, Thecorrupted Augmented have made their move torule. Your ragtag group has been asked to keepthe Cybermen away from the worm nest unti l aidarrives.

FR-149 Things that go "splork" inthe nightby Eric Aldrich, Dresden Files, 4.5 hrs, 6 players,BeginnersA modern fantasy adventure set in the DresdenFiles universe version of Seattle. Once again, youdon't have to find trouble because it's findingyou.

FR-170 Neverwhen Demonstrationby Dragondyne Publ ishing Staff, Pathfinder RPG,4.5 hrs, 6 players, Demo, BeginnersWelcome to the world of Neverwhen. Neverwhenis a campaign setting (Using PathfinderRoleplaying Game) that al lows the combination ofmultiple genres. Pre-Generated characters areavailable. There are several different scenariosused for the demo, al l new to this convention.

FR-190 Honey, I shrunk the Bureau!by John Reiher, Savage Worlds/Bureau 13, 4.5 hrs,6 players, BeginnersTeam Fremont just received a new device fromthat mad genius Ray Robertson, the brainsbehind the 13th Bureau of Justice, otherwiseknown as Bureau 13! It was to help them storemore gear in their warehouse by shrinking theitems down to 1/34th its normal size. So whenthe team decided to test it b

FR-201 Rini’s Birthdayby Chey Temple, Sailor Moon (BESM) , 4.5 hrs, 8players, Demo, BeginnersRini’s birthday is coming up; but the Scouts have

been so busy with school and fighting monsters,they haven’t had time to prepare. After pul l ing anal l nighter; the preparations are complete. Nowcan they survive a house ful l of hyper-active,sugar charged children?

FR-256 An Arl 's Ransomby Donna Prior, Dragon Age RPG, 2 hrs, 4 players,Demo, BeginnersThe Arl of Stenhold is hiring adventurers toescort his children home from an extendedfamily visit in Denerim. The money's good; whatcould go wrong?

FR-276 The Lost Age RPGby Keith Leiker, sTs (New Indie System), 4.5 hrs, 6

players, BeginnersCome play in a new Custom RPG setting. TheLost Age is set in a fantastic Mediterraneaninspired late bronze age. The sTs systemembraces d20 style combat but adds unique newsystems for damage, health, and skil ls.

FR-317 LFR Core5-9 Last Testament(lvl 1 1 -20)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, BeginnersLord High Governor Thamalon Uskevren I I ofSembia is dead, assassinated on his first visit toUrmlaspyr in forty years. But why do both theNetherese and the Harpers want your helpinvestigating?

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Dragonflight 34GB-358 Plates of Kaedenby Colton Marshal l , Deckbuilding, 2 hrs, 8 players,BeginnersThe Plates of Kaeden is a fast-paced, wizard-themed game about building a deck of spel ls andusing them to gain victory points. After its thirdyear of development, Kaeden has been bothstreamlined and built upon to include up to 4players, a quicker pace, and engaging levels ofcounter-play.

GB-368 Belfortby Ray Hildebrand, Resource Management, 2 hrs,5 players, BeginnersBelfort is a worker placement game with areamajority scoring in each district as wel l as foreach type of worker. Buildings give you influencein the districts as wel l as income, but taxesincrease based on your score so the winningplayers wil l have to pay more than those behind!

MINIATURESGM-265 Meta-Game Mastersby Craig Ferguson, HeroClix, 4.5 hrs, 16 players,Tournament, Some experience expectedBuild a 300-point Modern Age team. Who is themaster of the meta-game? Come flex yourstrategical team building muscles and tacticalprowess. $10 Entry Fee Prize Support: Win asealed Wolverine and the X-Men brick!

GM-332 The Black Heart of Essetby James McCann, Chainmail/ Labyrinth Lord, 4.5hrs, 6 players, BeginnersThe Dark Priest of the Cult of Nebethet hasfound the ancient Black Heart of Esset. Thisartifact can be used to raise the dead under thecommand of the bearer. The forces of Chaoshave formed a camp on the Barrows of themighty Kings of the Golden Vale. Can a smallarmy of Law defeat them?

GM-343 Car Wars Tournament 1Bby David Rieman, Car Wars 2.5, 2 hrs, 6 players,Tournament, BeginnersFirst round of the 4th Annual Car WarsTournament! Top 2 players wil l be el igible toadvance to the Finals.

ROLEPLAYINGGR-1 13 Dungeon Crawlby Mike Mil ler, Realms RPG Fantasy, 2 hrs, R16, 6players, BeginnersDungeon Crawl with pregenerated charactersavailable.

GR-179 Jedi RPG Demonstrationby Tony Van Liew, Jedi 1 .2, 2 hrs, 6 players, Demo,BeginnersCome for a demonstration of the "very first" StarWars-based RPG. Rules can be downloaded from

Time Block G, Sat 11 :30am

BOARD GAMESGB-106 Betrayal at the House onthe Hil lby Wil l iam Cohen, Board Game, 2 hrs, 6 players,BeginnersBetrayal at House on the Hil l quickly buildssuspense and excitement as players explore ahaunted mansion of their own design,encountering spirits and frightening omens thatforetel l their fate. Secretly, one of the charactersbetrays the rest of the party. Who wil l last at theend???

GB-120 Last Wil lby Darlene Hochgreve, Board Game, 2 hrs, 10players, BeginnersSee Event CB-1 18 for details

GB-141 Cribbage: The Tournamentby Dave Magnenat, Cribbage, 2 hrs, 12 players,

Tournament, BeginnersCribbage: the game of knaves, cons, sai lors andreprobates. . .and the perfect two player game.Come get your fi l l in this friendly Swiss(everybody plays every round)tournament. NoMuggins, no cheating, and no spitting on the floorplease!

GB-156 Ecl ipse: The Galaxy is Yoursby Joseph McGuire, Ecl ipse, 2 hrs, 6 players,BeginnersThe game of galactic conquest.

GB-21 1 Defenders of the Realmby Martin Hughes, 2 hrs, 4 players, Someexperience expectedDefend the Realm from Orcs, Demons, and theUndead. A cooperative game.

GB-216 Munchkin Bootyby MIB [redacted], Munchkin, 2 hrs, 6 players,Tournament, BeginnersAvast, ye scurvy dogs! Here be rich treasures,ripe for th' plunderin' ! Now ye can kil l th'monsters, steal th' loot and make your buddywalk the plank. ARRR!

GB-226 Revolution!by MIB [redacted], 2 hrs, 6 players, BeginnersEasy to learn but difficult to master, knowingwhere to push for support - and where to backaway and let your opponents fight - is the key tovictory. A game of bluff, counter-bluff, andsurprise that can be won, or lost, up to the veryend.

GB-234 Through the Ages Classicby David Adams, Through the Ages, 4.5 hrs, 4players, Some experience expectedA civi l ization building game. Mil itary strength isjust one aspect of your nation, as wel l aspopulation, production or science. It is up to youwhich aspect you wil l concentrate on, more orless.http://boardgamegeek.com/boardgame/25613

GB-244 Agricolaby Natal ie Adams, 2 hrs, 5 players, BeginnersYou're a farmer in a wooden shack with yourspouse and l ittle else. On a turn, you get to takeonly two actions, one for you and one for thespouse, from all the possibi l ities you' l l find on afarm: col lecting clay, wood, or stone; buildingfences; and so on.boardgamegeek.com/boardgame/31260

GB-289 The Hobbit: AnUnexepected Journey Boardgameby Donovan Brouwer, Boardgame, 2 hrs, 5players, No signup needed, Demo, BeginnersA Co-Operative Journey where players lead thecompany of Dwarves through Middle Earthculminating in the final chal lenge Escape with theEagles.

FR-318 LFR Spec5-4 Sky's Favor (lvl1 1 -20)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, BeginnersThe nation of Cormyr cal ls upon the power of theFive Companies, but there is a price for thisnewly forged al l iance. Adventurers must travel tothe very Pil lars of Creation and retrieve artifactsstolen by the treacherous Seric Vargenos.

FR-330 Sailors on the Starless Seaby Jobe Bittman, Dungeon Crawl Classics, 4.5 hrs,8 players, BeginnersAn introductory adventure for DCCRPG, Sailorson the Starless Sea pits a mob of 0-leveladventurers against the legacy of the ChaosLords and their corrupted hordes. Delvingbeneath the crumbling ruins, the charactersdiscover an ancient evil beyond their worstnightmares.

FR-369 Sorcerer Islandby Jonathan Becker, Five Ancient Kingdoms, 4.5hrs, 6 players, Demo, BeginnersA new, "rules l ight" fantasy adventure game witha rich setting drawn from the history andmythology of the Middle East (Arabian Nights,etc.).

WARGAMESFW-101 Here I Standby Ralph Shelton, 4.5 hrs, 6 players, BeginnersHere I Stand is a multi-player card drivenwargame set during the Protestant revolution.Players control one of the major factions ofEurope at the time. We wil l play the tournamentscenario and I wil l teach anyone who has notplayed before.

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Dragonflight 34<http://www.1km1kt.net/rpg/jedi>. Players maycome with their own characters, ready toadventure (no older than 26), or pre-gens wil l beprovided. Players should come prepared to watchtheir language.

GR-194 Carbon Skiesby jim pinto, 4.5 hrs, 6 players, BeginnersCarbon Skies is a new science fiction roleplayinggame set in the age of a dying empire. On thefrontiers of space, warlords and vagabonds doeverything they can to keep their ships togetherwhile fighting over the scraps of resource-depleted planets. High-action and grit.

GR-331 Jai lbreakby D'Artagnan Rossfeld, Unknown Armies, 2 hrs,4 players, BeginnersA player vs. player scenerio where 3 escapedconvicts, hold a pol ice man hostage, and thenthey break in to a barn, where they find morethan just 2 Old folks. They find violence andother things. . . .

WARGAMESGW-168 The Napoleonic Wars, 2ndEditionby Luther Harris, Card Driven Game, 9.5 hrs, 5players, BeginnersThe Napoleonic Wars is a strategic level multi-player game of warfare and diplomacy during theNapoleonic Era. The players take on the roles ofFrance, Britain, Austria, Russia and Prussia. Thegame can end relatively quickly with a 'Peace DieRol l ' at the end each turn, or can continue on.

GW-327 WW3 Tacticalby Jeff Newel l , World at War (LnL), 9.5 hrs, 6players, Some experience expectedScenarios TBD of popular platoon level tacticalgame on the WW3 that never happened. Multiplescnearios or one large one with multiple playerstbd.

Time Block H, Sat 2:00pm

BOARD GAMESHB-107 Tzolk'in: The MayanCalanderby Wil l iam Cohen, Board Game, 2 hrs, 4 players,BeginnersTzolkin presents a new game mechanism:dynamic worker placement. The game ends afterone ful l revolution of the central Tzolkin gear.There are many paths to victory. Pleasing thegods by placing crystal skul ls in deep caves orbuilding many temples are just one of many waysto win this game.

HB-1 17 Melee/Wizard - TFTTournamentby Tony Van Liew, Melee/Wizard - TFT, 4.5 hrs, 45players, Tournament, BeginnersCome try your skil l in a 45-man free-for-al l in ascale representation of the Roman Colosseum,winner take al l ! We wil l be using standardMelee/Wizard rules; 32-point characters. Bringyour own mini, or counters wil l be provided.

HB-217 Super Munchkinby Marcus Evenstar, Munchkin, 2 hrs, 6 players,Tournament, BeginnersLook! Flying over the streets of Munchkin City,the defenders of truth, justice, and getting morebonuses! It's the Super Munchkins, here to savethe day (and then loot the body).

HB-227 Ninja Burgerby MIB [redacted], 2 hrs, 6 players, BeginnersLearn the secrets of stealth, swordsmanship, andcustomer service as you del iver tasty burgers tounusual places. Bring honor to your franchiseand gain promotion. Disgrace your fel lows andyou wil l apologize to your ancestors. . . .

HB-245 6 Nimnt!by Natal ie Adams, 2 hrs, 6 players, BeginnersEach turn, players simultaneously choose andreveal a card from their hand, then add the cardsto the rows, with cards being placed in ascendingorder based on their number. If you place the 6thcard, you take the whole row! Ooops!http://boardgamegeek.com/boardgamefamily/5012

HB-262 Turn! Turn! Turn!by Doug E, Seasons, 2 hrs, 4 players, BeginnersA card drafting, dice rol l ing mash-up of fun!

HB-290 Lord of the RingsDeckbuilding Gameby Donovan Brouwer, Boardgame, 2 hrs, 5players, No signup needed, Demo, BeginnersA semi co-operative deckbuilder. Players buildthere deck and defeat arch-enemies as the gameprogresses, however if the Fel lowship takes tolong they wil l al l lose.

HB-359 Plates of Kaedenby Colton Marshal l , Deckbuilding, 2 hrs, 8 players,BeginnersThe Plates of Kaeden is a fast-paced, wizard-themed game about building a deck of spel ls andusing them to gain victory points. After its thirdyear of development, Kaeden has been bothstreamlined and built upon to include up to 4players, a quicker pace, and engaging levels ofcounter-play.

MINIATURESHM-344 Car Wars Tournament 1Cby David Rieman, Car Wars 2.5, 2 hrs, 6 players,Tournament, BeginnersFirst round of the 4th Annual Car WarsTournament! Top 2 players wil l be el igible toadvance to the Finals.

ROLEPLAYINGHR-133 Vancouver Arcologyby Kamal Lombardi, Cthulutech, 4.5 hrs, 6players, BeginnersThis is a game which takes place in a futuristicsetting in which the Old Ones have returned andare assaulting a New Earth Government which isbeing defended by Evangel ion-esque type mecha.The game is sort of modern day Cthulu mixedwith mecha anime type situations.

HR-162 The Caverns of Thraciaby Matt Judge, Advanced Dungeons & Dragons 1stEdition, 4.5 hrs, 6 players, BeginnersThis is a repeat of The Caverns of Thracia eventheld at 2 pm, Friday, August 9. See that event fordescription.

HR-191 Sakura Seasonby John Reiher, Golden Sky Stories, 4.5 hrs, 6players, Demo, BeginnersIt's Sakura Season in Hitotsuna Town, and al l thecherry trees are in bloom.. . wel l , almost al l ofthem. The oldest cherry tree, near the shrine,hasn't bloomed yet and the local Henge are nowworried that the humans might cut it down if itdoesn't blossom soon.. . Al l ages are encouragedto play!

HR-197 Blue Dragons: AirshipPiratesby Eric Aldrich, Airship Pirates, 4.5 hrs, 24players, BeginnersPart 2. Continued from Friday night. This year theBlue Dragons does Steampunk. So come buckleyour swashes, pol ish your brass, and join us.Once again we’l l be doing something you can onlyfind at Dragonfl ight. Four tables, differentgamemasters, lots of creative craziness.

HR-202 Raging Ryo-Ohkiby Chey Temple, Tenchi Muyo (BESM) , 4.5 hrs, 8players, Demo, BeginnersAfter Ayeka and Ryoko’s fight leaves Ryo-Ohkihurt and sick. Now she has run off. Wil l they beable to find her before it’s too late? Whathappened that Washu can’t track her any more?

HR-257 An Arl 's Ransomby Donna Prior, Dragon Age RPG, 2 hrs, 5 players,Demo, BeginnersThe Arl of Stenhold is hiring adventurers toescort his children home from an extended

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Dragonflight 34

BOARD GAMESJB-108 Kingsburgby Wil l iam Cohen, Board Game, 2 hrs, 5 players,BeginnersThe Realm of Kingsburg is under attack. Evilinvaders are gathering at the borders and it isYOUR responsibi l ity as Governor to take chargeof your province, manage your goods, hiresoldiers to fight your borders, and please theKing by placating his advisors to assist you indefending your land.

JB-157 Agricolaby Joseph McGuire, 2 hrs, 5 players, BeginnersBe a farmer in the Middle Ages.

JB-218 Munchkin Bitesby MIB [redacted], Munchkin, 2 hrs, 6 players,Tournament, BeginnersThe munchkins got al l angsty and now they'restalking through the hal ls of a horrible hauntedhouse. They've become vampires, werewolves,changel ing and mummies but they're sti l l ki l l ingthe other monsters and taking their stuff.

JB-228 Il luminatiby MIB [redacted], 2 hrs, 6 players, BeginnersThis award-winning game reveals what you'vealways suspected - secret conspiracies areeverywhere! THEY real ly are out to get you soyou'd better get them first. Become a SecretMaster and take over the world using the PostOffice, Nuclear Power Companies, the FBI andGoldfish Fanciers. . .

JB-246 Pirates Coveby Natal ie Adams, 2 hrs, 5 players, BeginnersCome aboard and sail to Pirate's Cove.. . thelegendary hideaway of thieving pirates andcutthroat buccaneers.http://boardgamegeek.com/boardgame/2987

JB-255 History of the Worldby Lester Marshal l , 4.5 hrs, 6 players, Beginners3-6 players wander through the age of antiquity

METRO

SEATTLE

GAMERS1600 West Armory Way, Suite C106, Seattle— 206-781-0047 — www.dragonfl ight.org

You like games — strategy board games,wargames, miniatures? Then you've got tovisit Metro Seattle Gamers, a clubhouse forfriendly competition.Metro Seattle Gamers is a facility dedicatedto the playing of games, organized, run andsupported by its membership. We are not astore and are run on a volunteer and non­profit basis by Dragonflight, the organizationthat hosts the annual Dragonflightconvention. We provide:• A large board game collection, with

modern Euros, classic strategy gamesand wargames!• Terrain for miniatures games, including a

large Geohex supply, scenery, groundcloths, and more!• Separate rooms with white boards for

notes and mapping and plenty of tablespace.• Space for long­term storage of games!• Internet access with Clearwire and local

wi­fi network.• Unlimited access is available, so you can

play on your schedule!For more information on Metro SeattleGamers, go to www.dragonflight.org, plussubscribe to the MSG email list atgames.groups.yahoo.com/group/Dragonflight­MSG/ to receive our events in yourmailbox. We're also on Facebook!

Time Block J, Sat 4:30pm

family visit in Denerim. The money's good; whatcould go wrong?

HR-277 The Lost Age RPG (Repeat)by Keith Leiker, sTs (New Indie System), 4.5 hrs, 6players, BeginnersCome play in a new Custom RPG setting. TheLost Age is set in a fantastic Mediterraneaninspired late bronze age. The sTs systemembraces d20 style combat but adds unique newsystems for damage, health, and skil ls.

HR-286 The Head of the Colossusby Jay Loomis, Dungeon World, 4.5 hrs, 5 players,BeginnersSomething is rotten in a giant stone head in thefoothil ls! This scenario exists partway betweenopen-ended, player-driven play and a ful lyscripted module. It has maps and continuity, withlots of room for you to affect the trajectory ofthe story.

HR-295 Dreams of the Machineby Sean Casey, Mekanika, 4.5 hrs, 4 players,BeginnersThis is a repeat of the Mekanika held at 7 PM onFriday. See that event for description.

HR-301 Death on the Mountainby Dave Magnenat, QAGS, 4.5 hrs, 4 players,BeginnersLife ain't al l unicorns fartin' rainbows, especial lyin the dark al leys off The Strip where l ife ischeap, hearts are broken, and dreams arestomped on l ike hobos in a street mugging. Fairytales meet hard boiled noir. Adult themes.

HR-319 LFR Adcp 5-2 The BestDefenseby Living Forgotten Realms, D&D, 4th Edition, 9.5hrs, 36 players, Some experience expectedThere has long been a fragile peace between theshadowy forces of Netheri l on one side and theForest Kingdom of Cormyr and its eladrin al l ieson the other. Now something has disturbed thatprecarious balance. If the forces of l ight don'tstrike back now, it may soon be too late.

HR-351 Fantasy Hero - Death Tol l(Group 1)by David Kester, Hero System, 2 hrs, 5 players,Tournament, BeginnersThis is an RPG event. The party wil l be given pre-made characters and tasked to completeobjectives within the 3 hr time frame. Score wil lbe based on objectives discovered andcompleted.

HR-371 Cry Dark Future (Demo)by Jonathan Becker, Cry Dark Future, 4.5 hrs, 7players, Demo, BeginnersCyberpunk meets fantasy in this new, rules l ightgame. Players are shadow operators in the Dark

Mythic Future, blending magic with automaticweapons and sel l ing their services to the highestbidder.

WARGAMESHW-151 The Fight for the Beachesby Rob Bottos, Normandy '44, 9.5 hrs, 4 players,No signup needed, Demo, Some experienceexpectedNormandy '44 is a 2, 3, or 4-player, regimentallevel game of the D-Day landings on June 6th andthe battles that raged in Normandy for the next21 days.

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Dragonflight 34to the colonial era alternating empires. Easy tolearn. Lot's of dice.

JB-291 Survive: Escape from Atlantisby Donovan Brouwer, Boardgame, 2 hrs, 6players, No signup needed, Demo, BeginnersAtlantis is Sinking. Get your Meeples into a boatand set sail for a safe island. But watchout thesea is fi l led with Whales and Sharks.

JB-361 Plates of Kaedenby Colton Marshal l , Deckbuilding, 2 hrs, 8 players,BeginnersThe Plates of Kaeden is a fast-paced, wizard-themed game about building a deck of spel ls andusing them to gain victory points. After its thirdyear of development, Kaeden has been bothstreamlined and built upon to include up to 4players, a quicker pace, and engaging levels ofcounter-play.

MINIATURESJM-335 Gettysburg in Miniatureby Allan Dyer, Farmboys and Firepower, 4.5 hrs,10 players, BeginnersGettysburg 2nd day miniature game on a 6 footby 12 foot table. Can you be a Rebel and takeLittle Round Top or the Wheatfield from theYankees? Can you take the Union l ine and holdback the Confederate charge? This is a largeevent for up to 10 players. Simple rules, easy toplay. It should take 3-1/2 hours to play.

JM-345 Car Wars Tournament 1Dby David Rieman, Car Wars 2.5, 2 hrs, 6 players,Tournament, BeginnersFirst round of the 4th Annual Car WarsTournament! Top 2 players wil l be el igible toadvance to the Finals.

ROLEPLAYINGJR-1 14 Dungeon Crawlby Mike Mil ler, Realms RPG Fantasy, 4.5 hrs, R16,6 players, BeginnersDungeon Crawl with pregenerated charactersavailable.

JR-1 16 The Harborvil le HeroicsSocietyby Laura Mortensen, Truth and Justice, 4.5 hrs, 6players, BeginnersMr. Levy and Lady Kent have both had Greekantiquities stolen from them. Mayor Grymm hasasked the Society to get involved due to thestrange nature of the thefts. In Levy's case, partof the wal l of his antique shop was pul led open,as if it were a door. It had to have been done bysomeone with more than human strength. Thetheft at Lady Kent's was subtle, no one saw athing and there was not sign whatsoever of abreak-in. It is the Society's duty to find out

Time Block K, Sat 7:00pm

BOARD GAMESKB-109 Elder Signby Wil l iam Cohen, Board Game, 2 hrs, 6 players,BeginnersIt is up to your brave and daring band ofinvestigators to explore a huge museum in orderto find elder signs to permanently seal the gateof an Ancient One who intends on destroyinghumanity if it breaks through. Time is not onyour side because the longer you take, the lessl ikely you wil l win.

KB-147 Spectral Railsby Darlene Hochgreve, Boardgame, 2 hrs, 4players, BeginnersPick up lost souls in ghost towns of the old westand del iver them to their home cemetaries, butfol lowing the spectral ether trails is not for thefaint of heart!

KB-160 So you think you can playGlory to Rome?by Bil l Crittenden, Glory to Rome, 4.5 hrs, 10players, Skil ledDo you think you are pretty good at GTR?Experienced GTR players are invited to test theirskil ls in open GTR games of 2-5 players. Play asmany games and opponents as time permits.This event is NOT a tournament (maybe nextyear). Sign up for one or both time blocks. Gloryto Rome!

KB-209 Sid Meier's Civi l ization theBoardgameby Martin Hughes, 4.5 hrs, 5 players, Someexperience expectedForge an empire to stand the test of time usinginnovative game mechanics with multiple pathsto victory.

KB-219 Munchkin Zombiesby MIB [redacted], Munchkin, 2 hrs, 6 players,Tournament, BeginnersThe munchkins are back from the dead and theywant BRAINS! along with al l that loot. Whetherthey're Atomic, Voodoo, or Plague zombies,they're kicking in doors, ki l l ing monsters,gathering loot and BRAINS!! !

KB-229 Frag Goldby MIB [redacted], Frag, 2 hrs, 6 players,BeginnersThe FPS that doesn't need a computer! Move toretrieve weapons, armor, and gadgets to betterfrag your enemies. If you get fragged, respawnand come back shooting and come back shootingin this new edition of an award-winning game.

KB-247 Kingsburgby Natal ie Adams, 2 hrs, 5 players, BeginnersRol l the dice, claim your advisors, grow yourKingdom! Includes To Forge a Realm expansionshttp://boardgamegeek.com/boardgame/27162/kingsburg

KB-325 Descent: Journeys in theDarkby Nick Lewis, Descent: Journeys in the Dark 1sted. , 4.5 hrs, 4 players, BeginnersEnter the dungeon, seize its many treasures, anddefeat the Overlord.

KB-339 Spartacus: A Game of Bloodand Treacheryby Clayton Baisch, Spartacus, 4.5 hrs, 6 players,BeginnersEach player takes on the role of Dominus, headof a rising house, competing for Influence to gainthe favor of Rome. Through a combination ofpol itical schemes (card play/negotiation) &glorious battles in the arena (gladiatorminiatures/gambling) your house wil l rise or fal l infame & stature.

KB-363 Sentinels Of The Multiverseby Dean Messner, Sentinels Of The Multiverse ,4.5 hrs, 5 players, BeginnersSentinels of the Multiverse is a cooperative,fixed-deck card game with a comic book flavor.Each player plays as one of ten heroes, againstone of four vil lains, and the battle takes place inone of four different dynamic environments.

SEMINARSKG-303 How to Turn GM into $by Thomas Gondolfi , 2 hrs, 15 players, Seminar,BeginnersCome see some of the commercial opportunitieswhich open up because of your specific skil ls asa GM.

whether these thefts are connected and catchthe thief or thieves. Pre-made characters andsteam punk themed super heroics. Come play asimple game about a simpler time.

JR-171 Neverwhen Demonstrationby Dragondyne Publ ishing Staff, Pathfinder RPG,4.5 hrs, 6 players, Demo, BeginnersWelcome to the world of Neverwhen. Neverwhenis a campaign setting (Using PathfinderRoleplaying Game) that al lows the combination ofmultiple genres. Pre-Generated characters areavailable. There are several different scenariosused for the demo, al l new to this convention.

JR-299 The Sack of Melniboneby John Rossfeld, Elric, 2 hrs, 5 players, BeginnersPlayers wil l take part in the epic Sack ofMelnibone, direct from the pages of MichaelMoorcock's Elric saga. Any age is welcome.

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Dragonflight 34MINIATURES

KM-266 God Complexby Craig Ferguson, HeroClix, 4.5 hrs, 16 players,Tournament, Some experience expectedBuild a 1 ,000-point Golden Age team using figureswith the Deity and Ruler keywords. Stipulations:Al l figures must have the Deity and/or Rulerkeywords.

KM-346 Car Wars TournamentFINALS!by David Rieman, Car Wars 2.5, 2 hrs, 6 players,No signup needed, Tournament, Some experienceexpectedFINALS for the 4th Annual Car Wars Tournament!Top 2 players of each of the 4 first rounds wil l beel igible to advance to these Finals. Game maystart promptly without you if we are around 6players present, so please be present on time.

ROLEPLAYINGKR-125 Indiana Jones and the FlyingSaucer Men from Marsby Mike Kel ly, GURPS ATOMIC HORROR, 4.5 hrs, 6players, Demo, BeginnersIn the steaming Amazon jungles very strange UFOsightings have been made by the natives there. Isan evil plot of Al ien origin about to destroy theworld? Is treasure of inestimable value and fromanother world waiting to be discovered? Based onthe famous Indiana Jones movies starringHarrison Ford

KR-134 Welcome to Chicago, Wizard!by Kamal Lombardi, The Dresden Files RoleplayingGame (FUDGE), 4.5 hrs, 6 players, BeginnersYou are part of an el ite group of charactersconnected to Harry Dresden, a supernaturalwizard investigator for hire who operates in thestreets of Chicago. Something is brewing to dowith the supernatural involving some majorpower players in Chicago.

KR-154 Countdown to extinctionby Michael Lee, Cal l of Cthulhu (heavily modified),4.5 hrs, 6 players, BeginnersA real ity show film crew receives an al l too eagerinvitation from the Chinese government. Themission is to discover what's behind the rapiddecl ine in population of an already rare species?Ready your bug spray and maintain a tight gripon your machete because there is somethinghungry out there!

KR-180 Jedi RPG Demonstrationby Tony Van Liew, Jedi 1 .2, 2 hrs, 6 players, Demo,BeginnersCome for a demonstration of the "very first" StarWars-based RPG. Rules can be downloaded from<http://www.1km1kt.net/rpg/jedi>. Players maycome with their own characters, ready toadventure (no older than 26), or pre-gens wil l be

provided. Players should come prepared to watchtheir language.

KR-192 Zero Plot Storiesby John Reiher, WeirdZone, 4.5 hrs, 6 players,BeginnersWell , the world as you knew it has changed. Youhouse, yard, and portions of your neighbors'house have been severed from the Earth andnow you're going. . . somewhere. What are yougoing to do? How wil l you survive. In any case,welcome to the WeirdZone!

KR-195 Monogatoriby jim pinto, 16 hrs, 5 players, BeginnersMonogatori is a courtly game of samurai pol itics.Set in the pre-Tokugawa era, the game requires al ittle understand of samurai culture, but none ofthe history. In this sample adventure, the playerstake on the roles of PCs driven to murder theirabusive lord and later regret their decision.

KR-203 Hel l Hath No Fury LikeKasumi Scornedby Chey Temple, Ranma ½ (BESM) , 4.5 hrs, 8players, Demo, BeginnersIt al l started with a botched Shinto ritual . Sooneveryone was at each others throats. What iscausing al l the bad luck at the Tendo Dojo andwhy is it Happosai’s fault?

KR-250 Mystery in the Asteroidsby Michael McGuire, COSMIC PATROL, 4.5 hrs, 6players, BeginnersHarkening back to the sl ightly cheesy serials andshows of the 30s - 50s, the crew of the CosmicPatrol Rocketship Van Allen must figure out whatthe Pirates of the Asteroids plan to do with ananti-matter power core they hijacked from atramp freighter en-rout to Mars.www.cosmicpatrol .com

KR-282 Into the Black Kingdoms -Hyboriaby great scott moberly, Labyrinth Lord, 4.5 hrs, 6players, Some experience expectedPre Gens wil l be provided. This game wil l use theLabyrinth Lord ruleset which is a retro clone ofB/X Moldvay Basic D&D. The setting is Hyboriaand the party wil l embark upon a peri lousjourney up the river Zarkheba in search ofwealth, fame and adventure. .

KR-284 Fate of the Four Acesby Daniel Owsen, Tenra Bansho Zero, 4.5 hrs, 4players, BeginnersOn a distant world in the far future, the Sengoku(Feudal/Warring States) period of Japan ishappening al l over again- But this time with high-tech weapons, magical ly powered mecha, taoistmagic masters and super-powered samurai. Youmust discover the fate of four missing aces. Seetenra-rpg.com

Time Block L, Sat 9:30pm

BOARD GAMESLB-144 RoboRal lyby Gene Wirchenko, 2 hrs, 6 players, BeginnersTag the flags by programming your robot to moveand turn appropriately (or not) on a crowdedfactory floor. May include pushing other robotsoff-course or into pits, lasers, or whatever; firingat them; or being the recipient of same. This is agame that directly uses computer programmingskil ls.

LB-220 Munchkin Conanby MIB [redacted], Munchkin, 2 hrs, 6 players,Tournament, BeginnersWhat is good in Life? - To kil l the monsters andtake their stuff! Now the munchkins canchal lenge the world in company with THEBarbarian! Wield the Sword of the Phoenix,poison your foes with Black Lotus and wreck thetavern, al l in the name of Level ing Up!

LB-230 Chez Cthulhuby MIB [redacted], Chez Geek, 2 hrs, 6 players,BeginnersPrepare for an encounter with the most sanity-blasting entities in al l the dimensions. . . yourroommates! Now you can search for Slack andMadness with your comforting Straightjacket,Friendly Tentacles and Pizza with AbsolutelyEverything. Just avoid the Ectoplasmic Sl ime.

KR-298 Beware the Moors!by David Perry, Dungeon World, 4.5 hrs, 5 players,BeginnersWhat terrors lurk upon the Misty Moors? Luckyfor you, you're about to find out. Come learnabout Dungeon World, a new player-drivenroleplaying system that captures the excitementof a D&D dungeon crawl without being burdenedby piles of rules. Oodles of fun wil l be had by al l .

KR-352 Fantasy Hero - Death Tol l(Group 2)by David Kester, Hero System, 2 hrs, 5 players,Tournament, BeginnersThis is an RPG event. The party wil l be given pre-made characters and tasked to completeobjectives within the 3 hr time frame. Score wil lbe based on objectives discovered andcompleted.

KR-373 Cold Dead Handby Ralph Shelton, Cal l of Cthulhu, 4.5 hrs, 8players, Beginners1991 Soviet Russia Your company of Spetnaszcommandos are in Arctic warfare training inSiberia when they are assigned a new mission.

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Dragonflight 34LB-237 Crayon Rails on Marsby David Adams, Empire Builder, 10.5 hrs, 6players, Some experience expectedCrayon Rails on the Martian Rails map! Bring yourtrain whistle!http://boardgamegeek.com/boardgame/42929

LB-337 Saturday Night CardsAgainst Humanityby Bil l Staab, Cards Against Humanity, 2 hrs, 6players, BeginnersCards Against Humanity is a party game forhorrible people (if you are over 17 years old). Thegame is simple and very fun. I wil l be usingexpansions 1-3, the hol iday pack, and the PaxEast promo packs. Variant rules may be used toincrease the pain/fun.

ROLEPLAYINGLR-181 Jedi RPG Demonstrationby Tony Van Liew, Jedi 1 .2, 2 hrs, 6 players, Demo,BeginnersCome for a demonstration of the "very first" Star

Time Block M , Sun 12:00am

BOARD GAMESMB-221 Massive Epic Munchkinby MIB [redacted], Munchkin, 8 hrs, 8 players,Tournament, Some experience expectedFinal round of the annual Dragonfl ight MunchkinTournament, done in accordance with the OfficialRules. This Epic Level game wil l determine whowil l become the Ultimate Munchkin!

MB-271 Late night Arkham Fright I I Iby Dean Messner & Chris Holt, Arkham Horror &Mansions of Madness, 8 hrs, 10 players,BeginnersArkham Horror can Scooby Doo and the gang tostop the unspeakable horrors from awakening. InMansions of Madness: A missing deputy andthree cadavers? Can the investigators find outwhat's behind suspected cult activity?

MB-333 Zombies Gone Wild!by Doug E, City of Horror, 8 hrs, 6 players,Beginners

Wars-based RPG. Rules can be downloaded from<http://www.1km1kt.net/rpg/jedi>. Players maycome with their own characters, ready toadventure (no older than 26), or pre-gens wil l beprovided. Players should come prepared to watchtheir language.

LR-305 Whatever Happened to EvaRose?by Mike Hagar, Savage Worlds - Marchland, 2 hrs,6 players, BeginnersBrighton Bay isn’t your typical town. Strangecreatures stalk the streets, and disappearancesare commonplace. Sweet l ittle Eva Rose wasdeposited comatose at the local hospital—andshe isn't waking up. The doctors and yourotherworldly contacts are clueless. Can you pryEva back from the darkness?

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Time Block N, Sun 9:00am

BOARD GAMESNB-1 10 Dominant Speciesby Wil l iam Cohen, Board Game, 4.5 hrs, 6players, Skil ledThis event is a SKILLED PLAYERS game only.90,000 B.C. -- A great ice age is fastapproaching. Another titanic struggle for globalsupremacy has unwittingly commenced betweenthe varying animal species. Who wil l be theDominant Species by adapting, propagating,migrating before the next Ice Age?

NB-1 12 Die Macherby Stephen Graham, 9 hrs, 5 players, Someexperience expectedPlot, scheme and connive your way to the top ofthe German electoral heap.

NB-165 St. Petersburg with 5thPlayer Expansionby Luther Harris, Card Game, 2 hrs, 5 players,

BeginnersSt. Petersburg is a simple resource managementstrategy game. Hire workers, acquire buildings,and recruit aristocrats to your faction. Themechanics are easy to learn, but the gamingexperience can change significantly depending oneach player's strategy. Good for beginners andveterans al ike.

NB-207 Ora et Laboraby Martin Hughes, 4.5 hrs, 4 players, Someexperience expectedIn Ora et Labora, each player is head of amonastery in the Medieval era who acquires landand constructs buildings – l ittle enterprises thatwil l gain resources and profit.

NB-236 Pac Man!by David Adams, Robo-Ral ly, 2 hrs, 6 players,Some experience expected10am start time - Game starts at 10am Thefastest game of Robo-Ral ly you have EVERplayed. Also, FREE CHOCOLATE! Did I mentionFREE CHOCOLATE?!? Similar to WotC variant:http://www.wizards.com/default.asp?x=ah/article/ah20050923a

NB-292 Formula Dby Donovan Brouwer, Boardgame, 2 hrs, 8players, No signup needed, Demo, BeginnersStart your engines. Accelerate in the straightsdownshift in the corners and try to get your carto the finish l ine.

NB-297 Duel of Agesby Lester Marshal l , Duel of Ages I I , 4.5 hrs, 4players, BeginnersTwo teams of random characters from ancient tofuture time periods vie for victory points acrosscustom map. Variety of victory conditions makesfor tactical game with chal lenging choices.

ROLEPLAYINGNR-127 'The Sagas of the PlanetVorkosigan'by Mike Kel ly, Gurps Travel ler, 4.5 hrs, 6 players,Demo, BeginnersA must play Knights of Regina game! Mostpopular RPG at SF cons across the USA! ' ImperialLaw states that anyone can become becomeEmperor - al l you need to do is assassinate thecurrent Emperor and l ive. The Knights of Reginahave one goal - to not al low this to happen -ever. Characters Provided.

NR-136 Team Firewal lby Kamal Lombardi, Ecl ipse Phase, 4.5 hrs, 6players, BeginnersYou are Sentinels who get missions from ashadowy network known as Firewal l . Part of anel ite team known as Team Firewal l you protectagainst “existential risks” which threaten

posthumanity. In this adventure, you mustprotect a space satel l ite which holds the secretsof future posthumanity.

NR-150 A Little Favor for Furyby Eric Aldrich, Marvel Heroic Roleplaying, 4.5 hrs,6 players, BeginnersCome play a Marvel Superhero! Nick Fury wantsyour team to look into a l ittle problem he'shaving.

NR-172 Neverwhen Demonstrationby Dragondyne Publ ishing Staff, Pathfinder RPG, 9hrs, 6 players, Demo, BeginnersWelcome to the world of Neverwhen. Neverwhenis a campaign setting (Using PathfinderRoleplaying Game) that al lows the combination ofmultiple genres. Pre-Generated characters areavailable. There are several different scenariosused for the demo, al l new to this convention.

NR-205 Louie’s Were?by Chey Temple, Louie the Rune Soldier (BESM) ,4.5 hrs, 8 players, Demo, BeginnersLouie has always had issues with animals;especial ly giant boars; but now even sweet dogsand cats hate him. Hopeful ly his current issueswon’t interfere with their job. Also; it seems thatI la’s new pet is missing.

NR-278 The Lost Age RPG (Repeat)by Keith Leiker, sTs (New Indie System), 4.5 hrs, 6players, BeginnersCome play in a new Custom RPG setting. TheLost Age is set in a fantastic Mediterraneaninspired late bronze age. The sTs systemembraces d20 style combat but adds unique newsystems for damage, health, and skil ls.

NR-296 Out of the Blueby Sean Casey, Independent, 4.5 hrs, 3 players,BeginnersA Shared Storytel l ing Game that recreates thefeel of classic 'Buddy Cop' movies. Be theVeteran or Rookie, or take on the duo as 'TheBeat'.

NR-320 LFR Core5-9 LastTestament (lvl 1 1 -20)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, BeginnersLord High Governor Thamalon Uskevren I I ofSembia is dead, assassinated on his first visit toUrmlaspyr in forty years. But why do both theNetherese and the Harpers want your helpinvestigating?

NR-321 LFR Core5-8 The Dantal ienManeuver (lvl 1 1 -20)by Living Forgotten Realms, D&D, 4th Edition, 4.5hrs, 6 players, Some experience expectedWith Algraond’s al l ies focused on Netheri l , herenemies embark on a major assault on multiple

Which is the greater threat? The endless hordesof zombies, trying to eat you, or your desperatehuman comrades, who might push you out thedoor to save themselves! Awesome co-op/competitive mash-up of a game.

ROLEPLAYINGMR-126 They Died With Their BootsOn.. . .by Mike Kel ly, GURPS OLD WEST, 8 hrs, 6 players,Demo, BeginnersIn the 1880s Forth Worth is an historic city andtourists come from all over the world to partythere - no questions asked. A Col lege Professormurders six armed men by herself in devil 's halfacre - how? Why? Is an evil cult involved?Beginners welcome characters and prizesprovided - come play!

MR-135 Going Down to Dunwichby Kamal Lombardi, The Laundry, 8 hrs, 8players, BeginnersYou have just been contracted to work for anorganization known as the Laundry that is asecret division of the British Secret Service whichinvestigates occult and paranormal phenomenaand also sometimes saves the world. The missionis an open fi le on Dunwich. Based on the novelsof Charles Stross.

MR-204 Luna’s Requestby Chey Temple, Slayers (BESM) , 8 hrs, 8 players,Demo, BeginnersLuna has asked Lina to do her a favor. The favordoesn’t seem to lead to certain death. If Linadoes this favor, Luna might forgive her. With herfriends; she can’t possibly fai l .

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Time Block P, Sun 11 :30am

BOARD GAMESPB-121 Meta-Rivetsby Tony Van Liew, Rivets, 6.5 hrs, 8 players,BeginnersA multi-player version of Metagaming's Rivets,the tongue-in-cheek game of robotic confl ict inthe 22nd Century. For up to 8 players.

PB-238 Smal l World Realmsby David Adams, Small World, 2 hrs, 6 players,Some experience expectedIts a small , puzzle-l ike world after al l . Smal l WorldRealms includes scores of puzzle-l ike geomorphic

fronts. Since most of her forces are engagedelsewhere a group of adventurers sent toreinforce the sparse and green soldiers at CitadelDantal ien.

NR-370 Under the Wine Shopby Jonathan Becker, Five Ancient Kingdoms, 4.5hrs, 6 players, Demo, BeginnersA new, "rules l ight" fantasy adventure game witha rich setting drawn from the history andmythology of the Middle East (Arabian Nights,etc.).

WARGAMESNW-153 Successorsby Wilhelm Fitzpatrick, 4.5 hrs, 8 players, Someexperience expectedWhen Alexander the Great died in 323 BC, he leftno clear heir to the immense empire he hadconquered. It was not long after his death thatthe Macedonian generals began to war amongthemselves over who would be the regent orsuccessor to Alexander’s empire.

NW-174 Divine Right of Andrew Nickby Andrew Nick, DR6 Basic & DR5 Intermediate, 9hrs, 3 players, Some experience expectedRulesets available onl ine @http://games.groups.yahoo.com/group/DivineRightGame/ . Famil iarity with (have at least read .. . )Sixth-Edition Basic Rulebook (DR6 Rulebook -abridged.pdf) required. Famil iarity with DR5(Divine Right Intermediate rules.pdf)recommended.

NW-269 If Only. . . Gal l ipol i playtestby Geoffrey Phipps, Hex & Counter, 9 hrs, 12players, BeginnersIf Only. . . is an operational level simulation of theDardenel les (Gal l ipol i) campaign of 1915. It coversthe peninsula from the southern tip of CapeHel les to north of Anzac Cove. The scale is 2hour turns, 400m per hex, and companycounters. Includes command rules. Final playtestcycle!

Terrain regions that are assembled into variouslysized and shaped board maps.http://boardgamegeek.com/boardgameexpansion/122316

PB-248 Bean Traderby Natal ie Adams, 2 hrs, 5 players, BeginnersPlayers take the roles of bean traders and aremembers of the famous Bohn Hanse, the unionof northern European cities and merchantsinvolved in the bean trade of the middle ages.Travel from Hanse city to Hanse city in wagonsfi l led with valuable beans. . .http://boardgamegeek.com/boardgame/4395

PB-293 Vampire Empireby Donovan Brouwer, Boardgame, 2 hrs, 4players, No signup needed, Demo, BeginnersA 2 player card game where each player hasdifferent goals for victory. The Head Vampire isattempting to take control of the castle whilstthe Human Investigator is attempting to discoverwho is a vampire and who is human.

PB-340 Flashpoint: Fire Rescueby Clayton Baisch, Flashpoint, 2 hrs, 6 players,BeginnersFlash Point is a cooperative game of fire rescue.Al l the players are on the same team andeveryone either wins or loses together. To win,the players must rescue the victims trappedinside a burning building before the fire gets outof control or the building col lapses. Can youstand the heat?

PB-355 Sil ly Card Gamesby Bobbie Wiley, Multiple, 6.5 hrs, 6 players,BeginnersAs the con runs down, let's engage in some nonthinking fun! Flux, Pirate Flux, Lord of the Fries,Give Me the Brain, Before I Kil l You Mister Bond,Dragon's Gold, Cheez Geek.. . . Let's laugh a l ittle(or a lot). . .

PB-362 Plates of Kaedenby Colton Marshal l , Deckbuilding, 2 hrs, 8 players,BeginnersThe Plates of Kaeden is a fast-paced, wizard-themed game about building a deck of spel ls andusing them to gain victory points. After its thirdyear of development, Kaeden has been bothstreamlined and built upon to include up to 4players, a quicker pace, and engaging levels ofcounter-play.

PB-366 Tongiakiby Hol ly Cooper, Tile laying board creation, 2 hrs,6 players, Beginners300 AD: The Polynesians embarked on daringsail ing trips and explored thousands of PacificIslands. Driven by overpopulation and a desire foradventure, they set forth into the unknown onsimple catamarans cal led Tongiakis.

MINIATURESPM-267 Time Banditsby Craig Ferguson, HeroClix, 6.5 hrs, 16 players,Tournament, Some experience expectedBuild a 300-point Silver Age* team using figureswith the Future and/or Past keywords.Stipulations: • Al l figures must have the Futureand/or Past keywords. • No Resource Dials.

ROLEPLAYINGPR-258 An Arl 's Ransomby Donna Prior, Dragon Age RPG, 2 hrs, 5 players,Demo, BeginnersThe Arl of Stenhold is hiring adventurers toescort his children home from an extendedfamily visit in Denerim. The money's good; whatcould go wrong?

PR-287 Slaver in the Shifting Sandsby Jay Loomis, Dungeon World, 6.5 hrs, 5 players,BeginnersCan you find the cause of the unbalance in thedesert? This scenario exists partway betweenopen-ended, player-driven play and a ful lyscripted module. It has maps and continuity, withlots of room for you to affect the trajectory ofthe story.

WARGAMESPW-167 Epic Ancients I Iby Luther Harris, Commands & Colors Ancients,6.5 hrs, 8 players, Tournament, BeginnersThe Epics I I version of C & C Ancients is a fastplaying multi-player game that al lows two teamsto portray epic battles of ancient history. It hasan easily learned card-driven system that usesblocks instead of miniatures. The battlescenarios chosen wil l be determined by playerinterest.

PW-275 Wel l ington-the PeninsularWarsby Jeff Marksz, Wel l ington, 6.5 hrs, 8 players,Some experience expectedFast paced card-driven war game that playsalmost l ike a euro. Be one of the al l ies, Britain orSpain, or one of two French armies battl ing forconquest. Easy to learn, hard to master.

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guerilya boys (center) and ALYANSA (top right) bynicozap. License: Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Time Block R, Sun 2:00pm

BOARD GAMESRB-1 1 1 Tzolk'in: The Mayan Calanderby Wil l iam Cohen, Board Game, 4 hrs, 4 players,Game, BeginnersTzolkin: presents a new game mechanism:dynamic worker placement. Players representingdifferent Mayan tribes place their workers ongiant connected gears, and as the gears rotatethey take the workers to different actionspots.The game ends after one ful l revolution ofthe central Tzolkin gear.

RB-148 Saint Petersburgby Tim Borders, 4 hrs, 5 players, Game,BeginnersSaint Petersburg is one of the favorites at theMetro Seattle Gamers clubhouse. It is an eleganteuro in which players compete to help build TsarPeter's capital city.

RB-231 Munchkin Requestby MIB [redacted], Munchkin, 4 hrs, 6 players,Game, BeginnersIt's late in the con but you sti l l want moreMunchkin? Okay, I ' l l bring al l my decks and we'l lplay whatever you want!

RB-232 Merchant of Venus - New!Improved! Just as awesome!by David Adams, Merchant of Venus, 4 hrs, 6players, Game, BeginnersThe new Fantasy Fl ight game! Players take on theroles of space traders who move their shipsthrough interconnected systems discovering newalien worlds to trade with.

RB-249 10 Days in. . .by Natal ie Adams, 10 Days, 4 hrs, 4 players,Game, BeginnersYou have 10 DAYS in ASIA - touring by train,airplane, ship, or on foot. Chart your course fromstart to finish using destination andtransportation ti les. With a l ittle luck and cleverplanning, you just might outmaneuver your fel lowtravelers.http://boardgamegeek.com/boardgame/22398

MINIATURESRM-350 Car Wars - Bring Your OwnDesignby Gregory Pratt, Car Wars 2.5, 4 hrs, 6 players,Game, Some experience expectedBring your own division 15 design and play at 3xscale! Or use one that is provided. Designsshould be built using the 2.5 rules and aworksheet must be provided to the GM. Alternateencumbrance rules are in effect. Battlefield wil lbe multi- level . 30 point characters, reflexes set to4.

ROLEPLAYINGRR-128 The Black Box.. . . .by Mike Kel ly, GURPS STAR TREK, 4 hrs, 6 players,Demo, BeginnersBased on the hit movie in theaters right now! Thecrew of the Enterprise hear stories of themysterious "Black Box" is it real? Wil l it destroythe Federation? Join the crew of the Enterprise tofind out! Characters and prizes provided - comeplay!

RR-137 Convoyby Kamal Lombardi, Conspiracy X, 4 hrs, 6players, Game, BeginnersYou are characters asked to recover a downedal ien spacecraft in London and transport it to theRAF Command Center in Newbury. Along the wayyou may encounter plots hatched by the Greys,the Atlanteans, or the Saurians.

RR-140 In search of the lastPiranaconda movieby David j Butler, gurps, 4 hrs, 6 players, Game,Some experience expectedThe In Search of Show moves to the Amazon topursue the legend of the ultimate PiranacondaQueen. The format of the show didn't changewith the coming of the spheres. But thel ikel ihood of finding things did

RR-163 The Caverns of Thraciaby Matt Judge, Advanced Dungeons & Dragons 1stEdition, 4 hrs, 6 players, Game, BeginnersThis is a repeat of The Caverns of Thracia eventheld at 2 pm, Friday, August 9. See that event fordescription.

RR-322 LFR Core5-7, Broken Light(lvl 1 1 -20)by Living Forgotten Realms, D&D, 4th Edition, 4hrs, 6 players, Game, Some experience expectedIt has been a few months since the Companionof Elturgard has been destroyed, taking the cityof Elturel and most of Najara’s forces with it.Now that the smoke has settled, the heirs ofEltugard are organizing an expedition to learn ofthe cities fate.

RR-323 LFR Ques4-1 Liberation (lvl15-20)by Living Forgotten Realms, D&D, 4th Edition, 4hrs, 6 players, Game, Skil ledAla’Ammar is ready to lead his army fromAlmraiven to l iberate the oppressed slaves ofCal import and Memnon. He has invited his mosttrusted friends and al l ies to join the crusade forCal imshan’s l iberation. This is a Quest adventure,which means that al l characters in the partymust qual ify.

RR-372 Kloane War Knights (Demo)

by Jonathan Becker, X-Plorers, 4 hrs, 5 players,Demo, BeginnersThe Galactic Republ ic is threatened by theinvading forces of the Kloane Empire and onlythe heroic Star Knights stand in their way.. .butwil l their psychic powers be enough to end theKloane War? A demo of a space operasupplement for Dave Bezio's X-Plorers.

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