10
Education as an Interpersonal Pathway to Change Media?? Media??

Education as an Interpersonal Pathway to Change

Embed Size (px)

Citation preview

Education as an Interpersonal Pathway

to Change

Media??Media??

Second Life:

• Ohio University-Nutrition Game which teaches about the Ohio University-Nutrition Game which teaches about the impact of both long and short term fast food choices on impact of both long and short term fast food choices on healthhealth

• Heart Murmur-Developed by a SJSU instructional designer. Heart Murmur-Developed by a SJSU instructional designer. Provides an education virtual world for auscultation trainingProvides an education virtual world for auscultation training

• The Gene Pool, interactive genetics lab/museum featuring The Gene Pool, interactive genetics lab/museum featuring simulated lab experiments and tutorialssimulated lab experiments and tutorials

• University of California, Davis- devolved and evaluated a University of California, Davis- devolved and evaluated a special place within Second Life to education people about special place within Second Life to education people about schizophrenic hallucinationsschizophrenic hallucinations

• Health Info Island- Virtual Second Life Medical Library Health Info Island- Virtual Second Life Medical Library

A potential in medical education

Potential of Second Life

• Widening access across geographically Widening access across geographically remote studentsremote students

• Distance LearnersDistance Learners

• Entry level virtual world userEntry level virtual world user

• Exchange of messages in real timeExchange of messages in real time

• Larger control of the education spaceLarger control of the education space (co-creation cosmos) (co-creation cosmos)

• Reflective practiceReflective practice

Caveats

• Traditional concerns as Traditional concerns as in any new technologyin any new technology

• Addiction, gambling, Addiction, gambling, violence, pornography, violence, pornography, trust, identity theft, trust, identity theft, privacy issues, privacy issues, copyright issues, copyright issues, quackery, health quackery, health access quality, update access quality, update of user skillsof user skills

Twende na Twende na WakatiWakati

(Lets Go with the Times) (Lets Go with the Times)

Lets Go with the Times Lets Go with the Times (Tanzania)(Tanzania)

• Entertainment-education radio Entertainment-education radio soap opera- five years Mid-1990ssoap opera- five years Mid-1990s

• Family planning adoptionFamily planning adoption• HIV preventionHIV prevention• Seven large broadcasting regionsSeven large broadcasting regions• One area served as control group One area served as control group

with had no broadcast accesswith had no broadcast access

Network CommunicationNetwork Communication• Personal Network: The set Personal Network: The set

of an individuals family, of an individuals family, friends, colleagues and friends, colleagues and others who the respondent others who the respondent refers torefers to

• Bandura’s Social Learning Bandura’s Social Learning Theory- individuals learn Theory- individuals learn new behaviors from those new behaviors from those whom they communicatewhom they communicate

• Who is Mr. Alter? Who is Mr. Alter?

• Who is Mrs. Ego?Who is Mrs. Ego?

Boulos, M.N.K, Hetherington, L., Wheeler, S. Boulos, M.N.K, Hetherington, L., Wheeler, S. (2007). Second Life: An overview of the (2007). Second Life: An overview of the potential of 3-D virtual worlds in medical and potential of 3-D virtual worlds in medical and health education. health education. Health Information and Health Information and Libraries Journal, 24, Libraries Journal, 24, 233-245.233-245.

Everett, R.M., Vaughn, P.W., Swalehe, R.M., Everett, R.M., Vaughn, P.W., Swalehe, R.M., Rao, N., Svenkerud, P., & Sood, S. (1999). Rao, N., Svenkerud, P., & Sood, S. (1999). Effects of an entertainment-education radio Effects of an entertainment-education radio soap opera on family planning behavior in soap opera on family planning behavior in Tanzania. Tanzania. Studies in Family Planning, 30Studies in Family Planning, 30(3), (3), 193-211.193-211.

Lee, M.L., Peng, W., & Park, N. (2009). Effects Lee, M.L., Peng, W., & Park, N. (2009). Effects of computer/video games and beyond. In J. of computer/video games and beyond. In J. Bryant & M.B. Oliver (Eds.), Bryant & M.B. Oliver (Eds.), Media effects: Media effects: Advances in theory and research, Advances in theory and research, 3rd edition 3rd edition (pp. 551-566). NY: Routledge. (pp. 551-566). NY: Routledge. 

An Approach through the An Approach through the Understanding of Self-Concept, Understanding of Self-Concept,

Significant Others, and the Significant Others, and the Social Influence ProcessSocial Influence Process..

SourcSourceses