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    EYE OF THE BEHOLDER

    LEVEL MAPS 2005 Simon Osborne

    The maps contained in this document were compiled froma variety of online sources and my own maps drawn whilere-playing the game in February 2005.

    My aim in creating these maps was to display all therelevant information for each level in an easy tounderstand guide for quick and easy reference. Thesolution maps I found online were not particularly user-

    friendly, so I decided to compile my own. While my mapsare not as exhaustive regarding items and encounters as

    other resources, they contain all necessary information,such as where exits/portals/pits lead to, and what keys arerequired for which locks. This information is displayed in areadily usable and consistent manner throughout all themaps contained herein.

    The Special Quests information was found on theGamewinners site (www.gamewinners.com).

    The maps are, to the best of my knowledge, complete andwithout error. If you think any of the information iswrong, please contact me at ravensblade (at) ntlworld (dot)com with any queries or corrections.

    http://www.gamewinners.com/http://www.gamewinners.com/
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    LEVEL 1

    ==

    R []

    == == ==

    0

    X1

    0

    0 || ==

    [] ==

    [] [] []

    ==

    [] 0 || X2

    [] ==

    == Door [] Button X1 Entrance

    || Door Lever X2 To Level 2 (X1)

    Secret Wall R Runes 0 Pressure Pad

    Go to the area behind the group of three leeches (the one where you do not

    find an arrow) and the two goblins. Once you take the two scrolls out of the

    rectangular holes in the wall, put a dagger into the same hole. There should

    be pink writing in the dialogue box that says, "Special Quest for this Level!"

    Take the dagger back out. It will be a +4 dagger called "Guinsoo."

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    LEVEL 2

    ||

    X2X7 || ==

    L2

    []

    == T2

    ||

    ==

    || || L1 ||

    0

    [] ==R1 || []

    ||

    == [] ==

    || O1 0

    X6 || X5 || == O1 0 O1 O1

    || L1 X3 O1 []

    X1 L1 || O1 O1

    || || T1 L1

    ==

    []

    R R R

    R R

    X4 Q1 R1

    0 || R1 0 R1

    == Door L1 Lock (Silver) T1 Teleport to T2 X4 Up to X3

    || Door L2 Lock (Gold) T2 Teleport to T1 X5 Down to X6

    Secret Wall O1 Pit X6 Up to X5, Down to X7

    [] Button Q1 From Pit O1 X1 To Level 1 (X2) X7 Up to X6

    Lever R Runes X2 To Level 3 (X1)

    0 Pressure Pad R1 Dagger Runes X3 Down to X4

    Throughout this level, you should find carvings in walls that look like straight lines. If you press them,

    the dialogue box will say "What an odd carving to place here." Put one dagger in each of the five

    carvings. After this is done, the pink writing should appear again, and you will get one ration (food).

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    LEVEL 3

    ||

    R T1

    [] X1 ==

    C

    R X2 C

    R

    C X3 R || ||

    C ==

    L1 L1 L1 L1

    R ||

    O1 0

    L1

    L9

    == == ==

    T2 []

    || O2 Q2

    []

    == L9

    0 ==

    O2 O2 O2 O2 O2 Q1 Q1 Q1 Q1 T3 Q1

    O2 0 Q1O2 O2 O2 O2 Q1 Q1 Q1 Q1

    0 O2 0 Q1

    O2 O2 O2 O2 Q1 Q1 Q1 Q1

    || O2 0 O2 0 Q1 Q1

    == Door C Carving L1 Lock (Silver) X1 To Level 2 (X2)

    || Door R Runes L9 Lock (Red Gem) X2 To Level 3 (X1)

    Secret Wall T1 Teleport to T2 X3 To Level 3 (X4)

    [] Button T2 Teleport to T1 O1 Pit to L4 (Q1) Q1 From Pit O2

    Lever T3 Teleport to Q2 O2 Pit to Q1 Q2 From T3

    To the "left" of the green portals (you will see R.A.T.S. on the walls next to them) should be a very long

    hall. When you get to the end of the hall (do not take the first right), you should be able to turn right and

    find a blue gem. Now go into that right turn, find all three of the other blue gems (the last one is tricky),

    and take them back out. Once you have put them all into the "cat's eyes", you will see the pink writing

    and be able to go down to level 4.

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    LEVEL 4

    To AE37

    || A1 ||

    == ==

    L4 0 O1 O1 O1 C C C

    == R W

    L4 [] C

    [] == ||

    || || W

    == [] ||

    [] L4

    == R ||

    L4

    X3 R C C || W

    C == == == Z

    X1

    == ==

    [] C C ||

    W

    X4 || 0

    0 O2 R

    || ==

    || L4 0 W

    X2 Q1 W

    ==

    C [] W W== == == W W

    0 W

    W

    W W

    W

    To AE05

    == Door 0 Pressure Pad A1 Portal to L7 (A3) X1 To Level 3 (X2)

    || Door C Carving O1 Pit to L5 (Q2) X2 To Level 5 (X1)

    Secret Wall L4 Lock (Dwarven) O2 Pit to L5 (Q1) X3 To Level 5 (X3)

    [] Button R Runes Q1 From Pit L3 (O1) X4 To Level 3 (X3)

    Lever W Web Z Adventurer

    After reaching level 4 by climbing down the ladder from the place where you found the blue gems you

    should find that you can go through the walls to the right. After you have done that and rescued Taghorthe dwarven warrior, there should be a chain that is two lefts from the gargoyle that is mounted on the

    wall. Pull the chain. Note: this does not always work on the first try.

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    LEVEL 5

    X4

    || ||

    Q2 Q2 Q2

    R T TA1 == T T

    == CL T T T ||

    C T R T

    F F T T T

    == == [] T T T

    || || || Z F F

    X3 F

    == Y F F F O1

    F 0

    []

    == == == C

    L4 L4 L4 Q4

    Q1

    R

    X2

    == Q3

    R R X1

    ||

    == T2 || L T1L4

    || ||

    == Door L4 Lock (Dwarven) O1 Pit to L6 (Q3) X1 To Level 4 (X2)

    || Door C Carving Q1 From L4 (O2) X2 To Level 6 (X4)

    Secret Wall F Dwarf Q2 From L4 (O1) X3 To Level 4 (X3)

    [] Button R Runes Q3 From T1 X4 To Level 6 (X1)

    Lever T Teleporter Q4 From T2

    0 Pressure Pad T1 Teleport to Q3 Y Pantry A1 Portal to L7 (A1)

    T2 Teleport to Q4 Z Adventurer CL Cleric

    Near the place where you found Armun, Dohrum, and the other dwarves, is a place called "Pantry." Put

    five rations in the rectangular hole in the wall after you take the poison out. They will come out as iron

    rations.

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    LEVEL 6

    X6

    X1

    == ==|| 0

    ||

    == == 0

    Q1 X5 Q2 0

    ||

    ==

    A1 X2

    0

    O1 O2 Q3

    == 0

    ==

    ==

    L4 Y

    L4

    X3

    L4

    X4 || == ==

    0 0 ==

    0 0

    []

    []

    == Door L4 Lock (Dwarven) Q3 From Pit L5 (O1) X5 Down to X6

    || Door O1 Pit to Q1 X1 To Level 5 (X4) X6 Up to X5

    Secret Wall O2 Pit to Q2 X2 To Level 7 (X3) A1 Portal to L10 (A2)

    [] Button Q1 From Pit O1 X3 To Level 7 (X1)

    0 Pressure Pad Q2 From Pit O2 X4 To Level 5 (X2) Y Nest

    In the place where you found a lot of Kenkus (bird creatures) is a place called "Nest." After killing both

    Kenkus, put all ten Kenku eggs on the floor. The wall will disappear, and you will find the +5 Chieftain

    Halberd.

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    LEVEL 7

    ||

    ||0 0

    || ||

    O1

    0 0 L8 0 O1 ||

    || X3 []

    L5

    == [] ||

    R O2

    X6 == X5

    X2 R ||

    == == Q2

    X1 X8 L5 || X7 Q1 T2

    ==

    T1

    ==

    == == == ==

    || [] [] [] [] [] [] ||

    == == [] == ==

    ==X4 A1 A2 A3

    == ==

    L7 || L6 || L5 || L5 || L6

    == Door L6 Lock (Jewelled) X1 To Level 6 (X3) X8 To Level 8 (X6)

    || Door L7 Lock (Ruby) X2 To Level 8 (X7) A1 Portal to L11 (W)

    Secret Wall L8 Lock (Gold) X3 To Level 6 (X2) A1 Portal to L5 (N)

    [] Button O1 Pit to L8 (Q4) X4 To Level 8 (X1) A2 Portal to L9

    R Runes O2 Pit to L8 (Q1) X5 To Level 8 (XA) A3 Portal to L4

    0 Pressure Pad T1 Teleport to Q2 X6 To Level 8 (X9) Q1 From T2

    L5 Lock (Drow) T2 Teleport to Q1 X7 To Level 8 (X5) Q2 From T1

    In the room with five portals are three rectangular holes in the wall. Put any stone item in the holes.

    You will find three scrolls (informational, not magical) which help explain the game. The stone items

    will also remain in the holes.

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    LEVEL 8

    [] ||

    == == == == ==

    || 0

    X2

    R R || ||

    Q4

    == Q4

    0 []

    0 O3 []

    == 0 O3 []

    X8 0 O3 []

    T1 0 O3 []

    A2 == Q1

    L7 XB == X9 XA

    O2 == Q2 ==X7 T2 L9 Q3 []

    == X6 X5 A1

    O1

    X4 ==

    X3

    || ||

    ==

    || || || ==

    0 ||

    X1 ||

    0 ||

    || ||

    == Door L7 Lock (Ruby) X3 To Level 9 (X6) XB To Level 9 (X4)

    || Door L9 Lock (Red Gem) X4 To Level 9 (X5)

    Secret Wall O1 Pit to L9 (Q2) X5 To Level 7 (X7) A1 Portal to L10 (A1)

    [] Button O2 Pit to L9 (Q3) X6 To Level 7 (X8) A2 Portal to L10 (X3)

    0 Pressure Pad O3 Pit to L9 (Q1) X7 To Level 7 (X2) Q1 From Pit L7 (O2)

    X8 To Level 9 (X3) Q2 From T1

    T1 Teleport to Q2 X1 To Level 7 (X4) X9 To Level 7 (X6) Q3 From T2

    T2 Teleport to Q3 X2 To Level 9 (X1) XA To Level 7 (X5) Q4 From L7 (O1)

    In the room to the right of the stairs in level 9 (and the second right of the place where "Turn Around" iswritten on the wall), you will find a room with twelve spider markings on the wall. Put a dart in each of

    the twelve holes and step on the pressure plate by the door. The darts will fly out, but they will be +5

    Adamantite Darts.

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    LEVEL 9

    L5 || L5 ||

    == ==

    ||

    || || || X1 L0

    == ==

    == 0 0

    || || || || ||

    0 0 L0

    == ==

    0 0 0 Q1

    R 0 Q1

    X2 X3 L5 Q1

    == == Q1

    0 O1 [] 0 L6

    O1 [] 0 || ||

    Q3 0 [] X4

    [] R

    || || 0[] [] ==

    == || L6 A1

    Q2 X5 ==

    ==

    || X6

    []

    || || R

    X7 || ||

    X8 []

    ||

    == Door L5 Lock (Drow) X1 To Level 8 (X2) X7 To Level 10 (X1)

    || Door L6 Lock (Jewelled) X2 To Level 10 (X2) X8 To Level 10 (X3)

    Secret Wall L0 Lock (Glowing Rock) X3 To Level 8 (X8) A1 Portal to L7 (A2)

    [] Button O1 Pit to 10 (Q1) X4 To Level 8 (XB) Q1 From Pit L8 (O3)

    0 Pressure Pad X5 To Level 8 (X4) Q2 From Pit L8 (O1)

    R Runes X6 To Level 8 (X3) Q3 From Pit L8 (O2)

    In the room with the "The Key Lies on the Other Side" message on the wall, throw any object at that

    writing. The wall will disappear, and you will find the three Orbs of Power which activate the Oracle ofKnowledge on level 4.

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    LEVEL 10

    O1

    X2

    Q1 || ||

    [] []

    == == ====

    || ||

    == ==

    0

    0

    0

    == == ==

    X1

    A1 A2

    X3 Z1

    == Door Lever O1 Pit to L10 A1 Portal to L8 (A1)

    || Door L Lock X1 To Level 9 (X7) A2 Portal to L6 (A1)

    Secret Wall 0 Pressure Pad X2 To Level 9 (X2) Q1 From Pit (L9 (O1)

    [] Button R Runes X3 To Level 9 (X8) Z1 Dwarven Prince

    Find the room with the three rectangular holes in the wall (and four Mantis Warriors). Place one

    Kenku egg in each hole after killing the Mantis Warriors, starting with the hole farthest from the

    door. Four more mantis warriors will surround you. Kill them, and take each of their rings. Return to

    the Oracle Of Knowledge to identify these rings.

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    LEVEL 11

    || ==

    == ==

    ==

    || ==

    []

    [] ==

    [] Q1

    || [] [] [] A1 [] [] [] ||

    []

    || ==[]

    []

    || L5 ==

    || ==

    || [] ||

    [] || || ==

    ||L5 == []

    == || ==

    A2 []

    == ||

    ==

    == Door [] Button L5 Lock (Drow) A1 Portal to L7 (A1)

    || Door Lever R Runes A2 Portal to L12 (A1)

    Secret Wall Q1 From L10 (O1)

    In the "Room of the Levers" (which Shindia mentioned if you heard her out) is the Dwarven Healing

    potion that you can take to the dwarves. Take it out and put it somewhere. After that, put any scroll in

    the hole in the wall. Put each lever in the down position except the second and the seventh (going

    either way, there are eight). You will not get the scroll back, but you will get a scroll that gives you a

    hint as to how to defeat Xanathar.

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    LEVEL 12

    P P P [] L3 ||

    || P == ==

    == == [] ==

    P P P == L3 ||

    ==

    0 0 || ||

    || 0 0

    == == ==

    [] []0 || A1 || [] 0 || 0 []

    []

    == == ==

    [] 0 || [] []

    || [] P L3 [] || []

    [] P [] [] P P

    P X

    == ||

    P P

    == Door [] Button 0 Pressure Pad A1 Portal to L11 (A2)

    || Door Lever R Runes X Spike Trap

    Secret Wall L3 Lock (Skull)

    This is the final level of the game, which is the final battle against Xanathar. Save the game before reaching

    him. After you kill Xanathar, complete the Special Quest for level 12, and find that throne room the Dwarven

    spokesman Armun had mentioned.