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8/4/2019 Evolution of Computer Graphics,
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Evolution of computer Graphics,
Graphics Systems: Video Display Unit
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Video Display Units
Display Unit:
CRT
LCD
Plasma
Raster Scan Display:
Random Scan Display:
Color CRT:
Beam Penetration
Shadow Masking Technique
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Basic design of CRT.
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Working
A beam of electrons (cathode rays), emitted
by an electron gun,
passes through focusing and deflection
systems that direct the beam toward specified
positions on the phosphor coated screen.
The phosphor then emits a small spot of light
at each position contacted by the electron
beam and the light is emitted by the phosphor
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Operation of an electron gun with an
accelerating anode.
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Explanation
Heat is supplied to the cathode by directing a
current through a coil of wire, called the
filament, inside the cylindrical cathode
structure.
In the vacuum inside the CRT envelope, the
free, negatively charged electrons are then
accelerated toward the phosphor coating by ahigh positive voltage.
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Working
Intensity of the electron beam is controlled by setting voltage levelson the control grid, which is a metal cylinder that fits over thecathode.
1) A high negative voltage applied to the control grid will shut offthe beam by repelling electrons and stopping them from passing
through the small hole at the end of the control grid structure.2) A smaller negative voltage on the control grid simply
decreases the number of electrons passing through.
Since the amount of light emitted by the phosphor coating
depends on the number of electrons striking the screen, we controlthe brightness of a display by varying the voltage on the controlgrid. We specify the intensity level for individual screen positionswith graphics software commands
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The focusing system in a CRT is needed to
force the electron beam to converge into a
small spot as it strikes the phosphor.
Otherwise, the electrons would repel each
other, and the beam would spread out as it
approaches the screen
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Persistence
How long small spots continue to emit light
after the beam is moved. How long it takes to
the emitted light from the screen to decay to
one-tenth of its original intensity.
Lower persistence requires high refresh rate & it is
good for animation
High persistence is useful for displaying highlycomplex static picture.
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Resolution
Resolution is the number of pointes per inch or centimeterthat can be plotted horizontally & vertically.
The smaller the spot size, the higher the resolution.
The higher the resolution, the better is the graphics system
High quality resolution is 1280x1024
Intensity distribution
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Aspect Ratio
Another property of video monitors is aspectratio.
This number gives the ratio of vertical points to
horizontal points necessary to produce equal-length lines in both directions on the screen.
(Sometimes aspect ratio is stated in terms of theratio of horizontal to vertical points.)
An aspect ratio of 3/4 means that a vertical lineplotted with three points has the same length asa horizontal line plotted with four points.
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Addressability
Addressability is a measure of the spacing
between the centers of vertical and horizontal
lines.
The picture on a screen consists of intensified
points.
The smallest addressable point on the screen is
called pixel or picture element
In graphics mode there are 800x600
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We can see that the image consists of elements.
Such an image is called RASTER IMAGE or BITMAP.
When we zoom the image, its structure starts to appear.
Each element has its own colour
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However, some images do not seem to
consist of these elementsas they can
be zoomed smoothly.
Such image is called VECTOR IMAGE.
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The differences
Vector image
When zoomed its structure
continues to be smooth
Used for simple graphics
and drawings
Typical formats: EPS, AI,
CDR, WMF, DXF,
A special case: SVG
Raster image
When zoomed, its structureshows colouredelements
Used for photorealisticimages
Typical formats: JPEG,TIFF, GIF, PNG,
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Raster-Scan Displays1) The most common type of graphics monitor employing a
CRT is the raster-scan display, based on television
technology.2) In a raster-scan system, the electron beam is swept across
the screen, one row at a time from top to bottom. As theelectron beam moves across each row, the beam intensityis turned on and off to create a pattern of illuminated
spots.3) Picture definition is stored in a memory area called the
refresh buffer or frame buffer.
4) This memory area holds the set of intensity values for allthe screen points. Stored intensity values are then
retrieved from the refresh buffer and "painted" on thescreen one row (scan line) at a time .
5) Each screen point is referred to as a pixel or pel(shortened forms of picture element).
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Raster Scan Displays
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In a simple black-and-white system, each
screen point is either on or off, so only one bit
per pixel is needed to control the intensity ofscreen positions.
A system with 24 bits per pixel and a screen
resolution of 1024 by 1024 requires 3megabytes of storage for the frame buffer.
On a black-and-white system with one bit per
pixeI, the frame buffer is commonly called abitmap.
For systems with multiple bits per pixel, the
frame buffer is referred to as a pixmap.
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Refreshing on raster-scan displays is carried out at the rateof 60 to 80 frames per second,
Using these units, we would describe a refresh rate of60frames per second as simply 60 Hz. At the end of each scanline, the electron beam returns to the left side of thescreen to begin displaving the next scan line. The return tothe left of the screen, after refreshing each scan line, iscalled the horizontal retrace of the electron beam.
And at the end of each frame (displayed in 1/80th to1/60th of a second), the electron beam returns (verticalretrace) to the top left comer of the screen to begin thenext frame.
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On some raster-scan systems (and in TV sets), eachframe is displayed in two passes using an interlacedrefresh procedure. In the first pass, the beam sweepsacross every other scan line from top to bottom.
Then after the vertical retrace, the beam sweeps outthe remaining scan lines . Interlacing of the scan linesin this way allows us to see the entire screen displayedin one-half the time it would have taken to sweep
across all the lines at once from top to bottom.Interlacing is primarily used with slower refreshingrates
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Random Scan Displays
When operated as a random-scan display unit, aCRT has the electron beam directed only to theparts of the screen where a picture is to bedrawn.
Random scan monitors draw a picture one line ata time and for this reason are also referred to asvector displays (or stroke-writing or calligraphicdisplays)
A pen plotter operates in a similar way and is anexample of a random-scan, hard-copy device
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Pi t d fi iti i t d t f li
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Picture definition is now stored as a set of line
drawing commands in an area of memory referred
to as the refresh display file. Also called the display
list, display program, or simply the refresh buffer.
Random-scan systems are designed for line drawing
applications and cannot display realistic shaded
scenes.
Since picture definition is stored as a set of Line
drawing instructions and not as a set of intensity
values for all screen points, vector displays generallyhave higher resolution than raster systems
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CRT monitor
A CRT monitor displays color pictures by using
a combination of phosphors that emit
different-colored light.
The two basic techniques for producing color
displays with a CRT are the
beam-penetration method
shadow-mask method.
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Beam Penetration
The beam-penetration method for displaying color pictureshas been used with random-scan monitors. Two layers ofphosphor, usually coated onto the inside of the CRT screen,and the displayed color depends on how far the electronbeam penetrates into the phosphor layers.
A beam of slow electrons excites only the outer red layer.
A beam of very fast electrons penetrates through the redlayer and excites the inner green layer.
At intermediate beam speeds, combinations of red and
green light are emitted to show two additional colors,orange and yellow. The speed of the electrons, and hencethe screen color at any point, is controlled by the beam-acceleration voltage.
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Shadow-masking
Shadow-mask CRT has three phosphor color
dots at each pixel position.
One phosphor dot emits a red light, another
emits a green light, and the third emits a blue
light.
This type of CRT has three electron guns, one
for each color dot, and a shadow-mask grid
just behind the phosphor-coated screen
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The three electron beams are deflected and
focused as a group onto the shadow mask,
which contains a series of holes aligned with
the phosphor-dot patterns.
When the three beams pass through a hole in
the shadow mask, they activate a dot triangle,
which appears as a small color spot on the
screen.
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Shadow Masking
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We obtain color variations in a shadow-mask CRT by varying the intensitylevels of the three electron beams. By turning off the red and green guns,we get only the color coming from the blue phosphor.
Other combinations of beam intensities produce a small light spot for eachpixel position, since our eyes tend to merge the three colors into onecomposite.
The color we see depends on the amount of excitation of the red, green, andblue phosphors.
A white (or gray) area is the result of activating all three dots with equalintensity. Yellow is produced with the green and red dots only, magenta isproduced with the blue and red dots, and cyan shows up when blue andgreen are activated equally. In some low-cost systems, the electron beam
can only be set to on or off, limiting displays to eight colors. Moresophisticated systems can set intermediate intensity levels for the electronbeams, allowing several million different colors to be generated.
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Direct-View Storage Tubes
It stores the picture information as a charge
distribution just behind the phosphor-coated
screen.
Two electron guns are used in a DVST. One,
the primary gun, is used to store the picture
pattern;
the second, the flood gun, maintains the
picture display.
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Advantages/ Disadvantages
no refreshing is needed, very complex pictures
can be displayed at very high resolutions
without flicker.
Disadvantages of DVST systems are that they
ordinarily do not display color and that
selected parts of a picture cannot he erased.
To eliminate a picture section, the entire
screen must be erased and the modified
picture redrawn.
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Flat Panel Displays
We can separate flat-panel displays into twocategories: emissive displays and non emissive
displays. The emissive displays (or emitters) are
devices that convert electrical energy into light.
Plasma panels, thin-film electroluminescent displays,and Light-emitting diodes are examples of emissive
displays.
Non emissive displays (or non emitters) use optical
effects to convert sunlight or light from some other
source into graphics patterns. The most important
example of a non emissive flat-panel display is a
liquid-crystal device.
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Plasma Panels
Plasma panels, also called gas-discharge displays, are constructed by filling
the region between two glass plates with a mixture of gases includes
neon.
A series of vertical conducting ribbons is placed on one glass plane, and a
set of horizontal ribbons is built into the other glass panel.
Firing voltages applied to a pair of horizontal and vertical conductors
cause the gas at the intersection of the two conductors to break down into
a glowing plasma of electrons and ions.
Picture definition is stored in a refresh buffer, and the firing voltages are
applied to refresh the pixel positions (at the intersections of the
conductors) 60 times per second.
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Output Devices
Stereoscopic viewing glasses: the user wears them to perceivestereoscopic view of 3D scenes displayed on screen Used in screen-based Virtual Reality (VR)
Has high resolution
Limited head-movement
Head-mounted display (HMD): two small TV screens areembedded in a rack and placed in front of the two eyes. It allows full-freedom head movement,
and gives the feel of immersion
Widely used in Virtual Reality (VR)
A tracking system is used to report
the position of HMD in 3D space.
Plotter
Printer
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Output Devices
Wide Screen
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Input Devices
Keyboard Mouse
Trackball: a 2D input device, usually used ona mouse or a lap-top computer.
Space ball: hand held, non-movable. It uses astrain gauge to detect pull, push, and twistapplied to the ball, and translate them into3D locations. Used for navigation in virtualenvironments, CAD, etc.
Head Mounted Display: Although it is
primarily a display device, it can also trackposition and orientation
Joystick: similar to the space ball. Can bemovable and non-movable.
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Input Devices
Data glove: a glove with sensors. Used tocontrol a virtual hand for grasping, dropping,and moving an object in a virtual environment.
Image scanner: input still picture, photo, orslides as images into computer.
Touch panel: highly transparent andembedded over a display surface.
Digital camera: directly stores photo shots asimages on a diskette.
Digital video recorder: input a video clip indigital form; often used for tele-conferencing.
Laser range scanner: input discrete andscattered points on a 3D surface model fromwhich a digital one can be built.
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Input Devices
Motion Capture: input full-body,
facial, hand movements