Evolution of Computer Graphics,

Embed Size (px)

Citation preview

  • 8/4/2019 Evolution of Computer Graphics,

    1/41

    Evolution of computer Graphics,

    Graphics Systems: Video Display Unit

  • 8/4/2019 Evolution of Computer Graphics,

    2/41

    Video Display Units

    Display Unit:

    CRT

    LCD

    Plasma

    Raster Scan Display:

    Random Scan Display:

    Color CRT:

    Beam Penetration

    Shadow Masking Technique

  • 8/4/2019 Evolution of Computer Graphics,

    3/41

    Basic design of CRT.

  • 8/4/2019 Evolution of Computer Graphics,

    4/41

    Working

    A beam of electrons (cathode rays), emitted

    by an electron gun,

    passes through focusing and deflection

    systems that direct the beam toward specified

    positions on the phosphor coated screen.

    The phosphor then emits a small spot of light

    at each position contacted by the electron

    beam and the light is emitted by the phosphor

  • 8/4/2019 Evolution of Computer Graphics,

    5/41

    Operation of an electron gun with an

    accelerating anode.

  • 8/4/2019 Evolution of Computer Graphics,

    6/41

    Explanation

    Heat is supplied to the cathode by directing a

    current through a coil of wire, called the

    filament, inside the cylindrical cathode

    structure.

    In the vacuum inside the CRT envelope, the

    free, negatively charged electrons are then

    accelerated toward the phosphor coating by ahigh positive voltage.

  • 8/4/2019 Evolution of Computer Graphics,

    7/41

    Working

    Intensity of the electron beam is controlled by setting voltage levelson the control grid, which is a metal cylinder that fits over thecathode.

    1) A high negative voltage applied to the control grid will shut offthe beam by repelling electrons and stopping them from passing

    through the small hole at the end of the control grid structure.2) A smaller negative voltage on the control grid simply

    decreases the number of electrons passing through.

    Since the amount of light emitted by the phosphor coating

    depends on the number of electrons striking the screen, we controlthe brightness of a display by varying the voltage on the controlgrid. We specify the intensity level for individual screen positionswith graphics software commands

  • 8/4/2019 Evolution of Computer Graphics,

    8/41

    The focusing system in a CRT is needed to

    force the electron beam to converge into a

    small spot as it strikes the phosphor.

    Otherwise, the electrons would repel each

    other, and the beam would spread out as it

    approaches the screen

  • 8/4/2019 Evolution of Computer Graphics,

    9/41

  • 8/4/2019 Evolution of Computer Graphics,

    10/41

    Persistence

    How long small spots continue to emit light

    after the beam is moved. How long it takes to

    the emitted light from the screen to decay to

    one-tenth of its original intensity.

    Lower persistence requires high refresh rate & it is

    good for animation

    High persistence is useful for displaying highlycomplex static picture.

  • 8/4/2019 Evolution of Computer Graphics,

    11/41

    11

    Resolution

    Resolution is the number of pointes per inch or centimeterthat can be plotted horizontally & vertically.

    The smaller the spot size, the higher the resolution.

    The higher the resolution, the better is the graphics system

    High quality resolution is 1280x1024

    Intensity distribution

  • 8/4/2019 Evolution of Computer Graphics,

    12/41

    Aspect Ratio

    Another property of video monitors is aspectratio.

    This number gives the ratio of vertical points to

    horizontal points necessary to produce equal-length lines in both directions on the screen.

    (Sometimes aspect ratio is stated in terms of theratio of horizontal to vertical points.)

    An aspect ratio of 3/4 means that a vertical lineplotted with three points has the same length asa horizontal line plotted with four points.

  • 8/4/2019 Evolution of Computer Graphics,

    13/41

    13

    Addressability

    Addressability is a measure of the spacing

    between the centers of vertical and horizontal

    lines.

    The picture on a screen consists of intensified

    points.

    The smallest addressable point on the screen is

    called pixel or picture element

    In graphics mode there are 800x600

  • 8/4/2019 Evolution of Computer Graphics,

    14/41

    We can see that the image consists of elements.

    Such an image is called RASTER IMAGE or BITMAP.

    When we zoom the image, its structure starts to appear.

    Each element has its own colour

  • 8/4/2019 Evolution of Computer Graphics,

    15/41

    However, some images do not seem to

    consist of these elementsas they can

    be zoomed smoothly.

    Such image is called VECTOR IMAGE.

  • 8/4/2019 Evolution of Computer Graphics,

    16/41

    The differences

    Vector image

    When zoomed its structure

    continues to be smooth

    Used for simple graphics

    and drawings

    Typical formats: EPS, AI,

    CDR, WMF, DXF,

    A special case: SVG

    Raster image

    When zoomed, its structureshows colouredelements

    Used for photorealisticimages

    Typical formats: JPEG,TIFF, GIF, PNG,

  • 8/4/2019 Evolution of Computer Graphics,

    17/41

    Raster-Scan Displays1) The most common type of graphics monitor employing a

    CRT is the raster-scan display, based on television

    technology.2) In a raster-scan system, the electron beam is swept across

    the screen, one row at a time from top to bottom. As theelectron beam moves across each row, the beam intensityis turned on and off to create a pattern of illuminated

    spots.3) Picture definition is stored in a memory area called the

    refresh buffer or frame buffer.

    4) This memory area holds the set of intensity values for allthe screen points. Stored intensity values are then

    retrieved from the refresh buffer and "painted" on thescreen one row (scan line) at a time .

    5) Each screen point is referred to as a pixel or pel(shortened forms of picture element).

  • 8/4/2019 Evolution of Computer Graphics,

    18/41

    Raster Scan Displays

  • 8/4/2019 Evolution of Computer Graphics,

    19/41

    In a simple black-and-white system, each

    screen point is either on or off, so only one bit

    per pixel is needed to control the intensity ofscreen positions.

    A system with 24 bits per pixel and a screen

    resolution of 1024 by 1024 requires 3megabytes of storage for the frame buffer.

    On a black-and-white system with one bit per

    pixeI, the frame buffer is commonly called abitmap.

    For systems with multiple bits per pixel, the

    frame buffer is referred to as a pixmap.

  • 8/4/2019 Evolution of Computer Graphics,

    20/41

    Refreshing on raster-scan displays is carried out at the rateof 60 to 80 frames per second,

    Using these units, we would describe a refresh rate of60frames per second as simply 60 Hz. At the end of each scanline, the electron beam returns to the left side of thescreen to begin displaving the next scan line. The return tothe left of the screen, after refreshing each scan line, iscalled the horizontal retrace of the electron beam.

    And at the end of each frame (displayed in 1/80th to1/60th of a second), the electron beam returns (verticalretrace) to the top left comer of the screen to begin thenext frame.

  • 8/4/2019 Evolution of Computer Graphics,

    21/41

    On some raster-scan systems (and in TV sets), eachframe is displayed in two passes using an interlacedrefresh procedure. In the first pass, the beam sweepsacross every other scan line from top to bottom.

    Then after the vertical retrace, the beam sweeps outthe remaining scan lines . Interlacing of the scan linesin this way allows us to see the entire screen displayedin one-half the time it would have taken to sweep

    across all the lines at once from top to bottom.Interlacing is primarily used with slower refreshingrates

  • 8/4/2019 Evolution of Computer Graphics,

    22/41

  • 8/4/2019 Evolution of Computer Graphics,

    23/41

    Random Scan Displays

    When operated as a random-scan display unit, aCRT has the electron beam directed only to theparts of the screen where a picture is to bedrawn.

    Random scan monitors draw a picture one line ata time and for this reason are also referred to asvector displays (or stroke-writing or calligraphicdisplays)

    A pen plotter operates in a similar way and is anexample of a random-scan, hard-copy device

  • 8/4/2019 Evolution of Computer Graphics,

    24/41

    Pi t d fi iti i t d t f li

  • 8/4/2019 Evolution of Computer Graphics,

    25/41

    Picture definition is now stored as a set of line

    drawing commands in an area of memory referred

    to as the refresh display file. Also called the display

    list, display program, or simply the refresh buffer.

    Random-scan systems are designed for line drawing

    applications and cannot display realistic shaded

    scenes.

    Since picture definition is stored as a set of Line

    drawing instructions and not as a set of intensity

    values for all screen points, vector displays generallyhave higher resolution than raster systems

  • 8/4/2019 Evolution of Computer Graphics,

    26/41

    CRT monitor

    A CRT monitor displays color pictures by using

    a combination of phosphors that emit

    different-colored light.

    The two basic techniques for producing color

    displays with a CRT are the

    beam-penetration method

    shadow-mask method.

  • 8/4/2019 Evolution of Computer Graphics,

    27/41

    Beam Penetration

    The beam-penetration method for displaying color pictureshas been used with random-scan monitors. Two layers ofphosphor, usually coated onto the inside of the CRT screen,and the displayed color depends on how far the electronbeam penetrates into the phosphor layers.

    A beam of slow electrons excites only the outer red layer.

    A beam of very fast electrons penetrates through the redlayer and excites the inner green layer.

    At intermediate beam speeds, combinations of red and

    green light are emitted to show two additional colors,orange and yellow. The speed of the electrons, and hencethe screen color at any point, is controlled by the beam-acceleration voltage.

  • 8/4/2019 Evolution of Computer Graphics,

    28/41

    Shadow-masking

    Shadow-mask CRT has three phosphor color

    dots at each pixel position.

    One phosphor dot emits a red light, another

    emits a green light, and the third emits a blue

    light.

    This type of CRT has three electron guns, one

    for each color dot, and a shadow-mask grid

    just behind the phosphor-coated screen

  • 8/4/2019 Evolution of Computer Graphics,

    29/41

    The three electron beams are deflected and

    focused as a group onto the shadow mask,

    which contains a series of holes aligned with

    the phosphor-dot patterns.

    When the three beams pass through a hole in

    the shadow mask, they activate a dot triangle,

    which appears as a small color spot on the

    screen.

  • 8/4/2019 Evolution of Computer Graphics,

    30/41

    Shadow Masking

  • 8/4/2019 Evolution of Computer Graphics,

    31/41

    We obtain color variations in a shadow-mask CRT by varying the intensitylevels of the three electron beams. By turning off the red and green guns,we get only the color coming from the blue phosphor.

    Other combinations of beam intensities produce a small light spot for eachpixel position, since our eyes tend to merge the three colors into onecomposite.

    The color we see depends on the amount of excitation of the red, green, andblue phosphors.

    A white (or gray) area is the result of activating all three dots with equalintensity. Yellow is produced with the green and red dots only, magenta isproduced with the blue and red dots, and cyan shows up when blue andgreen are activated equally. In some low-cost systems, the electron beam

    can only be set to on or off, limiting displays to eight colors. Moresophisticated systems can set intermediate intensity levels for the electronbeams, allowing several million different colors to be generated.

  • 8/4/2019 Evolution of Computer Graphics,

    32/41

    Direct-View Storage Tubes

    It stores the picture information as a charge

    distribution just behind the phosphor-coated

    screen.

    Two electron guns are used in a DVST. One,

    the primary gun, is used to store the picture

    pattern;

    the second, the flood gun, maintains the

    picture display.

  • 8/4/2019 Evolution of Computer Graphics,

    33/41

    Advantages/ Disadvantages

    no refreshing is needed, very complex pictures

    can be displayed at very high resolutions

    without flicker.

    Disadvantages of DVST systems are that they

    ordinarily do not display color and that

    selected parts of a picture cannot he erased.

    To eliminate a picture section, the entire

    screen must be erased and the modified

    picture redrawn.

  • 8/4/2019 Evolution of Computer Graphics,

    34/41

    Flat Panel Displays

    We can separate flat-panel displays into twocategories: emissive displays and non emissive

    displays. The emissive displays (or emitters) are

    devices that convert electrical energy into light.

    Plasma panels, thin-film electroluminescent displays,and Light-emitting diodes are examples of emissive

    displays.

    Non emissive displays (or non emitters) use optical

    effects to convert sunlight or light from some other

    source into graphics patterns. The most important

    example of a non emissive flat-panel display is a

    liquid-crystal device.

  • 8/4/2019 Evolution of Computer Graphics,

    35/41

    Plasma Panels

    Plasma panels, also called gas-discharge displays, are constructed by filling

    the region between two glass plates with a mixture of gases includes

    neon.

    A series of vertical conducting ribbons is placed on one glass plane, and a

    set of horizontal ribbons is built into the other glass panel.

    Firing voltages applied to a pair of horizontal and vertical conductors

    cause the gas at the intersection of the two conductors to break down into

    a glowing plasma of electrons and ions.

    Picture definition is stored in a refresh buffer, and the firing voltages are

    applied to refresh the pixel positions (at the intersections of the

    conductors) 60 times per second.

  • 8/4/2019 Evolution of Computer Graphics,

    36/41

  • 8/4/2019 Evolution of Computer Graphics,

    37/41

    Output Devices

    Stereoscopic viewing glasses: the user wears them to perceivestereoscopic view of 3D scenes displayed on screen Used in screen-based Virtual Reality (VR)

    Has high resolution

    Limited head-movement

    Head-mounted display (HMD): two small TV screens areembedded in a rack and placed in front of the two eyes. It allows full-freedom head movement,

    and gives the feel of immersion

    Widely used in Virtual Reality (VR)

    A tracking system is used to report

    the position of HMD in 3D space.

    Plotter

    Printer

  • 8/4/2019 Evolution of Computer Graphics,

    38/41

    Output Devices

    Wide Screen

  • 8/4/2019 Evolution of Computer Graphics,

    39/41

    Input Devices

    Keyboard Mouse

    Trackball: a 2D input device, usually used ona mouse or a lap-top computer.

    Space ball: hand held, non-movable. It uses astrain gauge to detect pull, push, and twistapplied to the ball, and translate them into3D locations. Used for navigation in virtualenvironments, CAD, etc.

    Head Mounted Display: Although it is

    primarily a display device, it can also trackposition and orientation

    Joystick: similar to the space ball. Can bemovable and non-movable.

  • 8/4/2019 Evolution of Computer Graphics,

    40/41

    Input Devices

    Data glove: a glove with sensors. Used tocontrol a virtual hand for grasping, dropping,and moving an object in a virtual environment.

    Image scanner: input still picture, photo, orslides as images into computer.

    Touch panel: highly transparent andembedded over a display surface.

    Digital camera: directly stores photo shots asimages on a diskette.

    Digital video recorder: input a video clip indigital form; often used for tele-conferencing.

    Laser range scanner: input discrete andscattered points on a 3D surface model fromwhich a digital one can be built.

  • 8/4/2019 Evolution of Computer Graphics,

    41/41

    Input Devices

    Motion Capture: input full-body,

    facial, hand movements