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7/28/2019 excellence in design
1/6
EXCELLENCEINDESIGNREPORT
EXCELLENCE
IN DESIGN
DARCY LAMPTEY
TY2PRO
STEVE SIMPSON SMORGSBOARD
2012
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The ability to combine both your own characteristics andpersonality, yet bring forward a good design at the end,
is something that can be tricky to achieve. Steve Simpson
has on mulitple occasions solved this problem with lying
colours. His work is no shy of ditching the notion that
simplicity is the key in excellence in design.
For the past ifteen years Simpsons originality with his
approach to designs have won him various awards such
as The Institute of Creative Advertising & Design (ICAD)
awards for his Inferno Chilli label design. Steve also won
gold in the Association of Illustrators (UK) Images 32
for his Pure Pie branding and has regularly had work
accepted for The Society of Illustrators (NY), 3x3 Mag
awards, Applied Arts, Communication Arts & AmericanIllustration.
Categorising good design can be dificult to determine.
The deinition of good design can be implemented when
you understand the deinition of design as a whole. Good
design does not necessarily need to be categorised as only
packaging or only web design or only product design.
It can be anything as long as people can understand the
concept;whether they are f rom the design industry or not.
Hilary Cottam, the social designer and founding director
of Participle, asks t hat can something be good design if
no one enjoys using it?2
Cottam gives a good argument that good design is con-
veniently deined as simplicity and more functional, how-
ever if no-one is using the f unctional design, then is it gooddesign? As graphic designers we design for clients and the
viewers. Good design should be something that is able to
accomplish both the viewers needs to be enjoyable and
the clients needs to be functional to that speciic client. It
should be something that will never grow old, yet has the
understanding of what it is.
Steve Simpson has his own distinctive style yet is not
within trend, it is something that the viewer can enjoy yet
his chosen audiences can be identiied. The organic feeling
throughout his designs is something that will stay organic
in the future. Simpson has the ability to use his design for
anything yet still be both functional and enjoyable. When
looking as his work, there is a feeling of belong and as ifhe knows that he is doing something right.
ABOUTSTEVE
SIMPSON
The Habit o calling a fnishedproduct a design is convenientbut wrong. Design is what youdo, not what youve done.
English born, Steve Simpson is currently based in Ire-
land, specialising in both illustration design and chil-
drens books. After studying technical Illustration in
Portsmouth, he spent the irst six years of his career
working in animation and during that time, work-
ing in multiple departments within the company.
His gateway to design orientated illustration had been
when he met the founders of a design studio in Dublin.
Whilst working as an animator, he stated in previous
interviews how he would regularly change his style tomatch the type of show that he was working on1, how-
ever, as an illustrator he was able to keep a unique style of
his own, which could be used for any type of design when
you do it right.
STEVE SIMPSON TUZO MEXICAN KITCHEN
2012
STEVE SIMPSON WHEN I DIE
2012
DEFINING
GOOD
DESIGN
Fletcher, Alan. The Art o Looking Sideways. London: Phaidon, 2001
1.
NewWebPickE-magazineIssue42.NewWebPickE-magazineIssue
42.N.p.,10Jan.2012.Web.20Jan.2013.
2.DefningGoodorBadDesign:AliceRawsthorn,New
YorkTimes,
Jan
uary31,2009
STEVE SIMPSON 7UP WONDERLAND
2011
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EXCELLENCEINDESIGNREPORT
Simspon understood that producing a menu cover needs to be interesting and above all
appealing. He understood with his design that people will see this from all angles, which
shows with the organic busyness of this design. He has sidestepped the issues that can
easily arise during a menu design with an appetising piece of imagery. When given the
brief, he was given a set of ideas from the client, like having a busy kitchen. Simpsons
ability to instantly adapt an idea into something of his own which also pleases the client
almost immediately is inspiring. Simpsons skills of being able to hand-draw fonts which
work extremely well in tandem with the imagery can be seen throughout.
Having problems with the client is always the norm for designers, yet Simpson had the
ability to work around the clients need for menu size changes but remain organised foreach illustration within the whole image. Something that gives me another reason why
I ind his work very inspiring and has potential to deine good design.
MENU COVER
FADE STREET SOCIAL
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EXCELLENCEINDESIGNREPORT
INFERNO
MICS CHILLI
Mics Chilli is Simpsons most prized design, and it can
easily be seen as to why it has that title. Gathering inspira-
tion from the day of the dead festival in Mexico, it merges
perfectly. He gives attention to the detail that never gets a
detailed look excellently and collaborates them to create a
fun yet chillable design.
It may not have the characteristics of a t ypical chilli sauce
bottle, but that is why it has won so many awards. He
has created his own characteristics of a chilli bottle and
really understood what the product does. From the handdrawn font, to the different humanistic illustrations, he
has developed an in mind case study of how people really
feel when tasting chilli (feeling that your skin is about to
burn off).
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EXCELLENCEINDESIGNREPORT
SMORGASBOARDSTEVE
SIMPSON
The mass growth of gaming online and free lowing
gaming on consoles is something that has reduced the
original and more enjoyable family/friend board games.
This in term creates dificulty for a designer to really
catch someones attention when designing such a board
game. A board game needs to generate the right audience
and the right category. It needs to be something differ-
ent, like most designs that have been replaced by digital
devices.
However, Smorgasboard seems to overcome such prob-lems and give a dif ferent appealing feel towards it, which
when viewed gives a glimpse of hope that board games
can still be in the midst next to gaming digitally.
Smorgasboard is a board game with a hidden determinationthroughout. SMORGASBOARD is a board game or oodies,riends, and amily alike. Players take on the guise o aspiringches as they work their way around the board in search ogastronomic success. Te object o the game is to be the frstteam o ches to graduate rom Ricks Culinary Academy! Teloser...does the dishes!3
When designing the board, Simpson had to c reate various
parts of the design:
1. Type Logo
2. Chef Character
3. Game Board
4. Game Markers - Used to move around the board.
5. Cards - Questions and forfeits.
6. Box - Packaging.
7. Barcode - Illustrated.
8. Base of Box (underside) - game information.
Enriched with its colour scheme, Smorgasboard has the
ability to progress further due to Simpsons style. Pitchinghis irs t ideas to the client gave the board game more of a
future. He states that I experimented with some charac-
ters for the vegetable around the board. But these made
the game look like it was for a younger audience. Some-
thing we might go back to if we do a Junior version.4
However, having a good design and not having a good
budget to co-ordinate this can be tricky to overcome.
With this design, and the amount of elements involved the
budget had been the most problematic. Knowing where to
cut costs and still create a good design shows experience
and the determination to create something eye-catching
without a problem getting in the way.
The most inspiring throughout the Smogasboard design isthe type used. Mostly I like to hand draw the type. Espe-
cially for logos. The type face used for this project is a res-
toration font based on Victorian newspaper ty pe.
I think this has a great organic feel that works well with
my style. On this project it also help give a more mature
feel to the game. A fun font would have made it appear too
kiddie.5 Having the right typeface can make or break a
design. Smorgasboard has just the right typeface which
with Simpsons skill creates a great approachability for
the right audience.
3.Richard.Smorgasboard-TheBoardGameorFood
ies.
Sm
orgasboard-TheBoardGameorFoodies.Richard,Maggie&Tom,
n.d
.Web.20Jan.2013.
4&
5.TakenromwhenIinterviewedStevenSimpson
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EXCELLENCEINDESIGNREPORT
Having such a detailed personalized design can have
restrictions in the development process. However, Simp-
sons skill in perfecting this creates comfort and coni -
dence. But having such a limited colour scheme with a
great organic feel has its problems. His illustrations are
produced with over thousands of layers that are con-
verted from RGB to CMYK to keep the ile size down as
easy as possible without ruining his organic taste.
A design that looks like a new creation of colours yet
using the CMYK system can be very dificult to achieve
and Simpson does it perfectly.
As a whole, the smorgasboard has the essentials which can
be categorized as good design, however the attention to
detail and the personal approach that Simpson gives the
design brings an element of excellence. The belief of deining
excellence within a design differs from designer to designer,
however, seeing a design that answers the brief and the cli-
ents needs to perfection, is something that Simpson does so
easily. I believe that deining excellence in design is some-
thing that you can only achieve when you know your style.
Your style could be anything, but as long as you can incor-
porate your style and create something enjoyable as well as
functional then that is an excellent design.