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Page 1: Fib or Fact - Final - PBworkscounselorscabinet.pbworks.com/w/file/fetch/82919428/fact or fib.pdf · Fib or Fact: A Game of Feelings Stories INTRODUCTION Fib or Fact is a humorous
Page 2: Fib or Fact - Final - PBworkscounselorscabinet.pbworks.com/w/file/fetch/82919428/fact or fib.pdf · Fib or Fact: A Game of Feelings Stories INTRODUCTION Fib or Fact is a humorous

Fib or Fact:

A Game of Feelings Stories

INTRODUCTION

Fib or Fact is a humorous and revealing card game used to build rapport and develop emotional

competence. Fib or Fact helps counselors gain additional information about children’s environments

and relationships in a way that is playful and engaging. Children will

• Share feelings with counselors, thereby enhancing a sense of connection and rapport

• Improve emotional understanding and expression

• Self disclose information relevant to treatment

• Develop empathy in thinking about others

• Engage in creative expression

GAME RATIONALE

Fib or Fact: A game of Feelings Stories serves three purposes in counseling. In the early stages of

counseling, it assists in establishing rapport and gathering assessment information; in later stages of

counseling, it can be used as part of an intervention to improve emotional understanding and expression.

Building rapport with clients is fundamental to the counseling relationship. Indeed, research shows that the

therapeutic alliance predicts clients’ emotional and behavioral outcomes (e.g. Kazdin, et. al., 2006; Miller & Rollnick, 2002). One study showed that two-thirds of the variance in clients’ outcome behaviors could

be predicted by the emotional connection between therapist and client (Frank & Frank, 1991). Rapport is

established through shared comfort, trust, and cooperation – all of which are created in play. Fib or Fact provides

these elements while adding zany and mischievous fun.

Fib or Fact also helps children reveal information that they may not be comfortable revealing in

traditional “talk” sessions. Fib or Fact facilitates communication, disclosure, and fantasy expression by inviting children to create scenarios about persons, places and feelings. In this way counselors can obtain both information

from the content of the game and can make process observations about honesty, willingness to share,

competitiveness and frustration tolerance.

Finally, Fib or Fact helps children to recognize, understand and apply emotions to various people and

situations – the essence of emotional literacy/emotional intelligence/emotional competence. If children

learn to be aware of feelings, they can make reasoned decisions, control impulses and be assertive in

their communication. Indeed, research has shown over and over again the tremendous benefits of

knowing how to deal with emotions in a positive way (e.g. Gerits, et.al., 2005; Kam et al., 2003;

Kusche, 2002).

PLAYERS

2 – 4 players, ages 7 - adult

GAME MATERIALS

• Person cards

• Feeling cards

• Place cards

• Fib or Fact cards

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ADDITIONAL MATERIALS NEEDED

Printer

Paper, OR card stock OR perforated business card stock (i.e. Avery 8373 or 8869 or 8371)

Paper for keeping score

Pen or pencil

Scissors

Optional: Glue

BEFORE YOU PLAY

If using regular paper:

1. Print out all of the cards (pp. 6-39 of this document)

2. Paste the fronts of the Person cards (pp. 6-10 of this document) to the backs of the Person cards

(pp. 11-15 of this document).

3. Paste the fronts of the Feeling cards (pp. 16-20 of this document) to the backs of the Feeling cards

(pp. 21-25 of this document).

4. Paste the fronts of the Place cards (pp. 26-30 of this document) to the backs of the Place cards (pp.

31-35 of this document).

5. Paste the fronts of the Fib or Fact cards (pp. 36-37 of this document) to the backs of the Fib or

Fact cards (pp. 38-39 of this document).

6. Cut along the dotted lines of all the cards OPTIONAL: laminate prior to cutting along the dotted lines

OR

If using card stock:

1. Load card stock into the printer. (Make sure that none of the sheets stick together.)

2. Print out the fronts of the Person cards (pp. 6-10 of this document).

3. Reload the printed fronts of the Person cards into your printer so that the backs can be printed.

Make sure that the card stock is facing the right direction. Print pp. 11-15 of this document.

4. Print out the fronts of the Feeling cards (pp. 16-20 of this document).

5. Reload the printed fronts of the Feeling cards into your printer so that the backs can be printed.

Make sure that the card stock is facing the right direction. Print pp. 21-25 of this document.

6. Print out the fronts of the Place cards (pp. 26-30 of this document).

7. Reload the printed fronts of the Place cards into your printer so that the backs can be printed.

Make sure that the card stock is facing the right direction. Print pp. 31-35 of this document.

8. Print out the fronts of the Fib or Fact cards (pp. 36-37 of this document).

9. Reload the printed fronts of the Fib or Fact cards into your printer so that the backs can be printed.

Make sure that the card stock is facing the right direction. Print pp. 38-39 of this document.

10. Cut out all of the cards along the dotted lines.

OR

If using perforated business card stock (Avery 8373 or 8869 or 8371)

1. Load the printer with the business card stock sheets.

2. Print out the fronts of the Person cards (pp. 6-10 of this document).

3. Reload the printed fronts of the Person cards into your printer so that the backs can be printed.

Make sure that the card stock is facing the right direction. Print pp. 11-15 of this document.

4. Print out the fronts of the Feeling cards (pp. 16-20 of this document).

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5. Reload the printed fronts of the Feeling cards into your printer so that the backs can be printed.

Make sure that the card stock is facing the right direction. Print pp. 21-25 of this document.

6. Print out the fronts of the Place cards (pp. 26-30 of this document).

7. Reload the printed fronts of the Place cards into your printer so that the backs can be printed.

Make sure that the card stock is facing the right direction. Print pp. 31-35 of this document.

8. Print out the fronts of the Fib or Fact cards (pp. 36-37 of this document).

9. Reload the printed fronts of the Fib or Fact cards into your printer so that the backs can be printed.

Make sure that the card stock is facing the right direction. Print pp. 38-39 of this document.

10. Cut out all of the cards along the dotted lines.

OBJECT OF THE GAME

The object of the game is to be the first person to earn fifteen (15) or more points by accurately guessing

if other players’ stories are FIB or FACT.

RULES

Distribute one Fib card and one Fact card to each player. Then shuffle the Person, Feeling and Place cards

separately in three (3) decks. Give each player three (3) cards from each of the three (3) decks. (Each

player should have a total of eleven cards - three Person cards, three Feeling cards, three Place cards, one

Fib card, and one Fact card.) Place the remaining Person, Feeling and Place cards in three (3) stacks in the

playing area. The youngest player goes first and play continues counter clockwise.

Play begins when the first player takes from her/his hand one card from each Person, Feeling and Place

category (a total of three cards) and places them face-up in the middle of the playing area so that all

players can see them. S/he reads the three cards in the order of Person, Feeling and Place and then

completes the sentence by describing a story. (For example, if s/he sets down the “mother” Person card,

the “felt happy” Feeling card and the “in the kitchen” Place card, s/he might state, “My mother felt happy

in the kitchen when everyone told her that her dinner was delicious.”) The player then places either

her/his Fib card or her/his Fact card face-down in the playing area (depending on whether the statement is

a fib or a fact).

The other players then try to decide if the story is a fib or a fact by placing either their Fib card or their

Fact card face down in the playing area. After all players have placed their Fib of Fact cards face down in

the playing area, players turn over their cards to see if they match the story teller’s card. Any players who

have guessed correctly receive two points and the story teller receives one point. NOTE: If no one guesses

correctly, no one receives points, including the story teller.

The player then discards the Person card, Feeling card, and Place card that were played and draws new

cards. Play continues with the next player. The game ends when one of players reaches fifteen (15) points.

REFERENCES

Frank, J.D. & Frank, J.B. (1991). Persuasion and healing: A comparative study of psychotherapy (3rd

ed.). Baltimore: John Hopkins University Press.

Gerits, L., Derksen, J. J. L., Verbruggen, A. B., & Katzko, M. (2005). Emotional intelligence profiles

of nurses caring for people with severe behaviour problems. Personality and Individual

Differences, 38(1) 33–43.

Kam, C. M., Greenberg, M. T., & Walls, C. T. (2003). Examining the role of implementation quality in

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school-based prevention using the PATHS curriculum (Promoting Alternative THinking Skills

curriculum). Prevention Science, 4, 55–63.

Kazdin, A.E., Whitley, M., & Marciano, P.L. (2006), Child-therapist and parent-therapist alliance and

therapeutic change in the treatment of children referred for oppositional, aggressive, and

antisocial behavior. Journal of Child Psychology and Psychiatry 47(5), 436-45.

Kusche, C. A. (2002). Psychoanalysis as prevention: Using PATHS to enhance ego development,

object relationships, and cortical integration in children. Journal of Applied Psychoanalytic

Studies, 4, 283–301.

Miller, W. & Rollnick, S. (2002). Motivational Interviewing (2nd ed.). N.Y.:N.Y. Guilford Press.

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My friend

My friend

My mother

My mother

My father

My father

My stepmother

My stepmother

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My stepfather

My stepfather

My grandmother

My grandmother

My grandfather

My grandfather

My brother

My brother

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My sister

My sister

My aunt

My aunt

My uncle

My uncle

My cousin

My cousin

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My neighbor

My neighbor

My stepbrother

My stepbrother

My stepsister

My stepsister

I

I

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I

I

My teacher

My teacher

My classmate

My classmate

My parent’s

friend

My parent’s

friend

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felt happy

felt happy

felt sad

felt sad

felt angry

felt angry

felt scared

felt scared

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felt proud

felt proud

felt worried

felt worried

felt nervous

felt nervous

felt excited

felt excited

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felt calm

felt calm

felt frustrated

felt frustrated

felt glad

felt glad

felt disappointed

felt disappointed

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felt embarrassed

felt embarrassed

felt guilty

felt guilty

felt silly

felt silly

felt peaceful

felt peaceful

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felt stupid

felt stupid

felt smart

felt smart

felt lonely

felt lonely

felt confused

felt confused

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in the kitchen…

in the kitchen…

in the living

room…

in the living

room…

outside…

outside…

in the

classroom…

in the

classroom…

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at the store…

at the store…

at a

restaurant…

at a

restaurant…

in the car…

in the car…

in the

bedroom…

in the

bedroom…

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in the

bathroom…

in the

bathroom…

at the park…

at the park…

at work…

at work…

on the

playground…

on the

playground…

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in the kitchen…

in the kitchen…

in the living

room…

in the living

room…

outside…

outside…

in the

classroom…

in the

classroom…

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at the store…

at the store…

at a

restaurant…

at a

restaurant…

in the car…

in the car…

in the

bedroom…

in the

bedroom…

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FIB

FIB

FIB

FIB

FIB

FIB

FIB

FIB

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FACT

FACT

FACT

FACT

FACT

FACT

FACT

FACT

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