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Fire Power R' Us: weapons for d20 modern and variant settings Post by: LonewolfSojourner1983 on April 08, 2012, 09:33:33 AM First off, yes I'm the same guy who posted Far Tek Inc and A Call to Arms Lonewolf's Weapons Thread on the old boards. I explained the new name on the introduction Forum. Anyway, I have more weapons stated, I'm fixing to post them here, along with my older efforts. I'll take request later but, right now I'm just going to post what I've finished Title: Fear 2 Weapons Post by: LonewolfSojourner1983 on April 08, 2012, 09:35:02 AM Seegert ACM46 Pistol The Seegert ACM46 is a pistol found in F.E.A.R. 2: Project Origin. "The Seegert ACM46 9mm is a recoil operated, locked breech semi-automatic pistol with an impact resistant polymer frame and stainless steel slide. It comes as standard with tritium sights and an 18- round magazine. It is reasonably accurate and has commendable stopping power but limited effective range." It's unclear precisely what 9mm round the ACM46 fires; given the shot power is comparable to rounds fired from an assault rifle and twice that of an SMG firing normal pistol rounds, though, it's unlikely to be 9x19mm Parabellum; it might instead be .357 SIG, or possibly an even more powerful round like 9x39mm Wincester Magnum or 9mm Mars. Timeline: Monolith Type: Pistol Technical specifications Size: One-Handed, Damage Per Hit: Medium, Magazine Size: 18, Maximum Ammunition: 18 / 182, Fire Mode: Single shot, Ammunition Type: Unknown 9mm round, Operation: Recoil, Rate of Fire: Semi-Automatic, Accuracy: Medium, Range: Short -Dmg:2d8 (Ball).Crit:20. Range Inc: 40ft. RoF: S. Mag:18(box). SZ: Small. Wgt:3lb. Purchase DC/Res:18/Lic. PL5.Reload: Move Action Andra FD-99 Submachine Gun The Andra FD-99 is a submachine gun featured in F.E.A.R. 2: Project Origin. "The Andra FD-99 is a lightweight, selective fire submachine gun (SMG) that fires from a closed bolt. The short barrel and folding stock make it ideal for close-quarters combat. It is a reliable, easily controlled weapon that fires a low recoil pistol cartridge. Comes equipped with a reflex sight and a high capacity magazine. Use the Arsenal Selection Interface to toggle between 3-round burst and fully automatic fire." The FD-99 is essentially an FN P90 with the grip moved back to where the thumbhole normally is. While the FD-99 is claimed to have a "folding stock," in practice it appears to have a fixed stock. Whether this incorporates a collapsable extension of some kind is not clear; regardless, this would still not be described as folding. In spite of using the same ammo icon, the FD-99 does not use the same ammo as the PK470. One of Becket's starting weapons (the other being the Seegert ACM46 Pistol), the Andra FD-99 is the weakest weapon in terms of power per shot in the entire game, doing roughly half as much damage as the Pistol or Patten PK470 Assault Rifle. This is made up for somewhat by a blisteringly fast rate of fire and a large magazine with an equally large ammo reserve, but it is still only really a weapon for the first few levels where enemies are less durable. The FD-99 isn't particularly accurate, though the 3-round burst mode is more so than fully automatic fire, but sports a reflex sight for aiming. It is better used at close range, where the hail of bullets can be relied on to hit the target more consistently. Timeline: Monolith, Type: Submachine gun Technical specifications Size: Two-handed, Damage Per Hit: Low, Magazine Size: 50, Maximum Ammunition: 50 / 450, Fire

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Fire Power R' Us: weapons for d20 modern and variant settings Post by: LonewolfSojourner1983 on April 08, 2012, 09:33:33 AM

First off, yes I'm the same guy who posted Far Tek Inc and A Call to Arms Lonewolf's Weapons Thread

on the old boards. I explained the new name on the introduction Forum. Anyway, I have more weapons

stated, I'm fixing to post them here, along with my older efforts. I'll take request later but, right now I'm

just going to post what I've finished

Title: Fear 2 Weapons

Post by: LonewolfSojourner1983 on April 08, 2012, 09:35:02 AM

Seegert ACM46 Pistol

The Seegert ACM46 is a pistol found in F.E.A.R. 2: Project Origin.

"The Seegert ACM46 9mm is a recoil operated, locked breech semi-automatic pistol with an impact

resistant polymer frame and stainless steel slide. It comes as standard with tritium sights and an 18-

round magazine. It is reasonably accurate and has commendable stopping power but limited effective

range."

It's unclear precisely what 9mm round the ACM46 fires; given the shot power is comparable to rounds

fired from an assault rifle and twice that of an SMG firing normal pistol rounds, though, it's unlikely to

be 9x19mm Parabellum; it might instead be .357 SIG, or possibly an even more powerful round like

9x39mm Wincester Magnum or 9mm Mars.

Timeline: Monolith Type: Pistol

Technical specifications

Size: One-Handed, Damage Per Hit: Medium, Magazine Size: 18, Maximum Ammunition: 18 / 182,

Fire Mode: Single shot, Ammunition Type: Unknown 9mm round, Operation: Recoil, Rate of Fire:

Semi-Automatic, Accuracy: Medium,

Range: Short

-Dmg:2d8 (Ball).Crit:20. Range Inc: 40ft. RoF: S. Mag:18(box). SZ: Small. Wgt:3lb. Purchase

DC/Res:18/Lic. PL5.Reload: Move Action

Andra FD-99 Submachine Gun

The Andra FD-99 is a submachine gun featured in F.E.A.R. 2: Project Origin.

"The Andra FD-99 is a lightweight, selective fire submachine gun (SMG) that fires from a closed bolt.

The short barrel and folding stock make it ideal for close-quarters combat. It is a reliable, easily

controlled weapon that fires a low recoil pistol cartridge. Comes equipped with a reflex sight and a high

capacity magazine.

Use the Arsenal Selection Interface to toggle between 3-round burst and fully automatic fire."

The FD-99 is essentially an FN P90 with the grip moved back to where the thumbhole normally is.

While the FD-99 is claimed to have a "folding stock," in practice it appears to have a fixed stock.

Whether this incorporates a collapsable extension of some kind is not clear; regardless, this would still

not be described as folding.

In spite of using the same ammo icon, the FD-99 does not use the same ammo as the PK470.

One of Becket's starting weapons (the other being the Seegert ACM46 Pistol), the Andra FD-99 is the

weakest weapon in terms of power per shot in the entire game, doing roughly half as much damage as

the Pistol or Patten PK470 Assault Rifle. This is made up for somewhat by a blisteringly fast rate of fire

and a large magazine with an equally large ammo reserve, but it is still only really a weapon for the first

few levels where enemies are less durable.

The FD-99 isn't particularly accurate, though the 3-round burst mode is more so than fully automatic

fire, but sports a reflex sight for aiming. It is better used at close range, where the hail of bullets can be

relied on to hit the target more consistently.

Timeline: Monolith, Type: Submachine gun

Technical specifications

Size: Two-handed, Damage Per Hit: Low, Magazine Size: 50, Maximum Ammunition: 50 / 450, Fire

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Mode: 3-round burst / full auto, Ammunition Type: Unknown 5.7mm cartridge, Operation: Unknown,

Rate of Fire: High, Accuracy: Medium, Range: Short

-Dmg:2d4(Ball).Crit:20. Range Inc: 50ft. RoF: A. Mag:50(box). SZ: Med. Wgt:5lb. Purchase

DC/Res:21/Res. PL5.Reload: Full Round. Special: 3 Round Burst (-2 Attack, +2d4), Reflex Sight (+1

Attack), +2Attack vs. Armored targets, -2 attack when fired one handed.

SHO Series-3 Combat Shotgun

The SHO Series-3 Combat Shotgun is a pump-action shotgun found in F.E.A.R. 2: Project Origin.

"The SHO Series-3 is a manually operated pump-action repeating 10-gauge combat shotgun. It has an

eight-round tubular magazine and smooth bore modified choke barrel. While the Series-3 has limited

range and penetration and modest rate of fire, it is devastating at close range."

The SHO Series-3 is a powerful short-ranged weapon, useful for dealing with enemies in confined

spaces or those that like to attack from short range such as Specters and Abominations, though the wide

spread and low rate of fire makes it unsuited to battling Replica Assassins. The more powerful of the

two shotguns in the game, doing about a third more damage per shot than the Vollmer Ultra92

Automatic Shotgun, the SHO is the less accurate and slower-firing of the two, and must be reloaded a

cartridge at a time, though this animation can be interrupted. It mounts a tritium illuminated iron sight

which is useful only at short range, and is easily fired from the hip.

Timeline: Monolith, Type: Combat Shotgun,

Technical specifications

Size: Two-handed, Damage Per Hit: Very high, Magazine Size: 8, Maximum

Ammunition: 8 / 72, Fire Mode: Single shot, Ammunition Type: 10-gauge shells,

Operation: Pump action, Rate of Fire: Low, Accuracy: Low, Range: Short

-Dmg:5d4(Ball).Crit:20. Range Inc: 20ft. RoF: single. Mag:8(int). SZ: Large. Wgt:12lb. Purchase

DC/Res:16/Lic. PL5.Reload: Move action per 2 shells.

Vollmer Ultra92 Automatic Shotgun

The Vollmer Ultra92 is a 12-gauge automatic shotgun found in F.E.A.R. 2: Project Origin.

"The Vollmer Ultra92 is a gas operated, self loading automatic 12 gauge shotgun. It features a 12-round

detachable box mag. For short to medium range firefights, the Ultra92 is a superior choice."

Timeline: Monolith, Type: Automatic Shotgun,

Technical specifications

Size: Two-handed, Damage Per Hit: High, Magazine Size: 12, Maximum Ammunition: 12 / 108, Fire

Mode: Single shot, Ammunition Type: 12-gauge shells, Operation: Gas, Rate of Fire: Medium,

Accuracy: Medium, Range: Medium

-Dmg:4d4(Ball).Crit:20. Range Inc: 40f. RoF: S. Mag:12(box). SZ: Large. Wgt:9lb. Purchase

DC/Res:19/Res. PL5.Reload: Move Action

Patten PK470 Assault Rifle

The Patten PK470 is an assault rifle found in F.E.A.R. 2: Project Origin.

"The Patten PK470 is a gas operated, selective fire assault rifle that is celebrated for its ruggedness and

dependability. It features an ACOG scope and 30-round magazine. It has superior range and excellent

stopping power.

Use the Arsenal Selection Interface to toggle between semi-auto and fully automatic fire."

The PK470 Assault Rifle is more or less Becket's standard weapon throughout the game starting from

just after it becomes available. A powerful, accurate and reliable rifle, the PK470 is useful at any range

thanks to its optic sight; with single shots, Becket can take on even Replica Snipers, while at short range

the withering fullauto fire will drive off all but the toughest enemies. In addition to being a strong

weapon, Becket can carry a large reserve of ammunition, and that ammunition is plentiful soon after the

weapon is first encountered.

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Timeline: Monolith, Type: Assault Rifle

Technical specifications

Size: Two Handed, Damage Per Hit: Medium, Magazine Size: 30, Maximum Ammunition: 30 / 420,

Fire Mode: Single / Full auto, Ammunition Type: Intermediate rifle rounds, Operation: Gas, Rate of

Fire: Medium, Accuracy: High, Range: Long

-Dmg:2d8(Ball).Crit:20. Range Inc: 90ft. RoF: S/A. Mag:30(box). SZ: Large. Wgt:9lb. Purchase

DC/Res:19/Res. PL5.Reload: Move Action Special: Acog Scope (Move Action +2 Attack on target may

gain a bonus on only one enemy at a time)

RAAB KM50 Sniper Rifle

The RAAB KM50 is a large-calibre sniper rifle found in F.E.A.R. 2: Project Origin.

"The RAAB KM50 is a semi-automatic box magazine fed rifle chambered for .50 BMG. The weapon

has a precision cryogenically stress-relieved barrel, a smooth match trigger and a 10x fixed scope

suitable for extreme distances. Penetration is also exceptional with this weapon, making it ideal for

armored targets. The slow rate of fire makes it most suited for situations in which the operator has time

to evaluate and engage potential targets at stand-off ranges."

The RAAB KM50 is an anti-material sniper rifle based on the Accuracy International AS50 sniper rifle,

and is a bolt-action, long ranged weapon fitted with a fixed x10 magnification scope which has a built-in

rangefinder. The KM50 is one of the most powerful weapons in the game, able to kill regular enemies

with a single headshot and even dispatch a Replica Heavy Armor with three such shots. It becomes even

more potent when combined with the Slow-Mo ability, allowing dangerous foes to be picked off at long

range before they can become a threat.

Timeline: Monolith, Type: Anti-material rifle

Technical specifications

Size: Two-handed, Damage Per Hit: High, Magazine Size: 6, Maximum Ammunition:

6 / 42, Fire Mode: Single shot, Ammunition Type: .50 BMG, Operation: Bolt action,

Rate of Fire: Low, Accuracy: High, Range: Long

-Dmg:2d12(Fire).Crit:20. Range Inc: 120ft. RoF: single. Mag:6(box). SZ: Large. Wgt:20lb. Purchase

DC/Res:23/Res. PL5.Reload: Full Round Special: Features standard Scope.

Armacham Type-12 Pulse Weapon

The Armacham Type-12 Pulse Weapon is the most powerful weapon found in F.E.A.R. 2: Project

Origin.

"Armacham's Type-12 fires pulses of superheated coherent energy capable of evaporating the soft tissue

of organisms within several meters of the burst. A major shortcoming of the current design is the DPF

reactor's limited yield, severly limiting the number of times the weapon can be discharged before it is

fully depleted. Pulses gradually decelerate due to atmospheric resistance and destablise violently after a

short interval."

The Type-12 fires a glowing orb of energy that travels slowly forward, releasing arcs of electricity that

damage anything foolish enough to stand near the projectile's flightpath. Even a single arc will turn any

regular enemy into a charred skeleton, while several will bring down even a Replica Heavy Armor; in

addition, the projectile eventually explodes dealing even more damage to anything nearby. The

projectile is capable of travelling straight through enemies; this allows it to kill a whole line of normal

enemies, but can be a disadvantage since it will eventually stop dealing damage to a heavily armoured

target; to negate this, the bolt should be aimed downwards so it explodes at the target's feet. Should the

bolt strike an impermiable surface such as a wall, it will simply bounce off and continue. Only an Elite

Powered Armor can hope to survive even a single properly aimed shot from this weapon.

Timeline: Monolith, Type: Energy pulse weapon

Technical specifications

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Size: Two-handed, Damage Per Hit: Extremely high, Magazine Size: 5, Maximum Ammunition: 5 / 5,

Fire Mode: Single shot, Ammunition Type: Internal reactor, Rate of Fire: Low, Accuracy: High, Range:

Medium

-Dmg:10d6(Electricity).Crit:20. Range Inc: 100ft. Burst Radius:10ft. Ref15. RoF: single. Mag:5(Cell).

SZ: Large. Wgt:15lb. Purchase DC/Res:34/Illegal. PL6.Reload: Full Round

Special: Arc (the shot from the weapon travels in a straight line to the target anything in that line takes

10d6 points of damage, reflex DC 15 for half), Acog Scope (as Rifle)

Balzer LM10 Napalm Cannon

The Balzer LM10 Napalm Cannon is a flame projector found in F.E.A.R. 2: Project Origin.

"The Balzer LM10 fires bursts of ignited napalm, making it extremely useful in situations where

indiscriminate firepower must be bought to bear on multiple hostiles. Collateral damage when using this

weapon is unavoidable. A superior weapon for close-in engagements, though care must be taken to

avoid operator injury."

A curious weapon, the Balzer LM10 is no ordinary flamethrower; rather than firing a constant stream of

ignited fuel, it shoots a single coherent projectile, and has a deceptively long range for a weapon of its

type. Any target struck by the projectile (which has a small splash damage radius) will be set on fire; for

Becket, this will just mean slowly applied additional damage and an on-screen flame effect, but enemies

will be totally incapacitated for a time while they attempt to extinguish the flames. This does not include

Abominations, Remnants or Replica Heavy Armors, who will simply ignore the flames and continue

attacking as normal. Worse, Replica Assassins and ATC Black Ops Pyros are outright immune to being

set on fire.

Timeline: Monolith, Type: Napalm Cannon

Technical specifications

Size: Two-handed, Damage Per Hit: Medium, Magazine Size: 10, Maximum

Ammunition: 10 / 20, Fire Mode: Single shot, Ammunition Type: Napalm,

Operation: N/A, Rate of Fire: Low, Accuracy: Low, Range: Medium

-Dmg:3d6(Fire).Crit:20. Range Inc: 50ft. Burst Radius:15ft. Ref17. RoF: S. Mag:10(Cell). SZ: Large.

Wgt:14lb. Purchase DC/Res:17/--. PL5.Reload: Full Round

Special: sets targets on fire, shots provide illumination equivalent to a flash light

Armacham HV Hammerhead

The Armacham HV Hammerhead is a heavy flechette driver found in F.E.A.R. 2: Project Origin.

"The Armacham HV Hammerhead is the successor to the HV Penetrator. Firing hardened 14mm

depleted uranium spikes, the Hammerhead is devastatingly effective against armored targets. Its stability

and high rate of fire are offset by its considerable weight."

The HV Hammerhead is a deadly weapon encountered in the latter part of the game, essentially being

the Replica Heavy Armor's equivalent of a standard assault rifle. The Hammerhead is extremely

accurate and fitted with an optic reflex sight for longer-ranged fire, along with a side-mounted

illuminated ammo counter for use when firing from the hip. The rate of fire is rapid enough to suppress

all but the toughest targets and bring down any regular enemy in a short burst of fire. The HV

Hammerhead retains the HV Penetrator's signiture ability of pinning unfortunate targets to nearby

surfaces, and the glowing flechettes remain visible for a while after being fired.

Timeline: Monolith, Type: Flechette driver

Technical specifications

Size: Two Handed, Damage Per Hit: Medium-high, Magazine Size: 25, Maximum Ammunition: 25 /

225, Fire Mode: Full auto, Ammunition Type: 14mm Flechettes,

Operation: Pneumatic (?), Rate of Fire: Medium, Accuracy: High, Range: Medium-high

-Dmg:2d10(Piercing).Crit:20. Range Inc: 120ft. RoF: S/A. Mag:25(Box). SZ: Large. Wgt:12lb.

Purchase DC/Res:24/Mil. PL6.Reload:Move Action. Special: Reflex sight (As SMG), Pin any target that

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is forced to make a Massive Damage save, must make a reflex save [equal to damage taken], or fly back

10feet, if a solid object is within that distance they are pinned to it [Strength DC 20 and a full round

action to free them selves])

Shark FL-3 Laser

The Shark FL-3 Laser is an energy weapon found in F.E.A.R. 2: Project Origin.

"The 1.7 kW Shark FL-3 Laser employs Neodymium-doped glass amplified by solid-state, heat-capacity

technology. The FL-3 cuts easily through armor, making it highly effective against hard targets. The

Shark's size does reduce operator mobility, so this should be taken into account before the weapon is

deployed."

Symptom: Overheat light is flashing.

Probable Cause: Cooling system failure.

Solutions: Shut off the device immediately!

If the warning light doesn't switch off in

15-30 seconds, seek cover as the weapon may

explode.

The Shark FL-3 is a powerful but rare anti-armour weapon acquired towards the end of the game. While

the Shark's power for a single shot is extremely weak, the continuous beam applies this damage so

quickly it soon stacks up; in addition, the Shark scythes through armour, dealing spectacular damage to

tough enemies; even a Replica Heavy Armor can be killed with around a quarter of a magazine from the

Shark. It would be an ideal weapon for fighting Powered Armour Units as it completely ignores their

energy shields, but sadly is not available the times Becket has to deal with one on foot.

Timeline: Monolith, Type: Weapons-grade laser

Technical specifications

Size: Two-Handed, Damage Per Hit: Low, Magazine Size: 100, Maximum Ammunition: 100 / 100, Fire

Mode: Continuous beam, Ammunition Type: Energy cells, Operation: Light amplification by stimulated

emission of radiation, Rate of Fire: Very high, Accuracy: High, Range: Medium

-Dmg:3d4(Fire).Crit:20. Range Inc: 200ft line. Ref17. RoF: S. Mag:100(cell). SZ: Large. Wgt:16lb.

Purchase DC/Res:24/Mil. PL6.Reload: Move Action Special: the wielder my may fire the weapon in

“bursts” (Semi auto) depleting the battery one point per shot, or as a full round action, they may fire a

single beam (+9d4 Damage, +4 Ref, -10 shots)

Explosive

AT-L4 Proximity Mine

The AT-L4 Proximity Mines appear in F.E.A.R. 2: Project Origin. They are set charges that detonate

upon detection of hostile motion within a close radius. They work exactly the same as the AT-S

Proximity Mine in F.E.A.R. First Encounter Assault Recon except they have a blue grow when deployed

instead of the green from the first game.

The AT-L4 Proximity Mines is a thrown charge capaple of mass destruction similar to the AT-S

Proximity Mine. It likely does more damage than the other grenades just like in the first game and

should be used to set traps or against the strongest foes. The player can carry a total of 4 mines as well

as only deploy 4 in total. If a 5th mine is deployed, the oldest deployed mine will disappear and can

never be obtain back so make sure you don't deploy more than 4. However, the player can obtain 4

preset mines even though all 4 of his previous mines are deployed as long as he doesn't deploy a 5th one.

Once deployed, the player may pick it back up if it hasn't exploded and re-deploy it eleswhere if he's

unsatisfied.

Timeline: Both, Model: Unknown Type Proximity mine

Technical specifications

Size: Unknown, Damage Per Hit: Unknown. Maximum Ammunition: 4, Operation: Unknown

--Dmg:4d6(Conc).Crit:20. Range Inc: 10ft. Burst Radius:20ft. Ref17. RoF:--. Mag:--. SZ: Tiny.

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Wgt:1lb. Purchase DC(4)/Res:14/Mil. PL6. Reload:-- Special: Detonates when an enemy gets within 10

feet, can be safely picked up and moved by friendly PC’s/NPC’s

Andra SR5 Missile Launcher

The Andra SR5 is an anti-tank missile launcher found in F.E.A.R. 2: Project Origin.

"The Andra SR5 is a man portable missile launcher that can be deployed against hard targets and heavily

armored opponents at a variety of ranges. A soft-launch signature limits the operator's exposure to

infrared and visual detection, thus increasing survivability. The SR5 is ideal for engaging hard targets

and groups of hostiles."

The Andra SR5 is a magazine-fed missile launcher capable of defeating even the toughest targets.

Equipped with a fixed x8 maginification scope with built-in rangefinder, it is well-suited to long-range

combat, and reasonable splash damage allows it to take on groups before they can get into effective

firing range. It is the second most powerful weapon in the game, after the Armacham Type-12 Pulse

Weapon, and has substantial armour-piercing capabilities that make it particularly effective against

Powered Armour Units and Replica Heavy Armors.

Timeline: Monolith, Type: Missile Launcher

Technical specifications

Size: Two handed, Damage Per Hit: Very high, Magazine Size: 5, Maximum Ammunition: 5 / 10, Fire

Mode: Single shot, Ammunition Type: Rockets, Rate of Fire: Low, Accuracy: High, Range: Long,

-Dmg:6d6(Slashing).Crit:--. Range Inc: 200ft. Burst Radius:10ft. Ref15. RoF: S. Mag:5(Box*). SZ:

Large. Wgt:24lb. Purchase DC/Res:22/Mil. PL5.Reload: Full Round

Special: Standard Scope. *cannot chamber an Extra Round

R3 Incendiary Grenade

R3 Incendiary Grenades appear in F.E.A.R. 2: Project Origin. They are a special kind of grenades used

to ignite enemies in a large area and cause some damage.

The R3 Incendiary Grenades were designed to dose enemies in flames. It has perhaps the largest area

effect of all the other grenades and will usually temporarily disable enemies. Weaker enemies will die

after one blast but stronger ones will take several of these grenades to kill them. Enemies that doesn't die

right away from this attack will usually drop their primary weapon and roll on the ground to put the

flames out. After the flames are put out, they will pull out their pistols and shoot you. For some odd

reason, they usually will not pick up another primary weapon to shoot you. The R3 contains thickened

polyphoric agent which ignites when it comes into contact with air and burns at around 1200 degrees

Celsius. Though both ATC and Replica enemies can drop this type of grenade, they are never used

against you. When thrown, it produces a neon red grow.

Timeline: Both, Model: Unknown Type Grenade,

Technical specifications

Size: Unknown, Damage Per Hit: Unknown, Maximum Ammunition: 4,

Operation: Unknown

--Dmg:3d6(Fire).Crit:20. Range Inc: 20ft. Burst Radius:15ft. Ref16. RoF:-- Mag:--SZ: tiny. Wgt:1lb.

Purchase DC(4)/Res:14/Mil. PL5 .Reload:-- Special: sets targets on fire.

XS Shock Grenade

XS Shock Grenades appear in F.E.A.R. 2: Project Origin. They are a special kind of grenades used to

disable an enemy but not kill it.

The XS Shock Grenades were designed to temporarily disable enemies either by stunning organic

targets and/or disrupt electrical systems such as the Powered Armors. When detonated, it releases an

electromagnetic pulse as well as a concussive wave together. This is similar to the attack the Replica

Assassins uses in F.E.A.R. 2: Project Origin. Though both ATC and Replica enemies can drop this type

of grenade, they are never used against you. Perhaps the creators did not want you to be immobolized

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during a battle. When thrown, it produces a blue neon grow.

Timeline: Both, Model: Unknown Type Grenade

Technical specifications

Size: Unknown, Damage Per Hit: Unknown, Maximum Ammunition: 5

Operation: Unknown,

--Dmg:3d4 Non Lethal(Electricity).Crit:. Range Inc: 20ft. Burst Radius:20ft. Ref18. RoF:-- Mag:-- SZ:

Tiny. Wgt:1lb. Purchase DC/Res:18/Lic. PL6 .Reload:--. Special: Stun 1d6 rounds

Title: Weapons of the PRC

Post by: LonewolfSojourner1983 on April 08, 2012, 10:59:05 AM

QJY-88

The QJY 88 (Type 88) general purpose machine gun is a Chinese machine gun.

QJY-88 machine gun Type General purpose machine gun Place of origin PRC Service history

In service Late 1990s Used by PLA ground forces, People's Armed Police Production history Designer

China North Industries Corporation Designed late 1980s Manufacturer China North Industries

Corporation Variants Light mode/Heavy mode Specifications Weight Light mode:7.6kg, Heavy

mode:11.8 kg Length Light mode:1151mm, Heavy mode:1321mm Barrel length 600 mm Crew 2:

gunner and ammunition feeder

Cartridge 5.8 x 42 mm Heavy rounds Action gas-operated Rate of fire 650-700 rounds/min, 300

rounds/min (sustained fire) Muzzle velocity 895 m/s Effective range 800-1000 meters Feed system Belt,

100 & 200 round cartridge case Sights Iron sight

QJY-88 (5.8 x 42 mm)

Damage: 2d8 Magazine: Linked

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 24 lb

Range Increment: 80feet Purchase DC:21

Rate of Fire: A Restriction: Mil+3

CF-05

The CF05 submachine gun developed by Chinese Chang Feng in early 1990s in response to China's

demand for a new submachine gun design. It was developed by the same team who designed the QSZ-

92 pistol, which is now the main pistol used by PLA and PAP. CF05 design is chambered for 9x19

DAP-92 ammunition, used internationally for most pistols and sub machine guns used by armed forces

and law enforcement.

Cartridge 9x19mm Parabellum Action Blowback Rate of fire 800 Rounds/minute Effective range 100-

150 m Feed system 50 round helical magazine Sights Open sight

CF-05 (9mm)

Damage: 2d6 Magazine: 50 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 60feet Purchase DC: 21

Rate of Fire: S,A Restriction: Res+2

The QSW-06 (Chinese: ????, 2006; pinyin: Weisheng Shou Qiang, 2006; literally "Suppressed Pistol,

2006") (officially translated in pinyin as Qiang Shou Weisheng, literally 'Gun, Hand, Suppressed') (also

sometimes referred to as the Type 06) is a suppressed semi-automatic pistol in limited use with the

People's Liberation Army (PLA) and various Chinese police departments. The QSW-06 is based on the

QSZ-92 semi-automatic service pistol and is designed to replace the ageing Type 67 silent pistol.

QSW-06 (5.8x21)

Damage: 2d4 Magazine: 20 (Box)

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Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Res+2

Special: Suppressed (DC 10 listen check to hear weapon being Fired)

The QSZ-92 Services Pistol (Chinese: 92???; pinyin: Jiu Shí Èr Shì Shouqiàng; literally "Type 92

Handgun") is a semi-automatic pistol designed by Norinco and it is in limited service in the People's

Liberation Army since the late 1990s.

QSZ-92 (5.8x21)

Damage: 2d4 Magazine: 20 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Res+2

QSZ-92 (9mm)

Damage: 2d6 Magazine: 15 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Res+2

QCW-05

The QCW-05 (Chinese: ?????, 2005; pinyin: Weisheng Chongfeng Qiang, 2005; literally "Silenced

Assault Gun, 2005") (officially translated in pinyin as Qiang Chongfeng Weisheng, literally 'Gun,

Assault, Silenced') (also sometimes referred to as the Type 05) is a suppressed submachine gun. It is

manufactured and developed by the People's Liberation Army 208 Research Institute and Jianshe

Industries (Group) Corporation of Chongqing under the China South Industries Group for the People's

Liberation Army (PLA), the People's Liberation Army Special Operations Forces and the People's

Armed Police. This weapon is designed for the 5.8 X 21 mm DCV05[1] sub-sonic round that is also

used by the QSW-06 Silenced Pistol.

There are two variants of the QCW-05; the JS 9mm and the QCQ-05.

JS 9mm

A slightly smaller, somewhat externally different version of the QCW-05 designed for use by police and

for export overseas. The JS 9mm is chambered for the 9 x 19 mm Luger calibre, and it also uses the

same magazines used by the popular Heckler & Koch MP5 submachine gun.

QCQ-05

The QCQ-05 (Chinese: ???? ?, 2005; pinyin: Qingxíng Chongfeng Qiang, 2005; literally "Light Assault

Gun, 2005") (officially translated in pinyin as Qiang Chongfeng Qingxíng, literally 'Gun, Assault,

Light') is a variant of the QCW-05 without the suppressor and is capable of using either the 5.8 X 21

mm DCV05 subsonic pistol cartridge or the 5.8 X 21 mm DAP92 pistol cartridge which is also used by

the QSZ-92 pistol.[5] While the QCQ-05 does not come with a suppressor, the QCW-05 suppressor can

still be affixed and removed from the QCQ-05.

QCQ-05 (5.8x21)

Damage: 2d4 Magazine: 50(box)

Critical: 20 Size: Med

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC: 17

Rate of Fire: S,A Restriction: Res+2

QCW-05 (5.8x21)

Page 9: Fire Power R us

Damage: 2d4 Magazine: 50(box)

Critical: 20 Size: Med

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC: 17

Rate of Fire: S,A Restriction: Res+2

Special: Suppressed (DC 10 listen check to hear weapon being Fired)

JS 9mm (9mm Para)

Damage: 2d6 Magazine: 30 (Box)

Critical: 20 Size: Med

Damage Type: Ballistic Weight: 5lb

Range Increment: 50feet Purchase DC: 17

Rate of Fire: S,A Restriction: Res+2

QBZ-03

The QBZ-03 (Type 03) assault rifle is a gas operated, selective-fire weapon and is the latest assault rifle

design developed for the Chinese 5.8 x 42 mm DBP87 ammunition. Unlike the bullpup QBZ-95, the

QBZ-03 is a weapon of conventional design loosely inspired by other rifles previously in Chinese

service (most notably the Type 56 and Type 81 assault rifle). The weapon is designed to be easily used

by soldiers already familiar with previously issued rifles and machine guns. The QBZ-03 has a two-

piece receiver largely made up of stamped steel with the stock, pistol grip, and handguards being made

of a polymer compound. The gas block has a two position regulator, one for firing standard ammunition,

the other to allow the use of rifle grenades. The sights are of a hooded Type 56 style front sight with a

flip up rear diopter sight similar to the American M16 rifle. A scope rail is available to allow the use of

various optics. The QBZ-03 has seen some issue within the People's Armed Police, People's Liberation

Army Marine Corps, and second line PLA ground units. An export-aimed version of the QBZ-03 also

exists, first introduced in 2005 by the joint CJAIE (China Jing-An Import-Export) and Jiang-She Group

Companies. The export version is chambered in 5.56x45mm NATO and feeds by STANAG magazines.

The cyclic rate on the issued model is semi-automatic or fully automatic only, while the export model

has an integrated three round burst mode.

Rate of fire 700 rounds/min Muzzle velocity 930 m/s (3,050 ft/s) Effective range 400m point target

Feed system 30-round box magazine Sights Fixed Type 56 style front sight, flip-up diopter rear sight

QBZ-03 (5.8x42mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 80feet Purchase DC: 19

Rate of Fire: S,A Restriction: Res+2

QBZ-03 Export (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 80feet Purchase DC:19

Rate of Fire: S, 3round Burst Restriction: Res+2

AMR-2

The AMR-2 (Anti Materiel Rifle - 2) is a 12.7mm Sniper Rifle developed in China as a large-calibre

heavy anti-materiel sniper rifle, introduced in early 2000s. Designed and developed by China South

Industries Group, the rifle uses bolt-action and a conventional design. The AMR-2 fires 12.7x108mm

sniper rifle cartridge from a 5-round box detachable magazine fitted directly ahead of the trigger group.

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The barrel is free-floated and has a large double baffle muzzle brake to mitigate recoil.

AMR-2 Type Anti-Material Rifle Place of origin China Production history Manufacturer China South

Industries Group Specifications Weight 9.8kg Length 1420mm (Stock Extended) 1230mm (Stock

Closed) Barrel length 850mm Cartridge 12.7x108mm Caliber 12.7mm Action Bolt Action

Maximum range 1500m Feed system 5 round box magazine

AMR-2(12.7x108mm)

Damage: 2d12 Magazine: 5 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 22 lb

Range Increment: 120feet Purchase DC:22

Rate of Fire: Single Restriction: Mil+3

Title: US weapons

Post by: LonewolfSojourner1983 on April 09, 2012, 05:24:41 PM

TDI KRISS Super V/Vector .45 auto SMG

Damage: 2d6. Crit: 20 Damage type: Ballistic. Range Inc: 40ft. RoF: S,A. Mag:13, 28 and 30(Box).

Weight: 5.5lb. Size: Med. Purchase DC: 20 Res: Res(+2).

While classed as a sub-gun, the KRISS is really a Machine Pistol with folding stock (+2 slight of hand

to conceal [or disguise] with stock folded), -2attack when fired one handed with stock folded, -1 attack

when fired with stock extended or when fired with 2 hand grip. No penalty for 2handed grip +stock

extended. This weapon has a 2 round burst setting (-2attack +1d6 damage) it can be used with only 2

rounds in the magazine.

With that longer barrel I'd split a few hairs and call the semi auto civi version large.

Medusa 47

Medusa 47 (2.5-4inch barrel) (.38, .38 Special, .357 magnum, 9mm Para)*

Damage: 2d6 Magazine: 6 (Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2.38 lb

Range Increment: 30feet Purchase DC: 17

Rate of Fire: S Restriction: Lic+1

Medusa 47 (5-6inch barrel) (.38, .38 Special, .357 magnum, 9mm Para)*

Damage: 2d6 Magazine: 6 (Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Lic+1

D20 rules: due to the materials used in its construction, the Medusa has double the hardness of a typical

small pistol. The Medusa is considered a master craft weapon (+1 Attack)

*This is not a complete list of cartridges that the Medusa can use, just the most common ones.

The Medusa is a very unusual revolver produced by Phillips & Rodgers that have the ability to chamber

multiple calibers in the same revolver. The Medusa chambers, fires, and extracts 25 different cartridges

in the .38/9mm/.357 ammunition range. The obvious advantage of this is that the person can use the

revolver for targeting shooting with a lighter and less expensive caliber and switch to a heavier caliber

for self defense.

The Medusa Model 47 is patterned after the Smith & Wesson K-Frame pistols. The Medusa's frame

constructed from 8620 steel which has been spacially hardened. The match grade barrel is constructed

from 4150 chromemoly steel with available barrel lengths of 2.5, 3, 4, 5, 6 inches. The barrel has 9 rifle

Page 11: Fire Power R us

grooves instead of the normal 6 to 8 for revolvers. The revolver has a matte blue finish. The grips are

rubber. The weapon comes standard with adjustable rear sights and changeable front sights.

REC7

The REC7 (formerly known as the M468) is the designation for an upgrade to the M16/M4. The REC7

is manufactured by Barrett Firearms Company, who are probably best known for producing the M82 .50

caliber sniper rifle.

(6.8x43mm) Dmg:2d8. Crit: 20. Dmg type: Ballistic. Range Increment: 80ft. RoF: S,A. Mag: 30(box).

Wgt: 7.2lb. Size: L. Purchase DC: 18. Res: Res+2.

Smith & Wesson Model 610

The Model 610 is a six-shot, double-action revolver chambered for the 10mm Auto cartridge first

created for the Bren Ten pistol. It is manufactured by Smith & Wesson. It uses the N-frame, similar to

the Smith & Wesson Model 29 in .44 Magnum, and the Model 28 in .357 Magnum. Since the 10mm

Auto is a rimless automatic pistol cartridge, moon clips are used to hold cartridges when loading and

extracting spent cases en bloc. Since the .40 Smith & Wesson is a shorter, less powerful variant of the

10mm Auto but has the same diameter, the Model 610 can also chamber and fire .40 Smith & Wesson

rounds.

S&W Model 610 (10mm Auto)

Damage: 2d8 Magazine: 6 (Cyl)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 4 lb

Range Increment: 20feet Purchase DC:18

Rate of Fire: S Restriction: Lic+1

Smith & Wesson Model 18

The Smith & Wesson Model 18 is a 4-inch barreled, double action revolver, with adjustable open sights.

It is chambered for the .22 Long Rifle cartridge and holds six cartridges in its cylinder. It is essentially a

.22 caliber version of the M15 "Combat Masterpiece" revolver. It was popular as a training weapon for

law enforcement officials and others who carried .38 Special and larger caliber revolvers because the

Model 18 operates and handles in a similar fashion, but uses low-recoiling and inexpensive .22 rimfire

ammunition.

Smith & Wesson Model 18(.22LR)

Damage: 2d4 Magazine: 6 (Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC:14

Rate of Fire: S Restriction: Lic+1

Kel-Tec RFB

The RFB (Rifle, Forward-ejection, Bullpup)[4] is a gas-operated semi-automatic rifle, manufactured by

Kel-Tec Industries of Florida. At the 2008 SHOT Show held from February 2nd to 5th in Las Vegas,

Nevada it was declared by Kel-Tec representatives that the RFB rifle would be made available to the

public by the 4th quarter of 2008. Later, the Kel-Tec website stated that the 18-inch barrel carbine

variant wouldn't be shipping until February 2009 due to a change in the production process meant to get

more rifles manufactured before a new AWB can be put in place.[citation needed] The rifle first shipped

to distributors in the first week of March 2009.[5]

It was first seen at the 2007 SHOT Show.[1]

Page 12: Fire Power R us

Kel-Tec RFB (7.62x51mm)

Damage: 2d10 Magazine: 10 or 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 90feet Purchase DC:18

Rate of Fire: S Restriction: Lic+1

Kel-Tec SU-16

SU-16 refers to a series of semi-automatic rifles and carbines manufactured by Kel-Tec CNC Industries,

Inc. of Cocoa, Florida, referred to in Kel-Tec's marketing as "Sport Utility rifles". The SU-16 series is

notable for its compact, lightweight and simple design; and for being able to be broken down and folded

into a compact configuration for transportation and storage. While the barrel, bolt-carrier and

mechanism are steel, the SU-16's stock, receiver, and forend are manufactured of high-strength polymer

plastic.

There are 5 variants of the SU-16.

The SU-16A has an 18.4" barrel and comes with a windage-adjustable hooded light-gathering blade

front sight mounted near the muzzle. A Picatinny rail is equipped on the top of the receiver. The stock

and trigger mechanism fold down below the upper receiver and clamp to the barrel when the weapon is

broken down. The weapon is non-operative when in this configuration. The fore-arm of the rifle opens

out into an integrated collapsible bipod. The stock has a hollow recess with spring detents capable of

holding two 10-round or one 20 or 30 round magazines. The SU-16A weighs 5 lb (2.3 kg) unloaded, is

37.4" (95 cm) long when open and 26.4" (67 cm) folded.

SU-16A (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5.5 lb

Range Increment: 80feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

The SU-16B has the same features of the A model, but has a lighter 16" barrel, an M-16-type adjustable-

post front sight, and a windage adjustable rear sight. The B model has been criticized by some users for

the light construction of its barrel, which is said to be too light for sustained firing. The SU-16B weighs

4.5 lb (2 kg) unloaded, is 36" (91 cm) long when open, and 25" (63 cm) long when folded.

SU-16B (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4.5 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

The SU-16C has a true folding stock, and can be fired with the stock folded, rather than the folding

stock and trigger group design of the other weapons. The C has a medium-weight 16" long barrel,

presumably in response to the criticism against the lighter barrel of the B model. The barrel is threaded

at the muzzle, and can be mounted with accessories, such as a flash-hider. The front sight, which is an

M-16 adjustable-post type, is incorporated over the gas block and is not removable. The C also includes

a reciprocating dust cover over the ejection port and a case-deflecting charging handle. The SU-16C

weighs 4.7 lb (2.1 kg) unloaded, is 35.5" (90 cm) long when open, and 25.5" (65 cm) long when folded.

SU-16C (5.56x45mm)

Page 13: Fire Power R us

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4.7 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

The SU-16CA model incorporates all the features of the C model, but retains the collapsible stock and

trigger group design of the A model, which prevents the weapon from being fired when broken-down,

rather than the true folding stock design of the C model. This feature makes it legal for sale in

jurisdictions with an "assault weapons ban", which the C would not be, such as California. The SU-

16CA weigh's 4.7 lb (2.1 kg) unloaded, is 36" (91 cm) long open, and 25" (63 cm) when folded.

SU-16CA (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4.7 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

The SU-16D model is a short-barreled version with either a 9" or 12" barrel. This makes these models

NFA-regulated as short barreled rifles, subject to ownership restrictions and transfer taxes. Owing to the

short barrels, the D does not include the folding bipod, but otherwise contains the same features as the C

model, including the folding buttstock. The D models also include a second bottom-mounted Picatinny

rail, and the 12" variant can mount a bayonet as well.

SU-16A (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4.5 lb

Range Increment: 60feet Purchase DC: 18

Rate of Fire: S Restriction: Res+2

Kel-Tec PLR-16

The Kel-Tec PLR-16 is a gas-operated, semi-automatic weapon chambered in 5.56 NATO,

manufactured by Kel-Tec Industries of Florida USA.

The PLR (Pistol, Long Range) was designed for recreational target shooting, and small game, varmint,

or predator hunting.[1] Due to the PLR's 9.25 inch barrel, the 5.56 bullet's velocity is slightly reduced

compared to its velocity from a traditionally 16 inch barrel.

The PLR-16 combines the multi-lug rotating bolt design and breech-locking system of the AR-15 with a

gas piston system similar to that of the M-1 Garand, M-14, and AK-47.[1] This system requires less

maintenance than the direct gas impingement system of the AR-15 platform. The PLR-16's frame is

constructed of reinforced polymer, making the pistol both durable and light-weight. The frame

incorporates an M-1913-style Picatinny rail molded to the top of the receiver to accept various optical

sights.[1]

PLR-16 (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 2 lb

Range Increment: 50feet Purchase DC: 19

Rate of Fire: S Restriction: Res+2

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Kel-Tec KSG

The Kel-Tec KSG is a bullpup 12 gauge pump action shotgun designed by Kel-Tec. It has two tube

magazines which the user of the gun can switch between manually. Each tube holds a total of 7: 2.75

inch 12 Gauge shotshells or 6: 3 inch shotshells.

Kel-Tec KSG (12 gauge)

Damage: 4d4 Magazine: 14 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: Single Restriction: Lic+1

SUB-2000

The SUB-2000 is a self-loading carbine for pistol cartridges. Different versions of the SUB-2000 will

accept most modern handgun magazines; see below for a complete list. The SUB-2000 has a greatly

enhanced accuracy and extended range compared to a handgun. The superior precision is also very

useful against small or partially covered targets at shorter range. The amount of training to master the

SUB-2000 is only a fraction of that required for a handgun. The SUB RIFLE-2000 has been developed

from our highly successful SUB-9 rifle. Although retaining some features of the old rifle, the SUB-2000

is a completely new design. Emphasis has been put on consumer safety, but without impeding the

performance. Polymers are used to a large extent, resulting in increased durability and reduced price.

The SUB-2000 is available in 9 mm Luger or .40 S&W calibers.

Kel-Tec Sub-2000 (9x19mm)

Damage: 2d6 Magazine: 17 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4 lb

Range Increment: 60feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Kel-Tec Sub-2000 (.40S&W)

Damage: 2d6 Magazine: 15 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4 lb

Range Increment: 60feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Kel-Tec PMR-30

The PMR-30 is a full-size semi-automatic pistol being developed by Kel-Tec[1] and is expected to be

available sometime in 2011.[2] It has a single action trigger pull of 3.5 to 5 lb (23 N) and a manual

safety device.[1] It is chambered in .22 Magnum and the factory shipped magazine will have a capacity

of 30 rounds.[1] The PMR-30 will feature fiber optic open sights.

Kel-Tec PMR-30(.22WMR)

Damage: 2d4 Magazine: 30(box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 1.25 lb

Range Increment: 40feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Kel-Tec PF-9

The Kel-Tec PF-9 is a 9 mm caliber, recoil operated, locked breech, double action only, semi-automatic

Page 15: Fire Power R us

pistol based on (and sharing many parts with) Kel-Tec’s earlier P11 and P3AT models. Kel-Tec claims

the PF-9 is the flattest and lightest 9 mm pistol ever mass-produced. It was designed as a concealment

and backup weapon for law enforcement and for civilian concealed carry. Kel-Tec first announced the

PF-9 in February 2006, and the new pistol was released into the market in the fall of 2006.[1]

Kel-Tec PF-9 (9x19mm)

Damage: 2d6 Magazine: 7 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 30feet Purchase DC: 19

Rate of Fire: S Restriction: Lic+1

Kel-Tec P-3AT

The P-3AT is a locked-breech, double action only .380 ACP pistol designed and manufactured by Kel-

Tec based on the P-32. The frame is made of polymer with an aluminum insert, and the slide and barrel

are steel. It is the lightest production .380 ACP pistol in the world,[1] weighing only 8.3 oz (240 g)

empty, and is roughly the same size as many .22 and .25-caliber pistols.

Kel-Tec P-3AT(.380ACP)

Damage: 2d4 Magazine: 6 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 30feet Purchase DC: 15

Rate of Fire: S Restriction: Lic+1

Kel-Tec P-32

The Kel-Tec P-32 is a compact semi-automatic pistol using the short-recoil principle of operation.

Chambered in .32 ACP, it is popular for concealed carry in the United States. It was designed by George

Kellgren, the Swedish firearms designer associated earlier with the Husqvarna, Intratec, and Grendel

brands of firearms. It is manufactured by Kel-Tec CNC Industries Inc., of Cocoa, Florida. It is designed

for concealed carry by civilians and by law enforcement officers as a back-up gun; all edges are rounded

and smoothed and nothing protrudes from the gun to get caught on clothing.

Kel-Tec P-32 (.32ACP)

Damage: 2d4 Magazine: 7 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Kel-Tec P-11

The Kel-Tec P-11 is a compact, semi-automatic, short-recoil operated pistol chambered in 9 mm Luger.

It has been manufactured by Kel-Tec CNC Industries of Cocoa, FL since 1995.

Kel-Tec P-11(9x19mm)

Damage: 2d6 Magazine: 10 or 12 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

LAR Grizzly Win Mag

The Grizzly Win Mag pistols were conceived, invented, designed, engineered and developed in the

1980s by the sole inventor, Perry Arnett, who licensed the patented technology (U.S. Patent #4,253,377)

Page 16: Fire Power R us

to L.A.R. Manufacturing Inc. For a time they were the most powerful production handguns in the

world. The pistols are essentially an upscaled derivative of the Colt M1911 design, and many parts are

interchangeable. They were developed to fire the much more powerful .45 Winchester Magnum rounds

instead of .45 ACP, with conversion kits available to fire other powerful pistol ammunition, such as 10

mm Auto and .357 Magnum. Later models were also available in .44 Magnum and .50 AE (Grizzly

Mark V). Due to the size, weight and recoil of the pistol, the primary market was hunting and silhouette

shooting. Production ended in 1999, though spare parts are still available from the manufacturer today in

very limited quantity.

LAR Grizzly Win Mag (.45Winchester Mag, .44Mag, or .50AE)

Damage: 2d8 Magazine: 7 (Box)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC:18

Rate of Fire: S Restriction: Lic+1

LAR Grizzly Win Mag (9mm Winchester Mag, .357 Mag, .45ACP or 10x25mm)

Damage: 2d6 Magazine: 7 (Box)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC:18

Rate of Fire: S Restriction: Lic+1

Adaptive Combat Rifle

The Adaptive Combat Rifle (ACR) is the production name for an updated version of the Masada

Adaptive Combat Weapon System. In late January 2008, Bushmaster entered into a licensing agreement

with Magpul whereby Bushmaster would take over production, future development and sales of the

Masada.[1] It is a patent pending self-loading rifle platform designed by Magpul Industries of Erie,

Colorado.

The rifle was initially developed over a period of four months, completely independent of government

funding. Prototypes were displayed at the 2007 SHOT Show in Orlando, Florida. Originally scheduled

for release in the second quarter of 2008, Bushmaster announced on May 16, 2008, that the consumer

release would be delayed until Q1 2009, due to a focus on military projects.[2] On November 18, 2008,

Bushmaster released a statement saying, "The ACR is being redesigned to be a superior offering to

compete for the next generation US Army infantry carbine and subcompact weapon requirement and

will be available to select customers in 2009."[3]

The ACR was one of the weapons displayed to U.S. Army officials during an invitation-only Industry

Day on November 13, 2008. The goal of the Industry Day was to review current carbine technology

prior to writing formal requirements for a future replacement for the M4 Carbine.[4][5]

Rate of fire 800-950 RPM Muzzle velocity 792-990 m/s (2600-3250 ft/s) Effective range 300 m

Feed system 30-round detachable box (5.56 variant) magazine, staggered-column magazine (STANAG

compatible) Sights Rear: none included (Picatinny rail); front: integral flip-up, adjustable post

According to an official press release from Bushmaster, the rifle will have suggested retail price between

$2,685–$3,061.00[12] – twice as much as early price quotes of "around $1500,"

Adaptive Combat Rifle (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 80feet Purchase DC:22

Rate of Fire: S, A Restriction: Res+2

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Adaptive Combat Rifle (6.8x43mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 90feet Purchase DC:22

Rate of Fire: S, A Restriction: Res+2

Adaptive Combat Rifle (7.62x39mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 70feet Purchase DC:22

Rate of Fire: S,A Restriction: Res+2

Model 1895G "Guide Gun"

The venerable big-game-dropping performance of the 45-70 Gov´t. is now available in a compact gun

that weighs only 7 lbs. It features an 18½" barrel and a straight-grip stock for fast pointing. The Model

1895G has richly blued steel.

Caliber 45/70 Gov't. Order Online from Gallery of Guns Capacity 4-shot tubular magazine Action Lever

action; side ejection; solid top receiver; deeply blued metal surfaces; hammer block safety. Stock

American black walnut straight-grip stock; cut checkering; ventilated recoil pad; tough Mar-Shield®

finish; swivel studs. Barrel 18.5" with deep-cut Ballard-type rifling (6 grooves). Twist Rate 1:20" r.h.

Sights Adjustable semi-buckhorn folding rear, ramp front sight with brass bead and Wide-Scan™ hood.

Solid top receiver tapped for scope mount; offset hammer spur (right or left hand) for scope use. Overall

Length 37" Weight 7 lbs. Owner's Manual Download Owner's Manual

Model 1895G "Guide Gun"(.45-70 Gov‘t)

Damage: 2d10 Magazine: 4 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 50feet Purchase DC:16

Rate of Fire: S Restriction: Lic+1

Henry Lever Action .22

The Henry Lever Action is a classic Western-style lever action rifle, and one of the most popular .22's

on the market today. The reason for its popularity is because it shoots great, looks great and is

remarkably affordable - about half the price of the competition.

The Henry Lever Action features an extremely attractive American walnut stock, the quality of which

can only be found on guns three times the price. The action is exceptionally smooth, so smooth many

first timers remark that they cannot believe the rifle has any internal parts. You simply have to get one

into your own two hands and cycle the action a few times to see for yourself.

Henry Lever Action .22 (.22LR)

Damage: 2d4 Magazine: 15 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC:12

Rate of Fire: S Restriction: Lic+1

SRM 1216 SHOTGUN

THE NEXT GENERATION OF THE TACTICAL SHOTGUN Introducing America’s next tactical

and home-defense, semi-automatic shotgun, the SRM Model 1216. This revolutionary new design

Page 18: Fire Power R us

features a 16-round detachable magazine. The 1216 provides force multiplication and unsurpassed

firepower for a single operator. With an ambidextrous shooting design, picatinny rail, and triple-faced

hand-guard, the 1216 is a paradigm shift in the tactical shotgun industry. Additional NFA short-barreled

models feature a 12-round (1212 model) or 8-round (1208 model) magazine.

The SRM Arms Model 1216 semi-automatic shotgun is a new concept in shotgun design, one that

features a detachable high-capacity magazine that holds 16 rounds of either 2 3/4 or 3-inch shells in four

separate feed tubes. After firing four rounds, a shooter must rotate the magazine to the next feed tube to

fire the next four rounds, until all four chambers are empty.

Roller delayed action provides fast cycling and reduced felt recoil, while an integrated picatinny rail

combined with a 3-face handguard rail offers the shooter a broad range of options for mounting optics,

sights and tactical accessories. Pushpin disassembly and break open design allows for easy field

stripping and maintenance, while the ambidextrous receiver and controls make SRM Arms’ 1216 one of

the most innovative new products on the market.

SRM 1208 (12 gauge)

Damage: 4d4 Magazine: 8 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 6 lb

Range Increment: 20feet Purchase DC: 19

Rate of Fire: S Restriction: Lic+1

SRM 1212 (12 gauge)

Damage: 4d4 Magazine: 12 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 30feet Purchase DC: 19

Rate of Fire: S Restriction: Lic+1

SRM 1216 (12 gauge)

Damage: 4d4 Magazine: 16 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 40feet Purchase DC: 19

Rate of Fire: S Restriction: Lic+1

D20 rules: The Magazine must be rotated every 2 (1208), 3 (1212), or 4 (1216) shots, rotating is a move

action (reduced to Free action with Quick reload feat).

FN SCAR Series

The SOF Combat Assault Rifle, or SCAR, is a modular rifle made by Fabrique Nationale de Herstal

(FNH) for the U.S. Special Operations Command (SOCOM) to satisfy the requirements of the SCAR

competition. This family of rifles consist of two main types. The SCAR-L, for light, is chambered in the

5.56x45mm NATO cartridge and the SCAR-H, for heavy, fires 7.62x51mm NATO ammunition. Both

are available in further variants such as Long Barrel or CQC (Close Quarters Combat). The FN SCAR

system completed low rate initial production testing in June 2007 and was scheduled for limited fielding

in the fall of 2007. Introduced in 2004 as an addition, the EGLM, or Mk 13 Mod 0, is a 40 mm grenade

launcher based on that of the F2000. The EGLM allows for the shooter to launch grenades with the

middle finger without requiring the shooter to change their grip on the weapon. The barrel of the EGLM

can be pivoted either left or right to allow easy loading for both left- and right-handed users. It can either

be mounted on the rifle, or on a special stand-alone stock.

FN SSR

Page 19: Fire Power R us

The SSR (Sniper Support Rifle) - also known as "SCAR SSR" or "Mk. 20" - is the latest addition to the

SCAR family of rifles. The gun itself is a modified SCAR-H, tailored to fulfill the role of a DMR

(Designated Marksman Rifle).

IAR variant

In 2008, a variant of the FN SCAR—the Heat Adaptive Modular Rifle (HAMR)—was one of four

finalist rifles for the Infantry Automatic Rifle (IAR) competition. The IAR is a United States Marine

Corps requirement for a lightweight automatic rifle for squad automatic rifle use.[24] The FN entrant is

different from existing SCAR versions in that it combines closed bolt operation (fires from bolt

forward/chambered cartridge) with open bolt operation (fires from bolt to the rear, no chambered

cartridge), switching automatically from closed to open bolt as the weapon's barrel heats up during

firing. There have been previous firearms with mixed open/closed bolt operation, but the automatic

temperature-based operating mode switch is an innovation. Eventually the SCAR variant was passed

over in favor of the Heckler and Koch HK416 rifle,[26] later designated as the M27.[27] HAMR is

based on the FN SCAR assault rifle, which was designed for U.S. SOCOM (Special Operations

Command), so it is a mature basic design. HAMR is also designed to produce less recoil, and has a

slower ROF (Rate of Fire) of 625 rounds per minute

FN SCAR L (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.25 lb

Range Increment: 80feet Purchase DC: 20

Rate of Fire: S,A Restriction: Res+2

FN SCAR H (7.62x51mm)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 80feet Purchase DC: 20

Rate of Fire: S,A Restriction: Res+2

FN SCAR L CQC (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 70feet Purchase DC: 20

Rate of Fire: S,A Restriction: Res+2

FN SCAR H CQC (7.62x51mm)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.5 lb

Range Increment: 70feet Purchase DC: 20

Rate of Fire: S,A Restriction: Res+2

FN SCAR Russian (7.62x39mm)*

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.5 lb

Range Increment: 70feet Purchase DC:

Rate of Fire: S,A Restriction: Res+2

Page 20: Fire Power R us

FN SCAR Russian CQC (7.62x39mm)*

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 70feet Purchase DC:

Rate of Fire: S,A Restriction: Res+2

EGLM Mk 13 Mod 0 (40mm Grenade Launcher)

Damage: Varies Magazine: 1 (Int)

Critical: -- Size: Medium

Damage Type: Varies Weight: 3 lb

Range Increment: 50feet Purchase DC:14

Rate of Fire: S,A Restriction: Res+2

FN SSR/Mk 20 (7.62x51mm)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 11 lb

Range Increment: 100feet Purchase DC: 20

Rate of Fire: S Restriction: Lic+1

FN SCAR HAMR (5.56x45mm)

Damage: 2d8 Magazine: 20, 30, 50 or 100 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 11.2 lb

Range Increment: 80feet Purchase DC: 20

Rate of Fire: S,A Restriction: Mil+3

*Rumored to have been developed or at least designed as a conversion kit for 7.62 Nato rifles, but,

existence denied by FN.

.Ruger 10/22

The Ruger 10/22 is a semi-automatic rimfire rifle chambered in .22 Long Rifle. It has a removable 10-

round (or 5-round) rotary magazine which allows the magazine to fit flush with the bottom of the stock.

Higher capacity magazines are also available. A magnum version, chambered for the .22 WMR

cartridge, was made from 1998 to 2006,[2] and a .17 HMR version, the 10/17 was announced in

2004,[3] but was only listed in the catalog for 2 years.[4] The standard version has been in production

since 1964.[5]

10/22 Carbine Type Rimfire semi-automatic rifle Place of origin United States Production history

Designer William B. Ruger, Harry H. Sefried, II[1] Manufacturer Sturm, Ruger Number built over 5

million, 1964–present Specifications (Standard 10/22 carbine) Weight 5.25 lb (2.4 kg) Length 37 in

(940 mm) Barrel length 18.5 in (470 mm)

Cartridge .22 LR Action Blowback Feed system 10 round rotary box magazine

.Ruger 10/22(.22LR or .17HMR)

Damage: 2d4 Magazine: 5 or 10 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC:15

Rate of Fire: S Restriction: Lic+1

Title: Gears of War 1 weapons

Post by: LonewolfSojourner1983 on April 09, 2012, 05:26:59 PM

Page 21: Fire Power R us

Lancer Assault Rifle

Production information:

Manufacturer: Coalition of Ordered Governments

Type: Assault Rifle

Technical specifications

Size: Medium Damage Per Hit: Low (38 damage per bullet) Magazine Size:

60 rounds(50 in Gears 2) Maximum Ammunition: 660 rounds(550 in Gears 2)

Fire Mode: Automatic Rate of Fire: 15 rounds per second approx.

Accuracy: Medium Range: Medium

-Dmg:2d8 (Ball).Crit:20. Range Inc: 90ft. RoF: S,A. Mag:60(box). SZ: Large. Wgt:11lb. Purchase

DC/Res:20/Res+2. PL6.Reload: Move Action

--Chain Saw Bayonet: Dmg:2d6 (Slashing).Crit:19-20. Special: Move action to activate.

"Fire up your Lancers, Delta."

— Marcus Fenix, while training Benjamin Carmine.

The Lancer is the workhorse of the COG Army, being in service for 50 years. The Lancer has seen

action in both the Pendulum Wars and the Locust-Human War.

Gnasher Shotgun

Production information

Manufacturer Coalition of Ordered Governments Type Shotgun

Technical specifications

Size Small Damage Per Hit Very low to instant kill, depending on enemy and range (500 maximum

pellet total damage) Magazine Size 8 shells Maximum Ammunition 39 shells Fire Mode Manual Lever

Action Ammunition Type shotgun Shells Rate of Fire

Slow Accuracy Very accurate to extremely inaccurate, depending on range. Range Short range

-Dmg:4d6 (Ball).Crit:20. Range Inc: 10ft. RoF: S. Mag:8(Int). SZ: Small. Wgt:5lb. Purchase

DC/Res:16/Lic. PL5.Reload: Full Round Special: standard Shot gun rules.

The Gnasher Shotgun is a lever-action, short-barreled combat shotgun that is commonly deployed by the

Coalition of Ordered Governments' Gears. It is comparatively small and easy to aim, making it

exceptionally useful for close encounters. It possesses both phenomenal firepower and momentous

Stopping Power, making it ideal for persuading enemies to keep their distance. Its lever-action design is

intended to keep the weapon's size and weight down while making it easier to reload after shooting.

As a Shotgun, the Gnasher fires rounds loaded with buckshot - this results in a spray of ammunition over

a cone-shaped trajectory. Because of this, the Gnasher is not particularly difficult to aim and is

devastating at a range of 2 to 4 meters - often taking down man-sized targets in one single blast. At

slightly longer ranges, it is still formidable, but not nearly as destructive. At longer ranges, the weapon's

wide scatter pattern makes it rather ineffective.

Though designed and built by the COG, the Locust Horde has shown a particular liking for the Gnasher,

and is well-known for salvaging and using it. Locust Grenadiers make extensive use of the weapon, as

do Grenadier Elites. Some Drones make use of the shotgun as well, as do some Theron Guards and

Palace Guards.

Longshot Sniper Rifle

Production information

Manufacturer Coalition of Ordered Governments Type Antipersonnel Sniper Rifle

Technical specifications

Size Large Damage Per Hit Very High (350 damage per bullet, instant Kill if headshot)

Magazine Size One Round Maximum Ammunition 24 Rounds Operation Manual Bolt Action Rate of

Fire Slow Accuracy Very High Range Extreme

-Dmg:4d8 (Ball).Crit:20. Range Inc: 140ft. RoF: Single. Mag:1(Int). SZ: Large. Wgt:23lb. Purchase

DC/Res:22/Lic. PL5.Reload: Move Action Special: Mounts a Standard Scope (x1.5 RI when used)

Page 22: Fire Power R us

"You need a Longshot. Re-loading's a pain in the arse, but it'll stop a truck."

— Bernadette Mataki to Dillond Jonty, during a recon of the Stranded settlement on Vectes.

The Longshot Sniper Rifle is a high-caliber, single-shot, bolt-action sniper rifle. Created by the COG

during the Pendulum Wars it is later used by the Locust Horde.

Snub Pistol

Production information

Manufacturer Coalition of Ordered Governments Type Pistol

Technical specifications

Size Small Damage Per Hit Medium (55 damage per bullet) Magazine Size 12 Rounds

Maximum Ammunition 72 Rounds(Gears 1) 132 Rounds(Gears 2) Fire Mode

Semi-Automatic Ammunition Type Medium Caliber pistol rounds (Kal .50)

Rate of Fire High Accuracy High Range All ranges

-Dmg:2d6 (Ball).Crit:20. Range Inc: 30ft. RoF: S. Mag:12(box). SZ: Small. Wgt:3lb. Purchase

DC/Res:19/Lic+1. PL5.Reload: Move Action Special; Integrated Scope (+2 Attack)

The Snub Pistol is the standard sidearm for the COG forces. It has an ammo capacity of twelve rounds

and a semi-automatic firing mode. The Snub contains a moderate zoom setting in its integrated scope,

which increases accuracy for longer ranges.

Bolo Grenade

Production information

Type Fragmentation Grenade (or Smoke Grenade in multiplayer)

Technical specifications

Size Small Damage Per Hit Large Magazine Size 1 Maximum Ammunition 4 Grenades (2 in

Multiplayer) Rate of Fire Slow Accuracy Varies Range Medium

-Dmg:4d8 (Ball).Crit:20. Range Inc: 20ft. Burst: 5ft. Ref: 15 RoF: --. Mag:--. SZ: Tiny. Wgt:1lb.

Purchase DC/Res:18/Mil. PL6.Reload: -- Special: Tag (Bolo Grenades have a delayed fuse alternate

setting, activating/deactivating the fuse is a free action, the wielder then makes a melee touch attack

against an object or creature and the grenade detonates 4 rounds later, attempting to remove the grenade

triggers the explosion instantly

The Bolo Grenade is the standard fragmentation grenade used by both the COG forces and the Locust

Horde. The frag grenade is considered standard-issue COG equipment.

The Bolo Grenade is substantially different from any other previous fragmentation grenade, both in

damage and as throwing method. The grenade's structure consists of an explosive attached to a chain-

like extension that is swung around and released when enough momentum is gained to throw it. Its

targeting system is also quite different since it actually maps out a predicted trajectory (the purple line)

as well as a finishing point (the distinct purple circle at the end of the trajectory marking). The grenade's

blast radius, however, is extremely small, and the grenade cannot damage foes behind a cover point no

matter how close the grenade is to them. Therefore, the grenade needs to be thrown with pinpoint

precision to damage, let alone kill, an enemy. It's great for flushing someone out of their cover point,

however. Another important use for it is that it is capable of closing emergence holes.

Troika Heavy Machine Gun

Production information:

Manufacturer: Locust Horde Type: Mounted Heavy Machine Gun

Technical specifications:

Size: Extremely Large Damage Per Hit: High Magazine Size: Unlimited

Maximum Ammunition: Unlimited Ammunition Type: Large Caliber

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Rate of Fire: Extremely High Accuracy: Low/Medium Range: Short-Medium/High

-Dmg:6d8 (Ball).Crit:20. Range Inc: 100ft. RoF: A. Mag: Linked. SZ: Small. Wgt:103lb. Purchase

DC/Res:23/Mil+3. PL5.Reload: N/A Special: Auto; 200 rounds (20x20 area, Ref 25 for half damage),

Burst 100 rounds (-4 attack, +6d8)

The Troika Heavy Machine Gun is a mounted heavy machine gun designed and used by the Locust. As

with most Locust weapons, little is known of the Troika's origins or engineering, but some information

has been confirmed through field usage. The weapon itself is a modified form of the minigun, equipped

with two rotary ammunition drums and active cooling to allow virtually continuous firing.

Hammerburst

Production information:

Manufacturer: Locust Horde Type: Assault Rifle

Technical specifications

Size: Medium Damage Per Hit: Medium Magazine Size: 78 rounds Maximum Ammunition: 780 rounds

Fire Mode:6-round burst Operation: gas operated rotating bolt Accuracy: High Range:Medium-Long

-Dmg:2d6 (Ball).Crit:20. Range Inc: 70ft. RoF: S. Mag:78(box). SZ: Large. Wgt:5lb. Purchase

DC/Res:19/Res+2. PL6.Reload: Move Action Special: 3 round burst (-2 Attack, +2d6 damage)

The Hammerburst Assault Rifle is the early Locust standard-issue assault rifle featured in Gears of War .

Regarded as the Locust counterpart to the COG Lancer Assault Rifle, the Hammerburst has a 6-round

burst fire mode and a 78-round magazine. Currently, the Hammerburst has largely been replaced by the

new Hammerburst model, the Hammerburst II.

Boltok Pistol

Production information:

Manufacturer: Locust Horde Model: Model 1 Type: Magnum revolver

Technical specifications

Size: Small Damage Per Hit: High Magazine Size: 6 rounds Fire Mode:

Semi-automatic, but can't be fired quickly due to high power and recoil.

Ammunition Type: Large Caliber pistol rounds Operation: double action revolving cylinder Accuracy:

Low-Medium Range: Short-Long

-Dmg:2d8 (Ball).Crit:20. Range Inc: 40ft. RoF: S. Mag:6(Cyl). SZ: Med. Wgt:3lb. Purchase

DC/Res:18/Lic. PL5.Reload: Full Round

The Boltok Pistol is the standard-issue sidearm of the Locust, specifically the Drones. It is a high-caliber

revolver with a 6-round capacity. It is heavier, slower to fire, and holds half as much ammunition as the

COG-issue Snub Pistol, but does unequivocally more damage per shot and has exceptional stopping

power. In this regard, it continues the Locust weapon-design philosophy of creating weapons with an

emphasis towards brute force.

In single-player, the Boltok can be found used by Drones, Theron Guards and Palace Guards with at

least moderate frequency. In Gears of War 2, they are frequently used by the Bolter, a Pistol-specialized

Locust Drone with good maneuverability and high accuracy.

Boomshot

Production information:

Manufacturer: Locust Horde Type: Grenade Launcher

Technical specifications:

Size: Large Damage Per Hit: Medium to High splash damage, kills instantly with direct hit (Max

damage 525) Magazine Size: 1 Grenade Maximum Ammunition:

12 Grenades Fire Mode: Single Shot Ammunition Type: Cluster Grenades Rate of Fire: slow Accuracy:

Medium Range: Short to Mid, projectile begins to drop at moderate ranges

Page 24: Fire Power R us

-Dmg:4d8 (Ball).Crit:20. Range Inc: 40ft. Burst: 10ft Ref: 15 RoF: Single. Mag:1(box). SZ: Large.

Wgt:3lb. Purchase DC/Res:15/Mil+3. PL5.Reload: Full Round

"BOOOOOOOOM!"

— Locust Boomer, before firing a shot

The Boomshot Grenade Launcher is a single-shot grenade launcher primarily used by Locust Boomers

in Gears of War and Gears of War 2. The Boomshot fires a delayed-fuse high-explosive shell that

creates a large explosion upon impact, followed by the detonation of about three to five small

"bomblets" that create a series of secondary explosions (comparable to a cluster bomb). The shell is

loaded into the Boomshot via a drum magazine. While Boomers are exclusively equipped with the

Boomshot, Drones and Gears are also capable of using the Boomshot.

Torque Bow

Production information:

Manufacturer: Locust Type: Rotating Projectile Ejection Bow

Technical specifications:

Size: Medium Damage Per Hit: Very High (if not, instant kill) Magazine Size:

1 Arrow Maximum Ammunition: 12 Arrows Ammunition Type: Immulsion-Tipped Explosive Arrow

Operation: Charged with Torque mechanism then released to launch arrow Rate of Fire: Slow Accuracy:

High Range: Medium to Long

-Dmg:2d6 (Piercing).Crit:20. Range Inc: 60ft. RoF: Single. Mag:1(Int). SZ: Large. Wgt:8lb. Purchase

DC/Res:22/Mil+3. PL5.Reload: Full Round Special: Improved range (The shooter can “Charge” the

weapon for upto 4 rounds, after which it fires on its own, each round adds 20ft to the Range Increment),

Laser Sight (+2 Attack), Fuse (1d4 rounds after firing the Bolt from a Torque Bow detonates, dealing

6d6 points of fire damage to all within 5 feet, the target struck always takes full damage, but adjacent

targets can make a DC 17 Reflex save for half).

The Torque Bow is a deadly weapon that is wielded exclusively by the elite Locust warriors, the Theron

Guards and occasionally by the higher ranking Palace Guards. It is quite distinct among Locust-made

weaponry. Functionally, the Torque Bow is muzzle-loading coilgun in the shape of an archaic crossbow,

that fires a reactive explosive projectile with electromagnetic force.

The Torque Bow fires an Imulsion-fueled, explosive-tipped, armor-piercing projectile that resembles a

large arrow (or rather, a Crossbow Bolt). The projectile has a timed fuse which is designed to explode a

half-second after penetrating a target, blasting it apart from the inside - almost invariably causing critical

injury for the unfortunate target (if not instantaneous death). The weapon's name comes from its unique

tandem launch system; in addition to the coilgun giving the projectile motive force, the Torque Bow also

uses a small motor to apply rotational force to the projectile - ergo increasing kinetic energy transferred

to the target. The vanes on the top and bottom of the Barrel control the tension of the motor and are what

actually launches the bolt through the coil mechanism.

Title: Far Tek Inc

Post by: LonewolfSojourner1983 on April 09, 2012, 08:48:12 PM

Far Tek Inc

Far Tek Inc is a corporation that specializes in the development of specialized Mecha and gear, they

also manufacture star ships and infantry weapons. By far there most popular weapons, Mecha, ships,

and even a specialized suite of powered armor are listed here.

Armor(PL7) Prof. Non Prof. Max Purchase

Name Type Def. Def. Dex. Speed Weight DC Res

Load Bearer Powered/Tactical +5 +2 +2 20ft 100lb 22 Res(+2)

Load Bearer armor was originally intended as the name would suggest, for the construction and dock

work. It grants a +6 equipment bonus to strength checks and the benefits of the Enlarged Frame

mutation. When used in military applications the wearer is usually equipped with the “Darter” or “4

Page 25: Fire Power R us

Pack”.

Weapons

Weapons Manufactured by FTI are designated with an A and assigned a number based on when they

were constructed

A-1 9.36x54mm Mini gun (PL5)

The A-1 is a bulky 6 barreled weapon designed to fire the somewhat old, but, powerful 9.36x54mm

cartridge. When mounted on a Mech it requires Mecha Weapons proficiency, when wielded or vehicle

mounted it requires the Heavy Machine gun Exotic firearms proficiency. Regardless it follows the mini

gun rules in Menace manual (20x20 auto fire Ref 20 for ½ damage, 100 rounds or 50 rounds burst

+4d10).

Damage:4d10. Damage type: Ballistic. Crit: 20. Range Increment: 120ft. RoF: A. Magazine: Linked.

Size: Huge. Weight: 100 lb. Purchase DC: 27. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 8 50 round belts, extra ammo 10 50 round belts 1

slot(PDC:18)

A-2 50mm Grenade launcher(PL5)

The A-2 is a powerful anti-personnel weapon designed to clear most entrenched positions, such as

balconies and Machine guns nest. Half the damage dealt by the shells is concussion and the other half is

fire.

Damage:5d6. Damage type: Concussion/Fire. Crit:--. Range Increment: 60ft. RoF: S. Burst Radius:25ft.

Ref:17 ½ damage. Magazine: 8 box. Size: Huge. Weight: 90lb. Purchase DC: 27. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 1 8 round Magazine, extra ammo 1 8 round box 1

slot(PDC:19)

A-3 25mm Cannon(PL5)

A specialized single barrel chain gun with a greatly reduced rate of fire to make it suitable for duty as

an anti materiel rifle.

Damage:4d12. Damage type: Ballistic. Crit: 20. Range Increment: 400ft. RoF: S. Magazine: Linked.

Size: Huge. Weight: 95lb. Purchase DC: 24. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 4 50 round belts, extra ammo 6 50 round belts 1

slot(PDC:17)

A-4 Rear Echelon Rifle (Assault Rifle with Integrated Shotgun) Weight: 15lb. Purchase DC: 20 ($1550)

Restriction: Restricted (+2)

(5.56 Incendiary) Dmg: 2d8 plus 1d6. Crit: 20 Dmg type: Ballistic/Fire. RoF: S,A. Range Increment:

80ft. Magazine: 45 (box).

(Shot gun 12gauge buck and Frag 12) Dmg: 4d4.(Buck) 2d10 (Frag 12) Crit: 20 (Buck) --(F 12) Range

Increment: 20ft. Frag 12 Burst 5ft. Ref 15. Mag: 3(int), and 3(box)

Ammunition 5.56 incendiary Purchase DC: 9 (20)

12 gauge Buck shot Purchase DC: 4 (10)

Frag 12 Purchase DC: 9 (10)

Combining a fully automatic version of the M17S Bushmaster bull pup rifle and a cut down version of

the Izhmash MP-131K dual feed shotgun as an integrated under barrel weapon. Unlike typical under

barrel weapons the trigger is included in the main control group along with safe, Semi and full auto

settings. Selecting which shotgun magazine to fire from is a free action done with from a button on the

shotgun. Far Tek’s recommended load out is incendiary rounds for the assault rifle and both buck shot

and Frag 12 grenade shells for the shotgun.

Page 26: Fire Power R us

A-5 .50 “Sharpshooter” (PL5)

Another Machine gun turned sniper rifle this gun is based on the M2 Browning.

Damage:2d12. Damage type: Ballistic. Crit: 20. Range Increment: 120ft. RoF: S. Magazine: Linked.

Size: Huge. Weight: 87lb. Purchase DC: 22. Restriction: Lic(+1)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 8 50 round belts, extra ammo 10 50 round belts 1

slot(PDC:16)

A-6 40mm Automatic shot gun (PL6)

The primary weapon of the Mk III Ferreter this is as the name suggests, a 40mm Shotgun capable of

automatic fire. It loses 1 point of damage per increment traveled. Due to the fact that the weapon expels

flechette darts the reflex save against auto fire is 17.

Damage:4d10. Damage type: Ballistic. Crit: 19-20. Range Increment: 20ft. RoF: S,A. Magazine:

Linked. Size: Huge. Weight: 100 lb. Purchase DC: 27. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 4 50 round belts, extra ammo 6 50 round belts 1

slot(PDC:22)

A-7 Select fire Mini gun (PL6)

Born from a Far Tek research poll, the A-7 is just as its name says, a select fire mini gun. The bulk of

the design centers around an old 5.56x 45mm NATO mini gun design, the biggest difference, and the

source of the most trial and error, was de addition of a more sedate 720rpm rate of fire in addition the

weapon’s standard 2,600rpm rate of fire as well as a semiautomatic setting, 2 round burst, and 3 round

burst setting. While military orders didn’t exactly pour in, the design team for the “Neo Sherman

Project” as the M 9 was originally designated, liked it so much that they reworked the design to include

it.

D20 Modern rules: The A-9 follows both conventional auto fire and mini gun rules, when set to its

highest rate of fire it expends 100 rounds into a 20ft x 20ft area and deals 4d8 damage (Reflex 20 for

half damage), a burst fire attack at this setting expends 50 rounds and adds another 4d8 points of damage

(-4 attack). When set to standard auto fire the number of rounds fired is reduced to 10 the area is reduced

to 10ft by 10ft. (reflex save 15 negates) and the damage is reduced to 2d8. The 2 round burst incurs a -2

attack penalty and adds 1 die of damage. The 3 round burst setting incurs the same penalty as the 2

round burst but adds 2 Dice of damage.

Damage: varies. Damage type: Ballistic. Crit: 20. Range Increment: 90ft. RoF: S, A, 2 round burst, 3

round burst, Mini gun. Magazine: Linked. Size: Huge. Weight: 50 lb. Purchase DC: 34. Restriction:

Mil(+3)

A-8 50mm chain gun (PL6)

After purchasing a license to manufacture Mk III Snub nosed 50mm’s for the M111 Defender project,

the designers for the “Neo Sherman Project” began tinkering with the design. The result was the A-8, a

single barreled chain gun designed for rapid fire work.

Damage:7d6. Damage type: Ballistic. Crit: 20. Range Increment: 80ft. RoF: S. Magazine: Linked(Int).

Size: Huge. Weight: 50lb. Purchase DC: 22. Restriction: Mil(+3)

A-9 “4 Pack” (PL6)

A short to medium range un guided rocket that can be mounted on a Mecha (Mecha Weapons Prof.),

or carried/ vehicle Mounted (Rocket launcher Prof.) the missiles feature a shaped charge burst radius

10ft, ignores up to 15 hardness.

Damage:8d6. Damage type: Ballistic. Crit: 20. Range Increment: 250ft. RoF: S. Magazine: 4(Int). Size:

Huge. Weight: 50lb. Purchase DC: 27. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for launcher plus 4 rockets, extra ammo 4 rockets 1

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slot(PDC:20)

A-10 Coil Mini gun “Darter” (PL7)

The first small scale rapid fire rail gun, the weapon relies on magnets, a coil gun design and eight

barrels. When mounted on a Mech it requires Mecha Weapons proficiency, when wielded or vehicle

mounted it requires the Heavy Machine gun Exotic firearms proficiency. Regardless it follows the mini

gun rules in Menace manual (20x20 auto fire Ref 20 for ½ damage, 100 rounds or 50 rounds burst

+4d6).

Damage:4d6. Damage type: Piercing. Crit: 19-20. Range Increment: 200ft. RoF: A. Magazine: Linked.

Size: Huge. Weight: 100lb. Purchase DC: 30. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 400 rounds, extra ammo 500 rounds1

slot(PDC:18)

The A-11 Rail Pistol (PL7)

A hybrid of rail gun, and revolver designs, The A-11 or "Nail Driver" so named for the distinctive 3 inch

long iron bolts the weapon uses for ammunition. The weapon uses special magazines similar the

cylinders of revolvers. The cylinders are designed to be inserted and removed in a similar manner to

traditional magazines (A full round action), loading a cylinder with rounds takes a full round action.

A-11 "Nail Driver" Dmg: 2d12. Crit: 20 Dmg type: Ballistic. RoF: Single. Range Increment:

20ft. Magazine: 5 (Cyl).Sz: M. Weight: 5lb. Purchase DC: 19 Restriction: Restricted (+2)

M III Snub Nose 50mm(PL6)

A small light weight cannon designed for close quarters vehicle or Mecha fighting. Simplicity it self

the weapon is only half as large as the M-9 Barrage Chain gun.

Damage:7d6. Damage type: Ballistic. Crit: 20. Range Increment: 50ft. RoF: S. Magazine: 4(Int). Size:

Huge. Weight: 50lb. Purchase DC: 22. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 4 rounds, extra ammo 4 rounds 1

slot(PDC:16)

this was designed for another thread .50BMG Pocket Machine Gun Dmg:2d12,Type:Ballistic.Crit:20.

Range Increment: 55ft. RoF: A. Mag: Linked. Weight:37.5lb. Size: Medium. Purchase DC:26.

Restriction: Military+3. These stats are derived from the M2 entry in the d20MRPG manual.

Gadgets: Compact x2(Purchase DC +4), Reduced Weight(-50% weight) x2 (Purchase DC +4)

Draw Backs: Machine Pistol Rules( -2attack when Fired Full auto in one hand) no pdc change(reduces

to -1 with two handed grip), Decreased Range (PDC-2), Reduced Accuracy(-1atk) (PDC-2)

Cyclone Launcher 5d6 Ballistic x2 180ft. A 12(int) 95lb H 30 Mil+3

Cyclone Missile Launchers requires the Weapons Proficiency (Launchers) feat to use correctly. Cyclone

Launchers have 12 rockets. The cyclone launcher has a 3 round burst setting - that is when fired on

automatic 3 missiles are released. On auto-fire or strafe only 5 missiles are released. The Cyclone

Launcher is attached to the back of powered armour or vehicles and cannot be used by someone who

does no have armour on or is not in a vehicle. (From Warhammer 40K d20 conversion)

(GAU-20 Gattling Mini gun curtsey of Mongoose publishing important stats: Uses standard mini gun

rules [Auto fire: 20ft x 20ft 100 rounds ref 17 for half damage, Burst 50 rounds -4 attack +4d10]

Damage 4d10 ballistic, Crit 20 RI: 260ft. PDC 25 Res: Mil)

Vehicles and space craft

Page 28: Fire Power R us

Thunder hawk Gunship (PL7)

The premier light attack ship built by Far Tek. The thunder Hawk is designed to serve as a medium to

long range scout and convoy escort vehicle. The hallmark of the Thunder Hawk class is its rough wedge

shape and large weapons payload. Thunder Hawks are popular with the militaries of small nations,

trade convoys, mercenary companies and police forces. Most Thunder Hawks include six

complementary Rear Echelon Rifles.

Design Specs

(PL7)

Type: Ultra light Size: Colossal (-8)

Subtype: Scout Tactical Speed:4,00ft

Defense:11 Length: 145ft

Flat footed: 7 Weight: 790 tons

Autopilot: 7 Targeting System Bonus:+5

Hardness:30 Crew: 6 (Expert+8)

Hit Dice:18d20(360HP) Pass: 8

Init:+6 Cargo: 25 tons

Pilot’s Class:+5 Grapple:+16

Pilot’s Dex:+4 Purchase DC:55 ($38,707,450)

Gunner’s Atk:+4 Restriction: Military +3

Attacks:

2 Fire-linked Particle Beams +1ranged (18d8 Range Increment: 4,000ft), Needle Driver -4 ranged (8d12

Range Increment 4,000ft), 2 Fire-linked CHE missile launchers -4 ranged (9d12 /19-20, 16 missiles

total)

AoO: N/A

Equipment:

Power plant: Mass Reactor

Engines: Thrusters, Particle Impulse Engine, Star Drive.

Armor: Cerametal

Defense Systems: Ablative Heat Shielding, Magnetic Shield (90HP),Improved Auto pilot, Improved

Damage Control (2d10), Radiation Shielding.

Sensors: Class V Sensor array, Improved Targeting Computer.

Communications: Internal PA system, Radio Transceiver, Mass Transceiver.

Grappling Systems: Tractor Beam emitter

Mk II Light Assault vehicle “Puma”

Like many of Far Tek’s designs, the Puma is noted for a heavy weapons payload and decent

armor. The Puma features a dual mount turret holding both an A-9 “4 Pack” rocket launcher with 4

rockets, and an A-1 9.36x54mm Mini gun with 1,200 rounds.

The Puma is 4 squares long by 2 wide providing ¾ cover to driver and passengers but, only ½ cover to

the gunner. The Puma also uses Resilium armor

Crew: 2(Driver, Gunner) Pass: 4. Cargo: 210 lb. Init/Manu: -5/-3.Spd:175(17) Def:14. Hard:5. HP: 38.

Size: H. PDC: 39. Res: Mil +3.

M 9 Light Assault Tank “Boxer”

The M 9 is a fast versatile vehicle favored by Many small nations for long range reconnaissance and

strikes against lightly defended installations. The M 9 bristles with weapons. It has two .30 machine

Page 29: Fire Power R us

guns (M-60E4s) (500 rounds each) mounted one over the commander and gunner’s hatches, each of

which can be controlled from inside the turret (Full turret fire arc for each), a .50 Machine gun (M2HB)

(1,200 rounds) and a semi automatic 50mm cannon (A-8) (100 rounds linked) mounted coaxial in the

turret, and a forward firing 5.56mm mini gun (A-7 ) (2,000 rounds). In addition the tank can load or

unload a 4 man strike team as a Full round action. Full cover to occupants. 4squares by 4squares.

Crew: 3 Pass: 4. Cargo: 250 lb. Init/Manu: -5/-3. SPD: 80 (8) Def:8. Hard:15. HP: 48. Size: H. PDC: 39.

Res: Mil +3.

Equipment: Long Range Radio and Laser transceivers (Range 4,000 miles), Advanced Fire control

systems (+2 attack with all weapons when controlled inside the tank), A/C, Advanced Thermal and

Night vision optics (Grants crew dark vision out to 300feet and Low light vision 4x better than humans).

Mecha

M 111 Defender(PL6)

Size: Huge(-2size) HP:200

Super Structure: Vandium Hardness:20

Armor: Duralloy Defense:+8

Penalty: -8 Reach: 10feet

Strength:+16 Dexterity:----

Speed:30feet Purchase DC: 49

Equipment Package:

Cock pit( Back, belt), Class III Sensor Array(Visor), Oracle Mk III Targeting System(Helmet), Comm.

System(No Slots), Mk 3 Snub nosed 50mm cannon with 8 rounds(Right hand, Right arm), .50BMG

Pocket Machine gun w/200 rounds(-57lb cargo space),PS-15 Panther claws(left hand), M-87 Talon

Missile Launcher(Left arm), HV-5 Haven escape pod(Torso), LX-10 Anti shock(Boots), Self Destruct

System(Shoulders).

The first successful Mecha design built by FTI, this Mecha was designed to be capable of engaging

other mechs, vehicles and personnel. It would prove popular as a security unit for many years.

M 112 Infiltration system MK I, II, III and IV(PL6)

Size: Large, heavy assault(-1size)HP:100

Super Structure: Duralloy Hardness:15

Armor: Dark star Stealth Defense:+5

Penalty: -4 Reach: 10feet

Strength:+8 Dexterity:----

Speed:30feet, Fly100ft(Clumsy) Purchase DC: 45

Equipment Packages:

Mk I “Gunner”; Cock pit(Torso, Back), Class III Sensor System(Helmet), Sat Comm. Array(Shoulders),

A-1 9.5x54mm Mini gun w/28 50 round belts(Right hand, Right arm), A-2 50mm Grenade launcher w/

2 8 round magazines(Left arm, Left hand), Jet pack(Boots)

Mk II “Sniper”; Cock pit(Torso, Back), Class III Sensor System(Helmet), Oracle Mk IV Targeting

System(Shoulders), A-3 25mm cannon w/ 500 rounds of ammo(Right hand, Right arm),.A-5 .50 sharp

shooter w/18 50 round belts((Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)

Mk III “Ferreter”; Cock pit(Torso, Back), Class III Sensor System(Shoulders), Enigma Sensor

suite(Visor), 2 Dragon A3X Flame throwers(Right hand, Right arm), A-6 40mm Automatic shot gun w/

10 50 round belts (Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)

Mk IV “Missile Mech”; Cock pit(Torso, Back), Class III Sensor System(Helmet), M-53 Fire star Rocket

launcher(Shoulders), 2 A-6 “4 Packs w/ 8 rockets each (Right hand, Right arm, Left arm, Left hand), Jet

pack(Boots), Comm. System(No slots)

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FTI designed the M112 family on a single frame that they could alter easily for different jobs. While

not a truly modular design, the mechas featured nearly identical control configurations that facilitated

easy transitions for pilots from one to the other.

Each design has a specific role, the Gunner is meant to serve as the primary fire support and

communications platform, the Sniper is meant to serve as obviously a sniping and Anti-Materiel

platform, The Ferreter is designed to root out hidden enemy infantry and destroy it at close

quarters. Lastly the Missile Mech is built to deal with opposing armor.

M 113 “Hopper”(PL6)

Size: Large, Scout Walker(-1size)HP:80

Super Structure: Duralloy Hardness:15

Armor: Dark star Stealth Defense:+5

Penalty: -4 Reach: 10feet

Strength:+8 Dexterity:----

Speed:50feet Purchase DC: 45

Equipment Packages:

Cock pit(Backx2), Class III Sensor System(Helmet), A-10 “Darter” w/400 darts(Shoulders), A3X

Dragon Flame thrower(Torso), A-9 “4 Pack” (Torso),

Speed Booster(Left leg, Right leg), Comm. System(No slots), Self Destruct(Boots).

A Recon mecha meant to range far a head of the main force, the Hopper carries a varity of weapons self

defense should it be discovered.

M 114 Heavy Combat Suite (PL 6)

Placing nearly limitless fire power in the hands a Mecha Jock, the Mk 114 is a force to be reckoned

with on any battlefield.

Size: Huge, Infantry (-2 Size). Bonus HP: 250

Superstructure: Vandium Hardness:20

Armor: Dark star Stealth Defense: +5

Armor Penalty:-4 Reach:15ft

Str Bonus:+16 Dex Penalty:--

Speed:50ft, 100ft (Clumsy) Purchase DC:53 ($20,204,120)

Equipment Package: Cockpit (Torso, Back), Class III Sensor Array (Visor), Oracle Mk IV Targeting

System (Helmet), Enigma Sensor suite (Belt), GAU-20 Gattling Mini gun w/ 750 round box magazine

(Right hand), M 53 Fire star Rocket Launcher w/ 6 rockets (Shoulders), M 87 Talon Missile Launcher

w/ 4 missiles (Shoulders), Typhoon 240 Laser cannon (Left hand, Left arm), A3X Dragon Flame

thrower (Left arm), T-95 Cavalcade Chain gun w/ 10 50 round ammo belts (Right arm x2), 2 Jetpacks

(Back, Boots)

New Mecha:

Well I finally got a new idea for the thread The M115 Space and Hostile Environment Mecha (SHEM).

M115 SHEM (PL7)

The smallest and most versatile Far Tek design to date. The M115 is often called "The Hiker" by

mecha pliots, for the Back pack Like appearance of its Fusion Power core and Induction engine housing.

M115 SHEM (PL7)

Size: Large, heavy assault(-1size) HP:100

Super Structure: Cerametal Hardness:30

Armor: Belenus Heat Diffusing Armor Defense:+6

Penalty:-5 Reach: 10feet

Strength:+8 Dexterity:--

Speed:30feet,Fly Air:500ft (average)Purchase DC: 53

Page 31: Fire Power R us

Space: 2,000ft

Equipment Package:

Fusion Power Core (Bonus Slots, Back and Belt)

Crew: Cockpit (Back, Torso), Class 3 Sensor Array (Helmet), Life Support 24 hours (Left arm), Space

Skin (Shoulders).

Weapons: M-21 Comet Auto Laser (Right Hand, Right arm), Chain Cutter (Left Hand).

Flight Systems: Standard Mecha Induction Engine (Back, belt [Fusion Core]).

Unused slots: Boots

The YF-42 Variable Geometry Fighter (PL7)

A light weight Veritec style fighter designed by the Far Tek for orbital and ground combat

In Fighter Mode, resembles the Euro Fighter

(PL7)

Type: Ultra light Size: Gargantuan (-4)

Subtype: Assault Fighter Tactical Speed:4,000ft

Defense:11 Length: 45ft

Flat footed: 7 Weight: 19 tons

Autopilot: 7 Targeting System Bonus:+4

Hardness:30 Crew: 1 (Ace+12)

Hit Dice:9d20(180HP) Pass: 1

Init:+8 Cargo: 1,100lb

Pilot’s Class:+7 Grapple:+8

Pilot’s Dex:+6 Purchase DC:50 ($9,403,900)

Gunner’s Atk:+8/+3 Restriction: Military +3

Attacks:

Laser +8 (6d8 RI: 3,000ft, RoF: S,A) and 2 Fire-linked Internal Burst Missile Launchers+3 (8d12/19-20

magazine: 8 missiles per launcher.)

AoO: N/A

Equipment:

Power plant: Fusion Generator

Engines: Thrusters, Induction Engine.

Armor: Cerametal

Defense Systems: Improved Auto pilot, Improved Damage Control (2d10), Radiation Shielding.

Sensors: Class V Sensor array, Improved Targeting Computer.

Communications: Radio Transceiver, Mass Transceiver.

Grappling Systems: None

Mecha Form (Think Veritek in guardian mode, with integrated weapons)

Size: Gargantuan (-4 Size) HP:400

Super Structure: Cerametal Hardness:30

Armor: Belnus Heat difusing Defense:+6

Penalty:-5 Reach: 15feet

Strength:+24 Dexterity:-2

Speed:30feet,Fly Air:500ft (Good)Purchase DC:N/A

Space: 2,000ft

Page 32: Fire Power R us

Equipment Package:

Fusion Power Core (Bonus Slots, Back and Belt)

Crew: Cockpit (Torso x2), Class V Sensor Array (Helmet), Life Support 24 hours (Belt), Space Skin

(Cranium), Oracle Mk IV Targeting System (Visor). Comm System.

Weapons: M-21 Comet Auto Laser (Right Hand, Right arm),2 A-17 Axial Drill Missile Launchers (8

missiles each)(Right Leg, Left leg, shoulders x2).

Flight Systems: Standard Mecha Induction Engine (Back, belt [Fusion Core]), Jet Assist Wings (Back

x2), Jet Pack (Boots).

XF-1 “Tester”(PL6)

Originally built as a proof of concept aircraft, the lessons learned from the XF-1 would later be used by

all other transforming fighters. With a top speed of 950mph (1,418KP/h) and a lack of internal space for

missile bays (due to the need to convert to a mech) the XF-1 never entered front line service, it did

however prove popular with second line commanders and colonial militias, as a ground attack platform,

and as a gunship hunter. Several companies (including Far Tek), currently license build the XF-1 for

worlds that need a cheap gunship interceptor/close support aircraft for their ground forces.

Vehicle Mode

Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: +0/+4. SPD: 836 (84) Def:11. Hard:15. HP: 250. Size: H.

PDC: 53 ($20,269,400). Res: Mil +3. L/W: 4/5

Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C,

Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision

4x better than humans), VTOL engines, Dura plastic Armor.

Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg:

12d6)

3x M-87 Talon Missile Launchers.

Mecha Form (Think Veritek in guardian mode, with integrated weapons)

Size: Huge Infantry (-2 Size) HP:250

Super Structure: Duralloy Hardness:15

Armor: Dura plastic Defense:+3

Penalty:-4 Reach: 15feet

Strength:+16 Dexterity:-2

Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A

Equipment Package:

Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)

Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor).

Sat Comm (Belt).

Weapons: 2x M-21 Comet Auto lasers (Left arm, Left hand, Right arm, Right hand) (Extended Range

gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders).

Flight Systems: Jet Assist Wings (Shoulder x2), 3x Jet Packs (Boots, Backx2).

XF-1A “Missile Battery”

An advanced version of the “Tester”, the “Missile Battery” employs a more compact version of the

original’s lasers to make room for a pair of arm mounted rocket pods. Like its parent the A never found

a front line role but, is quite common in second line units and colonial militias.

Vehicle Mode

Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: +0/+4. SPD: 836 (84) Def:11. Hard:15. HP: 250. Size: H.

PDC: 53 ($20,341,200). Res: Mil +3. L/W: 4/5

Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C,

Page 33: Fire Power R us

Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision

4x better than humans), VTOL engines, Dura plastic Armor.

Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg:

12d6)

3x M-87 Talon Missile Launchers.

2x Cyclone Missile Launchers (Fire-linked dmg: 7d6)

Mecha Form (Think Veritek in guardian mode, with integrated weapons)

Size: Huge Infantry (-2 Size) HP:250

Super Structure: Duralloy Hardness:15

Armor: Dura plastic Defense:+3

Penalty:-4 Reach: 15feet

Strength:+16 Dexterity:-2

Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A

Equipment Package:

Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)

Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor).

Sat Comm (Belt).

Weapons: 2x M-21 Comet Auto lasers (Left hand Replacement, Right hand Replacement) (Extended

Range gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders), 2x

Cyclone Missile Launchers (Left arm, Right arm).

Flight Systems: Jet Assist Wings (Shoulder x2), 3x Jet Packs (Boots, Backx2).

Cyclone Launcher 5d6 Ballistic x2 180ft. A 12(int) 95lb H 30 Mil+3

Cyclone Missile Launchers requires the Weapons Proficiency (Launchers) feat to use correctly. Cyclone

Launchers have 12 rockets. The cyclone launcher has a 3 round burst setting - that is when fired on

automatic 3 missiles are released. On auto-fire or strafe only 5 missiles are released. The Cyclone

Launcher is attached to the back of powered armour or vehicles and cannot be used by someone who

does no have armour on or is not in a vehicle.

XF-2 “Striker”

A larger, faster version of the XF-1A, the Striker was actually developed for military contracts. While a

durable aircraft its price, larger target profile and lack luster payload for its, size have kept sales down.

Vehicle Mode

Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: -4/+0. SPD: 836 (84) Def:9. Hard:15. HP: 450. Size: G.

PDC: 59 ($120,180,700). Res: Mil +3. L/W: 8/9

Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C,

Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision

4x better than humans), VTOL engines, Dura plastic Armor, Flare launcher and Chaff dispenser.

Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg:

12d6)

3x M-87 Talon Missile Launchers.

2x Cyclone Missile Launchers (Fire-linked dmg: 7d6)

Mecha Form (Think Veritek in guardian mode, with integrated weapons)

Size: Gargantuan, Siege (-2 Size) HP:450

Super Structure: Duralloy Hardness:15

Armor: Dura plastic Defense:+3

Penalty:-4 Reach: 15feet

Strength:+24 Dexterity:-2

Page 34: Fire Power R us

Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A

Equipment Package:

Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)

Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor).

Sat Comm (Belt), Structural Enhancement (Cranium), HV-5 Escape Pod (Torso).

Weapons: 2x M-21 Comet Auto lasers (Left hand Replacement, Right hand Replacement) (Extended

Range gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders), 2x

Cyclone Missile Launchers (Left arm, Right arm), Flares (Left leg), Chaff (Right leg).

Flight Systems: Jet Assist Wings (Shoulder x2), 4x Jet Packs (Boots, Backx2, Left leg, Right leg).

UH-26 “Quarter Horse”

The UH-26 is a massive twin Rotor helicopter, based on the old C-47 Chinook. The UH-26 is primarily

sold to small scale colonial or research efforts based on remote worlds. The Rotors can be collapsed for

easier storage, good for facilities with limited space. The Electric power plant allows for a full 11 hours

of operation. In additon to its standard passenger load out, the UH-26’s cargo hold can be easily adapted

to transport upto 15 people and 1 ton of cargo or 6 tons of cargo, It can also be converted to an

survalience model or flying science modual, the mounting points under UH-26 allow an unladen

Chopter in any configuration to carry upto 14 tons under the vehicle. The stats below represent the

default configuration (cargo). In all forms, the UH-26 has two side doors for crew use and a larger rear

door for use by cargo and passengers. Next to each side door is a window that can be converted to a

weapon mount capable of supporting a heavy machine gun and 1000 rounds of ammo. The UH-26 can

reach a top speed of 200mph.

UH-26 “Quarter Horse”

Crew: 3 Pass: 4*. Cargo: 12,000 lb. Init/Manu: -4/-2. SPD: 352 (35) Def:9. Hard:15. HP: 450. Size: G.

PDC: 50. Res: Res +2. L/W: 12/4

Special: Radar and onboard navigational equipment: range 100miles, +4 Navigate and spot checks

Radio and Laser Transceiver array (range 300miles)

* two serve as door gunners if armed.

UA-43 “Condor” (PL6)

A direct competitor to Far-Tek’s UH-26, the Condor is a modular Piston air craft with wings that can be

folded or removed for storage and an electric power plant that can opperate for nineteen hours per

charge. The Condor includes three internal mounts (two, Wing root, one nose) for accommodating

cannons or additional sensor pods, and three hard points (one fuselage, two under wing), each capable of

supporting 500lbs of ordinance or 1,470lbs of extra cargo in three Drop pods (490lb per pod). The

Condor can travel at 480mph and reach as low as 100mph with out stalling. The Condor has two doors

behind the cockpit for use by the crew and passengers, and a larger hatch near the tail for cargo and

power plant maintance.

UA-43 “Condor”

Crew: 2 Pass: 4. Cargo: 2,000 lb. Init/Manu: -4/+0. SPD: 845 (84) Def:9. Hard:15. HP: 450. Size: G.

PDC: 48. Res: Res +2. L/W: 9/10

Special: Radar and onboard navigational equipment: range 100miles, +4 Navigate and spot checks

Radio and Laser Transceiver array (range 300miles)

Modular Pod system: each internal bay can support a single barreled automatic cannon of 20-40mm

with 200 rounds of ammo or a 5-13mm minigun with 800 rounds of ammo, or any device intended for

mecha that only occupies a single slot

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 10, 2012, 05:39:03 PM

Page 35: Fire Power R us

The AH 51 Attack Hovercraft (PL6)(Required feat: Aircraft operation [Helicopter]) (USA)

The first step to a true hover craft, the AH 51 uses four ducted fans (two large ones toward the front

and two smaller ones on the tail) plus six maneuvering thrusters to achieve flight. The AH 51 is 6

squares long and 4 squares wide with the wings supporting the add an additional square to each side The

forward (main) Fans are 2x2 squares each and the two on the tail are 1x1 square each. The AH 51

provides full cover to crew and passengers. The AH 51 can carry up to four passengers in a

compartment directly behind the two pilots entering or exiting either section is a full round

action, performed by passing thru one of two hatches (one to either side), directly below the

canopy. ejecting the two sections (as a single pod see below) is also a full round action. The AH 51

uses a special solid fuel that grants the AH 51 roughly five hours of flight time, a special external fuel

tank can be mounted on an under side rack that adds an extra 2 hours of flight time. In addition to the

under side rack the AH 51 features four Pylon racks that allow it to mount a varity of weapons. The

Primary weapon of the AH 51 is a pair of 30mm gattling guns with a total of 2,000 rounds. (Fire Arc

Forward)

Equipment:

Stealth alloy composite: +5 to Dc of all attempts to locate this vehicle electronically also imposes a -

4attack penalty to range attacks by radar or laser guided weapons.

Targeting Computer: +2 Attack bonus

Radar System: Range 5 miles+8 equipment bonus to spot and navigate checks

Laser designator Range 1,000 feet. Paints targets for laser guided weapons

Name: AH 51. Crew: 2. Pass: 4. Cargo: 1,000lb. Init/Manuv: -4/-4. Top Spd: 1000 (100). Def: 6. Hard:

12. HP:48. SZ: G. Purchase DC: 42. Restriction: Mil+3

Name: Escape Pod. Crew: 2. Pass: 4. Cargo: 100lb. Init/Manuv: -1/-1. Top Spd: 100 (10)

Def:9. Hard:5 HP15. SZ: L. (Maximum range 500 squares from aircraft)

Weapons

Dual 30mm Gattling Gun(PL6). Dmg:9d12. Crit: 20. Dmg Type: Ballistic. Range Increment: 350 feet.

RoF: A*. Mag: 2,000 (linked). SZ: H. Wgt: 200lb. Purchase DC: 30. Restriction: Military +3.

*200 rounds auto fire 20ft x 20ft area Ref 25 for half damage. Burst Fire 100 rounds +9d12 damage.

Mk 7 “Wrecking Ball”(PL6)

The Wrecking ball is a specialized missile designed for collapsing structures. It deals damage in two

ways the first is piercing damage which ignores up to 15 points of hardness and the second is a dramatic

concussive burst. Any left over piercing damage for a “Wrecking ball” hit carries through to the next

target. The missile also continues to ignore hardness till it has ignored 15 hardness. When the missile

has inflicted all its damage it detonates. The Mk 7 is mounted on the under side rack in place of an

external fuel tank.

Damage:10d8 piercing or 20d10 concussion(Ref 20 Burst radius 70ft). Crit: --. Range Increment:

1,000ft( 5 max). RoF: 1. SZ: H. Wgt: 2,500lb. Purchase DC: 25. Restriction: Military+3.

The AH 51 can mount the following weapons under its pylons one per rack.

Mk 9 “Needler” 50mm Rocket Pod(PL5)

Dmg: 6d6. Crit:--. Dmg Type: Ballistic. Range Increment: 300 ft. RoF: A*. Mag: 20(int). SZ: H.

Wgt:200lb. Purchase DC: 20. Res: Mil+3.

* Auto fire 20ft x 20ft Ref 20 for half expends 10 rockets.

The Mk 9 is a simple device for hurling un guided rockets at any thing in front of the AH 51.

AGM 73 “Mangler” Delivery system (PL6)

Dmg10d8*. Crit:--. Dmg type: Ballistic. Range Increment: 500ft. RoF: Single. Mag: 4(int). SZ: H. Wgt:

200lb. Purchase DC: 25. Res: Mil+3.

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*Ignores up to 15 hardness.

The AGM 73 is a laser guided weapon system +4 attack when used with a laser designator or laser

painter. While primarily an anti-armor weapon, it has seen limited service in the anti air role. Primarily

for shooting down other close fire support aircraft.

TOW 4 Missile system. (PL6)

Dmg: 20d6. Crit:--. Damage Type: Ballistic. Ref: 17 for half damage. Burst Radius: 30ft. Range

Increment: 2,000ft (Max 5). RoF: Single. Mag: 2(int). SZ: H. Wgt: 180lb. Purchase DC: 30. Res: Mil+3.

A wire guided weapon, the TOW 4 missile travels 1 increment per round. Like the Mangler it has seen

limited success as an air to air weapon, but it is primarily an air to ground weapon.

Aim 3 “Bore” Launcher. (PL6)

Dmg: 6d10. Crit:--. Dmg type: Ballistic. Range Increment: 1,500ft. RoF: S. Mag: 3(int). SZ: H. Wgt:

175lb. Purchase DC: 27. Res: Mil+3.

The first dedicated air to air system for the AH 51, the Aim 3 “Bore” is a heat seeking weapon, +2 attack

against targets that radiate high heat sources.

Mk 170 Mini gun (8mm Case less) (PL6)

Dmg:4d8. Crit: 20. Dmg type: Ballistic. Range Increment: 200ft. RoF: A*. Mag: 500(int). SZ: H. Wgt:

60lb. Purchase DC: 31. Res: Mil+3.

*100 rounds auto Ref 20 for ½damage, 20ft x20 ft square. 50 burst +4d8

The Mk 170 is a powerful anti infantry weapon employed by AH 51 crews being sent to engage “soft

targets”.

Mk 70 cannon (45mm) (PL5)

Dmg: 4d10. Crit: --. Dmg type: Slashing/Fire. Range Increment: 90ft. RoF: S. Mag: 30(Box). Ref:15.

Burst: 20ft. SZ: H. Wgt: 75lb. Purchase DC: 19. Res: Mil+3

The Mk 70 fires specialized, Fragmentation/Incendiary Rounds.

The Valkyrie(PL6)

The German/Norwegian version of the AH 51 While the over all dimensions are the same it places the

main fans to the rear and the secondary fans forward. The Valkyrie is more agile then the AH 51 and

has two additional racks for pylon weapons, however its top speed is slightly less and it can not carry the

Wrecking ball (the US will not even sell it to nations it sells AH 51s to), However it has the underside

rack for a External fuel tank(flight durations as the AH 51) this rack can also accommodate two Anti

Ship missiles (see below). It also uses a different gun, (see below) which is more optimized for an anti

personnel role than the AH 51’s dual Avengers . The Valkyrie is often equipped with specialized anti

ship missiles (Which cannot be mounted on the AH 51)

It has all the features of the AH 51

Equipment:

Stealth alloy composite: +5 to Dc of all attempts to locate this vehicle electronically also imposes a -

4attack penalty to range attacks by radar or laser guided weapons.

Targeting Computer: +2 Attack bonus

Radar System: Range 5 miles+8 equipment bonus to spot and navigate checks

Laser designator Range 1,000 feet. Paints targets for laser guided weapons

Entering or exiting a Valkyrie is a full round action, crew and passengers enter thru a large hatch at the

rear of the aircraft. ejecting from the Valkyrie is also a full round action. Unlike the AH 51, the

Valkyrie uses traditional ejection seats.

Name: Valkyrie. Crew: 2. Pass: 6. Cargo: 1,000lb. Init/Manuv: -2/-3. Top Spd: 900 (90). Def: 6. Hard:

15. HP:48. SZ: G. Purchase DC: 45. Restriction: Mil+3

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Main gun

Mk 63 45mm Revolver cannon (PL5)

Dmg: 4d10. Crit--. Dmg Type: Slashing/Fire. Range increment: 200ft. RoF: A*. Mag: 2,000 (Linked).

SZ: H. Wgt: 97lb. Purchase DC: 29. Res: Mil+3.

*Due to the fact that it fires high explosive grenades the auto fire for the threatens everything in a 40ft x

40ft square (Ref 17 for half damage) expends 10 rounds, a burst fire attack expends 5 rounds and fills a

20ft radius (Ref 17 for half, +2d10 damage)

Mk 17 Njoror Anti ship missile (PL5)

Dmg: 20d6 Crit:--. Dmg Type: Ballistic. Range Increment: 1,000feet. RoF: Single Mag:1 (int). SZ: L.

Wgt: 900lb. Purchase DC: 26. Res: Mil+3.

Named for the Norse God of the sea these missiles can destroy most small ships and many large ones in

a single strike.

Fei Long (PL6) (China)

Named for a type of flying dragon in Chinese mythology, the Fei Long was built to do two things,

engage ground targets and engage close air support craft. While it is the slowest and most heavily

armored of the Ducted fan craft it is also the most maneuverable due to its internal weapon bays and six

fan configuration. The Fei Long is 3squares wide and eight long with four small fans (two under the

cockpit and two at the tail), and two large fans (mid way between nose and tail). All sit flush with the

aircraft. Perhaps the most unique feature of the Fei Long is the “Stinger” a rear facing belly mounted

licensed built copy of the Mk 63. It only holds 400 rounds however. The Fei Long has 6 missile bays,

each capable of holding 2 missiles.

Equipment:

Stealth alloy composite: +5 to Dc of all attempts to locate this vehicle electronically also imposes a -

4attack penalty to range attacks by radar or laser guided weapons.

Targeting Computer: +2 Attack bonus

Radar System: Range 5 miles+8 equipment bonus to spot and navigate checks

The Fei Long has 6 hours flight time worth of solid fuel but, lacks the space needed for external

tanks. Provides full cover to crew. Entering and exiting the aircraft is a full round action. Rear turret

has its own hatch and cock pit opens for pilots. Standard ejection systems for all three.

Name: Fei Long. Crew: 3. Pass: N/A. Cargo: 100lb. Init/Manuv: -0/+1. Top Spd: 600 (60). Def: 6. Hard:

20. HP:48. SZ: G. Purchase DC: 48. Restriction: Mil+3

Main gun(Fire arc Front)

Mauler 80mm Quad barrel Low pressure Rocket cannon(PL6)

Dmg:9d6*.Crit:20. Dmg Type: Ballistic. Range Increment:100ft. RoF: S. Mag: 60(int). SZ: H. Wgt:

120lb. Purchase DC: 30. Res: Mil+3.

*Ignores up to 5 hardness.

An improvement on an early Russian Design, the Mauler is designed to fire from its four barrels in

sequence, and while it lacks the range or speed of its auto cannon rivals, it is lethal to light and medium

armor.

Flare Missile(PL6)

Dmg: 12d6. Crit:--. Damage Type: fire. Ref: 17 for half damage. Burst Radius: 40ft. Range Increment:

1,000ft (Max 5). RoF: Single. Mag: 1(int). SZ: H. Wgt: 680lb. Purchase DC: 30. Res: Mil+3.

The main “soft target” weapon of the Fei Long. The Flare missile is a modified heat seeker. It locks on

to the largest heat source (Idling engine, thirty or more tightly packed people, ect), with in 5,000ft of the

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aircraft and flies toward it, detonating like a grenade, the missile does not receive an attack bonus for the

heat lock.

Anti Air Missile(PL6)

Dmg: 15d6. Crit:--. Damage Type: Ballistic. Ref: 17 for half damage. Burst Radius: 20ft. Range

Increment: 5,000ft (Max 5). RoF: Single. Mag: 1(int). SZ: H. Wgt: 780lb. Purchase DC: 34. Res: Mil+3.

Often cited (Correctly) as being a better close range air to air missile than the Aim 3. The Air to air

missile is also a heat seeker, +2 attack against hot targets.

The Mi-32 Cossack Attack Hovercraft (PL6)(Required feat: Aircraft operation [Helicopter]) (Russian

Federation)

The Russian answer to the AH-51, the Cossack is unusual in that its built with the same design

principals as a conventional attack helicopter, with a “tail” supporting it’s two smaller ducted fans, and

the larger pair set just behind the cockpit. The Cossack stores it’s main gun, Rocket pods, and landing

skids in underside bays. While the Cossack is not as fast or as agile as its rivals, the Mi-32’s heavier

armor allows it to shrug off attacks that would kill other early attack hovercraft. The Cossack is 7

Squares long and 4 wide.

Equipment:

Stealth alloy composite: +5 to Dc of all attempts to locate this vehicle electronically also imposes a -

4attack penalty to range attacks by radar or laser guided weapons.

Targeting Computer: +2 Attack bonus

Radar System: Range 5 miles+8 equipment bonus to spot and navigate checks

Advanced NERA plating.

Name: Mi-32 Cossack. Crew: 3. Pass: 0. Cargo: 500lb. Init/Manuv: -4/-6. Top Spd: 600 (60). Def: 12.

Hard: 20. HP:50. SZ: G. Purchase DC: 42. Restriction: Mil+3

Weapons

37mm Heavy Auto Cannon(PL6). Dmg:4d12. Crit: 20. Dmg Type: Ballistic. Range Increment: 350 feet.

RoF: A. Mag: 1,500 (linked). SZ: H. Wgt: 175lb. Purchase DC: 26. Restriction: Military +3. (Fire Arc

Turret)

125mm Rocket Pod (x4) (PL6). Dmg: Varies. Crit: --. Dmg Type: Varies. Range Increment: 400 feet.

RoF: S. Mag: 25 (Int). SZ: H. Wgt: 100lb. Purchase DC: 21. Restriction: Military +3.

125mm Incendiary Rocket(PL6). Dmg:10d6. Crit: --. Dmg Type: Fire. SZ: H. Wgt: 50lb. Purchase DC:

15. Restriction: Military +3. Burst Radius:30ft. Reflex Save:17. Special: Standard rule for catching fire

apply.

125mm Anti-Armor Rocket(PL6). Dmg:10d10. Crit: --. Dmg Type: Ballistic. SZ: H. Wgt: 50lb.

Purchase DC: 16. Restriction: Military +3. Burst Radius:15ft. Reflex Save:15. Special: Ignores up to 20

Hardness

125mm Sub-munition Rocket(PL6). Dmg:6d6. Crit: --. Dmg Type: Slashing. SZ: H. Wgt: 50lb.

Purchase DC: 14. Restriction: Military +3. Burst Radius: 40ftReflex Save: Special: Rocket Bursts

dispensing 12 hand grenade sized bomblets.

Title: explosives

Post by: LonewolfSojourner1983 on April 14, 2012, 03:47:24 PM

Neopup PAW-20

The Neopup PAW-20 (Personal Assault Weapon, 20?mm) is a grenade launcher designed by Tony

Neophytou and is marketed by Denel.[citation needed]

The PAW-20 is a hand-held, semi-automatic grenade launcher that fires a 20?mm point detonating

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round. It holds up to seven rounds in a conventional box magazine, with an effective range of 300–400

metres. It was designed mainly as an anti-personnel grenade launcher for use against opposition closely

grouped together or behind light cover. However, it is also compatible with less-than-lethal ammunition.

The PAW-20 is in direct competition with the more complicated and expensive joint American-German

XM25.[citation needed]

The 20x42mm cartridge was specifically developed for the PAW-20, decreasing the overall weight and

size of the weapon, and enabling the it to hold more rounds in the magazine. It has a muzzle velocity of

305 m/s (1,000f/s), and a much flatter trajectory than the more common 40mm grenade launcher round.

A number of less-than-lethal rounds are also available for the PAW-20.

Neopup PAW-20(20x42)

Damage: Vairies Magazine: 7(box)

Critical: -- Size: Large

Damage Type: Vairies Weight: 13 lb

Range Increment: 130feet Purchase DC: 25

Rate of Fire: S Restriction: Mil+3

Grenade Types:

Fragmentation: 3d6 slashing, burst 5ft Ref 15

Incendiary: 2d6 fire, Burst 5ft Ref 15

Non-lethal: 3d6 non-lethal Concussion Burst 5ft Fort 15

XM25 Individual Airburst Weapon System

The XM25 is an airburst grenade launcher derived from the XM29 OICW.

It fires 25 mm grenades that are set to explode in mid-air at or near the target. A laser rangefinder in the

gun is used to determine the distance to the target. The user can manually adjust the detonating distance

by up to three meters shorter or longer. The gun automatically transmits the detonating distance to the

grenade in the firing chamber. The grenade tracks the distance it has traveled by the number of spiral

rotations after it is fired.[1] These features make the XM25 more effective than traditional grenade

launchers at the task of hitting targets that are behind cover or dug into the ground.

The system is under development by Heckler & Koch and Alliant Techsystems, while the target

acquisition/fire control is developed by L-3 IOS Brashear. The most recent deployment plans call for a

purchase of 12,500 XM25s at a projected cost per weapon system of $25,000.[2]

XM-25 (25x40)

Damage: Vairies Magazine: 6(box)

Critical: -- Size: Large

Damage Type: Vairies Weight: 14 lb

Range Increment: 250feet Purchase DC: 29

Rate of Fire: S Restriction: Mil+3

Special: Laser Range Finding Gadget (+2 Attack/+2 Reflex Save DC, move action to set timer), 500ft

Dark-Vision

Grenade Types:

Fragmentation: 3d6 slashing, burst 5ft Ref 15

Incendiary: 2d6 fire, Burst 10ft Ref 15, ignites all flammable targets (1d6 fire per round)

Bee Hive: 4d6 Ballistic Crit 20, RI: 30ft -1damage per RI

Non-lethal: 3d6 non-lethal Concussion Burst 5ft Fort 17

Barrett XM109

The Barrett XM109 is an anti-materiel rifle, chambered in 25 x 59 mm, under development by Barrett

Firearms Manufacturing.

The XM109, originally known as the Objective Sniper Weapon (OSW) or "Payload Rifle" (according to

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Barrett), is a semi-automatic anti-materiel rifle, designed primarily for engagement of light armored

vehicles and similar material targets. The design uses the lower receiver from an M82/M107, but with a

new upper receiver chambered in 25 mm. In fact, it has been designed with this in mind, and the upper

receiver of the M82 rifles can be replaced with an XM109 upper receiver to form a fully functional

XM109 rifle.

The 25 x 59 mm cartridge is used in the XM109 and the XM307 (product of the Objective Crew Served

Weapon/OCSW program). The XM109 is in development most likely to provide commonality of

ammunition for better logistics should the XM307 systems be fielded. As with the XM307, the XM109

can be reconfigured back to .50 BMG should the need arise. The XM312 crew served weapon is

basically a .50 BMG version of the XM307 and has some 70%+ parts commonality with the parent

system.

The XM109 offers greater range and a shorter overall length than the previous M82/M107 systems, as

well as potentially greater power in the 25 x 59 mm cartridge over even the Mk 211 .50 BMG cartridge

(aka "Raufoss round").

Barrett XM109(25x59)

Damage: Vairies Magazine: 5(box)

Critical: -- Size: Huge

Damage Type: Vairies Weight: 32 lb

Range Increment: 500feet Purchase DC: 29

Rate of Fire: S Restriction: Mil+3

Special: Standard Scope

Grenade Types:

Fragmentation: 3d6 slashing, burst 5ft Ref 15

Incendiary: 2d6 fire, Burst 10ft Ref 15, ignites all flammable targets (1d6 fire per round)

EX-41 multi-shot grenade launcher (USA)

The idea of a multi-shot 40mm grenade launcher came of a combat experience, gained by US troops in

Vietnam. They were using single-shot M79 grenade launchers to great effect, but often found M9 to be

too slow in reloading, such as in ambush / counter ambush situations. Therefore, US Navy (which was

responsible for armament of various special purpose troops like Navy SEALs) set to develop such

weapon. The task has been handled to the China Lake Naval Research Facility, which turned out first

prototypes in around 1968. This large weapon represented a typical American-style pump-operated

shotgun with tubular magazine below the barrel. Submitted for field trials in Vietnam, this weapon

apparently performed quite well with HE-Frag ammunition, but often chocked on close-combat

ammunition loaded with buckshot or flechettes (small arrows). This was mostly because of stubby shape

of these rounds, while HE rounds had nicely curved noses which assisted reliable feeding. Furthermore,

the overall weight of the loaded weapon was quite significant, to say the least. Apparently, no more than

couple of dozens of such weapons, designated as EX-41, were made before US Forces were withdrawn

from Vietnam. It seems that no further development has occurred on this weapon since then.

EX-41 is a manually operated, magazine fed grenade launcher. It has a tubular magazine below the

barrel which holds 3 rounds, plus one round can be carried in the barrel. magazine is loaded through the

port at the bottom of the receiver, empty cartridge cases are ejected to the right via ejection window.

Reloading mechanism is operated by the sliding handguard, which shall be pulled to the rear and then

pushed forward to complete reloading cycle. EX-41 was fitted with wooden buttstock that had a rubber

recoil pad. Sights were of open type, same as on M79 grenade launcher.

EX-41 multi-shot grenade launcher (40x46 mm)

Damage: varies Magazine: 4 (Int) Burst: varies

Critical: -- Size: Large Reflex: varies

Damage Type: varies Weight: 16 lb

Range Increment: 70feet Purchase DC: 19

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Rate of Fire: Single Restriction: Mil+3

Special: this Weapon is unreliable when using beehive shells.

Hawk MM-1

The MM-1 is a 40x46mm semi-automatic grenade launcher manufactured in the USA by the Hawk

Engineering Company. The manufacturer claims that it has been used by US Special Forces units, as

well as the military forces of several South American and African countries. Relatively heavy and bulky,

the MM-1 can provide considerable firepower, with practical rate of fire as much as 30 rounds per

minute. It can be useful in ambushes and other fast-paced close combat scenarios.

While MM-1 may look much like a Milkor MGL grenade launcher with a larger cylinder, it was adapted

from the Manville machine projector, a revolver-type 18-shot tear gas gun, developed in USA for police

use before the Second World War. Michael Rogak, maker of the Rogak P-18 pistol, upsized the

Manville design to 40mm and made certain design changes. One innovation was Rogak's development

of a button rifling procedure for the aluminum barrel. This increased the speed of production while

reducing costs. Subsequently, Rogak and a few others formed Hawk Engineering and began production

of the MM-1.

The MM-1 is a revolver-type weapon, with the heavy cylinder being rotated for each shot by the

clockwork-type spring. The spring is wound manually during the reloading. To reload the cylinder, the

rear part of the gun is released and rotated sideways to expose the rear of the cylinder, which is

connected to the front part of the frame and barrel.

Hawk MM-1 (40x46 mm)

Damage: varies Magazine: 12 (Cyl) Burst: varies

Critical: -- Size: Large Reflex: varies

Damage Type: varies Weight: 13 lb

Range Increment: 70feet Purchase DC: 19

Rate of Fire: S Restriction: Mil+3

XM174 grenade launcher

The XM174 is a mounted automatic 40mm grenade launcher heavily based on the M1919A4 machine

gun and the M79 grenade launcher but fed from an ammo can. It was used in the Vietnam War as a

tripod mounted crew-served weapon and as a weapon mounted on various vehicles and aircraft.

The ammunition canister held 12 40mm rounds, and the automatic launcher's rate of fire permitted all 12

rounds to be in the air before the first round landed. The launcher was also capable of semi-automatic

fire (one round per pull of the trigger).

Cartridge 40x46mm Action Recoil Rate of fire 350RPM Feed system 12 Round Drum Magazine Sights

Iron

XM174(40x46 mm)

Damage: varies Magazine: 12 (Box) Burst: varies

Critical: -- Size: Large Reflex: varies

Damage Type: varies Weight: 16 lb

Range Increment: 70feet Purchase DC: 19

Rate of Fire: S,A Restriction: Mil+3

Special: Auto Fire Fills a 20ft radius, uses Grenade Reflex for half damage, expends 10 grenades. Burst

fire -4 Attack standard burst radius per grenade type, +2 die of damage.

Panzer Faust 3

The Panzer Faust 3 is a modern and disposable recoilless RPG anti-tank weapon developed between

1978 and 1985 and put into service by the Bundeswehr in 1992. It was first ordered in 1973 to provide

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West German infantry with an effective weapon against contemporary Soviet armour thereby replacing

West Germany's aging PzF 44 Lanze rocket launchers.

The Panzerfaust 3 consists of a disposable launcher tube holding the projectile and a reusable firing and

sighting unit. The projectile consists of a shaped-charge warhead filled with Amatol/Syndril and a shaft

including the propulsion unit.

The Panzerfaust 3 can be fired from enclosed spaces since it does not have a significant backblast; The

rear of the tube, filled with plastic granulate, minimises the blast effect by the so-called recoilless

countermass principle. The booster propellant for the projectile in its tube is ignited by a bolt via a

spring mechanism. Once ejected from the launcher, the projectile coasts a safe distance and then the

rocket motor is ignited boosting it to its maximum speed, after which it coasts until impact.

As safety precautions, the built-in fuse for the warhead is released by a safety mechanism. This arms the

warhead after a flight distance of approximately five meters. Once armed, the warhead will detonate on

impact, and as a safety when the rocket's propellant runs out. This safeguards against live ammunition

staying around and causing hazards to all in the future.

Caliber 60 mm (2.4 in) barrel, 110 mm (4.3 in) warhead Muzzle velocity 115.0 m/s (377 ft/s)

Maximum range 920.0 m (3,018.4 ft) (automatic self-destructs once beyond the range) Sights UP-7V

Telescopic sight

Panzer Faust 3 (110 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 5 lb (Rocket 8lb each)

Range Increment: 300feet Purchase DC: 19

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

Shoulder-launched Multipurpose Assault Weapon

Sights Iron (250 m), Telescopic (3.8x Magnification), Night Vision

The Shoulder-Launched Multipurpose Assault Weapon (SMAW) is a shoulder-launched rocket weapon,

based on the Israeli B-300, with the primary function of being a portable assault weapon (e.g. bunker

buster) and a secondary anti-armor rocket launcher. It was introduced to the United States armed forces

in 1984. It has a maximum range of 500 metres (550 yd) against a tank-sized target.

It can be used to destroy bunkers and other fortifications during assault operations as well as other

designated targets with the dual mode rocket and to destroy main battle tanks with the HEAA rocket.

Recent operations in Afghanistan and Iraq have seen a thermobaric rocket added (described as NE—

"Novel Explosive"), which is capable of collapsing a building.[1]

SMAW (83 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 17 lb

Range Increment: 330feet Purchase DC: 19

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

AT4

The AT4 (also variously AT-4, AT4 CS, AT4-CS, or AT-4CS)[6] is an 84-mm unguided, portable,

single-shot recoilless smoothbore weapon built in Sweden by Saab Bofors Dynamics (previously Bofors

Anti-Armour Systems). Saab has had considerable sales success with the AT4, making it one of the most

common light anti-tank weapons in the world.

The designation "CS" represents "Confined Space" referring to the propellant charge being designed to

operate effectively within buildings in an urban environment.[7] It is intended to give infantry units a

means to destroy or disable armored vehicles and fortifications, although it is not generally sufficient to

defeat a modern main battle tank (MBT). The launcher and projectile are manufactured prepacked and

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issued as a single unit of ammunition, rather than as a weapon system, with the launcher discarded after

a single use.

AT-4 (84 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 13 lb

Range Increment: 200feet Purchase DC: 19

Rate of Fire: S Restriction: Mil+3

Special: Ignores up to 10 Hardness

The RPG-29 Vampir

The RPG-29 is a shoulder-launched, tube-style, single-shot, reloadable, anti-tank rocket launcher

designed to be carried and used by a single soldier. On the top of the launch tube is the x 2.7 1P38

optical sight. On the bottom of the tube is a shoulder brace for proper positioning along with a pistol grip

trigger mechanism. A 1PN51-2 night sight can be fitted.(Vampire) is a Russian man portable, shoulder

fired anti-tank grenade launcher.

The RPG-29 (105 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 25 lb

Range Increment: 330feet Purchase DC: 17

Rate of Fire: S Restriction: Mil+3

Special: Ignores up to 15 Hardness

The M202A1 FLASH (Flame Assault Shoulder Weapon) is a type of rocket launcher that was designed

to be a replacement for the flamethrower, which was showing its age after World War II.

The M202A1 is lightweight, and features four tubes that can load 66 mm incendiary rockets. Each M74

rocket consists of an M235 warhead, containing approximately 1.34 pounds (0.61 kg) of thickened

pyrophoric agent (TPA). The rocket-launcher is also capable of firing all four rockets at once, not just

one at a time.

TPA is triethylaluminum (TEA) thickened with polyisobutylene. TEA, a organometallic compound, is

pyrophoric and burns spontaneously at temperatures of 1200°C (2192°F) when exposed to air. It burns

"white hot" because of the aluminum, much hotter than gasoline or napalm. The light and heat emission

is very intense and can produce skin burns from some (close) distance without direct contact with flame,

by thermal radiation alone. The weapon is mistakenly thought to be filled with napalm.

It is meant to be fired from the right shoulder, and can be fired from either standing, crouching, or prone.

After firing, it can be reloaded with a clip housing four rockets.

The M202A1 was issued as needed, generally one per rifle platoon. There is no dedicated gunner for the

M202A1, and selected individuals in each rifle platoon and scout platoon should be trained in its use.

M202A1(66mm): Damage: 10d6 Damage Type: Fire. Critical: 20. Range Increment: 350feet. Rate of

Fire: S. Magazine: 4(Int). Size: Large. Weight: 15lb. Purchase DC: 25 Restriction: Mil+3 Notes: Burst

Radius 70feet Ref 17 for half Damage, Minimum Range; 70ft. Reloading takes 2 full round actions.

FGM-148 Javelin

The FGM-148 Javelin is an American-made man-portable anti-tank guided missile fielded to replace the

Dragon antitank missile which could not effectively engage or destroy enemy armored vehicles.

Effective range 75 to 2500 m Warhead Tandem shaped charge HEAT Warhead weight 8.4 kg (18.5 lb)

Detonation mechanism Impact force Engine Solid Fuel Rocket

Guidance system Infrared homing Effective range 75 to 2500 m Warhead Tandem shaped charge HEAT

Warhead weight 8.4 kg (18.5 lb)[2] Detonation mechanism Impact force Engine Solid fuel rocket

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Guidance system Imaging infrared (IIR)

FGM-148 Javlin (127mm Rocket)

Damage: 15d6 Magazine: 1 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 14 lb

Range Increment: 250feet Purchase DC: 33

Rate of Fire: Single Restriction: Mil+3

d20 rules: Target acquisition system +4 Attack. HEAT Shell, burst 15 feet Ref 17 (ignores 15

hardness).

The Type 98 is a 120 mm anti-tank rocket system developed by Norinco for the People's Liberation

Army as a successor to the Type 78 and Type 65 recoilless gun.

Norinco Type 98 (120mm Rocket)

Damage: 15d6 Magazine: 1 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 260feet Purchase DC:

Rate of Fire: Single Restriction: Mil+3

d20 rules: Optic Sight w/ Electronics suite +4 Attack, Night-vision sight: 985 foot Dark-vision, HEAT

Shell, burst 15 feet Ref 17 (ignores 10 hardness), HE burst 80 feet, Ref 20.

Carl Gustav recoilless rifle

The Carl Gustav (also Carl-Gustaf and M2CG; pronounced "Carl Gustaf") is the common name for the

84 mm man-portable multi-role recoilless rifle produced by Saab Bofors Dynamics (formerly Bofors

Anti-Armour AB) in Sweden. The first prototype of the Carl Gustaf was produced in 1946, and while

similar weapons of the era have generally disappeared, the Carl Gustaf remains in widespread use today.

Cartridge 84×246 mm R Caliber 84 mm (3.31 inches) Rate of fire 6 rounds per minute Muzzle velocity

230–255 m/s Feed system Hinged breech Sights Open (iron) sights; optical 3x; laser rangefinder; image

intensification system

M2-CG (84x246mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 18 lb

Range Increment: 300feet Purchase DC: 19

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

NIVA XM1970

From Wikipedia, the free encyclopedia Jump to: navigation, search45mm RPG Launcher overhead[2].

Weight loaded 5.4 kg Length over all 900 mm Vo= 900 m/s and 300 m/s 5.56 NATO - 700 rpm 45 mm

- 6 rpm

The NIVA XM1970 was a combined Assault Rifle / RPG Launcher concept by Carl Gustav during the

1970s[1]. The Rifle section was of Bullpup configuration with the 45mm RPG Launcher overhead[2].

NIVA XM1970 (5.56x45mm/45 mm)

Damage: 2d8/6d6 Magazine: 30 (Box)/3 (Int)

Critical: 20/-- Size: Large

Damage Type: Ballistic/varies Weight: 22 lb

Page 45: Fire Power R us

Range Increment: 80feet/100ft Purchase DC:24

Rate of Fire: S,A/Single Restriction: Mil+3

45mm ignores 10 points of hardness

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 14, 2012, 03:48:30 PM

Voere VEC-91

The Voere VEC-91, made by Voere, is the first commercial sporting rifle to combine caseless

ammunition and electronic firing. Depending upon its chambering, it fires a 5.7 mm or 6 mm projectile

at speeds of up to 930 meters per second. When chambered for 5.7 mm it has a 5 round magazine, and it

has a 4 round magazine when chambered in 6 mm. Two 15 volt batteries, located in the pistol grip,

allow it to fire approximately 5,000 rounds without replacing the batteries. In 1993, the Violence Policy

Center issued a press release [1] inciting fear that this weapon's "caseless phantom ammo" would

present a challenge to law-enforcement investigations.

VEC-91(5.7mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of

Fire: Single. Magazine: 5(Box). Size: Large. Weight: 7lb. Purchase DC:21 Restriction: Res+2. Power

Supply, 5,000 shots

VEC-91(6mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of

Fire: Single. Magazine: 4(Box). Size: Large. Weight: 7lb. Purchase DC:21 Restriction: Res+2. Power

Supply 5,000 shots.

Ammunition Purchase DC Quantity

5.7mm 13 20

6mm 13 20

15 Volt Battery 13 2

Steyr ACR

The Steyr ACR was a prototype flechette-firing assault rifle built for the US Army's Advanced Combat

Rifle program of 1989/90. Although the Steyr design proved effective, as did most of the weapons

submitted, the entire ACR program ended with none of the entrants achieving performance 100% better

than the M16A2, the baseline for a successful ACR weapon.

Ammunition

The Steyr ACR's rounds consist of a carbon steel flechette for a projectile that used a four part spindle

sabot packaged in a telescoped arrangement with propellant packed around the projectile. The case of

the ammunition was made of a light weight translucent plastic instead of conventional brass making the

rounds weigh less then half the weigh of standard 5.56x45mm NATO ammunition.

Steyr ACR: Damage: 2d8 Damage Type: Piercing. Critical: 20. Range Increment: 100feet. Rate of Fire:

S*. Magazine: 24(Box). Size: Large. Weight: 7lb. Purchase DC:21 Restriction: Mil+3. *3 Round burst,

-2 Attack +2d8 damage. Rounds: PDC:12 (20)

Heckler & Koch P11

The HK P11 is a Heckler & Koch pistol designed as an underwater firearm. Since ordinary-shaped

rounds are inaccurate and have a very short range when used underwater, this pistol fires steel darts

about 10 centimetres (3.9 in) long. It has five barrels, each of which is loaded with a cartridge, giving

the gun a pepper-box appearance, and it is electrically ignited from a battery pack in the pistol grip.[1]

After firing all five cartridges, the barrel unit must be sent back to its manufacturer for reloading.[2] It is

very similar to its predecessor, the Mk 1 Underwater Defense Gun. In the past, Heckler & Koch has

denied knowledge of its existence.[3]

This firearm is somewhat bulkier than its Soviet counterpart, the SPP-1 Underwater Pistol, but it has five

barrels as opposed to the Soviet firearm that has four.

Heckler & Koch P11 (7.62x36mm)

Damage: 2d6 Magazine: 5 (Cyl)

Critical: 20 Size: Medium

Page 46: Fire Power R us

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet* Purchase DC:22

Rate of Fire: S Restriction: Res+2

*10feet above water

KSVK 12.7

The KSVK 12.7 is a large caliber anti-materiel sniper rifle developed in Russia for the purpose of

counter sniping and penetrating thick walls, as well as light armored vehicles.

KSVK is a Bullpup-configured, Bolt-operated, magazine-fed rifle. It is equipped with a massive muzzle

device which acts as an effective muzzle brake and a sound damper. KSVK is equipped with standard

Russian side-mounted scope rail (dovetail), and can be fitted with variety of day and night scopes. Open

iron sights are installed for backup or emergency purposes.

KSVK 12.7(12.7x108mm)

Damage: 2d12 Magazine: 5 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 24 lb

Range Increment: 120feet Purchase DC:22

Rate of Fire: Single Restriction: Mil+3

TP-82

The TP-82 pistol (Russian: ??-82) is a triple-barreled Soviet firearm that was carried by cosmonauts on

space missions.

It is intended as a survival aid to be used after landings and before recovery in the Siberian wilderness.

The upper two smoothbore barrels use 12.5x70 mm ammunition, or approximately 40 gauge (see gauge)

, and the lower rifled barrel uses 5.45 mm caliber ammunition. The pistol can be used for hunting, to

defend against predators and for visible and audible distress signals. The detachable buttstock is also a

machete that comes with a canvas sheath.

TP-82s were carried regularly on Soviet and Russian space missions from 1986 to 2006. They were part

of the Soyuz Portable Survival Kit (??????? ????????? ?????, Nosimyi Avariynyi Zapas, NAZ). In 2007,

the media reported that the remaining ammunition for the TP-82 had become unusable and that a regular

automatic pistol would be used on future missions.

TP-82 (5.45x39mm/12.5x70mm buckshot)

Damage: 2d8/2d6 Magazine: 1(Int)/2 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 50feet/30ft Purchase DC:19

Rate of Fire: S Restriction: Res+2

Fort-12

The Fort-12 is a semi-automatic pistol which was designed in the late 1990s by Ukrainian firearms

designer RPC Fort.[6]

Specifications Weight 830 g (empty) 950 g (loaded) Length 180 mm Barrel length 95 mm Width 32mm

Height 131 mm Cartridge 9x18mm Makarov, 9x17mm Action Double Action, semiautomatic

Rate of fire 40 rounds per minute Muzzle velocity 320 m/s Effective range 25 m (9x18mm Makarov)

Feed system 12 (13),24 round box magazine

Fort-12 (9x18mm Makarov or .380ACP)

Damage: 2d4 Magazine: 12 or 24(Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC:17

Page 47: Fire Power R us

Rate of Fire: S Restriction: Lic+1

MP412 REX

The MP412 REX is a Russian double action .357 magnum revolver with a break-open frame and an

automatic ejector. It was designed for export (REX, Revolver for EXport), but never put into full

production due to lack of a market. The weapon was designed by IZHMECH, the state-owned Russian

Izhevsk Mechanical Plant which also designed and produced the Makarov PM semiautomatic pistol.

MP412 REX (.357 Magnum)

Damage: 2d6 Magazine: 6(Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 40feet Purchase DC:17

Rate of Fire: S Restriction: Lic+1

CZ SCORPION EVO 3 A1

The CZ SCORPION EVO 3 A1 submachine gun in cal. 9x19 is all-purpose, light automatic small arm.

This weapon allows shooting to be conducted in bursts, limited bursts and in single shots.

In the standard version this SMG is equipped with a folding stock enabling shooting from the shoulder.

The weapon can be shot from free hand when the folding stock is retracted. The effective range of fire

from shoulder is up to 250 m distances, from hand up to 50 m. When the last cartridge from the

magazine has been shot the bolt remains locked-open. No tools are necessary for routine maintenance

disassembly. Low weight and small dimensions facilitate concealed carry and use in a very constraint

spaces.

Characteristic features of this weapon are a good balance making quick and easy aiming, high accuracy

of fire, long service life a high functional reliability under various combat conditions. The relevant

advantage is in ambidextrous controls and multiple rails as per MIL-STD-1913.

This submachine gun comes in a plastic case. The package includes two double-column magazines with

30 cartridge capacity, sling, and cleaning kit. On a special order the weapon can be supplied with

accessories such as sound moderator, 20-shot magazines, several models of torches incl. quick

attachment clampings, laser designators, tactical handles or red dot sights and other optics.

EVO 3 A1 (9x19mm)

Damage: 2d6 Magazine: 20 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 6 lb

Range Increment: 60feet Purchase DC: 18

Rate of Fire: S,A Restriction: Res+2

MP-444 "Baghira"

Type: Handgun Caliber: 9x18mm Makarov, .380 ACP Capacity: 10 or 15 rounds

Fire Modes: Semi-automatic

The MP-444 "Baghira" pistol is a modern pistol designed in Russia at the Izhevsk Mechanical plant; it

was built to replace the Makarov pistols. This handgun is available in three main chamberings: 9x17

Short (.380 ACP), 9x18mm Makarov (PM and PMM) and 9x19mm Parabellum. It also uses a

detachable, box-type, double-column magazine.[1]

Users Pakistan Russia

MP-444 "Baghira"(9x18mm Makarov or .380ACP)

Damage: 2d4 Magazine: 10 or 15(Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC:17

Rate of Fire: S Restriction: Lic+1

Page 48: Fire Power R us

MP-444 "Baghira"(9x19mm)

Damage: 2d6 Magazine: 10 or 15(Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC:17

Rate of Fire: S Restriction: Lic+1

CZW 438

PDW is designed in high performance caliber with a massive stopping power.

High stopping power on distances up to 200 meters is obtained by extremely high muzzle velocity of the

projectile which translates into high impact energy that easily penetrates body armor, causing massive

live tissue destruction.

Modular design of the weapon is compact and simple, enabling creation of many modifications without

necessity of large scale reconstructions. It is easy to use maintain.

The weapon has a burst limiting device (2 or 3 shots), accessory mounting rail as by MIL STD 1913 and

a folding stock.

As such this weapon represents new trend in hand held firearms development. The combatant benefits

from possibility to carry extreme amount of highly efficient ammunition.

The CZW-438 is a personal defence weapon of Czech origin, chambered in the .17 Libra PDW

round.[1] Another variant of the CZW-438 is the CZW-438 M9 chambered in the 9x19mm Parabellum

round.[2]

CZW-438 Type Submachine gun

Personal defence weapon Place of origin Czech Republic Production history Manufacturer Czech

Weapons (CZW) Variants CZW-438

CZW-438 M9 Specifications Weight 2.7kg Length 445/690 mm Barrel length 220 mm

Cartridge 4.38x30mm (.17 Libra)

9x19mm Parabellum Caliber 4.38mm

9mm Action Lever-delayed blowback Rate of fire 850rpm Feed system 15/30 round box magazines

CZW-438 (4.38x30mm)

Damage: 2d4 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 6 lb

Range Increment: 60feet Purchase DC: 18

Rate of Fire: S,A* Restriction: Res+2

CZW-438 (9x19mm)

Damage: 2d6 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 6 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: S,A* Restriction: Res+2

* Includes 2round burst (-2Attack, +1die damage) or 3 round burse (-2Attack +2 die damage)

Title: Command & Conquer Tiberium Wars Firearms

Post by: LonewolfSojourner1983 on April 16, 2012, 06:42:27 PM

Command & Conquer Tiberium Wars Firearms

Rifles

Cobretti AR-70

The Cobretti AR-70 automatic rifle was a high-end weapon that entered mass-production in the closing

Page 49: Fire Power R us

stages of the First Tiberium War as the main assault rifle of GDI and Nod forces.

The weapon fired 6.8mm rounds from a compact 100 round drum magazine and could fire in either fully

automatic, burst or single fire modes, capable of firing up to 600 rounds per minute. It is very bulky for

a rifle, but quite reliable. The relatively high mass helped to compensate for the high recoil that the high-

velocity bullets produced when fired in fully automatic mode. The weapon was also constructed to have

the sound of the discharge muffled at least partially, which contributed to the bulkiness of the rifle.

The ammunition it fires is of the JHP variety and as such is very effective against unshielded targets or

those wearing light body armor at best, but quite useless and ineffective against foes wearing heavier

body armor.

The rifle was the predecessor of the M16 Mk. II pulse rifle of the Second Tiberium War.

Cobretti AR-70 “Raptor”(6.8mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment:

90feet. Rate of Fire: S,A. Magazine: 100(Box). Size: Large. Weight: 15lb. Purchase DC: 23 Restriction:

Mil+3. Reloading takes a full round.

In-game

The "Raptor" is the basic automatic rifle used by minigunners in Renegade. It's quite useful against basic

troops, but as more advanced units enter the playfield (SP and MP alike), it's usefulness diminishes.

Vital statistics Type Assault weapon Damage 5 (Nod), 7 (GDI) Range Long Clip size 100 Rate of fire

10/sec Reload time 3.06 MP Faction Both

GAU-3 Eliminator

The GAU-3 Eliminator was a popular assault rifle with the GDI forces in the First Tiberium War.

Derived from the Calico M951(S), designed by Calico Light Weapons Systems (an American based

company) it was preferred over other rifles due to its large 50 or 100 round magazines. The factor

allowing it to maintain such a large ammo capacity was a unique helical magazine. GDI weapons techs,

even to this day, have been loath to give the specifics of its conversion to automatic/burst firing modes

and the reasons for its classification as a chaingun.

It weighed 2.25 lb unloaded, 4 lb (with 50 round magazine) or 8lb (with 100 round magazine) loaded. It

had a maximum range of 300 yards, muzzle velocity of 1290 ft/s and based on a roller delayed blowback

action.

It was replaced by the Cobretti AR-70 in the closing stages of the war and eventually the M16 Mk. II.

However, Nod militants, even in 2047, continue to use the weapon, a testament to its effectiveness.

Cobretti AR-70 “Eliminator”(9mm): Damage: 2d6 Damage Type: Piercing/Slashing. Critical: 20. Range

Increment: 90feet. Rate of Fire: S,A. Magazine: 50 or100(Box). Size: Large. Weight: 2.25 lb (unloaded),

4 lb (50/mag) or 8lb (100/mag) . Purchase DC: 21 Restriction: Mil+3. Reloading takes a full round, -2

Attack when fired one handed on full auto or burst.

Vervack R59

The Vervack R59 is a high quality sniper rifle that was commonly used throughout the First Tiberium

War. It was compact, could be easily broken down for transport and fired highly damaging armor

piercing rounds from a four bullet magazine.

The 12.7 mm ammunition it used was extremely effective against all body armor, punching through

kevlar and ceramic plates with ease. The extreme velocity it travelled at also meant that soft targets

(with light or no armor) were also vulnerable to the round, as the sheer speed caused extreme damage to

tissue it hit. Additionally, the scope these rifles were outfitted with an integrated directional microphone

and passive night vision modules.

The rifle saw widespread use due to it's reliability, versatility (could operate in both desert and arctic

theaters of war) and effectiveness (the round pierced all body armors and was highly effective at anti-

material engagements). It was commonly issued to Black Hand operatives.

The rifle was eventually phased out in favour of more advanced weapons.

Vervack R59 (12.7mm): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet.

Rate of Fire: S. Magazine: 4(Box). Size: Large. Weight: 15lb. Purchase DC: 21 Restriction: Mil+3.

Reloading takes a full round.

Page 50: Fire Power R us

In-game

The sniper rifle is the basic rifle of Deadeye and Black Hand Sniper characters in multiplayer of

Renegade, and commonly considered to be the superior one, despite dealing less damage than the

Ramjet rifle. Reason? No tracers.

Development

It seems the weapon went through quite a few iterations in the game. From the first low poly model

present in some beta screenshots, it was later retooled into a high polygon version, looking quite

futuristic. Due to unknown reasons, it was later change to the current, more modern look.

Vital statistics Type Sniper Rifle Damage 100 Range Extreme Clip size 4 Rate of fire 1/sec Reload time

3.06 MP Faction Both

Nod assault rifle

This Nod-manufactured assault rifle is of unconventional design, with the structure of a normal assault

rifle but fitted with multiple barrels, similar to a minigun. Thus, the weapon can achieve high rates of

fire and more importantly, can fire for much longer periods of time without the risk of overheating.

Bearing some visual likeness to 20th century AK-47, it has the same ruggedness and reliability as it's

ancestor and is chambered for the same 7.62x39mm cartridge.

It is the preferred weapon of Confessors and their Black Hand Cabals as well as Nod's intelligence agent

Ajay, though militants are generally issued far more antiquated weaponry.

Nod Assault Rifle (7.62x39mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment:

70feet. Rate of Fire: S,A. Magazine: 60(Box). Size: Large. Weight: 12lb. Purchase DC: 21 Restriction:

Mil+3. Reloading takes a full round.

Pistols

Nighthawk

Nighthawk is a pistol given to GDI infantry during the Third Tiberium War. It was a .50 caliber pistol,

with 40 rounds in each clip. This was 10 more rounds than the previously used Eagle pistol and much

more powerful than the GD-45 issued to engineers.

The pistol was used by the GDI 22nd Infantry Division.

Night Hawk (.50): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 40feet. Rate of

Fire: S. Magazine: 40(Box). Size: Medium. Weight: 5lb. Purchase DC: 19 Restriction: Res+2.

Reloading takes a Move Action.

Eagle (sidearm)

Eagle is a pistol given to GDI infantry during the Third Tiberium War. The pistol held 30 rounds in each

clip.

Eagle (.50): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 40feet. Rate of Fire:

S. Magazine: 30(Box). Size: Medium. Weight: 5lb. Purchase DC: 17 Restriction: Res+2. Reloading

takes a Move action.

Vervack Commando Elite

The Vervack Commando Elite was a handgun, typically chambered for 9mm ammunition, with a

standard 12-round magazine and integrated sound suppressor. It was a popular sidearm for special

operations units, such as the GDI commando team Dead 6, and was by and large the standard-issue

handgun of the Black Hand. Most regular units were also equipped with this firearm.

While it had decent stopping power, it was largely used as a last resort or when ammunition for more

powerful weapons were scarce. It served as a basis for more advanced weapons designs in later decades.

Vervack Commando Elite (9mm): Damage: 2d6 Damage Type: Ballistic. Critical: 20. Range Increment:

40feet. Rate of Fire: S. Magazine: 12(Box). Size: Small. Weight: 3lb. Purchase DC: 16 Restriction:

Lic+1. Silenced DC 15 Listen check to hear being fired.

Page 51: Fire Power R us

Rockets

Airburst rocket launcher

Launch it!

—Militant firing his rockets

The Airburst rocket launcher is a rocket launcher, interesting in the fact that it fires two rockets instead

of one at the same time. It is employed primarily by Nod militant rocket squads and while separately the

warheads are weaker than those of an FGM-90, together they are more than a match in terms of raw

explosive power.

This fairly simple concept was invented by intelligence officer Ajay. It was a very simple solution to the

low reload rate of a normal RPG. This weapon was also favored by commanders using the rush strategy.

Air Burst Rocket Launcher: Damage: 9d6* Damage Type: Ballistic. Critical: 20. Range Increment:

150feet. Rate of Fire: Single*. Magazine: 2(Int)*. Size: Large. Weight: 18lb. Purchase DC:

20 Restriction: Mil+3. Reloading takes a full round, Move Action; Acquire a lock (+4 Attack), Burst

Radius 10ft, Reflex 16 for half, Ignores up to 10 hardness. * Fires both Rockets simultaneously, single

rocket damage would be 6d6.

FGM-90

Missiles are more effective against Structures than standard GDI Rifles.

—Officer

The FGM-90 is a missile launcher used by GDI Missile squads. Used in conjunction with an optical

targeting system, the launcher may be used effectively against all manner of vehicles, be they terrestrial

or airborne.

The weapon is a missile launcher fitted with the latest in guidance systems, linked to the user's HUD.

The weapon fires a single large warhead, which uses a sophisticated heat seeking guidance system to

strike the designated target. The payload is significant, and is capable of punching through thickest

armor thanks to its HEAT warhead. However, the size of the missile forces a longer reload time,

resulting in lower rate of fire as well as a bulkier, cumbersome design.

The Nod Airburst rocket launcher has a higher reload rate, but a lower firepower.

FGM-90: Damage: 12d6 Damage Type: Ballistic. Critical: 20. Range Increment: 250feet. Rate of Fire:

Single. Magazine: 1(Int). Size: Large. Weight: 20lb. Purchase DC: 23 Restriction: Mil+3. Reloading

takes a full round, Move Action; Acquire a lock (+4 Attack), Burst Radius 10ft, Reflex 16 for half,

Ignores up to 10 hardness.

Szakolczay 66mm Type R12 automatic rocket launcher

The Szakolczay 66mm Type R12 Locust was the best weapon against vehicles and aircraft, especially

transport helicopters, used by soldiers during the First Tiberium War. It was capable of firing 66mm

rockets, which were accurate and effective.

The Szakolczay became a perfect choice for a rocket launcher (despite it's high maintenance costs and

awkward handling) because of it's design. A clip addition allowed the weapon to be rapidly reloaded

with clips containing six rockets. It's design meant it could be quickly taken apart and reassembled when

needed.

Despite these advantages, the rockets it fired lacked tracking equipment and faster units were able to

dodge the rockets, leading to it being phased out.

Szakolczay 66mm Type R12 automatic rocket launcher: Damage: 10d6 Damage Type: Ballistic.

Critical: 20. Range Increment: 150feet. Rate of Fire: S. Magazine: 6(Box). Size: Large. Weight: 20lb.

Purchase DC: 23 Restriction: Mil+3. Reloading takes a full round, Burst Radius 10ft, Reflex 16 for half,

Ignores up to 10 hardness

Title: WW era weapons part 1

Post by: LonewolfSojourner1983 on April 16, 2012, 06:55:12 PM

StG44.

Cartridge 7.92x33mm Kurz

The StG44 (Sturmgewehr 44 or "Assault rifle model 1944") was an assault rifle developed in Nazi

Page 52: Fire Power R us

Germany during World War II and was the first of its kind to see major deployment. It is also known

under the designations MP43 and MP44 (Maschinenpistole 43, Maschinenpistole 44 respectively),

which denotes earlier development versions of the same weapon.

M/StG44 (7.92x33mm [Kurz])

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 11.5 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S,A Restriction: Res+2

Volkssturmgewehr 1-5

The Volkssturmgewehr 1-5 ("People's Assault Rifle") is a 7.92x33mm Kurz caliber semi-automatic rifle

developed by Nazi Germany during World War II. It was also known as the VG 1-5, Volkssturm-

Gewehr 1-5, Versuchs-Gerät 1-5 and "Gustloff", and was intended as a cheaply mass-produced weapon

for the Volkssturm militia.[1]

Volkssturmgewehr 1-5(7.92x33mm [Kurz])

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9.5 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S Restriction: Res+2

StG 45(M)

The StG 45(M) (Sturmgewehr 45 literally "storm rifle" or "assault rifle 1945") sometimes referred to as

the MP 45(M), was a prototype assault rifle developed by Mauser for the Wehrmacht at the end of

World War II, using an innovative roller-delayed blowback operating system. It fired the 7.92x33mm

Kurz intermediate cartridge at a cyclic rate of around 450 rounds per minute.

MP/StG45 (7.92x33mm [Kurz])

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S,A Restriction: Res+2

Gewehr 43

Type: Battle Rifle Caliber: 7.92x57mm Mauser Capacity: 10 round box magazine

Fire Modes: Semiautomatic

The Gewehr 43 or Karabiner 43 (G43, K43, Gew 43, Kar 43) is a 8x57mm IS caliber semi-automatic

rifle developed by Nazi Germany during World War II. It was a modification of the G41(W) using an

improved gas system similar to that of the Soviet Tokarev SVT40.

Cartridge 8x57mm IS Action Gas-operated Muzzle velocity 775 m/s (2,328 ft/s) Effective range 500 m,

800 m with scope Feed system 10-round detachable box magazine Sights iron sights, Zf42 optical

crosshair sight

Gewehr 43(7.92x57mm)

Damage: 2d10 Magazine: 10 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 110feet Purchase DC: 20

Rate of Fire: S Restriction: Lic+1

Page 53: Fire Power R us

FG 42

The FG 42 (German: Fallschirmjägergewehr 42 or "paratrooper rifle 42") was a selective fire battle rifle

produced in Nazi Germany during World War II. The weapon was developed specifically for the use

with Fallschirmjäger airborne infantry in 1942 and was used in very limited numbers until the end of the

war.

It combined the characteristics and firepower of a light machine gun in a lightweight form no larger than

the standard-issue Kar 98k bolt-action rifle. Considered one of the most advanced weapon designs of

World War II,[1][2] the FG 42 influenced post-war small arms development and ultimately helped to

shape the modern assault rifle concept.[3]

Rate of fire Ausführung "E": ~900 rounds/min

Ausführung "G": ~750 rounds/min

FG 42 (7.92x57mm)

Damage: 2d10 Magazine: 10 or 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 11 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: A Restriction: Res+2

SVT-40

The Samozaryadnaya Vintovka Tokareva, Obrazets 1940 goda (Tokarev Self-loading Rifle, Model of

1940, Russian: ???????????? ???????? ????????, ??????? 1940 ????) is a Soviet semi-automatic battle

rifle which saw widespread service during and after World War II.

Type Semi-automatic rifle Place of origin Soviet Union Service history Wars Chinese Civil War

Second Sino-Japanese War Great Patriotic War World War IIKorean War

Vietnam War Cuban Revolution Yugoslav Wars First Chechen War Second Chechen War Production

history Designed 1938 (updated 1940)[1] Number built 1,600,000[2][3][4] Variants SVT-38, AVT-40,

Gewehr 43 Specifications Weight 3.85 kg (8.5 lb) unloaded[1] Length 1226 mm (48 in)[1] Barrel length

625 mm (24.6 in)[1]

Cartridge 7.62x54mmR[1] Action Gas-operated short-stroke piston, tilting bolt[1] Muzzle velocity 840

m/s (2,756 ft/s; light bullet arr. 1908 ) Effective range 500 m (550 yd) Feed system 10-round detachable

box magazine[1]

SVT-40(7.92x54mmR)

Damage: 2d10 Magazine: 10 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8.5 lb

Range Increment: 100feet Purchase DC: 20

Rate of Fire: S Restriction: Lic+1

Nambu Type 94 pistol

The Nambu Type 94 8 mm Pistol (Type 94 Handgun, Japanese: ????? Kyuyon-Shiki Kenju) was a small

and light-weight (1 pound 11 ounces) semi-automatic pistol, produced in large numbers by Japan prior

to and during the Second World War.

Cartridge 8x22mm Nambu Action recoil operated, locked breech Muzzle velocity 290 m/s (950 ft/s)

Feed system 6 round detachable box magazine Sights Iron

Nambu Type 94 pistol(8x22mm)

Damage: 2d4 Magazine: 6 (box)

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Critical: 20 Size: Small

Damage Type: Ballistic Weight: 1.25 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Lic+1

Type 26 revolver

The Type 26 or Model 26 "hammerless" revolver (???????, Nijuuroku-nen-shiki kenjuu?) was the first

modern pistol adopted by the Imperial Japanese Army. It was developed at the Koishikawa Arsenal and

is named for its year of adoption in the Japanese dating system (the 26th year of the reign of the Meiji

emperor, i.e., 1893).[1] The revolver saw action in conflicts including the Russo-Japanese War, World

War I and World War II.

The Type 26 was originally intended to be used as a sidearm for cavalry, and typically features a lanyard

ring on the pistol butt. Due to supply shortages, it was widely used as an auxiliary weapon and remained

in service until the end of the Second World War.

Type Revolver Place of origin Empire of Japan Service history In service 1893 - 1945 Used by See

Users Wars Russo-Japanese War,

Second Sino-Japanese War,

World War I, World War II Production history Designed 1893 Number built 59,200 Specifications

Weight (2.25 lb) 927 g unloaded Length 8.5 in (230 mm) Barrel length 4.7 in (120 mm)

Cartridge 9mm Japanese revolver Action Double-action Feed system 6 round cylinder Sights Blade, V-

notch

Type 26 revolver (9mm)

Damage: 2d6 Magazine: 6 (Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2.25 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Lic+1

Type 11 light machine gun

The Type 11 Light Machine Gun (????????, Jyuichinen-shiki Kei-kikanju?) was a light machine gun

used by the Imperial Japanese Army in the interwar period and during World War II.

Cartridge 6.5x50mm Arisaka Action Gas-operated Rate of fire 400-450 rounds/min Muzzle velocity

730 m/s (2,395 ft/s) Feed system 30-round, hopper system

Type 11 light machine gun (6,5x50SR )

Damage: 2d8 Magazine: 30 (Hopper)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 22.5 lb

Range Increment: 90feet Purchase DC: 20

Rate of Fire: S,A Restriction: Mil+3

Title: WW era weapons part 2

Post by: LonewolfSojourner1983 on April 16, 2012, 06:56:21 PM

Type 30 rifle

The Type 30 Rifle Arisaka (???????; Sanjyuu-nen-shiki hoheijyuu) was a bolt-action rifle that was the

standard infantry rifle of the Japanese infantry from 1897 to 1905. It was the first rifle in the Arisaka

family as well as the first to chamber the 6.5x50mm Arisaka round. The designation Type 30 means that

it was adopted by the military on the 30th year of the Meiji Restoration, which is equal to 1897. The

main production version was the long rifle but carbine versions were available for cavalry and mounted

troops.[1] The Type 30 rifle was used in the Russo-Japanese War. They were replaced by the Type 38

for World War I.[2]

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Type 30 rifle (6,5x50SR )

Damage: 2d8 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 90feet Purchase DC: 17

Rate of Fire: Single Restriction: Lic+1

Type 44 carbine

The Type 44 Cavalry Rifle (?????Yonyon-shiki kiju or Yonjuyon-shiki kiju) is a Japanese bolt-action

rifle. This rifle is also often referred to as a Type 44 Carbine. It was a development of the Arisaka Type

38 Cavalry Rifle, the main difference being the bayonet is a needle type and it can be folded backwards

and locks underneath the barrel. The Type 44 also included a compartment in the buttstock for which to

store a unique two-piece cleaning rod. The cleaning rod storage compartment was accessed via an

ingenious rotating door.

It fired the 6.5×50mm Arisaka round, and capacity was an internal five-round box magazine, it was fed

via five-round stripper loaded clips.

It entered production in 1911 and entered service in 1912, and served on until the end of the Second

World War in 1945, production of the rifle ran until three years prior to the end of the Second World

War; 1942. Approximately 91,900 Type 44 rifles were produced by Japanese arsenals during these

years.

The Type 44 was produced in three variations (referred to as First, Second, and Third variations). The

major differences between variations was in the folding bayonet housing, which increased the length and

durability with each variation.

A minor difference between variations may be found in the cleaning rod compartment found beneath the

buttplate. First variation stocks had two holes drilled for each half of the cleaning rod, while second and

third variations had a single larger hole to house both halves of the cleaning rod.

Cartridge 6.5×50mm Arisaka Action Bolt action Muzzle velocity 685 m/s (2246.8 ft/s) Feed system 5-

round internal magazine

Type 44 carbine(6,5x50SR )

Damage: 2d8 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 60feet Purchase DC: 15

Rate of Fire: Single Restriction: Lic+1

Type 100 submachine gun

The Type 100 (???????? Hyaku-shiki kikan-tanju) was a Japanese submachine gun used during World

War II, and the only submachine gun produced by Japan in any quantity. It was made in two basic

variants referred to by American and British observers as the Type 100/40 and the Type 100/44, the

latter also known as the Type 100 (Simplified).[2] A third variant was a folding version of the early

model, sometimes referred to as the Type 100 Navy, made for parachutists.

Cartridge 8x22mm Nambu Caliber 8 mm Action blowback Rate of fire 450 rounds per minute (1942)[1]

800 rounds per minute (1944)[1] Muzzle velocity 335 m/s (1,100 ft/s)[1] Feed system 30-round

detachable curved box magazine[1]

Type 100 submachine gun (8x22mm)

Damage: 2d4 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.5 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: A Restriction: Rec+2

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Type II machine pistol

The Type II was a submachine gun of Japanese origin chambered in the 8mm Nambu round and was

issued to Japanese Naval units.[2]

The machine gun was produced in relatively small numbers for the IJN during the invasion of Shanghai.

During its trial periods it was found that the 8mm round which it used had a tendency to jam the weapon

further restricting its use by both the Imperial Marines and army. After adopting several changes to the

body a much smaller and lighter variant was introduced, christened the "bull pup" by American G.I.'s

who encountered it in combat as it was so rare. The other sub-machine gun used by the Japanese

military, the Type 100, was much more numerous. It was also used by the Imperial Army as well as the

Navy. The Type 100 was the only finalized sub-machine gun used by the Japanese although it was more

cumbersome then the Type II. It had a 50 round cartridge magazine extending from the pistol grip, a

unique feature which would not resurface in sub machine gun design for nearly fifteen years predating

the Sa vz. 23 and IMI Uzi.

Type II Image

The Type II Type Submachine Gun Place of origin Japan Service history In service 1935-1945 Used by

Imperial Japanese Navy Wars Second Sino-Japanese War

World War II Production history Designer Kijiro Nambu Designed 1935 Specifications Weight 3.37 kg

(7.4 lb) (empty)

4.39 kg (9.8 lb) (loaded)

Length 896 mm (35 in) Barrel length 228 mm (9.0 in)

Cartridge 8x22mm Nambu Caliber 8 mm Action Blowback Rate of fire 800 rounds/min Feed system 50

round box magazine[1] Sights Iron sights

Type II machine pistol (8x22mm)

Damage: 2d4 Magazine: 50 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.5 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: A Restriction: Res+2

M1 Carbine

The M1 Carbine (formally the United States Carbine, Caliber .30, M1) is a lightweight semi-automatic

carbine that became a standard firearm in the U.S. military during World War II and the Korean War,

and was produced in several variants. It was widely used by U.S. and foreign military and paramilitary

forces, and has also been a popular civilian firearm.

In selective fire versions capable of fully-automatic fire, the carbine is designated the M2 Carbine. The

M3 Carbine was an M2 with an active infrared scope system.

Cartridge .30 Carbine

M1 Carbine (.30 Carbine)

Damage: 2d8 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

M2 Carbine (.30 Carbine)

Damage: 2d8 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC: 18

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Rate of Fire: S,A Restriction: Res+2

M3 Carbine (.30 Carbine)*

Damage: 2d8 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 50feet Purchase DC: 19

Rate of Fire: S,A Restriction: Res+2

*Fit’s an infrared scope, standard scope plus 120feet Dark vision

Welrod Silenced Gun:

The Welrod is a rather special gun. A single shot weapon, with a bolt-action mechanism and a silencer

(muffler is more appropriate)as a part of the gun, it was reportedly designed within a few months of the

start of WWII. The Welrod was designed by a Major Dolphin (a code name, the man`s true name is still

unknown) for the british War Office. Apparently some 2800 of these weapons were made, by both the

British and the Americans. The users of this rather specialistic piece of equipment were groups like the

SAS (Special Air Service), the SOE (Special Operations Executive), the Commandos and the American

OSS (Office for Strategic Services). After the war the Welrod was used to great effect in places like

Korea, Vietnam, the Falklands, and even (as the rumor goes) in Northern Ireland. There might be some

truth to that rumor, because in Great Britain the Welrod is still classified under the Official Secrets Act.

The use for such weapon is rather obvious. It is mostly used for dispatching enemy sentries, and

assasination. Because of its construction it is of little other use, as its effective range is only about forty

to fifty feet, and has to be manually reloaded for each shot. It is apparently a very quiet weapon though.

How quietly is still classified....

The Welrod is a typical invention out of need: it is little more than a steel tube containing the barrel,

silencer, a bolt, and a attached to this a very short grip (the rest of the grip is removable and IS the

magazine). The sights are very rudimentary, and the front sight is located halfway along the tube, just aft

of the removable silencer/barrel assembly. The trigger is blocked by a grip safety (the only safety the

weapon has), and just under the trigger, still inside the guard, is the magazine release lever. Right above

the grip is the ejection port. At the rear of the weapon is a knurled knob, which is used to operate the

bolt action. In order to load the gun, the knob is turned to the left for a quarter turn, and then pulled

back. Any cartridges , empty or new are now ejected. When the knob is pushed forward a cartridge is

stripped from the magazine and fed into the chamber. At the same time the striker is put under tension.

Lastly the knob is turned a quarter turn to the right, and the weapon is now loaded.

The Welrod is chambered in the caliber 9 mm, and has a six round magazine that doubles as the lower

part of the grip. For the best operation of the gun (eg., the most silent), it is recommended to use only

subsonic 9 mm rounds. The use of standard velocity rounds wil substantially increase the noise level.

For obvious reasons this weapon is Government Issue Only!

Welrod Silenced Pistol (9mm Para)

Damage: 2d6 Magazine: 6 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: Single Restriction: Res+2

Webley-Fosbery automatic revolver (Great Britain)

Type Double Action semiautomatic revolver Caliber(s) .455 British Service or .38ACP Weight unloaded

1065 g Length 267 mm (10.5") Barrel length 152 mm (6") Magazine capacity 6 rounds (.455) or 8

rounds (.38)

This unusual weapon, which combined features (either good and bad) of both revolver and a self-loading

pistol was a brainchild of British Colonel G. V. Fosbery. The basic design was conceived during last

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years of 19th century, and first production guns appeared from noted British gun-making company

Webley & Scott in 1901. The Webley-Fosbery revolvers were widely tested by various armed forces,

but never adopted because of over-complicated design and insufficient advantages over either a double-

action revolver (like contemporary Webley & Scott revolvers) or early self-loading pistols. Webley-

Fosbery revolvers were produced in several modifications up until start of World War One, and it saw

limited action in Boer wars, as well as in WW1 in the hands of few British officers who purchased it

privately.

Webley-Fosbery revolver, in fact, had few advantages over contemporary revolvers of same caliber -

mostly those were reduced recoil (because of recoiling action and heavier weight) and somewhat

improved accuracy in rapid fire (because of self-cocking action and reduced recoil). Its mechanism was

quite sensitive for dirt and fouling, and gun must be held tight during the fire, or otherwise the recoil

movement of the upper frame will be insufficient for cycling the action. Its reloading was not much

faster than of contemporary revolvers, despite the fact that special flat clips were developed for this

weapon, holding either 6 .455 or 8 .38 caliber rounds at once.

Webley-Fosbery automatic revolver (.455)

Damage: 2d8 Magazine: 6 (Cyl)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Webley-Fosbery automatic revolver (.38ACP)

Damage: 2d6 Magazine: 8 (Cyl)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Fliegerfaust

The Fliegerfaust (lit. “pilot fist” or “plane fist”), also known as the "Luftfaust" (lit. “air fist”), was an

unguided German multi-barreled ground-to-air rocket launcher designed to destroy enemy ground attack

planes and is credited as the first MANPAD (man-portable air-defense) system.

Fliegerfaust B: Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 150feet. Rate of

Fire: A*. Magazine: 9* (Int). Size: Large. Weight: 15lb. Purchase DC: 25 Restriction: Mil+3. *Auto

fire works with only 9 rounds, Reloading takes 2 full rounds.

Cartridge standard 20 mm shells fitted with rocket engines Caliber 20 mm Muzzle velocity 350 m/s

Feed system 9-round loaders Sights simple iron sight

Designed by HASAG (Hugo Schneider AG) of Leipzig in 1944, the Luftfaust was produced in two

different versions. The first version, the Fliegerfaust A, had four 20 mm caliber barrels. These fired 20

mm projectiles weighting 90 g and containing 19 g of explosive, propelled by means of a small rocket.

The second version, the Fliegerfaust B (Luftfaust") increased the length of the barrels, and added

another 5 barrels, for a total of 9 barrels. The weapon had a total length of 150 cm and weighed 6.5 kg.

First 4 rounds from every second barrel were fired immediately and the remaining five 0.1 second later

to avoid damaging the projectiles themselves by the rocket's exhaust fumes and from interfering with its

courses. A six barrel 30 mm prototype was also constructed.

Combat use

The Fliegerfaust was not a successful weapon because of its small effective range caused by too large

dispersion of projectiles and the designed range of 500 meters was never attained. Although large orders

for the weapon were placed in 1945, and with 10,000 launchers and 4 million rockets ordered, only 80

of these weapons were ever used in combat trials, in this case by a unit based at Saarbrücken.

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Fedorov "Avtomat" assault rifle (Russia)

Caliber: 6,5x50SR Arisaka Action: short recoil operated Overall length: 1045 mm

Barrel length: 520 mm Weight: 4,4 kg empty Rate of fire: 600 rounds per minute

Magazine capacity: 25 rounds

Fedorov "Avtomat" (6,5x50SR )

Damage: 2d8 Magazine: 25 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 60feet Purchase DC: 17

Rate of Fire: S,A Restriction: Res+2

Captain V. Fedorov of the Russian Imperial Army (later - a general of Soviet Army) started

development of the self-loading rifle in 1906. His first rifle was chambered for standard Russian

7,62x54R ammunition, held 5 rounds in fixed magazine and fired only semi-automatically. In this job

Fedorov was supported by his apprentice V.Degtyarov (who latter became one of most important Soviet

small arms designers of pre-WW2 generation). Firs Fedorov rifle entered trials in 1911. In 1912 the

Rifle Commission of Russian Army decided to order 150 more Fedorov rifles for further trials, and in

1913 Fedorov submitted a prototype automatic rifle, chambered for his own experimental rimless

cartridge of 6,5mm caliber. This new ammunition was more compact that Russian 7,62x54R, better

suited for automatic weapons (because of rimless cartridge) and has less recoil. This experimental

cartridge fired pointed jacketed bullet weighting 8,5 gram at initial velocity of 860 m/s (muzzle energy

3140 Joules as opposed to 3600 - 4000 Joules muzzle energy of 7,62x54R ammunition). 6,5mm Fedorov

rifles were tested late in 1913 with good results; these rifles still had fixed magazines loaded from

stripper clips. Further trials and development were stopped by the start of World War One. In 1915,

however, the need for lightweight automatic arms forced Russian Army to order manufacture of

Fedorov automatic rifles with detachable magazines of bigger capacity. Since production of the new

cartridge was out of question, it was decided to convert 6,5mm Fedorov rifles to Japanese 6,5x50SR

Arisaka ammunition which was in abundance, being purchased through Great Britain along with Arisaka

rifles. The change of ammunition involved only minimal changes to the rifle, including chamber insert

and new range scale for rear sights. In 1916 Weapons Committee of Russian Army decided that it is

necessary to order at least 25 000 of Fedorov automatic rifles. In early 1918 orders for Fedorov rifle

were limited to 9 000 guns, but as result of turmoil of the revolution and following Civil war only 3 200

Fedorov rifles were manufactured in the city of Kovrov betveen 1920 and 1924, when production was

finally stopped.

It is interesting that at the time of initial orders Russian Army considered Fedorov automatic rifles as

substitute light machine guns; although in actual use Fedorov rifles were used as individual armament

for infantry soldiers, exactly in the tactical niche of modern assault rifles. Fedorov automatic rifles

served with Russian and later with Red (soviet) Army through WW1, Civil war and until late twenties,

when it was decided to retire all rifles and machine guns that used non-standard (other than 7,62x54R)

ammunition, and Fedorov rifles were put into reserve storage. The last conflict that saw action of

Fedorov rifles was Winter war with Finland in 1940, when some Fedorov rifles were withdrawn from

storage and issued to elite units of Red Army.

Boys anti-tank rifle

The Rifle, Anti-Tank, .55in, Boys commonly known as the "Boys Anti-tank Rifle" was a British anti-

tank rifle. The Boys is often incorrectly spelled "Boyes". There were three main versions of the Boys, an

early model (Mark I) which had a circular muzzle brake and T shaped bipod, a later model (Mk II) that

had a square muzzle brake and a V shaped bipod, and a third model made for airborne forces with a 30-

inch (762 mm) barrel and no muzzle brake. There were also different cartridges, with a later version

offering better penetration.

Cartridge Kynoch & RG .55 Boys (13.9x99mmB) Calibre .551 in (13.9 mm) Action Bolt

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Boys anti-tank rifle (.55in, Boys)

Damage: 2d12 Magazine: 5 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 35 lb

Range Increment: 140feet Purchase DC: 20

Rate of Fire: Single Restriction: Res+2

Lahti L-39

The Lahti L-39 is a Finnish 20 mm anti-tank rifle used during the Second World War. It had excellent

accuracy, penetration and range, but its size made transportation difficult. It was nicknamed

"Norsutykki" ("Elephant Cannon"), and as tanks developed armour too thick to be penetrated by even

this large, powerful rifle, its uses switched to fields such as long range sniping, tank harassment and an

improvised anti-aircraft weapon.

Lahti L-39 (20x138mm)

Damage: 4d8 Magazine: 10 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 109 lb

Range Increment: 160feet Purchase DC: 20

Rate of Fire: S Restriction: Res+2

Mondragón rifle

The Mondragón was the world's first[1] semi-automatic rifle and automatic rifle, and was designed by

Mexican general Manuel Mondragón. He began work in 1882 and patented the weapon in 1887. It was

gas-operated with a cylinder and piston arrangement, now very familiar but unusual at the time, and

rotating bolt, locked by lugs in helical grooves in the receiver; it was also possible to operate it as a

simple straight-pull bolt action. The caliber was 7 mm (.284 in) Mauser with an 8-round box magazine;

a trial LMG version had a 20-round box and provision for a bipod, like the BAR; the Mexican Army

also used a 100-round drum magazine for a light machine gun variant produced in 1910. Fusil M-1908

"Mondragón" Type semi-automatic rifle automatic rifle light machine gun Place of origin Mexico

Service history In service 1887-1949 (Mexico)

1932-present (foreign users) Used by See Users Wars Mexican Revolution

World War I Second Sino-Japanese War World War II Ecuadorian–Peruvian War

Chinese Civil War Korean War vietnam war Production history Designer General Manuel Mondragón

Designed 1887 Manufacturer Dirección General de Industria Militar del Ejército Produced 1887

Number built 1,175,400 Variants Automatic rifle, Carbine, Sniper rifle Light machine gun.

Specifications Weight 4.18 kg (9 lb 3oz) empty Length 1105 mm (43.5 in) Cartridge 7 x 57 mm Mauser

Caliber 7x57mm Mauser Action gas-operated, rotating bolt Rate of fire 750 - 1400 rounds/min

depending on variant Muzzle velocity 710 m/s (2300 ft/s) Effective range 200 m to 550 m sight marks

Maximum range 900m (984 yd) Feed system 8 round box, 10 round box, 20 round box, 30 round drum,

100 round drum Sights Iron sights or Scope

Mondragón rifle (7x57mm)

Damage: 2d10 Magazine: 8, 10, or 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+2

Mondragón Machine gun (7x57mm)

Damage: 2d10 Magazine: 20, 30 or100 (Box)

Critical: 20 Size: Large

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Damage Type: Ballistic Weight: 9 lb

Range Increment: 90feet Purchase DC: 20

Rate of Fire: A Restriction: Res+2

Mauser 1918 T-Gewehr

The Mauser 13 mm anti-tank rifle (German: Mauser 13,2 mm Tank Abwehr Gewehr Mod. 18, usually

abbreviated T-Gewehr[1][2]) was the world's first anti-tank rifle[3], i.e. the first rifle designed for the

sole purpose of destroying armored targets.

History

It was a German weapon of World War I, appearing in February 1918. The Mauser Company began

mass production at Oberndorf am Neckar in May 1918. The first of these off the production lines were

issued to specially raised anti-tank detachments. The idea of using heavy calibre and high velocity rifles

as anti-tank weapons originated in Germany. In 1917 the German Army, faced with the menace of a

mobile fortress (the British heavy tanks), found they had no infantry weapon which could counter the

threat.

The 13.2 x 92mm (.525-caliber) semi-rimmed cartridge, often simply called "13 mm", was originally

planned for a new, heavy Maxim MG.18 water-cooled machine gun, the Tank und Flieger (TuF)

meaning for use against "tank and aircraft", which was under development and to be fielded in 1919.

The anti-tank rifle can be found in several museums: Patton Museum in Fort Knox, In Flanders Fields

Museum in Ypres, the Imperial War Museum in London, United Kingdom, King's Own Royal Border

Regiment Museum in the United Kingdom, the Army museum at the Invalides in Paris, and others.

Many modern rifles find their roots in the 13.2 mm Mauser, the most closely related being the Gepard

rifle.[citation needed]

13.2 mm Rifle Anti-Tank at the Musée de l'Armée in Paris Type Anti-tank rifle Place of origin German

Empire Service history In service 1918-? Used by German Empire Wars World War I Production

history Manufacturer Mauser Produced Jan 1918 Number built 15,800 Variants M1918 shortened

Specifications Weight 15.9 kg (35 lbs), 18.5 kg (41 lbs) loaded with the bipod Length 169.1 cm Crew

two man crew

Cartridge 13.2 mm TuF (German: Tank und Flieger) Caliber 13.2 mm (.525 inches) Action bolt-action

Rate of fire single shot Effective range 500 m Sights 100 - 500 m (notched V)

Specifications (1918-?) Type: Bolt-Action Rifle Caliber: 13.2mm TuF (.525 Caliber)

Action: Bolt Action Capacity: 1

Mauser 1918 T-Gewehr(13.2x92mm)

Damage: 2d12 Magazine: 1 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 35 lb

Range Increment: 140feet Purchase DC: 20

Rate of Fire: Single Restriction: Res+2

De Lisle Carbine

The De Lisle Carbine was a very sucessful attempt to make a supressed rifle for clandestine use. Built

from a modified Lee Enfield action with the magazine from an M1911 and barrel from a Thompson

SMG is was an impressive design noted for how quiet the design is.

Specification Cartridge - .45 ACP Magazine - 8 rounds Production 1942-45

Dimensions Length - 960mm Weight - 3.70kg Barrel - 210mm Rifiling - 4 groves RH

The De Lisle carbine or De Lisle Commando carbine was a British carbine used during World War II.

The primary feature of the De Lisle was its very effective suppressor which made it extremely quiet in

action.

Few were made as their use was limited to special military units.

Folding stock version Type Carbine Place of origin United Kingdom Service history In service 1943-

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1965 Used by See users Wars World War II, Korean War Production history Designer William G. De

Lisle Designed 1942 Manufacturer Ford Dagenham (17 prototypes)

Sterling Armaments Company Produced 1942-1945 Number built 129 Variants Ford Dagenham

Prototypes

Folding stock Parachute Carbine, only one example produced Specifications Weight 8 lb 8.5 oz (3.74

kg), unloaded[citation needed] Length 40.5 in (894 mm)[citation needed] Barrel length 8.27 in (210

mm)[citation needed]

Cartridge .45 ACP Calibre .45 Action Bolt action Rate of fire 20-30 rounds/minute Muzzle velocity

about 850 ft/s (260 m/s) Effective range 200 yd (185 m) Maximum range 400 yd (365 m) Feed system 7

or 11-round detachable magazine Sights Ford Dagenham - Winchester rifle sight at rear, simple ramp

with modified P-14 front sight protector at front.

Sterling models - Lanchester Mk I rear sight (later changed to Lanchester Mk I*), windage adjustable

front sight.

Airborne model - Lanchester Mk I rear sight, windage adjustable front.

De Lisle Carbine (.45ACP)

Damage: 2d6 Magazine: 11 (Boz)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 60feet Purchase DC: 15

Rate of Fire: Single Restriction: Rec+2

Wz. 35 anti-tank rifle

Karabin przeciwpancerny wzór 35 (abbreviated "kb ppanc wz. 35"; "anti-tank rifle, model 35"), was a

Polish 7.92 mm anti-tank rifle used by the Polish Army during the Invasion of Poland of 1939. It was

also known by its code name, kb Urugwaj (kb Ur), or by the name of its designer, Józef Maroszek.

Karabin przeciwpancerny wzór 35 Type Anti-tank rifle Place of origin Poland Service history Used by

Poland, Nazi Germany, Italy Production history Number built 6000 Specifications Weight 10 kg

(loaded) Length 1760 mm Barrel length 1200 mm

Cartridge 7.92x107mm DS Action bolt-action Rate of fire 8 to 10 round/min Muzzle velocity 1275 m/s

4180 f/s Feed system 4-round box magazine

The 7.92 mm DS was a Polish 7.92 mm anti-tank ammunition designed specifically for use with the

karabin przeciwpancerny wz.35 anti-tank rifle. It was based on a standard 7.92x57mm Mauser cartridge,

but was much longer (107 mm as opposed to the 57 mm of Mauser cartridge) and was modified to

provide higher muzzle velocity and hence more penetrating power.

Type Rifle, anti-tank Place of origin Poland Production history Designer Lt. Colonel Tadeusz Felsztyn

Designed 1931 Specifications Parent case 7.92x57mm Mauser Case type Rimless, bottleneck Overall

length 5.165 in (131.2 mm)

Wz. 35 anti-tank rifle (7.92x107mm)

Damage: 2d12 Magazine: 4 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 20 lb

Range Increment: 120feet Purchase DC: 20

Rate of Fire: Single Restriction: Res+2

Type 89 grenade discharger

The Type 89 Grenade Discharger (Japanese: ??????? hachijukyu shiki jutekidanto, inaccurately known

as a knee mortar by Allied forces) is a Japanese grenade launcher or light mortar that was widely used in

the Pacific during the Second World War.

Type 89 Grenade Discharger with various grenades, shells, and accessories Type Grenade launcher

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Place of origin  Empire of Japan Service history In service 1929-1945 Used by Imperial Japanese

Army Wars Second Sino-Japanese War,

World War II Specifications Weight 4.7 kg (10 lb 6 oz) Length 610 mm (24 in) Barrel length 254 mm

(10 in)

Type 89 grenade discharger (50mm)

Damage: varies Magazine: 1 (Int)

Critical: -- Size: Large

Damage Type: varies Weight: 10.5 lb

Range Increment: 60feet Purchase DC: 14

Rate of Fire: Single Restriction: Mil+3

Grenade Types:

Type 91 Fragmentation Grenade : 4d6 slashing, burst 10ft Ref 15

Incendiary shell : 2d6 fire, Burst 10ft Ref 15

Type 94 50mm practice shell : 3d6 Concussion Burst -- Save --

Smoke shell : As Smoke Grenade

Type 89 50mm HE (high explosive) mortar shell : 4d6 Ballistic, burst 5ft Ref 15 ignores 10 hardness

Type 90 Signal Pistol

Type: Flare launcher

Caliber: 28mm

Capacity: 2,3 flares Breach loaded

Fire Modes: Single Shot

The Type 90 is a Signal Pistol of Imperial Japanese Origin during WW2. It first came with three barrels

with just less than 6,000 were manufactured, but eventually manufactured with two barrels for ease of

production late in World War 2. The Type 90 is often seen in many movies wrongly portrayed often as a

Shotgun Pistol due to its futuristic appearance.

Type 90 Signal Pistol (28mm Flare)

Damage: 1d8 Magazine: 2 or 3 (Int)

Critical: 20 Size: Small

Damage Type: Fire Weight: 2 lb

Range Increment: 30feet Purchase DC: 14

Rate of Fire: S Restriction: --

Lebel 1886

The Lebel Model 1886 Rifle, or known officially as Fusil Modèle 1886-M93, is a French 8mm bolt

action rifle which has the distinction of being the first military rifle designed to use smokeless powder

cartridges. It incorporated some of the latest advances in rifle design at the time. A bolt head with two

opposed front locking lugs that locked into the receiver and cammed surface on the rear of the receiver

bridge providing positive extraction. The Lebel rifle was adopted in April 1887 and remained in service

in the French Army until World War II, although its tube magazine had long become an obsolete

feature. The Lebel M1886 rifle had a 10-round capacity and also mounted a spike bayonet. It was

manufactured beginning in 1887 until May 1920. The total number of Lebel rifles manufactured at

2,880,000 units.

R.S.C. Model 1917

The Ribeyrolles, Sutter and Chauchat (R.S.C.) Model 1917 Semi-automatic Rifle, also known as the

Fusil Automatique (F.A.) Model 1917, was a variant of the Lebel 1886 produced during World War I to

give the French soldier an edge on the battlefield. Although 85,000 rifles were produced during the war,

it was criticized for being too heavy and too long, and it was accused of being too difficult to maintain in

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a trench enviroment. It also needed a special five-round clip. An improved version, the R.S.C. M1918,

was shorter, and used the standard five-round clip of the Berthier rifle. This variant proved itself during

the Rif War.

Lebel 1886 (8x50mmR)

Damage: 2d10 Magazine: 9 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 12 lb

Range Increment: 90feet Purchase DC: 17

Rate of Fire: Single Restriction: Lic+1

R.S.C. Model 1917 (8x50mmR)

Damage: 2d10 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10.5 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

R.S.C. Model 1918 (8x50mmR)

Damage: 2d10 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

Krag-Jørgensen

The Krag-Jørgensen is a repeating bolt action rifle designed by the Norwegians Ole Herman Johannes

Krag and Erik Jørgensen in the late 19th century. It was adopted as a standard arm by Denmark, the

United States of America and Norway. About 300 were delivered to Boer forces of the Zuid-

Afrikaansche Republiek, or ZAR.

A distinctive feature of the Krag-Jørgensen action was its magazine. While many other rifles of its era

used an integral box magazine loaded by a charger or stripper clip, the magazine of the Krag-Jørgensen

was integral with the receiver (the part of the rifle that houses the operating parts), featuring an opening

on the right hand side with a hinged cover. Instead of a charger, single cartridges were inserted through

the side opening, and were pushed up, around, and into the action by a spring follower.

The design presented both advantages and disadvantages compared with a top-loading "box" magazine.

A similar claw type clip would be made for the Krag that allowed the magazine to be loaded all at once,

also known as the Krag "Speedloader magazine". Normal loading was one cartridge at a time, and this

could be done more easily with a Krag than a rifle with a "box" magazine. In fact, several cartridges can

be dumped into the opened magazine of a Krag at once with no need for careful placement, and when

shutting the magazine-door the cartridges are forced to line up correctly inside the magazine. The design

was also easy to "top off", and unlike most top-loading magazines, the Krag-Jørgensen's magazine could

be topped up without opening the rifle's bolt. The relative complexity of manufacturing this magazine

has been suggested as a reason why many countries did not adopt the Krag-Jørgensen. For others, the

magazine's features likely aided adoption. Today, the Krag-Jørgensen is a popular rifle among

collectors, and is valued by shooters for its smooth action.

.30-40 Krag

The .30-40 Krag/.30 U.S./.30 Army/.30 Government was a cartridge developed in the early 1890s to

provide the US armed forces with a smokeless powder cartridge suited for use with modern small-bore

repeating rifles to be selected in the 1892 small arm trials. Since the cartridge it was replacing was the

.45-70 Government, the round was considered small-bore at the time. The design selected was

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ultimately the Krag-Jørgensen, formally adopted as the M1892 Springfield.

Krag-Jørgensen(.30-40 Krag)

Damage: 2d8 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 100feet Purchase DC: 17

Rate of Fire: Single Restriction: Lic+1

Bazooka

Bazooka is the common name for a man-portable recoilless rocket antitank weapon, widely fielded by

the US Army. Also referred to as the "Stovepipe", the innovative bazooka was amongst the first-

generation of rocket propelled anti-tank weapons used in infantry combat. Featuring a solid rocket motor

for propulsion, it allowed for high explosive (HE) and high-explosive anti-tank (HEAT) warheads to be

delivered against armored vehicles, machine gun nests, and fortified bunkers at ranges beyond that of a

standard thrown grenade or mine. The universally-applied nickname arose from the M9 variant's vague

resemblance to the tubular musical instrument of the same name invented and popularized in the 1930s

by US comedian Bob Burns. An alternative etymology ascribed the name to the unique sound the

weapon made when fired.

During World War II, German armed forces captured several bazookas in early North African

encounters[2] and soon reverse engineered their own version,[2] increasing the warhead diameter to 8.8

cm (amongst other minor changes) and widely issuing it as the Raketenpanzerbüchse "Panzerschreck"

("Tank terror").[2]

Due to the novelty and easy recognition of the name, the term "bazooka" continues to be used informally

as a genericized term to refer to any shoulder-launched missile weapon.

M1/M1A1 (60 mm )

Damage: 10d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 13 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

M9A1 (60 mm )

Damage: 10d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 14 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

M20A1/A1B1 (89 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 13 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

M18 recoilless rifle

The 57mm M18 recoilless rifle was a shoulder fired antitank weapon used by the U.S. Army in World

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War II and the Korean War. Recoilless rifles are capable of firing artillery-type shells at reduced

velocities comparable to those of standard cannons, but with greater accuracy than antitank weapons that

used unguided rockets, and almost entirely without recoil. The M18 was a breech-loaded, single-shot,

man-portable, crew-served weapon. It could be used in both antitank and antipersonnel roles. It was

fired using a monopod or from the shoulder. The most stable firing position was from the tripod

developed for the water cooled Browning M1917 machine gun.[1]

Sights M26 Scope

M18 recoilless rifle (57x303 mm )

Damage: 10d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Huge Reflex: 15

Damage Type: Ballistic Weight: 49 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

Panzerschreck

Panzerschreck was the popular name for the Raketenpanzerbüchse (abbreviated to RPzB), an 88 mm

calibre reusable anti-tank rocket launcher developed by Nazi Germany in World War II. Another

popular nickname was Ofenrohr ("stove pipe").[2]

The Panzerschreck was designed as a lightweight infantry anti-tank weapon. The weapon was shoulder-

launched and fired a rocket-propelled, fin-stabilized grenade with a shaped charge warhead. It was made

in much smaller numbers than the Panzerfaust, which was a disposable recoilless rifle firing an anti-tank

warhead.

Panzerschreck(88 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 23 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

Panzerfaust

The Panzerfaust (lit. "armor fist" or "tank fist", plural: Panzerfäuste) was an inexpensive, recoiless

German anti-tank weapon of World War II. It consisted of a small, disposable preloaded launch tube

firing a high explosive anti-tank warhead, operated by a single soldier. The Panzerfaust remained in

service in various versions until the end of the war.

Panzerfaust (149 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 15

Damage Type: Ballistic Weight: 14 lb

Range Increment: 100feet Purchase DC: 13

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

RPG-2

The RPG-2 was the first rocket-propelled grenade launcher designed in the Soviet Union.

RPG-2 antitank grenade launcher with PG-2 grenade Type Rocket-propelled grenade The RPG-2

(Ruchnoy Protivotankovy Granatomyot; English: "manually operated antitank grenade launcher"), was a

man-portable, shoulder-launched rocket-propelled grenade anti-armor weapon. The chief attributes of

the RPG-2 were robustness, simplicity, and low cost. However its short range and inaccuracy led to its

eventual replacement by the more effective RPG-7. Widely distributed to allies of the Soviet Union, it

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was also produced under license by other countries, including China and North Vietnam. Widely used

against the U.S. military in the Vietnam War, its Vietnamese variants were called the B-40 and B-50.

RPG-2(82 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 5ft

Critical: -- Size: Large Reflex: 15

Damage Type: Ballistic Weight: 6.24 lb

Range Increment: 60feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

Title: WW era weapons part 3

Post by: LonewolfSojourner1983 on April 16, 2012, 06:56:59 PM

Hafdasa C-4

The HAFDASA C-4 is a submachine gun of Argentine origin and is chambered in 9mm and .45

calibres. It has an aluminium lower receiver and is fed from a wide box magazine (50 rounds for

9x19mm Parabellum rounds and 40 rounds in .45 ACP)[1]. Its magazine insert has a dust cover that

folds open forward to form a grip shrouding the front of the magazines. The C-4 was available with a

fixed wooden stock, folding metal stock, full rifle stock and also came as a machine pistol which

predates and even outperforms many modern submachine guns in performance. Originally it was

derived from the HAFDASA 'Ballester-Rigaud C1' model rifle, which was based on the famous Beretta

Model 1918/30 submachine gun that was used, among others, by the police of the capital. The Criolla

("Native") C-2 was originally designed for crews of armored vehicles. That rifle itself was in the calibers

9mm and .45acp. Based on the C-2 design, beginning in 1938, Hafdasa manufactured the C-4 in calibers

9mm and .45acp. Its frame was built out of forged aluminum and was painted in green, black, or brown

colors. They were originally semiautomatic, although it is known that some were modified at the factory

for automatic fire. Those of caliber 9mm had a magazine capacity of 50 cartridges, while the .45 model

stored 40 rounds, a high capacity, especially for the era. The magazines are small in size, due to a design

using two internal double-stack columns[2], and a feed selector to chose which column to feed

from[3][4]. Placing the feed selector in its central position prevents the weapon from firing. The Suomi

KP-31 Schillstrom 50 round "coffin" magazines used a similar dual-doublestack design, but lacked the

column feed selector. As with all the weapons manufactured by HAFDASA, the C4 is a practically

unbreakable and strong weapon, though as those of its epoch, quite heavy.

Hafdasa C-4(.45ACP)

Damage: 2d6 Magazine: 40 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 40feet Purchase DC:22

Rate of Fire: S or A Restriction: Res+2

Hafdasa C-4(9x19mm)

Damage: 2d6 Magazine: 50 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 70feet Purchase DC:19

Rate of Fire: S or A Restriction: Res+2

Halcon M/943 submachine gun (Argentine)

Halcon M/943 submachine gun (Pistola ametralladora Halcón, modelo 1943) was developed by

Argentinean arms-making company Fabrica de Armas Halcon. It was manufactured for Argentinean

army and police; a lighter and more compact variant of the same weapon was manufactured as Halcon

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M/946 for Argentinean Air Forces (Carabina ametralladora Halcón, modelo Aeronáutica Argentina

1946). This weapon is rarely encountered outside of South America.

Halcon M/943 (.45ACP)

Damage: 2d6 Magazine: 17 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 40feet Purchase DC:19

Rate of Fire: S,A Restriction: Res+2

FN Model 1910

The FN Model 1910 was a blowback-operated, semi-automatic pistol designed by John Browning and

manufactured by Fabrique Nationale of Belgium. The FN Model 1910 was a departure for Browning.

Before, his designs were produced by both FN in Europe and Colt Firearms in the United States. Since

Colt did not want to produce it, Browning chose to patent and produce this design in Europe only.

Introduced in 1910, this pistol used a novel operating spring location surrounding the barrel. This

location became the standard in such future weapons as the Walther PPK and Russian Makarov. It

incorporated the standard Browning striker-firing mechanism and a grip safety along with a magazine

safety and an external safety lever (known as the "triple safety") in a compact package.

A variant of the Model 1910 was known variously as the Model 1922 or 1910/22. This was a larger

model with a longer barrel (113 mm), slide extension, and a longer grip frame to accommodate an extra

two rounds. This model was aimed at military and police contracts and many examples were produced

for various agencies. The FN Model 1910/1922 was initially designed for the "Kingdom of Serbs, Croats

and Slovenes" (which was renamed Yugoslavia in 1929). 1910/1922 pistols went on to see extensive

service in World War Two, and continued to be manufactured by the Germans after their occupation of

Belgium and seizure of the FN factory. These examples carry Nazi production stamps. The FN Model

1910/1922 was also used by the following countries: Yugoslavia, Holland, Greece, Turkey, Romania,

France, Finland, Denmark, and West Germany in the post war period.

FN Model 1910 (.380ACP)

Damage: 2d4 Magazine: 6 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 14

Rate of Fire: S Restriction: --

FN Model 1910 (.32ACP)

Damage: 2d4 Magazine: 7 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 14

Rate of Fire: S Restriction: --

1910/22 (.380ACP)

Damage: 2d4 Magazine: 8 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 14

Rate of Fire: S Restriction: --

1910/22 (.32ACP)

Damage: 2d4 Magazine: 9 (Box)

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Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 14

Rate of Fire: S Restriction: --

Winchester Model 1895

The last rifle designed by John Browning for Winchester. The box magazine was for the new pointed or

Spitzer style bullets that were introduced in the late 1800's. In production from 1896 - 1934. 426,754

was the total production. Of that number 293,816 were manufactured for the Russian military in the

early years of World War One (1914-1918)in 7.62x54 Russian. The Russian model looks almost exactly

like the U.S. military version with the exception of a loading bridge so stripper clips could be used to

load the magazine. Among the many calibers the rifle was manufactured for were 30-40

Krag/Government, 30-03, 30-06,303 British, 35 Winchester and the most famous caliber the 405

Winchester. Teddy Roosevelt's "big medicine" for lions and other dangerous game in Africa. The

Winchester was brought back briefly by Browning in the mid-1980's and then re-introduced by the

United States Repeating Arms Company (USRAC) in 1996. It is still being manufactured as of 2010.

Winchester Model 1895 (.30-40 Krag, .35Win)

Damage: 2d8 Magazine: 5 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 70feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Winchester Model 1895 (7.62x54mm, .303, .30-06, .405 Win)

Damage: 2d10 Magazine: 5 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

Winchester Model 1897

The Model 1897 was an evolution of the earlier Model 1893, designed by John Browning. It was the

first truly successful pump-action shotgun produced. From 1897 until it was discontinued by Winchester

in 1957, over a million of these guns were produced in various grades and barrel lengths. 16-gauge guns

had a standard barrel length of 28 inches, while 12-gauge guns were furnished with 30-inch barrels.

Special length barrels could be ordered in lengths as short as 20 inches, and as long as 36 inches.

Originally produced as a tougher, stronger version of the Winchester 1893, the 1897 was identical to its

forerunner except for the receiver, which was thicker and allowed the use of smokeless powder shells,

which were relatively new at the time. The 1897 also introduced a "take down" design, where the barrel

could be taken off, which is standard in modern pump-action shotguns like the Remington 870. The

United States military used a short-barreled version, often called the "trench gun" by US troops, who

made extensive use of it in both World Wars. This version was modified by adding a perforated steel

heat shield over the barrel, and an adapter with bayonet lug for affixing a M1917 bayonet. Unlike most

modern pump-action shotguns, the M1897 fired each time the action closed with the trigger depressed

(that is, it lacks a trigger disconnector). That and its six-shot capacity made it extremely effective for

close combat, and its devastating results forced the German government to protest (in vain) to have it

outlawed in combat. The M1897 was used in limited numbers during World War II by the United States

Army and Marine Corps.

Winchester Model 1897 (12gauge)

Damage: 4d4 Magazine: 6 (Int)

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Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Winchester Model 1887/1901

The Winchester Model 1887 and Winchester Model 1901 were lever-action shotguns originally

designed by famed American gun designer John Browning and produced by the Winchester Repeating

Arms Company during the late 19th and early 20th centuries.

The Model 1887 was the first truly successful repeating shotgun. Its lever-action design was chosen at

the behest of the Winchester Repeating Arms Company, best known at the time as manufacturers of

lever-action firearms such as the Winchester model 1873. Designer John Browning suggested that a

pump-action would be much more appropriate for a repeating shotgun, but Winchester was a lever-

action company and felt that their new shotgun must also be a lever-action for reasons of brand

recognition. To Winchester's credit, however, they later introduced Browning's pump-action shotgun

design as the Model 1893 (an early production version of the model 1897), after the introduction of

smokeless powder.

Shotgun shells at the time used black powder as a propellant, and so the Model 1887 shotgun was

designed and chambered for black powder 12-gauge shotshells, with a 10-gauge chambering being

offered soon afterwards. It was soon realized that the action on the M1887 was not strong enough to

handle early smokeless powder shotshells, and so a redesign resulted in the stronger Winchester Model

1901 10-gauge only. No 12-gauge chambering was offered, as Winchester did not want the Model 1901

to compete with their successful 12-gauge Model 1897 pump-action shotgun.

Although a technically sound gun design, the market for lever-action shotguns waned considerably after

the introduction of the Winchester 1897 and other contemporary pump-action shotguns; Model 1887

production totaled 64,855 units between 1887 and 1901, with 79,455 Model 1901 shotguns being

manufactured before it was discontinued in 1920.

Winchester Model 1887 (12gauge)

Damage: 4d4 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Winchester Model 1901 (10gauge)

Damage: 5d4 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 19, 2012, 05:09:05 PM

M1918 Browning Automatic Rifle

The Browning Automatic Rifle (BAR) was a family of United States automatic rifles (or machine rifles)

and light machine guns used by the United States and numerous other countries during the 20th century.

The primary variant of the BAR series was the M1918, chambered for the .30-06 Springfield rifle

cartridge and designed by John Browning in 1917 for the U.S. Expeditionary Corps in Europe as a

replacement for the French-made Chauchat and M1909 Benet-Mercie machine guns.

The BAR was designed to be carried by advancing infantrymen, slung over the shoulder and fired from

the hip, a concept called "walking fire"—thought to be necessary for the individual soldier during trench

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warfare.[1] However in practice, it was most often used as a light machine gun and fired from a bipod

(introduced in later models).[2] A variant of the original M1918 BAR, the Colt Monitor Machine Rifle,

remains the lightest production automatic gun to fire the .30-06 Springfield cartridge, though the limited

capacity of its standard 20-round magazine tended to hamper its utility in that role

M1918 BAR(.30-06/.303/7x57mm)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 19 lb

Range Increment: 90feet Purchase DC:20

Rate of Fire: A Restriction: Res+2

Kg m/21(6.5x55mm)

Damage: 2d8 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 19 lb

Range Increment: 80feet Purchase DC:20

Rate of Fire: A Restriction: Res+2

Wz 1928(7.92x57)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 19 lb

Range Increment: 100feet Purchase DC:20

Rate of Fire: A Restriction: Res+2

Colt Monitor(.30-06)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 13 lb

Range Increment: 90feet Purchase DC:20

Rate of Fire: A Restriction: Res+2

Sten

The STEN (or Sten gun) was a family of British 9 mm submachine guns used extensively by British and

Commonwealth forces throughout World War II and the Korean War. They were notable for having a

simple design and very low production cost making it an effective insurgency weapon with resistance

groups.

STEN is an acronym, cited as derived from the names of the weapon's chief designers, Major Reginald

V. Shepherd and Harold Turpin, and EN for Enfield.[1] Over 4 million Stens in various versions were

made in the 1940s.

The official designation "Carbine, Machine, Sten" should not be confused with the common

understanding of carbine; the Sten was a typical, almost stereotypical submachine gun (full-automatic

firearm regardless of size/form that fires pistol rounds) while the term carbine is used to refer to short,

light rifles. The "Carbine, Machine" element of the designation resulted from the British term for a

submachine gun—"Machine Carbine"—in the early part of the Second World War.

Sten Mk2 (9x19mm)

Damage: 2d6 Magazine: 32 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 40feet Purchase DC:17

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Rate of Fire: S,A Restriction: Res+2

Sten Mk2S (9x19mm)

Damage: 2d6 Magazine: 32 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 40feet Purchase DC:17

Rate of Fire: S,A Restriction: Res+2

Special: Silenced DC 15 listen check to hear firing

PPS submachine gun

The PPS (Russian: ??? - "????????-??????? ???????" or "Pistolet-pulemjot Sudaeva", in English:

"Sudaev's submachine-gun") was a family of Soviet submachine guns chambered in 7.62x25mm

Tokarev, developed by Alexei Sudayev as a low-cost personal defense weapon for reconnaissance units,

vehicle crews and support service personnel.[1]

The PPS and its variants were used extensively by the Red Army during World War II and were later

adopted by the armed forces of several countries of the former Warsaw Pact as well as its many African

and Asian allies.

PPS-43 (7.62x25mm)

Damage: 2d6 Magazine: 35 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 40feet Purchase DC:17

Rate of Fire: S,A Restriction: Res+2

I'm pretty sure that's all my weapons, next comes vehicles.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 21, 2012, 11:43:59 PM

Hammerhead

Hammer Head Ground Attack Helicopter (PL6)

Crew: 2 Pass: 7* Cargo: 500lb Init: -1 Maneuver:+4 Top Speed: 400(40) Defense: 6 Hard: 15 HP:

48 Size: G PDC: 42 Res: Mil (+3) Face: 12/10 Armament: 2x Vulcan 20mm Gatling guns (Forward,

ground only). Bonuses: +2 (Vulcan Cannons)

Equipment:

-2 Fire-linked Vulcan Cannons: Damage: 9d8 Damage Type: Ballistic. Critical: 20. Range Increment:

250feet. Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 388lb. Purchase DC: 32 Restriction:

Mil+3 Notes: Auto Fire: 200 rounds 30ft x30ft area, Ref 25 for half damage, Burst Fire: 100 rounds -4

Attack +6d8 Damage.

-Fuel/Ammunition Stores: In addition to the listed cargo capacity, a Hammer head stores enough fuel,

20mm shells and ammunition for passengers (if any), for 2d6+2 days of activity away from its home

base.

-Fog Lights: The Hammer Head has to powerful flood lights mounted on the Wing Pylons that support

its cannons. These lights negated the effects of darkness in a 400 foot cone and grant a +4 Equipment

bonus to spot checks made within the Cone.

-Radar: +4 to Navigate checks, and Electronics based spot checks.

-Radio

*These passengers can fire out of specialized ports (Providing nine tenth’s cover), a Hammer Head must

land to load or deploy troops (Landing and takeing off are full round actions)

A curious element of the GDI air arsenal, the Hammerhead is a conventional helicopter, based on

transport designs dating back to the 20th century. This is perhaps an extreme example of GDI's trend of

returning to old, but extremely reliable technology following the Second Tiberium War. Its speed

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matches than of a Orca Gunship, allowing for fast deployment.

The Hammerhead is a Ground-Support Aircraft that serves a dual role as both a long range infantry

transport, and an anti-infantry gunship. Its central compartment is capable of housing one infantry

squad, with sufficient internal space to allow the squad to fire out of the Hammerhead. Promotional

materials of the unit claim the helicopter can house an entire regiment, but this is clearly an

exaggeration. For loading and unloading infantry, the Hammerhead has to land; initial experiments

involving jump-jetting infantry into the Hammerhead's cargo compartment met with unfortunate results.

The Hammerhead is equipped with two intermeshing rotors, giving it immense lift and high stability, as

well as twin automatic cannons that can plow through enemy infantry and could be used to clear landing

zones from hostiles. The damage capacity of these weapons can be increased with optional Armour

piercing ammunition. The amount of ammunition and fuel carried by the Hammerhead is sufficient to

allow the aircraft to operate independently for days without refueling or rearming.

However, the Hammerhead's cannons cannot target other air units; so to counter enemy air power, the

Hammerhead would need to be loaded with a Missile squad or Zone Raider squad to defend itself

against airborne threats. It also has two wing-mounted fog lights that act as searchlights capable of

detecting stealthed units. Hammerhead aircraft issued to battlefield commanders operate with the lights

turned off however. This forces the commanders to rely on other means of stealth detection, such as

Pitbulls and Zone Troopers or Zone Raiders.

Venom

Venom Multi-role Aircraft (PL6)

Crew: 1 Pass: 0 Cargo: 300lb Init: +1 Maneuver:+4 Top Speed: 800(80) Defense: 6 Hard: 10 HP:

42 Size: G PDC: 40 Res: Mil (+3) Face: 10/10 Armament: Automatic Cannon, or Laser Cannon or

Particle Cannon (Forward/Left/Right). Bonuses:+2(Cannon)

Equipment:

-Automatic Cannon: Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 300. Rate of

Fire: A. Magazine: Linked. Size: Huge. Weight: 220lb. Purchase DC:22 Restriction: Mil+3 Notes:

-Laser Cannon: Damage: 5d8 Damage Type: Fire. Critical: 20. Range Increment: 360ft. Rate of Fire: S.

Magazine: -. Size: Huge. Weight: 56lb. Purchase DC:33 Restriction: Mil+3 Notes: +2 Attack, Stacks

with Vehicle bonus.

-Particle Cannon: Damage: 7d8 Damage Type: Energy. Critical: 20. Range Increment: 480ft. Rate of

Fire: S. Magazine: -. Size: Huge. Weight: 70 lb. Purchase DC:35 Restriction: Mil+3 Notes: +4 Attack,

Stacks with Vehicle bonus.

-Fuel/Ammunition Stores: In addition to the listed cargo capacity, a Venom stores enough fuel, and

ammunition, for 2d6+2 days of activity away from its home base.

-Advanced Radar: +4 to Navigate checks, +8 to Electronics based Search and spot checks-Low

Visibility Design: +4 to the DC of checks made to detect a Venom Electronically.

-False Image generator: The reverse of Stealth Technology, the Venom generates false radar returns,

when activated (a Move Action), the Venom Gains a +5 Bonus to Defense against Guided Weapons

(Lose Low Visibility bonus) (Last for 1d4+3 rounds, recharge time 1d3 rounds)

-Parabolic Mirrors: A Venom has a set of parabolic mirrors slung under the aircraft, which allow ground

units equipped with laser or particle weapons to engage targets at longer ranges, these mirrors doubles

the Weapon’s range Increment but, double range Increment penalties.

-Radio

The Venom is the Brotherhood's primary air fighter, which served with distinction in the Third Tiberium

War, as a successor to Harpy attack helicopters of the Second Tiberium War. Like the Orca Gunship it

uses VTOL technology. Its primary tasks are recon and air intercept, as it is extremely fast, but armed

only with a single chaingun. The chaingun was originally upgradeable to a laser cannon based on

Obelisk technology, however, particle beam weaponry prevails in the Marked of Kane sub-faction.

The fighter possesses an extremely aerodynamic shape and two VTOL engines on articulate mounts on

its sides. The pilot's cockpit is at the extreme front of the machine, allowing a large field of view, but

also limiting his protection. It's chaingun/laser is ideal for attacking infantry or harassing armour. But

Page 74: Fire Power R us

the real role of the Venom is scouting out targets, using it's advanced sensors, it can detect and track

stealthed units, providing targeting data for the beam artillery units operating in the field, allowing them

to bounce their beams off of mirrors the Venom carries on its underside. Thus, allowing them to strike

targets otherwise immune to their damage. The Venom also features a pressurized cockpit, which

relieves pilots from wearing oxygen masks during long patrols, but does have the unfortunate side effect

of causing the Venom to lose pressure and explosively decompress when it takes too much damage

(much to the pilots' dismay).

Another function of the Venom is deception - it can be equipped with signature generators, that interfere

with the opponent's radar, fooling him into considering a few Venoms a whole army.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:07:12 AM

(Yak-9D)

The Yakovlev Yak-9 was a single-engine fighter aircraft used by the Soviet Union in World War II and

after. It was the most numerous Soviet fighter of the war and remained in production from 1942 to 1948,

with 16,769 built.

YAK-9D

Crew: 1 Pass: 0 Cargo: 0lb Init: +0 Maneuver:+0 Top Speed: 322(32) Defense: 6 Hard: 5 HP: 38 Size:

G PDC: 25 Res: Mil (+3) Face: 6/7 Armament: 1x ShVAK 20mm an 1x UBS .50 (Forward). Bonuses:

None

Equipment:

-ShVAK(20x99R): Damage: 4d6 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate

of Fire: A. Magazine: Linked (100 rounds). Size: Huge. Weight: 88lb. Purchase DC: 23 Restriction:

Mil+3 Notes: The 20mm rounds used by this weapon we’re under powered compared to other 20mm

shells.

-UBS Machine gun (12.7x108): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment:

120feet. Rate of Fire: A. Magazine: Linked (200 rounds). Size: Huge. Weight: 48lb. Purchase DC:

21 Restriction: Mil+3

-Radio

Mitsubishi A6M Zero

The Mitsubishi A6M Zero was a lightweight fighter aircraft operated by the Imperial Japanese Navy Air

Service (IJNAS) from 1940 to 1945. The origin of its official designation was that "A" signified a

carrier-based fighter, "6" for the sixth such model built for the Imperial Navy, and "M" for the

manufacturer, Mitsubishi. The A6M was usually referred to by the Allies as the "Zero"—a name that

was frequently misapplied to other Japanese fighters, such as the Nakajima Ki-43—as well as other

codenames and nicknames, including "Zeke", "Hamp" and "Hap".

Mitsubishi A6M Zero

Crew: 1 Pass: 0 Cargo: 0lb Init: +0 Maneuver:+1 Top Speed: 361(36) Defense: 6 Hard: 5 HP: 34 Size:

G PDC: 25 Res: Mil (+3) Face: 6/8 Armament: 2x Type 99 20mm an 2x Type 97 MG’s (Forward), 2x

60KG bombs. Bonuses: None

Equipment:

-Type 99 (20x101RB): Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 150feet.

Rate of Fire: A. Magazine: Linked (60 each). Size: Huge. Weight: 51lb. Purchase DC: 24 Restriction:

Mil+3. Notes: Fire-linked 6d8 damage, burst +6d8 expends 20 rounds (10 per gun) auto and 10 rounds

(5 per gun) burst.

-Type 97 (7.7x58): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate

of Fire: A. Magazine: Linked (500 each) (20 box infantry version). Size: Large. Weight: 28lb. Purchase

DC: 18 Restriction: Mil+3. Notes: Fire-linked 3d10 damage, burst +3d10 expends 20 rounds (10 per

gun) auto and 10 rounds (5 per gun) burst.

-160KG Bomb: Damage: 5d12 Damage Type: Conc. Critical: --. Range Increment: 350feet. Rate of

Fire: S. Magazine: 1. Size: Huge. Weight: 352lb. Purchase DC: 16

Page 75: Fire Power R us

Restriction: Mil+3 Notes: Burst 20ft, Ref 17. No max range.

-Radio

P-38 Lightning

The Lockheed P-38 Lightning was a World War II American fighter aircraft. Developed to a United

States Army Air Corps requirement, the P-38 had distinctive twin booms and a single, central nacelle

containing the cockpit and armament. The aircraft was used in a number of different roles including dive

bombing, level bombing, ground strafing, photo reconnaissance missions,[4] and extensively as a long-

range escort fighter when equipped with drop tanks under its wings. The P-38 was used most

successfully in the Pacific Theater of Operations and the China-Burma-India Theater of Operations

where it enabled two airmen to achieve the highest-ever per pilot tally of American aerial victories.

America's top ace Richard Bong earned 40 victories (in a Lightning he called Marge), and Thomas

McGuire (in Pudgy) scored 38. In the South West Pacific theater, the P-38 was the primary long-range

fighter of United States Army Air Forces until the appearance of large numbers of P-51D Mustangs

toward the end of the war.

P-38 Lightning

Crew: 1 Pass: 0 Cargo: 0lb Init: +0 Maneuver:+1 Top Speed: 389(39) Defense: 6 Hard: 5 HP: 44 Size:

G PDC: 34 Res: Mil (+3) Face: 8/11 Armament: 1x Hispano M2 20mm, 4x M2HB .50 (Forward), 2x

2,000lb bombs and 10x5in HVAR Rockets. Bonuses: None

Equipment:

-Hispano M2 (20x110): Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet.

Rate of Fire: A. Magazine: Linked (120rounds). Size: Huge. Weight: 88lb. Purchase DC:

23 Restriction: Mil+3.

-M2HB (.50BMG): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate

of Fire: A. Magazine: Linked (500 rounds each). Size: Huge. Weight: 48lb. Purchase DC:

21 Restriction: Mil+3. Notes: Fire-linked 4d12 damage, burst +4d12 expends 40 rounds (10 per gun)

auto and 20 rounds (5 per gun) burst.

-2,000lb Bomb: Damage: 9d20 Damage Type: Conc. Critical: --. Range Increment: 600feet. Rate of

Fire: S. Magazine: 1. Size: Huge. Weight: 2,000lb. Purchase DC: 21 Restriction: Mil+3 Notes: Burst

20ft, Ref 17. No max range.

-HVAR Rocket (5in): Damage: 12d6 Damage Type: Ballistic. Critical: 20. Range Increment: 300feet.

Rate of Fire: S. Magazine: 1. Size: Huge. Weight: 140lb. Purchase DC: 15 Restriction: Mil+3 Notes:

Burst 15ft, Ref 17.

-Radio

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:08:25 AM

The XM-13 Series Rifles (PL6)

The XM-13 Series of rifles were designed to combine the Top loading magazine system of the FN P90

with the stopping power of an assault rifle. The two biggest changes From the original design were the

trigger position (moved closer to the ejection port and given a conventional pistol grip), and the addition

of an under barrel pump shot gun for close combat situations. While the weapon uses some metal in its

construction (notably the Barrel, Chamber, and springs) to keep weight down most of the weapon is

made from polymers and hardened rubber. All models (except the civilian model 55S, 76RS, and 76NS)

has a 3 round burst setting (-2 Attack, +2dx Damage). All rifles come standard with a reflex sight that

can be replaced with other sights or scopes, All rifles include side rails for attaching illuminators or

other accessories.

XM-13-55: The first production rifle designed to use NATO standard, 5.56x45mm ammunition.

XM-13-55S: The civilian legal 55S lacks the burst auto fire and attached shotgun and uses a smaller

magazine.

XM-13-54: The XM-13-54 is simply the -55 re-chambered to use the Russian made 5.45x39mm

Cartridge

Page 76: Fire Power R us

XM-13-58: A -55 re-chambered to fire the Chinese 5.8x42mmDPZ cartridge.

XM-13-68: A complete Reworking of the XM-13 design to use the 6.8x43 Remington cartridge

XM-13-76R: Another reworking XM-13 frame, this one intended for export to former soviet client

states, the 76R is designed to use the Russian made 7.62x39 cartridge.

XM-13-76RS: The civilian version of the 76R, lacks select fire capabilities and under barrel shot gun

XM-13-76N: The most ambitious of the XM-13 redesigns, the 76N is designed to fire the

7.62x51NATO machine gun cartridge. As a trade off it has the lowest magazine capacity and highest

weight of any weapon in the series.

XM-13-76NS: The Civilian version of the 76N lacks select fire and shot gun.

XM-13-55 (5.56): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of

Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 21 Restriction: Mil+3.

XM-13-55S (5.56): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of

Fire: S. Magazine: 30(Box). Size: Large. Weight: 6lb. Purchase DC: 19 Restriction: Lic+1.

XM-13-54 (5.45): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of

Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 20 Restriction: Mil+3.

XM-13-58 (5.8): Damage: 2d8 Damage Type: Ballistic. Critical: . Range Increment: 100feet. Rate of

Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 22 Restriction: Mil+3.

XM-13-68 (6.8): Damage: 2d8 Damage Type: Ballistic. Critical: . Range Increment: 90feet. Rate of

Fire: S,A. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: Restriction: Mil+3.

XM-13-76R (7.62R): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet. Rate

of Fire: S,A. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: 19 Restriction: Mil+3.

XM-13-76RS (7.62R): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet.

Rate of Fire: S. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: 18 Restriction: Lic+1.

XM-13-76N (7.62): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet.

Rate of Fire: S,A. Magazine: 30(Box). Size: Large. Weight: 12lb. Purchase DC: 23 Restriction: Mil+3.

XM-13-76NS (7.62): Damage: 2d10 Damage Type: Ballistic. Critical: . Range Increment: 100feet. Rate

of Fire: S. Magazine: 25(Box). Size: Large. Weight: 12lb. Purchase DC: 23 Restriction: Res+2.

XM-13 Under barrel Shot gun (12 Gauge)Damage: 4d4 Damage Type: Ballistic. Critical: 20. Range

Increment: 30feet. Rate of Fire: Single. Magazine: 5(Box).

Forgot these, now all my firearms are posted

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:17:07

Min/Max Boards

Dungeons & Dragons Discussion => Homebrew and House Rules

(DnD) => Topic started by: LonewolfSojourner1983 on April 08,

2012, 09:33:33 AM

Title: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 08, 2012, 09:33:33 AM

First off, yes I'm the same guy who posted Far Tek Inc and A Call to Arms Lonewolf's Weapons Thread

on the old boards. I explained the new name on the introduction Forum. Anyway, I have more weapons

stated, I'm fixing to post them here, along with my older efforts. I'll take request later but, right now I'm

just going to post what I've finished

Title: Fear 2 Weapons

Post by: LonewolfSojourner1983 on April 08, 2012, 09:35:02 AM

Page 77: Fire Power R us

Seegert ACM46 Pistol

The Seegert ACM46 is a pistol found in F.E.A.R. 2: Project Origin.

"The Seegert ACM46 9mm is a recoil operated, locked breech semi-automatic pistol with an impact

resistant polymer frame and stainless steel slide. It comes as standard with tritium sights and an 18-

round magazine. It is reasonably accurate and has commendable stopping power but limited effective

range."

It's unclear precisely what 9mm round the ACM46 fires; given the shot power is comparable to rounds

fired from an assault rifle and twice that of an SMG firing normal pistol rounds, though, it's unlikely to

be 9x19mm Parabellum; it might instead be .357 SIG, or possibly an even more powerful round like

9x39mm Wincester Magnum or 9mm Mars.

Timeline: Monolith Type: Pistol

Technical specifications

Size: One-Handed, Damage Per Hit: Medium, Magazine Size: 18, Maximum Ammunition: 18 / 182,

Fire Mode: Single shot, Ammunition Type: Unknown 9mm round, Operation: Recoil, Rate of Fire:

Semi-Automatic, Accuracy: Medium,

Range: Short

-Dmg:2d8 (Ball).Crit:20. Range Inc: 40ft. RoF: S. Mag:18(box). SZ: Small. Wgt:3lb. Purchase

DC/Res:18/Lic. PL5.Reload: Move Action

Andra FD-99 Submachine Gun

The Andra FD-99 is a submachine gun featured in F.E.A.R. 2: Project Origin.

"The Andra FD-99 is a lightweight, selective fire submachine gun (SMG) that fires from a closed bolt.

The short barrel and folding stock make it ideal for close-quarters combat. It is a reliable, easily

controlled weapon that fires a low recoil pistol cartridge. Comes equipped with a reflex sight and a high

capacity magazine.

Use the Arsenal Selection Interface to toggle between 3-round burst and fully automatic fire."

The FD-99 is essentially an FN P90 with the grip moved back to where the thumbhole normally is.

While the FD-99 is claimed to have a "folding stock," in practice it appears to have a fixed stock.

Whether this incorporates a collapsable extension of some kind is not clear; regardless, this would still

not be described as folding.

In spite of using the same ammo icon, the FD-99 does not use the same ammo as the PK470.

One of Becket's starting weapons (the other being the Seegert ACM46 Pistol), the Andra FD-99 is the

weakest weapon in terms of power per shot in the entire game, doing roughly half as much damage as

the Pistol or Patten PK470 Assault Rifle. This is made up for somewhat by a blisteringly fast rate of fire

and a large magazine with an equally large ammo reserve, but it is still only really a weapon for the first

few levels where enemies are less durable.

The FD-99 isn't particularly accurate, though the 3-round burst mode is more so than fully automatic

fire, but sports a reflex sight for aiming. It is better used at close range, where the hail of bullets can be

relied on to hit the target more consistently.

Timeline: Monolith, Type: Submachine gun

Technical specifications

Size: Two-handed, Damage Per Hit: Low, Magazine Size: 50, Maximum Ammunition: 50 / 450, Fire

Mode: 3-round burst / full auto, Ammunition Type: Unknown 5.7mm cartridge, Operation: Unknown,

Rate of Fire: High, Accuracy: Medium, Range: Short

-Dmg:2d4(Ball).Crit:20. Range Inc: 50ft. RoF: A. Mag:50(box). SZ: Med. Wgt:5lb. Purchase

DC/Res:21/Res. PL5.Reload: Full Round. Special: 3 Round Burst (-2 Attack, +2d4), Reflex Sight (+1

Attack), +2Attack vs. Armored targets, -2 attack when fired one handed.

SHO Series-3 Combat Shotgun

The SHO Series-3 Combat Shotgun is a pump-action shotgun found in F.E.A.R. 2: Project Origin.

Page 78: Fire Power R us

"The SHO Series-3 is a manually operated pump-action repeating 10-gauge combat shotgun. It has an

eight-round tubular magazine and smooth bore modified choke barrel. While the Series-3 has limited

range and penetration and modest rate of fire, it is devastating at close range."

The SHO Series-3 is a powerful short-ranged weapon, useful for dealing with enemies in confined

spaces or those that like to attack from short range such as Specters and Abominations, though the wide

spread and low rate of fire makes it unsuited to battling Replica Assassins. The more powerful of the

two shotguns in the game, doing about a third more damage per shot than the Vollmer Ultra92

Automatic Shotgun, the SHO is the less accurate and slower-firing of the two, and must be reloaded a

cartridge at a time, though this animation can be interrupted. It mounts a tritium illuminated iron sight

which is useful only at short range, and is easily fired from the hip.

Timeline: Monolith, Type: Combat Shotgun,

Technical specifications

Size: Two-handed, Damage Per Hit: Very high, Magazine Size: 8, Maximum

Ammunition: 8 / 72, Fire Mode: Single shot, Ammunition Type: 10-gauge shells,

Operation: Pump action, Rate of Fire: Low, Accuracy: Low, Range: Short

-Dmg:5d4(Ball).Crit:20. Range Inc: 20ft. RoF: single. Mag:8(int). SZ: Large. Wgt:12lb. Purchase

DC/Res:16/Lic. PL5.Reload: Move action per 2 shells.

Vollmer Ultra92 Automatic Shotgun

The Vollmer Ultra92 is a 12-gauge automatic shotgun found in F.E.A.R. 2: Project Origin.

"The Vollmer Ultra92 is a gas operated, self loading automatic 12 gauge shotgun. It features a 12-round

detachable box mag. For short to medium range firefights, the Ultra92 is a superior choice."

Timeline: Monolith, Type: Automatic Shotgun,

Technical specifications

Size: Two-handed, Damage Per Hit: High, Magazine Size: 12, Maximum Ammunition: 12 / 108, Fire

Mode: Single shot, Ammunition Type: 12-gauge shells, Operation: Gas, Rate of Fire: Medium,

Accuracy: Medium, Range: Medium

-Dmg:4d4(Ball).Crit:20. Range Inc: 40f. RoF: S. Mag:12(box). SZ: Large. Wgt:9lb. Purchase

DC/Res:19/Res. PL5.Reload: Move Action

Patten PK470 Assault Rifle

The Patten PK470 is an assault rifle found in F.E.A.R. 2: Project Origin.

"The Patten PK470 is a gas operated, selective fire assault rifle that is celebrated for its ruggedness and

dependability. It features an ACOG scope and 30-round magazine. It has superior range and excellent

stopping power.

Use the Arsenal Selection Interface to toggle between semi-auto and fully automatic fire."

The PK470 Assault Rifle is more or less Becket's standard weapon throughout the game starting from

just after it becomes available. A powerful, accurate and reliable rifle, the PK470 is useful at any range

thanks to its optic sight; with single shots, Becket can take on even Replica Snipers, while at short range

the withering fullauto fire will drive off all but the toughest enemies. In addition to being a strong

weapon, Becket can carry a large reserve of ammunition, and that ammunition is plentiful soon after the

weapon is first encountered.

Timeline: Monolith, Type: Assault Rifle

Technical specifications

Size: Two Handed, Damage Per Hit: Medium, Magazine Size: 30, Maximum Ammunition: 30 / 420,

Fire Mode: Single / Full auto, Ammunition Type: Intermediate rifle rounds, Operation: Gas, Rate of

Fire: Medium, Accuracy: High, Range: Long

-Dmg:2d8(Ball).Crit:20. Range Inc: 90ft. RoF: S/A. Mag:30(box). SZ: Large. Wgt:9lb. Purchase

DC/Res:19/Res. PL5.Reload: Move Action Special: Acog Scope (Move Action +2 Attack on target may

Page 79: Fire Power R us

gain a bonus on only one enemy at a time)

RAAB KM50 Sniper Rifle

The RAAB KM50 is a large-calibre sniper rifle found in F.E.A.R. 2: Project Origin.

"The RAAB KM50 is a semi-automatic box magazine fed rifle chambered for .50 BMG. The weapon

has a precision cryogenically stress-relieved barrel, a smooth match trigger and a 10x fixed scope

suitable for extreme distances. Penetration is also exceptional with this weapon, making it ideal for

armored targets. The slow rate of fire makes it most suited for situations in which the operator has time

to evaluate and engage potential targets at stand-off ranges."

The RAAB KM50 is an anti-material sniper rifle based on the Accuracy International AS50 sniper rifle,

and is a bolt-action, long ranged weapon fitted with a fixed x10 magnification scope which has a built-in

rangefinder. The KM50 is one of the most powerful weapons in the game, able to kill regular enemies

with a single headshot and even dispatch a Replica Heavy Armor with three such shots. It becomes even

more potent when combined with the Slow-Mo ability, allowing dangerous foes to be picked off at long

range before they can become a threat.

Timeline: Monolith, Type: Anti-material rifle

Technical specifications

Size: Two-handed, Damage Per Hit: High, Magazine Size: 6, Maximum Ammunition:

6 / 42, Fire Mode: Single shot, Ammunition Type: .50 BMG, Operation: Bolt action,

Rate of Fire: Low, Accuracy: High, Range: Long

-Dmg:2d12(Fire).Crit:20. Range Inc: 120ft. RoF: single. Mag:6(box). SZ: Large. Wgt:20lb. Purchase

DC/Res:23/Res. PL5.Reload: Full Round Special: Features standard Scope.

Armacham Type-12 Pulse Weapon

The Armacham Type-12 Pulse Weapon is the most powerful weapon found in F.E.A.R. 2: Project

Origin.

"Armacham's Type-12 fires pulses of superheated coherent energy capable of evaporating the soft tissue

of organisms within several meters of the burst. A major shortcoming of the current design is the DPF

reactor's limited yield, severly limiting the number of times the weapon can be discharged before it is

fully depleted. Pulses gradually decelerate due to atmospheric resistance and destablise violently after a

short interval."

The Type-12 fires a glowing orb of energy that travels slowly forward, releasing arcs of electricity that

damage anything foolish enough to stand near the projectile's flightpath. Even a single arc will turn any

regular enemy into a charred skeleton, while several will bring down even a Replica Heavy Armor; in

addition, the projectile eventually explodes dealing even more damage to anything nearby. The

projectile is capable of travelling straight through enemies; this allows it to kill a whole line of normal

enemies, but can be a disadvantage since it will eventually stop dealing damage to a heavily armoured

target; to negate this, the bolt should be aimed downwards so it explodes at the target's feet. Should the

bolt strike an impermiable surface such as a wall, it will simply bounce off and continue. Only an Elite

Powered Armor can hope to survive even a single properly aimed shot from this weapon.

Timeline: Monolith, Type: Energy pulse weapon

Technical specifications

Size: Two-handed, Damage Per Hit: Extremely high, Magazine Size: 5, Maximum Ammunition: 5 / 5,

Fire Mode: Single shot, Ammunition Type: Internal reactor, Rate of Fire: Low, Accuracy: High, Range:

Medium

-Dmg:10d6(Electricity).Crit:20. Range Inc: 100ft. Burst Radius:10ft. Ref15. RoF: single. Mag:5(Cell).

SZ: Large. Wgt:15lb. Purchase DC/Res:34/Illegal. PL6.Reload: Full Round

Special: Arc (the shot from the weapon travels in a straight line to the target anything in that line takes

10d6 points of damage, reflex DC 15 for half), Acog Scope (as Rifle)

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Balzer LM10 Napalm Cannon

The Balzer LM10 Napalm Cannon is a flame projector found in F.E.A.R. 2: Project Origin.

"The Balzer LM10 fires bursts of ignited napalm, making it extremely useful in situations where

indiscriminate firepower must be bought to bear on multiple hostiles. Collateral damage when using this

weapon is unavoidable. A superior weapon for close-in engagements, though care must be taken to

avoid operator injury."

A curious weapon, the Balzer LM10 is no ordinary flamethrower; rather than firing a constant stream of

ignited fuel, it shoots a single coherent projectile, and has a deceptively long range for a weapon of its

type. Any target struck by the projectile (which has a small splash damage radius) will be set on fire; for

Becket, this will just mean slowly applied additional damage and an on-screen flame effect, but enemies

will be totally incapacitated for a time while they attempt to extinguish the flames. This does not include

Abominations, Remnants or Replica Heavy Armors, who will simply ignore the flames and continue

attacking as normal. Worse, Replica Assassins and ATC Black Ops Pyros are outright immune to being

set on fire.

Timeline: Monolith, Type: Napalm Cannon

Technical specifications

Size: Two-handed, Damage Per Hit: Medium, Magazine Size: 10, Maximum

Ammunition: 10 / 20, Fire Mode: Single shot, Ammunition Type: Napalm,

Operation: N/A, Rate of Fire: Low, Accuracy: Low, Range: Medium

-Dmg:3d6(Fire).Crit:20. Range Inc: 50ft. Burst Radius:15ft. Ref17. RoF: S. Mag:10(Cell). SZ: Large.

Wgt:14lb. Purchase DC/Res:17/--. PL5.Reload: Full Round

Special: sets targets on fire, shots provide illumination equivalent to a flash light

Armacham HV Hammerhead

The Armacham HV Hammerhead is a heavy flechette driver found in F.E.A.R. 2: Project Origin.

"The Armacham HV Hammerhead is the successor to the HV Penetrator. Firing hardened 14mm

depleted uranium spikes, the Hammerhead is devastatingly effective against armored targets. Its stability

and high rate of fire are offset by its considerable weight."

The HV Hammerhead is a deadly weapon encountered in the latter part of the game, essentially being

the Replica Heavy Armor's equivalent of a standard assault rifle. The Hammerhead is extremely

accurate and fitted with an optic reflex sight for longer-ranged fire, along with a side-mounted

illuminated ammo counter for use when firing from the hip. The rate of fire is rapid enough to suppress

all but the toughest targets and bring down any regular enemy in a short burst of fire. The HV

Hammerhead retains the HV Penetrator's signiture ability of pinning unfortunate targets to nearby

surfaces, and the glowing flechettes remain visible for a while after being fired.

Timeline: Monolith, Type: Flechette driver

Technical specifications

Size: Two Handed, Damage Per Hit: Medium-high, Magazine Size: 25, Maximum Ammunition: 25 /

225, Fire Mode: Full auto, Ammunition Type: 14mm Flechettes,

Operation: Pneumatic (?), Rate of Fire: Medium, Accuracy: High, Range: Medium-high

-Dmg:2d10(Piercing).Crit:20. Range Inc: 120ft. RoF: S/A. Mag:25(Box). SZ: Large. Wgt:12lb.

Purchase DC/Res:24/Mil. PL6.Reload:Move Action. Special: Reflex sight (As SMG), Pin any target that

is forced to make a Massive Damage save, must make a reflex save [equal to damage taken], or fly back

10feet, if a solid object is within that distance they are pinned to it [Strength DC 20 and a full round

action to free them selves])

Shark FL-3 Laser

The Shark FL-3 Laser is an energy weapon found in F.E.A.R. 2: Project Origin.

"The 1.7 kW Shark FL-3 Laser employs Neodymium-doped glass amplified by solid-state, heat-capacity

technology. The FL-3 cuts easily through armor, making it highly effective against hard targets. The

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Shark's size does reduce operator mobility, so this should be taken into account before the weapon is

deployed."

Symptom: Overheat light is flashing.

Probable Cause: Cooling system failure.

Solutions: Shut off the device immediately!

If the warning light doesn't switch off in

15-30 seconds, seek cover as the weapon may

explode.

The Shark FL-3 is a powerful but rare anti-armour weapon acquired towards the end of the game. While

the Shark's power for a single shot is extremely weak, the continuous beam applies this damage so

quickly it soon stacks up; in addition, the Shark scythes through armour, dealing spectacular damage to

tough enemies; even a Replica Heavy Armor can be killed with around a quarter of a magazine from the

Shark. It would be an ideal weapon for fighting Powered Armour Units as it completely ignores their

energy shields, but sadly is not available the times Becket has to deal with one on foot.

Timeline: Monolith, Type: Weapons-grade laser

Technical specifications

Size: Two-Handed, Damage Per Hit: Low, Magazine Size: 100, Maximum Ammunition: 100 / 100, Fire

Mode: Continuous beam, Ammunition Type: Energy cells, Operation: Light amplification by stimulated

emission of radiation, Rate of Fire: Very high, Accuracy: High, Range: Medium

-Dmg:3d4(Fire).Crit:20. Range Inc: 200ft line. Ref17. RoF: S. Mag:100(cell). SZ: Large. Wgt:16lb.

Purchase DC/Res:24/Mil. PL6.Reload: Move Action Special: the wielder my may fire the weapon in

“bursts” (Semi auto) depleting the battery one point per shot, or as a full round action, they may fire a

single beam (+9d4 Damage, +4 Ref, -10 shots)

Explosive

AT-L4 Proximity Mine

The AT-L4 Proximity Mines appear in F.E.A.R. 2: Project Origin. They are set charges that detonate

upon detection of hostile motion within a close radius. They work exactly the same as the AT-S

Proximity Mine in F.E.A.R. First Encounter Assault Recon except they have a blue grow when deployed

instead of the green from the first game.

The AT-L4 Proximity Mines is a thrown charge capaple of mass destruction similar to the AT-S

Proximity Mine. It likely does more damage than the other grenades just like in the first game and

should be used to set traps or against the strongest foes. The player can carry a total of 4 mines as well

as only deploy 4 in total. If a 5th mine is deployed, the oldest deployed mine will disappear and can

never be obtain back so make sure you don't deploy more than 4. However, the player can obtain 4

preset mines even though all 4 of his previous mines are deployed as long as he doesn't deploy a 5th one.

Once deployed, the player may pick it back up if it hasn't exploded and re-deploy it eleswhere if he's

unsatisfied.

Timeline: Both, Model: Unknown Type Proximity mine

Technical specifications

Size: Unknown, Damage Per Hit: Unknown. Maximum Ammunition: 4, Operation: Unknown

--Dmg:4d6(Conc).Crit:20. Range Inc: 10ft. Burst Radius:20ft. Ref17. RoF:--. Mag:--. SZ: Tiny.

Wgt:1lb. Purchase DC(4)/Res:14/Mil. PL6. Reload:-- Special: Detonates when an enemy gets within 10

feet, can be safely picked up and moved by friendly PC’s/NPC’s

Andra SR5 Missile Launcher

The Andra SR5 is an anti-tank missile launcher found in F.E.A.R. 2: Project Origin.

"The Andra SR5 is a man portable missile launcher that can be deployed against hard targets and heavily

armored opponents at a variety of ranges. A soft-launch signature limits the operator's exposure to

infrared and visual detection, thus increasing survivability. The SR5 is ideal for engaging hard targets

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and groups of hostiles."

The Andra SR5 is a magazine-fed missile launcher capable of defeating even the toughest targets.

Equipped with a fixed x8 maginification scope with built-in rangefinder, it is well-suited to long-range

combat, and reasonable splash damage allows it to take on groups before they can get into effective

firing range. It is the second most powerful weapon in the game, after the Armacham Type-12 Pulse

Weapon, and has substantial armour-piercing capabilities that make it particularly effective against

Powered Armour Units and Replica Heavy Armors.

Timeline: Monolith, Type: Missile Launcher

Technical specifications

Size: Two handed, Damage Per Hit: Very high, Magazine Size: 5, Maximum Ammunition: 5 / 10, Fire

Mode: Single shot, Ammunition Type: Rockets, Rate of Fire: Low, Accuracy: High, Range: Long,

-Dmg:6d6(Slashing).Crit:--. Range Inc: 200ft. Burst Radius:10ft. Ref15. RoF: S. Mag:5(Box*). SZ:

Large. Wgt:24lb. Purchase DC/Res:22/Mil. PL5.Reload: Full Round

Special: Standard Scope. *cannot chamber an Extra Round

R3 Incendiary Grenade

R3 Incendiary Grenades appear in F.E.A.R. 2: Project Origin. They are a special kind of grenades used

to ignite enemies in a large area and cause some damage.

The R3 Incendiary Grenades were designed to dose enemies in flames. It has perhaps the largest area

effect of all the other grenades and will usually temporarily disable enemies. Weaker enemies will die

after one blast but stronger ones will take several of these grenades to kill them. Enemies that doesn't die

right away from this attack will usually drop their primary weapon and roll on the ground to put the

flames out. After the flames are put out, they will pull out their pistols and shoot you. For some odd

reason, they usually will not pick up another primary weapon to shoot you. The R3 contains thickened

polyphoric agent which ignites when it comes into contact with air and burns at around 1200 degrees

Celsius. Though both ATC and Replica enemies can drop this type of grenade, they are never used

against you. When thrown, it produces a neon red grow.

Timeline: Both, Model: Unknown Type Grenade,

Technical specifications

Size: Unknown, Damage Per Hit: Unknown, Maximum Ammunition: 4,

Operation: Unknown

--Dmg:3d6(Fire).Crit:20. Range Inc: 20ft. Burst Radius:15ft. Ref16. RoF:-- Mag:--SZ: tiny. Wgt:1lb.

Purchase DC(4)/Res:14/Mil. PL5 .Reload:-- Special: sets targets on fire.

XS Shock Grenade

XS Shock Grenades appear in F.E.A.R. 2: Project Origin. They are a special kind of grenades used to

disable an enemy but not kill it.

The XS Shock Grenades were designed to temporarily disable enemies either by stunning organic

targets and/or disrupt electrical systems such as the Powered Armors. When detonated, it releases an

electromagnetic pulse as well as a concussive wave together. This is similar to the attack the Replica

Assassins uses in F.E.A.R. 2: Project Origin. Though both ATC and Replica enemies can drop this type

of grenade, they are never used against you. Perhaps the creators did not want you to be immobolized

during a battle. When thrown, it produces a blue neon grow.

Timeline: Both, Model: Unknown Type Grenade

Technical specifications

Size: Unknown, Damage Per Hit: Unknown, Maximum Ammunition: 5

Operation: Unknown,

--Dmg:3d4 Non Lethal(Electricity).Crit:. Range Inc: 20ft. Burst Radius:20ft. Ref18. RoF:-- Mag:-- SZ:

Tiny. Wgt:1lb. Purchase DC/Res:18/Lic. PL6 .Reload:--. Special: Stun 1d6 rounds

Page 83: Fire Power R us

Title: Weapons of the PRC

Post by: LonewolfSojourner1983 on April 08, 2012, 10:59:05 AM

QJY-88

The QJY 88 (Type 88) general purpose machine gun is a Chinese machine gun.

QJY-88 machine gun Type General purpose machine gun Place of origin PRC Service history

In service Late 1990s Used by PLA ground forces, People's Armed Police Production history Designer

China North Industries Corporation Designed late 1980s Manufacturer China North Industries

Corporation Variants Light mode/Heavy mode Specifications Weight Light mode:7.6kg, Heavy

mode:11.8 kg Length Light mode:1151mm, Heavy mode:1321mm Barrel length 600 mm Crew 2:

gunner and ammunition feeder

Cartridge 5.8 x 42 mm Heavy rounds Action gas-operated Rate of fire 650-700 rounds/min, 300

rounds/min (sustained fire) Muzzle velocity 895 m/s Effective range 800-1000 meters Feed system Belt,

100 & 200 round cartridge case Sights Iron sight

QJY-88 (5.8 x 42 mm)

Damage: 2d8 Magazine: Linked

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 24 lb

Range Increment: 80feet Purchase DC:21

Rate of Fire: A Restriction: Mil+3

CF-05

The CF05 submachine gun developed by Chinese Chang Feng in early 1990s in response to China's

demand for a new submachine gun design. It was developed by the same team who designed the QSZ-

92 pistol, which is now the main pistol used by PLA and PAP. CF05 design is chambered for 9x19

DAP-92 ammunition, used internationally for most pistols and sub machine guns used by armed forces

and law enforcement.

Cartridge 9x19mm Parabellum Action Blowback Rate of fire 800 Rounds/minute Effective range 100-

150 m Feed system 50 round helical magazine Sights Open sight

CF-05 (9mm)

Damage: 2d6 Magazine: 50 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 60feet Purchase DC: 21

Rate of Fire: S,A Restriction: Res+2

The QSW-06 (Chinese: ????, 2006; pinyin: Weisheng Shou Qiang, 2006; literally "Suppressed Pistol,

2006") (officially translated in pinyin as Qiang Shou Weisheng, literally 'Gun, Hand, Suppressed') (also

sometimes referred to as the Type 06) is a suppressed semi-automatic pistol in limited use with the

People's Liberation Army (PLA) and various Chinese police departments. The QSW-06 is based on the

QSZ-92 semi-automatic service pistol and is designed to replace the ageing Type 67 silent pistol.

QSW-06 (5.8x21)

Damage: 2d4 Magazine: 20 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Res+2

Special: Suppressed (DC 10 listen check to hear weapon being Fired)

The QSZ-92 Services Pistol (Chinese: 92???; pinyin: Jiu Shí Èr Shì Shouqiàng; literally "Type 92

Handgun") is a semi-automatic pistol designed by Norinco and it is in limited service in the People's

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Liberation Army since the late 1990s.

QSZ-92 (5.8x21)

Damage: 2d4 Magazine: 20 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Res+2

QSZ-92 (9mm)

Damage: 2d6 Magazine: 15 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Res+2

QCW-05

The QCW-05 (Chinese: ?????, 2005; pinyin: Weisheng Chongfeng Qiang, 2005; literally "Silenced

Assault Gun, 2005") (officially translated in pinyin as Qiang Chongfeng Weisheng, literally 'Gun,

Assault, Silenced') (also sometimes referred to as the Type 05) is a suppressed submachine gun. It is

manufactured and developed by the People's Liberation Army 208 Research Institute and Jianshe

Industries (Group) Corporation of Chongqing under the China South Industries Group for the People's

Liberation Army (PLA), the People's Liberation Army Special Operations Forces and the People's

Armed Police. This weapon is designed for the 5.8 X 21 mm DCV05[1] sub-sonic round that is also

used by the QSW-06 Silenced Pistol.

There are two variants of the QCW-05; the JS 9mm and the QCQ-05.

JS 9mm

A slightly smaller, somewhat externally different version of the QCW-05 designed for use by police and

for export overseas. The JS 9mm is chambered for the 9 x 19 mm Luger calibre, and it also uses the

same magazines used by the popular Heckler & Koch MP5 submachine gun.

QCQ-05

The QCQ-05 (Chinese: ???? ?, 2005; pinyin: Qingxíng Chongfeng Qiang, 2005; literally "Light Assault

Gun, 2005") (officially translated in pinyin as Qiang Chongfeng Qingxíng, literally 'Gun, Assault,

Light') is a variant of the QCW-05 without the suppressor and is capable of using either the 5.8 X 21

mm DCV05 subsonic pistol cartridge or the 5.8 X 21 mm DAP92 pistol cartridge which is also used by

the QSZ-92 pistol.[5] While the QCQ-05 does not come with a suppressor, the QCW-05 suppressor can

still be affixed and removed from the QCQ-05.

QCQ-05 (5.8x21)

Damage: 2d4 Magazine: 50(box)

Critical: 20 Size: Med

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC: 17

Rate of Fire: S,A Restriction: Res+2

QCW-05 (5.8x21)

Damage: 2d4 Magazine: 50(box)

Critical: 20 Size: Med

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC: 17

Rate of Fire: S,A Restriction: Res+2

Special: Suppressed (DC 10 listen check to hear weapon being Fired)

JS 9mm (9mm Para)

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Damage: 2d6 Magazine: 30 (Box)

Critical: 20 Size: Med

Damage Type: Ballistic Weight: 5lb

Range Increment: 50feet Purchase DC: 17

Rate of Fire: S,A Restriction: Res+2

QBZ-03

The QBZ-03 (Type 03) assault rifle is a gas operated, selective-fire weapon and is the latest assault rifle

design developed for the Chinese 5.8 x 42 mm DBP87 ammunition. Unlike the bullpup QBZ-95, the

QBZ-03 is a weapon of conventional design loosely inspired by other rifles previously in Chinese

service (most notably the Type 56 and Type 81 assault rifle). The weapon is designed to be easily used

by soldiers already familiar with previously issued rifles and machine guns. The QBZ-03 has a two-

piece receiver largely made up of stamped steel with the stock, pistol grip, and handguards being made

of a polymer compound. The gas block has a two position regulator, one for firing standard ammunition,

the other to allow the use of rifle grenades. The sights are of a hooded Type 56 style front sight with a

flip up rear diopter sight similar to the American M16 rifle. A scope rail is available to allow the use of

various optics. The QBZ-03 has seen some issue within the People's Armed Police, People's Liberation

Army Marine Corps, and second line PLA ground units. An export-aimed version of the QBZ-03 also

exists, first introduced in 2005 by the joint CJAIE (China Jing-An Import-Export) and Jiang-She Group

Companies. The export version is chambered in 5.56x45mm NATO and feeds by STANAG magazines.

The cyclic rate on the issued model is semi-automatic or fully automatic only, while the export model

has an integrated three round burst mode.

Rate of fire 700 rounds/min Muzzle velocity 930 m/s (3,050 ft/s) Effective range 400m point target

Feed system 30-round box magazine Sights Fixed Type 56 style front sight, flip-up diopter rear sight

QBZ-03 (5.8x42mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 80feet Purchase DC: 19

Rate of Fire: S,A Restriction: Res+2

QBZ-03 Export (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 80feet Purchase DC:19

Rate of Fire: S, 3round Burst Restriction: Res+2

AMR-2

The AMR-2 (Anti Materiel Rifle - 2) is a 12.7mm Sniper Rifle developed in China as a large-calibre

heavy anti-materiel sniper rifle, introduced in early 2000s. Designed and developed by China South

Industries Group, the rifle uses bolt-action and a conventional design. The AMR-2 fires 12.7x108mm

sniper rifle cartridge from a 5-round box detachable magazine fitted directly ahead of the trigger group.

The barrel is free-floated and has a large double baffle muzzle brake to mitigate recoil.

AMR-2 Type Anti-Material Rifle Place of origin China Production history Manufacturer China South

Industries Group Specifications Weight 9.8kg Length 1420mm (Stock Extended) 1230mm (Stock

Closed) Barrel length 850mm Cartridge 12.7x108mm Caliber 12.7mm Action Bolt Action

Maximum range 1500m Feed system 5 round box magazine

AMR-2(12.7x108mm)

Damage: 2d12 Magazine: 5 (Box)

Page 86: Fire Power R us

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 22 lb

Range Increment: 120feet Purchase DC:22

Rate of Fire: Single Restriction: Mil+3

Title: US weapons

Post by: LonewolfSojourner1983 on April 09, 2012, 05:24:41 PM

TDI KRISS Super V/Vector .45 auto SMG

Damage: 2d6. Crit: 20 Damage type: Ballistic. Range Inc: 40ft. RoF: S,A. Mag:13, 28 and 30(Box).

Weight: 5.5lb. Size: Med. Purchase DC: 20 Res: Res(+2).

While classed as a sub-gun, the KRISS is really a Machine Pistol with folding stock (+2 slight of hand

to conceal [or disguise] with stock folded), -2attack when fired one handed with stock folded, -1 attack

when fired with stock extended or when fired with 2 hand grip. No penalty for 2handed grip +stock

extended. This weapon has a 2 round burst setting (-2attack +1d6 damage) it can be used with only 2

rounds in the magazine.

With that longer barrel I'd split a few hairs and call the semi auto civi version large.

Medusa 47

Medusa 47 (2.5-4inch barrel) (.38, .38 Special, .357 magnum, 9mm Para)*

Damage: 2d6 Magazine: 6 (Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2.38 lb

Range Increment: 30feet Purchase DC: 17

Rate of Fire: S Restriction: Lic+1

Medusa 47 (5-6inch barrel) (.38, .38 Special, .357 magnum, 9mm Para)*

Damage: 2d6 Magazine: 6 (Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Lic+1

D20 rules: due to the materials used in its construction, the Medusa has double the hardness of a typical

small pistol. The Medusa is considered a master craft weapon (+1 Attack)

*This is not a complete list of cartridges that the Medusa can use, just the most common ones.

The Medusa is a very unusual revolver produced by Phillips & Rodgers that have the ability to chamber

multiple calibers in the same revolver. The Medusa chambers, fires, and extracts 25 different cartridges

in the .38/9mm/.357 ammunition range. The obvious advantage of this is that the person can use the

revolver for targeting shooting with a lighter and less expensive caliber and switch to a heavier caliber

for self defense.

The Medusa Model 47 is patterned after the Smith & Wesson K-Frame pistols. The Medusa's frame

constructed from 8620 steel which has been spacially hardened. The match grade barrel is constructed

from 4150 chromemoly steel with available barrel lengths of 2.5, 3, 4, 5, 6 inches. The barrel has 9 rifle

grooves instead of the normal 6 to 8 for revolvers. The revolver has a matte blue finish. The grips are

rubber. The weapon comes standard with adjustable rear sights and changeable front sights.

REC7

The REC7 (formerly known as the M468) is the designation for an upgrade to the M16/M4. The REC7

is manufactured by Barrett Firearms Company, who are probably best known for producing the M82 .50

caliber sniper rifle.

Page 87: Fire Power R us

(6.8x43mm) Dmg:2d8. Crit: 20. Dmg type: Ballistic. Range Increment: 80ft. RoF: S,A. Mag: 30(box).

Wgt: 7.2lb. Size: L. Purchase DC: 18. Res: Res+2.

Smith & Wesson Model 610

The Model 610 is a six-shot, double-action revolver chambered for the 10mm Auto cartridge first

created for the Bren Ten pistol. It is manufactured by Smith & Wesson. It uses the N-frame, similar to

the Smith & Wesson Model 29 in .44 Magnum, and the Model 28 in .357 Magnum. Since the 10mm

Auto is a rimless automatic pistol cartridge, moon clips are used to hold cartridges when loading and

extracting spent cases en bloc. Since the .40 Smith & Wesson is a shorter, less powerful variant of the

10mm Auto but has the same diameter, the Model 610 can also chamber and fire .40 Smith & Wesson

rounds.

S&W Model 610 (10mm Auto)

Damage: 2d8 Magazine: 6 (Cyl)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 4 lb

Range Increment: 20feet Purchase DC:18

Rate of Fire: S Restriction: Lic+1

Smith & Wesson Model 18

The Smith & Wesson Model 18 is a 4-inch barreled, double action revolver, with adjustable open sights.

It is chambered for the .22 Long Rifle cartridge and holds six cartridges in its cylinder. It is essentially a

.22 caliber version of the M15 "Combat Masterpiece" revolver. It was popular as a training weapon for

law enforcement officials and others who carried .38 Special and larger caliber revolvers because the

Model 18 operates and handles in a similar fashion, but uses low-recoiling and inexpensive .22 rimfire

ammunition.

Smith & Wesson Model 18(.22LR)

Damage: 2d4 Magazine: 6 (Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC:14

Rate of Fire: S Restriction: Lic+1

Kel-Tec RFB

The RFB (Rifle, Forward-ejection, Bullpup)[4] is a gas-operated semi-automatic rifle, manufactured by

Kel-Tec Industries of Florida. At the 2008 SHOT Show held from February 2nd to 5th in Las Vegas,

Nevada it was declared by Kel-Tec representatives that the RFB rifle would be made available to the

public by the 4th quarter of 2008. Later, the Kel-Tec website stated that the 18-inch barrel carbine

variant wouldn't be shipping until February 2009 due to a change in the production process meant to get

more rifles manufactured before a new AWB can be put in place.[citation needed] The rifle first shipped

to distributors in the first week of March 2009.[5]

It was first seen at the 2007 SHOT Show.[1]

Kel-Tec RFB (7.62x51mm)

Damage: 2d10 Magazine: 10 or 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 90feet Purchase DC:18

Rate of Fire: S Restriction: Lic+1

Kel-Tec SU-16

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SU-16 refers to a series of semi-automatic rifles and carbines manufactured by Kel-Tec CNC Industries,

Inc. of Cocoa, Florida, referred to in Kel-Tec's marketing as "Sport Utility rifles". The SU-16 series is

notable for its compact, lightweight and simple design; and for being able to be broken down and folded

into a compact configuration for transportation and storage. While the barrel, bolt-carrier and

mechanism are steel, the SU-16's stock, receiver, and forend are manufactured of high-strength polymer

plastic.

There are 5 variants of the SU-16.

The SU-16A has an 18.4" barrel and comes with a windage-adjustable hooded light-gathering blade

front sight mounted near the muzzle. A Picatinny rail is equipped on the top of the receiver. The stock

and trigger mechanism fold down below the upper receiver and clamp to the barrel when the weapon is

broken down. The weapon is non-operative when in this configuration. The fore-arm of the rifle opens

out into an integrated collapsible bipod. The stock has a hollow recess with spring detents capable of

holding two 10-round or one 20 or 30 round magazines. The SU-16A weighs 5 lb (2.3 kg) unloaded, is

37.4" (95 cm) long when open and 26.4" (67 cm) folded.

SU-16A (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5.5 lb

Range Increment: 80feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

The SU-16B has the same features of the A model, but has a lighter 16" barrel, an M-16-type adjustable-

post front sight, and a windage adjustable rear sight. The B model has been criticized by some users for

the light construction of its barrel, which is said to be too light for sustained firing. The SU-16B weighs

4.5 lb (2 kg) unloaded, is 36" (91 cm) long when open, and 25" (63 cm) long when folded.

SU-16B (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4.5 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

The SU-16C has a true folding stock, and can be fired with the stock folded, rather than the folding

stock and trigger group design of the other weapons. The C has a medium-weight 16" long barrel,

presumably in response to the criticism against the lighter barrel of the B model. The barrel is threaded

at the muzzle, and can be mounted with accessories, such as a flash-hider. The front sight, which is an

M-16 adjustable-post type, is incorporated over the gas block and is not removable. The C also includes

a reciprocating dust cover over the ejection port and a case-deflecting charging handle. The SU-16C

weighs 4.7 lb (2.1 kg) unloaded, is 35.5" (90 cm) long when open, and 25.5" (65 cm) long when folded.

SU-16C (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4.7 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

The SU-16CA model incorporates all the features of the C model, but retains the collapsible stock and

trigger group design of the A model, which prevents the weapon from being fired when broken-down,

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rather than the true folding stock design of the C model. This feature makes it legal for sale in

jurisdictions with an "assault weapons ban", which the C would not be, such as California. The SU-

16CA weigh's 4.7 lb (2.1 kg) unloaded, is 36" (91 cm) long open, and 25" (63 cm) when folded.

SU-16CA (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4.7 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

The SU-16D model is a short-barreled version with either a 9" or 12" barrel. This makes these models

NFA-regulated as short barreled rifles, subject to ownership restrictions and transfer taxes. Owing to the

short barrels, the D does not include the folding bipod, but otherwise contains the same features as the C

model, including the folding buttstock. The D models also include a second bottom-mounted Picatinny

rail, and the 12" variant can mount a bayonet as well.

SU-16A (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4.5 lb

Range Increment: 60feet Purchase DC: 18

Rate of Fire: S Restriction: Res+2

Kel-Tec PLR-16

The Kel-Tec PLR-16 is a gas-operated, semi-automatic weapon chambered in 5.56 NATO,

manufactured by Kel-Tec Industries of Florida USA.

The PLR (Pistol, Long Range) was designed for recreational target shooting, and small game, varmint,

or predator hunting.[1] Due to the PLR's 9.25 inch barrel, the 5.56 bullet's velocity is slightly reduced

compared to its velocity from a traditionally 16 inch barrel.

The PLR-16 combines the multi-lug rotating bolt design and breech-locking system of the AR-15 with a

gas piston system similar to that of the M-1 Garand, M-14, and AK-47.[1] This system requires less

maintenance than the direct gas impingement system of the AR-15 platform. The PLR-16's frame is

constructed of reinforced polymer, making the pistol both durable and light-weight. The frame

incorporates an M-1913-style Picatinny rail molded to the top of the receiver to accept various optical

sights.[1]

PLR-16 (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 2 lb

Range Increment: 50feet Purchase DC: 19

Rate of Fire: S Restriction: Res+2

Kel-Tec KSG

The Kel-Tec KSG is a bullpup 12 gauge pump action shotgun designed by Kel-Tec. It has two tube

magazines which the user of the gun can switch between manually. Each tube holds a total of 7: 2.75

inch 12 Gauge shotshells or 6: 3 inch shotshells.

Kel-Tec KSG (12 gauge)

Damage: 4d4 Magazine: 14 (Int)

Critical: 20 Size: Large

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Damage Type: Ballistic Weight: 7 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: Single Restriction: Lic+1

SUB-2000

The SUB-2000 is a self-loading carbine for pistol cartridges. Different versions of the SUB-2000 will

accept most modern handgun magazines; see below for a complete list. The SUB-2000 has a greatly

enhanced accuracy and extended range compared to a handgun. The superior precision is also very

useful against small or partially covered targets at shorter range. The amount of training to master the

SUB-2000 is only a fraction of that required for a handgun. The SUB RIFLE-2000 has been developed

from our highly successful SUB-9 rifle. Although retaining some features of the old rifle, the SUB-2000

is a completely new design. Emphasis has been put on consumer safety, but without impeding the

performance. Polymers are used to a large extent, resulting in increased durability and reduced price.

The SUB-2000 is available in 9 mm Luger or .40 S&W calibers.

Kel-Tec Sub-2000 (9x19mm)

Damage: 2d6 Magazine: 17 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4 lb

Range Increment: 60feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Kel-Tec Sub-2000 (.40S&W)

Damage: 2d6 Magazine: 15 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 4 lb

Range Increment: 60feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Kel-Tec PMR-30

The PMR-30 is a full-size semi-automatic pistol being developed by Kel-Tec[1] and is expected to be

available sometime in 2011.[2] It has a single action trigger pull of 3.5 to 5 lb (23 N) and a manual

safety device.[1] It is chambered in .22 Magnum and the factory shipped magazine will have a capacity

of 30 rounds.[1] The PMR-30 will feature fiber optic open sights.

Kel-Tec PMR-30(.22WMR)

Damage: 2d4 Magazine: 30(box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 1.25 lb

Range Increment: 40feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Kel-Tec PF-9

The Kel-Tec PF-9 is a 9 mm caliber, recoil operated, locked breech, double action only, semi-automatic

pistol based on (and sharing many parts with) Kel-Tec’s earlier P11 and P3AT models. Kel-Tec claims

the PF-9 is the flattest and lightest 9 mm pistol ever mass-produced. It was designed as a concealment

and backup weapon for law enforcement and for civilian concealed carry. Kel-Tec first announced the

PF-9 in February 2006, and the new pistol was released into the market in the fall of 2006.[1]

Kel-Tec PF-9 (9x19mm)

Damage: 2d6 Magazine: 7 (Box)

Critical: 20 Size: Tiny

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Damage Type: Ballistic Weight: 1 lb

Range Increment: 30feet Purchase DC: 19

Rate of Fire: S Restriction: Lic+1

Kel-Tec P-3AT

The P-3AT is a locked-breech, double action only .380 ACP pistol designed and manufactured by Kel-

Tec based on the P-32. The frame is made of polymer with an aluminum insert, and the slide and barrel

are steel. It is the lightest production .380 ACP pistol in the world,[1] weighing only 8.3 oz (240 g)

empty, and is roughly the same size as many .22 and .25-caliber pistols.

Kel-Tec P-3AT(.380ACP)

Damage: 2d4 Magazine: 6 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 30feet Purchase DC: 15

Rate of Fire: S Restriction: Lic+1

Kel-Tec P-32

The Kel-Tec P-32 is a compact semi-automatic pistol using the short-recoil principle of operation.

Chambered in .32 ACP, it is popular for concealed carry in the United States. It was designed by George

Kellgren, the Swedish firearms designer associated earlier with the Husqvarna, Intratec, and Grendel

brands of firearms. It is manufactured by Kel-Tec CNC Industries Inc., of Cocoa, Florida. It is designed

for concealed carry by civilians and by law enforcement officers as a back-up gun; all edges are rounded

and smoothed and nothing protrudes from the gun to get caught on clothing.

Kel-Tec P-32 (.32ACP)

Damage: 2d4 Magazine: 7 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Kel-Tec P-11

The Kel-Tec P-11 is a compact, semi-automatic, short-recoil operated pistol chambered in 9 mm Luger.

It has been manufactured by Kel-Tec CNC Industries of Cocoa, FL since 1995.

Kel-Tec P-11(9x19mm)

Damage: 2d6 Magazine: 10 or 12 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

LAR Grizzly Win Mag

The Grizzly Win Mag pistols were conceived, invented, designed, engineered and developed in the

1980s by the sole inventor, Perry Arnett, who licensed the patented technology (U.S. Patent #4,253,377)

to L.A.R. Manufacturing Inc. For a time they were the most powerful production handguns in the

world. The pistols are essentially an upscaled derivative of the Colt M1911 design, and many parts are

interchangeable. They were developed to fire the much more powerful .45 Winchester Magnum rounds

instead of .45 ACP, with conversion kits available to fire other powerful pistol ammunition, such as 10

mm Auto and .357 Magnum. Later models were also available in .44 Magnum and .50 AE (Grizzly

Mark V). Due to the size, weight and recoil of the pistol, the primary market was hunting and silhouette

shooting. Production ended in 1999, though spare parts are still available from the manufacturer today in

very limited quantity.

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LAR Grizzly Win Mag (.45Winchester Mag, .44Mag, or .50AE)

Damage: 2d8 Magazine: 7 (Box)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC:18

Rate of Fire: S Restriction: Lic+1

LAR Grizzly Win Mag (9mm Winchester Mag, .357 Mag, .45ACP or 10x25mm)

Damage: 2d6 Magazine: 7 (Box)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC:18

Rate of Fire: S Restriction: Lic+1

Adaptive Combat Rifle

The Adaptive Combat Rifle (ACR) is the production name for an updated version of the Masada

Adaptive Combat Weapon System. In late January 2008, Bushmaster entered into a licensing agreement

with Magpul whereby Bushmaster would take over production, future development and sales of the

Masada.[1] It is a patent pending self-loading rifle platform designed by Magpul Industries of Erie,

Colorado.

The rifle was initially developed over a period of four months, completely independent of government

funding. Prototypes were displayed at the 2007 SHOT Show in Orlando, Florida. Originally scheduled

for release in the second quarter of 2008, Bushmaster announced on May 16, 2008, that the consumer

release would be delayed until Q1 2009, due to a focus on military projects.[2] On November 18, 2008,

Bushmaster released a statement saying, "The ACR is being redesigned to be a superior offering to

compete for the next generation US Army infantry carbine and subcompact weapon requirement and

will be available to select customers in 2009."[3]

The ACR was one of the weapons displayed to U.S. Army officials during an invitation-only Industry

Day on November 13, 2008. The goal of the Industry Day was to review current carbine technology

prior to writing formal requirements for a future replacement for the M4 Carbine.[4][5]

Rate of fire 800-950 RPM Muzzle velocity 792-990 m/s (2600-3250 ft/s) Effective range 300 m

Feed system 30-round detachable box (5.56 variant) magazine, staggered-column magazine (STANAG

compatible) Sights Rear: none included (Picatinny rail); front: integral flip-up, adjustable post

According to an official press release from Bushmaster, the rifle will have suggested retail price between

$2,685–$3,061.00[12] – twice as much as early price quotes of "around $1500,"

Adaptive Combat Rifle (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 80feet Purchase DC:22

Rate of Fire: S, A Restriction: Res+2

Adaptive Combat Rifle (6.8x43mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 90feet Purchase DC:22

Rate of Fire: S, A Restriction: Res+2

Adaptive Combat Rifle (7.62x39mm)

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Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 70feet Purchase DC:22

Rate of Fire: S,A Restriction: Res+2

Model 1895G "Guide Gun"

The venerable big-game-dropping performance of the 45-70 Gov´t. is now available in a compact gun

that weighs only 7 lbs. It features an 18½" barrel and a straight-grip stock for fast pointing. The Model

1895G has richly blued steel.

Caliber 45/70 Gov't. Order Online from Gallery of Guns Capacity 4-shot tubular magazine Action Lever

action; side ejection; solid top receiver; deeply blued metal surfaces; hammer block safety. Stock

American black walnut straight-grip stock; cut checkering; ventilated recoil pad; tough Mar-Shield®

finish; swivel studs. Barrel 18.5" with deep-cut Ballard-type rifling (6 grooves). Twist Rate 1:20" r.h.

Sights Adjustable semi-buckhorn folding rear, ramp front sight with brass bead and Wide-Scan™ hood.

Solid top receiver tapped for scope mount; offset hammer spur (right or left hand) for scope use. Overall

Length 37" Weight 7 lbs. Owner's Manual Download Owner's Manual

Model 1895G "Guide Gun"(.45-70 Gov‘t)

Damage: 2d10 Magazine: 4 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 50feet Purchase DC:16

Rate of Fire: S Restriction: Lic+1

Henry Lever Action .22

The Henry Lever Action is a classic Western-style lever action rifle, and one of the most popular .22's

on the market today. The reason for its popularity is because it shoots great, looks great and is

remarkably affordable - about half the price of the competition.

The Henry Lever Action features an extremely attractive American walnut stock, the quality of which

can only be found on guns three times the price. The action is exceptionally smooth, so smooth many

first timers remark that they cannot believe the rifle has any internal parts. You simply have to get one

into your own two hands and cycle the action a few times to see for yourself.

Henry Lever Action .22 (.22LR)

Damage: 2d4 Magazine: 15 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC:12

Rate of Fire: S Restriction: Lic+1

SRM 1216 SHOTGUN

THE NEXT GENERATION OF THE TACTICAL SHOTGUN Introducing America’s next tactical

and home-defense, semi-automatic shotgun, the SRM Model 1216. This revolutionary new design

features a 16-round detachable magazine. The 1216 provides force multiplication and unsurpassed

firepower for a single operator. With an ambidextrous shooting design, picatinny rail, and triple-faced

hand-guard, the 1216 is a paradigm shift in the tactical shotgun industry. Additional NFA short-barreled

models feature a 12-round (1212 model) or 8-round (1208 model) magazine.

The SRM Arms Model 1216 semi-automatic shotgun is a new concept in shotgun design, one that

features a detachable high-capacity magazine that holds 16 rounds of either 2 3/4 or 3-inch shells in four

separate feed tubes. After firing four rounds, a shooter must rotate the magazine to the next feed tube to

Page 94: Fire Power R us

fire the next four rounds, until all four chambers are empty.

Roller delayed action provides fast cycling and reduced felt recoil, while an integrated picatinny rail

combined with a 3-face handguard rail offers the shooter a broad range of options for mounting optics,

sights and tactical accessories. Pushpin disassembly and break open design allows for easy field

stripping and maintenance, while the ambidextrous receiver and controls make SRM Arms’ 1216 one of

the most innovative new products on the market.

SRM 1208 (12 gauge)

Damage: 4d4 Magazine: 8 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 6 lb

Range Increment: 20feet Purchase DC: 19

Rate of Fire: S Restriction: Lic+1

SRM 1212 (12 gauge)

Damage: 4d4 Magazine: 12 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 30feet Purchase DC: 19

Rate of Fire: S Restriction: Lic+1

SRM 1216 (12 gauge)

Damage: 4d4 Magazine: 16 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 40feet Purchase DC: 19

Rate of Fire: S Restriction: Lic+1

D20 rules: The Magazine must be rotated every 2 (1208), 3 (1212), or 4 (1216) shots, rotating is a move

action (reduced to Free action with Quick reload feat).

FN SCAR Series

The SOF Combat Assault Rifle, or SCAR, is a modular rifle made by Fabrique Nationale de Herstal

(FNH) for the U.S. Special Operations Command (SOCOM) to satisfy the requirements of the SCAR

competition. This family of rifles consist of two main types. The SCAR-L, for light, is chambered in the

5.56x45mm NATO cartridge and the SCAR-H, for heavy, fires 7.62x51mm NATO ammunition. Both

are available in further variants such as Long Barrel or CQC (Close Quarters Combat). The FN SCAR

system completed low rate initial production testing in June 2007 and was scheduled for limited fielding

in the fall of 2007. Introduced in 2004 as an addition, the EGLM, or Mk 13 Mod 0, is a 40 mm grenade

launcher based on that of the F2000. The EGLM allows for the shooter to launch grenades with the

middle finger without requiring the shooter to change their grip on the weapon. The barrel of the EGLM

can be pivoted either left or right to allow easy loading for both left- and right-handed users. It can either

be mounted on the rifle, or on a special stand-alone stock.

FN SSR

The SSR (Sniper Support Rifle) - also known as "SCAR SSR" or "Mk. 20" - is the latest addition to the

SCAR family of rifles. The gun itself is a modified SCAR-H, tailored to fulfill the role of a DMR

(Designated Marksman Rifle).

IAR variant

In 2008, a variant of the FN SCAR—the Heat Adaptive Modular Rifle (HAMR)—was one of four

finalist rifles for the Infantry Automatic Rifle (IAR) competition. The IAR is a United States Marine

Corps requirement for a lightweight automatic rifle for squad automatic rifle use.[24] The FN entrant is

different from existing SCAR versions in that it combines closed bolt operation (fires from bolt

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forward/chambered cartridge) with open bolt operation (fires from bolt to the rear, no chambered

cartridge), switching automatically from closed to open bolt as the weapon's barrel heats up during

firing. There have been previous firearms with mixed open/closed bolt operation, but the automatic

temperature-based operating mode switch is an innovation. Eventually the SCAR variant was passed

over in favor of the Heckler and Koch HK416 rifle,[26] later designated as the M27.[27] HAMR is

based on the FN SCAR assault rifle, which was designed for U.S. SOCOM (Special Operations

Command), so it is a mature basic design. HAMR is also designed to produce less recoil, and has a

slower ROF (Rate of Fire) of 625 rounds per minute

FN SCAR L (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.25 lb

Range Increment: 80feet Purchase DC: 20

Rate of Fire: S,A Restriction: Res+2

FN SCAR H (7.62x51mm)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 80feet Purchase DC: 20

Rate of Fire: S,A Restriction: Res+2

FN SCAR L CQC (5.56x45mm)

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 70feet Purchase DC: 20

Rate of Fire: S,A Restriction: Res+2

FN SCAR H CQC (7.62x51mm)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.5 lb

Range Increment: 70feet Purchase DC: 20

Rate of Fire: S,A Restriction: Res+2

FN SCAR Russian (7.62x39mm)*

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.5 lb

Range Increment: 70feet Purchase DC:

Rate of Fire: S,A Restriction: Res+2

FN SCAR Russian CQC (7.62x39mm)*

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 70feet Purchase DC:

Rate of Fire: S,A Restriction: Res+2

EGLM Mk 13 Mod 0 (40mm Grenade Launcher)

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Damage: Varies Magazine: 1 (Int)

Critical: -- Size: Medium

Damage Type: Varies Weight: 3 lb

Range Increment: 50feet Purchase DC:14

Rate of Fire: S,A Restriction: Res+2

FN SSR/Mk 20 (7.62x51mm)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 11 lb

Range Increment: 100feet Purchase DC: 20

Rate of Fire: S Restriction: Lic+1

FN SCAR HAMR (5.56x45mm)

Damage: 2d8 Magazine: 20, 30, 50 or 100 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 11.2 lb

Range Increment: 80feet Purchase DC: 20

Rate of Fire: S,A Restriction: Mil+3

*Rumored to have been developed or at least designed as a conversion kit for 7.62 Nato rifles, but,

existence denied by FN.

.Ruger 10/22

The Ruger 10/22 is a semi-automatic rimfire rifle chambered in .22 Long Rifle. It has a removable 10-

round (or 5-round) rotary magazine which allows the magazine to fit flush with the bottom of the stock.

Higher capacity magazines are also available. A magnum version, chambered for the .22 WMR

cartridge, was made from 1998 to 2006,[2] and a .17 HMR version, the 10/17 was announced in

2004,[3] but was only listed in the catalog for 2 years.[4] The standard version has been in production

since 1964.[5]

10/22 Carbine Type Rimfire semi-automatic rifle Place of origin United States Production history

Designer William B. Ruger, Harry H. Sefried, II[1] Manufacturer Sturm, Ruger Number built over 5

million, 1964–present Specifications (Standard 10/22 carbine) Weight 5.25 lb (2.4 kg) Length 37 in

(940 mm) Barrel length 18.5 in (470 mm)

Cartridge .22 LR Action Blowback Feed system 10 round rotary box magazine

.Ruger 10/22(.22LR or .17HMR)

Damage: 2d4 Magazine: 5 or 10 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC:15

Rate of Fire: S Restriction: Lic+1

Title: Gears of War 1 weapons

Post by: LonewolfSojourner1983 on April 09, 2012, 05:26:59 PM

Lancer Assault Rifle

Production information:

Manufacturer: Coalition of Ordered Governments

Type: Assault Rifle

Technical specifications

Size: Medium Damage Per Hit: Low (38 damage per bullet) Magazine Size:

60 rounds(50 in Gears 2) Maximum Ammunition: 660 rounds(550 in Gears 2)

Fire Mode: Automatic Rate of Fire: 15 rounds per second approx.

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Accuracy: Medium Range: Medium

-Dmg:2d8 (Ball).Crit:20. Range Inc: 90ft. RoF: S,A. Mag:60(box). SZ: Large. Wgt:11lb. Purchase

DC/Res:20/Res+2. PL6.Reload: Move Action

--Chain Saw Bayonet: Dmg:2d6 (Slashing).Crit:19-20. Special: Move action to activate.

"Fire up your Lancers, Delta."

— Marcus Fenix, while training Benjamin Carmine.

The Lancer is the workhorse of the COG Army, being in service for 50 years. The Lancer has seen

action in both the Pendulum Wars and the Locust-Human War.

Gnasher Shotgun

Production information

Manufacturer Coalition of Ordered Governments Type Shotgun

Technical specifications

Size Small Damage Per Hit Very low to instant kill, depending on enemy and range (500 maximum

pellet total damage) Magazine Size 8 shells Maximum Ammunition 39 shells Fire Mode Manual Lever

Action Ammunition Type shotgun Shells Rate of Fire

Slow Accuracy Very accurate to extremely inaccurate, depending on range. Range Short range

-Dmg:4d6 (Ball).Crit:20. Range Inc: 10ft. RoF: S. Mag:8(Int). SZ: Small. Wgt:5lb. Purchase

DC/Res:16/Lic. PL5.Reload: Full Round Special: standard Shot gun rules.

The Gnasher Shotgun is a lever-action, short-barreled combat shotgun that is commonly deployed by the

Coalition of Ordered Governments' Gears. It is comparatively small and easy to aim, making it

exceptionally useful for close encounters. It possesses both phenomenal firepower and momentous

Stopping Power, making it ideal for persuading enemies to keep their distance. Its lever-action design is

intended to keep the weapon's size and weight down while making it easier to reload after shooting.

As a Shotgun, the Gnasher fires rounds loaded with buckshot - this results in a spray of ammunition over

a cone-shaped trajectory. Because of this, the Gnasher is not particularly difficult to aim and is

devastating at a range of 2 to 4 meters - often taking down man-sized targets in one single blast. At

slightly longer ranges, it is still formidable, but not nearly as destructive. At longer ranges, the weapon's

wide scatter pattern makes it rather ineffective.

Though designed and built by the COG, the Locust Horde has shown a particular liking for the Gnasher,

and is well-known for salvaging and using it. Locust Grenadiers make extensive use of the weapon, as

do Grenadier Elites. Some Drones make use of the shotgun as well, as do some Theron Guards and

Palace Guards.

Longshot Sniper Rifle

Production information

Manufacturer Coalition of Ordered Governments Type Antipersonnel Sniper Rifle

Technical specifications

Size Large Damage Per Hit Very High (350 damage per bullet, instant Kill if headshot)

Magazine Size One Round Maximum Ammunition 24 Rounds Operation Manual Bolt Action Rate of

Fire Slow Accuracy Very High Range Extreme

-Dmg:4d8 (Ball).Crit:20. Range Inc: 140ft. RoF: Single. Mag:1(Int). SZ: Large. Wgt:23lb. Purchase

DC/Res:22/Lic. PL5.Reload: Move Action Special: Mounts a Standard Scope (x1.5 RI when used)

"You need a Longshot. Re-loading's a pain in the arse, but it'll stop a truck."

— Bernadette Mataki to Dillond Jonty, during a recon of the Stranded settlement on Vectes.

The Longshot Sniper Rifle is a high-caliber, single-shot, bolt-action sniper rifle. Created by the COG

during the Pendulum Wars it is later used by the Locust Horde.

Snub Pistol

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Production information

Manufacturer Coalition of Ordered Governments Type Pistol

Technical specifications

Size Small Damage Per Hit Medium (55 damage per bullet) Magazine Size 12 Rounds

Maximum Ammunition 72 Rounds(Gears 1) 132 Rounds(Gears 2) Fire Mode

Semi-Automatic Ammunition Type Medium Caliber pistol rounds (Kal .50)

Rate of Fire High Accuracy High Range All ranges

-Dmg:2d6 (Ball).Crit:20. Range Inc: 30ft. RoF: S. Mag:12(box). SZ: Small. Wgt:3lb. Purchase

DC/Res:19/Lic+1. PL5.Reload: Move Action Special; Integrated Scope (+2 Attack)

The Snub Pistol is the standard sidearm for the COG forces. It has an ammo capacity of twelve rounds

and a semi-automatic firing mode. The Snub contains a moderate zoom setting in its integrated scope,

which increases accuracy for longer ranges.

Bolo Grenade

Production information

Type Fragmentation Grenade (or Smoke Grenade in multiplayer)

Technical specifications

Size Small Damage Per Hit Large Magazine Size 1 Maximum Ammunition 4 Grenades (2 in

Multiplayer) Rate of Fire Slow Accuracy Varies Range Medium

-Dmg:4d8 (Ball).Crit:20. Range Inc: 20ft. Burst: 5ft. Ref: 15 RoF: --. Mag:--. SZ: Tiny. Wgt:1lb.

Purchase DC/Res:18/Mil. PL6.Reload: -- Special: Tag (Bolo Grenades have a delayed fuse alternate

setting, activating/deactivating the fuse is a free action, the wielder then makes a melee touch attack

against an object or creature and the grenade detonates 4 rounds later, attempting to remove the grenade

triggers the explosion instantly

The Bolo Grenade is the standard fragmentation grenade used by both the COG forces and the Locust

Horde. The frag grenade is considered standard-issue COG equipment.

The Bolo Grenade is substantially different from any other previous fragmentation grenade, both in

damage and as throwing method. The grenade's structure consists of an explosive attached to a chain-

like extension that is swung around and released when enough momentum is gained to throw it. Its

targeting system is also quite different since it actually maps out a predicted trajectory (the purple line)

as well as a finishing point (the distinct purple circle at the end of the trajectory marking). The grenade's

blast radius, however, is extremely small, and the grenade cannot damage foes behind a cover point no

matter how close the grenade is to them. Therefore, the grenade needs to be thrown with pinpoint

precision to damage, let alone kill, an enemy. It's great for flushing someone out of their cover point,

however. Another important use for it is that it is capable of closing emergence holes.

Troika Heavy Machine Gun

Production information:

Manufacturer: Locust Horde Type: Mounted Heavy Machine Gun

Technical specifications:

Size: Extremely Large Damage Per Hit: High Magazine Size: Unlimited

Maximum Ammunition: Unlimited Ammunition Type: Large Caliber

Rate of Fire: Extremely High Accuracy: Low/Medium Range: Short-Medium/High

-Dmg:6d8 (Ball).Crit:20. Range Inc: 100ft. RoF: A. Mag: Linked. SZ: Small. Wgt:103lb. Purchase

DC/Res:23/Mil+3. PL5.Reload: N/A Special: Auto; 200 rounds (20x20 area, Ref 25 for half damage),

Burst 100 rounds (-4 attack, +6d8)

The Troika Heavy Machine Gun is a mounted heavy machine gun designed and used by the Locust. As

with most Locust weapons, little is known of the Troika's origins or engineering, but some information

has been confirmed through field usage. The weapon itself is a modified form of the minigun, equipped

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with two rotary ammunition drums and active cooling to allow virtually continuous firing.

Hammerburst

Production information:

Manufacturer: Locust Horde Type: Assault Rifle

Technical specifications

Size: Medium Damage Per Hit: Medium Magazine Size: 78 rounds Maximum Ammunition: 780 rounds

Fire Mode:6-round burst Operation: gas operated rotating bolt Accuracy: High Range:Medium-Long

-Dmg:2d6 (Ball).Crit:20. Range Inc: 70ft. RoF: S. Mag:78(box). SZ: Large. Wgt:5lb. Purchase

DC/Res:19/Res+2. PL6.Reload: Move Action Special: 3 round burst (-2 Attack, +2d6 damage)

The Hammerburst Assault Rifle is the early Locust standard-issue assault rifle featured in Gears of War .

Regarded as the Locust counterpart to the COG Lancer Assault Rifle, the Hammerburst has a 6-round

burst fire mode and a 78-round magazine. Currently, the Hammerburst has largely been replaced by the

new Hammerburst model, the Hammerburst II.

Boltok Pistol

Production information:

Manufacturer: Locust Horde Model: Model 1 Type: Magnum revolver

Technical specifications

Size: Small Damage Per Hit: High Magazine Size: 6 rounds Fire Mode:

Semi-automatic, but can't be fired quickly due to high power and recoil.

Ammunition Type: Large Caliber pistol rounds Operation: double action revolving cylinder Accuracy:

Low-Medium Range: Short-Long

-Dmg:2d8 (Ball).Crit:20. Range Inc: 40ft. RoF: S. Mag:6(Cyl). SZ: Med. Wgt:3lb. Purchase

DC/Res:18/Lic. PL5.Reload: Full Round

The Boltok Pistol is the standard-issue sidearm of the Locust, specifically the Drones. It is a high-caliber

revolver with a 6-round capacity. It is heavier, slower to fire, and holds half as much ammunition as the

COG-issue Snub Pistol, but does unequivocally more damage per shot and has exceptional stopping

power. In this regard, it continues the Locust weapon-design philosophy of creating weapons with an

emphasis towards brute force.

In single-player, the Boltok can be found used by Drones, Theron Guards and Palace Guards with at

least moderate frequency. In Gears of War 2, they are frequently used by the Bolter, a Pistol-specialized

Locust Drone with good maneuverability and high accuracy.

Boomshot

Production information:

Manufacturer: Locust Horde Type: Grenade Launcher

Technical specifications:

Size: Large Damage Per Hit: Medium to High splash damage, kills instantly with direct hit (Max

damage 525) Magazine Size: 1 Grenade Maximum Ammunition:

12 Grenades Fire Mode: Single Shot Ammunition Type: Cluster Grenades Rate of Fire: slow Accuracy:

Medium Range: Short to Mid, projectile begins to drop at moderate ranges

-Dmg:4d8 (Ball).Crit:20. Range Inc: 40ft. Burst: 10ft Ref: 15 RoF: Single. Mag:1(box). SZ: Large.

Wgt:3lb. Purchase DC/Res:15/Mil+3. PL5.Reload: Full Round

"BOOOOOOOOM!"

— Locust Boomer, before firing a shot

The Boomshot Grenade Launcher is a single-shot grenade launcher primarily used by Locust Boomers

in Gears of War and Gears of War 2. The Boomshot fires a delayed-fuse high-explosive shell that

creates a large explosion upon impact, followed by the detonation of about three to five small

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"bomblets" that create a series of secondary explosions (comparable to a cluster bomb). The shell is

loaded into the Boomshot via a drum magazine. While Boomers are exclusively equipped with the

Boomshot, Drones and Gears are also capable of using the Boomshot.

Torque Bow

Production information:

Manufacturer: Locust Type: Rotating Projectile Ejection Bow

Technical specifications:

Size: Medium Damage Per Hit: Very High (if not, instant kill) Magazine Size:

1 Arrow Maximum Ammunition: 12 Arrows Ammunition Type: Immulsion-Tipped Explosive Arrow

Operation: Charged with Torque mechanism then released to launch arrow Rate of Fire: Slow Accuracy:

High Range: Medium to Long

-Dmg:2d6 (Piercing).Crit:20. Range Inc: 60ft. RoF: Single. Mag:1(Int). SZ: Large. Wgt:8lb. Purchase

DC/Res:22/Mil+3. PL5.Reload: Full Round Special: Improved range (The shooter can “Charge” the

weapon for upto 4 rounds, after which it fires on its own, each round adds 20ft to the Range Increment),

Laser Sight (+2 Attack), Fuse (1d4 rounds after firing the Bolt from a Torque Bow detonates, dealing

6d6 points of fire damage to all within 5 feet, the target struck always takes full damage, but adjacent

targets can make a DC 17 Reflex save for half).

The Torque Bow is a deadly weapon that is wielded exclusively by the elite Locust warriors, the Theron

Guards and occasionally by the higher ranking Palace Guards. It is quite distinct among Locust-made

weaponry. Functionally, the Torque Bow is muzzle-loading coilgun in the shape of an archaic crossbow,

that fires a reactive explosive projectile with electromagnetic force.

The Torque Bow fires an Imulsion-fueled, explosive-tipped, armor-piercing projectile that resembles a

large arrow (or rather, a Crossbow Bolt). The projectile has a timed fuse which is designed to explode a

half-second after penetrating a target, blasting it apart from the inside - almost invariably causing critical

injury for the unfortunate target (if not instantaneous death). The weapon's name comes from its unique

tandem launch system; in addition to the coilgun giving the projectile motive force, the Torque Bow also

uses a small motor to apply rotational force to the projectile - ergo increasing kinetic energy transferred

to the target. The vanes on the top and bottom of the Barrel control the tension of the motor and are what

actually launches the bolt through the coil mechanism.

Title: Far Tek Inc

Post by: LonewolfSojourner1983 on April 09, 2012, 08:48:12 PM

Far Tek Inc

Far Tek Inc is a corporation that specializes in the development of specialized Mecha and gear, they

also manufacture star ships and infantry weapons. By far there most popular weapons, Mecha, ships,

and even a specialized suite of powered armor are listed here.

Armor(PL7) Prof. Non Prof. Max Purchase

Name Type Def. Def. Dex. Speed Weight DC Res

Load Bearer Powered/Tactical +5 +2 +2 20ft 100lb 22 Res(+2)

Load Bearer armor was originally intended as the name would suggest, for the construction and dock

work. It grants a +6 equipment bonus to strength checks and the benefits of the Enlarged Frame

mutation. When used in military applications the wearer is usually equipped with the “Darter” or “4

Pack”.

Weapons

Weapons Manufactured by FTI are designated with an A and assigned a number based on when they

were constructed

A-1 9.36x54mm Mini gun (PL5)

The A-1 is a bulky 6 barreled weapon designed to fire the somewhat old, but, powerful 9.36x54mm

cartridge. When mounted on a Mech it requires Mecha Weapons proficiency, when wielded or vehicle

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mounted it requires the Heavy Machine gun Exotic firearms proficiency. Regardless it follows the mini

gun rules in Menace manual (20x20 auto fire Ref 20 for ½ damage, 100 rounds or 50 rounds burst

+4d10).

Damage:4d10. Damage type: Ballistic. Crit: 20. Range Increment: 120ft. RoF: A. Magazine: Linked.

Size: Huge. Weight: 100 lb. Purchase DC: 27. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 8 50 round belts, extra ammo 10 50 round belts 1

slot(PDC:18)

A-2 50mm Grenade launcher(PL5)

The A-2 is a powerful anti-personnel weapon designed to clear most entrenched positions, such as

balconies and Machine guns nest. Half the damage dealt by the shells is concussion and the other half is

fire.

Damage:5d6. Damage type: Concussion/Fire. Crit:--. Range Increment: 60ft. RoF: S. Burst Radius:25ft.

Ref:17 ½ damage. Magazine: 8 box. Size: Huge. Weight: 90lb. Purchase DC: 27. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 1 8 round Magazine, extra ammo 1 8 round box 1

slot(PDC:19)

A-3 25mm Cannon(PL5)

A specialized single barrel chain gun with a greatly reduced rate of fire to make it suitable for duty as

an anti materiel rifle.

Damage:4d12. Damage type: Ballistic. Crit: 20. Range Increment: 400ft. RoF: S. Magazine: Linked.

Size: Huge. Weight: 95lb. Purchase DC: 24. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 4 50 round belts, extra ammo 6 50 round belts 1

slot(PDC:17)

A-4 Rear Echelon Rifle (Assault Rifle with Integrated Shotgun) Weight: 15lb. Purchase DC: 20 ($1550)

Restriction: Restricted (+2)

(5.56 Incendiary) Dmg: 2d8 plus 1d6. Crit: 20 Dmg type: Ballistic/Fire. RoF: S,A. Range Increment:

80ft. Magazine: 45 (box).

(Shot gun 12gauge buck and Frag 12) Dmg: 4d4.(Buck) 2d10 (Frag 12) Crit: 20 (Buck) --(F 12) Range

Increment: 20ft. Frag 12 Burst 5ft. Ref 15. Mag: 3(int), and 3(box)

Ammunition 5.56 incendiary Purchase DC: 9 (20)

12 gauge Buck shot Purchase DC: 4 (10)

Frag 12 Purchase DC: 9 (10)

Combining a fully automatic version of the M17S Bushmaster bull pup rifle and a cut down version of

the Izhmash MP-131K dual feed shotgun as an integrated under barrel weapon. Unlike typical under

barrel weapons the trigger is included in the main control group along with safe, Semi and full auto

settings. Selecting which shotgun magazine to fire from is a free action done with from a button on the

shotgun. Far Tek’s recommended load out is incendiary rounds for the assault rifle and both buck shot

and Frag 12 grenade shells for the shotgun.

A-5 .50 “Sharpshooter” (PL5)

Another Machine gun turned sniper rifle this gun is based on the M2 Browning.

Damage:2d12. Damage type: Ballistic. Crit: 20. Range Increment: 120ft. RoF: S. Magazine: Linked.

Size: Huge. Weight: 87lb. Purchase DC: 22. Restriction: Lic(+1)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 8 50 round belts, extra ammo 10 50 round belts 1

slot(PDC:16)

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A-6 40mm Automatic shot gun (PL6)

The primary weapon of the Mk III Ferreter this is as the name suggests, a 40mm Shotgun capable of

automatic fire. It loses 1 point of damage per increment traveled. Due to the fact that the weapon expels

flechette darts the reflex save against auto fire is 17.

Damage:4d10. Damage type: Ballistic. Crit: 19-20. Range Increment: 20ft. RoF: S,A. Magazine:

Linked. Size: Huge. Weight: 100 lb. Purchase DC: 27. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 4 50 round belts, extra ammo 6 50 round belts 1

slot(PDC:22)

A-7 Select fire Mini gun (PL6)

Born from a Far Tek research poll, the A-7 is just as its name says, a select fire mini gun. The bulk of

the design centers around an old 5.56x 45mm NATO mini gun design, the biggest difference, and the

source of the most trial and error, was de addition of a more sedate 720rpm rate of fire in addition the

weapon’s standard 2,600rpm rate of fire as well as a semiautomatic setting, 2 round burst, and 3 round

burst setting. While military orders didn’t exactly pour in, the design team for the “Neo Sherman

Project” as the M 9 was originally designated, liked it so much that they reworked the design to include

it.

D20 Modern rules: The A-9 follows both conventional auto fire and mini gun rules, when set to its

highest rate of fire it expends 100 rounds into a 20ft x 20ft area and deals 4d8 damage (Reflex 20 for

half damage), a burst fire attack at this setting expends 50 rounds and adds another 4d8 points of damage

(-4 attack). When set to standard auto fire the number of rounds fired is reduced to 10 the area is reduced

to 10ft by 10ft. (reflex save 15 negates) and the damage is reduced to 2d8. The 2 round burst incurs a -2

attack penalty and adds 1 die of damage. The 3 round burst setting incurs the same penalty as the 2

round burst but adds 2 Dice of damage.

Damage: varies. Damage type: Ballistic. Crit: 20. Range Increment: 90ft. RoF: S, A, 2 round burst, 3

round burst, Mini gun. Magazine: Linked. Size: Huge. Weight: 50 lb. Purchase DC: 34. Restriction:

Mil(+3)

A-8 50mm chain gun (PL6)

After purchasing a license to manufacture Mk III Snub nosed 50mm’s for the M111 Defender project,

the designers for the “Neo Sherman Project” began tinkering with the design. The result was the A-8, a

single barreled chain gun designed for rapid fire work.

Damage:7d6. Damage type: Ballistic. Crit: 20. Range Increment: 80ft. RoF: S. Magazine: Linked(Int).

Size: Huge. Weight: 50lb. Purchase DC: 22. Restriction: Mil(+3)

A-9 “4 Pack” (PL6)

A short to medium range un guided rocket that can be mounted on a Mecha (Mecha Weapons Prof.),

or carried/ vehicle Mounted (Rocket launcher Prof.) the missiles feature a shaped charge burst radius

10ft, ignores up to 15 hardness.

Damage:8d6. Damage type: Ballistic. Crit: 20. Range Increment: 250ft. RoF: S. Magazine: 4(Int). Size:

Huge. Weight: 50lb. Purchase DC: 27. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for launcher plus 4 rockets, extra ammo 4 rockets 1

slot(PDC:20)

A-10 Coil Mini gun “Darter” (PL7)

The first small scale rapid fire rail gun, the weapon relies on magnets, a coil gun design and eight

barrels. When mounted on a Mech it requires Mecha Weapons proficiency, when wielded or vehicle

mounted it requires the Heavy Machine gun Exotic firearms proficiency. Regardless it follows the mini

gun rules in Menace manual (20x20 auto fire Ref 20 for ½ damage, 100 rounds or 50 rounds burst

+4d6).

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Damage:4d6. Damage type: Piercing. Crit: 19-20. Range Increment: 200ft. RoF: A. Magazine: Linked.

Size: Huge. Weight: 100lb. Purchase DC: 30. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 400 rounds, extra ammo 500 rounds1

slot(PDC:18)

The A-11 Rail Pistol (PL7)

A hybrid of rail gun, and revolver designs, The A-11 or "Nail Driver" so named for the distinctive 3 inch

long iron bolts the weapon uses for ammunition. The weapon uses special magazines similar the

cylinders of revolvers. The cylinders are designed to be inserted and removed in a similar manner to

traditional magazines (A full round action), loading a cylinder with rounds takes a full round action.

A-11 "Nail Driver" Dmg: 2d12. Crit: 20 Dmg type: Ballistic. RoF: Single. Range Increment:

20ft. Magazine: 5 (Cyl).Sz: M. Weight: 5lb. Purchase DC: 19 Restriction: Restricted (+2)

M III Snub Nose 50mm(PL6)

A small light weight cannon designed for close quarters vehicle or Mecha fighting. Simplicity it self

the weapon is only half as large as the M-9 Barrage Chain gun.

Damage:7d6. Damage type: Ballistic. Crit: 20. Range Increment: 50ft. RoF: S. Magazine: 4(Int). Size:

Huge. Weight: 50lb. Purchase DC: 22. Restriction: Mil(+3)

Activation: Attack Action

Slots: 1 Must be hand, arm or Shoulders for gun plus 4 rounds, extra ammo 4 rounds 1

slot(PDC:16)

this was designed for another thread .50BMG Pocket Machine Gun Dmg:2d12,Type:Ballistic.Crit:20.

Range Increment: 55ft. RoF: A. Mag: Linked. Weight:37.5lb. Size: Medium. Purchase DC:26.

Restriction: Military+3. These stats are derived from the M2 entry in the d20MRPG manual.

Gadgets: Compact x2(Purchase DC +4), Reduced Weight(-50% weight) x2 (Purchase DC +4)

Draw Backs: Machine Pistol Rules( -2attack when Fired Full auto in one hand) no pdc change(reduces

to -1 with two handed grip), Decreased Range (PDC-2), Reduced Accuracy(-1atk) (PDC-2)

Cyclone Launcher 5d6 Ballistic x2 180ft. A 12(int) 95lb H 30 Mil+3

Cyclone Missile Launchers requires the Weapons Proficiency (Launchers) feat to use correctly. Cyclone

Launchers have 12 rockets. The cyclone launcher has a 3 round burst setting - that is when fired on

automatic 3 missiles are released. On auto-fire or strafe only 5 missiles are released. The Cyclone

Launcher is attached to the back of powered armour or vehicles and cannot be used by someone who

does no have armour on or is not in a vehicle. (From Warhammer 40K d20 conversion)

(GAU-20 Gattling Mini gun curtsey of Mongoose publishing important stats: Uses standard mini gun

rules [Auto fire: 20ft x 20ft 100 rounds ref 17 for half damage, Burst 50 rounds -4 attack +4d10]

Damage 4d10 ballistic, Crit 20 RI: 260ft. PDC 25 Res: Mil)

Vehicles and space craft

Thunder hawk Gunship (PL7)

The premier light attack ship built by Far Tek. The thunder Hawk is designed to serve as a medium to

long range scout and convoy escort vehicle. The hallmark of the Thunder Hawk class is its rough wedge

shape and large weapons payload. Thunder Hawks are popular with the militaries of small nations,

trade convoys, mercenary companies and police forces. Most Thunder Hawks include six

complementary Rear Echelon Rifles.

Design Specs

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(PL7)

Type: Ultra light Size: Colossal (-8)

Subtype: Scout Tactical Speed:4,00ft

Defense:11 Length: 145ft

Flat footed: 7 Weight: 790 tons

Autopilot: 7 Targeting System Bonus:+5

Hardness:30 Crew: 6 (Expert+8)

Hit Dice:18d20(360HP) Pass: 8

Init:+6 Cargo: 25 tons

Pilot’s Class:+5 Grapple:+16

Pilot’s Dex:+4 Purchase DC:55 ($38,707,450)

Gunner’s Atk:+4 Restriction: Military +3

Attacks:

2 Fire-linked Particle Beams +1ranged (18d8 Range Increment: 4,000ft), Needle Driver -4 ranged (8d12

Range Increment 4,000ft), 2 Fire-linked CHE missile launchers -4 ranged (9d12 /19-20, 16 missiles

total)

AoO: N/A

Equipment:

Power plant: Mass Reactor

Engines: Thrusters, Particle Impulse Engine, Star Drive.

Armor: Cerametal

Defense Systems: Ablative Heat Shielding, Magnetic Shield (90HP),Improved Auto pilot, Improved

Damage Control (2d10), Radiation Shielding.

Sensors: Class V Sensor array, Improved Targeting Computer.

Communications: Internal PA system, Radio Transceiver, Mass Transceiver.

Grappling Systems: Tractor Beam emitter

Mk II Light Assault vehicle “Puma”

Like many of Far Tek’s designs, the Puma is noted for a heavy weapons payload and decent

armor. The Puma features a dual mount turret holding both an A-9 “4 Pack” rocket launcher with 4

rockets, and an A-1 9.36x54mm Mini gun with 1,200 rounds.

The Puma is 4 squares long by 2 wide providing ¾ cover to driver and passengers but, only ½ cover to

the gunner. The Puma also uses Resilium armor

Crew: 2(Driver, Gunner) Pass: 4. Cargo: 210 lb. Init/Manu: -5/-3.Spd:175(17) Def:14. Hard:5. HP: 38.

Size: H. PDC: 39. Res: Mil +3.

M 9 Light Assault Tank “Boxer”

The M 9 is a fast versatile vehicle favored by Many small nations for long range reconnaissance and

strikes against lightly defended installations. The M 9 bristles with weapons. It has two .30 machine

guns (M-60E4s) (500 rounds each) mounted one over the commander and gunner’s hatches, each of

which can be controlled from inside the turret (Full turret fire arc for each), a .50 Machine gun (M2HB)

(1,200 rounds) and a semi automatic 50mm cannon (A-8) (100 rounds linked) mounted coaxial in the

turret, and a forward firing 5.56mm mini gun (A-7 ) (2,000 rounds). In addition the tank can load or

unload a 4 man strike team as a Full round action. Full cover to occupants. 4squares by 4squares.

Crew: 3 Pass: 4. Cargo: 250 lb. Init/Manu: -5/-3. SPD: 80 (8) Def:8. Hard:15. HP: 48. Size: H. PDC: 39.

Res: Mil +3.

Equipment: Long Range Radio and Laser transceivers (Range 4,000 miles), Advanced Fire control

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systems (+2 attack with all weapons when controlled inside the tank), A/C, Advanced Thermal and

Night vision optics (Grants crew dark vision out to 300feet and Low light vision 4x better than humans).

Mecha

M 111 Defender(PL6)

Size: Huge(-2size) HP:200

Super Structure: Vandium Hardness:20

Armor: Duralloy Defense:+8

Penalty: -8 Reach: 10feet

Strength:+16 Dexterity:----

Speed:30feet Purchase DC: 49

Equipment Package:

Cock pit( Back, belt), Class III Sensor Array(Visor), Oracle Mk III Targeting System(Helmet), Comm.

System(No Slots), Mk 3 Snub nosed 50mm cannon with 8 rounds(Right hand, Right arm), .50BMG

Pocket Machine gun w/200 rounds(-57lb cargo space),PS-15 Panther claws(left hand), M-87 Talon

Missile Launcher(Left arm), HV-5 Haven escape pod(Torso), LX-10 Anti shock(Boots), Self Destruct

System(Shoulders).

The first successful Mecha design built by FTI, this Mecha was designed to be capable of engaging

other mechs, vehicles and personnel. It would prove popular as a security unit for many years.

M 112 Infiltration system MK I, II, III and IV(PL6)

Size: Large, heavy assault(-1size)HP:100

Super Structure: Duralloy Hardness:15

Armor: Dark star Stealth Defense:+5

Penalty: -4 Reach: 10feet

Strength:+8 Dexterity:----

Speed:30feet, Fly100ft(Clumsy) Purchase DC: 45

Equipment Packages:

Mk I “Gunner”; Cock pit(Torso, Back), Class III Sensor System(Helmet), Sat Comm. Array(Shoulders),

A-1 9.5x54mm Mini gun w/28 50 round belts(Right hand, Right arm), A-2 50mm Grenade launcher w/

2 8 round magazines(Left arm, Left hand), Jet pack(Boots)

Mk II “Sniper”; Cock pit(Torso, Back), Class III Sensor System(Helmet), Oracle Mk IV Targeting

System(Shoulders), A-3 25mm cannon w/ 500 rounds of ammo(Right hand, Right arm),.A-5 .50 sharp

shooter w/18 50 round belts((Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)

Mk III “Ferreter”; Cock pit(Torso, Back), Class III Sensor System(Shoulders), Enigma Sensor

suite(Visor), 2 Dragon A3X Flame throwers(Right hand, Right arm), A-6 40mm Automatic shot gun w/

10 50 round belts (Left arm, Left hand), Jet pack(Boots), Comm. System(No slots)

Mk IV “Missile Mech”; Cock pit(Torso, Back), Class III Sensor System(Helmet), M-53 Fire star Rocket

launcher(Shoulders), 2 A-6 “4 Packs w/ 8 rockets each (Right hand, Right arm, Left arm, Left hand), Jet

pack(Boots), Comm. System(No slots)

FTI designed the M112 family on a single frame that they could alter easily for different jobs. While

not a truly modular design, the mechas featured nearly identical control configurations that facilitated

easy transitions for pilots from one to the other.

Each design has a specific role, the Gunner is meant to serve as the primary fire support and

communications platform, the Sniper is meant to serve as obviously a sniping and Anti-Materiel

platform, The Ferreter is designed to root out hidden enemy infantry and destroy it at close

quarters. Lastly the Missile Mech is built to deal with opposing armor.

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M 113 “Hopper”(PL6)

Size: Large, Scout Walker(-1size)HP:80

Super Structure: Duralloy Hardness:15

Armor: Dark star Stealth Defense:+5

Penalty: -4 Reach: 10feet

Strength:+8 Dexterity:----

Speed:50feet Purchase DC: 45

Equipment Packages:

Cock pit(Backx2), Class III Sensor System(Helmet), A-10 “Darter” w/400 darts(Shoulders), A3X

Dragon Flame thrower(Torso), A-9 “4 Pack” (Torso),

Speed Booster(Left leg, Right leg), Comm. System(No slots), Self Destruct(Boots).

A Recon mecha meant to range far a head of the main force, the Hopper carries a varity of weapons self

defense should it be discovered.

M 114 Heavy Combat Suite (PL 6)

Placing nearly limitless fire power in the hands a Mecha Jock, the Mk 114 is a force to be reckoned

with on any battlefield.

Size: Huge, Infantry (-2 Size). Bonus HP: 250

Superstructure: Vandium Hardness:20

Armor: Dark star Stealth Defense: +5

Armor Penalty:-4 Reach:15ft

Str Bonus:+16 Dex Penalty:--

Speed:50ft, 100ft (Clumsy) Purchase DC:53 ($20,204,120)

Equipment Package: Cockpit (Torso, Back), Class III Sensor Array (Visor), Oracle Mk IV Targeting

System (Helmet), Enigma Sensor suite (Belt), GAU-20 Gattling Mini gun w/ 750 round box magazine

(Right hand), M 53 Fire star Rocket Launcher w/ 6 rockets (Shoulders), M 87 Talon Missile Launcher

w/ 4 missiles (Shoulders), Typhoon 240 Laser cannon (Left hand, Left arm), A3X Dragon Flame

thrower (Left arm), T-95 Cavalcade Chain gun w/ 10 50 round ammo belts (Right arm x2), 2 Jetpacks

(Back, Boots)

New Mecha:

Well I finally got a new idea for the thread The M115 Space and Hostile Environment Mecha (SHEM).

M115 SHEM (PL7)

The smallest and most versatile Far Tek design to date. The M115 is often called "The Hiker" by

mecha pliots, for the Back pack Like appearance of its Fusion Power core and Induction engine housing.

M115 SHEM (PL7)

Size: Large, heavy assault(-1size) HP:100

Super Structure: Cerametal Hardness:30

Armor: Belenus Heat Diffusing Armor Defense:+6

Penalty:-5 Reach: 10feet

Strength:+8 Dexterity:--

Speed:30feet,Fly Air:500ft (average)Purchase DC: 53

Space: 2,000ft

Equipment Package:

Fusion Power Core (Bonus Slots, Back and Belt)

Crew: Cockpit (Back, Torso), Class 3 Sensor Array (Helmet), Life Support 24 hours (Left arm), Space

Skin (Shoulders).

Weapons: M-21 Comet Auto Laser (Right Hand, Right arm), Chain Cutter (Left Hand).

Flight Systems: Standard Mecha Induction Engine (Back, belt [Fusion Core]).

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Unused slots: Boots

The YF-42 Variable Geometry Fighter (PL7)

A light weight Veritec style fighter designed by the Far Tek for orbital and ground combat

In Fighter Mode, resembles the Euro Fighter

(PL7)

Type: Ultra light Size: Gargantuan (-4)

Subtype: Assault Fighter Tactical Speed:4,000ft

Defense:11 Length: 45ft

Flat footed: 7 Weight: 19 tons

Autopilot: 7 Targeting System Bonus:+4

Hardness:30 Crew: 1 (Ace+12)

Hit Dice:9d20(180HP) Pass: 1

Init:+8 Cargo: 1,100lb

Pilot’s Class:+7 Grapple:+8

Pilot’s Dex:+6 Purchase DC:50 ($9,403,900)

Gunner’s Atk:+8/+3 Restriction: Military +3

Attacks:

Laser +8 (6d8 RI: 3,000ft, RoF: S,A) and 2 Fire-linked Internal Burst Missile Launchers+3 (8d12/19-20

magazine: 8 missiles per launcher.)

AoO: N/A

Equipment:

Power plant: Fusion Generator

Engines: Thrusters, Induction Engine.

Armor: Cerametal

Defense Systems: Improved Auto pilot, Improved Damage Control (2d10), Radiation Shielding.

Sensors: Class V Sensor array, Improved Targeting Computer.

Communications: Radio Transceiver, Mass Transceiver.

Grappling Systems: None

Mecha Form (Think Veritek in guardian mode, with integrated weapons)

Size: Gargantuan (-4 Size) HP:400

Super Structure: Cerametal Hardness:30

Armor: Belnus Heat difusing Defense:+6

Penalty:-5 Reach: 15feet

Strength:+24 Dexterity:-2

Speed:30feet,Fly Air:500ft (Good)Purchase DC:N/A

Space: 2,000ft

Equipment Package:

Fusion Power Core (Bonus Slots, Back and Belt)

Crew: Cockpit (Torso x2), Class V Sensor Array (Helmet), Life Support 24 hours (Belt), Space Skin

(Cranium), Oracle Mk IV Targeting System (Visor). Comm System.

Weapons: M-21 Comet Auto Laser (Right Hand, Right arm),2 A-17 Axial Drill Missile Launchers (8

missiles each)(Right Leg, Left leg, shoulders x2).

Flight Systems: Standard Mecha Induction Engine (Back, belt [Fusion Core]), Jet Assist Wings (Back

x2), Jet Pack (Boots).

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XF-1 “Tester”(PL6)

Originally built as a proof of concept aircraft, the lessons learned from the XF-1 would later be used by

all other transforming fighters. With a top speed of 950mph (1,418KP/h) and a lack of internal space for

missile bays (due to the need to convert to a mech) the XF-1 never entered front line service, it did

however prove popular with second line commanders and colonial militias, as a ground attack platform,

and as a gunship hunter. Several companies (including Far Tek), currently license build the XF-1 for

worlds that need a cheap gunship interceptor/close support aircraft for their ground forces.

Vehicle Mode

Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: +0/+4. SPD: 836 (84) Def:11. Hard:15. HP: 250. Size: H.

PDC: 53 ($20,269,400). Res: Mil +3. L/W: 4/5

Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C,

Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision

4x better than humans), VTOL engines, Dura plastic Armor.

Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg:

12d6)

3x M-87 Talon Missile Launchers.

Mecha Form (Think Veritek in guardian mode, with integrated weapons)

Size: Huge Infantry (-2 Size) HP:250

Super Structure: Duralloy Hardness:15

Armor: Dura plastic Defense:+3

Penalty:-4 Reach: 15feet

Strength:+16 Dexterity:-2

Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A

Equipment Package:

Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)

Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor).

Sat Comm (Belt).

Weapons: 2x M-21 Comet Auto lasers (Left arm, Left hand, Right arm, Right hand) (Extended Range

gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders).

Flight Systems: Jet Assist Wings (Shoulder x2), 3x Jet Packs (Boots, Backx2).

XF-1A “Missile Battery”

An advanced version of the “Tester”, the “Missile Battery” employs a more compact version of the

original’s lasers to make room for a pair of arm mounted rocket pods. Like its parent the A never found

a front line role but, is quite common in second line units and colonial militias.

Vehicle Mode

Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: +0/+4. SPD: 836 (84) Def:11. Hard:15. HP: 250. Size: H.

PDC: 53 ($20,341,200). Res: Mil +3. L/W: 4/5

Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C,

Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision

4x better than humans), VTOL engines, Dura plastic Armor.

Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg:

12d6)

3x M-87 Talon Missile Launchers.

2x Cyclone Missile Launchers (Fire-linked dmg: 7d6)

Mecha Form (Think Veritek in guardian mode, with integrated weapons)

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Size: Huge Infantry (-2 Size) HP:250

Super Structure: Duralloy Hardness:15

Armor: Dura plastic Defense:+3

Penalty:-4 Reach: 15feet

Strength:+16 Dexterity:-2

Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A

Equipment Package:

Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)

Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor).

Sat Comm (Belt).

Weapons: 2x M-21 Comet Auto lasers (Left hand Replacement, Right hand Replacement) (Extended

Range gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders), 2x

Cyclone Missile Launchers (Left arm, Right arm).

Flight Systems: Jet Assist Wings (Shoulder x2), 3x Jet Packs (Boots, Backx2).

Cyclone Launcher 5d6 Ballistic x2 180ft. A 12(int) 95lb H 30 Mil+3

Cyclone Missile Launchers requires the Weapons Proficiency (Launchers) feat to use correctly. Cyclone

Launchers have 12 rockets. The cyclone launcher has a 3 round burst setting - that is when fired on

automatic 3 missiles are released. On auto-fire or strafe only 5 missiles are released. The Cyclone

Launcher is attached to the back of powered armour or vehicles and cannot be used by someone who

does no have armour on or is not in a vehicle.

XF-2 “Striker”

A larger, faster version of the XF-1A, the Striker was actually developed for military contracts. While a

durable aircraft its price, larger target profile and lack luster payload for its, size have kept sales down.

Vehicle Mode

Crew: 1 Pass: 0. Cargo: 250 lb. Init/Manu: -4/+0. SPD: 836 (84) Def:9. Hard:15. HP: 450. Size: G.

PDC: 59 ($120,180,700). Res: Mil +3. L/W: 8/9

Equipment: Secure Sat Comm array, Advanced Fire control systems (+2 attack with all weapons), A/C,

Advanced Thermal and Night vision optics (Grants crew dark vision out to 300feet and Low light vision

4x better than humans), VTOL engines, Dura plastic Armor, Flare launcher and Chaff dispenser.

Weapons: 2x M-21 Comet Auto lasers (Fire linked, Extended Range gadget RI: 150ft, dmg:

12d6)

3x M-87 Talon Missile Launchers.

2x Cyclone Missile Launchers (Fire-linked dmg: 7d6)

Mecha Form (Think Veritek in guardian mode, with integrated weapons)

Size: Gargantuan, Siege (-2 Size) HP:450

Super Structure: Duralloy Hardness:15

Armor: Dura plastic Defense:+3

Penalty:-4 Reach: 15feet

Strength:+24 Dexterity:-2

Speed:50feet,Fly 100ft (Poor) Purchase DC:N/A

Equipment Package:

Power Core: Fusion Power Core (Bonus Slots, Shoulder, Belt)

Crew: Cockpit (Torso, Belt), Class III Sensor Array (Helmet), Oracle Mk II Targeting System (Visor).

Sat Comm (Belt), Structural Enhancement (Cranium), HV-5 Escape Pod (Torso).

Weapons: 2x M-21 Comet Auto lasers (Left hand Replacement, Right hand Replacement) (Extended

Range gadget RI: 150ft), 3x M-87 Talon Missile Launchers (Left arm, Right arm, Shoulders), 2x

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Cyclone Missile Launchers (Left arm, Right arm), Flares (Left leg), Chaff (Right leg).

Flight Systems: Jet Assist Wings (Shoulder x2), 4x Jet Packs (Boots, Backx2, Left leg, Right leg).

UH-26 “Quarter Horse”

The UH-26 is a massive twin Rotor helicopter, based on the old C-47 Chinook. The UH-26 is primarily

sold to small scale colonial or research efforts based on remote worlds. The Rotors can be collapsed for

easier storage, good for facilities with limited space. The Electric power plant allows for a full 11 hours

of operation. In additon to its standard passenger load out, the UH-26’s cargo hold can be easily adapted

to transport upto 15 people and 1 ton of cargo or 6 tons of cargo, It can also be converted to an

survalience model or flying science modual, the mounting points under UH-26 allow an unladen

Chopter in any configuration to carry upto 14 tons under the vehicle. The stats below represent the

default configuration (cargo). In all forms, the UH-26 has two side doors for crew use and a larger rear

door for use by cargo and passengers. Next to each side door is a window that can be converted to a

weapon mount capable of supporting a heavy machine gun and 1000 rounds of ammo. The UH-26 can

reach a top speed of 200mph.

UH-26 “Quarter Horse”

Crew: 3 Pass: 4*. Cargo: 12,000 lb. Init/Manu: -4/-2. SPD: 352 (35) Def:9. Hard:15. HP: 450. Size: G.

PDC: 50. Res: Res +2. L/W: 12/4

Special: Radar and onboard navigational equipment: range 100miles, +4 Navigate and spot checks

Radio and Laser Transceiver array (range 300miles)

* two serve as door gunners if armed.

UA-43 “Condor” (PL6)

A direct competitor to Far-Tek’s UH-26, the Condor is a modular Piston air craft with wings that can be

folded or removed for storage and an electric power plant that can opperate for nineteen hours per

charge. The Condor includes three internal mounts (two, Wing root, one nose) for accommodating

cannons or additional sensor pods, and three hard points (one fuselage, two under wing), each capable of

supporting 500lbs of ordinance or 1,470lbs of extra cargo in three Drop pods (490lb per pod). The

Condor can travel at 480mph and reach as low as 100mph with out stalling. The Condor has two doors

behind the cockpit for use by the crew and passengers, and a larger hatch near the tail for cargo and

power plant maintance.

UA-43 “Condor”

Crew: 2 Pass: 4. Cargo: 2,000 lb. Init/Manu: -4/+0. SPD: 845 (84) Def:9. Hard:15. HP: 450. Size: G.

PDC: 48. Res: Res +2. L/W: 9/10

Special: Radar and onboard navigational equipment: range 100miles, +4 Navigate and spot checks

Radio and Laser Transceiver array (range 300miles)

Modular Pod system: each internal bay can support a single barreled automatic cannon of 20-40mm

with 200 rounds of ammo or a 5-13mm minigun with 800 rounds of ammo, or any device intended for

mecha that only occupies a single slot

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 10, 2012, 05:39:03 PM

The AH 51 Attack Hovercraft (PL6)(Required feat: Aircraft operation [Helicopter]) (USA)

The first step to a true hover craft, the AH 51 uses four ducted fans (two large ones toward the front

and two smaller ones on the tail) plus six maneuvering thrusters to achieve flight. The AH 51 is 6

squares long and 4 squares wide with the wings supporting the add an additional square to each side The

forward (main) Fans are 2x2 squares each and the two on the tail are 1x1 square each. The AH 51

provides full cover to crew and passengers. The AH 51 can carry up to four passengers in a

compartment directly behind the two pilots entering or exiting either section is a full round

action, performed by passing thru one of two hatches (one to either side), directly below the

canopy. ejecting the two sections (as a single pod see below) is also a full round action. The AH 51

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uses a special solid fuel that grants the AH 51 roughly five hours of flight time, a special external fuel

tank can be mounted on an under side rack that adds an extra 2 hours of flight time. In addition to the

under side rack the AH 51 features four Pylon racks that allow it to mount a varity of weapons. The

Primary weapon of the AH 51 is a pair of 30mm gattling guns with a total of 2,000 rounds. (Fire Arc

Forward)

Equipment:

Stealth alloy composite: +5 to Dc of all attempts to locate this vehicle electronically also imposes a -

4attack penalty to range attacks by radar or laser guided weapons.

Targeting Computer: +2 Attack bonus

Radar System: Range 5 miles+8 equipment bonus to spot and navigate checks

Laser designator Range 1,000 feet. Paints targets for laser guided weapons

Name: AH 51. Crew: 2. Pass: 4. Cargo: 1,000lb. Init/Manuv: -4/-4. Top Spd: 1000 (100). Def: 6. Hard:

12. HP:48. SZ: G. Purchase DC: 42. Restriction: Mil+3

Name: Escape Pod. Crew: 2. Pass: 4. Cargo: 100lb. Init/Manuv: -1/-1. Top Spd: 100 (10)

Def:9. Hard:5 HP15. SZ: L. (Maximum range 500 squares from aircraft)

Weapons

Dual 30mm Gattling Gun(PL6). Dmg:9d12. Crit: 20. Dmg Type: Ballistic. Range Increment: 350 feet.

RoF: A*. Mag: 2,000 (linked). SZ: H. Wgt: 200lb. Purchase DC: 30. Restriction: Military +3.

*200 rounds auto fire 20ft x 20ft area Ref 25 for half damage. Burst Fire 100 rounds +9d12 damage.

Mk 7 “Wrecking Ball”(PL6)

The Wrecking ball is a specialized missile designed for collapsing structures. It deals damage in two

ways the first is piercing damage which ignores up to 15 points of hardness and the second is a dramatic

concussive burst. Any left over piercing damage for a “Wrecking ball” hit carries through to the next

target. The missile also continues to ignore hardness till it has ignored 15 hardness. When the missile

has inflicted all its damage it detonates. The Mk 7 is mounted on the under side rack in place of an

external fuel tank.

Damage:10d8 piercing or 20d10 concussion(Ref 20 Burst radius 70ft). Crit: --. Range Increment:

1,000ft( 5 max). RoF: 1. SZ: H. Wgt: 2,500lb. Purchase DC: 25. Restriction: Military+3.

The AH 51 can mount the following weapons under its pylons one per rack.

Mk 9 “Needler” 50mm Rocket Pod(PL5)

Dmg: 6d6. Crit:--. Dmg Type: Ballistic. Range Increment: 300 ft. RoF: A*. Mag: 20(int). SZ: H.

Wgt:200lb. Purchase DC: 20. Res: Mil+3.

* Auto fire 20ft x 20ft Ref 20 for half expends 10 rockets.

The Mk 9 is a simple device for hurling un guided rockets at any thing in front of the AH 51.

AGM 73 “Mangler” Delivery system (PL6)

Dmg10d8*. Crit:--. Dmg type: Ballistic. Range Increment: 500ft. RoF: Single. Mag: 4(int). SZ: H. Wgt:

200lb. Purchase DC: 25. Res: Mil+3.

*Ignores up to 15 hardness.

The AGM 73 is a laser guided weapon system +4 attack when used with a laser designator or laser

painter. While primarily an anti-armor weapon, it has seen limited service in the anti air role. Primarily

for shooting down other close fire support aircraft.

TOW 4 Missile system. (PL6)

Dmg: 20d6. Crit:--. Damage Type: Ballistic. Ref: 17 for half damage. Burst Radius: 30ft. Range

Increment: 2,000ft (Max 5). RoF: Single. Mag: 2(int). SZ: H. Wgt: 180lb. Purchase DC: 30. Res: Mil+3.

A wire guided weapon, the TOW 4 missile travels 1 increment per round. Like the Mangler it has seen

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limited success as an air to air weapon, but it is primarily an air to ground weapon.

Aim 3 “Bore” Launcher. (PL6)

Dmg: 6d10. Crit:--. Dmg type: Ballistic. Range Increment: 1,500ft. RoF: S. Mag: 3(int). SZ: H. Wgt:

175lb. Purchase DC: 27. Res: Mil+3.

The first dedicated air to air system for the AH 51, the Aim 3 “Bore” is a heat seeking weapon, +2 attack

against targets that radiate high heat sources.

Mk 170 Mini gun (8mm Case less) (PL6)

Dmg:4d8. Crit: 20. Dmg type: Ballistic. Range Increment: 200ft. RoF: A*. Mag: 500(int). SZ: H. Wgt:

60lb. Purchase DC: 31. Res: Mil+3.

*100 rounds auto Ref 20 for ½damage, 20ft x20 ft square. 50 burst +4d8

The Mk 170 is a powerful anti infantry weapon employed by AH 51 crews being sent to engage “soft

targets”.

Mk 70 cannon (45mm) (PL5)

Dmg: 4d10. Crit: --. Dmg type: Slashing/Fire. Range Increment: 90ft. RoF: S. Mag: 30(Box). Ref:15.

Burst: 20ft. SZ: H. Wgt: 75lb. Purchase DC: 19. Res: Mil+3

The Mk 70 fires specialized, Fragmentation/Incendiary Rounds.

The Valkyrie(PL6)

The German/Norwegian version of the AH 51 While the over all dimensions are the same it places the

main fans to the rear and the secondary fans forward. The Valkyrie is more agile then the AH 51 and

has two additional racks for pylon weapons, however its top speed is slightly less and it can not carry the

Wrecking ball (the US will not even sell it to nations it sells AH 51s to), However it has the underside

rack for a External fuel tank(flight durations as the AH 51) this rack can also accommodate two Anti

Ship missiles (see below). It also uses a different gun, (see below) which is more optimized for an anti

personnel role than the AH 51’s dual Avengers . The Valkyrie is often equipped with specialized anti

ship missiles (Which cannot be mounted on the AH 51)

It has all the features of the AH 51

Equipment:

Stealth alloy composite: +5 to Dc of all attempts to locate this vehicle electronically also imposes a -

4attack penalty to range attacks by radar or laser guided weapons.

Targeting Computer: +2 Attack bonus

Radar System: Range 5 miles+8 equipment bonus to spot and navigate checks

Laser designator Range 1,000 feet. Paints targets for laser guided weapons

Entering or exiting a Valkyrie is a full round action, crew and passengers enter thru a large hatch at the

rear of the aircraft. ejecting from the Valkyrie is also a full round action. Unlike the AH 51, the

Valkyrie uses traditional ejection seats.

Name: Valkyrie. Crew: 2. Pass: 6. Cargo: 1,000lb. Init/Manuv: -2/-3. Top Spd: 900 (90). Def: 6. Hard:

15. HP:48. SZ: G. Purchase DC: 45. Restriction: Mil+3

Main gun

Mk 63 45mm Revolver cannon (PL5)

Dmg: 4d10. Crit--. Dmg Type: Slashing/Fire. Range increment: 200ft. RoF: A*. Mag: 2,000 (Linked).

SZ: H. Wgt: 97lb. Purchase DC: 29. Res: Mil+3.

*Due to the fact that it fires high explosive grenades the auto fire for the threatens everything in a 40ft x

40ft square (Ref 17 for half damage) expends 10 rounds, a burst fire attack expends 5 rounds and fills a

20ft radius (Ref 17 for half, +2d10 damage)

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Mk 17 Njoror Anti ship missile (PL5)

Dmg: 20d6 Crit:--. Dmg Type: Ballistic. Range Increment: 1,000feet. RoF: Single Mag:1 (int). SZ: L.

Wgt: 900lb. Purchase DC: 26. Res: Mil+3.

Named for the Norse God of the sea these missiles can destroy most small ships and many large ones in

a single strike.

Fei Long (PL6) (China)

Named for a type of flying dragon in Chinese mythology, the Fei Long was built to do two things,

engage ground targets and engage close air support craft. While it is the slowest and most heavily

armored of the Ducted fan craft it is also the most maneuverable due to its internal weapon bays and six

fan configuration. The Fei Long is 3squares wide and eight long with four small fans (two under the

cockpit and two at the tail), and two large fans (mid way between nose and tail). All sit flush with the

aircraft. Perhaps the most unique feature of the Fei Long is the “Stinger” a rear facing belly mounted

licensed built copy of the Mk 63. It only holds 400 rounds however. The Fei Long has 6 missile bays,

each capable of holding 2 missiles.

Equipment:

Stealth alloy composite: +5 to Dc of all attempts to locate this vehicle electronically also imposes a -

4attack penalty to range attacks by radar or laser guided weapons.

Targeting Computer: +2 Attack bonus

Radar System: Range 5 miles+8 equipment bonus to spot and navigate checks

The Fei Long has 6 hours flight time worth of solid fuel but, lacks the space needed for external

tanks. Provides full cover to crew. Entering and exiting the aircraft is a full round action. Rear turret

has its own hatch and cock pit opens for pilots. Standard ejection systems for all three.

Name: Fei Long. Crew: 3. Pass: N/A. Cargo: 100lb. Init/Manuv: -0/+1. Top Spd: 600 (60). Def: 6. Hard:

20. HP:48. SZ: G. Purchase DC: 48. Restriction: Mil+3

Main gun(Fire arc Front)

Mauler 80mm Quad barrel Low pressure Rocket cannon(PL6)

Dmg:9d6*.Crit:20. Dmg Type: Ballistic. Range Increment:100ft. RoF: S. Mag: 60(int). SZ: H. Wgt:

120lb. Purchase DC: 30. Res: Mil+3.

*Ignores up to 5 hardness.

An improvement on an early Russian Design, the Mauler is designed to fire from its four barrels in

sequence, and while it lacks the range or speed of its auto cannon rivals, it is lethal to light and medium

armor.

Flare Missile(PL6)

Dmg: 12d6. Crit:--. Damage Type: fire. Ref: 17 for half damage. Burst Radius: 40ft. Range Increment:

1,000ft (Max 5). RoF: Single. Mag: 1(int). SZ: H. Wgt: 680lb. Purchase DC: 30. Res: Mil+3.

The main “soft target” weapon of the Fei Long. The Flare missile is a modified heat seeker. It locks on

to the largest heat source (Idling engine, thirty or more tightly packed people, ect), with in 5,000ft of the

aircraft and flies toward it, detonating like a grenade, the missile does not receive an attack bonus for the

heat lock.

Anti Air Missile(PL6)

Dmg: 15d6. Crit:--. Damage Type: Ballistic. Ref: 17 for half damage. Burst Radius: 20ft. Range

Increment: 5,000ft (Max 5). RoF: Single. Mag: 1(int). SZ: H. Wgt: 780lb. Purchase DC: 34. Res: Mil+3.

Often cited (Correctly) as being a better close range air to air missile than the Aim 3. The Air to air

missile is also a heat seeker, +2 attack against hot targets.

Page 114: Fire Power R us

The Mi-32 Cossack Attack Hovercraft (PL6)(Required feat: Aircraft operation [Helicopter]) (Russian

Federation)

The Russian answer to the AH-51, the Cossack is unusual in that its built with the same design

principals as a conventional attack helicopter, with a “tail” supporting it’s two smaller ducted fans, and

the larger pair set just behind the cockpit. The Cossack stores it’s main gun, Rocket pods, and landing

skids in underside bays. While the Cossack is not as fast or as agile as its rivals, the Mi-32’s heavier

armor allows it to shrug off attacks that would kill other early attack hovercraft. The Cossack is 7

Squares long and 4 wide.

Equipment:

Stealth alloy composite: +5 to Dc of all attempts to locate this vehicle electronically also imposes a -

4attack penalty to range attacks by radar or laser guided weapons.

Targeting Computer: +2 Attack bonus

Radar System: Range 5 miles+8 equipment bonus to spot and navigate checks

Advanced NERA plating.

Name: Mi-32 Cossack. Crew: 3. Pass: 0. Cargo: 500lb. Init/Manuv: -4/-6. Top Spd: 600 (60). Def: 12.

Hard: 20. HP:50. SZ: G. Purchase DC: 42. Restriction: Mil+3

Weapons

37mm Heavy Auto Cannon(PL6). Dmg:4d12. Crit: 20. Dmg Type: Ballistic. Range Increment: 350 feet.

RoF: A. Mag: 1,500 (linked). SZ: H. Wgt: 175lb. Purchase DC: 26. Restriction: Military +3. (Fire Arc

Turret)

125mm Rocket Pod (x4) (PL6). Dmg: Varies. Crit: --. Dmg Type: Varies. Range Increment: 400 feet.

RoF: S. Mag: 25 (Int). SZ: H. Wgt: 100lb. Purchase DC: 21. Restriction: Military +3.

125mm Incendiary Rocket(PL6). Dmg:10d6. Crit: --. Dmg Type: Fire. SZ: H. Wgt: 50lb. Purchase DC:

15. Restriction: Military +3. Burst Radius:30ft. Reflex Save:17. Special: Standard rule for catching fire

apply.

125mm Anti-Armor Rocket(PL6). Dmg:10d10. Crit: --. Dmg Type: Ballistic. SZ: H. Wgt: 50lb.

Purchase DC: 16. Restriction: Military +3. Burst Radius:15ft. Reflex Save:15. Special: Ignores up to 20

Hardness

125mm Sub-munition Rocket(PL6). Dmg:6d6. Crit: --. Dmg Type: Slashing. SZ: H. Wgt: 50lb.

Purchase DC: 14. Restriction: Military +3. Burst Radius: 40ftReflex Save: Special: Rocket Bursts

dispensing 12 hand grenade sized bomblets.

Title: explosives

Post by: LonewolfSojourner1983 on April 14, 2012, 03:47:24 PM

Neopup PAW-20

The Neopup PAW-20 (Personal Assault Weapon, 20?mm) is a grenade launcher designed by Tony

Neophytou and is marketed by Denel.[citation needed]

The PAW-20 is a hand-held, semi-automatic grenade launcher that fires a 20?mm point detonating

round. It holds up to seven rounds in a conventional box magazine, with an effective range of 300–400

metres. It was designed mainly as an anti-personnel grenade launcher for use against opposition closely

grouped together or behind light cover. However, it is also compatible with less-than-lethal ammunition.

The PAW-20 is in direct competition with the more complicated and expensive joint American-German

XM25.[citation needed]

The 20x42mm cartridge was specifically developed for the PAW-20, decreasing the overall weight and

size of the weapon, and enabling the it to hold more rounds in the magazine. It has a muzzle velocity of

305 m/s (1,000f/s), and a much flatter trajectory than the more common 40mm grenade launcher round.

Page 115: Fire Power R us

A number of less-than-lethal rounds are also available for the PAW-20.

Neopup PAW-20(20x42)

Damage: Vairies Magazine: 7(box)

Critical: -- Size: Large

Damage Type: Vairies Weight: 13 lb

Range Increment: 130feet Purchase DC: 25

Rate of Fire: S Restriction: Mil+3

Grenade Types:

Fragmentation: 3d6 slashing, burst 5ft Ref 15

Incendiary: 2d6 fire, Burst 5ft Ref 15

Non-lethal: 3d6 non-lethal Concussion Burst 5ft Fort 15

XM25 Individual Airburst Weapon System

The XM25 is an airburst grenade launcher derived from the XM29 OICW.

It fires 25 mm grenades that are set to explode in mid-air at or near the target. A laser rangefinder in the

gun is used to determine the distance to the target. The user can manually adjust the detonating distance

by up to three meters shorter or longer. The gun automatically transmits the detonating distance to the

grenade in the firing chamber. The grenade tracks the distance it has traveled by the number of spiral

rotations after it is fired.[1] These features make the XM25 more effective than traditional grenade

launchers at the task of hitting targets that are behind cover or dug into the ground.

The system is under development by Heckler & Koch and Alliant Techsystems, while the target

acquisition/fire control is developed by L-3 IOS Brashear. The most recent deployment plans call for a

purchase of 12,500 XM25s at a projected cost per weapon system of $25,000.[2]

XM-25 (25x40)

Damage: Vairies Magazine: 6(box)

Critical: -- Size: Large

Damage Type: Vairies Weight: 14 lb

Range Increment: 250feet Purchase DC: 29

Rate of Fire: S Restriction: Mil+3

Special: Laser Range Finding Gadget (+2 Attack/+2 Reflex Save DC, move action to set timer), 500ft

Dark-Vision

Grenade Types:

Fragmentation: 3d6 slashing, burst 5ft Ref 15

Incendiary: 2d6 fire, Burst 10ft Ref 15, ignites all flammable targets (1d6 fire per round)

Bee Hive: 4d6 Ballistic Crit 20, RI: 30ft -1damage per RI

Non-lethal: 3d6 non-lethal Concussion Burst 5ft Fort 17

Barrett XM109

The Barrett XM109 is an anti-materiel rifle, chambered in 25 x 59 mm, under development by Barrett

Firearms Manufacturing.

The XM109, originally known as the Objective Sniper Weapon (OSW) or "Payload Rifle" (according to

Barrett), is a semi-automatic anti-materiel rifle, designed primarily for engagement of light armored

vehicles and similar material targets. The design uses the lower receiver from an M82/M107, but with a

new upper receiver chambered in 25 mm. In fact, it has been designed with this in mind, and the upper

receiver of the M82 rifles can be replaced with an XM109 upper receiver to form a fully functional

XM109 rifle.

The 25 x 59 mm cartridge is used in the XM109 and the XM307 (product of the Objective Crew Served

Weapon/OCSW program). The XM109 is in development most likely to provide commonality of

ammunition for better logistics should the XM307 systems be fielded. As with the XM307, the XM109

can be reconfigured back to .50 BMG should the need arise. The XM312 crew served weapon is

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basically a .50 BMG version of the XM307 and has some 70%+ parts commonality with the parent

system.

The XM109 offers greater range and a shorter overall length than the previous M82/M107 systems, as

well as potentially greater power in the 25 x 59 mm cartridge over even the Mk 211 .50 BMG cartridge

(aka "Raufoss round").

Barrett XM109(25x59)

Damage: Vairies Magazine: 5(box)

Critical: -- Size: Huge

Damage Type: Vairies Weight: 32 lb

Range Increment: 500feet Purchase DC: 29

Rate of Fire: S Restriction: Mil+3

Special: Standard Scope

Grenade Types:

Fragmentation: 3d6 slashing, burst 5ft Ref 15

Incendiary: 2d6 fire, Burst 10ft Ref 15, ignites all flammable targets (1d6 fire per round)

EX-41 multi-shot grenade launcher (USA)

The idea of a multi-shot 40mm grenade launcher came of a combat experience, gained by US troops in

Vietnam. They were using single-shot M79 grenade launchers to great effect, but often found M9 to be

too slow in reloading, such as in ambush / counter ambush situations. Therefore, US Navy (which was

responsible for armament of various special purpose troops like Navy SEALs) set to develop such

weapon. The task has been handled to the China Lake Naval Research Facility, which turned out first

prototypes in around 1968. This large weapon represented a typical American-style pump-operated

shotgun with tubular magazine below the barrel. Submitted for field trials in Vietnam, this weapon

apparently performed quite well with HE-Frag ammunition, but often chocked on close-combat

ammunition loaded with buckshot or flechettes (small arrows). This was mostly because of stubby shape

of these rounds, while HE rounds had nicely curved noses which assisted reliable feeding. Furthermore,

the overall weight of the loaded weapon was quite significant, to say the least. Apparently, no more than

couple of dozens of such weapons, designated as EX-41, were made before US Forces were withdrawn

from Vietnam. It seems that no further development has occurred on this weapon since then.

EX-41 is a manually operated, magazine fed grenade launcher. It has a tubular magazine below the

barrel which holds 3 rounds, plus one round can be carried in the barrel. magazine is loaded through the

port at the bottom of the receiver, empty cartridge cases are ejected to the right via ejection window.

Reloading mechanism is operated by the sliding handguard, which shall be pulled to the rear and then

pushed forward to complete reloading cycle. EX-41 was fitted with wooden buttstock that had a rubber

recoil pad. Sights were of open type, same as on M79 grenade launcher.

EX-41 multi-shot grenade launcher (40x46 mm)

Damage: varies Magazine: 4 (Int) Burst: varies

Critical: -- Size: Large Reflex: varies

Damage Type: varies Weight: 16 lb

Range Increment: 70feet Purchase DC: 19

Rate of Fire: Single Restriction: Mil+3

Special: this Weapon is unreliable when using beehive shells.

Hawk MM-1

The MM-1 is a 40x46mm semi-automatic grenade launcher manufactured in the USA by the Hawk

Engineering Company. The manufacturer claims that it has been used by US Special Forces units, as

well as the military forces of several South American and African countries. Relatively heavy and bulky,

the MM-1 can provide considerable firepower, with practical rate of fire as much as 30 rounds per

minute. It can be useful in ambushes and other fast-paced close combat scenarios.

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While MM-1 may look much like a Milkor MGL grenade launcher with a larger cylinder, it was adapted

from the Manville machine projector, a revolver-type 18-shot tear gas gun, developed in USA for police

use before the Second World War. Michael Rogak, maker of the Rogak P-18 pistol, upsized the

Manville design to 40mm and made certain design changes. One innovation was Rogak's development

of a button rifling procedure for the aluminum barrel. This increased the speed of production while

reducing costs. Subsequently, Rogak and a few others formed Hawk Engineering and began production

of the MM-1.

The MM-1 is a revolver-type weapon, with the heavy cylinder being rotated for each shot by the

clockwork-type spring. The spring is wound manually during the reloading. To reload the cylinder, the

rear part of the gun is released and rotated sideways to expose the rear of the cylinder, which is

connected to the front part of the frame and barrel.

Hawk MM-1 (40x46 mm)

Damage: varies Magazine: 12 (Cyl) Burst: varies

Critical: -- Size: Large Reflex: varies

Damage Type: varies Weight: 13 lb

Range Increment: 70feet Purchase DC: 19

Rate of Fire: S Restriction: Mil+3

XM174 grenade launcher

The XM174 is a mounted automatic 40mm grenade launcher heavily based on the M1919A4 machine

gun and the M79 grenade launcher but fed from an ammo can. It was used in the Vietnam War as a

tripod mounted crew-served weapon and as a weapon mounted on various vehicles and aircraft.

The ammunition canister held 12 40mm rounds, and the automatic launcher's rate of fire permitted all 12

rounds to be in the air before the first round landed. The launcher was also capable of semi-automatic

fire (one round per pull of the trigger).

Cartridge 40x46mm Action Recoil Rate of fire 350RPM Feed system 12 Round Drum Magazine Sights

Iron

XM174(40x46 mm)

Damage: varies Magazine: 12 (Box) Burst: varies

Critical: -- Size: Large Reflex: varies

Damage Type: varies Weight: 16 lb

Range Increment: 70feet Purchase DC: 19

Rate of Fire: S,A Restriction: Mil+3

Special: Auto Fire Fills a 20ft radius, uses Grenade Reflex for half damage, expends 10 grenades. Burst

fire -4 Attack standard burst radius per grenade type, +2 die of damage.

Panzer Faust 3

The Panzer Faust 3 is a modern and disposable recoilless RPG anti-tank weapon developed between

1978 and 1985 and put into service by the Bundeswehr in 1992. It was first ordered in 1973 to provide

West German infantry with an effective weapon against contemporary Soviet armour thereby replacing

West Germany's aging PzF 44 Lanze rocket launchers.

The Panzerfaust 3 consists of a disposable launcher tube holding the projectile and a reusable firing and

sighting unit. The projectile consists of a shaped-charge warhead filled with Amatol/Syndril and a shaft

including the propulsion unit.

The Panzerfaust 3 can be fired from enclosed spaces since it does not have a significant backblast; The

rear of the tube, filled with plastic granulate, minimises the blast effect by the so-called recoilless

countermass principle. The booster propellant for the projectile in its tube is ignited by a bolt via a

spring mechanism. Once ejected from the launcher, the projectile coasts a safe distance and then the

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rocket motor is ignited boosting it to its maximum speed, after which it coasts until impact.

As safety precautions, the built-in fuse for the warhead is released by a safety mechanism. This arms the

warhead after a flight distance of approximately five meters. Once armed, the warhead will detonate on

impact, and as a safety when the rocket's propellant runs out. This safeguards against live ammunition

staying around and causing hazards to all in the future.

Caliber 60 mm (2.4 in) barrel, 110 mm (4.3 in) warhead Muzzle velocity 115.0 m/s (377 ft/s)

Maximum range 920.0 m (3,018.4 ft) (automatic self-destructs once beyond the range) Sights UP-7V

Telescopic sight

Panzer Faust 3 (110 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 5 lb (Rocket 8lb each)

Range Increment: 300feet Purchase DC: 19

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

Shoulder-launched Multipurpose Assault Weapon

Sights Iron (250 m), Telescopic (3.8x Magnification), Night Vision

The Shoulder-Launched Multipurpose Assault Weapon (SMAW) is a shoulder-launched rocket weapon,

based on the Israeli B-300, with the primary function of being a portable assault weapon (e.g. bunker

buster) and a secondary anti-armor rocket launcher. It was introduced to the United States armed forces

in 1984. It has a maximum range of 500 metres (550 yd) against a tank-sized target.

It can be used to destroy bunkers and other fortifications during assault operations as well as other

designated targets with the dual mode rocket and to destroy main battle tanks with the HEAA rocket.

Recent operations in Afghanistan and Iraq have seen a thermobaric rocket added (described as NE—

"Novel Explosive"), which is capable of collapsing a building.[1]

SMAW (83 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 17 lb

Range Increment: 330feet Purchase DC: 19

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

AT4

The AT4 (also variously AT-4, AT4 CS, AT4-CS, or AT-4CS)[6] is an 84-mm unguided, portable,

single-shot recoilless smoothbore weapon built in Sweden by Saab Bofors Dynamics (previously Bofors

Anti-Armour Systems). Saab has had considerable sales success with the AT4, making it one of the most

common light anti-tank weapons in the world.

The designation "CS" represents "Confined Space" referring to the propellant charge being designed to

operate effectively within buildings in an urban environment.[7] It is intended to give infantry units a

means to destroy or disable armored vehicles and fortifications, although it is not generally sufficient to

defeat a modern main battle tank (MBT). The launcher and projectile are manufactured prepacked and

issued as a single unit of ammunition, rather than as a weapon system, with the launcher discarded after

a single use.

AT-4 (84 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 13 lb

Range Increment: 200feet Purchase DC: 19

Rate of Fire: S Restriction: Mil+3

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Special: Ignores up to 10 Hardness

The RPG-29 Vampir

The RPG-29 is a shoulder-launched, tube-style, single-shot, reloadable, anti-tank rocket launcher

designed to be carried and used by a single soldier. On the top of the launch tube is the x 2.7 1P38

optical sight. On the bottom of the tube is a shoulder brace for proper positioning along with a pistol grip

trigger mechanism. A 1PN51-2 night sight can be fitted.(Vampire) is a Russian man portable, shoulder

fired anti-tank grenade launcher.

The RPG-29 (105 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 25 lb

Range Increment: 330feet Purchase DC: 17

Rate of Fire: S Restriction: Mil+3

Special: Ignores up to 15 Hardness

The M202A1 FLASH (Flame Assault Shoulder Weapon) is a type of rocket launcher that was designed

to be a replacement for the flamethrower, which was showing its age after World War II.

The M202A1 is lightweight, and features four tubes that can load 66 mm incendiary rockets. Each M74

rocket consists of an M235 warhead, containing approximately 1.34 pounds (0.61 kg) of thickened

pyrophoric agent (TPA). The rocket-launcher is also capable of firing all four rockets at once, not just

one at a time.

TPA is triethylaluminum (TEA) thickened with polyisobutylene. TEA, a organometallic compound, is

pyrophoric and burns spontaneously at temperatures of 1200°C (2192°F) when exposed to air. It burns

"white hot" because of the aluminum, much hotter than gasoline or napalm. The light and heat emission

is very intense and can produce skin burns from some (close) distance without direct contact with flame,

by thermal radiation alone. The weapon is mistakenly thought to be filled with napalm.

It is meant to be fired from the right shoulder, and can be fired from either standing, crouching, or prone.

After firing, it can be reloaded with a clip housing four rockets.

The M202A1 was issued as needed, generally one per rifle platoon. There is no dedicated gunner for the

M202A1, and selected individuals in each rifle platoon and scout platoon should be trained in its use.

M202A1(66mm): Damage: 10d6 Damage Type: Fire. Critical: 20. Range Increment: 350feet. Rate of

Fire: S. Magazine: 4(Int). Size: Large. Weight: 15lb. Purchase DC: 25 Restriction: Mil+3 Notes: Burst

Radius 70feet Ref 17 for half Damage, Minimum Range; 70ft. Reloading takes 2 full round actions.

FGM-148 Javelin

The FGM-148 Javelin is an American-made man-portable anti-tank guided missile fielded to replace the

Dragon antitank missile which could not effectively engage or destroy enemy armored vehicles.

Effective range 75 to 2500 m Warhead Tandem shaped charge HEAT Warhead weight 8.4 kg (18.5 lb)

Detonation mechanism Impact force Engine Solid Fuel Rocket

Guidance system Infrared homing Effective range 75 to 2500 m Warhead Tandem shaped charge HEAT

Warhead weight 8.4 kg (18.5 lb)[2] Detonation mechanism Impact force Engine Solid fuel rocket

Guidance system Imaging infrared (IIR)

FGM-148 Javlin (127mm Rocket)

Damage: 15d6 Magazine: 1 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 14 lb

Range Increment: 250feet Purchase DC: 33

Rate of Fire: Single Restriction: Mil+3

d20 rules: Target acquisition system +4 Attack. HEAT Shell, burst 15 feet Ref 17 (ignores 15

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hardness).

The Type 98 is a 120 mm anti-tank rocket system developed by Norinco for the People's Liberation

Army as a successor to the Type 78 and Type 65 recoilless gun.

Norinco Type 98 (120mm Rocket)

Damage: 15d6 Magazine: 1 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 260feet Purchase DC:

Rate of Fire: Single Restriction: Mil+3

d20 rules: Optic Sight w/ Electronics suite +4 Attack, Night-vision sight: 985 foot Dark-vision, HEAT

Shell, burst 15 feet Ref 17 (ignores 10 hardness), HE burst 80 feet, Ref 20.

Carl Gustav recoilless rifle

The Carl Gustav (also Carl-Gustaf and M2CG; pronounced "Carl Gustaf") is the common name for the

84 mm man-portable multi-role recoilless rifle produced by Saab Bofors Dynamics (formerly Bofors

Anti-Armour AB) in Sweden. The first prototype of the Carl Gustaf was produced in 1946, and while

similar weapons of the era have generally disappeared, the Carl Gustaf remains in widespread use today.

Cartridge 84×246 mm R Caliber 84 mm (3.31 inches) Rate of fire 6 rounds per minute Muzzle velocity

230–255 m/s Feed system Hinged breech Sights Open (iron) sights; optical 3x; laser rangefinder; image

intensification system

M2-CG (84x246mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 18 lb

Range Increment: 300feet Purchase DC: 19

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

NIVA XM1970

From Wikipedia, the free encyclopedia Jump to: navigation, search45mm RPG Launcher overhead[2].

Weight loaded 5.4 kg Length over all 900 mm Vo= 900 m/s and 300 m/s 5.56 NATO - 700 rpm 45 mm

- 6 rpm

The NIVA XM1970 was a combined Assault Rifle / RPG Launcher concept by Carl Gustav during the

1970s[1]. The Rifle section was of Bullpup configuration with the 45mm RPG Launcher overhead[2].

NIVA XM1970 (5.56x45mm/45 mm)

Damage: 2d8/6d6 Magazine: 30 (Box)/3 (Int)

Critical: 20/-- Size: Large

Damage Type: Ballistic/varies Weight: 22 lb

Range Increment: 80feet/100ft Purchase DC:24

Rate of Fire: S,A/Single Restriction: Mil+3

45mm ignores 10 points of hardness

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 14, 2012, 03:48:30 PM

Voere VEC-91

The Voere VEC-91, made by Voere, is the first commercial sporting rifle to combine caseless

ammunition and electronic firing. Depending upon its chambering, it fires a 5.7 mm or 6 mm projectile

at speeds of up to 930 meters per second. When chambered for 5.7 mm it has a 5 round magazine, and it

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has a 4 round magazine when chambered in 6 mm. Two 15 volt batteries, located in the pistol grip,

allow it to fire approximately 5,000 rounds without replacing the batteries. In 1993, the Violence Policy

Center issued a press release [1] inciting fear that this weapon's "caseless phantom ammo" would

present a challenge to law-enforcement investigations.

VEC-91(5.7mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of

Fire: Single. Magazine: 5(Box). Size: Large. Weight: 7lb. Purchase DC:21 Restriction: Res+2. Power

Supply, 5,000 shots

VEC-91(6mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate of

Fire: Single. Magazine: 4(Box). Size: Large. Weight: 7lb. Purchase DC:21 Restriction: Res+2. Power

Supply 5,000 shots.

Ammunition Purchase DC Quantity

5.7mm 13 20

6mm 13 20

15 Volt Battery 13 2

Steyr ACR

The Steyr ACR was a prototype flechette-firing assault rifle built for the US Army's Advanced Combat

Rifle program of 1989/90. Although the Steyr design proved effective, as did most of the weapons

submitted, the entire ACR program ended with none of the entrants achieving performance 100% better

than the M16A2, the baseline for a successful ACR weapon.

Ammunition

The Steyr ACR's rounds consist of a carbon steel flechette for a projectile that used a four part spindle

sabot packaged in a telescoped arrangement with propellant packed around the projectile. The case of

the ammunition was made of a light weight translucent plastic instead of conventional brass making the

rounds weigh less then half the weigh of standard 5.56x45mm NATO ammunition.

Steyr ACR: Damage: 2d8 Damage Type: Piercing. Critical: 20. Range Increment: 100feet. Rate of Fire:

S*. Magazine: 24(Box). Size: Large. Weight: 7lb. Purchase DC:21 Restriction: Mil+3. *3 Round burst,

-2 Attack +2d8 damage. Rounds: PDC:12 (20)

Heckler & Koch P11

The HK P11 is a Heckler & Koch pistol designed as an underwater firearm. Since ordinary-shaped

rounds are inaccurate and have a very short range when used underwater, this pistol fires steel darts

about 10 centimetres (3.9 in) long. It has five barrels, each of which is loaded with a cartridge, giving

the gun a pepper-box appearance, and it is electrically ignited from a battery pack in the pistol grip.[1]

After firing all five cartridges, the barrel unit must be sent back to its manufacturer for reloading.[2] It is

very similar to its predecessor, the Mk 1 Underwater Defense Gun. In the past, Heckler & Koch has

denied knowledge of its existence.[3]

This firearm is somewhat bulkier than its Soviet counterpart, the SPP-1 Underwater Pistol, but it has five

barrels as opposed to the Soviet firearm that has four.

Heckler & Koch P11 (7.62x36mm)

Damage: 2d6 Magazine: 5 (Cyl)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet* Purchase DC:22

Rate of Fire: S Restriction: Res+2

*10feet above water

KSVK 12.7

The KSVK 12.7 is a large caliber anti-materiel sniper rifle developed in Russia for the purpose of

counter sniping and penetrating thick walls, as well as light armored vehicles.

KSVK is a Bullpup-configured, Bolt-operated, magazine-fed rifle. It is equipped with a massive muzzle

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device which acts as an effective muzzle brake and a sound damper. KSVK is equipped with standard

Russian side-mounted scope rail (dovetail), and can be fitted with variety of day and night scopes. Open

iron sights are installed for backup or emergency purposes.

KSVK 12.7(12.7x108mm)

Damage: 2d12 Magazine: 5 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 24 lb

Range Increment: 120feet Purchase DC:22

Rate of Fire: Single Restriction: Mil+3

TP-82

The TP-82 pistol (Russian: ??-82) is a triple-barreled Soviet firearm that was carried by cosmonauts on

space missions.

It is intended as a survival aid to be used after landings and before recovery in the Siberian wilderness.

The upper two smoothbore barrels use 12.5x70 mm ammunition, or approximately 40 gauge (see gauge)

, and the lower rifled barrel uses 5.45 mm caliber ammunition. The pistol can be used for hunting, to

defend against predators and for visible and audible distress signals. The detachable buttstock is also a

machete that comes with a canvas sheath.

TP-82s were carried regularly on Soviet and Russian space missions from 1986 to 2006. They were part

of the Soyuz Portable Survival Kit (??????? ????????? ?????, Nosimyi Avariynyi Zapas, NAZ). In 2007,

the media reported that the remaining ammunition for the TP-82 had become unusable and that a regular

automatic pistol would be used on future missions.

TP-82 (5.45x39mm/12.5x70mm buckshot)

Damage: 2d8/2d6 Magazine: 1(Int)/2 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 50feet/30ft Purchase DC:19

Rate of Fire: S Restriction: Res+2

Fort-12

The Fort-12 is a semi-automatic pistol which was designed in the late 1990s by Ukrainian firearms

designer RPC Fort.[6]

Specifications Weight 830 g (empty) 950 g (loaded) Length 180 mm Barrel length 95 mm Width 32mm

Height 131 mm Cartridge 9x18mm Makarov, 9x17mm Action Double Action, semiautomatic

Rate of fire 40 rounds per minute Muzzle velocity 320 m/s Effective range 25 m (9x18mm Makarov)

Feed system 12 (13),24 round box magazine

Fort-12 (9x18mm Makarov or .380ACP)

Damage: 2d4 Magazine: 12 or 24(Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC:17

Rate of Fire: S Restriction: Lic+1

MP412 REX

The MP412 REX is a Russian double action .357 magnum revolver with a break-open frame and an

automatic ejector. It was designed for export (REX, Revolver for EXport), but never put into full

production due to lack of a market. The weapon was designed by IZHMECH, the state-owned Russian

Izhevsk Mechanical Plant which also designed and produced the Makarov PM semiautomatic pistol.

MP412 REX (.357 Magnum)

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Damage: 2d6 Magazine: 6(Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 40feet Purchase DC:17

Rate of Fire: S Restriction: Lic+1

CZ SCORPION EVO 3 A1

The CZ SCORPION EVO 3 A1 submachine gun in cal. 9x19 is all-purpose, light automatic small arm.

This weapon allows shooting to be conducted in bursts, limited bursts and in single shots.

In the standard version this SMG is equipped with a folding stock enabling shooting from the shoulder.

The weapon can be shot from free hand when the folding stock is retracted. The effective range of fire

from shoulder is up to 250 m distances, from hand up to 50 m. When the last cartridge from the

magazine has been shot the bolt remains locked-open. No tools are necessary for routine maintenance

disassembly. Low weight and small dimensions facilitate concealed carry and use in a very constraint

spaces.

Characteristic features of this weapon are a good balance making quick and easy aiming, high accuracy

of fire, long service life a high functional reliability under various combat conditions. The relevant

advantage is in ambidextrous controls and multiple rails as per MIL-STD-1913.

This submachine gun comes in a plastic case. The package includes two double-column magazines with

30 cartridge capacity, sling, and cleaning kit. On a special order the weapon can be supplied with

accessories such as sound moderator, 20-shot magazines, several models of torches incl. quick

attachment clampings, laser designators, tactical handles or red dot sights and other optics.

EVO 3 A1 (9x19mm)

Damage: 2d6 Magazine: 20 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 6 lb

Range Increment: 60feet Purchase DC: 18

Rate of Fire: S,A Restriction: Res+2

MP-444 "Baghira"

Type: Handgun Caliber: 9x18mm Makarov, .380 ACP Capacity: 10 or 15 rounds

Fire Modes: Semi-automatic

The MP-444 "Baghira" pistol is a modern pistol designed in Russia at the Izhevsk Mechanical plant; it

was built to replace the Makarov pistols. This handgun is available in three main chamberings: 9x17

Short (.380 ACP), 9x18mm Makarov (PM and PMM) and 9x19mm Parabellum. It also uses a

detachable, box-type, double-column magazine.[1]

Users Pakistan Russia

MP-444 "Baghira"(9x18mm Makarov or .380ACP)

Damage: 2d4 Magazine: 10 or 15(Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC:17

Rate of Fire: S Restriction: Lic+1

MP-444 "Baghira"(9x19mm)

Damage: 2d6 Magazine: 10 or 15(Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC:17

Rate of Fire: S Restriction: Lic+1

CZW 438

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PDW is designed in high performance caliber with a massive stopping power.

High stopping power on distances up to 200 meters is obtained by extremely high muzzle velocity of the

projectile which translates into high impact energy that easily penetrates body armor, causing massive

live tissue destruction.

Modular design of the weapon is compact and simple, enabling creation of many modifications without

necessity of large scale reconstructions. It is easy to use maintain.

The weapon has a burst limiting device (2 or 3 shots), accessory mounting rail as by MIL STD 1913 and

a folding stock.

As such this weapon represents new trend in hand held firearms development. The combatant benefits

from possibility to carry extreme amount of highly efficient ammunition.

The CZW-438 is a personal defence weapon of Czech origin, chambered in the .17 Libra PDW

round.[1] Another variant of the CZW-438 is the CZW-438 M9 chambered in the 9x19mm Parabellum

round.[2]

CZW-438 Type Submachine gun

Personal defence weapon Place of origin Czech Republic Production history Manufacturer Czech

Weapons (CZW) Variants CZW-438

CZW-438 M9 Specifications Weight 2.7kg Length 445/690 mm Barrel length 220 mm

Cartridge 4.38x30mm (.17 Libra)

9x19mm Parabellum Caliber 4.38mm

9mm Action Lever-delayed blowback Rate of fire 850rpm Feed system 15/30 round box magazines

CZW-438 (4.38x30mm)

Damage: 2d4 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 6 lb

Range Increment: 60feet Purchase DC: 18

Rate of Fire: S,A* Restriction: Res+2

CZW-438 (9x19mm)

Damage: 2d6 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 6 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: S,A* Restriction: Res+2

* Includes 2round burst (-2Attack, +1die damage) or 3 round burse (-2Attack +2 die damage)

Title: Command & Conquer Tiberium Wars Firearms

Post by: LonewolfSojourner1983 on April 16, 2012, 06:42:27 PM

Command & Conquer Tiberium Wars Firearms

Rifles

Cobretti AR-70

The Cobretti AR-70 automatic rifle was a high-end weapon that entered mass-production in the closing

stages of the First Tiberium War as the main assault rifle of GDI and Nod forces.

The weapon fired 6.8mm rounds from a compact 100 round drum magazine and could fire in either fully

automatic, burst or single fire modes, capable of firing up to 600 rounds per minute. It is very bulky for

a rifle, but quite reliable. The relatively high mass helped to compensate for the high recoil that the high-

velocity bullets produced when fired in fully automatic mode. The weapon was also constructed to have

the sound of the discharge muffled at least partially, which contributed to the bulkiness of the rifle.

The ammunition it fires is of the JHP variety and as such is very effective against unshielded targets or

those wearing light body armor at best, but quite useless and ineffective against foes wearing heavier

body armor.

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The rifle was the predecessor of the M16 Mk. II pulse rifle of the Second Tiberium War.

Cobretti AR-70 “Raptor”(6.8mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment:

90feet. Rate of Fire: S,A. Magazine: 100(Box). Size: Large. Weight: 15lb. Purchase DC: 23 Restriction:

Mil+3. Reloading takes a full round.

In-game

The "Raptor" is the basic automatic rifle used by minigunners in Renegade. It's quite useful against basic

troops, but as more advanced units enter the playfield (SP and MP alike), it's usefulness diminishes.

Vital statistics Type Assault weapon Damage 5 (Nod), 7 (GDI) Range Long Clip size 100 Rate of fire

10/sec Reload time 3.06 MP Faction Both

GAU-3 Eliminator

The GAU-3 Eliminator was a popular assault rifle with the GDI forces in the First Tiberium War.

Derived from the Calico M951(S), designed by Calico Light Weapons Systems (an American based

company) it was preferred over other rifles due to its large 50 or 100 round magazines. The factor

allowing it to maintain such a large ammo capacity was a unique helical magazine. GDI weapons techs,

even to this day, have been loath to give the specifics of its conversion to automatic/burst firing modes

and the reasons for its classification as a chaingun.

It weighed 2.25 lb unloaded, 4 lb (with 50 round magazine) or 8lb (with 100 round magazine) loaded. It

had a maximum range of 300 yards, muzzle velocity of 1290 ft/s and based on a roller delayed blowback

action.

It was replaced by the Cobretti AR-70 in the closing stages of the war and eventually the M16 Mk. II.

However, Nod militants, even in 2047, continue to use the weapon, a testament to its effectiveness.

Cobretti AR-70 “Eliminator”(9mm): Damage: 2d6 Damage Type: Piercing/Slashing. Critical: 20. Range

Increment: 90feet. Rate of Fire: S,A. Magazine: 50 or100(Box). Size: Large. Weight: 2.25 lb (unloaded),

4 lb (50/mag) or 8lb (100/mag) . Purchase DC: 21 Restriction: Mil+3. Reloading takes a full round, -2

Attack when fired one handed on full auto or burst.

Vervack R59

The Vervack R59 is a high quality sniper rifle that was commonly used throughout the First Tiberium

War. It was compact, could be easily broken down for transport and fired highly damaging armor

piercing rounds from a four bullet magazine.

The 12.7 mm ammunition it used was extremely effective against all body armor, punching through

kevlar and ceramic plates with ease. The extreme velocity it travelled at also meant that soft targets

(with light or no armor) were also vulnerable to the round, as the sheer speed caused extreme damage to

tissue it hit. Additionally, the scope these rifles were outfitted with an integrated directional microphone

and passive night vision modules.

The rifle saw widespread use due to it's reliability, versatility (could operate in both desert and arctic

theaters of war) and effectiveness (the round pierced all body armors and was highly effective at anti-

material engagements). It was commonly issued to Black Hand operatives.

The rifle was eventually phased out in favour of more advanced weapons.

Vervack R59 (12.7mm): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet.

Rate of Fire: S. Magazine: 4(Box). Size: Large. Weight: 15lb. Purchase DC: 21 Restriction: Mil+3.

Reloading takes a full round.

In-game

The sniper rifle is the basic rifle of Deadeye and Black Hand Sniper characters in multiplayer of

Renegade, and commonly considered to be the superior one, despite dealing less damage than the

Ramjet rifle. Reason? No tracers.

Development

It seems the weapon went through quite a few iterations in the game. From the first low poly model

present in some beta screenshots, it was later retooled into a high polygon version, looking quite

futuristic. Due to unknown reasons, it was later change to the current, more modern look.

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Vital statistics Type Sniper Rifle Damage 100 Range Extreme Clip size 4 Rate of fire 1/sec Reload time

3.06 MP Faction Both

Nod assault rifle

This Nod-manufactured assault rifle is of unconventional design, with the structure of a normal assault

rifle but fitted with multiple barrels, similar to a minigun. Thus, the weapon can achieve high rates of

fire and more importantly, can fire for much longer periods of time without the risk of overheating.

Bearing some visual likeness to 20th century AK-47, it has the same ruggedness and reliability as it's

ancestor and is chambered for the same 7.62x39mm cartridge.

It is the preferred weapon of Confessors and their Black Hand Cabals as well as Nod's intelligence agent

Ajay, though militants are generally issued far more antiquated weaponry.

Nod Assault Rifle (7.62x39mm): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment:

70feet. Rate of Fire: S,A. Magazine: 60(Box). Size: Large. Weight: 12lb. Purchase DC: 21 Restriction:

Mil+3. Reloading takes a full round.

Pistols

Nighthawk

Nighthawk is a pistol given to GDI infantry during the Third Tiberium War. It was a .50 caliber pistol,

with 40 rounds in each clip. This was 10 more rounds than the previously used Eagle pistol and much

more powerful than the GD-45 issued to engineers.

The pistol was used by the GDI 22nd Infantry Division.

Night Hawk (.50): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 40feet. Rate of

Fire: S. Magazine: 40(Box). Size: Medium. Weight: 5lb. Purchase DC: 19 Restriction: Res+2.

Reloading takes a Move Action.

Eagle (sidearm)

Eagle is a pistol given to GDI infantry during the Third Tiberium War. The pistol held 30 rounds in each

clip.

Eagle (.50): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 40feet. Rate of Fire:

S. Magazine: 30(Box). Size: Medium. Weight: 5lb. Purchase DC: 17 Restriction: Res+2. Reloading

takes a Move action.

Vervack Commando Elite

The Vervack Commando Elite was a handgun, typically chambered for 9mm ammunition, with a

standard 12-round magazine and integrated sound suppressor. It was a popular sidearm for special

operations units, such as the GDI commando team Dead 6, and was by and large the standard-issue

handgun of the Black Hand. Most regular units were also equipped with this firearm.

While it had decent stopping power, it was largely used as a last resort or when ammunition for more

powerful weapons were scarce. It served as a basis for more advanced weapons designs in later decades.

Vervack Commando Elite (9mm): Damage: 2d6 Damage Type: Ballistic. Critical: 20. Range Increment:

40feet. Rate of Fire: S. Magazine: 12(Box). Size: Small. Weight: 3lb. Purchase DC: 16 Restriction:

Lic+1. Silenced DC 15 Listen check to hear being fired.

Rockets

Airburst rocket launcher

Launch it!

—Militant firing his rockets

The Airburst rocket launcher is a rocket launcher, interesting in the fact that it fires two rockets instead

of one at the same time. It is employed primarily by Nod militant rocket squads and while separately the

warheads are weaker than those of an FGM-90, together they are more than a match in terms of raw

explosive power.

This fairly simple concept was invented by intelligence officer Ajay. It was a very simple solution to the

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low reload rate of a normal RPG. This weapon was also favored by commanders using the rush strategy.

Air Burst Rocket Launcher: Damage: 9d6* Damage Type: Ballistic. Critical: 20. Range Increment:

150feet. Rate of Fire: Single*. Magazine: 2(Int)*. Size: Large. Weight: 18lb. Purchase DC:

20 Restriction: Mil+3. Reloading takes a full round, Move Action; Acquire a lock (+4 Attack), Burst

Radius 10ft, Reflex 16 for half, Ignores up to 10 hardness. * Fires both Rockets simultaneously, single

rocket damage would be 6d6.

FGM-90

Missiles are more effective against Structures than standard GDI Rifles.

—Officer

The FGM-90 is a missile launcher used by GDI Missile squads. Used in conjunction with an optical

targeting system, the launcher may be used effectively against all manner of vehicles, be they terrestrial

or airborne.

The weapon is a missile launcher fitted with the latest in guidance systems, linked to the user's HUD.

The weapon fires a single large warhead, which uses a sophisticated heat seeking guidance system to

strike the designated target. The payload is significant, and is capable of punching through thickest

armor thanks to its HEAT warhead. However, the size of the missile forces a longer reload time,

resulting in lower rate of fire as well as a bulkier, cumbersome design.

The Nod Airburst rocket launcher has a higher reload rate, but a lower firepower.

FGM-90: Damage: 12d6 Damage Type: Ballistic. Critical: 20. Range Increment: 250feet. Rate of Fire:

Single. Magazine: 1(Int). Size: Large. Weight: 20lb. Purchase DC: 23 Restriction: Mil+3. Reloading

takes a full round, Move Action; Acquire a lock (+4 Attack), Burst Radius 10ft, Reflex 16 for half,

Ignores up to 10 hardness.

Szakolczay 66mm Type R12 automatic rocket launcher

The Szakolczay 66mm Type R12 Locust was the best weapon against vehicles and aircraft, especially

transport helicopters, used by soldiers during the First Tiberium War. It was capable of firing 66mm

rockets, which were accurate and effective.

The Szakolczay became a perfect choice for a rocket launcher (despite it's high maintenance costs and

awkward handling) because of it's design. A clip addition allowed the weapon to be rapidly reloaded

with clips containing six rockets. It's design meant it could be quickly taken apart and reassembled when

needed.

Despite these advantages, the rockets it fired lacked tracking equipment and faster units were able to

dodge the rockets, leading to it being phased out.

Szakolczay 66mm Type R12 automatic rocket launcher: Damage: 10d6 Damage Type: Ballistic.

Critical: 20. Range Increment: 150feet. Rate of Fire: S. Magazine: 6(Box). Size: Large. Weight: 20lb.

Purchase DC: 23 Restriction: Mil+3. Reloading takes a full round, Burst Radius 10ft, Reflex 16 for half,

Ignores up to 10 hardness

Title: WW era weapons part 1

Post by: LonewolfSojourner1983 on April 16, 2012, 06:55:12 PM

StG44.

Cartridge 7.92x33mm Kurz

The StG44 (Sturmgewehr 44 or "Assault rifle model 1944") was an assault rifle developed in Nazi

Germany during World War II and was the first of its kind to see major deployment. It is also known

under the designations MP43 and MP44 (Maschinenpistole 43, Maschinenpistole 44 respectively),

which denotes earlier development versions of the same weapon.

M/StG44 (7.92x33mm [Kurz])

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 11.5 lb

Range Increment: 70feet Purchase DC: 18

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Rate of Fire: S,A Restriction: Res+2

Volkssturmgewehr 1-5

The Volkssturmgewehr 1-5 ("People's Assault Rifle") is a 7.92x33mm Kurz caliber semi-automatic rifle

developed by Nazi Germany during World War II. It was also known as the VG 1-5, Volkssturm-

Gewehr 1-5, Versuchs-Gerät 1-5 and "Gustloff", and was intended as a cheaply mass-produced weapon

for the Volkssturm militia.[1]

Volkssturmgewehr 1-5(7.92x33mm [Kurz])

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9.5 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S Restriction: Res+2

StG 45(M)

The StG 45(M) (Sturmgewehr 45 literally "storm rifle" or "assault rifle 1945") sometimes referred to as

the MP 45(M), was a prototype assault rifle developed by Mauser for the Wehrmacht at the end of

World War II, using an innovative roller-delayed blowback operating system. It fired the 7.92x33mm

Kurz intermediate cartridge at a cyclic rate of around 450 rounds per minute.

MP/StG45 (7.92x33mm [Kurz])

Damage: 2d8 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 70feet Purchase DC: 18

Rate of Fire: S,A Restriction: Res+2

Gewehr 43

Type: Battle Rifle Caliber: 7.92x57mm Mauser Capacity: 10 round box magazine

Fire Modes: Semiautomatic

The Gewehr 43 or Karabiner 43 (G43, K43, Gew 43, Kar 43) is a 8x57mm IS caliber semi-automatic

rifle developed by Nazi Germany during World War II. It was a modification of the G41(W) using an

improved gas system similar to that of the Soviet Tokarev SVT40.

Cartridge 8x57mm IS Action Gas-operated Muzzle velocity 775 m/s (2,328 ft/s) Effective range 500 m,

800 m with scope Feed system 10-round detachable box magazine Sights iron sights, Zf42 optical

crosshair sight

Gewehr 43(7.92x57mm)

Damage: 2d10 Magazine: 10 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 110feet Purchase DC: 20

Rate of Fire: S Restriction: Lic+1

FG 42

The FG 42 (German: Fallschirmjägergewehr 42 or "paratrooper rifle 42") was a selective fire battle rifle

produced in Nazi Germany during World War II. The weapon was developed specifically for the use

with Fallschirmjäger airborne infantry in 1942 and was used in very limited numbers until the end of the

war.

It combined the characteristics and firepower of a light machine gun in a lightweight form no larger than

the standard-issue Kar 98k bolt-action rifle. Considered one of the most advanced weapon designs of

World War II,[1][2] the FG 42 influenced post-war small arms development and ultimately helped to

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shape the modern assault rifle concept.[3]

Rate of fire Ausführung "E": ~900 rounds/min

Ausführung "G": ~750 rounds/min

FG 42 (7.92x57mm)

Damage: 2d10 Magazine: 10 or 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 11 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: A Restriction: Res+2

SVT-40

The Samozaryadnaya Vintovka Tokareva, Obrazets 1940 goda (Tokarev Self-loading Rifle, Model of

1940, Russian: ???????????? ???????? ????????, ??????? 1940 ????) is a Soviet semi-automatic battle

rifle which saw widespread service during and after World War II.

Type Semi-automatic rifle Place of origin Soviet Union Service history Wars Chinese Civil War

Second Sino-Japanese War Great Patriotic War World War IIKorean War

Vietnam War Cuban Revolution Yugoslav Wars First Chechen War Second Chechen War Production

history Designed 1938 (updated 1940)[1] Number built 1,600,000[2][3][4] Variants SVT-38, AVT-40,

Gewehr 43 Specifications Weight 3.85 kg (8.5 lb) unloaded[1] Length 1226 mm (48 in)[1] Barrel length

625 mm (24.6 in)[1]

Cartridge 7.62x54mmR[1] Action Gas-operated short-stroke piston, tilting bolt[1] Muzzle velocity 840

m/s (2,756 ft/s; light bullet arr. 1908 ) Effective range 500 m (550 yd) Feed system 10-round detachable

box magazine[1]

SVT-40(7.92x54mmR)

Damage: 2d10 Magazine: 10 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8.5 lb

Range Increment: 100feet Purchase DC: 20

Rate of Fire: S Restriction: Lic+1

Nambu Type 94 pistol

The Nambu Type 94 8 mm Pistol (Type 94 Handgun, Japanese: ????? Kyuyon-Shiki Kenju) was a small

and light-weight (1 pound 11 ounces) semi-automatic pistol, produced in large numbers by Japan prior

to and during the Second World War.

Cartridge 8x22mm Nambu Action recoil operated, locked breech Muzzle velocity 290 m/s (950 ft/s)

Feed system 6 round detachable box magazine Sights Iron

Nambu Type 94 pistol(8x22mm)

Damage: 2d4 Magazine: 6 (box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 1.25 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Lic+1

Type 26 revolver

The Type 26 or Model 26 "hammerless" revolver (???????, Nijuuroku-nen-shiki kenjuu?) was the first

modern pistol adopted by the Imperial Japanese Army. It was developed at the Koishikawa Arsenal and

is named for its year of adoption in the Japanese dating system (the 26th year of the reign of the Meiji

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emperor, i.e., 1893).[1] The revolver saw action in conflicts including the Russo-Japanese War, World

War I and World War II.

The Type 26 was originally intended to be used as a sidearm for cavalry, and typically features a lanyard

ring on the pistol butt. Due to supply shortages, it was widely used as an auxiliary weapon and remained

in service until the end of the Second World War.

Type Revolver Place of origin Empire of Japan Service history In service 1893 - 1945 Used by See

Users Wars Russo-Japanese War,

Second Sino-Japanese War,

World War I, World War II Production history Designed 1893 Number built 59,200 Specifications

Weight (2.25 lb) 927 g unloaded Length 8.5 in (230 mm) Barrel length 4.7 in (120 mm)

Cartridge 9mm Japanese revolver Action Double-action Feed system 6 round cylinder Sights Blade, V-

notch

Type 26 revolver (9mm)

Damage: 2d6 Magazine: 6 (Cyl)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 2.25 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: S Restriction: Lic+1

Type 11 light machine gun

The Type 11 Light Machine Gun (????????, Jyuichinen-shiki Kei-kikanju?) was a light machine gun

used by the Imperial Japanese Army in the interwar period and during World War II.

Cartridge 6.5x50mm Arisaka Action Gas-operated Rate of fire 400-450 rounds/min Muzzle velocity

730 m/s (2,395 ft/s) Feed system 30-round, hopper system

Type 11 light machine gun (6,5x50SR )

Damage: 2d8 Magazine: 30 (Hopper)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 22.5 lb

Range Increment: 90feet Purchase DC: 20

Rate of Fire: S,A Restriction: Mil+3

Title: WW era weapons part 2

Post by: LonewolfSojourner1983 on April 16, 2012, 06:56:21 PM

Type 30 rifle

The Type 30 Rifle Arisaka (???????; Sanjyuu-nen-shiki hoheijyuu) was a bolt-action rifle that was the

standard infantry rifle of the Japanese infantry from 1897 to 1905. It was the first rifle in the Arisaka

family as well as the first to chamber the 6.5x50mm Arisaka round. The designation Type 30 means that

it was adopted by the military on the 30th year of the Meiji Restoration, which is equal to 1897. The

main production version was the long rifle but carbine versions were available for cavalry and mounted

troops.[1] The Type 30 rifle was used in the Russo-Japanese War. They were replaced by the Type 38

for World War I.[2]

Type 30 rifle (6,5x50SR )

Damage: 2d8 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 90feet Purchase DC: 17

Rate of Fire: Single Restriction: Lic+1

Type 44 carbine

The Type 44 Cavalry Rifle (?????Yonyon-shiki kiju or Yonjuyon-shiki kiju) is a Japanese bolt-action

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rifle. This rifle is also often referred to as a Type 44 Carbine. It was a development of the Arisaka Type

38 Cavalry Rifle, the main difference being the bayonet is a needle type and it can be folded backwards

and locks underneath the barrel. The Type 44 also included a compartment in the buttstock for which to

store a unique two-piece cleaning rod. The cleaning rod storage compartment was accessed via an

ingenious rotating door.

It fired the 6.5×50mm Arisaka round, and capacity was an internal five-round box magazine, it was fed

via five-round stripper loaded clips.

It entered production in 1911 and entered service in 1912, and served on until the end of the Second

World War in 1945, production of the rifle ran until three years prior to the end of the Second World

War; 1942. Approximately 91,900 Type 44 rifles were produced by Japanese arsenals during these

years.

The Type 44 was produced in three variations (referred to as First, Second, and Third variations). The

major differences between variations was in the folding bayonet housing, which increased the length and

durability with each variation.

A minor difference between variations may be found in the cleaning rod compartment found beneath the

buttplate. First variation stocks had two holes drilled for each half of the cleaning rod, while second and

third variations had a single larger hole to house both halves of the cleaning rod.

Cartridge 6.5×50mm Arisaka Action Bolt action Muzzle velocity 685 m/s (2246.8 ft/s) Feed system 5-

round internal magazine

Type 44 carbine(6,5x50SR )

Damage: 2d8 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 60feet Purchase DC: 15

Rate of Fire: Single Restriction: Lic+1

Type 100 submachine gun

The Type 100 (???????? Hyaku-shiki kikan-tanju) was a Japanese submachine gun used during World

War II, and the only submachine gun produced by Japan in any quantity. It was made in two basic

variants referred to by American and British observers as the Type 100/40 and the Type 100/44, the

latter also known as the Type 100 (Simplified).[2] A third variant was a folding version of the early

model, sometimes referred to as the Type 100 Navy, made for parachutists.

Cartridge 8x22mm Nambu Caliber 8 mm Action blowback Rate of fire 450 rounds per minute (1942)[1]

800 rounds per minute (1944)[1] Muzzle velocity 335 m/s (1,100 ft/s)[1] Feed system 30-round

detachable curved box magazine[1]

Type 100 submachine gun (8x22mm)

Damage: 2d4 Magazine: 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.5 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: A Restriction: Rec+2

Type II machine pistol

The Type II was a submachine gun of Japanese origin chambered in the 8mm Nambu round and was

issued to Japanese Naval units.[2]

The machine gun was produced in relatively small numbers for the IJN during the invasion of Shanghai.

During its trial periods it was found that the 8mm round which it used had a tendency to jam the weapon

further restricting its use by both the Imperial Marines and army. After adopting several changes to the

body a much smaller and lighter variant was introduced, christened the "bull pup" by American G.I.'s

who encountered it in combat as it was so rare. The other sub-machine gun used by the Japanese

military, the Type 100, was much more numerous. It was also used by the Imperial Army as well as the

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Navy. The Type 100 was the only finalized sub-machine gun used by the Japanese although it was more

cumbersome then the Type II. It had a 50 round cartridge magazine extending from the pistol grip, a

unique feature which would not resurface in sub machine gun design for nearly fifteen years predating

the Sa vz. 23 and IMI Uzi.

Type II Image

The Type II Type Submachine Gun Place of origin Japan Service history In service 1935-1945 Used by

Imperial Japanese Navy Wars Second Sino-Japanese War

World War II Production history Designer Kijiro Nambu Designed 1935 Specifications Weight 3.37 kg

(7.4 lb) (empty)

4.39 kg (9.8 lb) (loaded)

Length 896 mm (35 in) Barrel length 228 mm (9.0 in)

Cartridge 8x22mm Nambu Caliber 8 mm Action Blowback Rate of fire 800 rounds/min Feed system 50

round box magazine[1] Sights Iron sights

Type II machine pistol (8x22mm)

Damage: 2d4 Magazine: 50 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7.5 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: A Restriction: Res+2

M1 Carbine

The M1 Carbine (formally the United States Carbine, Caliber .30, M1) is a lightweight semi-automatic

carbine that became a standard firearm in the U.S. military during World War II and the Korean War,

and was produced in several variants. It was widely used by U.S. and foreign military and paramilitary

forces, and has also been a popular civilian firearm.

In selective fire versions capable of fully-automatic fire, the carbine is designated the M2 Carbine. The

M3 Carbine was an M2 with an active infrared scope system.

Cartridge .30 Carbine

M1 Carbine (.30 Carbine)

Damage: 2d8 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

M2 Carbine (.30 Carbine)

Damage: 2d8 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 5 lb

Range Increment: 50feet Purchase DC: 18

Rate of Fire: S,A Restriction: Res+2

M3 Carbine (.30 Carbine)*

Damage: 2d8 Magazine: 15 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 50feet Purchase DC: 19

Rate of Fire: S,A Restriction: Res+2

*Fit’s an infrared scope, standard scope plus 120feet Dark vision

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Welrod Silenced Gun:

The Welrod is a rather special gun. A single shot weapon, with a bolt-action mechanism and a silencer

(muffler is more appropriate)as a part of the gun, it was reportedly designed within a few months of the

start of WWII. The Welrod was designed by a Major Dolphin (a code name, the man`s true name is still

unknown) for the british War Office. Apparently some 2800 of these weapons were made, by both the

British and the Americans. The users of this rather specialistic piece of equipment were groups like the

SAS (Special Air Service), the SOE (Special Operations Executive), the Commandos and the American

OSS (Office for Strategic Services). After the war the Welrod was used to great effect in places like

Korea, Vietnam, the Falklands, and even (as the rumor goes) in Northern Ireland. There might be some

truth to that rumor, because in Great Britain the Welrod is still classified under the Official Secrets Act.

The use for such weapon is rather obvious. It is mostly used for dispatching enemy sentries, and

assasination. Because of its construction it is of little other use, as its effective range is only about forty

to fifty feet, and has to be manually reloaded for each shot. It is apparently a very quiet weapon though.

How quietly is still classified....

The Welrod is a typical invention out of need: it is little more than a steel tube containing the barrel,

silencer, a bolt, and a attached to this a very short grip (the rest of the grip is removable and IS the

magazine). The sights are very rudimentary, and the front sight is located halfway along the tube, just aft

of the removable silencer/barrel assembly. The trigger is blocked by a grip safety (the only safety the

weapon has), and just under the trigger, still inside the guard, is the magazine release lever. Right above

the grip is the ejection port. At the rear of the weapon is a knurled knob, which is used to operate the

bolt action. In order to load the gun, the knob is turned to the left for a quarter turn, and then pulled

back. Any cartridges , empty or new are now ejected. When the knob is pushed forward a cartridge is

stripped from the magazine and fed into the chamber. At the same time the striker is put under tension.

Lastly the knob is turned a quarter turn to the right, and the weapon is now loaded.

The Welrod is chambered in the caliber 9 mm, and has a six round magazine that doubles as the lower

part of the grip. For the best operation of the gun (eg., the most silent), it is recommended to use only

subsonic 9 mm rounds. The use of standard velocity rounds wil substantially increase the noise level.

For obvious reasons this weapon is Government Issue Only!

Welrod Silenced Pistol (9mm Para)

Damage: 2d6 Magazine: 6 (Box)

Critical: 20 Size: Small

Damage Type: Ballistic Weight: 3 lb

Range Increment: 40feet Purchase DC: 17

Rate of Fire: Single Restriction: Res+2

Webley-Fosbery automatic revolver (Great Britain)

Type Double Action semiautomatic revolver Caliber(s) .455 British Service or .38ACP Weight unloaded

1065 g Length 267 mm (10.5") Barrel length 152 mm (6") Magazine capacity 6 rounds (.455) or 8

rounds (.38)

This unusual weapon, which combined features (either good and bad) of both revolver and a self-loading

pistol was a brainchild of British Colonel G. V. Fosbery. The basic design was conceived during last

years of 19th century, and first production guns appeared from noted British gun-making company

Webley & Scott in 1901. The Webley-Fosbery revolvers were widely tested by various armed forces,

but never adopted because of over-complicated design and insufficient advantages over either a double-

action revolver (like contemporary Webley & Scott revolvers) or early self-loading pistols. Webley-

Fosbery revolvers were produced in several modifications up until start of World War One, and it saw

limited action in Boer wars, as well as in WW1 in the hands of few British officers who purchased it

privately.

Webley-Fosbery revolver, in fact, had few advantages over contemporary revolvers of same caliber -

mostly those were reduced recoil (because of recoiling action and heavier weight) and somewhat

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improved accuracy in rapid fire (because of self-cocking action and reduced recoil). Its mechanism was

quite sensitive for dirt and fouling, and gun must be held tight during the fire, or otherwise the recoil

movement of the upper frame will be insufficient for cycling the action. Its reloading was not much

faster than of contemporary revolvers, despite the fact that special flat clips were developed for this

weapon, holding either 6 .455 or 8 .38 caliber rounds at once.

Webley-Fosbery automatic revolver (.455)

Damage: 2d8 Magazine: 6 (Cyl)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Webley-Fosbery automatic revolver (.38ACP)

Damage: 2d6 Magazine: 8 (Cyl)

Critical: 20 Size: Medium

Damage Type: Ballistic Weight: 2 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Fliegerfaust

The Fliegerfaust (lit. “pilot fist” or “plane fist”), also known as the "Luftfaust" (lit. “air fist”), was an

unguided German multi-barreled ground-to-air rocket launcher designed to destroy enemy ground attack

planes and is credited as the first MANPAD (man-portable air-defense) system.

Fliegerfaust B: Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 150feet. Rate of

Fire: A*. Magazine: 9* (Int). Size: Large. Weight: 15lb. Purchase DC: 25 Restriction: Mil+3. *Auto

fire works with only 9 rounds, Reloading takes 2 full rounds.

Cartridge standard 20 mm shells fitted with rocket engines Caliber 20 mm Muzzle velocity 350 m/s

Feed system 9-round loaders Sights simple iron sight

Designed by HASAG (Hugo Schneider AG) of Leipzig in 1944, the Luftfaust was produced in two

different versions. The first version, the Fliegerfaust A, had four 20 mm caliber barrels. These fired 20

mm projectiles weighting 90 g and containing 19 g of explosive, propelled by means of a small rocket.

The second version, the Fliegerfaust B (Luftfaust") increased the length of the barrels, and added

another 5 barrels, for a total of 9 barrels. The weapon had a total length of 150 cm and weighed 6.5 kg.

First 4 rounds from every second barrel were fired immediately and the remaining five 0.1 second later

to avoid damaging the projectiles themselves by the rocket's exhaust fumes and from interfering with its

courses. A six barrel 30 mm prototype was also constructed.

Combat use

The Fliegerfaust was not a successful weapon because of its small effective range caused by too large

dispersion of projectiles and the designed range of 500 meters was never attained. Although large orders

for the weapon were placed in 1945, and with 10,000 launchers and 4 million rockets ordered, only 80

of these weapons were ever used in combat trials, in this case by a unit based at Saarbrücken.

Fedorov "Avtomat" assault rifle (Russia)

Caliber: 6,5x50SR Arisaka Action: short recoil operated Overall length: 1045 mm

Barrel length: 520 mm Weight: 4,4 kg empty Rate of fire: 600 rounds per minute

Magazine capacity: 25 rounds

Fedorov "Avtomat" (6,5x50SR )

Damage: 2d8 Magazine: 25 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

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Range Increment: 60feet Purchase DC: 17

Rate of Fire: S,A Restriction: Res+2

Captain V. Fedorov of the Russian Imperial Army (later - a general of Soviet Army) started

development of the self-loading rifle in 1906. His first rifle was chambered for standard Russian

7,62x54R ammunition, held 5 rounds in fixed magazine and fired only semi-automatically. In this job

Fedorov was supported by his apprentice V.Degtyarov (who latter became one of most important Soviet

small arms designers of pre-WW2 generation). Firs Fedorov rifle entered trials in 1911. In 1912 the

Rifle Commission of Russian Army decided to order 150 more Fedorov rifles for further trials, and in

1913 Fedorov submitted a prototype automatic rifle, chambered for his own experimental rimless

cartridge of 6,5mm caliber. This new ammunition was more compact that Russian 7,62x54R, better

suited for automatic weapons (because of rimless cartridge) and has less recoil. This experimental

cartridge fired pointed jacketed bullet weighting 8,5 gram at initial velocity of 860 m/s (muzzle energy

3140 Joules as opposed to 3600 - 4000 Joules muzzle energy of 7,62x54R ammunition). 6,5mm Fedorov

rifles were tested late in 1913 with good results; these rifles still had fixed magazines loaded from

stripper clips. Further trials and development were stopped by the start of World War One. In 1915,

however, the need for lightweight automatic arms forced Russian Army to order manufacture of

Fedorov automatic rifles with detachable magazines of bigger capacity. Since production of the new

cartridge was out of question, it was decided to convert 6,5mm Fedorov rifles to Japanese 6,5x50SR

Arisaka ammunition which was in abundance, being purchased through Great Britain along with Arisaka

rifles. The change of ammunition involved only minimal changes to the rifle, including chamber insert

and new range scale for rear sights. In 1916 Weapons Committee of Russian Army decided that it is

necessary to order at least 25 000 of Fedorov automatic rifles. In early 1918 orders for Fedorov rifle

were limited to 9 000 guns, but as result of turmoil of the revolution and following Civil war only 3 200

Fedorov rifles were manufactured in the city of Kovrov betveen 1920 and 1924, when production was

finally stopped.

It is interesting that at the time of initial orders Russian Army considered Fedorov automatic rifles as

substitute light machine guns; although in actual use Fedorov rifles were used as individual armament

for infantry soldiers, exactly in the tactical niche of modern assault rifles. Fedorov automatic rifles

served with Russian and later with Red (soviet) Army through WW1, Civil war and until late twenties,

when it was decided to retire all rifles and machine guns that used non-standard (other than 7,62x54R)

ammunition, and Fedorov rifles were put into reserve storage. The last conflict that saw action of

Fedorov rifles was Winter war with Finland in 1940, when some Fedorov rifles were withdrawn from

storage and issued to elite units of Red Army.

Boys anti-tank rifle

The Rifle, Anti-Tank, .55in, Boys commonly known as the "Boys Anti-tank Rifle" was a British anti-

tank rifle. The Boys is often incorrectly spelled "Boyes". There were three main versions of the Boys, an

early model (Mark I) which had a circular muzzle brake and T shaped bipod, a later model (Mk II) that

had a square muzzle brake and a V shaped bipod, and a third model made for airborne forces with a 30-

inch (762 mm) barrel and no muzzle brake. There were also different cartridges, with a later version

offering better penetration.

Cartridge Kynoch & RG .55 Boys (13.9x99mmB) Calibre .551 in (13.9 mm) Action Bolt

Boys anti-tank rifle (.55in, Boys)

Damage: 2d12 Magazine: 5 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 35 lb

Range Increment: 140feet Purchase DC: 20

Rate of Fire: Single Restriction: Res+2

Lahti L-39

The Lahti L-39 is a Finnish 20 mm anti-tank rifle used during the Second World War. It had excellent

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accuracy, penetration and range, but its size made transportation difficult. It was nicknamed

"Norsutykki" ("Elephant Cannon"), and as tanks developed armour too thick to be penetrated by even

this large, powerful rifle, its uses switched to fields such as long range sniping, tank harassment and an

improvised anti-aircraft weapon.

Lahti L-39 (20x138mm)

Damage: 4d8 Magazine: 10 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 109 lb

Range Increment: 160feet Purchase DC: 20

Rate of Fire: S Restriction: Res+2

Mondragón rifle

The Mondragón was the world's first[1] semi-automatic rifle and automatic rifle, and was designed by

Mexican general Manuel Mondragón. He began work in 1882 and patented the weapon in 1887. It was

gas-operated with a cylinder and piston arrangement, now very familiar but unusual at the time, and

rotating bolt, locked by lugs in helical grooves in the receiver; it was also possible to operate it as a

simple straight-pull bolt action. The caliber was 7 mm (.284 in) Mauser with an 8-round box magazine;

a trial LMG version had a 20-round box and provision for a bipod, like the BAR; the Mexican Army

also used a 100-round drum magazine for a light machine gun variant produced in 1910. Fusil M-1908

"Mondragón" Type semi-automatic rifle automatic rifle light machine gun Place of origin Mexico

Service history In service 1887-1949 (Mexico)

1932-present (foreign users) Used by See Users Wars Mexican Revolution

World War I Second Sino-Japanese War World War II Ecuadorian–Peruvian War

Chinese Civil War Korean War vietnam war Production history Designer General Manuel Mondragón

Designed 1887 Manufacturer Dirección General de Industria Militar del Ejército Produced 1887

Number built 1,175,400 Variants Automatic rifle, Carbine, Sniper rifle Light machine gun.

Specifications Weight 4.18 kg (9 lb 3oz) empty Length 1105 mm (43.5 in) Cartridge 7 x 57 mm Mauser

Caliber 7x57mm Mauser Action gas-operated, rotating bolt Rate of fire 750 - 1400 rounds/min

depending on variant Muzzle velocity 710 m/s (2300 ft/s) Effective range 200 m to 550 m sight marks

Maximum range 900m (984 yd) Feed system 8 round box, 10 round box, 20 round box, 30 round drum,

100 round drum Sights Iron sights or Scope

Mondragón rifle (7x57mm)

Damage: 2d10 Magazine: 8, 10, or 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+2

Mondragón Machine gun (7x57mm)

Damage: 2d10 Magazine: 20, 30 or100 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 90feet Purchase DC: 20

Rate of Fire: A Restriction: Res+2

Mauser 1918 T-Gewehr

The Mauser 13 mm anti-tank rifle (German: Mauser 13,2 mm Tank Abwehr Gewehr Mod. 18, usually

abbreviated T-Gewehr[1][2]) was the world's first anti-tank rifle[3], i.e. the first rifle designed for the

sole purpose of destroying armored targets.

History

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It was a German weapon of World War I, appearing in February 1918. The Mauser Company began

mass production at Oberndorf am Neckar in May 1918. The first of these off the production lines were

issued to specially raised anti-tank detachments. The idea of using heavy calibre and high velocity rifles

as anti-tank weapons originated in Germany. In 1917 the German Army, faced with the menace of a

mobile fortress (the British heavy tanks), found they had no infantry weapon which could counter the

threat.

The 13.2 x 92mm (.525-caliber) semi-rimmed cartridge, often simply called "13 mm", was originally

planned for a new, heavy Maxim MG.18 water-cooled machine gun, the Tank und Flieger (TuF)

meaning for use against "tank and aircraft", which was under development and to be fielded in 1919.

The anti-tank rifle can be found in several museums: Patton Museum in Fort Knox, In Flanders Fields

Museum in Ypres, the Imperial War Museum in London, United Kingdom, King's Own Royal Border

Regiment Museum in the United Kingdom, the Army museum at the Invalides in Paris, and others.

Many modern rifles find their roots in the 13.2 mm Mauser, the most closely related being the Gepard

rifle.[citation needed]

13.2 mm Rifle Anti-Tank at the Musée de l'Armée in Paris Type Anti-tank rifle Place of origin German

Empire Service history In service 1918-? Used by German Empire Wars World War I Production

history Manufacturer Mauser Produced Jan 1918 Number built 15,800 Variants M1918 shortened

Specifications Weight 15.9 kg (35 lbs), 18.5 kg (41 lbs) loaded with the bipod Length 169.1 cm Crew

two man crew

Cartridge 13.2 mm TuF (German: Tank und Flieger) Caliber 13.2 mm (.525 inches) Action bolt-action

Rate of fire single shot Effective range 500 m Sights 100 - 500 m (notched V)

Specifications (1918-?) Type: Bolt-Action Rifle Caliber: 13.2mm TuF (.525 Caliber)

Action: Bolt Action Capacity: 1

Mauser 1918 T-Gewehr(13.2x92mm)

Damage: 2d12 Magazine: 1 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 35 lb

Range Increment: 140feet Purchase DC: 20

Rate of Fire: Single Restriction: Res+2

De Lisle Carbine

The De Lisle Carbine was a very sucessful attempt to make a supressed rifle for clandestine use. Built

from a modified Lee Enfield action with the magazine from an M1911 and barrel from a Thompson

SMG is was an impressive design noted for how quiet the design is.

Specification Cartridge - .45 ACP Magazine - 8 rounds Production 1942-45

Dimensions Length - 960mm Weight - 3.70kg Barrel - 210mm Rifiling - 4 groves RH

The De Lisle carbine or De Lisle Commando carbine was a British carbine used during World War II.

The primary feature of the De Lisle was its very effective suppressor which made it extremely quiet in

action.

Few were made as their use was limited to special military units.

Folding stock version Type Carbine Place of origin United Kingdom Service history In service 1943-

1965 Used by See users Wars World War II, Korean War Production history Designer William G. De

Lisle Designed 1942 Manufacturer Ford Dagenham (17 prototypes)

Sterling Armaments Company Produced 1942-1945 Number built 129 Variants Ford Dagenham

Prototypes

Folding stock Parachute Carbine, only one example produced Specifications Weight 8 lb 8.5 oz (3.74

kg), unloaded[citation needed] Length 40.5 in (894 mm)[citation needed] Barrel length 8.27 in (210

mm)[citation needed]

Cartridge .45 ACP Calibre .45 Action Bolt action Rate of fire 20-30 rounds/minute Muzzle velocity

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about 850 ft/s (260 m/s) Effective range 200 yd (185 m) Maximum range 400 yd (365 m) Feed system 7

or 11-round detachable magazine Sights Ford Dagenham - Winchester rifle sight at rear, simple ramp

with modified P-14 front sight protector at front.

Sterling models - Lanchester Mk I rear sight (later changed to Lanchester Mk I*), windage adjustable

front sight.

Airborne model - Lanchester Mk I rear sight, windage adjustable front.

De Lisle Carbine (.45ACP)

Damage: 2d6 Magazine: 11 (Boz)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 60feet Purchase DC: 15

Rate of Fire: Single Restriction: Rec+2

Wz. 35 anti-tank rifle

Karabin przeciwpancerny wzór 35 (abbreviated "kb ppanc wz. 35"; "anti-tank rifle, model 35"), was a

Polish 7.92 mm anti-tank rifle used by the Polish Army during the Invasion of Poland of 1939. It was

also known by its code name, kb Urugwaj (kb Ur), or by the name of its designer, Józef Maroszek.

Karabin przeciwpancerny wzór 35 Type Anti-tank rifle Place of origin Poland Service history Used by

Poland, Nazi Germany, Italy Production history Number built 6000 Specifications Weight 10 kg

(loaded) Length 1760 mm Barrel length 1200 mm

Cartridge 7.92x107mm DS Action bolt-action Rate of fire 8 to 10 round/min Muzzle velocity 1275 m/s

4180 f/s Feed system 4-round box magazine

The 7.92 mm DS was a Polish 7.92 mm anti-tank ammunition designed specifically for use with the

karabin przeciwpancerny wz.35 anti-tank rifle. It was based on a standard 7.92x57mm Mauser cartridge,

but was much longer (107 mm as opposed to the 57 mm of Mauser cartridge) and was modified to

provide higher muzzle velocity and hence more penetrating power.

Type Rifle, anti-tank Place of origin Poland Production history Designer Lt. Colonel Tadeusz Felsztyn

Designed 1931 Specifications Parent case 7.92x57mm Mauser Case type Rimless, bottleneck Overall

length 5.165 in (131.2 mm)

Wz. 35 anti-tank rifle (7.92x107mm)

Damage: 2d12 Magazine: 4 (Box)

Critical: 20 Size: Huge

Damage Type: Ballistic Weight: 20 lb

Range Increment: 120feet Purchase DC: 20

Rate of Fire: Single Restriction: Res+2

Type 89 grenade discharger

The Type 89 Grenade Discharger (Japanese: ??????? hachijukyu shiki jutekidanto, inaccurately known

as a knee mortar by Allied forces) is a Japanese grenade launcher or light mortar that was widely used in

the Pacific during the Second World War.

Type 89 Grenade Discharger with various grenades, shells, and accessories Type Grenade launcher

Place of origin  Empire of Japan Service history In service 1929-1945 Used by Imperial Japanese

Army Wars Second Sino-Japanese War,

World War II Specifications Weight 4.7 kg (10 lb 6 oz) Length 610 mm (24 in) Barrel length 254 mm

(10 in)

Type 89 grenade discharger (50mm)

Damage: varies Magazine: 1 (Int)

Critical: -- Size: Large

Damage Type: varies Weight: 10.5 lb

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Range Increment: 60feet Purchase DC: 14

Rate of Fire: Single Restriction: Mil+3

Grenade Types:

Type 91 Fragmentation Grenade : 4d6 slashing, burst 10ft Ref 15

Incendiary shell : 2d6 fire, Burst 10ft Ref 15

Type 94 50mm practice shell : 3d6 Concussion Burst -- Save --

Smoke shell : As Smoke Grenade

Type 89 50mm HE (high explosive) mortar shell : 4d6 Ballistic, burst 5ft Ref 15 ignores 10 hardness

Type 90 Signal Pistol

Type: Flare launcher

Caliber: 28mm

Capacity: 2,3 flares Breach loaded

Fire Modes: Single Shot

The Type 90 is a Signal Pistol of Imperial Japanese Origin during WW2. It first came with three barrels

with just less than 6,000 were manufactured, but eventually manufactured with two barrels for ease of

production late in World War 2. The Type 90 is often seen in many movies wrongly portrayed often as a

Shotgun Pistol due to its futuristic appearance.

Type 90 Signal Pistol (28mm Flare)

Damage: 1d8 Magazine: 2 or 3 (Int)

Critical: 20 Size: Small

Damage Type: Fire Weight: 2 lb

Range Increment: 30feet Purchase DC: 14

Rate of Fire: S Restriction: --

Lebel 1886

The Lebel Model 1886 Rifle, or known officially as Fusil Modèle 1886-M93, is a French 8mm bolt

action rifle which has the distinction of being the first military rifle designed to use smokeless powder

cartridges. It incorporated some of the latest advances in rifle design at the time. A bolt head with two

opposed front locking lugs that locked into the receiver and cammed surface on the rear of the receiver

bridge providing positive extraction. The Lebel rifle was adopted in April 1887 and remained in service

in the French Army until World War II, although its tube magazine had long become an obsolete

feature. The Lebel M1886 rifle had a 10-round capacity and also mounted a spike bayonet. It was

manufactured beginning in 1887 until May 1920. The total number of Lebel rifles manufactured at

2,880,000 units.

R.S.C. Model 1917

The Ribeyrolles, Sutter and Chauchat (R.S.C.) Model 1917 Semi-automatic Rifle, also known as the

Fusil Automatique (F.A.) Model 1917, was a variant of the Lebel 1886 produced during World War I to

give the French soldier an edge on the battlefield. Although 85,000 rifles were produced during the war,

it was criticized for being too heavy and too long, and it was accused of being too difficult to maintain in

a trench enviroment. It also needed a special five-round clip. An improved version, the R.S.C. M1918,

was shorter, and used the standard five-round clip of the Berthier rifle. This variant proved itself during

the Rif War.

Lebel 1886 (8x50mmR)

Damage: 2d10 Magazine: 9 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 12 lb

Range Increment: 90feet Purchase DC: 17

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Rate of Fire: Single Restriction: Lic+1

R.S.C. Model 1917 (8x50mmR)

Damage: 2d10 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10.5 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

R.S.C. Model 1918 (8x50mmR)

Damage: 2d10 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 10 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

Krag-Jørgensen

The Krag-Jørgensen is a repeating bolt action rifle designed by the Norwegians Ole Herman Johannes

Krag and Erik Jørgensen in the late 19th century. It was adopted as a standard arm by Denmark, the

United States of America and Norway. About 300 were delivered to Boer forces of the Zuid-

Afrikaansche Republiek, or ZAR.

A distinctive feature of the Krag-Jørgensen action was its magazine. While many other rifles of its era

used an integral box magazine loaded by a charger or stripper clip, the magazine of the Krag-Jørgensen

was integral with the receiver (the part of the rifle that houses the operating parts), featuring an opening

on the right hand side with a hinged cover. Instead of a charger, single cartridges were inserted through

the side opening, and were pushed up, around, and into the action by a spring follower.

The design presented both advantages and disadvantages compared with a top-loading "box" magazine.

A similar claw type clip would be made for the Krag that allowed the magazine to be loaded all at once,

also known as the Krag "Speedloader magazine". Normal loading was one cartridge at a time, and this

could be done more easily with a Krag than a rifle with a "box" magazine. In fact, several cartridges can

be dumped into the opened magazine of a Krag at once with no need for careful placement, and when

shutting the magazine-door the cartridges are forced to line up correctly inside the magazine. The design

was also easy to "top off", and unlike most top-loading magazines, the Krag-Jørgensen's magazine could

be topped up without opening the rifle's bolt. The relative complexity of manufacturing this magazine

has been suggested as a reason why many countries did not adopt the Krag-Jørgensen. For others, the

magazine's features likely aided adoption. Today, the Krag-Jørgensen is a popular rifle among

collectors, and is valued by shooters for its smooth action.

.30-40 Krag

The .30-40 Krag/.30 U.S./.30 Army/.30 Government was a cartridge developed in the early 1890s to

provide the US armed forces with a smokeless powder cartridge suited for use with modern small-bore

repeating rifles to be selected in the 1892 small arm trials. Since the cartridge it was replacing was the

.45-70 Government, the round was considered small-bore at the time. The design selected was

ultimately the Krag-Jørgensen, formally adopted as the M1892 Springfield.

Krag-Jørgensen(.30-40 Krag)

Damage: 2d8 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 100feet Purchase DC: 17

Rate of Fire: Single Restriction: Lic+1

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Bazooka

Bazooka is the common name for a man-portable recoilless rocket antitank weapon, widely fielded by

the US Army. Also referred to as the "Stovepipe", the innovative bazooka was amongst the first-

generation of rocket propelled anti-tank weapons used in infantry combat. Featuring a solid rocket motor

for propulsion, it allowed for high explosive (HE) and high-explosive anti-tank (HEAT) warheads to be

delivered against armored vehicles, machine gun nests, and fortified bunkers at ranges beyond that of a

standard thrown grenade or mine. The universally-applied nickname arose from the M9 variant's vague

resemblance to the tubular musical instrument of the same name invented and popularized in the 1930s

by US comedian Bob Burns. An alternative etymology ascribed the name to the unique sound the

weapon made when fired.

During World War II, German armed forces captured several bazookas in early North African

encounters[2] and soon reverse engineered their own version,[2] increasing the warhead diameter to 8.8

cm (amongst other minor changes) and widely issuing it as the Raketenpanzerbüchse "Panzerschreck"

("Tank terror").[2]

Due to the novelty and easy recognition of the name, the term "bazooka" continues to be used informally

as a genericized term to refer to any shoulder-launched missile weapon.

M1/M1A1 (60 mm )

Damage: 10d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 13 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

M9A1 (60 mm )

Damage: 10d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 14 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

M20A1/A1B1 (89 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 13 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

M18 recoilless rifle

The 57mm M18 recoilless rifle was a shoulder fired antitank weapon used by the U.S. Army in World

War II and the Korean War. Recoilless rifles are capable of firing artillery-type shells at reduced

velocities comparable to those of standard cannons, but with greater accuracy than antitank weapons that

used unguided rockets, and almost entirely without recoil. The M18 was a breech-loaded, single-shot,

man-portable, crew-served weapon. It could be used in both antitank and antipersonnel roles. It was

fired using a monopod or from the shoulder. The most stable firing position was from the tripod

developed for the water cooled Browning M1917 machine gun.[1]

Sights M26 Scope

M18 recoilless rifle (57x303 mm )

Damage: 10d6 Magazine: 1 (Int) Burst: 10ft

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Critical: -- Size: Huge Reflex: 15

Damage Type: Ballistic Weight: 49 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

Panzerschreck

Panzerschreck was the popular name for the Raketenpanzerbüchse (abbreviated to RPzB), an 88 mm

calibre reusable anti-tank rocket launcher developed by Nazi Germany in World War II. Another

popular nickname was Ofenrohr ("stove pipe").[2]

The Panzerschreck was designed as a lightweight infantry anti-tank weapon. The weapon was shoulder-

launched and fired a rocket-propelled, fin-stabilized grenade with a shaped charge warhead. It was made

in much smaller numbers than the Panzerfaust, which was a disposable recoilless rifle firing an anti-tank

warhead.

Panzerschreck(88 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 17

Damage Type: Ballistic Weight: 23 lb

Range Increment: 300feet Purchase DC: 23

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

Panzerfaust

The Panzerfaust (lit. "armor fist" or "tank fist", plural: Panzerfäuste) was an inexpensive, recoiless

German anti-tank weapon of World War II. It consisted of a small, disposable preloaded launch tube

firing a high explosive anti-tank warhead, operated by a single soldier. The Panzerfaust remained in

service in various versions until the end of the war.

Panzerfaust (149 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 10ft

Critical: -- Size: Large Reflex: 15

Damage Type: Ballistic Weight: 14 lb

Range Increment: 100feet Purchase DC: 13

Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

RPG-2

The RPG-2 was the first rocket-propelled grenade launcher designed in the Soviet Union.

RPG-2 antitank grenade launcher with PG-2 grenade Type Rocket-propelled grenade The RPG-2

(Ruchnoy Protivotankovy Granatomyot; English: "manually operated antitank grenade launcher"), was a

man-portable, shoulder-launched rocket-propelled grenade anti-armor weapon. The chief attributes of

the RPG-2 were robustness, simplicity, and low cost. However its short range and inaccuracy led to its

eventual replacement by the more effective RPG-7. Widely distributed to allies of the Soviet Union, it

was also produced under license by other countries, including China and North Vietnam. Widely used

against the U.S. military in the Vietnam War, its Vietnamese variants were called the B-40 and B-50.

RPG-2(82 mm )

Damage: 12d6 Magazine: 1 (Int) Burst: 5ft

Critical: -- Size: Large Reflex: 15

Damage Type: Ballistic Weight: 6.24 lb

Range Increment: 60feet Purchase DC: 23

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Rate of Fire: Single Restriction: Mil+3

Special: Ignores up to 10 Hardness

Title: WW era weapons part 3

Post by: LonewolfSojourner1983 on April 16, 2012, 06:56:59 PM

Hafdasa C-4

The HAFDASA C-4 is a submachine gun of Argentine origin and is chambered in 9mm and .45

calibres. It has an aluminium lower receiver and is fed from a wide box magazine (50 rounds for

9x19mm Parabellum rounds and 40 rounds in .45 ACP)[1]. Its magazine insert has a dust cover that

folds open forward to form a grip shrouding the front of the magazines. The C-4 was available with a

fixed wooden stock, folding metal stock, full rifle stock and also came as a machine pistol which

predates and even outperforms many modern submachine guns in performance. Originally it was

derived from the HAFDASA 'Ballester-Rigaud C1' model rifle, which was based on the famous Beretta

Model 1918/30 submachine gun that was used, among others, by the police of the capital. The Criolla

("Native") C-2 was originally designed for crews of armored vehicles. That rifle itself was in the calibers

9mm and .45acp. Based on the C-2 design, beginning in 1938, Hafdasa manufactured the C-4 in calibers

9mm and .45acp. Its frame was built out of forged aluminum and was painted in green, black, or brown

colors. They were originally semiautomatic, although it is known that some were modified at the factory

for automatic fire. Those of caliber 9mm had a magazine capacity of 50 cartridges, while the .45 model

stored 40 rounds, a high capacity, especially for the era. The magazines are small in size, due to a design

using two internal double-stack columns[2], and a feed selector to chose which column to feed

from[3][4]. Placing the feed selector in its central position prevents the weapon from firing. The Suomi

KP-31 Schillstrom 50 round "coffin" magazines used a similar dual-doublestack design, but lacked the

column feed selector. As with all the weapons manufactured by HAFDASA, the C4 is a practically

unbreakable and strong weapon, though as those of its epoch, quite heavy.

Hafdasa C-4(.45ACP)

Damage: 2d6 Magazine: 40 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 40feet Purchase DC:22

Rate of Fire: S or A Restriction: Res+2

Hafdasa C-4(9x19mm)

Damage: 2d6 Magazine: 50 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 70feet Purchase DC:19

Rate of Fire: S or A Restriction: Res+2

Halcon M/943 submachine gun (Argentine)

Halcon M/943 submachine gun (Pistola ametralladora Halcón, modelo 1943) was developed by

Argentinean arms-making company Fabrica de Armas Halcon. It was manufactured for Argentinean

army and police; a lighter and more compact variant of the same weapon was manufactured as Halcon

M/946 for Argentinean Air Forces (Carabina ametralladora Halcón, modelo Aeronáutica Argentina

1946). This weapon is rarely encountered outside of South America.

Halcon M/943 (.45ACP)

Damage: 2d6 Magazine: 17 or 30 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 40feet Purchase DC:19

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Rate of Fire: S,A Restriction: Res+2

FN Model 1910

The FN Model 1910 was a blowback-operated, semi-automatic pistol designed by John Browning and

manufactured by Fabrique Nationale of Belgium. The FN Model 1910 was a departure for Browning.

Before, his designs were produced by both FN in Europe and Colt Firearms in the United States. Since

Colt did not want to produce it, Browning chose to patent and produce this design in Europe only.

Introduced in 1910, this pistol used a novel operating spring location surrounding the barrel. This

location became the standard in such future weapons as the Walther PPK and Russian Makarov. It

incorporated the standard Browning striker-firing mechanism and a grip safety along with a magazine

safety and an external safety lever (known as the "triple safety") in a compact package.

A variant of the Model 1910 was known variously as the Model 1922 or 1910/22. This was a larger

model with a longer barrel (113 mm), slide extension, and a longer grip frame to accommodate an extra

two rounds. This model was aimed at military and police contracts and many examples were produced

for various agencies. The FN Model 1910/1922 was initially designed for the "Kingdom of Serbs, Croats

and Slovenes" (which was renamed Yugoslavia in 1929). 1910/1922 pistols went on to see extensive

service in World War Two, and continued to be manufactured by the Germans after their occupation of

Belgium and seizure of the FN factory. These examples carry Nazi production stamps. The FN Model

1910/1922 was also used by the following countries: Yugoslavia, Holland, Greece, Turkey, Romania,

France, Finland, Denmark, and West Germany in the post war period.

FN Model 1910 (.380ACP)

Damage: 2d4 Magazine: 6 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 14

Rate of Fire: S Restriction: --

FN Model 1910 (.32ACP)

Damage: 2d4 Magazine: 7 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 14

Rate of Fire: S Restriction: --

1910/22 (.380ACP)

Damage: 2d4 Magazine: 8 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 14

Rate of Fire: S Restriction: --

1910/22 (.32ACP)

Damage: 2d4 Magazine: 9 (Box)

Critical: 20 Size: Tiny

Damage Type: Ballistic Weight: 1 lb

Range Increment: 20feet Purchase DC: 14

Rate of Fire: S Restriction: --

Winchester Model 1895

The last rifle designed by John Browning for Winchester. The box magazine was for the new pointed or

Spitzer style bullets that were introduced in the late 1800's. In production from 1896 - 1934. 426,754

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was the total production. Of that number 293,816 were manufactured for the Russian military in the

early years of World War One (1914-1918)in 7.62x54 Russian. The Russian model looks almost exactly

like the U.S. military version with the exception of a loading bridge so stripper clips could be used to

load the magazine. Among the many calibers the rifle was manufactured for were 30-40

Krag/Government, 30-03, 30-06,303 British, 35 Winchester and the most famous caliber the 405

Winchester. Teddy Roosevelt's "big medicine" for lions and other dangerous game in Africa. The

Winchester was brought back briefly by Browning in the mid-1980's and then re-introduced by the

United States Repeating Arms Company (USRAC) in 1996. It is still being manufactured as of 2010.

Winchester Model 1895 (.30-40 Krag, .35Win)

Damage: 2d8 Magazine: 5 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 70feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Winchester Model 1895 (7.62x54mm, .303, .30-06, .405 Win)

Damage: 2d10 Magazine: 5 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 9 lb

Range Increment: 90feet Purchase DC: 18

Rate of Fire: S Restriction: Lic+1

Winchester Model 1897

The Model 1897 was an evolution of the earlier Model 1893, designed by John Browning. It was the

first truly successful pump-action shotgun produced. From 1897 until it was discontinued by Winchester

in 1957, over a million of these guns were produced in various grades and barrel lengths. 16-gauge guns

had a standard barrel length of 28 inches, while 12-gauge guns were furnished with 30-inch barrels.

Special length barrels could be ordered in lengths as short as 20 inches, and as long as 36 inches.

Originally produced as a tougher, stronger version of the Winchester 1893, the 1897 was identical to its

forerunner except for the receiver, which was thicker and allowed the use of smokeless powder shells,

which were relatively new at the time. The 1897 also introduced a "take down" design, where the barrel

could be taken off, which is standard in modern pump-action shotguns like the Remington 870. The

United States military used a short-barreled version, often called the "trench gun" by US troops, who

made extensive use of it in both World Wars. This version was modified by adding a perforated steel

heat shield over the barrel, and an adapter with bayonet lug for affixing a M1917 bayonet. Unlike most

modern pump-action shotguns, the M1897 fired each time the action closed with the trigger depressed

(that is, it lacks a trigger disconnector). That and its six-shot capacity made it extremely effective for

close combat, and its devastating results forced the German government to protest (in vain) to have it

outlawed in combat. The M1897 was used in limited numbers during World War II by the United States

Army and Marine Corps.

Winchester Model 1897 (12gauge)

Damage: 4d4 Magazine: 6 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Winchester Model 1887/1901

The Winchester Model 1887 and Winchester Model 1901 were lever-action shotguns originally

designed by famed American gun designer John Browning and produced by the Winchester Repeating

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Arms Company during the late 19th and early 20th centuries.

The Model 1887 was the first truly successful repeating shotgun. Its lever-action design was chosen at

the behest of the Winchester Repeating Arms Company, best known at the time as manufacturers of

lever-action firearms such as the Winchester model 1873. Designer John Browning suggested that a

pump-action would be much more appropriate for a repeating shotgun, but Winchester was a lever-

action company and felt that their new shotgun must also be a lever-action for reasons of brand

recognition. To Winchester's credit, however, they later introduced Browning's pump-action shotgun

design as the Model 1893 (an early production version of the model 1897), after the introduction of

smokeless powder.

Shotgun shells at the time used black powder as a propellant, and so the Model 1887 shotgun was

designed and chambered for black powder 12-gauge shotshells, with a 10-gauge chambering being

offered soon afterwards. It was soon realized that the action on the M1887 was not strong enough to

handle early smokeless powder shotshells, and so a redesign resulted in the stronger Winchester Model

1901 10-gauge only. No 12-gauge chambering was offered, as Winchester did not want the Model 1901

to compete with their successful 12-gauge Model 1897 pump-action shotgun.

Although a technically sound gun design, the market for lever-action shotguns waned considerably after

the introduction of the Winchester 1897 and other contemporary pump-action shotguns; Model 1887

production totaled 64,855 units between 1887 and 1901, with 79,455 Model 1901 shotguns being

manufactured before it was discontinued in 1920.

Winchester Model 1887 (12gauge)

Damage: 4d4 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Winchester Model 1901 (10gauge)

Damage: 5d4 Magazine: 5 (Int)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 8 lb

Range Increment: 30feet Purchase DC: 16

Rate of Fire: S Restriction: Lic+1

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 19, 2012, 05:09:05 PM

M1918 Browning Automatic Rifle

The Browning Automatic Rifle (BAR) was a family of United States automatic rifles (or machine rifles)

and light machine guns used by the United States and numerous other countries during the 20th century.

The primary variant of the BAR series was the M1918, chambered for the .30-06 Springfield rifle

cartridge and designed by John Browning in 1917 for the U.S. Expeditionary Corps in Europe as a

replacement for the French-made Chauchat and M1909 Benet-Mercie machine guns.

The BAR was designed to be carried by advancing infantrymen, slung over the shoulder and fired from

the hip, a concept called "walking fire"—thought to be necessary for the individual soldier during trench

warfare.[1] However in practice, it was most often used as a light machine gun and fired from a bipod

(introduced in later models).[2] A variant of the original M1918 BAR, the Colt Monitor Machine Rifle,

remains the lightest production automatic gun to fire the .30-06 Springfield cartridge, though the limited

capacity of its standard 20-round magazine tended to hamper its utility in that role

M1918 BAR(.30-06/.303/7x57mm)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

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Damage Type: Ballistic Weight: 19 lb

Range Increment: 90feet Purchase DC:20

Rate of Fire: A Restriction: Res+2

Kg m/21(6.5x55mm)

Damage: 2d8 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 19 lb

Range Increment: 80feet Purchase DC:20

Rate of Fire: A Restriction: Res+2

Wz 1928(7.92x57)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 19 lb

Range Increment: 100feet Purchase DC:20

Rate of Fire: A Restriction: Res+2

Colt Monitor(.30-06)

Damage: 2d10 Magazine: 20 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 13 lb

Range Increment: 90feet Purchase DC:20

Rate of Fire: A Restriction: Res+2

Sten

The STEN (or Sten gun) was a family of British 9 mm submachine guns used extensively by British and

Commonwealth forces throughout World War II and the Korean War. They were notable for having a

simple design and very low production cost making it an effective insurgency weapon with resistance

groups.

STEN is an acronym, cited as derived from the names of the weapon's chief designers, Major Reginald

V. Shepherd and Harold Turpin, and EN for Enfield.[1] Over 4 million Stens in various versions were

made in the 1940s.

The official designation "Carbine, Machine, Sten" should not be confused with the common

understanding of carbine; the Sten was a typical, almost stereotypical submachine gun (full-automatic

firearm regardless of size/form that fires pistol rounds) while the term carbine is used to refer to short,

light rifles. The "Carbine, Machine" element of the designation resulted from the British term for a

submachine gun—"Machine Carbine"—in the early part of the Second World War.

Sten Mk2 (9x19mm)

Damage: 2d6 Magazine: 32 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 40feet Purchase DC:17

Rate of Fire: S,A Restriction: Res+2

Sten Mk2S (9x19mm)

Damage: 2d6 Magazine: 32 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 40feet Purchase DC:17

Rate of Fire: S,A Restriction: Res+2

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Special: Silenced DC 15 listen check to hear firing

PPS submachine gun

The PPS (Russian: ??? - "????????-??????? ???????" or "Pistolet-pulemjot Sudaeva", in English:

"Sudaev's submachine-gun") was a family of Soviet submachine guns chambered in 7.62x25mm

Tokarev, developed by Alexei Sudayev as a low-cost personal defense weapon for reconnaissance units,

vehicle crews and support service personnel.[1]

The PPS and its variants were used extensively by the Red Army during World War II and were later

adopted by the armed forces of several countries of the former Warsaw Pact as well as its many African

and Asian allies.

PPS-43 (7.62x25mm)

Damage: 2d6 Magazine: 35 (Box)

Critical: 20 Size: Large

Damage Type: Ballistic Weight: 7 lb

Range Increment: 40feet Purchase DC:17

Rate of Fire: S,A Restriction: Res+2

I'm pretty sure that's all my weapons, next comes vehicles.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 21, 2012, 11:43:59 PM

Hammerhead

Hammer Head Ground Attack Helicopter (PL6)

Crew: 2 Pass: 7* Cargo: 500lb Init: -1 Maneuver:+4 Top Speed: 400(40) Defense: 6 Hard: 15 HP:

48 Size: G PDC: 42 Res: Mil (+3) Face: 12/10 Armament: 2x Vulcan 20mm Gatling guns (Forward,

ground only). Bonuses: +2 (Vulcan Cannons)

Equipment:

-2 Fire-linked Vulcan Cannons: Damage: 9d8 Damage Type: Ballistic. Critical: 20. Range Increment:

250feet. Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 388lb. Purchase DC: 32 Restriction:

Mil+3 Notes: Auto Fire: 200 rounds 30ft x30ft area, Ref 25 for half damage, Burst Fire: 100 rounds -4

Attack +6d8 Damage.

-Fuel/Ammunition Stores: In addition to the listed cargo capacity, a Hammer head stores enough fuel,

20mm shells and ammunition for passengers (if any), for 2d6+2 days of activity away from its home

base.

-Fog Lights: The Hammer Head has to powerful flood lights mounted on the Wing Pylons that support

its cannons. These lights negated the effects of darkness in a 400 foot cone and grant a +4 Equipment

bonus to spot checks made within the Cone.

-Radar: +4 to Navigate checks, and Electronics based spot checks.

-Radio

*These passengers can fire out of specialized ports (Providing nine tenth’s cover), a Hammer Head must

land to load or deploy troops (Landing and takeing off are full round actions)

A curious element of the GDI air arsenal, the Hammerhead is a conventional helicopter, based on

transport designs dating back to the 20th century. This is perhaps an extreme example of GDI's trend of

returning to old, but extremely reliable technology following the Second Tiberium War. Its speed

matches than of a Orca Gunship, allowing for fast deployment.

The Hammerhead is a Ground-Support Aircraft that serves a dual role as both a long range infantry

transport, and an anti-infantry gunship. Its central compartment is capable of housing one infantry

squad, with sufficient internal space to allow the squad to fire out of the Hammerhead. Promotional

materials of the unit claim the helicopter can house an entire regiment, but this is clearly an

exaggeration. For loading and unloading infantry, the Hammerhead has to land; initial experiments

involving jump-jetting infantry into the Hammerhead's cargo compartment met with unfortunate results.

The Hammerhead is equipped with two intermeshing rotors, giving it immense lift and high stability, as

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well as twin automatic cannons that can plow through enemy infantry and could be used to clear landing

zones from hostiles. The damage capacity of these weapons can be increased with optional Armour

piercing ammunition. The amount of ammunition and fuel carried by the Hammerhead is sufficient to

allow the aircraft to operate independently for days without refueling or rearming.

However, the Hammerhead's cannons cannot target other air units; so to counter enemy air power, the

Hammerhead would need to be loaded with a Missile squad or Zone Raider squad to defend itself

against airborne threats. It also has two wing-mounted fog lights that act as searchlights capable of

detecting stealthed units. Hammerhead aircraft issued to battlefield commanders operate with the lights

turned off however. This forces the commanders to rely on other means of stealth detection, such as

Pitbulls and Zone Troopers or Zone Raiders.

Venom

Venom Multi-role Aircraft (PL6)

Crew: 1 Pass: 0 Cargo: 300lb Init: +1 Maneuver:+4 Top Speed: 800(80) Defense: 6 Hard: 10 HP:

42 Size: G PDC: 40 Res: Mil (+3) Face: 10/10 Armament: Automatic Cannon, or Laser Cannon or

Particle Cannon (Forward/Left/Right). Bonuses:+2(Cannon)

Equipment:

-Automatic Cannon: Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 300. Rate of

Fire: A. Magazine: Linked. Size: Huge. Weight: 220lb. Purchase DC:22 Restriction: Mil+3 Notes:

-Laser Cannon: Damage: 5d8 Damage Type: Fire. Critical: 20. Range Increment: 360ft. Rate of Fire: S.

Magazine: -. Size: Huge. Weight: 56lb. Purchase DC:33 Restriction: Mil+3 Notes: +2 Attack, Stacks

with Vehicle bonus.

-Particle Cannon: Damage: 7d8 Damage Type: Energy. Critical: 20. Range Increment: 480ft. Rate of

Fire: S. Magazine: -. Size: Huge. Weight: 70 lb. Purchase DC:35 Restriction: Mil+3 Notes: +4 Attack,

Stacks with Vehicle bonus.

-Fuel/Ammunition Stores: In addition to the listed cargo capacity, a Venom stores enough fuel, and

ammunition, for 2d6+2 days of activity away from its home base.

-Advanced Radar: +4 to Navigate checks, +8 to Electronics based Search and spot checks-Low

Visibility Design: +4 to the DC of checks made to detect a Venom Electronically.

-False Image generator: The reverse of Stealth Technology, the Venom generates false radar returns,

when activated (a Move Action), the Venom Gains a +5 Bonus to Defense against Guided Weapons

(Lose Low Visibility bonus) (Last for 1d4+3 rounds, recharge time 1d3 rounds)

-Parabolic Mirrors: A Venom has a set of parabolic mirrors slung under the aircraft, which allow ground

units equipped with laser or particle weapons to engage targets at longer ranges, these mirrors doubles

the Weapon’s range Increment but, double range Increment penalties.

-Radio

The Venom is the Brotherhood's primary air fighter, which served with distinction in the Third Tiberium

War, as a successor to Harpy attack helicopters of the Second Tiberium War. Like the Orca Gunship it

uses VTOL technology. Its primary tasks are recon and air intercept, as it is extremely fast, but armed

only with a single chaingun. The chaingun was originally upgradeable to a laser cannon based on

Obelisk technology, however, particle beam weaponry prevails in the Marked of Kane sub-faction.

The fighter possesses an extremely aerodynamic shape and two VTOL engines on articulate mounts on

its sides. The pilot's cockpit is at the extreme front of the machine, allowing a large field of view, but

also limiting his protection. It's chaingun/laser is ideal for attacking infantry or harassing armour. But

the real role of the Venom is scouting out targets, using it's advanced sensors, it can detect and track

stealthed units, providing targeting data for the beam artillery units operating in the field, allowing them

to bounce their beams off of mirrors the Venom carries on its underside. Thus, allowing them to strike

targets otherwise immune to their damage. The Venom also features a pressurized cockpit, which

relieves pilots from wearing oxygen masks during long patrols, but does have the unfortunate side effect

of causing the Venom to lose pressure and explosively decompress when it takes too much damage

(much to the pilots' dismay).

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Another function of the Venom is deception - it can be equipped with signature generators, that interfere

with the opponent's radar, fooling him into considering a few Venoms a whole army.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:07:12 AM

(Yak-9D)

The Yakovlev Yak-9 was a single-engine fighter aircraft used by the Soviet Union in World War II and

after. It was the most numerous Soviet fighter of the war and remained in production from 1942 to 1948,

with 16,769 built.

YAK-9D

Crew: 1 Pass: 0 Cargo: 0lb Init: +0 Maneuver:+0 Top Speed: 322(32) Defense: 6 Hard: 5 HP: 38 Size:

G PDC: 25 Res: Mil (+3) Face: 6/7 Armament: 1x ShVAK 20mm an 1x UBS .50 (Forward). Bonuses:

None

Equipment:

-ShVAK(20x99R): Damage: 4d6 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate

of Fire: A. Magazine: Linked (100 rounds). Size: Huge. Weight: 88lb. Purchase DC: 23 Restriction:

Mil+3 Notes: The 20mm rounds used by this weapon we’re under powered compared to other 20mm

shells.

-UBS Machine gun (12.7x108): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment:

120feet. Rate of Fire: A. Magazine: Linked (200 rounds). Size: Huge. Weight: 48lb. Purchase DC:

21 Restriction: Mil+3

-Radio

Mitsubishi A6M Zero

The Mitsubishi A6M Zero was a lightweight fighter aircraft operated by the Imperial Japanese Navy Air

Service (IJNAS) from 1940 to 1945. The origin of its official designation was that "A" signified a

carrier-based fighter, "6" for the sixth such model built for the Imperial Navy, and "M" for the

manufacturer, Mitsubishi. The A6M was usually referred to by the Allies as the "Zero"—a name that

was frequently misapplied to other Japanese fighters, such as the Nakajima Ki-43—as well as other

codenames and nicknames, including "Zeke", "Hamp" and "Hap".

Mitsubishi A6M Zero

Crew: 1 Pass: 0 Cargo: 0lb Init: +0 Maneuver:+1 Top Speed: 361(36) Defense: 6 Hard: 5 HP: 34 Size:

G PDC: 25 Res: Mil (+3) Face: 6/8 Armament: 2x Type 99 20mm an 2x Type 97 MG’s (Forward), 2x

60KG bombs. Bonuses: None

Equipment:

-Type 99 (20x101RB): Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 150feet.

Rate of Fire: A. Magazine: Linked (60 each). Size: Huge. Weight: 51lb. Purchase DC: 24 Restriction:

Mil+3. Notes: Fire-linked 6d8 damage, burst +6d8 expends 20 rounds (10 per gun) auto and 10 rounds

(5 per gun) burst.

-Type 97 (7.7x58): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet. Rate

of Fire: A. Magazine: Linked (500 each) (20 box infantry version). Size: Large. Weight: 28lb. Purchase

DC: 18 Restriction: Mil+3. Notes: Fire-linked 3d10 damage, burst +3d10 expends 20 rounds (10 per

gun) auto and 10 rounds (5 per gun) burst.

-160KG Bomb: Damage: 5d12 Damage Type: Conc. Critical: --. Range Increment: 350feet. Rate of

Fire: S. Magazine: 1. Size: Huge. Weight: 352lb. Purchase DC: 16

Restriction: Mil+3 Notes: Burst 20ft, Ref 17. No max range.

-Radio

P-38 Lightning

The Lockheed P-38 Lightning was a World War II American fighter aircraft. Developed to a United

States Army Air Corps requirement, the P-38 had distinctive twin booms and a single, central nacelle

containing the cockpit and armament. The aircraft was used in a number of different roles including dive

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bombing, level bombing, ground strafing, photo reconnaissance missions,[4] and extensively as a long-

range escort fighter when equipped with drop tanks under its wings. The P-38 was used most

successfully in the Pacific Theater of Operations and the China-Burma-India Theater of Operations

where it enabled two airmen to achieve the highest-ever per pilot tally of American aerial victories.

America's top ace Richard Bong earned 40 victories (in a Lightning he called Marge), and Thomas

McGuire (in Pudgy) scored 38. In the South West Pacific theater, the P-38 was the primary long-range

fighter of United States Army Air Forces until the appearance of large numbers of P-51D Mustangs

toward the end of the war.

P-38 Lightning

Crew: 1 Pass: 0 Cargo: 0lb Init: +0 Maneuver:+1 Top Speed: 389(39) Defense: 6 Hard: 5 HP: 44 Size:

G PDC: 34 Res: Mil (+3) Face: 8/11 Armament: 1x Hispano M2 20mm, 4x M2HB .50 (Forward), 2x

2,000lb bombs and 10x5in HVAR Rockets. Bonuses: None

Equipment:

-Hispano M2 (20x110): Damage: 4d8 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet.

Rate of Fire: A. Magazine: Linked (120rounds). Size: Huge. Weight: 88lb. Purchase DC:

23 Restriction: Mil+3.

-M2HB (.50BMG): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment: 120feet. Rate

of Fire: A. Magazine: Linked (500 rounds each). Size: Huge. Weight: 48lb. Purchase DC:

21 Restriction: Mil+3. Notes: Fire-linked 4d12 damage, burst +4d12 expends 40 rounds (10 per gun)

auto and 20 rounds (5 per gun) burst.

-2,000lb Bomb: Damage: 9d20 Damage Type: Conc. Critical: --. Range Increment: 600feet. Rate of

Fire: S. Magazine: 1. Size: Huge. Weight: 2,000lb. Purchase DC: 21 Restriction: Mil+3 Notes: Burst

20ft, Ref 17. No max range.

-HVAR Rocket (5in): Damage: 12d6 Damage Type: Ballistic. Critical: 20. Range Increment: 300feet.

Rate of Fire: S. Magazine: 1. Size: Huge. Weight: 140lb. Purchase DC: 15 Restriction: Mil+3 Notes:

Burst 15ft, Ref 17.

-Radio

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:08:25 AM

The XM-13 Series Rifles (PL6)

The XM-13 Series of rifles were designed to combine the Top loading magazine system of the FN P90

with the stopping power of an assault rifle. The two biggest changes From the original design were the

trigger position (moved closer to the ejection port and given a conventional pistol grip), and the addition

of an under barrel pump shot gun for close combat situations. While the weapon uses some metal in its

construction (notably the Barrel, Chamber, and springs) to keep weight down most of the weapon is

made from polymers and hardened rubber. All models (except the civilian model 55S, 76RS, and 76NS)

has a 3 round burst setting (-2 Attack, +2dx Damage). All rifles come standard with a reflex sight that

can be replaced with other sights or scopes, All rifles include side rails for attaching illuminators or

other accessories.

XM-13-55: The first production rifle designed to use NATO standard, 5.56x45mm ammunition.

XM-13-55S: The civilian legal 55S lacks the burst auto fire and attached shotgun and uses a smaller

magazine.

XM-13-54: The XM-13-54 is simply the -55 re-chambered to use the Russian made 5.45x39mm

Cartridge

XM-13-58: A -55 re-chambered to fire the Chinese 5.8x42mmDPZ cartridge.

XM-13-68: A complete Reworking of the XM-13 design to use the 6.8x43 Remington cartridge

XM-13-76R: Another reworking XM-13 frame, this one intended for export to former soviet client

states, the 76R is designed to use the Russian made 7.62x39 cartridge.

XM-13-76RS: The civilian version of the 76R, lacks select fire capabilities and under barrel shot gun

XM-13-76N: The most ambitious of the XM-13 redesigns, the 76N is designed to fire the

7.62x51NATO machine gun cartridge. As a trade off it has the lowest magazine capacity and highest

Page 152: Fire Power R us

weight of any weapon in the series.

XM-13-76NS: The Civilian version of the 76N lacks select fire and shot gun.

XM-13-55 (5.56): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of

Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 21 Restriction: Mil+3.

XM-13-55S (5.56): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of

Fire: S. Magazine: 30(Box). Size: Large. Weight: 6lb. Purchase DC: 19 Restriction: Lic+1.

XM-13-54 (5.45): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 80feet. Rate of

Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 20 Restriction: Mil+3.

XM-13-58 (5.8): Damage: 2d8 Damage Type: Ballistic. Critical: . Range Increment: 100feet. Rate of

Fire: S,A. Magazine: 50(Box). Size: Large. Weight: 9lb. Purchase DC: 22 Restriction: Mil+3.

XM-13-68 (6.8): Damage: 2d8 Damage Type: Ballistic. Critical: . Range Increment: 90feet. Rate of

Fire: S,A. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: Restriction: Mil+3.

XM-13-76R (7.62R): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet. Rate

of Fire: S,A. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: 19 Restriction: Mil+3.

XM-13-76RS (7.62R): Damage: 2d8 Damage Type: Ballistic. Critical: 20. Range Increment: 70feet.

Rate of Fire: S. Magazine: 45(Box). Size: Large. Weight: 10lb. Purchase DC: 18 Restriction: Lic+1.

XM-13-76N (7.62): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet.

Rate of Fire: S,A. Magazine: 30(Box). Size: Large. Weight: 12lb. Purchase DC: 23 Restriction: Mil+3.

XM-13-76NS (7.62): Damage: 2d10 Damage Type: Ballistic. Critical: . Range Increment: 100feet. Rate

of Fire: S. Magazine: 25(Box). Size: Large. Weight: 12lb. Purchase DC: 23 Restriction: Res+2.

XM-13 Under barrel Shot gun (12 Gauge)Damage: 4d4 Damage Type: Ballistic. Critical: 20. Range

Increment: 30feet. Rate of Fire: Single. Magazine: 5(Box).

Forgot these, now all my firearms are posted

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:17:07 AM

T44A Tank

Crew: 4 Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 57 (6) Defense: 8 Hard: 15 HP:

58 Size: H PDC: 42 Res: Mil (+3) Face: 4/3 Armament: 85mm cannon and DTM machine gun

(Coaxial). Bonuses: +1 Attack Cannon

Equipment:

-85mm Cannon: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 350 feet. Rate

of Fire: Single. Magazine: 1 (58 in tank). Size: Huge. Weight: 600lb. Purchase DC: 23 Restriction:

Mil+3

-DTM Machine gun(7.62x54R): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment:

90feet. Rate of Fire: A. Magazine: 49 (Box). Size: Large. Weight: 20lb. Purchase DC: 17 Restriction:

Res+2.

-Professional Radio.

Description: The T-44 was a Soviet medium tank, first produced towards the end of the Second World

War. This tank was the successor to the very successful T-34. Less than two thousand T-44s were built,

but this design became the basis for the T-54/55 main battle tank series, which was the most-built tank

of all time.

Degtyaryov machine gun

The Ruchnoy Pulemyot Degtyaryova Pekhotny (Degtyaryov hand-held infantry machine gun) or DP

was a light machine gun used by the Soviet Union starting in 1928. It fired the 7.62x54mmR cartridge

and was cheap and easy to manufacture - early models had fewer than 80 parts and could be built by

unskilled labour.

M46 Pershing 2/ Patton Tank

Crew: 4 Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 79 (8) Defense: 8 Hard: 15 HP:

60 Size: H PDC: 42 Res: Mil (+3) Face: 6/3 Armament: 90mm cannon, .50 Browning, 2x M1919 .30 (1

Page 153: Fire Power R us

Coaxial to 90mm, 1 Forward, Right, Rear, turret ). Bonuses: +2 Attack Cannon

Equipment:

-76mm Cannons: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 350 feet. Rate

of Fire: Single. Magazine: 1 (70 in tank). Size: Huge. Weight: 850lb. Purchase DC: 23 Restriction:

Mil+3

-2x M1919(7.62x51): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet.

Rate of Fire: A. Magazine: 2,250 Linked (each). Size: Huge. Weight: 33lb. Purchase DC:

17 Restriction: Mil+3

-M2 Browning(.50BMG): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment:

120feet. Rate of Fire: A. Magazine: 550 Linked. Size: Huge. Weight: 87lb. Purchase DC:

21 Restriction: Mil+3

-Professional Radio.

The M46 was an improved M26 Pershing (sometimes named Pershing II) tank and one of the U.S

army's principal medium battle tanks (although the Ordnance Committee Minutes #33476 ceased using

the heavy, medium, and light tank classifications effective 07 November 1950, going to the "...Gun Tank

system, e.g. 90mm Gun Tank M47 Patton", the term "medium gun tank"(90mm) or "light gun tank"

(76mm) was often shortened to simply light or medium tank)[2] of the early Cold War, with models in

service from 1949 to the mid 1950s. On 30 July 1948, OCM #32312 standardized the M46 and named it

the General Patton, in honor of General George S. Patton Jr.[3]It was not widely used by U.S. Cold War

allies, being exported only to Belgium, and only in small numbers to train crews on the upcoming M-47.

The M46 tank was designed to replace the previous M26 Pershings and M4 Shermans.

Type 63-I Tank

Crew: 4 Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 70 (7)/ Water;13 (1) Defense: 8 Hard: 5

HP: 54 Size: H PDC: 42 Res: Mil (+3) Face: 6/2 Armament: 85mm cannon and 59T machine gun

(Coaxial), Type 54 . Bonuses: +2 Attack Cannon

Equipment:

-85mm Cannons: Damage: 10d8 Damage Type: Ballistic. Critical: 20. Range Increment: 350 feet. Rate

of Fire: Single. Magazine: 1 (47 in tank). Size: Huge. Weight: 600lb. Purchase DC: 23 Restriction:

Mil+3

-Type 59T Machine gun(7.62x54R): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range

Increment: 90feet. Rate of Fire: A. Magazine: 2,000 (Linked). Size: Large. Weight: 20lb. Purchase DC:

19 Restriction: Mil+3.

-Type 54 Machine gun(12.7x108mm): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range

Increment: 120feet. Rate of Fire: A. Magazine: 500 (Linked). Size: Huge. Weight: 100lb. Purchase DC:

21 Restriction: Mil+3.

-Professional Radio.

The Norinco Type 63 is a Chinese amphibious light tank. First fielded in 1963, it is in many ways

similar to the earlier Soviet PT-76. However, contrary to the popular belief, it does have some essential

differences from the PT-76 in the vehicle's waterjet propulsion system, etc. It is also known under its

industrial designation, WZ211.

M4 A3 Sherman Tank

Crew: 5 Pass: 0 Cargo: 300lb Init: -4 Maneuver: -6 Top Speed: 44 (4). Defense: 8 Hard: 10 HP:

58 Size: H PDC: 42 Res: Mil (+3) Face: 4/2 Armament: 76mm cannon, 2x 7.62mm machine gun (1

Coaxial, 1 Forward firing), M2 Machine gun. Bonuses: +2 Attack Cannon.

Equipment:

-76mm Cannons: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 250 feet. Rate

of Fire: Single. Magazine: 1 (90 in tank). Size: Huge. Weight: 850lb. Purchase DC: 23 Restriction:

Mil+3

-2x .30 Machine gun (7.62x51): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment:

90feet. Rate of Fire: A. Magazine: 2,375(each) (Linked). Size: Large. Weight: 20lb. Purchase DC:

Page 154: Fire Power R us

19 Restriction: Mil+3.

-Browning M2 (.50BMG): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment:

120feet. Rate of Fire: A. Magazine: 300 (Linked). Size: Huge. Weight: 100lb. Purchase DC:

21 Restriction: Mil+3.

-Professional Radio

The Medium Tank, M4 was the primary tank produced by the United States for its own use and the use

of its allies during World War II. Production of the M4 medium tank exceeded 50,000 units and its

chassis served as the basis for numerous other armored vehicles such as tank destroyers, tank retrievers,

and self-propelled artillery. In the United Kingdom the M4 was dubbed the Sherman after Union

General William Tecumseh Sherman, following the British practice of naming their American-built

tanks after famous American Civil War generals. Subsequently the British name found its way into

common use in the US. Following World War II the M4 medium tank was used by the US until the end

of the Korean War. Many nations continued to use the tank in both training and combat roles into the

late 20th century.[1]

M551 Sheridan Tank

Crew: 4 Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 76 (8)/ Water;1. Defense: 8 Hard: 5 HP:

52 Size: H PDC: 42 Res: Mil (+3) Face: 5/2 Armament: 152mm cannon and 7.62mm machine gun

(Coaxial), M2 Machine gun. Bonuses: +2 Attack Cannon, +4 Guidance System Missile.

Equipment:

-152mm Cannons: Damage: 6d12 Damage Type: Ballistic. Critical: 20. Range Increment: 50 feet. Rate

of Fire: Single. Magazine: 1 (20 in tank). Size: Huge. Weight: 600lb. Purchase DC: 23 Restriction:

Mil+3 Burst 15feet, Ref: 17

--MGM-51 “Shillelagh” Missile system: Damage: 15d6 Damage Type: Ballistic. Critical: --. Range

Increment: 200 feet. Rate of Fire: Single. Magazine: 1 (10 in tank). Size: Huge. Weight: 600lb.

Purchase DC: 23 Restriction: Mil+3 Ignores 15 hardness, 10ft burst, Ref 15.

-.30 Machine gun (7.62x51): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment:

90feet. Rate of Fire: A. Magazine: 3,000 (Linked). Size: Large. Weight: 20lb. Purchase DC:

19 Restriction: Mil+3.

-Browning M2 (.50BMG): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment:

120feet. Rate of Fire: A. Magazine: 1,000 (Linked). Size: Huge. Weight: 100lb. Purchase DC:

21 Restriction: Mil+3.

-4x Smoke Canister Launchers (Smoke Grenade): Damage: -- Damage Type: --. Critical: --. Range

Increment: 50feet. Rate of Fire: Single. Magazine: 1 (Int). Size: Huge. Weight: 50lb. Purchase DC:

15 Restriction: Lic+1.

-Professional Radio, Night vision scope (240ft range).

The M551 Sheridan was an Armored Airborne Reconnaissance Assault Vehicle developed by the

United States, named after Civil War General Philip Sheridan. It was designed to have both an air drop

and swimming capability. It was armed with the MGM-51 Shillelagh gun-launched missile system.

Production began in 1966, entering the US Army inventory in 1967. Under the urging of General

Creighton Abrams, the US Commander of Military Forces in Vietnam at the time, the M551 was rushed

into combat service in Vietnam in January 1969. In April and August 1969, M551s were deployed to

units in Europe and Korea, respectively.[1] Now retired from service, it saw extensive combat in

Vietnam, and limited service in Operation Just Cause (Panama), and Operation Desert Shield/Desert

Storm (Iraq).[1]

M551 Sheridan Armored Reconnaissance Airborne Assault Vehicle[1] Type Armored Reconnaissance

Airborne Assault Vehicle[1] Place of origin United States Service history In service 1969–96

Specifications Weight 15.2 tonnes Length 20.6 ft (6.3 m) Width 9.1 ft (2.8 m) Height 7.5 ft (2.3 m)

Crew 4 (Commander, gunner, loader, driver)

M41 Walker Bulldog Tank

Page 155: Fire Power R us

Crew: 4 Pass: 0 Cargo: 600lb Init: -4 Maneuver: -6 Top Speed: 79 (8) Defense: 8 Hard: 15 HP:

54 Size: H PDC: 42 Res: Mil (+3) Face: 5/3 Armament: 76mm cannon, .50 Browning, M1919 .30

(Coaxial). Bonuses: +2 Attack Cannon

Equipment:

-76mm Cannons: Damage: 10d6 Damage Type: Ballistic. Critical: 20. Range Increment: 250 feet. Rate

of Fire: Single. Magazine: 1 (65 in tank). Size: Huge. Weight: 450lb. Purchase DC: 23 Restriction:

Mil+3

-M1919(7.62x51): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate

of Fire: A. Magazine: Linked. Size: Large. Weight: 33lb. Purchase DC: 17 Restriction: Res+2

-M2 Browning(.50BMG): Damage: 2d12 Damage Type: Ballistic. Critical: 20. Range Increment:

120feet. Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 87lb. Purchase DC: 17 Restriction:

Res+2

-Professional Radio.

Description: The M41 Walker Bulldog was an American light tank developed to replace the M24

Chaffee. It was named for General Walton Walker who died in a jeep accident in Korea. On 07

November 1950, the US Ordnance Committee Minutes (OCM) issued item #33476, redesignating the

heavy, medium, and light tank classifications to classifications according to armament; the 120mm

(heavy) Gun Tanks, 90mm (medium) Gun Tanks, and the 76mm (light) Gun tanks.[2]

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:24:44 AM

The Ford 3-Ton M1918 was one of the first light tank designs by the U.S. It was a small two-man, one-

gun tank. It was armed with a .30 caliber machine-gun and could reach a maximum speed of 8mph.

The 3-ton tank started being designed in mid-1918.The 3-Ton was designed to use another tank other

than the Renault FT-17 in battle. The initial production of the 3-ton was of fifteen vehicles. One of the

tanks was sent to France for testing. Then a contract for 15,000 of these vehicles was awarded. However

the U.S tank corps felt it did not meet the requirements they wanted. The contract for the 15,000 tanks

was ended by the Armistice, leaving only the fifteen original tanks produced.

Type Tank Place of origin United States Specifications Weight 3 tonnes Length 14 ft Width 6 ft Height

6 ft Crew 2 (Driver and gunner)

Primary

armament: .30 caliber Browning machine-gun. Secondary armament: none. Engine: Two Model T Ford

engines 45 hp Power/weight ? Operational range ? Speed 12.8km/h(8 mph)

Ford 3 Ton Tank

Crew: 2 Pass: 0 Cargo: 0lb Init: -2 Maneuver: -6 Top Speed: 5(1) Defense: 8 Hard: 5 HP: 40 Size: H

PDC: 25 Res: Mil (+3) Face: 3/2 Armament: M1919 .30 (Forward). Bonuses: None

Equipment:

-M1919(.30-06): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of

Fire: A. Magazine: Linked. Size: Large. Weight: 33lb. Purchase DC: 17 Restriction: Res+2

The Mark IX tank was a British armoured fighting vehicle from the First World War, the world's first

specialised Armoured Personnel Carrier (APC).

Mark IX Tank

Crew: 2 Pass: 30 Cargo: 0lb Init: -4 Maneuver:-6 Top Speed: 2(1) Defense: 6 Hard: 5 HP: 58 Size: G

PDC: 25 Res: Mil (+3) Face: 7/2 Armament: 2x .30 Machine guns (Forward). Bonuses: None

Equipment:

-M1919(.303): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 90feet. Rate of

Fire: A. Magazine: Linked. Size: Large. Weight: 33lb. Purchase DC: 17 Restriction: Res+2 Notes: Fire-

linked 3d10 damage, burst +3d10 expends 20 rounds (10 per gun) auto and 10 rounds (5 per gun) burst.

The British Mark I was the world's first combat tank, entering service in the middle of World War I,

Page 156: Fire Power R us

born of the need to break the domination of trenches and machine guns over the battlefields of the

Western Front. Along with its subsequent variants, it was the most successful heavy tank of the war

The Mark I was a development of Little Willie, the experimental tank built for the Landships Committee

by Lieutenant Walter Wilson and William Tritton in the summer of 1915. Working on problems

discovered with Willie, the Mark I was designed by Wilson. A gun turret above the hull would have

made the centre of gravity too high, so the guns were put in sponsons. The prototype Mark I, ready in

December 1915, was called "Mother". One hundred and fifty were built.

Mark I Tank (Male)

Crew: 8 Pass: 0 Cargo: 0lb Init: -4 Maneuver:-6 Top Speed: 322(32) Defense: 6 Hard: 8 HP: 58 Size:

G PDC: 25 Res: Mil (+3) Face: 7/3 Armament: 2x 6 pound QF cannons (Fire Arc: Front /Left and

Front/Right) 3x .303 Machine guns (Fire Arcs: 1x Forward, 1x Left, 1x Right). Bonuses: None

Equipment:

-QF 6 pound cannon (57x307R): Damage: 6d6 Damage Type: Ballistic. Critical: 20. Range Increment:

120feet. Rate of Fire: S. Magazine: 1 (337 in tank). Size: Huge. Weight: 88lb. Purchase DC:

23 Restriction: Mil+3. Notes: Burst 15ft ref 17.

-Machine gun (.303): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet.

Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 33lb. Purchase DC: 22 Restriction: Mil+3

Mark I Tank (Female)

Crew: 8 Pass: 0 Cargo: 0lb Init: +0 Maneuver:+0 Top Speed: 322(32) Defense: 6 Hard: 5 HP: 58 Size:

G PDC: 25 Res: Mil (+3) Face: 6/7 Armament: 6x .303 Machine guns (Fire Arcs: 2xFront /Left and 2x

Front/Right, 2x Forward). Bonuses: None

Equipment:

-Machine gun (.303): Damage: 2d10 Damage Type: Ballistic. Critical: 20. Range Increment: 100feet.

Rate of Fire: A. Magazine: Linked. Size: Huge. Weight: 33lb. Purchase DC: 22 Restriction: Mil+3.

Notes: Fire-linked 3d10 damage, burst +3d10 expends 20 rounds (10 per gun) auto and 10 rounds (5 per

gun) burst.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:33:01 AM

PL6 the Fusion Age, while dog fighting in and out of an atmosphere in later ages will be dominated by

Fighters and Assault Fighters with powerful engines capable of running in almost any condition, and

equipped with weapons that can hit targets from miles away, PL6 sees the last run of dedicated

atmospheric fighters, though atmospheric attack aircraft and bombers will soldier on in one form or

another.

Air Superiority Fighters

F 28 “Laser Hawk“(PL 6)

Crew: 1 Pass: 1* Cargo: 450lb Init:-2 Maneuver:+10 Top Speed:3100(310)

Defense:6 Hard:10 HP:48 Size: G PDC: 58($105,000,000) Res: Mil(+3) Face: 50feet long(10

squares)/48ft 7in Wing Span (9 Squares). Cover: ¾’s to Occupants.

Weapons:

Mk III Laser Array Dmg: 4d8.(Fire). Crit:20. Range Inc: 460ft. RoF: A. Mag:450(Cell), SZ: H. Wgt:

98lb. PDC/Res:24/Mil. Cell PDC:28 Special: +3 Attack.

AIM-16 Short Range Air-Air Missile Dmg 12d6.(Ballistic). Crit:20. Range Inc: 2,700 ft. RoF:1.

Mag:1(Int), SZ: H. Wgt: 850lb. PDC/Res:/Mil. Special: Heat Seeking +4 to attack against targets that

radiate high heat sources, Move action to acquire a lock.

AIM-21 Medium Range Air-Air Missile Dmg 15d6.(Ballistic). Crit:--. Range Inc: 6,000 ft. RoF: 1. Mag:

1(Int), SZ: H. Wgt: 1,000lb. PDC/Res: 22/Mil. Special: Radar Guided +4 attack on a successful lock

(move action to acquire) Burst Radius: 20ft, Ref 17 for half.

AGM-11 Light Air-Ground Missile Dmg 15d6.(piercing). Crit:20. Range Inc: 1,700ft. RoF: 1 . Mag: 1

(Int), SZ: H. Wgt: 1,000lb. PDC/Res: 23/Mil. Special: Laser guided+2 attack vs. ground vehicles, Move

Page 157: Fire Power R us

action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15

hardness (primary target only).

AIM-73X Long Range Missile Dmg 25d6.(Slashing). Crit:20. Range Inc: 9,800 ft. RoF: 1. Mag: 1(Int),

SZ: H. Wgt: 1,500lb. PDC/Res: 24/Mil. Special: Radar Guided-Heat Seeking +6 Attack with both a

Radar and Heat lock (+4 with one or the other). Burst Radius: 35 feet, Ref 25 for half.

Equipment:

Advanced Stealth Array; +6 all DC’s to detect this aircraft electronically (Search, Computer Use, Spot,

ect), +6 Defense against Radar guided weapons, or +4 Against Heat seeking weapons.

Advanced Radar/Lidar Array/ Target Acquisition System; +6 bonus to all electronics based, Search,

Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1

Attack, stacks with weapon bonuses). Range 150 miles.

Friend or Foe Indicator; Negates stealth bonuses against detection for friendly units.

Internal Bays; 2 Specialized bays each capable of carrying 1 XM271 Drone, 6 missile Bays (2 Port side,

2 Starboard Side, 2 Under slung) each capable of holding 2 AIM 21’s or AGM-11’s, or 3 AIM-16

missiles, or 1 AIM-73X Missile. Typical Load Out; 2 XM271 Drones, 4 AIM-21 missiles, 6 AIM-16

missiles, 4 AGM-11 missiles (or 2 AIM-73X Missiles). Naval F 28’s replace the rear most underside

bay with Arresting gear.

Chaff and Flare Dispenser: +4 Defense (Stacks with stealth bonus) vs. heat or RADAR guided

munitions.

Long Range Radio Receiver/Transmitter; Range 20,000 miles.

Mid Air refueling Probe (5 hours operational flight time un refueled)

*XM271 Assault Drone(x2) Large Robot (Armature) HD 4d10+20; (hp 42) Init +4; Spd 75 ft (Clumsy).

Defense 20, touch 9, flatfooted 14 (-1 Size, +6 Dex, +5 equipment); BAB +0; Grapl +3; Full Atk + 3

Ranged*(2d10 Charge Rifle,) or +3 Ranged *(15d6 M-87 Talon Missile) Reach 5 ft. AL None SV Fort

+0, Ref +4, Will +0; AP 0; Rep +0; Str8, Dex 23, Con –, Int –, Wis 10, Cha 1. Purchase DC: 27

Skills: +4 Pilot*

Components: Armature Frame, AlumiSteel Armor plate, Class V Sensor array, Speed, Enhanced

Propeller, Charge Rifle (3 reloads), 2 M87 Talon Missile Launchers, AV Recorder, AV Transmitter,

Remote Control Unit, Robot Link.

The F 28 “Laser Hawk” is an advanced American design, the most innovative part of the F 28’s design

is the 2 assault recon drones it carries for specialized operations, the Drones can be deployed 1 at a time

and controlled by an operator situated behind the pilot, deploying a drone is a move action. The F-28

also mounts an advanced Laser Array, and carries an array of missiles in internal bays

* The Passenger is generally along to pilot the F 28’s XM271 Drones, these drones are primarily meant

to provide close support to infantry when a dedicated ground unit is not available, it is also useful for

reconnaissance. The XM271 takes a -2 penalty to Initiative, Pilot checks and attack rolls and uses the

operators Pilot Ranks, and Base attack bonuses, but its own Dexterity Modifier. The Drones can return

to the aircraft (Pilot DC 25)or land at an airfield for later retrieval.

Su 50 Berkut 2(PL 6)

Crew:1 Pass:0 Cargo:300 lb Init:-2 Maneuver:+12 Top Speed:2831(283) Defense: 6 Hard:10 HP: 50

Size: G PDC: 58($96,506,222) Res: Mil(+3) Face: 60feet Long (12 Squares)/Wing span 50ft (10

Squares). Cover: ¾’s to crew.

Weapons:

Nar-1XC 45mm Automatic Cannon Dmg: 5d12.(Ballistic). Crit:20. Range Inc:220ft. RoF: A.

Mag:250(Linked), SZ:H. Wgt: 175lb. PDC/Res:26/Mil. Rounds PDC:21 (box of 250). Special: Combat

Sight +2 Attack.

R-907 Short Range Air-air Missile Dmg 6d12.(Ballistic). Crit:--. Range Inc: 2,800ft. RoF:1. Mag:1(Int),

SZ: H. Wgt: 770lb. PDC/Res:21/Mil. Special: Heat Seeking; +4 attack vs. targets radiating a high heat

source, acquiring a lock is a move action Burst Radius: 20ft, Ref 17 for half.

R-177 Medium Range Air-Air Missile Dmg 17d6.(ballistic). Crit:20. Range Inc: 5,500ft. RoF: 1. Mag:

1(Int), SZ: H. Wgt: 1,100 lb. PDC/Res: 23/Mil. Special: Radar Guided +4 attack on a successful lock

Page 158: Fire Power R us

(move action to acquire) Burst Radius: 20ft, Ref 17 for half.

KS-3 Medium Anti Ground Missile Dmg 20d6.(Slashing). Crit:--. Range Inc: 1,200ft. RoF: 1. Mag:

1(Int), SZ: H. Wgt: 950 lb. PDC/Res: 22/Mil. Special: Laser guided+2 attack vs. ground vehicles, Move

action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15

hardness (primary target only).

R200X Long Range Air-Air Missile Dmg 20d6.(Concussion). Crit:20. Range Inc:11,000 ft. RoF: 1.

Mag: 1(Int), SZ: H. Wgt: 1,400lb. PDC/Res: 22/Mil. Special: Radar Guided-Heat Seeking +6 Attack

with both a Radar and Heat lock (+4with one or the other). Burst Radius: 30 feet, Ref 20 for half.

Equipment:

Advanced Stealth Array; +4 all DC’s to detect this aircraft electronically (Search, Computer Use, Spot,

ect), +4 Defense against Radar guided weapons, or +2 Against Heat seeking weapons.

Friend or Foe Indicator; Negates stealth bonuses against detection for friendly units.

Long Range Radio Receiver/Transmitter; Range 15,000 miles.

Mid Air refueling Probe (5 hours operational flight time un refueled)

Chaff and Flare Dispenser: +4 Defense (Stacks with stealth bonus) vs. heat or RADAR guided

munitions.

Advanced Radar/Lidar Array/ Target Acquisition System; +6 bonus to all electronics based, Search,

Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1

Attack, stacks with weapon bonuses). Range 90 miles.

Internal Bays; 7 missile Bays (2 Port side, 2 Starboard Side, 3 Under slung) each of the side Bays is

capable of holding 2 R-177’s , or 3 R-907 missiles, or 1 R200X Missile, the Under Slung ports are

capable of holding 2 KS-3 Missiles each, and 4 under wing racks capable of holding one missile each

(or 2 R907‘s each). Typical Load Out; 6 R907 missiles, 6 KS-3 missiles, 4 R177 missiles (or 2 R200X

Missiles), and 4 KS-3‘s or R177‘s under the wings. Naval Su 50’s replace the rear most underside bay

with Arresting Gear.

The successor to the Sukhoi Su-47 fighter even possessing the forward canards and forward swept

wings. While it is not as fast as the F-28, the Su-50 has the edge in maneuverability, and has the most

destructive gun of three Dominate Air Superiority fighters.

Einherjar JASF (PL 6)

Crew:2 Pass:0 Cargo:175lb Init:+0 Maneuver:+14 Top Speed:1,860(186) Defense:6 Hard:10 HP: 44

Size: PDC: 56($57,000,000) Res: Mil(+3) Face: 45feet long (9Squares)/Wingspan 40feet(0.8Squares).

Cover: ¾’s cover

Weapons:

Gau-23R 23mm Tri-Barreled Gatling gun Dmg: 4d12.(Ballistic). Crit:20. Range Inc: 300ft. RoF: A.

Mag:500(Box), SZ:H. . Wgt: 247lb. PDC/Res:27/Mil. Rounds PDC:24(box of 500)

AIM-16 Short Range Air-Air Missile Dmg 12d6.(Ballistic). Crit:20. Range Inc: 2,700 ft. RoF:1.

Mag:1(Int), SZ: H. Wgt: 850lb. PDC/Res:/Mil. Special: Heat Seeking +4 to attack against targets that

radiate high heat sources, Move action to acquire a lock. Or R-907 Short Range Air-air Missile Dmg

6d12.(Ballistic). Crit:--. Range Inc: 2,800ft. RoF:1. Mag:1(Int), SZ: H. Wgt: 770lb. PDC/Res:21/Mil.

Special: Heat Seeking; +4 attack vs. targets radiating a high heat source, acquiring a lock is a move

action Burst Radius: 20ft, Ref 17 for half.

AIM-21 Medium Range Air-Air Missile Dmg 15d6.(Ballistic). Crit:--. Range Inc: 6,000 ft. RoF: 1. Mag:

1(Int), SZ: H. Wgt: 1,000lb. PDC/Res: 22/Mil. Special: Radar Guided +2 attack on a successful lock

(move action to acquire) Burst Radius: 20ft, Ref 17 for half. Or R-177 Medium Range Air-Air Missile

Dmg 17d6.(Ballistic). Crit:20. Range Inc: 5,500ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 1,100 lb. PDC/Res:

23/Mil. Special: Radar Guided +4 attack on a successful lock (move action to acquire) Burst Radius:

20ft, Ref 17 for half.

AGM-11 Light Air-Ground Missile Dmg 15d6.(piercing). Crit:20. Range Inc: 1,700ft. RoF: 1 . Mag: 1

(Int), SZ: H. Wgt: 1,000lb. PDC/Res: 23/Mil. Special: Laser guided+2 attack vs. ground vehicles, Move

action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15

hardness (primary target only). Or KS-3 Medium Anti Ground Missile Dmg 20d6.(Slashing). Crit:--.

Page 159: Fire Power R us

Range Inc: 1,200ft. RoF: 1. Mag: 1(Int), SZ: H. Wgt: 950 lb. PDC/Res: 22/Mil. Special: Laser

guided+2 attack vs. ground vehicles, Move action to acquire lock, Burst Radius: 15ft. Ref 17 for half

(targets caught in the burst only) Ignores 15 hardness (primary target only).

AIM-73X Long Range Missile Dmg 25d6.(Slashing). Crit:20. Range Inc: 9,800 ft. RoF: 1. Mag: 1(Int),

SZ: H. Wgt: 1,500lb. PDC/Res: 24/Mil. Special: Radar Guided-Heat Seeking +4 Attack with both a

Radar and Heat lock (+2 with one or the other). Burst Radius: 35 feet, Ref 25 for half. Or R200X Long

Range Air-Air Missile Dmg 20d6.(Concussion). Crit:20. Range Inc:11,000 ft. RoF: 1. Mag: 1(Int), SZ:

H. Wgt: 1,400lb. PDC/Res: 22/Mil. Special: Radar Guided-Heat Seeking +5 Attack with both a Radar

and Heat lock (+3with one or the other). Burst Radius: 30 feet, Ref 20 for half.

Equipment:

Stealth Array; +5 all DC’s to detect this aircraft electronically (Search, Computer Use, Spot, ect), +5

Defense against Radar guided weapons, or +3 Against Heat seeking weapons.

Friend or Foe Indicator; Negates stealth bonuses against detection for friendly units.

Long Range Radio Receiver/Transmitter; Range 15,000 miles.

Radar/Lidar Array/ Target Acquisition System; +5 bonus to all electronics based, Search, Spot,

Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1 Attack,

stacks with weapon bonuses). Range 75 miles.

Internal Bays; 7 missile Bays (2 Port side, 2 Starboard Side, 3 Under slung) each of the side Bays are

capable of holding 2 Medium Range Air-Air or Air -Ground missiles, or 3 Short Range Air-Air missiles,

or 1 Long Range Air-air missiles. Typical Load Out;2 Long Range Missiles, 3 Medium Range Air-Air

Missiles, 3 Air-Ground Missiles, 6 Short Range Missiles. Naval JASF’s replace the rear most underside

bay with Arresting Gear.

Long Range Radio Receiver/Transmitter; Range 10,000 miles.

Chaff and Flare Dispenser: +4 Defense (Stacks with stealth bonus) vs. heat or RADAR guided

munitions.

Mid Air refueling Probe (5 hours operational flight time un refueled)

The Einherjar Norse for "lone fighter" was the result of a joint Norwegian/ Japanese/ Israeli project, later

joined by the nations of Jordan, Vietnam, and Sweden. Norway, Israel and Japan did not trust the

Untested technologies of the F-28 but felt that the Su-50 was to large. In response the three nations held

a design contest for a JASF (Joint Air Superiority Fighter), eventually, a Norwegian based company

won the contest, and the Einherjar, a Delta wing stealth aircraft based on the JAS 39 Gripen was

produced. With an eye to the export market, the Einherjar was designed to be less expensive than its

competitors and use their missiles.

Interceptors

F29C “Stealth Cat” (PL 6)

Crew:2 Pass: 0 Cargo:700 lb Init:+0 Maneuver:+10 Top Speed:1850(185)

Defense: Hard:10 HP:48 Size: PDC: 56($64,000,000) Res: Mil(+3) Face: 48feet long

(10squares)/Wingspan: Extended; 60 feet (12 Squares) ,Swept Back;20ft (4 Squares). Cover: ¾’s to

occupants.

Weapons:

20mm Gatling Gun Dmg: 6d8.(Ballistic). Crit:20. Range Inc: 150ft. RoF: A. Mag:350(Linked), SZ: H.

Wgt: 200lb. PDC/Res:27/Mil. Rounds PDC: 23(box of 100). Special: Auto 100 rounds (Ref 20 for half,

20ftx20ft area), Burst 50 rounds (-4 attack +6d8) Computer assisted target sight +2 Attack.

AIM-168 Warlord Long Range Air-Air Missile Dmg 15d6.(Concussion). Crit:--. Range Inc: 9,000ft.

RoF:1. Mag:1(Int), SZ: H. Wgt: 1,800lb. PDC/Res:/Mil. Special: Radar Guided-Heat Seeking +4 Attack

with both a Radar and Heat lock (+2 with one or the other).

AGM 195 Anti-Ship missile Dmg 10d10.(Ballistic). Crit:20. Range Inc: 1,500ft. RoF: 1. Mag: 1(Int),

SZ: H. Wgt: 2,000lb. PDC/Res: /Mil. Special: Radar Guided +2 attack on a successful lock (move

action to acquire) Burst Radius: 20ft, Ref 17 for half, ignores 20 hardness against target struck.

AIM-16 Short Range Air-Air Missile Dmg 12d6.(Ballistic). Crit:20. Range Inc: 2,700 ft. RoF:1.

Mag:1(Int), SZ: H. Wgt: 850lb. PDC/Res:/Mil. Special: Heat Seeking +4 to attack against targets that

Page 160: Fire Power R us

radiate high heat sources, Move action to acquire a lock.

Mk XII 2,500lb bomb Dmg: 30d6.(Concussion). Crit:--. Range Inc: 1,100ft. RoF: 1. Mag:1 (Int), SZ:H .

Wgt: 2,500lb. PDC/Res:23/Mil. Special No Maximum range Increment Burst Radius:40ft Reflex 20

Equipment:

Advanced Radar/Lidar Array/ Target Acquisition System; +6 bonus to all electronics based, Search,

Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1

Attack, stacks with weapon bonuses). Range 200 miles.

Advanced Stealth Array; +4 all DC’s to detect this aircraft electronically (Search, Computer Use, Spot,

ect), +4 Defense against Radar guided weapons, or +2 Against Heat seeking weapons.

Friend or Foe Indicator; Negates stealth bonuses against detection for friendly units.

Long Range Radio Receiver/Transmitter; Range 15,000 miles.

Internal Bays; 2 Under slung missile Bays, each capable of holding 3 AIM 168 or 3 AGM 195 missiles

or 4 AIM 16 Missiles Medium Range Air-Air or Air -Ground missiles, or 2 Mk XI Bombs. Typical load

out: 3 AIM-168 missiles and 3 AGM-195 missiles or 4 MK XI bombs.

Arresting Gear for carrier landings.

Mid Air refueling Probe (4 hours operational flight time un refueled)

Chaff and Flare Dispenser: +4 Defense (Stacks with stealth bonus) vs. heat or RADAR guided

munitions.

The F29C is an advanced two seat interceptor with bombing capabilities based on the older F14

Tomcats, its variable geometry wings allow for High maneuverability and superior handling, but reduce

the effectiveness of the fighter’s stealth. The Stealth Cat’s crew consist of a pilot and Weapon systems

operator, like its ancestor the Tomcat.

Yak24 “Brick” (PL 6)

Crew:1 Pass:0 Cargo:100lb Init:-2 Maneuver:+5 Top Speed:3,400(340) Defense: 8 Hard:5 HP:

41 Size: H PDC: 53($26,000,000) Res: Mil(+3) Face: Length:25feet (5squares) /Wingspan27feet (6

squares). Cover: ¾’s cover

Weapons:

Gau-23R 23mm Tri-Barreled Gatling gun Dmg: 4d12.(Ballistic). Crit:20. Range Inc: 300ft. RoF: A.

Mag:500(Box), SZ:H. . Wgt: 247lb. PDC/Res:27/Mil. Rounds PDC:24(box of 500)

R-907 Short Range Air-air Missile Dmg 6d12.(Ballistic). Crit:--. Range Inc: 2,800ft. RoF:1. Mag:1(Int),

SZ: H. Wgt: 770lb. PDC/Res:21/Mil. Special: Heat Seeking; +4 attack vs. targets radiating a high heat

source, acquiring a lock is a move action Burst Radius: 20ft, Ref 17 for half.

KS-3 Medium Anti Ground Missile Dmg 20d6.(Slashing). Crit:--. Range Inc: 1,200ft. RoF: 1. Mag:

1(Int), SZ: H. Wgt: 950 lb. PDC/Res: 22/Mil. Special: Laser guided+2 attack vs. ground vehicles, Move

action to acquire lock, Burst Radius: 15ft. Ref 17 for half (targets caught in the burst only) Ignores 15

hardness (primary target only).

R200X Long Range Air-Air Missile Dmg 20d6.(Concussion). Crit:20. Range Inc:11,000 ft. RoF: 1.

Mag: 1(Int), SZ: H. Wgt: 1,400lb. PDC/Res: 22/Mil. Special: Radar Guided-Heat Seeking +2 Attack

with both a Radar and Heat lock (+1with one or the other). Burst Radius: 30 feet, Ref 20 for half.

Equipment:

Advanced Radar/Lidar Array/ Target Acquisition System; +6 bonus to all electronics based, Search,

Spot, Navigate, Computer Use and Survival Checks, Allows laser, heat, and Radar guidance locks (+1

Attack, stacks with weapon bonuses). Range 200 miles.

Friend or Foe Indicator; Allows identification by friendly Radar units..

Long Range Radio Receiver/Transmitter; Range 15,000 miles.

Chaff and Flare Dispenser: +4 Defense vs. heat or RADAR guided munitions.

Mid Air refueling Probe (4 hours operational flight time un refueled)

Arresting Gear for carrier landings.

Hard points for missiles; Fuselage 4, Left Wing 3, Right Wing 3. Each can hold 1 R200X or 1 KS-3 or 2

R-907’s. Typical Load out: 8 R-907’s, 4 R200X missiles, and 2 KS-3’s.

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The “Brick” is an unusual interceptor, lacking any form of stealth, though it possesses an anti stealth

radar. It is also the cheapest interceptor on the market.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 22, 2012, 12:37:34 AM

Well that's more or less all I have for now, I have some stuff I posted to other message boards left but,

most of that would need context, so it will take longer to post. Any comments so far?

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 24, 2012, 09:27:28 PM

I'd like to present the Blitzkrieg (yes it was built in Germany)

Blitzkrieg PL 7

Size: Gargantuan (Siege) Bonus HP: 400

Super Structure: Cerametal Hardness: 30

Armor: Nano fluidic Defense: +10

Armor Penalty: -6 Reach: 15 feet

Strength Bonus:+24 Dexterity Penilty:-2

Spd: 60ft, Fly; 100ft(Clumsy) Purchase DC:63 ($351,920,240.00 if you want to know)

Equipment Package: Comm System(no slot), Cockpit(Torsox2), Treads(replace leg and Boot slots, 4

Tread slots), Jetpack(Backx2), Class V Sensor Array(Helmet)Enigma Sensor suite(Cranium), Oracle Mk

V targeting system(Visor), LX-20 Anti-Shock array(Belt), M-53 Fire star Rocket launcher(Shoulders),

M-55 Crudd Rocket Launcher(Shoulders), T-95 Cavalcade Chain gun w/500 Rounds of ammo(left hand,

left arm), M-75 Cricket Rocket Launcher(Left arm), P-7 Rail gun w/12 bolts(Right hand [replacement],

Right arm), Warpath Recoilless Rifle w/ 20 rounds(Right arm), A3x Dragon Flame Thrower(Tread),

PNK Puma Pop-up Turret(Tread), Advanced Diagnostic(Tread), Light Fortification(Tread).

The Blitzkrieg (Lightning war) is a heavy weapons platform designed to serve on the battle field in a

similar role to tanks, while the Jetpack was added to allow the Blitzkrieg to rise above the battle field

and rain destruction on opposing forces and engage low flying aircraft.

My attempt to convert the antimatter rifle from the dm's guide to modern.

PL7.

Name*Anti Matter Rifle. Damage6d8.Crit:20x2. Damage type: Energy. Range Increment:120ft. Rate of

Fire: Single. Weight:10lb. Size: Large. Purchase dc:23. Restriction: Restricted(+2)

Antimatter power cell Purchase dc 8 Weight 1lb

*requires the Personal firearms Proficiency feat to use without penalty

Antimatter rifles are heavy weapons employed to destroy light vehicles

and eliminate heavy infantry units. This weapon uses a special power cell that is depleted after 2 shots.

Cause really the deep space thrusters from future tech sucked

The Mecha Induction Engine(PL7)

Like the Deep space thrusters these engines are mostly intended for mecha that spend a lot of time in

space, though they function in an atmosphere. In space they provide a tactical speed of 2,000ft (4

squares), in an atmosphere they provide a fly speed of 500ft with average maneuverability. Do to the

massive power requirements of this engine the mecha must have non-standard power core, while the

slots it occupies do not have to come from the core it must be present. While the engine it self requires

no fuel, it does require a special fuse/converter to keep it running. this fused must be replaced after every

5 space flights or after every 10 adventures. The engine comes in to versions the standard and the long

range. The long range does every thing that the standard does plus grants 5x speed of light travel, light

speed travel requires a specialized fuse that must be replaced after each ftl trip, however the trip does not

count against the life of the standard fuses.

Slots: 4 must be legs back or belt.

Activation: Free Action

Range: Personal

Page 162: Fire Power R us

Target: You

Duration: Personal

Saving Throw: None

Purchase DC: Standard; 15+1/2 Base Mecha purchase dc. Long Range; 20+1/2 Mecha Purchase dc.

Standard fuse: 17 per pack of 6. FTL fuses: 20 per pack of 2.

from a vampire Apocalypse thread

Here is the Decimator(PL6)

XM-1 Decimator CR13. Huge Construct. HD:15d10+40. HP:123.Mas-. Init:-2.speed:35ft. Defense:11,

Touch 6, FF 6(-2size, -2Dex, +5 equipment). BaB:+7. Grapl:+23. Atk:+13melee(1d8+8 Claw). Full

Attack: +11melee( 4 claws 1d8+8), and +8melee( 2 hands 1d6+4 nonlethal) and +8melee (2 special use

grippers1d6+4 nonlethal) or +3ranged (2 Stake cannons 2d8) and 2 Flame throwers(No Attack 3d6).

FS:15ftx15ft. R10ft.SQ:Acid/Cold/Electrical/Fire Resistance 10, Construct Traits, Dark vision 60ft. AL:

NDA. SV: Fort+5, Ref+3, Will+6. AP 0. Rep+0. Str28, Dex7, Con-, Int8, Wis12, Cha5.

Skills:Craft(Structural)(Stakes)+4, Listen+6, Navigate+11, Read/Write(English), Speak(English),

Spot+6.

Feats:Advanced Firearms Proficiency, Burst Fire, Exotic Firearms

Equipment: 2 Stake cannons(See below), Compressor(See below), 2 Flame throwers.

Proficiency(Cannons), Personal Firearms Proficiency.

Purchase DC: 43($1,371,980) Restriction: Mil+3.

Frame: Biodroid.

Locomotion:Legs(6).

Manipulators:8(4claws, 2hands, 2Special use Grippers[stake making])

Armor: Alumisteel.

Sensors: Class III array.

Skill Software: Craft(structural) Progit(5 ranks), Listen Progit(5ranks), Language Chip(English), Spot

Progit(5 ranks)

Feat Software: Advanced Firearms Proficiency progit, Burst fire Progit, Exotic Firearms

Proficiency(cannons), Personal Firearms Progit.

Accessories: Survivor Array, 4 Weapon mounts.

The XM-1 is widely considered a failed project, only 12 were ever built with 4 confirmed rogues (XM-

1's that no longer follow there old programing), rogues have AL:None but, are otherwise identical to the

other XM-1's, with one of those rogues developing a distinct personality (See below), and 3 others

missing and presumed rogue. XM-1's resemble giant mutant crab aliens bristling with weapons. Each

XM-1 is self sufficient enough maintain it's own recharge cycle, refuel it's own flame throwers, and

make its own stakes for re arming the stake cannons.

Stake Cannon: A specialized Revolver cannon with a rate of fire around 650 rounds a minute. It relies

on a special compressed air tank. The tank holds enough air for 1,000 shots and can hook up 2 cannons,

after firing 1,000 rounds it must recharge, a process that takes 2 hours.

Stake Cannon (Cannon): Dmg 2d8 Dmg type Piercing. Crit: 20. Range Increment 200ft. RoF: S,A.

Magazine; 500(int), Size; huge. wgt;90lb. Purchase DC: 23. Res: Mil+3.

Compressor: Size:huge, Weight;50lb, Purchase DC;40 Res; none.

Zeke: While Zeke used to be like all the other XM-1's, he has developed a sort of conscious. It

happened when after pursuing a pack of Vampires across the boarder into Mexico, he caught up with

and killed the vampires but, was then racked with guilt upon learning that they were protecting a

village. Sense then he has been protecting the village. Zeke has an AL: of Village but, is otherwise

identical to his brothers.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 24, 2012, 09:29:13 PM

Some weapons based on some old action figure guns.

M-25 (8mm Case less)(PL6) Dmg: 2d8. Crit: 20. Dmg type: Ballistic. Range Increment:90ft. RoF: S, 3

round Burst (-2Atk +2d8). Magazine: 32(box). Wgt:9lb. SZ: L. Purchase DC:23 Res: Mil+3.

Page 163: Fire Power R us

The M-25 is a designed to serve as both an assault rifle and sniper weapon. It features Iron sights and a

custom 5x Scope (x1.5 range increment, Crit 19-20).

XM-4 Flame Rifle(PL6). Dmg: 3d6. Crit:--. Dmg type: fire. Range Increment: 50ft. RoF:S. Magazine:

6(Box). Wgt:10lb. SZ: L. Purchase DC:26. Res: Mil+3.

A unique forerunner of the plasma rifle. This weapon relies on specialized ammunition. This

ammunition is packaged in a custom magazine that serves as the mostly something to hold on to. Shots

from the flame rifle can set objects on fire.

RPG-S (PL5) Dmg: 4d8. Crit: 20. Dmg type: Ballistic. Range Increment:100ft. RoF: Single. Magazine:

1(int). Wgt:8lb. SZ: L. Purchase DC:17 Res: Mil+3. Ref:15 Burst:10ft.

Ignores 5 hardness.

A light combat version of the RPG-7. This most commonly deployed against lightly armed scout

vehicles or large slobbering monsters. Unlike its predecessor it has no minimum arming distance and

will detonate if it strikes a human or similar target.

XM-126 Anti armor laser.(PL6) Dmg: 4d12. Crit: 20. Dmg type: Ballistic. Range Increment:120ft.

RoF: Single. Magazine: 10(box). Wgt:18lb. SZ: L. Purchase DC:27 Res: Ill+4.

A powerful anti vehicle weapon the XM-126 or “Al” as it has been dubbed by the few soldiers and

mercenaries that have gotten to field test it, features a near indestructible sighting system built into the

carry handle and an integrated Battery Flood flashlight under the barrel. The light is primarily for

blinding near by enemies.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 24, 2012, 09:31:49 PM

this one's kinda dated now

Here is my take on the Thor as of the most recent Demo.

The Thor* (Starcraft 2)

Colossal Walking Fortress Mecha

Size: Colossal(-8) Bonus HP: 800

Superstructure: Duralloy. Hardness:15

Armor: AlumiSteel. Defense:+5

Penalty: -6 Reach: 15ft

Strength:+32. Dexterity: -4

Speed: 55feet. Purchase DC:65($652,437,550)

Equipment Package

Cockpit(Belt), Co-Pilot Cockpit x2 (Torso x4, Back x2), Oracle Mk IV Targeting System(Helmet),

Class III Sensor System (Helmet), Comm. System(No Slot), Space skin(Left Leg), Life Support(72

Hours)(Right leg, Cranium, Visor), 2 hand Replacements (1 Left, 1Right), 2 P-7 Rail guns(W/ Hand

Replacements) w/24 rounds each(Left hand, Right hand, Left and Right hand Replacement, Left leg x2,

Right leg, Right arm), Heavy Artillery System w/24 shots(Shoulders, Left arm x2, Right arm, Right leg,

Boots, Back).

Heavy Artillery System(PL7)

The Heavy Artillery System or HAS is as brilliant as it is simple. The weapon relies on four cannons

slaved together to fire in sequence. The HAS is expensive and bulky, it is usually limited to Siege or

Colossal Mecha and only benefits from a Mecha’s targeting computer if the target would be considered

Gargantuan or Colossal in Character scale.

Slots: 6 must be, Arms, Shoulders, or back. Plus 1 slot per extra 4 rounds. Activation: Full Round,

Duration: instant. Target: Single Target within 3,000 ft. Save: No.

Damage:10d12. Crit: 20. Damage Type: Ballistic. Range Increment: 300ft. RoF: S. Magazine: 8(int) (2

per Cannon). Size: Gargantuan. Weight: 380lb. Purchase DC: 42. (18 per extra 4 shell pack).

Page 164: Fire Power R us

Restriction: Illegal +4.

* would be more like the Odin from the finished game.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 24, 2012, 09:39:02 PM

Somethings I made for the Core thread from the old WotC boards

Service Rifle (PL5)

Yes it is Battle rifle inspired.

R-25 “Brush Rifle”(.30-30) Dmg: 2d8. Crit:20. Dmg type: Ballistic. Range Increment: 50ft. RoF: S,

3round Burst(-2 Attack, +2d8).Mag: 25(box). Wgt: 6lb. SZ: L. Purchase DC: 17. Res: Res+2.

The R-25 is a compact bull pup assault rifle mainly meant for arming rear echelon units. .30-30 was

chosen because it is common and relatively cheap. The weapon’s design includes both red dot optic, and

iron sights and a forward grip. The R-25 is a rugged assault rifle that can only become un reliable due to

damage or neglect(See Unreliable rules in Weapon‘s Locker).

SMG(PL5)

UPW 40-40(.40S&W) Dmg: 2d6. Crit:20. Dmg type: Ballistic. Range Increment: 50ft. RoF: S,A .Mag:

40(box). Wgt: 6lb. SZ: L. Purchase DC: 17. Res: Res+2.

The UPW (Universal Police Weapon) is heavy SMG designed to put heavy fire power in the hands of

SWAT and rear echelon personnel for a relatively low price. By SMG standards it has a low rate of fire

(500 rounds a minute), it also has a simple adjustable stock (read a padded butt-plate and two metal

strips).

Side Arm (PL6)

Thunder Ball(.44magnum Incendiary)Dmg: 2d8+2d6. Crit:20. Dmg type: Ballistic+Fire. Range

Increment: 40ft. RoF: S .Mag: 15(box). Wgt: 5lb. SZ: M. Purchase DC: 18. Res: Res+2.

A powerful Military side arm based on the legendary Desert Eagle.

Commando Rifle (PL6)

M-36 (6mm Case less)Dmg: 2d8. Crit:20. Dmg type: Ballistic. Range Increment: 60ft. RoF: S, A, 3

round burst .Mag: 45(box). Wgt: 11lb. SZ: L. Purchase DC: 22. Res: Mil+3.

--Under barrel 12gaugeDmg: varies (see below). Crit:20. Dmg type: Varies (see below). Range

Increment: 20ft. RoF: Single. Mag: 4(box).

Ammo types: Buckshot 4d4 Ballistic, -1damage per round. Slug -2Atk 2d10 Ballistic. Grenade (Frag)

3d6 slashing 5foot burst ref 15 for half damage. Grenade (Incendiary) 2d8 Fire 5 foot burst Ref 15 for

half damage, standard rules for catching fire.

The M 36 Commando rifle is a compact bull pup weapon designed to arm special forces units. Like

the R-25 it has both Iron sights and a red dot optic sight, and it can also be fitted with the M-25’s scope

for long range combat.

Mangalore and there Gear.

The Mangalore are large bulky humanoids with reputation for cruelty, and a complete lack of initiative.

Species Traits:

Monstrous Humanoid

Speed: 30ft.

Ability Modifiers: +6Str, -2Dex, +2 Con, -4Int, -2 Wis, -4 Cha

Change Self(SU): As the spell. Last until the Mangalore dismisses it (Humanoid or Monstrous

humanoid form only) 3 uses per day.

Mangalore Won’t Fight without a leader: If the leader of a group of Mangalore is killed the survivors

must make a Will equal to 10 +the CR of the creature or be unable to attack or take any aggressive

actions for the next 4 rounds, on a successful check the Mangalore can still fight but, takes a -4

circumstance penalty to all Attack and initiative rolls and is considered flat footed for the next 4

Page 165: Fire Power R us

rounds. After the for rounds are over, the next highest ranking Mangalore accretes his or herself.

Mangalore Gear, I will post these to the arsenal when I have Time.

Mangalore Assault Rifle(PL6): A large cumbersome weapon with good damage and high magazine

capacity. Dmg:2d12. Crit: 20. Dmg type: Ballistic. Range Increment: 80ft. RoF: S,A. Mag: 50(box).

Wgt: 22lb. Size: L. Purchase DC: 20. Res: Res+2.

Mangalore Pistol(PL6): The biggest hand gun in Fifth Element this pistol is carried by just about all

Mangalores. Dmg:2d8. Crit: 20. Dmg type: Ballistic. Range Increment: 30ft. RoF: S. Mag: 15(box).

Wgt: 5lb. Size: M. Purchase DC: 18. Res: Lic+1.

Spike Charge(PL6): This weapon looks like a high tech German Stick grenade. When activated it

deploys a set of spikes that allow the grenade to “Stick” to a surface or Creature with a successful

ranged touch attack. It can be removed with a successful Strength Check (DC: equals Attack Roll +4).

The Grenade’s fuse can be set to impact or up to 4 rounds after impact. Dmg: 5d6. Dmg type: Slashing.

Range Increment: 20ft. Burst Radius: 40ft. Ref:17. Wgt:3lb. Size: S. Purchase DC: 15(Each) Res:

Mil+3.

Mangalore Artillery(PL6). A combination Auto Cannon Missile Launcher

(AC) Dmg:4d8. Crit: 20. Dmg type: Ballistic. Range Increment: 120ft. RoF: A. Mag: Linked. Wgt:

75lb. Size: H. Purchase DC: 38. Res: Mil+3.

Dmg:12d8. Crit: 20. Dmg type: Ballistic. Range Increment: 200ft. RoF: Single. Mag: 2(int). Burst

Radius 15ft. Ref 17. (Ignores up to 5 hardness).

The Zorg industries ZF-1(PL8) Wgt:9lb. Purchase DC: 40. Res: Illegal+4.

The ZF-1 is the most destructive Weapon in the Mangalore arsenal. As such it is only issued to the most

elite warriors, though several have fallen into human, ape or Dragon kin hands. It consist of seven

distinct weapons. For ease of storage it breaks down into 4 pieces and is undetectable by X ray.

Mini gun: Dmg:2d8 or 4d8. Crit: 20. Dmg type: Ballistic. Range Increment: 100ft. RoF: S, A, 3 round

burst, or as the Mini gun in Menace Manual. Mag: 3000(box). Replay button gadget (Another Zorg

innovation): After the First shot, all the replay button allows each following shot to go to the exact same

location. Game Rules: +4 Equipment to all Semi auto and Burst Fire attacks made after the first, or +4 to

the Reflex save for all auto fire attacks after the first. Activating the Replay button is a Free Action.

Arrow Launcher(PL5) 1d4. Crit: 20. Dmg type: piercing. Rang Increment: 50ft. RoF: S,A.

Mag: 12(int). Extra arrows: Explosive +2d6 Concussion damage, Poison tipped: holds one dose per

arrow of any type injury or contact based poison or infectious substance.

Flame Thrower: the standard d20MRPG Flame thrower.

Net Launcher: The standard Urban Arcanea Net Launcher

The Ice Cube System(PL8): As the Flame thrower except it deals cold damage.

Rocket Launcher(PL6) Dmg:6d8. Crit: 20. Dmg type: Ballistic. Range Increment: 140ft. RoF: Single.

Mag: 1(int). Burst: 15ft Ref 17

“Now a real killer, when he picked up the ZF-1 would have immediately asked about the button on the

bottom of the gun.”-Zorg Fifth Element.

The ZF-1 has a special self destruct system that, when activated detonates the Flame thrower’s fuel tank

(Standard Rules).

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on April 24, 2012, 09:41:46 PM

A couple gadgets for a super hero thread

Not sure about the suit but here's my take on the grapple gun

Grapple Firing Crossbow(UA) Reduced Weight(8lb), Motorized Winch(speed ¼, ½, ¾ or 1 range

increment per round max load 250lb/100kg) +6 Purchase DC.

Page 166: Fire Power R us

Final Result: Super hero Grappling gun(Archaic Weapons proficiency) Dmg 1d3(piercing) No Crit.

Range Increment:120ft* Mag 1 RoF1 Reload Full round. Weight8lb SZ: Medium. Purchase DC:16. Res:

none.

*Maximum range 360ft

success or failure based on attack Natural 1, Rope breaks, bolt goes off into the sky some place, normal

miss does not strike anything it can grab onto cable can be retracted( at speeds listed above) for another

try. Hit by 5 or less unsafe purchase Str check DC17 to remove for reset, or attempt to climb will come

out after you have traveled 2d10 feet. succeeds by 6 or more, no worries.

Wrist Watch two-way radio.

As the name suggest a watch sized walkie talkie (professional model) that also features a working

watch, no weight worth noting Purchase DC:21

Ok that's my entire back log.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: veekie on April 27, 2012, 03:21:44 AM

Hmm, nice stuff, though theres sheer volume and the lack of formatting makes it a bit tricky to wade

through.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: LonewolfSojourner1983 on May 02, 2012, 04:57:58 PM

As this is the Homebrew section, I feel I should post some house rules I try to work into my modern

campaigns.

One handing/ Dual wielding large weapons: one handing incurs a penalty based on the dice used for the

weapon 2d4 (-1), 2d6 (-2), 2d8 (-3), 2d10 (-4), 2d12 is of course impossible. Treat as a one hand weapon

for TWF purposes with the dice based penalty stacking.

Small creatures with Medium weapons

first off large weapons: Small creatures can't dual wield not even the 2d4 ones.

Medium Weapons: 2d4 weapons impose a -2 penalty, 2d6 a-3 penalty and 2d8 a -4 penalty, 2d10

weapons with 1 or 2 round magazines -4, 2d10 weapons with 3 or more round magazines cannot be dual

wielded, as with the medium creature wielding large weapons for TWF purposes count as two one hand

weapons one handing penalties stack.

Here are a couple that I have adapted for my campaigns based on comments I have seen on other post

Small Creatures take no size related penalties for wielding large Firearms that deal 2d4 or less damage,

also applies to Simple large ranged weapons that deal 1d8 or less.

Large Creatures treat Large automatic weapons that deal 2d8 as machine pistols 2d10 large automatics

add an additional -1 penalty for TWF and one handed firing.

Double tap: +1/2 the damage dice(Rounded down)of the weapon in question, can be used with Mecha

and star ship weapons.

Burst Fire:+the damage dice of the weapon in question, again can apply to Mecha and Space craft.

2and 3 round burst settings: -4attack with out burst fire -2 with burst fire.

Undead Mas Saves: All undead have a modified Mas system. This score is equal to their Wisdom score

+1 per four Hit dice, if the undead takes damage that meats or exceeds this score they must make a

DC15 (or what ever your own rules dictate) Will save or instantly perish (This rule does not apply to

incorporeal Undead). This rule is meant to represent a trapped souls, willingness to cling to any form of

existence.

Page 167: Fire Power R us

Future

Star ship cores: This rule is based on the alternate star ship power core rules listed in future. Non

standard power cores provide a number of misc. extra equipment slots, equal to half their Purchase DC

modifier (The Listed modifiers are +0 [standard core no bonus], +4 [2 bonus slots] or +8 [4 bonus

slots]).

FTL drives, and Afterburners: First Afterburners(future tech) do not count against a ship's engines can

only have one. FTL/Time/Dimension Drives also do not count against a ship's engine total: Huge or

Smaller Ultra light: None, Gargantuan or Colossal Ultra light/Light: 1, Medium Weight/Heavy: up to 2,

Super heavy: up to 3.

Mecha combat: The RAW allows for use of one Mecha weapon at a time (I think TWF is

allowed). With this rule a mecha pilot can fire each active weapon on his or her Mech. This is like an

animal with bite and claw attacks (First attack primary, all others secondary -5 attack). A weapon must

be fired within 4 rounds of activation or you must spend another action to activate it again (Activation is

a Free Action unless the weapon states otherwise).

Teleportation systems and Star ships

These systems are detailed on page 103 of d20F.

Ship Size/Number of Transport systems

Gargantuan or smaller Ultra light: 1 most often incorporated into the cockpit.

Colossal Ultra light: 2, Light: 3, Medium Weight: 4, Heavy: 5, Super Heavy: 6

Transport Booths and ships comm. systems: Because a ship has two (or three) communications systems

a ship can purchase Transport booths for the base purchase DC, however a ship that does this can never

run more booths at any one time than they have comm. systems, regardless of how many booths have

been purchased, and can not use comm. systems engaged in the transfer of personnel to communicate

with other ships or people. On the other hand transmitters purchased with the booths are dedicated and

can not be used for communications purposes.

When it comes to adding more guns to a ship I have a couple of house rules:

Rule 1 the double weapon template it add one of the following and adjust the Purchase DC by the listed

amount: Improved Rate of Fire: Semi auto PDC+2, Full auto PDC+3, +1 Attack PDC+2, Improve

Critical threat range 1 step PDC+3, add 3 dice to the weapon's Damage PDC+3. For balance sake, while

double weapons can be fire-linked or placed in batteries, they must be placed into batteries or fire linked

groups of the same type (Meaning you can't take a full auto double Rail cannon and place it in with a +3

dice Rail Cannon.) also the bonus for fire linking is based on the base weapon's damage. the improved

critical threat and +1 Attack bonus stack with the bonuses for being in a battery but not with each other

(Two +1 Double Needle Drivers in a battery would have a total bonus of +2 not +3 for example, and a

pair of improved Crit Dual Neutron guns fire linked together would still only be Crit 19-20). This

template only applies to cannon type weapons

Star ship Weapon Batteries: I track how many slots they take up based on ship size: Medium-Weight; 1

slot for the first 2 weapons in the battery +1 for every additional weapon.

Heavy: 1 slot for the first 3 weapons in the battery +1 for each additional weapon.

Super-Heavy; 1 slot for first 4 weapons, 2 slots for a five weapon battery.

The Pulse Rifle: change damage type to Energy, +10feet to the Range Increment, add a 3 round burst

setting (I'm pretty sure that burst part I got from Aussie Gamer)

Cybernetics: Cybernetics with specified positions on the recipient's body (Head, Arm, torso, ect.) do not

count against their limit for cybernetic components, only cybernetics that has a listing of none for

Page 168: Fire Power R us

location counts, cybernetics with a specific location do however count against the max number of

cybernetics a given body part can hold.

Title: Re: Fire Power R' Us: weapons for d20 modern and variant settings

Post by: FireInTheSky on June 09, 2012, 02:16:37 PM

Quote from: veekie on April 27, 2012, 03:21:44 AM

Hmm, nice stuff, though theres sheer volume and the lack of formatting makes it a bit tricky to

wade through.

Definitely. Formatting and (nested) spoilering would be a HUGE help.

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