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ENGLISH Presentation Material for New Investors February 25, 2022

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PowerPoint February 25, 2022
[Forward-looking statement]
The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.
1
4.
5.
7.
6.
3
[History]
2000 Listed on the TSE Mothers market 2014 Listed on the 1st Section of the TSE
1998 Founding of CyberAgent, Inc.
CyberAgent is added to Nikkei 225 in October 2018, being part of 12 indexes in total, including ESG indexes.
1. What is CyberAgent?
MSCI Japan Index
MSCI ACWI Index
FTSE All-World Index
FTSE JAPAN Index
ESG
2022 Apr. Scheduled to be listed on the Prime Market of the TSE
President (founder)
Susumu Fujita (owns 17.6% shares*)
1998 Founded CyberAgent, Inc. 2000 made the company listed on TSE Mothers at the youngest age
in history.** 2016 Vice Representative Director, Japan Association of New Economy
(current post) 2017 Won “Zaikai Management Award” announced by the publisher of
the business magazine Zaikai. 2021 Ranked third in the “BEST CEOs” in Gaming & Internet
sector of The 2021 All-Japan Executive Team.***
He also serves as
General Producer of “ABEMA,” the new future of TV which has been the main focus in our business.
[Representative Director]
1. What is CyberAgent?
*As of September 30, 2021 ** As of December 2000 *** The ranking is announced by the U.S. financial magazine, Institutional Investor.
[Vison]
Three pillars of businesses that focus on the internet industry
6
Client
Blog service
Dating service
“UMA MUSUME Pretty Derby*”
* “UMA MUSUME Pretty Derby“ “GRANBLUE FANTASY” “PRINCESS CONNECT! Re:Dive” © Cygames, Inc.
7
Sales and OP grew driven by “Uma Musume Pretty Derby*.”
Revenue from ABEMA and related businesses increased.
Sales reached a new record driven by operation and technical capability.
Sales and OP were off to a strong start.
Game
Media
Ad
8
OP: -3.8 billion yen +80 million yen YoY
Sales: 87.8 billion yen up 14.7% YoY
OP: 5.7 billion yen up 0.7% YoY
Sales: 58.3 billion yen up 94.7% YoY
OP: 17.1 billion yen up 15.1X YoY
Sales: 171.0 billion yen up 30.6% YoY
OP: 19.8 billion yen up 2.8X YoY
FY2022 Q1
2. Results Overview
179.7 171.0
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 9
[Consolidated Sales] 171.0 billion yen (up 30.6% YoY)
The advertising business and the media business performed well while the game business has been volatile.
Billion Yen
19.8
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
10
44.5
Billion Yen
6.1 5.3 5.8 7.8 7.3 6.4
8.2 10.1 9.5 10.0
37.1
34.6
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
Special incentives
11
[SG&A Expenses] 34.6 billion yen Marketing expenses of the game business and "WINTICKET“ has increased.
*Since the current fiscal year, R&D expenses are excluded from "Other" and sales-related expenses are included in "Other", retroactive from FY2017. *Other: Outsourcing expenses, sales-related expenses, external standard taxation, entertainment expenses, and others.
Billion Yen
2. Results Overview
622 624 681 660 667 703 753 767 830 802 844 798 780 754 791 804 799 789 841 823 829
1,560 1,633 1,802 1,778 1,758 1,754 1,822 1,900 1,881 1,894 1,964 1,883 1,819 1,786
1,903 1,871 1,834 1,798 1,967 1,979
2,011
1,644 1,612
2,105 2,150 2,183
6,171
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
Investment Development
Media
12
[No. of Employees] Total headcount was 6,171 at the end of December.
headcount
million yen FY2022 Q1 FY2021 Q1 YoY FY2021 Q4 QoQ
Net Sales 171,090 131,014 30.6% 179,728 -4.8%
Gross profit 54,419 35,967 51.3% 64,065 -15.1%
SG&A expenses 34,615 28,908 19.7% 37,197 -6.9%
Operating profit 19,804 7,058 180.6% 26,867 -26.3%
OPM 11.6% 5.4% 6.2pt 14.9% -3.3pt
Ordinary profit 19,836 6,932 186.1% 26,894 -26.2%
Extraordinary income 97 454 -78.5% 90 8.2%
Extraordinary loss 981 837 17.2% 3,411 -71.2%
Income before income taxes and non-controlling interests
18,953 6,550 189.4% 23,573 -19.6%
Net profit* 6,091 2,930 107.9% 8,509 -28.4%
*Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc.
2. Results Overview
million yen End of
Dec. 2021 End of
Income tax payable 3,396 1,909 77.9% 29,723 -88.6%
Fixed liabilities 49,208 43,802 12.3% 47,718 3.1%
Shareholders' equity 119,621 77,601 54.1% 119,128 0.4%
Net Assets 195,788 122,436 59.9% 194,145 0.8%
2. Results Overview
43.2 60.1
9.3
104.3
FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021
Sales
OP
16
Invest in Smartphone
businessInvest in blog service
We expect that the performance of the game business will fluctuate, and thus it is still difficult to calculate a reasonable forecast. At this point we refrain from disclosing the forecast for fiscal year 2022.
3. FY2022 Forecast
2,705.2
2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021
[Variation in Ad Spend by Medium*]
Internet
TV
Newspapers
4. Internet Advertisement Business
*Variation in Ad Cost by Medium: Dentsu, Inc. 2021 Advertising Expenditures in Japan
The internet ad spend increased by 21.4% year over year in 2021, and it is expected to increase by 14.7% year over year in 2022**.
**14.7% year over year: NIKKEI Advertising Research Institute. Forecast for Advertising Expenditure in FY2022Revised in February 2022
Exceeded the total of the four mass mediums in 2021.
Surpassed TV ads in 2019.
2012 2013 2014 2015 2016 2017 2018 2019 2020 2021
Internet Ad Market
19
*Growth transition: Growth rate based on setting 2012 as “100”
**Internet Ad Market: Dentsu Inc. 2021 Advertising Expenditures in Japan
20
[Internet Share of Total Media Ad Spend]
The share of internet ad spend to total ad spend grew to 39.8% in Japan and 52.9% worldwide in 2021. It is expected to exceed 55% in 2022 and 59% in 2024 globally.
**Internet share of total media ad spend worldwide: Dentsu Group Inc. Global Ad Spend Forecasts 2021-2024
*Internet share of total media ad spend in Japan: Dentsu Inc. 2021 Advertising Expenditures in Japan
2021
36.2
39.8
2020
2021
48.2
52.9
2020
207.8
240.6
18.12
20.84
19.63
21.07
22.57
OP OPM
Billion yenBillion yen
321.3 billion yen (up 19.3% YoY) 22.5 billion yen (up 7.1% YoY)
6.6
15.8
5.0
19.3
4. Internet Advertisement Business
87.8
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 22
4. Internet Advertisement Business
[Quarterly Sales] Q1 87.8 billion yen (up 14.7% YoY)
Sales increased for the sixth consecutive quarter and hit new record.
Billion Yen
7.4% 7.0% 7.5% 9.0%
6.5%
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
OP
23
[Quarterly OP] OP was 5.7 billion yen, OPM 6.5% Continue to invest in AI and DX.
Billion Yen
*Quarterly OP and OPM: Special incentives in FY2020 and FY2021 are excluded.
4. Internet Advertisement Business
AI-driven advertising products are largely accepted by advertisers*.[Focus Area]
AI produces highly effective ad creative. 81%** of our advertisers* introduced it.
Released in October 2020
Released in May 2020
Released in January 2021
AI automates creating text ads. 80%** of our advertisers* introduced it.
More than 600 successful AI-generated models has been used in ads.
AI predicts the ad effectiveness of shot video and still images in real-time.
*Advertisers: Advertisers who run display ads and search ads and can implement AI-driven products. **As of the third quarter FY 2021
4. Internet Advertisement Business
AI that predicts ad effectiveness selects the best landing page.

More AI-driven advertising products are released to meet advertisers need.
[Focus Area]
Released in June 23
Released in June 17
AI generates a batch of images with high predicted CTR* values for each search term.
AI creates landing pages** with high predicted ad effectiveness values.
Landing pages improve the conversion rate of search ads.
AI that predicts ad effectiveness selects the best landing page.
Succeeded in reducing time to delivery.
Select relevant images for key search
terms.
AI predicts the effectiveness of the ad and crops the image.
Cropped images are used as images for
search ads.
Retail
A dedicated team with over 300 staffs
Research & development capability of AI
We support a new shopping experience that integrates digital and analog.
We support digitalizing every procedures at public offices.
We support online doctor visits and medication guidance.
We support online launch events or trade shows.
We are expanding DX business to a wide range of industries by utilizing our extensive knowledge and technical capabilities.
[Focus Area]
Expand the business in the DX area
[Focus Area] Expand the business in the DX area step by step.
Business Alliance
NTT Communications Corporation YAMADA DENKI Co., Ltd. AWL, Inc. SAPPORO DRUG STORE CO.,LTD.
Joint Venture
DX Related Departments
NEW
[Focus Area] Three new subsidiaries are launched in the Q1 to increase the business in the focus area.
1. CyberAgent DX, Inc.
3. CA Future Event, Inc.
2. CA Mujin Tenpo, Inc.
Promote DX to increase client’s business Plan, produce and operate online events
Provide AI powered services for staff-free stores
Media Development Database Management
Purchase history, demographics etc.
4. Internet Advertisement Business
× CreativityAI
*As of FY2021 Q4, 80% of advertisers who are able to implement AI products who place display and search-linked ads have implemented KIWAMI Prediction AI series.
[Competitive Advantage]
*
5. Game Business
[Japan’s Smartphone Game Market Forecast*] 2021 225 billion USD (UP11.9%YoY)
*Japan’s Smartphone Game Market Forecast: White paper of Ministry of Internal Affairs and Communications **Game Market by Country: Newzoo Global Games Market Report
Japan has the third largest game market. [Game Market by Country**]
Rank Country Revenue
1 China 44.3
2 United States
2022 253 billion USD (UP12.4%YoY)
Sheet1
Rank
Country
Revenue
1
China
44.3
2
140.3 146.5
152.2 155.8
[Full Year Sales] [Full Year OP]
32
[Full Year Sales] [Full Year OP]
262.7 billion yen (UP 68.6% YoY) New successful titles delivered a strong growth.
96.4 billion yen (UP 217.9% YoY)
Billion yen
Billion yen
29.9
63.9
92.3
76.4
58.3
Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Q 2Q 3Q 4Q Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
33
[Quarterly Sales] Q1 58.3 billion yen (up 94.7% YoY) “Uma Musume Pretty Derby*,” which will celebrate its first anniversary in February, still maintains sales at a high level.
*Uma Musume Pretty Derby: © Cygames, Inc.
Billion Yen
7.00
5.11
1.13
23.20
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
34
*Quarterly OP : Special incentives in FY2020 and FY2021 are excluded.
Billion Yen
5. Game Business
[UMA MUSUME Pretty Derby*] The game is released on February 24, 2021.
36
Characters carry the names of real racehorses Training Simulation Game
*“UMA MUSUME Pretty Derby” :©Cygames, Inc.
Cygames, Inc. provides it as a cross-media franchise.
5. Game Business
Live Event “3rd Event WINNING DREAM STAGE*****”
Available on ABEMA
Manga “Uma Musume: Cinderella Grey“******
More than 1 million copies sold
*******
Celebrating Uma Musume Pretty Derby 3rd Event WINNING DREAM STAGE*
UMABAKO2 The First Corner May 26 On Sale!
3rd Place at the Oricon Blu-ray ranking 2021
****
*“UMA MUSUME Pretty Derby” :©Cygames, Inc. **TV Anime “UMA MUSUME Pretty Derby”: ©2018 Anime “UMA MUSUME Pretty Derby” Production Committee ”, ©2021 Anime “UMA MUSUME Pretty Derby Season 2” Production Committee ***”UMABAKO2 The First Corner”: ©2021 Anime “UMA MUSUME Pretty Derby Season 2” Production Committee ****Ranked in the 3rd Place at the Oricon Blu-ray ranking 2021: © oricon ME inc. ***** “3rd Event WINNING DREAM STAGE” :©Cygames, Inc ”, ©2021 Anime “UMA MUSUME Pretty Derby Season 2” Production Committee ******“Uma Musume: Cinderella Grey“©SHUEISHA Inc. All right reserved. ©Cygames, Inc. Manga/ Taiyo Kuzumi, Script/ Masafumi Sugiura, Manga plot production/ Junnosuke Ito (Original: Cygames, Inc.) ******* More than 1 million copies sold as of June 11, 2021.
Since 2016, it has expanded into manga, live events, TV anime, and other media.
38
Exceeded 12 million downloads in ten months since the launch.
[Uma Musume Pretty Derby*]
*Uma Musume Pretty Derby: © Cygames, Inc.
A series of new commercials have been airing since December 2021.
Number of downloads
5. Game Business
FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 39
NieR Re[in]carnation
GRANBLUE FANTASY
PRINCESS CONNECT! Re:Dive
THE iDOLM@STER CINDERELLA GIRLS STARLIGHT STAGE
Project SEKAI Colorful Stage! Feat. Hatsune Miku
Uma Musume Pretty Derby
40
RPGRPG
GOODROID, Inc.
[Upcoming Games] A number of leading other companies’ IP titles are planned to be released.
“FINAL FANTASY VII EVER CRISIS”*** SQUARE ENIX CO., LTD. / Applibot, Inc.
RPG
“Jujutsu Kaisen Phantom Parade”**** To be released
in 2022 To be released
in 2022
“Dream Meister and the Recollected Black Fairy”* To be released
on Feb. 17
“Tokyo Revengers (Name TBD)”****
* “Dream Meister and the Recollected Black Fairy”: © bilibili © GCREST ** ”FINAL FANTASY VII EVER CRISIS”: © 1997, 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Powered by Applibot,Inc. CHARACTER DESIGN: TETSUYA NOMURA CHARACTER ILLUSTRATION: LISA FUJISE *** ”Jujutsu Kaisen Phantom Parade”: © Gege Akutami/ Shueisha, Jujutsu Kaisen Production Committee © Sumzap, Inc **** “Tokyo Revengers (Name TBD)”: © Ken Wakui, Kodansha/ Anime “Tokyo Revengers” Production Committee © GOODROID,Inc. ALL Rights Reserved. CyberAgentGroup.
5. Game Business
41
“Project GAMM*” Action Game “Project Awakening*”“GRANBLUE FANTASY Relink*” Action RPG
Cygames, Inc. To be released in 2022
5. Game Business
[Upcoming Games] Cygames, Inc. develops new console game titles with creative and technical capabilities.
Cygames, Inc. Cygames, Inc. Release Date TBD
*Console games of Cygames : © Cygames,inc.
Action RPG
[Competitive Advantage]
42
-17.9 -17.2 -16.8
[Full Year Sales]
Sales increase driven by ABEMA.
82.8 billion yen (up 45.1% YoY) Operation Loss of the media business
decreased to 15.1 billion yen.
Billion Yen
Billion Yen
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022
-4.4
-4.9
-4.5
-4.0
-3.3
-4.0
22.6
24.9
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 45
6. Media Business
[Quarterly Sales] [Quarterly OP]
-3.8 billion yen operating loss in Q1. Invest largely in “WINTICKET.”
24.9 billion yen (up 22.4% YoY) ABEMA and related businesses performed well.
Billion Yen
*Quarterly OP: Special incentives in FY2020 and FY2021 are excluded.
Billion Yen
46
Internet Program Production
*AbemaTV, Inc. announced the issuance of new shares to Dentsu Inc. and Hakuhodo DY Media Partners Inc. through a third-party allocation on October 31, 2018. Shareholding Ratio after TPA: CyberAgent, Inc. 55.2%; TV Asahi Corporation 36.8%; Dentsu Inc. 5.0%; Hakuhodo DY Media Partners Inc. 3.0%
AbemaTV, Inc.* has established as a joint venture between CyberAgent, Inc. and TV Asahi corporation.
47
[ABEMA]
Breaking News
6. Media Business
ABEMA brings the best of TV to the internet and aims to be the new TV for the future.
DramaVariety shows
6. Media Business
Copyright, WHYNOT MEDIA. All rights reserved. Copyright, WHYNOT MEDIA. All rights reserved. © CJ ENM Co., Ltd, All Rights Reserved
6. Media Business
[ABEMA] Many programs in various genres are coming up on ABEMA.
Original/co-production shows (Dramas, dating shows)
Exclusive distribution of Korean dramas on ABEMA
Exclusive genres only on ABEMA (Japanese chess, Sumo, Mahjong)
51©AbemaTV
[ABEMA] We continue to actively promote collaborations with partner companies.
Business Alliance* Partnership
New Billing Service
*Shareholding ratio : CyberAgent, Inc. 55.2%, TV Asahi Corporation 36.8%, Dentsu Inc. 5.0%, Hakuhodo DY Media Partners Inc. 3.0% **Compatible with TV devices : As of the end of April 2020. (adopted models only)
SMART MOBILE COMMUNICATIONS Co., Ltd.
Compatible with TV devices**
Mitsubishi Electric REAL Hisense
52 ©AbemaTV, Inc.
6. Media Business
[ABEMA] ABEMA is now compatible with “Nintendo Switch.” Users can use their game consoles to watch ABEMA.
©Usui Yoshito/Futabasha, SHIN-EI Animation, TV Asahi, ADK 2020
Apr. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec.
76M DL
2016 2017 2018 2019 2020 532021
Exceeded 76 million downloads in five years and nine months after the launch.
6. Media Business
13.97 13.64
Apr. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec. Mar. Jun. Sep. Dec.
54 2016 2017 2018 2019
Million
6. Media Business
Growth of WAU*
[ABEMA] Weekly active users (WAU) remained strong with special programs and sports content during the year-end and New Year holidays.
*WAU: Weekly Active Users
6. Media Business [ABEMA]
Users by GenderUsers by Age Group Time Spent by Linear vs. On-demand
Teenagers 17%
Smart Phone 68
[ABEMA] Revenue streams are “advertising” and “subscription”
* Video streaming services map: Made by CyberAgent based on our research on the business model of each video streaming service. (As of March 2020)
U-NEXT
57
13.8
6.3
1.9
21.1
0.2
6. Media Business [Sales of ABEMA & Related Businesses (Full-year)]
Increased by 2.1x YoY driven by the growth of related businesses.
Ads
Entered a phase of loss reduction since FY 2020.
FY2016 FY2017 FY2018 FY2019 FY2020 FY2021
Loss of ABEMA & related businesses (Quarterly)*
1Q 2Q 3Q 4Q
*Loss of ABEMA & related businesses (Quarterly) : Special incentives are excluded.
Billion Yen
Billion Yen
13.3
15.2
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 59
6. Media Business
Q1 15.2 billion yen (up 1.5X YoY)
Official Shopping Channel of ABEMA
“ABEMA PPV ONLINE LIVE”
Online Sports Betting “WINTICKET”
6. Media Business
61 ©AbemaTV, Inc.
Voting Lounge
62 ©AbemaTV, Inc.
6. Media Business
[ABEMA] Pay-per-view programs attracted many viewers in the year-end and New Year holidays.
Live concerts
Live Stream of Races
Keirin Shows on ABEMA
3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q
FY2019 FY2020 FY2021 FY2022 64
6. Media Business
[WINTICKET] The transaction amount increased by 2.8x year over year and continues to be strong.
Quarterly Transaction Amount*
*Quarterly Transaction Amount: Transaction amount of WinTicket, Inc. that operates internet betting system of Keirin races. (includes loyalty point campaign)
0.4 1.70.8
[WINTICKET] Rapidly expanding the market share in the growing market.
27
*Keirin Online Betting Market: October-December 2020 and October-November 2021 are taken from JKA's public relations KEIRIN "Telephone Betting" sales. December 2021 is estimated by CyberAgent.
Portfolio
ABEMA 66
6. Media Business
[BABEL LABEL] Babel Label, a content studio involved in producing films, TV shows, and other entertainment, became a consolidated subsidiary to create content for a wide range of platforms and export worldwide.
Movie “The Journalist”
TV drama “Avalanche”
Movie “The Family”
Netflix “The Journalist”
TV drama “RISKY”
batting cage”
school”
TV drama “Tokyo Houchi Shokudo ”
(An Abandoned Eatery in Tokyo)
Movie “GO TO THE FUTURE”
Subscription
Advertising
Medium and Long-Term Sales Pipeline
[ABEMA]
67
68
Game
Ad
Media
Make successful games and enhance the operational capability to run long term games
Aim to increase the market share by maximizing advertising effectiveness.
Grow ABEMA larger and increase monetization
69
[Directions of each business]
[Operating Profit in Medium to long-term (Image)]
Accumulate profit through the Ad Business and Game Business, invest in the Media Business to grow as a pillar for the medium to long-term.
7. Medium to Long-Term Strategy
70
Dividend and Management Index
71
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 FY2017 FY2018 FY2019 FY2020 FY2021
72 *CyberAgent Inc. vs Nikkei Stock Average (Nikkei 225): Transition of stock price of CyberAgent vs Nikkei stock average.
Stock Price of CyberAgent vs Nikkei Stock Average* Total dividend Amount
[Return to Shareholders]
4.14.04.0
5.5
We aim to increase stock price over the medium to long-term and pay dividend continually.
4.2
×ROE DOEDividend Payout Ratio

73
We adopted “DOE* 5% or more” as management index to maintain shareholder returns through dividends or share buybacks, etc. during the investment phase.
[Management Index]
Nikkei Average 2.6%
100.0%
83.0%
245.2%
64.9%
13.4%
5.1 %
38.1 %
13.4 %
0
500
1,000
1,500
2,000
2,500
2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 74
Share price [unit: yen]
[Acquisition of treasury stock] Purchased and retired treasury stocks 4 times.
Changes in stock prices
worth 1.5 billion yen Jun. 2004: 1.19 billion yen
retired
worth 0.99 billion yen Sep. 2008: 0.99 billion yen
retired
worth 1.99 billion yen
worth 4.99 billion yen Feb. 2013: 4.3 billion yen
retired
May. 2012 Complete gacha shock
8Dividend and Management Index
9. Reference
9. Reference - Purpose
CyberAgent had defined a new "Purpose" that clearly states the significance of its existence.
77
CyberAgent Official Media “FEATUReS”
President & CEO Susumu Fujita and Outside Director Koichi Nakamura discussed the background to creating the purpose and the ideas behind it on our owned media “FEATUReS.” Learn more
9. Reference - Purpose


9. Reference_ Governance
We developed a new structure to strengthen governance and make a clear distinction between management oversight and execution.
Corporate Executive Office
Four outside directors
Eight executive directors who are higher than senior managing executive officers
79
Outside
[Directors] Eight directors include three Audit and Supervisory Committee members. Seven male directors and a female director, of which four are outside directors.
Susumu Fujita Representative Director
Toko Shiotsuki Full time member of Audit and Supervisory Committee
Tomomi Nakamura Outside Director of Audit and Supervisory Committee
Masao Horiuchi Outside Director of Audit and Supervisory Committee
Outside
New
Tomomi Nakamura has twenty-two (22) years of practice as an attorney in the field of corporate legal affairs, as well as three (3) years of teaching experience as a civil defense instructor at the Legal Training and Research Institute.
He also has extensive expertise and deep insight into laws and regulations, including the Companies Act, Civil Code, and Intellectual Property Law.
9. Reference_ Governance
Aiming to be a company with medium to long-term supporters
82
83
“IR Channel”
AI for Effective Advertising - AI research and business implementation capability of CyberAgent
The evolving ad creative of CyberAgent
5 ways to use “ABEMA”
These short videos cover the latest case studies of AI in the advertising business, as well as the usage scenarios and functions of "ABEMA" in Japan.
Integrated Report CyberAgent Way 2021
The theme of the Integrated Report for fiscal 2021 is the Purpose set in October 2021, “To break through stagnation with new power and the internet.” It covers a variety of measures that support our sustainable growth, including competitive advantage and ESG information. Visit our investor relations website to read more.
https://www.cyberagent.co.jp/en/ir/library/annual/
Integrated Report CyberAgent Way 2021
FY2022 Q2 earnings release is scheduled to be released at 3 pm or later on Wednesday, April 27, 2022.