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FPO OUTSIDE FRONT COVER

FPO OUTSIDE FRONT COVER - SQUARE ENIX Support …support.eu.square-enix.com/document/manual/987/BSP_PC.pdf · In Battlestations: Pacific you will ... The Miracle at Midway in June

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FPO

OUTSIDE FRONT COVER

Important Health Warning About Playing Video GamesPhotosensitive SeizuresA very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience these seizures. The risk of photosensitive epileptic seizures may be reduced by taking the following precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room; and do not play when you are drowsy or fatigued.If you or any of your relatives have a history of seizures or epilepsy, consult a doctor before playing.

INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

WINDOWS® XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3WINDOWS VISTA® . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

GAMES FOR WINDOWS LIVE . . . . . . . . . . . . . . . . . . . . . . . . . 4CONNECTING TO LIVE . . . . . . . . . . . . . . . . . . . . . . . . . . . 4FAMILY SETTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4MENU NAVIGATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4IN-GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5SUPPORTED CONTROLLERS . . . . . . . . . . . . . . . . . . . . . 5

MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7SINGLE PLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

GAME INTERFACE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8ON-SCREEN HELP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8UNIT WINDOW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8USING THE RADAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10CROSSHAIRS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10TARGETING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11SHIPS & SURFACE CRAFT . . . . . . . . . . . . . . . . . . . . . . . . 12WEAPONS SYSTEMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13AIRCRAFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14AIRCRAFT WEAPONS SYSTEMS . . . . . . . . . . . . . . . . . . 16SUBMARINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17JAPANESE SUICIDE CRAFT . . . . . . . . . . . . . . . . . . . . . . . 19

ADVANCED MANAGEMENT SYSTEMS . . . . . . . . . . . . . . . 20TACTICAL MAP SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . 20COMMAND MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23FORMATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24REPAIRS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25SUPPORT MANAGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25NAVAL SUPPLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29GAMES FOR WINDOWS - LIVE . . . . . . . . . . . . . . . . . . . 29MULTIPLAYER MODES . . . . . . . . . . . . . . . . . . . . . . . . . . 30

In Battlestations: Pacific you will experience the Pacific War through two epic sagas.

Relive the greatest battles or rewrite the course of history.

Then go online and make some history yourself.

US CAMPAIGN, 1942-1945

The Miracle at Midway in June 1942 turned the tide of war and put the US and Allied Forces on the offensive.

But victory was not certain. The Imperial Japanese Navy would fight to the death for its new possessions that stretched across the vast Pacific–Guadalcanal, Tarawa, Iwo Jima, and Okinawa and more. Dishonor was not an option.

JAPANESE CAMPAIGN, 1941-1945

The Greater East Asia Co-Prosperity Sphere was becoming a reality–China, Indochina, and now the Pacific.

The plan was bold. Suddenly strike the enemy at Hawaii. Sweep across the Pacific. Finish the US Fleet at Midway and then launch “The Eastern Operation”–the invasion of Hawaii–to achieve final victory.

WINDOWS® XP

INSTALLATION

1. Makesurethesystemrequirementsandspecificationsshownonthegamepackmatchthoseofyourmachine.

2. Place the Battlestations: Pacific discintoyourcomputer’sdrive.Thediscshouldautorunandtakeyoutotheinstallationscreen.

NOTE:Ifautorunisdisabledonyourmachine:O Double-clickMy ComputeronyourWindowsdesktop,andthen

double-clickthedrive.Theinstallationscreenshouldappear.O Iftheinstallationscreendoesnotappear,double-clickSetup.Exe.

Ifthegamehasnotyetbeeninstalled,theInstalloptionontheinstallationscreenwillbeavailable.

1. Select Installtobegintheinstallationprocess.

2. Followallon-screeninstructions.

LOADING

Withthegameinstalled,placethediscinthedrive(ifit’snotalreadythere)and select Start X Programs X Eidos X Battlestations: Pacific X Launch Battlestations: Pacific.

WINDOWS VISTA®

INSTALLATION

1. Makesurethesystemrequirementsandspecificationsshownonthegamepackmatchthoseofyourmachine.

2. Place the Battlestations: Pacific discintoyourcomputer’sdrive.Thediscshouldautorunandtakeyoutotheinstallationscreen.

3. WhentheUser Access Controloptionappears,chooseContinue.

NOTE:Ifyouarenotlogged-intoaWindowsVistauseraccountwithadministratorrights,youwillbeaskedtoprovidetheUsernameandPasswordofsuchanaccount.

LOADING

Withthegameinstalled,clicktheWindows button.

O Click Games Explorer.

O Double-clicktheBattlestations: Pacificicontostartthegame.

INTRODUCTION GETTING STARTED

2 3

GamesforWindows–LIVEandXboxLIVE®arepartofthefirstandmostcomprehensiveonlineentertainmentnetworkintheworld,unitinggamersonXbox360®andselectGamesforWindows–LIVEtitles.TheLIVEserviceconnectsmillionsofgamersin25countries,makingiteasyforgamerstofindfriends,games,andentertainmentoneitherplatform.

WhenyoubecomeamemberofLIVE,youcanseeyourFriends’gamesandactivities,communicatewithothermembers,andtrackgamingachievements.BecomeaGoldmembertoreceiveadditionalbenefits,suchassendingandreceivinginvitationstoMultiplayergames.

Gotowww .gamesforwindows .com/liveformoreinformationaboutLIVE andavailabilityofLIVEinyourregion.

CONNECTING TO LIVEToconnecttoGamesforWindows–LIVE,youneedahigh-speedInternetconnectionandagamertag.Ifyoualreadyhaveagamertag,youhavewhatyouneedtoconnecttoGamesforWindows–LIVE.Ifyoudon’thaveone,youcangetoneforfree.Tosigninorsignup,launchthegame,thenpresstheHomekey.

Formoreinformation,gotowww .gamesforwindows .com/live.

FAMILY SETTINGSFamilySettingsinGamesforWindows–LIVEcomplementWindowsVista® parentalcontrols.Manageyourchild’saccessandexperiencewitheasyandflexibletools.Formoreinformation,gotowww .gamesforwindows .com/live/familysettings.

GAMES FOR WINDOWS – LIVE

GAME CONTROLS

MENU NAVIGATIONHighlightmenuoption i / kcursorkeysorW / S

Alteroptions/Movesliders j / lcursorkeysorA / D

Confirmselection/Nextscreen eorleft mouse button

Cancelselection/Previousscreen sorn

IN-GAME CONTROLSThesearethedefaultkeyboard/mousecontrolsforBattlestations: Pacific. YoucanreconfigurethesecontrolsintheOptionsmenu.

SHIP CONTROLS

Speed up W

Slowdown/Reverse S

Steerleft/right A / DRepair a

Launchlandingships Ç

Lookup/down/left/right mouseup/down/left/right

Zoomtoggle mouse button 3

Zoomin/out mouse wheeldown/up

Fire mouse button 1

Weapon:AA 1

Weapon:Artillery 2

Weapon:Torpedo 3

Weapon:DC 4

Nextweapon q

PILOT MODE PLANE CONTROLS

Pitchup/down mouseup/down

Rollleft/right mouseleft/right

Speedup/Slowdown W / SSpeedboost a

Rudderleft/right A / DFire mouse button 1

Bombmode q

Mouselook Ç

SUBMARINE CONTROLS

Dive F

Surface R

4 5

LIVE Guide

Left Stick L

lDirectional Pad

B Button

A Button

CRight Stick

X Button

Y Button

Left Trigger ] x Right Trigger

Left Bumper _ ` Right Bumper

>Start Button

<Back Button

SUPPORTED CONTROLLERSBattlestations: Pacific.iscompatiblewiththeXbox360Controller.Othercontrollersarenotsupporteddirectly,butiftheyhavesimilarproperties totheXbox360Controller,youcanbindthemmanuallytogamefunctions.

Itispossibletousecontrollerswithlessbuttons,butinthiscaseyouwillhavetobindadditionalgamefunctionstothekeyboard.

Xbox 360® CONTROLLER FOR WINDOWS

MAIN MENU

Accessallgamemodesfromthismenu,andreturnhereafteragamesession.

O SINGLE PLAYER:DivestraightintoeithertheUSorJapanese Campaign, orpracticeattheTraining Grounds.Alternately,tryyourhand in the SkirmishmodeagainstorincooperationwithAIplayers.

O MULTIPLAYER:Pityourskillsagainstotherplayersandteamup withyourfriendsinfivedifferentMultiplayermodes.

O TACTICAL LIBRARY:Learnaboutnavalwarfareandcheckyourprogress in Achievements and Leaderboards.

O OPTIONS: Adjust Game, Audio, Video, Controls, Clan Tag and Download Content settings.

SINGLE PLAYERO JAPANESE CAMPAIGN:Returntothestartofthewarwiththeattack

onPearlHarborfromtheJapaneseperspective;thengoontochangehistorybytakingpartinrealandfictionalbattlescenarios.

O US CAMPAIGN:ThecampaignopenswiththeaftermathofMidway, andprogressesallthewayuptotheinvasionofOkinawa.

O TRAINING GROUNDS: Practicewithallavailableunitsinacontrolledenvironment.

O SKIRMISH:InthisofflineequivalentoftheMultiplayergame,youcanaccessallmapsofthefiveMultiplayermodesforsoloplay,plusadd AIopponentsandalliestoyourgame.(See Multiplayer on page 29 for further details.)

OPTIONSYoucanadjustvariousgameoptionsettingswithinBattlestations: Pacific byselectingOptionsfromtheMainMenu.OrpressPtopausewhilein-game, then select OptionsfromthePausemenu.Optionsub-menusinclude:

O GAME:Adjustvariousin-gamesettingssuchas:settingunits ofmeasurement;enablingsubtitles;disablinghints;addingcamera shakeandwaterdropsoncamera.

O AUDIO:Adjustmusic,speechandsoundeffectsvolume.O VIDEO:Adjustscreenresolution,selectfullscreenmode,andswitch

graphicaleffectson/off.O CONTROLS:Invertstickverticalcontrolsforcameraandplanes,

and/orswapstickcontrolsformovement.O CLAN TAG:SetaClanTagthatwillbedisplayedintheServerBrowser

whenyou’recreatingandjoiningaMultiplayersession.O DOWNLOAD CONTENT:EnableordisableDownloadableContent.

6 7

Thegameinterfaceisvisibleon-screenwheneveryouarecontrollingaunit.

ON-SCREEN HELPAsyouadvancethroughthegame,hintsandon-screenhelpappear.Thisinformationisdesignedtohelpyoulearnthegame’scontrolsandfeatures.

NOTE:Youcanaccesshintsandon-screenhelpfromthein-gameOptionsmenuatanytime;youcanalsoswitchthemon/offfromthemenu.

UNIT WINDOWYourcurrentunitisdisplayedinthebottomrightcornerofthescreenintheunitwindow.Itdisplaysyourunit’shealth,itstypeanditscurrentorders.

Unit Name

Unit Type

Unit Health

Current Orders

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2

3

4

On-Screen Help

Unit Window

Radar/Compass

Crosshairs

Target Info

Markers

Objective Tracker

Movement & Helm Controls

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GAME INTERFACE

CURRENT ORDERS

TheseiconsindicatetheCurrentOrdersissuedtotheunit.

SHIP DESIGNATION ABBREVIATIONS

DuringthePacificWar,theAlliednaviesusedthefollowingabbreviationstodenoteships’classes.Theseareusedin-gameinbothunitwindowsandtargetdisplays:

PLANE ICONS

Planesarecategorizedbythetypeofarmamenttheycarry:

AK . . . . . Cargo Ship

AP . . . . . Transport

BB . . . . . Battleship

CC . . . . . . Battle Cruiser

CA . . . . . Heavy Cruiser

CL . . . . . . Light Cruiser

CV . . . . . Aircraft Carrier

CVE . . . . Escort Aircraft Carrier

DD . . . . . Destroyer

LCVP . . . Landing Craft, Vehicle, Personnel

LSM . . . . Landing Ship, Medium

LST . . . . Landing Ship, Tank

PT . . . . . Motor Torpedo Boat

SS . . . . . . Submarine

AO . . . . . Fleet Oiler

Machine Gun

Dive Bomb

Level Bomb

Torpedo

Fido Homing Torpedo

Rocket

Tiny Tim Rocket

Paratroopers

Kamikaze

Ohka

Depth Charge

Move

Attack

Stop

Unit on Manual Control

Land (planes only)

8 9

11

USING THE RADARTheRadarandCompassprovideanoverviewofthelocationofotherunitsinrelation toyourunit.Youcanusethemap(presst) toaccessamoredetailedMapscreen.

NOTE:TheCompassshowsthedirectionyouarelookingin,NOTthedirectionyourunitisheadingin.

Red Mark . . . . . . . . . Japanese UnitBlue Mark . . . . . . . . . US UnitGray Mark . . . . . . . . Neutral UnitGold Mark . . . . . . . . . Primary ObjectiveSky Blue Mark . . . . Secondary ObjectiveCentral Arrow . . . . . Direction of TravelPie Section . . . . . . . . Field of Vision

UsetheCompassandDirectionofTravelindicatorstohelpyoucontrol yourunit’smovementwhenoperatingaweapon.

CROSSHAIRSThecrosshairsshowwhichweaponssystemisselected,andthestatusofthoseweapons.Thecrosshairschangeformdependingonwhichweaponisselected.

DISABLED CROSSHAIRS

Thisisitsneutralstate,indicatingthatyouhavenoavailableweaponsorthattheyarecurrentlydisabled.

FRIENDLY INDICATOR

Wheneveryourcrosshairsareoverafriendlyunit,itsinnercircle turnsgreen.

HIT INDICATOR

Wheneveryouhitatargetwithyouractiveweapon, thecrosshairsturnredorgray,dependingonwhether ornotyourhitwaseffective.

CROSSHAIRS INFO

Thisprovidesinformationontheunitnearest thecrosshairs.Infoincludesthenearbyunit’stype,name,

healthlevelanddistancefromyourunit.Ifthedistancedisplayturnsgray,theunitisoutsideyourselectedweapon’srange.Somelandinstallations,thoughindestructible,canbedisabledbydamagecausedtothem.Whiledisabled,theycan’tfulfilltheirroleandaredisplayedwithagrayedname andhealthbar.

TARGETINGOneofthemostimportantordersavailableinyourcommandingarsenalis theabilitytoassigntargetstounits.Aunitwithanactivetargetwilluse itsweaponstodestroyit.(See CommandMenu on page 23 for details.)

TARGET INFO

TheTargetInfodisplaysdetailsofyourcurrenttarget;thetargetedunitismarkedwithacoloredtargetingarrow.

ACQUIRING CLOSEST ENEMY AS TARGET

Press mouse button 2totargettheclosestenemytoyourposition.Pressmouse button 2repeatedlytocyclethroughotherpotentialtargets.

NOTE:Whileinaunitcapableofjoiningaformation,holdingmouse button 2overafriendlyshipissuestheJoinFormationcommand. (See Formations on page 24 for details.)

ACQUIRING UNIT CLOSEST TO CROSSHAIRS AS TARGET

Holdmouse button 3totargettheenemyunitclosesttothecrosshairs.

CLEARING SELECTED TARGET

Todeselectthecurrenttarget,press .

MARKERS

Unitson-screenaremarkedwithcolor-codedbracketsandarrowstohelpyoudeterminetheirposition,distance,allegiance,andwhetherornottheyareobjectiveunits.

Red Bracket . . . . . . . . . Japanese Unit

Blue Bracket . . . . . . . . . US Unit

Gold Bracket . . . . . . . . . Primary Objective

Silver Bracket . . . . . . . . Secondary Objective

Bronze Bracket . . . . . . . Bonus Objective Marker

Gray Bracket . . . . . . . . . Neutral or Unknown Unit

O Whenyoutargetanenemyunit,itsmarkerchangestoanarrow ofthesamecolor.

O Apointerappearingontheedgeofthescreenindicatesthedirection ofobjectiveunitsandtargetsthatarenotinyourfieldofview.

10 11

FAILURE DISPLAY

Directhitstoyourvesselcausefailures.AredcircleappearsaroundtheFailureTypeiconwhenthishappens.

REPAIR aPress atoopentheRepairmenu.(See Repairs on page 25 for details.)

FORMATION DISPLAY

Youcangroupshipsintoformationsforeasierhandling.(See Formations on page 24 for details.)

O Noiconindicatesyourunitisn’tinaformation.

WEAPONS SYSTEMSThekeytoawarship’spowerisitsweaponssystems.

Aim Weapon . . . . . . . . . . . mouse

Fire Weapon . . . . . . . . . . . mouse button 1

Change Weapon . . . . . . . . q

AA CROSSHAIRS

Thecrosshairsfortheanti-aircraft(AA)andflakcannonsdiffer fromthoseofothership-borneordnanceinonecrucialway:theyare

dynamic.Thismeansthatthecrosshairschangeinappearancewhenyourshotsareontarget.

ARTILLERY CROSSHAIRS

Artilleryarelargecalibermainguns,suitableforattackingarmoredvessels,largecargoships,andland-basedfortificationsaswellasothersurfacetargets.

O Artillerycannotbeaimedatairborneunits.

O Firingthegunscontinuouslydecreasestheaccuracyoffollowingshots.So,firingoneshellatatimemightincreaseyourchancesofhittingthetarget.

SHIPS & SURFACE CRAFTThissectionprovidesadetailedoverviewofbasicshipcontrols andterminology.

MOVEMENT & HELM CONTROLS

UsetheHelmcontrolstopilottheshipandcontrolthespeedoftheengines.Additionally,theHelmdisplaystheonboardstockofanylimitedequipment.

Rudder Direction

Speed Setting Ahead (Forward)

Speed Setting Astern (Reverse)

Current Speed

Torpedoes on Board

Recon Planes / Landing Boats on Board

Failure Display

Formation Indicator

STEERING A / DTheheadingyousetontheRudderholdsuntilyoumakeanothercontrolinput.Anyotherordersyousetoverridethis.

SETTING SPEED W / SAship’senginespropelthecraftfore(aheadorforward)andaft(reverseorbackward).Onceyousetthespeed,onlyanotherspeedinput,orissuingotherorders,willchangethissetting.

AIMING mouse

Usethemousetolookaroundyourshipandtoacquiretargets.Clickmouse button 3tousetheBinocularstospotenemyunitsoveralongerdistance.

1

2

3

4

5

6

7

8

Thisiconindicatesthat ahullbreachhasoccurred.

Thisiconindicates thatfireispresenton boardthatwillslowlydamageyourship.

Thisiconindicatesenginefailurethatwillcauseyourship todriftinthewater.

Thisiconindicatesenemy attacks that candisable yourweapons.

Yourunitisthe formationleader.

Yourunitisamemberoftheformation.

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2

3

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2

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TORPEDO CROSSHAIRS

Thesepropeller-poweredunderwatermissilesareguaranteed toruptureanyshiptheystrike.Shipswithhullbreachesarevery

likelytosinkunlessquicklyrepaired.However,torpedoesare difficulttoaimatlongdistancesand,oncelaunched,cannotbeguided.

NOTE:Torpedoesaremosteffectivewhenfiredasagroupinanarc, knownasaspread.Thistechniquegivesthehelmsmanoftheenemyshipmuchlessroomtomaneuverandavoidallthetorpedoeslaunched.

DEPTH CHARGE CROSSHAIRS

Thedepthchargeiseffectiveagainstsubmergedsubmarines.Depthchargescannotbeaimeddirectlyatatarget,sincethey

aredroppedfromthebackoftheship.Usingthemsuccessfullyrequiresskillfulpilotingmaneuversandsplit-secondtiming.

Togotounderwaterviewanddropdepthcharges,clickmouse button 1. Subsequentmouse button 1clicksreleaseadditionalgroupsofcharges.

O Youcanstillcontroltheship’smovementwhiledroppingdepthcharges.

WEAPON STATUS INDICATOR

Red . . . . . . . . . . . . . . . . Weapon is unable to fire at that target due to angle or range restrictions .

Yellow . . . . . . . . . . . . . . Weapon is currently changing direction and will be ready soon .

Green . . . . . . . . . . . . . . . Weapon is ready to fire.

Yellow/Green . . . . . . Weapon is reloading .

Gray . . . . . . . . . . . . . . . . Weapon is out of ammunition .

Black . . . . . . . . . . . . . . . Weapon is damaged, but repairable .

AIRCRAFTThissectiondetailsthebasiccontrolofalltypesofaircraftatyourdisposal.(More detailed control of groups of aircraft, known as squadrons, is covered in SupportManageron page 25.)

AIRCRAFT GAME SCREENThrottle

Air Speed Indicator

Altimeter

Artificial Horizon

Boost Indicator

Armament Info

ENGINES AND FLIGHT CONTROLS

ROLL mouse left/mouse right

Executearolltobankyouraircraft,causingtheplanetoturntotheleftorright.

PITCH mouse up/mouse down

Apitchmotionisanupordownmovementofthenoseoftheaircraft,causingtheplanetoclimbordive.

THROTTLE W / SThethrottlesetstheenginepowerlevel,thusdeterminingitsspeed.

YAW A / DAyawmotionisaside-to-sidemovementofthenoseoftheaircraft,caused bydeflectingtherudder.Usethismaneuverforslightchangesindirection.

O Youmustbecomeskilledatusingflightandthrottlecontrolssimultaneouslyifyouwanttobeanacepilot.

ALTIMETER

Thisgaugeindicatesyourplane’scurrentheightabovesealevel.Ifthegaugeflashesred,youareveryclosetoacollisionwiththelandorsea.

ARTIFICIAL HORIZON

Thisinstrumentallowsyoutogaugeyourcraft’sattituderelativetothehorizon.

Blue Segment . . . . . . . . . . . . Land or Ocean Surface

White Segment . . . . . . . . . . . Sky

Central Line . . . . . . . . . . . . . . Horizon

SPEED BOOST

Mostplanesarecapableofanengineoverdrivetoincreaseyourmaximumspeedforashortduration.Pressandholdatousethespeedboost.

O Thegaugeslowlyregenerateswhennotinuse.

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2

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AIRCRAFT WEAPONS SYSTEMS

AIRCRAFT MACHINE GUNS

Thisweaponhasdynamiccrosshairstoshowwhetherornot yourshotsareontarget.Usetheflightcontrolstoaimtheweapon

and click mouse button 1tofire.O Ifyouareleadingasquadron,therestofthesquadronwillattackthe

targetyouspecified.Ifnotargetwasassigned,thesquadronwillattackthesameunityouattack.

AIMING AT MOVING TARGETS

Whenattackingmovingairbornetargetswiththeforwardfiringmachineguns,youmustaimtofirewherethetargetwillbeandnot

whereitcurrentlyis.TheTargetLeadIndicatorshowsyouwheretoaim.

O YoucanturntheTargetLeadIndicatoroffintheOptionsmenu.

BOMB MODE

UseBombmodetoprimeandaimyourbombs.Thesecrosshairsarecalibratedtocompensateforforwardmovement,sodropyourbombs

whenthecrosshairsareonyourtarget.

PressandholdqtoactivatetheBombmodecrosshairs.Clickmouse button 1toreleasethebombwhenthetargetisunderthecrosshairs.

O Holdmouse button 1afterreleasingthebombtofollowthetrajectory oftheordnancewiththeBombCam.TheAIassumescontrolofyourplanewhileyourcamerafollowstheordnance.

TORPEDOES

Youmustdroptorpedoesfromjustabovethewater,and,oncelaunched,theycannotbecontrolled.Theyellowlinesofthecrosshairs

indicateyourattitude;theymustbeinalignmentinorderforyoutolaunchthetorpedosuccessfully..

ThecontrolsarethesameasinBombmode:pressandholdqtoactivateTorpedomode,thenclickmouse button 1toreleasetheordnance.O Holdmouse button 1afterreleasingthetorpedotofollow

thetrajectoryoftheordnancewiththeTorpedoCam.O Flyingattoosteepanangleatreleasecausesthetorpedotodetonate

uponimpactwiththewater.

ROCKETSSomewarplanesareequippedwithair-to-airorair-to-surfacerockets.Thesehigh-velocityflyingprojectilesdeliverquiteanimpactto yourtarget.

Thecontrolsaresimilartothemachineguncontrols,exceptthatyouselectrocketsbyholdingqwhilefiring.

O Holdmouse button 1afterfiringtofollowtherockets’trajectory withtheRocketCam.

PLANE STATUS

TheUnitWindowdetailsthehealthofthesquadronleader,thedigitsshow thenumberofsquadronmembers.(See GivingOrderstoAircraft on page 24 for details on controlling multiple aircraft in operations.)

O RemembertokeepaneyeonyourdamagestatusintheUnitWindow. Torepairdamagedunitsautomatically,orderthemtoland.

SUBMARINESThissectiondetailsthebasiccontrolofsubmarines.

MOVEMENT

AswellasthestandardHelmcontrolsthatarefoundonships,thesubmarinehasadditionalcontrolsfordivingandsurfacing. ItisalsoequippedwithanAirSupplyindicatorandperiscopeforcovertsurveillanceofsurfacetargets.

DEPTH LEVEL INDICATOR

SubmarinesinBattlestations: Pacific moveintwoplanes.Thefirstsetofmovement

controlsareidenticaltothoseonsurfacecraft,andthesubmarinereactstothemidenticallybothaboveandbelowthesurface.Youcontrolthesubmarine’sdiveandsurfacingfunctionsusingF / R.Thisenablesthesubtooperateatfourdepthlevels.

16 17

LEVEL 1 (SURFACE)

Onthesurface,thesubishighlyvisibletootherships,soitisvulnerable toenemyordnance,includingtorpedoes.However,thesubcantravelfaster onthesurface,anddeployitstorpedoesandanydeck-mountedweaponry.

Onthesurface,useqtocyclethroughthesub’sweaponssystems.

O Subsmustsurfaceintermittentlytoreplenishtheirairsupply.

LEVEL 2 (PERISCOPE DEPTH)

Atthisdepth,thesubisinvisibletounitswithoutSonar.Thoseequipped withSonar(destroyers,reconplanes,etc.)canstilllocateasubatthisdepth.Subsareveryvulnerabletodepthchargesatthislevel.

O Thetell-talepingoftheSonaralertsyouthatyou’vebeenspotted byanenemyunit.Toavoiddetection,openthemap(presst)tocheckontheenemyunit’sSonarrange(indicatedbyagreencircle).

Usetheperiscopetoassistyouinaimingtorpedoesatenemytargets.Toraise/lowertheperiscope,press mouse button 3.

O Araisedperiscopemastcanbedestroyedifitmakescontactwithanotherunit.Itcanalsoberepaired.

LEVEL 3

Youareunabletofireyourtorpedoesatthisdepth,butitisidealforskulkingaroundandmaneuveringyoursubintoposition.Whileenemyunitshavemoredifficultytargetingyouwithdepthcharges,yoursubisstillvulnerable todamagefromwell-aimedcharges.

LEVEL 4

Operatingthesubatthisdepthforextendedperiodscausesthepressurehulltorupture,withpotentiallycatastrophicconsequences.Conversely,yoursubisinvisibletoSonarandisinvulnerabletodepthcharges.Divetothisdepthonlyinemergencies—andonlyforbriefperiods—toevadeexpertsubkillers.

AIR SUPPLY

Submarinespossessalimitedsupplyoffreshairforusebytheirenginesandcrewwhilesubmerged.Whenthegaugeonthesub’sHelmcontrol

entersthered“lowair”sector,youneedtosurfacetotakeonmoreair.Use themaptochooseyoursurfacinglocationcarefully.

O Ifyoudonotsurfacemanuallytorefillairsupplies,thesubwillsurfaceautomatically.

WEAPONS

Submarinesareequippedwithtorpedoesasstandardweapons.Torpedoescanonlybelaunchedatperiscopedepthorwhensurfaced.Mostsubsarealsoequippedwithdeck-mountedAAguns;somelargersubsmayevensportanartillerypieceforuseagainstarmoredtargets.Deck-mountedweaponscanonlybeusedwhenthesubissurfaced.(See WeaponsSystems on page 19 for information on using ship-borne weapons systems.)

JAPANESE SUICIDE CRAFTSuicideunitsareavailableonlyontheJapaneseside.

NOTE:Kamikazeattacksmadebynon-kamikazeplanes(includingallUSplanes)willdonodamage.

TYPES

Therearevariouswaystolaunchasuicideattack:

O Usingnormalplanesconvertedandloadedwithexplosives.O Usingmotorboatsconvertedandloadedwithexplosives.O UsingKaiten,ahuman-guidedtorpedo.O UsingOhka,arocket-propelledhumanmissile.

DEPLOYMENT

Youcanusesuicideunitsjustlikeanyotherunitsinthegame,butthey cannotbeequippedwithweapons.Theyappearasaseparateunitclass intheSelectionmenu.

UnitsliketheOhkaandtheKaitenarecarriedbyamotherplane orsubmarine.Tolaunchthem,selectBetty/OhkaorType-B/Kaiten fromtheAirfield/Shipyardcontrolpanel.(See Support Manager on page 25 for details.)

18 19

Asmissionsbecomemorecomplex,youneedtobalanceyourtimebetweenmanuallycommandingaparticularunit,andissuingorderstoallyourunitsandsquadrons.Youalsoneedtobeabletorepairfailuresquicklyandorderreinforcements.

TACTICAL MAP SCREENTheTacticalMapscreenisyourcenterofoperations.Youcancommandyourentirefleetthroughthisdynamicmap,whileobservingallenemyunitinformationsuppliedbyyourunits.

Press ttoaccesstheTacticalMap.

Selected Unit

Selected Unit Info Panel

Cursor Unit Info

Ranges:GREEN : SonarBRIGHT: Visual DetectionGRAY: Radar

Filters

41

2

5

3

1

2

3

4

5

OBJECTIVES

UseOtokeepaneyeonyourmissionobjectives:

White . . . . . . . . . . . . . Active Objective

Green . . . . . . . . . . . . . . Completed Objective

Red . . . . . . . . . . . . . . . . Failed Objective

ADVANCED MANAGEMENT SYSTEMS

MAP SCREEN CONTROLS

Open/closeMapscreen t

Show/HideObjectivesmenu O

Cycleobjectives(inObjectivesmenu) A / DZoomin/out mouse wheeldown/up

Movecursor mouse

Select unit mouse button 1

OrderselectedunittoMove To Movecursortolocationandpress mouse button 2

Attackenemyunitwithselectedunit Highlightenemyunitandpressmouse button 2

InstructfriendlyshiptoJoin Highlightfriendlyshipandpressandholdmouse button 2 overformationleader

Circlefriendlyunitwithselectedplane Highlightfriendlyunitandpressandholdmouse button 2

Cancellastcommand Press withunitselected

Cancelcurrentcommandqueue Pressandhold withunitselected

Formationwithanothership

waypoint

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FILTERS

Severalfiltersareavailablethatprovideadditionalinformationonthemap.Press 1tocyclethroughthedifferentfilters:

Thisisthedefaultfilter.Activeobjectivesaremarkedonthemap;objectivesremainmarkedwhileotherfiltersareactive.

Displaysallunits’healthbarsneartheuniticonsatalltimes.

Displaysunittypeavailabilityatdifferentcommandbuildings (veryusefulinformationinIslandCapturemode).

Indicatestheuseofactivenavalsupplies.

Displaysthefailuressufferedbythehighlightedunit.

ISSUING ORDERS TO A UNIT

Toissueorderstoaunit,firstselecttheunit.Thenmovethecursor overtheunitontheMapscreen,andpressmouse button 1.

O Whenaunitisselected,itishighlightedanditsunitwindowappears inthebottomrightcornerofthescreen.

ORDERING UNITS TO A WAYPOINT

Orderingunitstoapointonthemapisakeypartofreconnaissance andprotectingseaorairspacearoundyourconvoy,formationorbattlegroup.Youcanusebothshipsandplanesinthisrole.

Tosetawaypoint:

1. Selecttheunityouwanttosendtothewaypoint.

2. Movethecursortothefirstwaypointandpressmouse button 2. Abluelineappearsindicatingtherouteyourunitwillfollow.

3. YoucanrepeatStep2toaddadditionalwaypoints,uptoamaximum ofeightwaypoints.Youcanalsochoosetoaddaclosingattackcommandtothequeue.

4. Yourunitwillfollowtheplottedpathuntilitcontactsitsselectedtarget. Itwillthenswitchintodirectattack.

COMMAND MENUTheCommandmenuallowsyoutoissuespecificcommandstoselectedunitsandsquadrons.PressandholdCtoopentheCommandmenu.UseW / S / A / Dtoselectacommand.

STANDING ORDERS

Youcanapplycertainpriorities,knownasstandingorders,tounits.Standingordersaffectthewayaunitautomaticallyreactswhenyouarenotdirectlycontrollingit.

ISSUING ORDERS TO SHIPS / BOATS / SUBMARINES

Defensive Stancemeanstheunit’sgunnersmayfireuponenemyunitsifyouhavenotselectedatarget.Theuseoflimited-ammunitionweaponssuchastorpedoesisrestrictedtohuman-selectedtargets.TheAIwon’tstrayfromtheplottedcoursetoengageenemies.

In Aggressive Stance,theshipmaymovetoapositionthattheAIdecidesisbestforengagingwithenemyunits.Gunnersareauthorizedtouseallnecessaryforce,includinglimited-ammunitionequipment,todestroyanyenemiesinrange.Human-selectedtargetstakepriority.

Whentheunithasneutralizedallenemycraftinrange,itcontinuesitspreviousmovementorders,ifany.

Attack meansthatyouissueanattackcommandasthecaptain ofaship.Whenyougivethisorder,theshipnavigatestoattackyourtarget.Youcanthenconcentrateonaiming,orjumptoanotherunit.

O TheAttackcommandisappliedautomaticallywhenyouselecttargetsontheMapscreen.

Decommissionthecurrentlyselectedunit.Thisoptionisavailable forunitsthatarenotattachedtoaformation,andresidewithin afriendlycommandbuilding’scapturerange.(See Island Capture on page 30 for details.)

O Ifaunitisinaformation,itwillfollowordersissuedtoitsleader.

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GOOD DAMAGE MANAGEMENT PRACTICE

TheiconsintheRepairmenuwillpulseredasavisualkeytoassistyou withallocationofdamagecrewresources.(See Failure Display on page 13 for details on different failures.)

SUPPORT MANAGERTheabilitytolaunchunitsisfundamentaltovictoryinBattlestations: Pacific Inordertogetholdofneworreplacementunits,pressZwhenabaseis underyourcommandtoaccesstheSupportManagerpanel.Press Zagain toclosetheSupportManager.

Thispanelshowsthatyouhaveabaseunderyourcommand,whichcouldbe acarrier,airfield,shipyard,commandbuildingoranyotherspawnpoint.

ISSUING ORDERS TO AIRCRAFT

Defensive StancereflectstheCombatAirPatrol(CAP);theselectedsquadronguardstheunitorpositionitisassignedto.Highlighttheunityouwant toassigntoaCAP,andpressandholdmouse button 2overanotherunit orpositiontoguardit.TheCAPsquadronwillchaseincomingenemies uptoatwo-milerange.

O Attackplaneswillusetheirordnanceonlyonhuman-selectedtargets.Planes in Aggressive Stancecanselecttheirowntargetstoengage;human-selectedtargetstakepriority.Whentheunithasneutralizedallenemycraft inrange,itcontinuesitspreviousmovementorders,ifany.

YoucanissueanAttackcommandwhileleadingasquadron. Assquadronleader,youmaychoosetoattackanothertarget whileyourwingmenattacktheassignedone.

Regrouporderstheentiresquadrontowithdrawfromtheorderedattackandregroupwiththesquadronleader.

Landordersthesquadrontoreturntoitshomecarrierorairfield.

Retreatordersthesquadrontomovebackfromthecombatarea tothenearestsafezone.

FORMATIONSFleetformationsaregroupsofshipsthatpatrolinaformation.

CREATING A FORMATION

Withashipselected,movethecrosshairsovertheshipyou’vedesignatedasformationleaderandpressandholdmouse button 2.Theshipyoucurrentlycontroljoinsinaformationwiththeformationleader(notetheappearance ofaFormationicon).

Toswitchbetweenformationmembers,pressR / F.

CHANGING THE SHAPE OF A FORMATION

PressandholdC,andpressStoopentheFormationscreen.Usethemouse toadjustthepositionoftheselectedunitinrelationtootherunitsintheformation.PressstoexittheFormationscreen,andensuretheleadunitisunderwaysotheunitscanassumetheirnewformation.

LEAVING THE FORMATION

Selecttheunitthatwillleavetheformation,pressandholdC,andpressD toselecttheLeaveicon.Theselectedunitleavestheformationandwillact onitsown,inaccordancewithanyordersyoumightissuetoit.

REPAIRSTheRepairmenuisavailableforallsubmarinesandshipslargerthanpatrolboats.Aircraftneedtoreturntotheirbasetoberepaired.

PressandholdatoopentheRepairmenu.UseW / S / A / Dtohighlightarepaircategory,thenreleaseatoconfirmit.

O Thecenterstaterepresentsincreasedhullrepair.

REPAIR CATEGORIES

Assign crew to pumpwater and make ruptured sections watertight .

Assign crew to fight fire .

Assign crew torepair engines .

Assign crew torepair weapons .

Assign crew torepair periscope (Submarines only) .

Assign crew to repairthe hull .

24 25

O EvenwiththeSupportManageropen,youcanstillaccessmostoftheactioncontrolsofthegame,thoughtheSupportManageroverridesthegeneralfunctionalityofsomekeys.

SELECTING AIRCRAFT TYPE

WiththeSupportManageropen,pressW / Stohighlightaunittype.Keepaneyeonthestockcounterinthelowerleftcorner.Whenitdropstozero,youcannotsendoutaplaneoftheselectedtype.

CHOOSING ARMAMENT

Ifaunithasmultiplearmamentload-outs,youcancyclebetweenthem bypressingC.

LAUNCHING A SQUADRON

Onceyouhavehighlightedaunitandselectedthearmament,youcanlaunchyoursquadronbypressingmouse button 2.Thesquadronwillcircleitshomebaseuntilitreceivesfurtherorders.

O AniconappearforanewlylaunchedsquadronintheActiveSquadronslistontheleftsideofthepanel.

1

2

3

4

5

6

7

1

2 3

4

6

7

5

ACTIVE SQUADRONS

ToswitchbetweentheUnitandActiveSquadronlists,useA / D.

SelectanactivesquadronbypressingW / S.ToquicklyjumptoasquadronfromtheSupportManager,pressX.You’lljumptoaviewofthesquadronleader.

Incertaincombatsituations,youmightneedtoreconsiderthesquadroncompositionofyourcarrier.Todothat,selectthesquadronyoudon’tneedanymoreandpressVtoorderittoland.TocancelaLandcommandanytimebeforethesquadronleadertouchesdown,pressVagain.

SQUADRON STATUS ICONS

Thefollowingiconsdisplaywhatyoursquadronsaredoing:

Thisisanemptyslot;alaunchedsquadronwillfillit.

Thisslotisnotavailable.Youcanonlysendoutsquadronswhileyouhaveemptyslots.Differentbaseshavevaryingnumbersofslots.

Squadronisorderedtotakeoff.

Squadronisintheairfollowinglastorders.

Squadronisunderlandingorders.

Squadronhasbeendestroyed.Highlightthedestroyedsquadroniconand press mouse button 2tolaunchanewsquadronofthesametype.Selectingandlaunchinganotherunittypefillsemptyordeadslots.

MULTIPLE BASES

Whenmultiplespawnpoints(bases)areavailabletochoosefrom,enter theSupportManager,highlightabasebypressingW / S,andthenselectit bypressingmouse button 2.

Checktheunitpictureofthebaseinthecenterpanel.Ifthepictureiscoloredred,thatbasehasbeendisabledforthemoment.Toreturntothebaseselectionlevel,presss.

Area map with selected base’s location

Active squadrons list

Available units in hangar

Highlighted unit’s picture

Highlighted unit’s type

Possible ordnance load-out

Selected ordnance

26 27

SUPPORT MANAGER IN MULTIPLAYER MODE

TheSupportManagerinMultiplayermodeissimilar,withthesedifferences:

O Thereisnostocklimit.

O InEscort,Siege,CompetitiveandDuelmodesyoucanonlyhaveoneactiveunitatatime,andyoucannotentertheSupportManageruntilthegamemodeenablesit.

O InIslandCapture,everyplayerhasaCommandPointpooltopurchaseunitsfrom.CheckthecostandavailableCommandPointsinthelowerleftcornerofthescreen.(See Island Capture on page 30 for more information.)

NAVAL SUPPLYYoucanobtainNavalSuppliesduringplayinbothSinglePlayerandMultiplayermodes.InSinglePlayermode,youreceivesuppliesbycompletingchallenges.InMultiplayermode,youreceivesuppliesbycompletingtasks,forexample, bytakingcontrolofanisland.

TheNavalSupplyReceivediconisdisplayedwhenasupply isavailable.

REQUESTING A NAVAL SUPPLY

WhenyouacquireaNavalSupply,youcanaccesstheNavalSupplypanelbypressingandholdingZ.

ThreekindsofNavalSuppliesareavailable;selectonewithW / S:

AIR SUPPORT:Aerialbackupavailable frombeyondthebordersofthemap.

ACTIVE SUPPLIES:Granttemporarybonusesforashorttime.

TECHNOLOGIES:PassivebonusesthatremainactiveaslongastherelevantNavalSupplyispresent;thesearedisplayedontheleftside ofthepanel.

TheiconinthemiddleshowstheunittypeusedforanAirSupport,ortheunitsthatcouldbetargetedwithanActiveSupply.

Press mouse button 2toactivatetheNavalSupplyonyourselectedunit.Whenaunitishighlightedon-screen(withcrosshairsinfo),youcanpressandholdmouse button 2torequesttheNavalSupplydirectlyonthattarget.

GAMES FOR WINDOWS – LIVE

HOSTING A GAME ON GAMES FOR WINDOWS – LIVE

1. LogintoGamesforWindows-LIVEandselectMultiplayer fromtheMainMenu.

2. Select Games for Windows - LIVE.TheGamesforWindows-LIVEgamemenuwillappear.

3. ChooseRanked MatchorPlayer Match.

4. Select Create Match. ThiswillhostaBattlestations: Pacificsession. YoucanthenselectaMultiplayergamemode(see page 30)aswellascontrolthesettingsandchoosemaps.

5. Whenallplayersjoiningthegameareready,pressetostart thesession.

JOINING A GAME ON GAMES FOR WINDOWS – LIVE

1. LogintoGamesforWindows-LIVEandselectMultiplayer fromtheMainMenu.

2. Select Games for Windows - LIVE.TheGamesforWindows-LIVEgamemenuwillappear.

3. ChooseRanked MatchorPlayer Match.

4. Selectoneofthefollowing: Quick Match:Joinanonlinegameinonebuttonpress!Ifnogamesare

available,thegameautomaticallycreatesoneandmakesyouthehost. Custom Match:Searchforaparticularonlinegameaccordingtoyour

requiredspecifications.

5. TheSessionBrowserappears.Highlightaservernamefromthelistandpress etojoin.

6. Pressetojointhesession.

MULTIPLAYER

28 29

MULTIPLAYER MODES

ESCORT

Inthismode,youparticipateinabattleinvolvingkeyunitstobothdefendanddestroy.Thetwoopposingsidesarerequiredtoescortordestroythesekeyunits,dependingonwhichsidetheyareon.Eachplayercommandsaspecificpre-determinedunitandislimitedtooneatatime.Eachmapoffersadifferentscenario.

SIEGE

Islandandcoastalsiegesaresimulatedinthismode.Playerscanspawn asingleunitfromapresetpooltoaidthesiege,ortodefendthebasesundersiege.Variousunitsareavailableontheoffensiveanddefensivesides,dependingonthescenario.Eachmapoffersadifferentscenario.

COMPETITIVE

Allplayersareonthesameside,butarecompetingagainsteachothertoget thehighestscore.YoucontrolonlyJapaneseorUSunits,andeachplayercontrolsonlyoneunitatatime.

ThegoalistodestroythegreatestnumberofAI-controlledunits ontheopposingside,ortocompleteobjectivesbeforetheotherplayersdo.Eachmapoffersadifferentscenario.

DUEL

ADuelisahead-to-headbattlewithasingleunittypeselectedbythehostbeforestartingthemission.Eachplayercontrolsonlyoneunit(USorJapanese),andmustfocusondestroyingtheenemyplayers’unitsuntilthesetnumber ofwinsisachieved.

ISLAND CAPTURE

Thisstrategy-basedmodeisbuiltaroundcapturingislandswithbasesonthem.Eachplayerstartswithacommandbuildingonanisland,andavarietyofunitsavailableviatheSupportManager.

PlayershaveaCommandPointpoolfromwhichtopurchasetheirchosenfleetcomposition.Capturingneutralbasesunlocksaccesstonewunits.

Thegoalforbothsidesistocaptureneutralandenemybases,andreceivevictorypointsuponcontrollingthesebases.Whenthevictorypointcounterreachestherequiredlevel,themissionends.

Executive Vice President of Sales & Marketing: ROBERT LINDSEYSenior Director Human Resources: LISA DENNISMarketing Director: KARL STEWARTSenior Marketing Manager: DAVID BAMBERGERMarketing Coordinator: JOVETH GONZALEZPR Specialist: STANLEY PHANSenior Manager of Product Management: MAI KAWAGUCHIAssociate Production Manager: ARNAB BASUCreative Services Manager: MIKE CALACreative Services Project Manager: JULIE MORETTIRegional Sales Manager: HOLLY ROBINSONUS Manual: HANSHAW INK & IMAGESales & Marketing Services Manager: ILANA BUDANITSKYSales & Operations Manager: LENA SPARKS-ANDERSONLegal & Business Affairs Manager: CLINT WAASTEDAssociate Channel Marketing Manager: RAFAL DUDZIECOperations Analyst: LISA SAKURAIUS Mastering & Submissions Supervisor: JORDAN ROMAIDISWeb Systems Manager: JOHN GLASSWeb Administrator: VERONICA RUEDAMarketing Administrator: KATHY McCLUREDirector of Finance & Operations: MICHAEL POONController: STEPHEN PETERSONSenior Key Account Manager: KEVIN WITTESenior Payroll & Benefits Administrator: DEE EDWARDSAccounts Payable Specialist: ARSENIA DELECUEVACredit Manager: BRIAN O’LEARYReceptionist: ELIZABETH ADELMANSenior Facilities Coordinator: TILO ORTEGAFacilities Assistant: CLAIRE LAIKIT Director: BRIAN VENTURIIT Support: BARNABY GO, ROBERT HERNANDEZ, PATRICK LACISTE, ANDRE RODRIGUEZ,

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CHE’VON SLAUGHTER, JEFF NEINSTEINSpecial Thanks: PINUP ARTIST: JESSICA DOUGHERTY, CORINNA J . JEVONS, NEMER VELASQUEZ,

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30 31

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Battlestations: Pacific © 2009 Eidos Interactive, Ltd. Co-Published by Eidos, Inc. and Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Inc. Battlestations: Pacific, Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd. All Rights Reserved. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. All rights reserved.

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