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Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social Capital II National Chengchi University – NCCU April 2011

Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

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Page 1: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Game-Theoretic Models for Effects of Social Embeddedness on Trust and

Cooperation

Werner Raub

Workshop on Social Theory, Trust, Social Networks, and Social Capital II

National Chengchi University – NCCUApril 2011

Page 2: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

P1 T1 E1 P2

Problem of order

Game Theory

Implications for research

New research problem

Cooperation in Social Dilemmas

Page 3: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

The problem of social order 1 Examples of the problem of social order: social dilemmas

• Trust• Hobbes, State of Nature• Collective goods, collective action (trade unions,

associations of common interests, protest campaigns)• Environmental pollution• Arms races• “Social Exchange” (e.g., help among friends)• Economic Relations

- transactions on stock markets (M. Weber)- cooperation between firms

2 General" The pursuit of self-interest by each leads to a poor outcome for all."

[Axelrod 1984:7]

Page 4: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

The explanatory problem related tosocial dilemma situations

P T E

• Conditions for cooperation in social dilemma situations without external enforcement and/or internalized norms.

• Phenomena to be explained:

1) individual effect: choice of strategies

2) collective effect: Pareto (sub-)optimality

Page 5: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Prisoner’s Dilemma

R,R S,T

T,S P,P

C D

D

C

Player 2

Player 1

Assumptions:

• T>R>P>S

• Simultaneous moves

• No binding agreements

• Information: each player is informed on his or her own alternative actions and outcomes, as well as on alternative actions and outcomes for the partner

Page 6: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Refresher: basic concepts of game theory

• Best reply strategy: – A strategy that gives the highest payoff, given the strategy of the other

player

• Dominant strategy: – A strategy that is the best reply against every possible strategy of the

other player

• Nash equilibrium: – A combination of best reply strategies; no player has an incentive for

one-sided deviation

• Pareto-optimal outcome: – There is no other outcome that is an improvement for at least one of the

players without making someone else worse off

(Note: compare with the more formal definitions provided earlier)

Page 7: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Prisoner’s Dilemma

R,R S,T

T,S P,P

C D

D

C

Player 2

Player 1

Assumptions:

• T>R>P>S

• Simultaneous moves

• No binding agreements

• Information: each player is informed on his or her own alternative actions and outcomes, as well as on alternative actions and outcomes for the partner

*

**

Page 8: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Prisoner’s Dilemma:no cooperation in single encounters

A

C

B

D

Macro

Micro

One shot PD interaction

Pareto-suboptimal outcome

PD matrix PD matrix

T>R>P>S Players defect Dominant strategies and Nash equilibrium behavior

Page 9: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Conclusion for the one-shot Prisoner’s Dilemma

• Given goal-directed behavior, there will be no cooperation without external enforcement and without internalized norms in the one-shot PD.– Hence, PD as a social dilemma and problematic

social situation.• How to proceed?

– Does repeating the PD have an effect on behavior of goal-directed actors?

Page 10: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Robert Axelrod and “The Evolution of Cooperation” (1984)

Page 11: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Michael Taylor and “Anarchy and Cooperation” (1976; rev. ed.: The Possibility of Cooperation”)

Page 12: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

The repeated Prisoner’s Dilemma

• The Prisoner’s Dilemma is played indefinitely often. After each round, each player is informed on the other player’s behavior (C or D) in that round.

• A player’s payoff for the repeated game is the discounted sum of his or her payoffs in each round, i.e.:

v = g1 + wg2 + w²g3 + ... + wt-1gt + ...

with: 0 < w < 1 for the discount parameter w

gt: payoff in round t = 1, 2, ....

• A player’s strategy for the repeated game is a rule specifying the player’s behavior (C or D) in each round as a function of what has happened in the game before that round.

Page 13: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Repeated interactions as a paradigmatic case of “social embeddedness”

• Dyadic embeddedness: repeated interactions between the same actors

• Network embeddedness: actors have (information) ties with partners of their partners

Page 14: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Intuition: why might cooperation be feasible for goal-directed actors in the repeated game?

• Basic idea: conditional cooperation– Behavior in the present round might affect the behavior of

the partner in future rounds and might thus affect one’s own future payoffs

– Thus, own defection in the present round will yield a higher payoff in the present round than own cooperation in the present round (T > R). However, own defection in the present round may induce the partner to defect himself in the future so that in future rounds one may get at most P < R. Hence, short-term incentives for defection and long-term incentives for cooperation. Question: what are conditions such that the long-term incentives become more important than the short-term incentives?

• Axelrod: shadow of the future

Page 15: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Types of strategies for the repeated game

Unconditional strategies (e.g.: ALL D, ALL C, Random)

Conditional strategies

Nice, Provocable (and Forgiving) Strategies (e.g.: TFT)

Others

Page 16: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

A simple but important negative result for the repeated game

• Cooperation in the repeated game as a result of unconditional strategies would require that actors use ALL C

• Note: (ALL C, ALL C) cannot be a Nash equilibrium of the repeated game.

• Thus, playing ALLC is inconsistent with the idea of goal-directed behavior.

Cooperation in the repeated game as a result of goal-directed behavior can only be based on conditional strategies.

Page 17: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Two simple strategies for therepeated Prisoner’s Dilemma

ALL D: Play D in each round

Thus, ALL D is- Unconditional- Not Nice

TFT: 1 Play C in each round 1. 2 Imitate in each round (2,3,...,t,...) the other

player’s behavior in the previous round (1,2,...,t-1,...).

Thus, TFT is- Conditional- Nice - Provocable

Page 18: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Motivation for analyzing a simplified version of the repeated Prisoner’s Dilemma with only two

feasible strategies

• Repeated game can be analyzed as a simple 2x2-game.• Result for the simplified case is generalizable:

– Result applies also if strategy set for the repeated game is not restricted

– Result generalizes to many other game-theoretic models for social dilemmas such as the repeated Trust Game as well as n-person dilemmas

– Similar result for network embeddedness• Important feature of good model building: simplified

assumptions do not affect the main results. Main results are robust relative to modifications of simplified assumptions.

Page 19: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Repeated Prisoner’s Dilemma

TFT

Player 2

Player 1

ALL D

TFT ALL D

Page 20: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

TFT vs. TFT

Player Round

1 2 3 … t t+1 …

1 (TFT) C C C … C C …

2 (TFT) C C C … C C …

Step 1: Moves per round

Page 21: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

TFT vs. TFT

Player Round

1 2 3 … t t+1 …

1 (TFT) R R R … R R …

2 (TFT) R R R … R R …

Step 2: Payoffs per round

Step 3: Payoffs for the repeated game

V(TFT,TFT) = R + wR + w2R + … + wt+1R + …

1

1

t

t

w R

1

R

w

Page 22: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social
Page 23: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

TFT vs. TFT

Player Round

1 2 3 … t t+1 …

1 (TFT) R R R … R R …

2 (TFT) R R R … R R …

Step 2: Payoffs per round

Step 3: Payoffs for the repeated game

V(TFT,TFT) = R + wR + w2R + … + wt+1R + …

1

1

t

t

w R

1

R

w

Page 24: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

ALL D vs. ALL D

Player Round

1 2 3 … t t+1 …

1 (ALLD) D D D … D D …

2 (ALLD) D D D … D D …

Step 1: Moves per round

Page 25: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

ALL D vs. ALL D

Player Round

1 2 3 … t t+1 …

1 (ALLD) P P P … P P …

2 (ALLD) P P P … P P …

Step 2: Payoffs per round

Step 3: Payoffs for the repeated game

V(ALLD, ALLD) = P + wP + w2P + … + wt+1P + …

1

1

t

t

w P

1

P

w

Page 26: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

ALL D vs. TFT

Player Round

1 2 3 … t t+1 …

1 (ALLD) D D D … D D …

2 (TFT) C D D … D D …

Step 1: Moves per round

Page 27: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

ALLD vs. TFT

Player Round

1 2 3 … t t+1 …

1 (ALLD) T P P … P P …

2 (TFT) S P P … P P …

Step 2: Payoffs per round

Step 3: Payoffs for the repeated game

Player 1: V(ALLD,TFT) = T + wP + w2P + … + wt+1P + …

1

wPT

w

Player 2: V(TFT,ALLD) = S + wP + w2P + … + wt+1P + …

1

wPS

w

Page 28: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Repeated Prisoner’s Dilemma

R R ------ ; ------1-w 1-w

wP wP S+ ------ ; T+ ----- 1-w 1-w

wP wP T+ ------ ; S+ ----- 1-w 1-w

P P ------ ; ------1-w 1-w

TFT

ALL D

TFT ALL D

Page 29: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Repeated Prisoner’s Dilemma

R R ------ ; ------1-w 1-w

wP wP S+ ------ ; T+ ----- 1-w 1-w

wP wP T+ ------ ; S+ ----- 1-w 1-w

P P ------ ; ------1-w 1-w

TFT

ALL D

TFT ALL D?

?

Page 30: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Equilibria

• (ALL D, ALL D) is always an equilibrium

1 1

P wPp

w w

• (ALL D, TFT) and (TFT, ALL D) are never equilibria• (TFT, TFT) is sometimes an equilibrium; namely if:

1 1

( )

R wPT

w wR T wT wP

w T P T R

T Rw

T P

Costs of cooperation

Costs of conflictStability of relation (“shadow of the future”)

w

wPS

w

Pnote

11:

Page 31: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Example

R=3; R=3 S=0; T=5

T=5; S=0 P=1; P=1

C

Player 2

Player 1

D

C D

Situation 1:

W=0.1

(Shadow of the future is small)

Situation 2:

W=0.9

(Shadow of the future is large)

Page 32: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Situation 1

3.3; 3.3 0.1; 5.1

5.1; 0.1 1.1; 1.1

TFT

Player 2

Player 1

ALL D

TFT ALL D

ALL D is dominant strategy

Page 33: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Situation 2

30; 30 9; 14

14; 9 10; 10

TFT

Player 2

Player 1

ALL D

TFT ALL D

TFT vs TFT results in a Nash equilibrium (but ALL D vs ALL D still is a NE too)

Page 34: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Cooperation in repeated social dilemmas: conclusions

• Goal-directed behavior can lead to cooperation without external enforcement and without internalized norm if the shadow of the future is large enough.

• Cooperation can be driven by enlightened self-interest.

Page 35: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Cooperation in the repeated Prisoner’s Dilemma

P T E

1 General Hypothesis(goal-directed behavior)• Strategies of actors

are in an equilibrium

2 Initial conditions and bridge-assumptions• Individual interactions:

PD-type• Repeated interactions with:

- stability w > T-R - cooperation costs T-P - perfect information on partner’s previous behavior

• two-sided expectation that partner plays TFT if (TFT,TFT) is equilibrium

3 Individual effects:Players use TFT Mutual cooperation

5 Collective effect:

Outcome is Pareto optimalNote: transformation rules and (some of the) conditions and bridge-assumptions are implicit in the PD matrix

4 Transformation rule• In problematic social

situations two-sided cooperation implies a Pareto-optimal outcome

Page 36: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Cooperation in repeated encounters

A

C

B

D

Macro

Micro

• Repeated PD interactions

• w > (T-R)/(T-P)Pareto-optimal outcome

PD matrix PD matrix

T>R>P>S

Coorientation

Players use TFT

Nash equilibrium behavior

Page 37: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Testable implications

P T E• Info on partner’s

behavior

• Stability of relation (shadow of the future)

• Costs of cooperation

• Coorientation

Cooperation

+

+

+

-

Page 38: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

New Problems

P1 T E P2• Other strategies for the repeated game• Other games (other social dilemmas) - other payoff-matrix - more strategies than C and D in the “constituent game” - more actors• Network embeddedness: reputation effects• Partner selection selection and exit opportunities• Imperfect information on the behavior of the partner• Other mechanism of cooperation

- Voluntary commitments- Conditions for internalizing norms and values of cooperation

- Conditions for the emergence of external enforcement

Page 39: Game-Theoretic Models for Effects of Social Embeddedness on Trust and Cooperation Werner Raub Workshop on Social Theory, Trust, Social Networks, and Social

Game theory and Axelrod’s analysis

• Nash equilibrium = +/- collective stability (see Axelrod, Propositions 2, 4, 5)

• Equilbrium analysis (collective stability): when is mutual cooperation stable?

Versus• Tournament approach and evolutionary analysis: (1) How

can cooperation emerge? (2) What are successful strategies in a variegated environment?