Upload
amimul-ihsan
View
215
Download
0
Embed Size (px)
Citation preview
7/27/2019 game10_03sys
1/36
System Analysis forSystem Analysis for
2010, Build 12010, Build 1
[email protected]@me.comhttp://public.me.com/cwang001http://public.me.com/cwang001
1
7/27/2019 game10_03sys
2/36
Mind mapMind map
Game SystemGame System
2
7/27/2019 game10_03sys
3/36
Why System Analysis (1/2)Why System Analysis (1/2)
For Program StructureFor Program Structure Analysis (Analysis ()) Program modulusProgram modulus
Tools neededTools needed
To Identify Work Load (To Identify Work Load ()) ow muc co e o e oneow muc co e o e one
What tools to be developed ?What tools to be developed ?
Man month ? (Man month ? ()) How many programmers ?How many programmers ?
Development tools ?Development tools ?
Specific requirements ?Specific requirements ?
3
7/27/2019 game10_03sys
4/36
Why System Analysis (2/2)Why System Analysis (2/2)
To Analyze Technical ImplementTo Analyze Technical Implement PossibilityPossibility
R&DR&D
WorkWork--flowflow rere--processor orprocessor or
Game / technical design document (GDD/TDD)Game / technical design document (GDD/TDD)
4
7/27/2019 game10_03sys
5/36
Something about System AnalysisSomething about System Analysis
Its Not a Theory, Just Something Must Be Done!Its Not a Theory, Just Something Must Be Done!
Po ular Solutions :Po ular Solutions :
UMLUML
Mind map (Mind map ()) This is the one we will use for this courseThis is the one we will use for this course
5
7/27/2019 game10_03sys
6/36
System Analysis StepsSystem Analysis Steps
Integration (Integration ()) De endenc Anal sisDe endenc Anal sis
Create the Project (Create the Project ()) Write the Design Document (Write the Design Document ())
6
7/27/2019 game10_03sys
7/36
BrainstormingBrainstorming
Mind mapMind map
Based on the Game Design to Put Everything in Structure As Many AsBased on the Game Design to Put Everything in Structure As Many As
You CanYou Can
IncludingIncluding
Combat / Village / Puzzle / Combat / Village / Puzzle /
Pro ram modulusPro ram modulus
Camera / PC control / NPC AI / UI / FX /Camera / PC control / NPC AI / UI / FX / ToolsTools
Level editor / Scene editor / Level editor / Scene editor /
Entities in gamesEntities in games
Technical hiTechnical hi--lightslights
7
7/27/2019 game10_03sys
8/36
IntegrationIntegration
Technical Implement PossibilityTechnical Implement Possibility
Connect All Related Items TogetherConnect All Related Items Together
Remove Redundant ItemsRemove Redundant Items
Jobs / System IdentificationJobs / System Identification an on na ys san on na ys s
BudgetsBudgets
Who ?Who ?
8
7/27/2019 game10_03sys
9/36
Dependency AnalysisDependency Analysis
By dependencyBy dependency
By human resourceBy human resource
Prototype for schedulingPrototype for scheduling
The Step That Always Is Ignored by EveryoneThe Step That Always Is Ignored by Everyone o ng goo w ma e e sc e u e prac cao ng goo w ma e e sc e u e prac ca
Reduce unnecessary risksReduce unnecessary risks
9
7/27/2019 game10_03sys
10/36
Create the ProjectCreate the Project
Job Assignment (Job Assignment ()) Resource Allocation (Resource Allocation ()) Check pointsCheck points
MilestonesMilestones s anagemen o cys anagemen o cy
10
7/27/2019 game10_03sys
11/36
Writing Design DocumentWriting Design Document
Game design documentGame design document
MDDMDD
Media design documentMedia design document
TDDTDD
11
7/27/2019 game10_03sys
12/36
Mind mapMind map
A Radiant Thinking ToolA Radiant Thinking Tool
ApplicationsApplications
Proposal (Proposal (
))
System AnalysisSystem Analysis
ReferenceReference
Pro ramPro ram
VisioVisio
MindManagerMindManager
Tony Buzan, Barry Buzan, Tony Buzan, Barry Buzan, The Mind Map Book: How toThe Mind Map Book: How toUse Radiant Thinking to Maximize Your Brain'sUse Radiant Thinking to Maximize Your Brain'sUntapped PotentialUntapped Potential
12
7/27/2019 game10_03sys
13/36
13
7/27/2019 game10_03sys
14/36
Mindmap ToolsMindmap Tools
Developed ByDeveloped By MindJetMindJet
MindMana erMindMana er DemoDemo
14
7/27/2019 game10_03sys
15/36
Game SystemsGame Systems
Control & camera systemControl & camera system
Combat systemCombat system
Reward systemReward system
Game FXsGame FXs eve seve s
Village systemVillage system
The main programThe main program
15
7/27/2019 game10_03sys
16/36
Game Control System (1/2)Game Control System (1/2)
..
Game control is not only input device control but also the cameraGame control is not only input device control but also the camera
controlcontrol
Input device controlInput device control
On PCOn PC
KeyboardKeyboard
Game adGame ad
On game consoleOn game console Gamepad buttonsGamepad buttons
0 or 2550 or 255
JoystickJoystick
--
16
7/27/2019 game10_03sys
17/36
Game Control System (2/2)Game Control System (2/2)
FirstFirst--personal viewpersonal view
ThirdThird--personal viewpersonal view
God viewGod view
PrePre--set camera viewset camera view cc
17
7/27/2019 game10_03sys
18/36
Mouse Control (1/3)Mouse Control (1/3)
..
22--axis movingaxis moving
Related movementRelated movement
2 or 3 buttons2 or 3 buttons
Mouse can :Mouse can : oveove
DragDrag
--
BehaviorsBehaviors
Hit testHit test
SelectionSelection
PilotPilot
os on or en a onos on or en a on
18
7/27/2019 game10_03sys
19/36
Mouse Control (2/3)Mouse Control (2/3)
RealReal--time strategy gamestime strategy games
Role Playing GameRole Playing Game
Typical game play examples :Typical game play examples :
Path finding for playable characterPath finding for playable character ng e enemyng e enemy
Selecting a group of unitsSelecting a group of units
Menu selectionMenu selection
FeaturesFeatures
Always coupling with godAlways coupling with god--view camera controlview camera control
ew ng rom e op o game worew ng rom e op o game wor
19
7/27/2019 game10_03sys
20/36
Mouse Control (3/3)Mouse Control (3/3)
Slow actionSlow action
Compared with joystickCompared with joystick
Value range fromValue range from --32727 ~ 3272732727 ~ 32727
20
7/27/2019 game10_03sys
21/36
Keyboard Control (1/3)Keyboard Control (1/3)
an ar npu ev cean ar npu ev ce Simulating the gamepadsSimulating the gamepads
Using keyboard as the alternative deviceUsing keyboard as the alternative device
Hotkey systemHotkey system Each key has two states.Each key has two states.
PressedPressed
e easee ease
256 keys256 keys
BehaviorsBehaviors
Key presses/releasedKey presses/released
ASCII codeASCII code One hotkey can represent a set of commandsOne hotkey can represent a set of commands
Very fast input deviceVery fast input device
21
7/27/2019 game10_03sys
22/36
Keyboard Control (2/3)Keyboard Control (2/3)
Typing messagesTyping messages
Typical game types using keyboardTypical game types using keyboard
MMORPGMMORPG
Needs chatting with friendsNeeds chatting with friends eaea -- me s ra egy gamesme s ra egy games
Hotkey systemHotkey system
--
Fighting gamesFighting games
Typical game play examples :Typical game play examples :
ChattingChatting
Character controlsCharacter controls
ove orwarove orwar
TurningTurning
22
7/27/2019 game10_03sys
23/36
Keyboard Control (3/3)Keyboard Control (3/3)
Shortcut for a sequence of actionsShortcut for a sequence of actions
CommandsCommands
Menu selectionMenu selection
But a little bit complicated for playersBut a little bit complicated for players eyseys
23
7/27/2019 game10_03sys
24/36
Gamepad Control (1/3)Gamepad Control (1/3)
Gamepad can map to the hotkey systemGamepad can map to the hotkey system
Same behaviorsSame behaviors
ess an eysess an eys
Majors keys :Majors keys :
24
7/27/2019 game10_03sys
25/36
Gamepad Control (2/3)Gamepad Control (2/3)
For buttonsFor buttons
Value range : 0 or 255Value range : 0 or 255
For joystickFor joystick
Value range : 0 to 255Value range : 0 to 255 yp ca game ypes us ng gamepayp ca game ypes us ng gamepa
Almost all types of games exceptAlmost all types of games except
Need largeNeed large--range selection for game unitsrange selection for game units Typical game play examples :Typical game play examples :
Character controlsCharacter controls
Move forwardMove forward
urnurn
25
7/27/2019 game10_03sys
26/36
Gamepad Control (3/3)Gamepad Control (3/3)
Move forwardMove forward
TurnTurn
FeaturesFeatures es gne or game p ay nges gne or game p ay ng
Look and feelLook and feel
--
If you not to challenge the players usual practiceIf you not to challenge the players usual practice
26
7/27/2019 game10_03sys
27/36
Camera ControlCamera Control
FirstFirst--personal viewpersonal view
ThirdThird--personal view but following the playable characterpersonal view but following the playable character
God viewGod view
FixedFixed o ow ng e p aya e c arac ero ow ng e p aya e c arac er
Fixed viewFixed view
--
PrePre--set viewset view
Very sensitive to game play design & game controlVery sensitive to game play design & game control
Camera control is not an independent systemCamera control is not an independent system
27
G dG d i C E li C E l
7/27/2019 game10_03sys
28/36
GodGod--view Camera Exampleview Camera Example
Age of Empire 328
C b t S t (1/4)C b t S t (1/4)
7/27/2019 game10_03sys
29/36
Combat System (1/4)Combat System (1/4)
Take the action game as our exampleTake the action game as our example
ControlsControls
AttackAttack
StunStun e ene en
ParryParry
Motion management and blendingMotion management and blending NPC AINPC AI
FXFX
VisualVisual
u ou o
29
C b t S t (2/4)C b t S t (2/4)
7/27/2019 game10_03sys
30/36
Combat System (2/4)Combat System (2/4)
30
C b t S t (3/4)C b t S t (3/4)
7/27/2019 game10_03sys
31/36
Combat System (3/4)Combat System (3/4)
Motion blending in runtimeMotion blending in runtime
A popular solutionA popular solution -- Blend treeBlend tree
GGameame DevelopersDevelopers Conference 2003Conference 2003
PProceedingsroceedings CD, Programming TrackCD, Programming Track n mat onn mat on en ng : c ev ng nverse nemat cs an oreen ng : c ev ng nverse nemat cs an ore
JJerryerry EdsallEdsall
Fall Transition
Forward
Motion
Fall
Down
un
31
Combat System (4/4)Combat System (4/4)
7/27/2019 game10_03sys
32/36
Combat System (4/4)Combat System (4/4)
Finite state machineFinite state machine
Making decisionMaking decision
Steering behaviorSteering behavior
Steering controlSteering control roup movementroup movement
Path findingPath finding
FXFX Combat FXCombat FX
A game without FX is likely a man walking on street in nude.A game without FX is likely a man walking on street in nude.
32
Reward SystemReward System
7/27/2019 game10_03sys
33/36
Reward SystemReward System
Level upLevel up
Experience pointsExperience points
InventoryInventory
RecoveryRecovery amageamage
Mission completeMission complete
33
User InterfaceUser Interface
7/27/2019 game10_03sys
34/36
User InterfaceUser Interface
DialogueDialogue
PicturesPictures
MiniMini--mapmap
Blood barBlood bar apt onapt on
MessagesMessages
34
Village SystemVillage System
7/27/2019 game10_03sys
35/36
Village SystemVillage System
Script queryScript query
Information exchangeInformation exchange
TradingTrading
ReinforceReinforce estest
35
Cheat Code SystemCheat Code System
7/27/2019 game10_03sys
36/36
Cheat Code SystemCheat Code System
Jump levelJump level
Number system testingNumber system testing
Barrow inventoryBarrow inventory
Game house keepingGame house keeping ame ata e t ngame ata e t ng
DebuggingDebugging
36