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Gamification and Game-Based Learning for virtual learning enviroments on interactive television
Citation preview
360-PlayLearn:Gamification and Game-Based Learning
for Virtual Learning Environments on interactive television
Gerard Downes1, Paul Mc Kevitt1, Tom Lunney1,John Farren2 & Catherine Ross2
1University of Ulster, Magee, The Imagineering Quarter,Derry/Londonderry, Northern Ireland.
E-mail: [email protected], {p.mckevitt, tf.lunney}@ulster.ac.uk2360 Production Ltd., The Imagineering Quarter,
Derry/Londonderry, Northern Ireland.E-mail: {john.farren, catherine.ross}@360production.com
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• Background• Aims & Objectives• Related work• Design of 360-PlayLearn• Relation to other work• Conclusion & Future Work• Acknowledgements
Outline
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• Digital Creativity & Creative Technologies• The Imagineering Quarter
http://www.paulmckevitt.com/imagineering-quarter/• Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’)
• Digital Derry http://digitalderry.org/ & CultureTECH http://www.culturetech.com/
• Digital Action Team (DAT) [University of Ulster & 360 Production Ltd.]• City of Culture, 2013 http://www.cityofculture2013.com/
Background
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• Online education on interactive TV
• Combining entertainment & education content (edutainment)
• STEM, history, archaeology & general knowledge
• Deployment on desktop, mobile & TV devices
Aims & Objectives
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• Online Learninge.g. Udacity (Stanford), edX (MIT/Harvard),
TED, Khan Academy, YouTube
• Gamification (Zichermann & Linder, 2010) e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012)
• Game-Based Learning (GBL) Virtual Learning Environments (VLEs) e.g. PlayPhysics (Munoz et al., 2012)
Related work
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
•Annotation, cataloguing, storage, retrieval & distribution
•Digital photographs, animations, videos & music
• TeleScope Enterprise (North Plains Systems, 2012) (Commercial)
ResourceSpace (Dwiggins, 2011) (Open Source)
Media Asset Management (MAM)
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• Hosting & distributing of edutainment content
“If computers of the kind I have advocated become the computers of
the future, then computing may someday be organized
as a public utility just as the telephone system is a public utility…
The computer utility could become the basis of a new
and important industry.''
--John McCarthy, MIT Centennial Celebration, 1961 (AICS-1997)
The Cloud
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Architecture of 360-PlayLearn
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Gamification API
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
360-MAM interface with ResourceSpace
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
360-Cloud interface with Google App Engine
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• Gamification & Assessment for learning
(e.g. AmbiLearn / TreasureLearn)
• GBL VLEs on interactive TV
(e.g. PlayPhysics: Emotional modelling, DBNs)
• 360-MAM & 360-Cloud give advanced VLEs
Relation to other work
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• 360-PlayLearn, 360-MAM & 360-Cloud
• Constructivist approach (Vgotsky / Piaget / Papert)
• Problem-based / project-centred learning
•Widening access & education for all
• Pervasive platform on interactive TV
Conclusion
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• Requirements analysis
• Implement 360-PlayLearn platform
• Acquire global media assets (Project Kelvin)
• Evaluation of 360-PlayLearn
Future work
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• DEL & 360 Production Ltd.
• Ted Leath (Information Assurance Manager)
Acknowledgements
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
• Any questions or feedback ?
Thank You
Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion
Up Donegal !!