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Gamification Dynamics: Identity and Story 073049 김김김

Gamification dynamics

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Page 1: Gamification dynamics

Gamification Dynam-ics: Identity and Story073049 김수진

Page 2: Gamification dynamics

Identity

• Identity describes the attributes that make an individual unique. At its most lit-eral level, it's how we identify ourselves; a comparison of attributes against known or expected quantities.

• Preconceptions• identity we project forms preconceptions in

the eyes of those we encounter (groups, situ-ations etc.)

Page 3: Gamification dynamics

Identity in Games• Role-playing. Ex) Batman. Mario•  if I'm playing the game doing

everything I would do, I'm exercising my choice, if I'm playing the game doing everything my-character would do, I'm role-playing.

• Players concentrate on not Real but imag-inary role

• Social Purpose ex) soccer• Role in group : counter shouter• The role a player chooses not only gives them

value in the eyes of the group, but it can also say something about who they are.

Page 4: Gamification dynamics

Story• Story as a topic by combining Narrative and

Fantasy, which I defined as the events and setting of a story.

• It will be “narrative”.• Narrative : They have clearly defined charac-

ter arcs, tantalizing mysteries, dramatic shifts and a plotted progression of emotional highs and lows.

Page 5: Gamification dynamics

Passive Narrative

• Passive Narrative(expectation, emotion)• Mystery / Suspense• Unanswered Questions or Cliffhangers

• Dramatic Reversals• Broken Expectations

• Moral/Intellectual prodding• Pressing the viewer to ask: What would I do?

How would I solve this?

Page 6: Gamification dynamics

Passive narrative• Scripted events :  keeping the story on a

constructed path. 99% Of games takes this way.

• Emergent events : the idea of story created by social interaction. • Given enough players and opportunities for

drama, social constructs begin to emerge on their own and generate suspense, intrigue, deeper intent and the sense of a collective story as players work together

EX) zelda.