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Gaming system • Which video game system do you have? – Why did you buy that brand? • Which car do you have? – Why did you buy that brand? • Washing Machine? – Why did you buy that brand?

Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

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Page 1: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Gaming system

• Which video game system do you have?– Why did you buy that brand?

• Which car do you have?– Why did you buy that brand?

• Washing Machine?– Why did you buy that brand?

Page 2: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Network Externalities

• Phones, Faxes, e-mail, etc. all have the following property: – Network externalities: The more people using it the

more benefit it is to each user.

• Computers, VCRs, PS2s, also have this property in that both software can be traded among users and the larger the user market, the larger number of software titles are made.

• How do markets operate with such externalities?

Page 3: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Competition & Network Externalities

• Individuals 1,…,1000 (call this number v)

• Each can buy one unit of a good providing a network externality.

• Person v values a unit of the good at n v, where n is the number of persons who buy the good.

• Note in the experiment we had v be the max value and true value proportionate (n/1000)*v.

Page 4: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Competition & Network Externalities

• What is the demand at price p?

• If v* is the marginal buyer, valuing the good at nv* = p, then all buyers v’ > v* value the good more, and so buy it.

• Quantity demanded is n = 1000 – v*.

• So inverse demand is p = n(1000-n).

• Graph this!

• What is the supply curve if marginal cost c<250,000?

Page 5: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Competition & Network Externalities

• What are the market equilibria?

• Zero.

• A large numbers of buyers buy.– large n* large network externality value n*v– good is bought only by buyers with n*v p;

i.e. only large v v* = p/n*.• The other point is unstable and called a threshold

point or tipping point. Below this, demand will go to zero. Above this, the product would be a hit.

Page 6: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Solution• If p=160,000, what are the

– Failure equilibrium.– Threshold point.– Success equilibrium.

• In the experiment (treatment 1), we had v be uniform on [0,10] and p=2.4. Actual value was v times fraction, e.g., for 10 people v*(n/10). In this case, what are the– Failure equilibrium.– Threshold point.– Success equilibrium.

Page 7: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Solution: Number of people

• Note that the number of people does not affect the answer.

• N is total number of people. n=(10-v*)(N/10). Or v*=10-10n/N.

• Thus, p= (10-10n/N )(n/N).

• Call z=(10n/N). Substituting yields

• P=(10-z)(z/10)

Page 8: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Solution treatment 2?

• What is the solution for treatment 2?

• We still had a price of 2.4, but values were drawn from [0,7].

Page 9: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why
Page 10: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why
Page 11: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Facebook• In Feb 2004, Facebook was launched by Mark

Zuckerberg.

• For 2+ Month prior, he had orally agreed to work for the Winklevoss twins developing the Harvard Connection (which had been in development for 2 years).

• In April 2004, the Harvard Connection was launched and a failure.

• In Sept. 2008, they settled for 65 million dollars.

Page 12: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Discussion points

• Competitors: VHS vs. Beta, Qwerty vs. Dvorak, Windows vs. Mac, Playstation vs. Xbox, Blue-ray vs. HD-dvd.

• Does the best always win?• Standardization helps with network externalities.

– Drive on left side vs. right side. Out of 206 countries 144 (70%) are rhs.

– Left is more nature for an army: swords in right hand, mounting horses. (Napolean liked the other way.)

– Sweden switched from left to right in 1967.

• Lots of networks: Religions and Languages.

Page 13: Gaming system Which video game system do you have? –Why did you buy that brand? Which car do you have? –Why did you buy that brand? Washing Machine? –Why

Homework.

• Students like to go to the Haifa Ball depending upon how many other students go there.

• Tickets cost 32 NIS each. • There are 1000 students indexed by i from 1 to 1000. • Student i has value vi=i. • Student i has utility (in shekels) for going to the Ball of vi (n/(5000)), ⋅

where n is the total number of students going to the Ball. • (i) If everyone believes n=500, which students will be willing to go to

the ball?• (ii) What is the threshold number of tickets sold above which it will be

a success and below which it will be a failure? • (iii) What is the equilibrium of tickets sold if the ball is a success?• (iv) What is the equilibrium of tickets sold if the ball is a failure?