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Scoutmob mobile advertising Michael Foroobar February 5, 2013 (Google)

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Page 1: Google presentation 2/5

Scoutmob mobile advertising

Michael ForoobarFebruary 5, 2013 (Google)

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Agenda for today

» Background on Scoutmob– Unofficial history– Differentiation

» Local ad sales–Merchant math– Common objections (attribution)

» Experiments and mobile trends

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Scoutmob actually started out as a wi-fi business

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Local businesses receive a custom landing page

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Tool for SMBs to build customer relationships

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Quickly pivoted when a better business model came along

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“COST PER DOOR SWING”Our pitch: use mobile to drive offline sales

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SMB niche small but 12% CAGR w/ online capturing growth

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Offline still accounts for bulk of local advertising spend (deals are small)

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Needed to differentiate brand from competitors

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Needed to differentiate brand from competitors using mobile

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Needed to differentiate brand from competitors using price

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ROI math works for local businesses (even w/ high costs)

Redemptions 1,000Average ticket: $55  Average party size 2.4 based on survey dataCost of entrée $15 one per personCost of app/dessert $5 "Cost of drink $3 "

Avg Scoutmob ticket: $35  Percent discount 50%Max discount $20 capped downside

Variable costs: $28  Cost of sales 50% food and bev costs (35% standard)Scoutmob fee $4 per redemption

Gross profit $3,600 Total revenue $35,200Cost of sales -$27,600Scoutmob costs -$4,000

ROI 90%

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Marketing not always day-to-day top priority for SMBs

Redemptions 1,000Average ticket: $55  Average party size 2.4 based on survey dataCost of entrée $15 one per personCost of app/dessert $5 "Cost of drink $3 "

Avg Scoutmob ticket: $35  Percent discount 50%Max discount $20 capped downside

Variable costs: $28  Cost of sales 50% food and bev costs (35% standard)Scoutmob fee $4 per redemption

Gross profit $3,600 Total revenue $35,200Cost of sales -$27,600Scoutmob costs -$4,000

ROI 90%

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Common objection: I am giving discounts to my “regulars”

» Anecdotes hard to overcome

» What does “regular” mean?

» Average user dines out ~5 times per week– Primarily lunch and dinner– 5% dine out more than half their meals

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Solution: survey customers to baseline for incremental value

No, I was

alrea

dy a re

gular

custo

mer

No, I was

a custo

mer but o

nly infre

quently

Yes, b

ut I had

heard

about m

erchan

t prev

iously

Yes, I

learn

ed ab

out the m

erchan

t thro

ugh Sc

outmob

0%

5%

10%

15%

20%

25%

30%

35%

40%

11%

33%

27% 28%

Was this your first visit?

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Solution: survey customers to baseline for incremental value

No, I was

alrea

dy a re

gular

custo

mer

No, I was

a custo

mer but o

nly infre

quently

Yes, b

ut I had

heard

about m

erchan

t prev

iously

Yes, I

learn

ed ab

out the m

erchan

t thro

ugh Sc

outmob

0%

5%

10%

15%

20%

25%

30%

35%

40%

11%

33%

27% 28%

55% new and 11% self-described regulars

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Common objection: Scoutmob is sending me bad customers» More anecdotes– Repeat use (“friend’s phone”)– Bad tippers– Low-margin

» Data locked in POS– Also, lack of analytics expertise

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Solution: study POS data to understand spending (w/ Copilot)

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Solution: study POS data to understand spending (w/ Copilot)

Scoutmob customers actually spend more, up to max discount

Source: Pizza Nostra (San Francisco)

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Transactional data: ad platforms, banks, card companies, etc.

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MOBILE COMMERCE AND ATTRIBUTION THOUGHTS

Things we are seeing and planning

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Running experiments is a great way to understand contribution» Short-term online offline– Urgency and expiration work well– Small incentive, e.g. free hot dog

» Tests in retention and acquisitions – Email vs. push vs. email + push– Offline branded search, location

searches

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Accuracy more realistic than precision in multi-channel

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Mobile commerce big this year for us, what we are seeing…» Mobile desktop conversion» Mobile web is low hanging fruit– Tablets look like desktop– Challenge: product browsing– Drive traffic w/ email

» Logged-in users help– Shopping cart across devices–Mobile only promotions