Gothic 3 Walkthrough

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    GOTHIC 3

    RPG by JoWooD

    A solution by Lu Richardson

    ---------------------------

    THE PRODUCT:

    This has to be the greatest disappointment ever. After waiting for solong and expecting something as spectacular as Oblivion, the faithful

    fans of the great series Gothic cannot believe they are gettingsomething no greater than a continuation of Gothic 2/add-on. EvenGothic 2 had better graphics than these. All that can be said aboutGothic 3 is that is much bigger; which means that finding people andplaces takes forever. The maps are pathetic and inaccurate, and therendering of persons, objects and animals is totally unconvincing.

    Worse still, the game is full of bugs, stutters and is very slow.

    However, loyal types out there will want to play Gothic 3 to the bitterend. So I'll make an effort and try to write a solution of sorts, eventhough I have no idea if I have given the correct order and I certainlyhave not even bothered to discover all the possible quests. On thecontrary, all I'm aiming to do is to complete the game with a minimumamount of effort.

    The game starts with you and your mates bashing orcs (as usual) andliberating a town. Naturally enough, you think that's what you aresupposed to do. Wrong! It took me many hours of tedious gameplayliberating towns from the orcs to realise I was NOT meant to do that.

    So I had to start over.

    In fact, what you have to do is to preserve a balance: orcs willrequest that you kill everybody else and they, in turn, will ask you tokill the orcs. With the Hashishin (allies of the orcs) it will be thesame. Plus all manner of people will direct you to take a particularside. You mustn't do so. You must just do enough "non-fatal" quests tokeep all sides happy until the time comes for you to take a decision.

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    This means you end up with a long list of quests you cannot possiblycomplete, since to do so would jeopardise the end result.

    This is the silliest game I've ever come across.

    GENERAL TIPS:

    One of the characteristics of this game is that, for the endless sidequests, people are going to ask for all manner of things which of courseyou haven't been collecting, there being no good reason to do so: and,confronted with the request, you have to stop everything and go lookingall over. For instance, boozeberries are very hard to find at the bestof times - but somebody will suddenly ask for lots. At this point, if

    you have not found a single one yet, you might be inclined to throw yourcomputer out of the window.

    Therefore, whenever there is something you must collect for a laterquest, I will say "hang on to it" so that you'll know to keep, look outfor and collect it. "Bundles of weapons" are things you cannot getenough of, so always look out for them - be aware that picking them upsometimes angers people around you.

    You are also going to need tons of gold, so pick up *everything* (forinstance, all weapons after a battle) and sell it.

    In general terms, and in each town, you should refrain from stealing:though you can and must go into every building. You should speak toeveryone with a name and take on their particular quest and you shouldfamiliarize yourself thoroughly with every location. You must also findthe teleporter stone which will bring you back to each one of them.After that, you take off and investigate the surroundings of the townwhere you will presumably find what you are meant to find. Ifsuccessful, you come back and get your reward and experience points from

    the originators of the quest.

    The idea is to gain the confidence of the orcs by doing things for themwhile finding out who is prepared to side with you in taking the townfrom them for the rebels. But, of course, you must wait to favour oneor the other towards the end of the game.

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    You needn't do every quest (just don't take it on; for the orcs andHashishin, merely enough to get them friendly), and you can do things inwhichever order you want or can.

    Combat: the rules are, take out first the long range/magic usersfirst. Alternatively (more difficult), if you can, try and make sureyour enemy is between the shooter/magic user and you. That way, theyget hurt. It is also a good idea, if you are going to march into enemyterritory, to get nasties to attack you and follow you into it thuscreating havoc and confusion. Annoyingly, your enemies back away fromyou while you attack them vigorously, so mainly you are hitting thinair. A fight which should last a few seconds can take forever. Anddon't forget that, in the wild, if you don't need to fight a creature,the best policy is to run away.

    Directions: it is difficult, in not impossible, to direct you exactlyto where you need to be. So unless I say, e.g., "turn right", when Isay SW I expect you to look at the map and use the title square of thetown for guidance.

    Experience points: as ever, husband them carefully. You needn't spendthem on alchemy or ancient magic, since you will be able to read manybooks which will give you 5 points of experience of either. You'll needstrength and expertise in your chosen weapon. You must absolutely learnto open impossible locks. I shouldn't bother at all with pickpocketingsince all you ever get is gold and no experience points.

    Be aware that certain herbs increase certain attributes permanently -

    find out quickly which they are and collect them with enthusiasm.

    By the way, I'm only going to mention the guys who give you quests, butyou must speak to everyone with a name.

    To guide you, I am giving you the minimum number of quests that you*must* do to keep the orcs sweet under "Orcs" and under "Rebels" whatyou should do if, _towards the end of the game_, you decide for them.So let's stick to "Orcs" for now, OK?

    OK, let's get on with this. After you've watched the intro, you'll findyourself in...

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    ARDEA

    As the game starts, save immediately and help out with the fighting;when it is over you'll be told so, and also to talk to your mates.Before you do that, go around town helping yourself to everything,including what the dead are carrying, and opening chests. If you seeBookshelves, read the book. If you find bundles of weapons, hang on tothem. Particularly, get hold of the teleporter stone on the table nearthe town entrance.

    When you are satisfied that you have been everywhere and picked upeverything, go to the gate and talk to Diego (who wants to know whereLester is), to Milten (ditto) and to Gorn.

    After that, go out the gate and turn left. Soon you will see ascavenger on your right (kill it and get the meat - hang on to it) and aking's sorrel on your left - hang on to it. Continue down the slopetowards two buildings and you'll see Lester sitting on a bench by the

    first one. Talk to him, search the buildings for anything to pick upand return to Diego. Talk to Hamlar. Talk to Diego and then to Gorn.

    Before you do, though, if it's getting late go to sleep using one of thebeds.

    After you talk to Gorn, follow him and pick up whatever is in your path,he will wait. He is vulnerable this time, so if he is attacked, helphim. When he stops and you have arrived, turn right and go down the stairs.

    Because the pattern will repeat itself, time and again, it's importantthat you understand what you have to do in each location - besides, thatway I won't have to repeat myself. Here we go.

    REDDOCK

    Talk to Brenton and accept the quest. Go back up the stairs and turnsharply right, following the curve of the camp below (and collecting allthe healing plants, hang on to them) till you have to jump onto aridge. You will see the beasts, try shooting them with bow and arrowbefore they come too close (remember to get their meat). Go back toBrenton for your reward (you must *always* return to whoever gave youthe quest, so I won't mention it again).

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    Walk around till you find Gelford. He will ask you to sort out a coupleof orc patrols. Accept but keep talking. You can trade with him andget rid of your surplus.

    Go down to the mine. As you go down, look for openings to the left.The first leads you to Sebastian: he sets the quest for the FireChalices and he also wants some healing plants. At night you'll be ableto read his Bookshelf because he will be in bed.

    Marlo is in the next opening and he will tell you about the bandits tothe N and about the alchemist in Cape Dun.

    Go on down and talk to Joey. Offer to clean up the caves but first askhim to fight in the arena and then go talk to Norris. He wants fiveweapon bundles. Go to Joey and ask for a fight, join him in the arenaand do your stuff. Stop when he hits the deck and wait for him to get

    up and collect his gear, then talk to him (this *always* applies). Dothe same thing with Copper. When you talk to him at the end, he offersyou his services. You might like him to aid you in clearing the caves,which is what you are going to do next.

    Fight all the way through without stopping to pick up the loot, you cando that on the way back. Outside there are also some items, and to theright of the exit, king's sorrel. Going back in, open all the chestsyou can and, in one where the goblins were, you'll get the teleporter stone.

    Finally, talk to Javier: he wants you to find the Rebel spy in CapeDun. You can leave the cave and the camp. At the top of the stairs,turn to your left and head roughly NW till you come upon a camp and anorc patrol. Kill them and collect the bundles of weapons and the king'ssorrel. Go back to the top of the stairs.

    This time go roughly SE and find your way down to the farm, to the leftof it. Find Kliff and talk to him. Ask him to teach you his skills andthen tell him that you will set him free. Go inside the house andchallenge Topork to a duel and win it. Because you are doing this for

    the Rebels, kill him when he is down and you will be attacked by thepatrol. Kill them all, search the house (don't forget to look behindthe throne) and grab the bundles.

    Talk to Kliff and take him all the way to Javier. Talk to Javier. Talkto Norris and give him the bundles. If you like, talk to Kliff and learnhow to sharpen weapons, or to anybody else who can teach you something.Go out of the cave and on the way up, visit Sebastian. If he is in bed,

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    read his book, then wake him up and give him the healing plants. Sleepsomewhere and leave the camp altogether, talking to Gelford on the way out.

    Teleport to Ardea and talk to Hamlar. Out. Look at the map and headfor Cape Dun. Just NE of Cape Dun you'll meet Jens, who wants 10wolfskins to teach you to hunt (and you need to learn).

    CAPE DUN

    _Orcs_

    When you get to town, start finding people with names and generallyexploring, first going around town, then up to the lighthouse - althoughyou shouldn't steal, nobody seems to mind if you pick up wolfskins.

    Gamal gives you interesting information and wants you to capture anescaped slave. Go along with that for the moment.

    Esiel wants healing plants (read the book in his house).

    Bufford gives you more information and he wants you to kill the hungry

    wolves (hang on to their skins).

    Cyrus wants a bottle of booze you no doubt are already carrying. Youcan take him with you on the bandits quest, if you like.

    Deckard needs some healing potions which, again, you probably have.Trade with him, he has interesting stuff.

    Seruk wants you to steal 3 goblets from Ukrass. To do this, wait tillUkrass is out of the warehouse, sneak into it from the back entranceand, if he is with his back to you, go to your right and pick up theteleporter stone and the bundle of weapons. The three goblets are alsohere. Sneak out.

    Phil (the Rebel spy you were looking for) needs three bundles of weapons

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    and for you to free the paladin. Give him the weapons but put thepaladin on the back boiler.

    Get to the lighthouse and speak to Arokkh, saying you want to fight inthe arena. You know what to do.

    Ukrass wants his goods (they are to the E of Cape Dun nearly half-waythrough to Ardea, in the hands of bandits - you need to get to thispoint by the beach). You can also buy the first fire chalice from him.

    Pick up the healing herbs around the lighthouse, make sure you've pickedup ten wolfskins and leave town.

    Go around the town to your left and, to the N and a bit back, you'llfind Harek. Talk to him and get him to Jens. Talk to Jens, learn thehunting skill: you need to learn how to get claws, etc and how to skin

    animals and reptiles. And anything else you want. Tell him about hisvisitor. Talk to Harak and learn the acrobatics skill.

    Continue running around the town and find the hungry wolves, you'll findsome to the N of the town. E and N of Jens there are some more.Straight S from here and W towards the town you'll find the last.

    Now for the bandits. You'll find them NW of Ardea, about half-waybetween Cape Dun and Vengard. Do your stuff. Pick up the 5 crates of

    oil. Not far from this place, near the crossroads, you'll find Iomarwho'll be grateful for them.

    If you were to enter town, to the left of Gamal you can go down to adisused mine but you might not be able to cope yet. The lower parts ofthis cavern can be reached from the beach; on the map, under the SWcorner of Cape Dun. The thing is you need 3 bundles of weapons andthere are two down there. Don't go all the way down into the mine;there is a lot of gold but also two dragons and you are no way nearcapable of dealing with them yet.

    Now go to town and start giving everybody what they wanted and speaklast of all to Bufford, who will send you to Uruk.

    _Rebels_

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    When talking to him, use the first line only and ask to speak to thepaladin. Go to the lighthouse and do so. When you've finished talking,tell Wenzel you want to liberate the city. Here is where the funbegins. Deal with the orcs here and run down the streets killing allopponents. At the end, talk to Wenzel, who wants his sword back. Nowyou can loot the whole town. Talk to Phil before you leave.

    Other safe quests:

    Teleport to Ardea and go to the lighthouse behind the town, to the S,and speak to Jack and tell him you'll help him with the bilge rats. GoNE, kill them, come back and tell him so, then ask him for the gold.Quest done.

    You don't have to do this, but you can go the NW of Ardea, in the ringof stones find Chris, who has a lot of information - if you want tolearn from him, he'll ask for the meat of a shy deer to the E. This is

    very difficult because the deer will run away from you and lead you tosome orcs, so approach sneaking. I found fireballs worked fine.

    Now, if you have finished here, go to the crossroads near which you metIonar and head for...

    MONTERA

    _Orcs_

    Along the way you'll meet Armon in a group of rebels to the left. Talkto him and help him with the goblins. They are in a cave quite close tothe N of his camp. When you've killed them go back to Armon for yourreward and move on. As you follow the road to Montera you will see acave to your left with two goblins in front. Don't go in yet, there arethree shadowbeasts in there.

    You will cross a bridge and will see a house ahead of you, talk toDomenik. Take whichever path you prefer, but going N is indeed verydangerous. If you take the W path you will meet Otis, talk to him. Sayyou want to join and he'll ask you to move someone, who is by a ruinedtower nearby, on the way to Montera. Talk to Trano and try to get himto go back to town; say you will report him.

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    In the town, Sandford needs 15 sacks of wheat from the farm to the N and5 milk barrels from the stockyard to the E. Marik wants you spy for him- he let's you have the shack by his house. Go there at once and getthe teleporter stone. You can use the chest here to store things youare not sure about and might need later.

    Talk to Marik about Trano, go back to him to shift him and when you'vedone so, talk to Otis.

    Go to the arena, talk to Ashton and pay your fee. Talk to Ugo and fighthim. Fight Fedor. Fight Dan (you get Dan's slave). Fight Goose.Fight Ashton.

    Talk to Sobota - go to the arena and get Dan's slave to follow you toSobota, then talk to him for your reward. Go into Thorek's house andtake the slave with you - pay whatever you must and go to Sobota.

    In the pub, Basin wants a gold casket (follow his instructions, leavetown, go W, find this stuff, the casket is behind the cart to theright), take it back to him. Talk to the Innkeeper, he's a mine ofinformation.

    Leave town and turn right, go to the stockyard and talk to Dennis.Collect 5 milk barrels and go S of Montera. There you will find a cavewith the stray wolves and also Wenzel's sword. Use it until you have toreturn it.

    Back to Montera, go and talk to Dennis. Go N of Montera and talk toElber. He tells you about the undead castle to the E. He wants you toget the grain thieves. Go around the farm collecting sacks of grain.

    If you talk to Rufus, he'll tell you he wants to run away (say you arenot an orc mercenary), but don't help him yet. The grain thieves are Nof Montera, just E of Gotha. Outside their cave there are somesnappers: run inside with the snappers chasing you, they'll getdistracted by them. Kill them and collect all the sacks of grain, you

    should have at least 16.

    Go back to Elber and talk to him. Go back to Sandford with the stuff,report to Marik. Now you have to go to Domenik. If you go out of thegate heading W look for king's sorrel around here. Talk to Domenik, getthe gold, go back to Marik.

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    N of the stockyard you'll find Mason, who wants you to kill the cows.Don't take this on yet.

    To the SW you'll meet some Rangers: Arakos wants you to kill the orcpatrol. Do that and loot their bodies, come back and give it to Porganwho will ask for 20 stoneroots. Good luck with this particular quest.

    Bradley wants you to exchange the slaves, so go to the temple where theyare digging and let the two named ones go off. Bengerd will give you afire chalice. From Osko you get info. Back to Bradley who sends you toDennis at the stockyard. Get Leo and Kelvin to go back. Don'tnegotiate. Back to Bradley.

    Go to Marik, who wants Bradley's list. Wait till Bradley is out of hishut, sneak in and steal the list from the table. Take it to Marik andafterwards return it to Bradley.

    I don't know if this is a good idea, but help Rufus escape. Perhaps itwould act as a distraction to let yourself be chased into the farm bythe ripperbeast in the burnt farms near here, preferably at night. TellRufus to run and, don't stop for anything (this applies every time youhave to follow someone). When you get there he'll thank you. Continueto follow him to the entrance; to the left, a teleporter stone. FindRoland and talk to him, say you'll take care of Gotha. Ha!

    You should be able to go into the Castle by now. Kor-Shack wants

    Folleck back, so go to the tower to your left, all the way up. You'llhave to fight him to get him to go back; wait till he wakes up and tellhim so. Go to Kor-Shack for your reward. Don't bother with Yorik - hewants 20 bundles of weapons!

    You can talk to Varek but obviously, don't offer to crush Okara.

    _Rebels_

    When it is time to kick donkey, enter the town, go past Bradley andfollow the path S. Where the cut stones finish turn to your left andtalk to Daryl. Save every time things work out. Go and talk to theSlave Camp Guards, one at a time, sending them down the path to Daryl.Follow each one and make sure things are OK. There are four in all.For some reason you cannot attack the orcs, so perhaps whatever magicyou have will help your side. For instance, I kept casting Sleep atthem. At any rate, after each fight allow your friends to recover their

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    hit points before the next bout. When you've got all four guards out ofthe way, talk to Daryl. After you retake Montera, speak to Standford.

    GOTHA

    You might not be ready for this - if not, come back later. Go E fromthe farm until you reach Gotha. Talk to Potros to free Gorn, then talkto him and he'll help you with the battle ahead. Go into the town andstart clearing up the lower quarters. Here you will find a teleporterstone, in the hut behind the anvil. Also, inside a cave, the teleporterstone you came looking for. When you get to the upper quarters, gostraight for the Demon - it can be killed; search him. Clear the restof the nasties and start looting. At the end, talk to Gorn and to Potros.

    Travel to Okara and report to Roland, then find Shawn (I found himasleep in one of the chambers) and talk to him.

    You can't go to Vangard yet, so we'll go on dealing with Myrana. Returnto Montera, collect the bundles of weapons in Daryl's camp and head Wfor...

    TRELIS

    _Orcs_

    Along the way, see if you can pick up the bundles of weapons from Otiscamp, sometimes the Rebels get attacked by beasts and are thus distracted.

    Go on W and you'll come to a farm. Talk to Ben and to Derec, but don'task for the rent. The thieving goblins are to the N, walk along the

    ledge till you get to a cave and kill them all. Come back to Derec.

    Continue to Trelis, i.e., go W. You know the routine. Talk to Milok -you are going to have to go to the eastern temple. Konrad will give youa fire chalice. He wants his magic back, so come on everybody, emptyyour pockets and let's be having it.

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    Khabir wants you to make Vak cough up.

    Pranck wants an alchemist.

    Thorus wants you to go to the farm to the W and to go to the easterntemple. Plus to kill the sneaking ogres in the woods (SW tip of Trelis,down a hollow).

    Before you go anywhere get the teleporter stone from the chest behindthe shrine which is forward and to the right of Thorus' gate.

    To get the alchemist, go out the SE gate and turn sharp left, get to thefarm on the hill and speak to Peer and Josh (to help Josh, just comedown the hill and walk around it till you find the cave, kill the beastsand go back to Josh for your reward). Convince Avrogado to go back and

    take him to the alchemists, then speak to Pranck.

    The temple is to the SE of Trelis on the map. Talk to Tempock. Milok'ssword is in the cart within the camp. When you go into the temple,search amongst the sacks to the left of the ramp and you'll find Ben'shovel. If a Temple Guardian comes for you, you might like to run tothe orcs and let them get on with it. Go into the temple and rescueKamak; when you both get outside talk to him again to get your reward.Go back in for a spot of looting.

    Go back to the farm and give the shovel to Ben; do nothing at the momentabout his information.

    Go W from the town and you will see a thrashed farm. Talk to Kapotth.Go W and when you hit the mountain go left and find the cave. Deal withit. Report to Kapotth and go N/NW to find the Rangers. The Druid thereacknowledges destroying the farm, but having explained, I could not killhim but got another quest instead. Remember where this camp is, S ofGeldern, half-way to Trelis.

    Go back to Kapotth and report, you get a message for Thorus.

    _Rebels_

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    The orc patrol the Rangers seek, by the way, is E/S of Trelis, closer toTrelis than to Montera - get rid of them when it's convenient.

    To the N of the temple you'll find a bunch of Rebels, outside a cave,and they want you to clear a cave of undead. The cave is to the SW ofhere, do this undead bit now. Don't go into the rebels' cave untilyou've been to Nemora.

    If you've done everything you were meant to do, go back to Trelis andreport to everyone.

    NEMORA

    Go to a farm S of Trelis. Speak to Farmon. Speak to Cole and follow

    him to Nemora. At Nemora, follow him to the entrance and go to yourright around the rocks and get the teleporter stone from the chest.

    Talk to Finley but don't invite him to trash Trelis yet. Kippler:don't offer to kill Kalotth. Treslott: he wants 5 herbs from the W inreturn for a fire chalice. Right at the bottom of the cave is Hengleyand he will return the money he stole (return to Farmon later).

    Dudley wants 10 weapons. Russel wants the goods from the desert, also a

    new man. And the other fellow at this end of the cave wants somedreadful monsters killed.

    You can leave now.

    At the exit, turn W. Guiding yourself by the giant skeletons, go fightthe three snorting monsters and gather the herbs.

    For the desert goods, the tent with the snappers is along the road N ofBraga SW of Trellis, roughly half-way between them.

    Teleport to the Rebels when you've obtained what they wanted.

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    By now you should be able to visit Vak, do so and offer to get thegold. You should be very wealthy by now; but if not, follow hisadvice. Let's go visit Derec and empty the chest behind the shrine(make sure he's in his hut); collect the rents. I had plenty of gold;all I had to do was teleport to various places and sell my stuff. Givethe gold to Vak and he will give you the artifact. Talk to Khabir.

    _Rebels_

    Now to sort out the rebels. Eliminate the orcs at the thrashed farm andnow you can go to Namora, give everybody what they wanted and speak withRussel who is the leader. Give the message from Charles.

    Go to the temple and kill the orcs. Go to Charles and talk to him.Teleport to Namora and pick up Finley and Tyler and go trash Trelis.This is a lot easier because you stand on the bridge and they can onlyget at you one at a time. Make sure Konrad isn't hurt. When you'vefinished, clear out the place. Down some stairs you can clean the out

    the treasury, which was another quest. At the end, speak to Finley anddismiss Tyler.

    If you are sick of this area, let's go N to...

    GELDERN

    _Orcs_

    Keep left: Grimboll wants five lumps of sulphur. Marius tells youabout Ivan to the N and also to find out if Grok has a fire chalice.Samuel wants you to clear a mine to the N. Lares (he can teach you toopen impossible locks) wants 6 gold plates. Gunock tells you about Tornin the S - don't take on the task to kill him. Mirzo wants you to findout where he gets his stuff. Trade with him. Gembak would go with youto take care of Ivan.

    Hamil is prepared to sell you stolen goods.

    Agenak: Fight Dimitar, Gembak and Kulak, in that order. When you goback to Agenak he'll want you to teach Mirzo a lesson (do so - hecarries a teleporter stone, by the way). Jared wants to meet Lares and

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    the 7 rings of the alchemists (you can't look for them yet). Nemrok(enter service of shamans) wants you to visit mines and get themworking, also 30 lumps of sulphur 50 gold nuggets from the N. He wantsyou to sort out the wolf mine, and get some eager miners to work it.

    He also asked for an artifact from a ruin on top of a crag: you need togo way NW from Silden to access the ruin. There are shadowbeasts there.

    He also says a mine in the S not productive.

    Renwick will want king's sorrel.

    There is another teleporter stone outside the S exit slightly to yourright, by a chest. Leave town by the N door and keep going N. You'llfind a bunch of light bandits just W of Silden and further up the hill,Ivan. Kill him.

    N of Geldern and W of Silden, practically square on, you'll find a minewith tunnel wolves, clear it out, you'll be coming back later. Still Nof Geldern and W of Silden but further up you'll meet Dawson, who'llwant you to go to Samuel (do this as soon as you've cleared his cave).

    To the NW of town there is a cave, clear it. There is a learning tableton a rock.

    In a cave to the SW, Mazin is digging for artifacts (speak to Mizrolater).

    In the mine in town there is a fire chalice right at the bottom. Findan particularly eager slave, either inside or outside and follow him tothe wolf mine. He'll ask you to send more eager slaves (there are threein all), so on the way back make sure the way to the mine is safe(beasts regenerate). Find them and send them to the mine.

    To the NW of town there is a Rock Portal which I couldn't use.

    Sulfuk at the sulphur mine on the NW tip of Geldern wants you to takecare of the snappers, which are all around. He will give you somesulphur. Go into the mine and collect all you need.

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    The gold mine is just past the NE tip of town: collect all the goldnuggets. Get more from Dawson's camp.

    The Ranger camp is S and slightly W: I don't really know what they areafter and I'm not interested anyway.

    Right, now give everything to everybody and talk to Nemrok. Try not togive Hamil or Mizro away.

    Grok has a lot of info and gives you a useful map. He also wants tofind out about the Druids to the N and S.

    Runak is to the far NW, to get there you have to go all the way N pastround past a big waterfall. He has the key to the whole of this sillygame. Don't kill him. He tells you to kill the orcs *further up* whichcould be just about anywhere. The place is infested with shadowbeasts,

    too. I finally pinpointed the orcs SE of the druid's home. I didn'tkill them. I tried but they kept getting up, that's a sure sign youshouldn't - so I reloaded and went to Silden.

    You can report back to Grok safely.

    When you finish here, go through the N gate and head NW for...

    SILDEN

    On the way to Silden you will see two openings on your left. Enter thesecond one and cross the bridge to your right. Start talking to people,keep right.

    Givess at the mill wants 8 pelts, 8 barrels of fish, 10 stacks offirewood. Irmak wants his halberd (I don't where it is and I don'tcare). Talk to Quadir; I didn't want to help him.

    Kadok wants his hammer (it's in one of the caves under the arena).He'll later become the town's smith as per Denpok's request.

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    Frillock wants some roast meat, so give it to him. Start collectingbarrels of fish around here. Hatlod wants his tools: go to the NW ofthe lake to find the constipated lizard (he swallowed the saw) and tothe SE to find the satiated lurker (the hammer). He'll also ask you tofind him a shipbuilder S of Myrtana.

    Temmy will ask you to take the fish barrels to the mill.

    Brontobb wants you to kill the lurkers to the S. (They are on the SEtip of the town.) After you've killed them and told him so, (and havespoken to Denpok) send him to town.

    Talk to Barrak, he tells you to speak to Grompel before you speak toUmbrak. Do your arena stuff. You'll fight guys coming out of sidecaves - while they are out cold go in and pinch whatever you need. Ifyou speak to Trompok after you defeat him he will join you to fight yourenemies.

    Speak to the Grinning Gatekeeper. Denpok wants more guards and also ablacksmith.

    Gambal wants 50 joints of fresh meat - you should have them, so givethem to him.

    Inog is really a rebel, so help him. Lars needs to be freed, so buy himfrom Zapock (there is a fire chalice in Zapock's hut and you'll have tosteal it at some point). He will offer to lead you to the pass, sobefore you talk to him get the teleporter stone from inside the stonecircle near the N exit. You can follow him to the pass to find outwhere it is, i.e. NE of Silden; but keep him alive if you can.

    Frillock: send him to town then speak to Denpok.

    Exit the town going N and in a house you'll see ahead, you'll meet Bramwho is willing to teach if you go hunting wolves with him. Go for it.

    To the NE of here you will find the hunters. Get the chests of furs.You can talk to Falk, if you like (it will get you brownie points if yougo hunting with him), and Lukjan. Take everything to Givess and returnwith the money to Lukjan.

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    _Rebels_

    Roughly E/N from here you'll find some rebels (on the map, NE of town).Freeman is here. A little further E you'll find Anog. He'll ask you togo to the pass and get the merchandise from the orcs (don't do anythingrash, but they are not far from where Lars leaves you). Leave it alonefor now.

    Safe quest: W of Silden, Bozep wants you to take berries to thefisherman Stan. Do just that.

    By now you should be able to see the orc boss. He, naturally, wantsAnog's head on a platter. Just ask Grompel for the look of the thingbut, of course, don't do anything about it.

    There is only one more place to go, so teleport to Gotha and make yourway (you are going to need 20 wolfskins, so if you havent got them, getthe wargs here) to...

    FARING

    _Orcs_

    Talk to Mitch. Don't do anything about the trolls yet.

    Rocko tells you about a cave. Get inside the cave behind him, keepright and get the teleporter stone.

    Flint wants you to take booze to the orcs. Just find them and do so.

    Connor is full of information. Avoid Tom for now. Wilson wants you tosell a pelt for him, say OK.

    Curtis will let you fight in the arena. You know what to do.

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    On the way up you'll probably meet Ali, talk to him.

    Mojok prefers better booze. Near him, Rocko's cave: clear it.

    Don't forget Garn at the castle gate - give him the booze, sell himWilson's pelt without argument and sell him your 20 wolfskins.

    Go back to Wilson and be honest, talk to Flint, talk to Rocko and go outof town and slightly to your right and forward (mind the trolls on yourleft) to find Tippler. Save before you talk to him. Get as manyboozeberries (you are going to need 30 altogether) and healing herbs asyou possibly can. Then address him and don't try to buy from him butrather ask about the ingredients and give them to him. Ask him to trainyou. Helping him with the goblins gives you respect. Buy anotherbottle of the special hooch from Mitch and go along with the let's fight

    the trolls bit, he'll take you to them. Slaughter them.

    Then take both bottles to Mojok. Talk to Gorok.

    Now you can go to Gnar and he'll let you into the castle.

    Speak to Torok. Talk to Ur-Gosh who wants 3 king's sorrel - you should

    have them! Talk to Koraz. Evidently you won't be able to fight heretill you've won elsewhere; and not a chance of seeing the orc boss.

    Zakosh wants you to lift the millstone (you should be able to do so bynow). Tell him you killed the trolls and you can trade with him.

    Now it would seem that the logical progression is to go visit the Kingby using the teleporter stone you found in Gotha. Save before you do,you might not be up to it. Use the teleporter stone and hit...

    VANGARD

    Markus will tell you his problems and give you a fire chalice. You are

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    to kill all the orc commanders. Easy peasy.

    Talk to Georg, who offers to come with you. Keep right and clear the town.

    When you've killed the five orc commanders go to the castle and talk toCobryn. Talk to Georg, too. In, talk to Rhobar - at last we meet faceto face! Go out through the gap to his left and up the stairs. Talk toKarrypto. There are two teleporter stones in this room, one of themtakes you outside the dome. Now you can go back to the Castle courtyardand start doing things for people. Where they expect you to find allthis stuff they want I don't know. But make sure you do a good loot ofthe orc part of the city, in your own time.

    Thordir is to be found in the tower ahead and slightly left as you comedown the stairs to town. It's hard to reach him because the stairs areblocked; just jump over the obstacle. Take him to the castle.

    When you've finished here, talk to Markus.

    Now let us follow Rhobar's request to find...

    XARDAS

    Go back to Faring and talk to Tom. He asks you to steal from Ali. Makesure he isn't around, go up the stairs of the Inn and cast a spell toopen his chest. Pinch everything and go talk to Tom. Then talk toWilson and he'll want you to go hunting lurkers with him, do so. Whenthey are all dead, talk to Wilson, go and talk to Tom and take theancestor stone from him. Now go to Mojok and he'll let you through tothe pass.

    Keep going up and you will meet Rathgar (save before you speak to him),

    give him the stone. He'll take you to a cave you have to clear(managing to find every roving beast around - he can well get killed, soyou might like to do a "dry" run to see where he is taking you, reload,clear the way and then speak to him for real - there will be a chancethen that he survives). Watch where he goes when he leaves you at thecave's entrance.

    In the cave, and apart from a lot of skeletons, you'll get to fight

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    Ejnar and he's carrying a very special helmet. Behind the throne youwill see some sort of pedestal in which you can insert something orother. Go out and up above the cave and talk to Rathgar and to Pedar.

    But enough of that. We need to find Xardas. If you look at your mapand the Hammer clan icon, and at it's NE tip, it's E of there. So youneed to go roughly NE from the cave. You'll know when you are on theright road because you'll be following a path upwards. When you get toXardas' tower, go up the stairs and grab the teleporter stone from thetable, then talk to him. You should have two of the items he wants already.

    By the way, while you are in the frozen wastes be sure to get at least 5ice wolf pelts.

    Next, go visit Rhobar.

    I think the message is loud and clear, considering the map given byGrok, so off we go to Varant.

    Here you'll have to nice to the Hashishin (the orcs' allies) for themoment. In fact, if you are not denied access to anywhere, just do theminimum. This time I didn't even bother to get involved with the Nomads- but of course, you can help them later.

    Teleport to Nemora and go S to...

    BRAGA

    Along the way you'll meet Karlen SW of Trelis, talk to him go with himto kill quite a lot of bandits - no Kurt and no chalice. He goes off(presumably to Nemora - go and check, when you have a minute) and youcarry on to Braga, meeting a few bandits more.

    When you get to town you will eventually speak to Abbas, who has a lotof info. Talk to Tufail, too. Inside town you can talk to Bernado (whocarries a teleporter stone) and Diego. Nafalem wants you to deal withBernado, Abbas and Tufail. He also wants you to talk to Jose about agirl. You have a fight with Bernado (take his stone while he's down).

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    Outside the S entrance of town you will meet Riordian who wants you totake him to Asaru, to the SW of Braga. Notice that, when you reach thecave, Riordian goes strait to study a tall slim stone tablet - rememberthose because reading some of them will give you knowledge. Rememberalso that you have to side with the Hashishin, so be careful what yousay, like "Let's attack Braga" - though you need the Nomads on yourside, too. Talk to Asaru and to the others. Before you take Aila home,clear the path of beasties; she is likely to attack them with nothingbut her fists and get killed.

    Abbas and Tufail have a deal for you - follow Tufail and kill therobbers. Get the stuff from the chest. Talk to the guys and get theloot to Nafalem. Talk to Jose and get his tribute, take it to Nafalem.Talk to Luca and accept the deal - go hunting with Diego. Give Luca theskins and you get the armour. Pay Luca's tribute to Nafalem and talk tohim about tributes.

    Go to the ruins you can see in the S of town. Find the robbers and killthem. From the body of Taklar recover Bernado's letter. Read it.

    Funnily enough, when you go back to Jose after killing Taklar, nobody isinterested in the letter. Ah, well. We've done what we could do herewithout being drastic.

    Time to move on to...

    BEN ERAI/LAGO

    Outside. Talk to Campa. Inside, talk to Sancho, he wants you to visitthe tunnel at Lago and also find out about anyone suspicious.

    Eusebio wants some herbs (easily done).

    Vasco wants you to kill the crawlers to the W. Walk around the mountain

    in which the mines are and get to the N. The place is full of them.Kill them all and go back to Vasco.

    Navaras tells you to see Sancho. After you talk to him, speak to Lukar.

    Talk to Navaras again.

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    Go S of town to clear the mountains then NE to...

    LAGO

    Sibur Narad will give you a smoke (do it, but have a 100% endurancepotion handy) and will give you something somebody else wants in returnfor your ice wolf pelts.

    Rasul wants you to take care of the bloodflies (I never did find them).Mamuk wants 10 swamp lurker pelts and claws. Get the teleporter stonefrom Rasul's compost heap. Before you start, you might want to visitHatlod at Silden with the ship blueprint - this is also a good place forlurkers.

    Back in Lago, talk to everyone. When you talk to Fabio, ask to fight inthe arena and knock out the two guys. Don't mention the prisoner northe Nomad. Fabio will give you a package of weed.

    Investigate the mine to the SE.

    When you give Mamuk what he wanted, you find out the prisoner is Vatras.

    Do nothing about it just yet.

    Go back to Ben Arai and talk to Sancho, then to Vasco who proposessomething bad. Talk to Navaras. Find the Emaciated slave and take himinto the mine at Lago. Talk to Fabio. Report to Sancho, be straightwith him and he'll give you a message to take to Bakaresh.

    BEN SALA

    Enzo wants six crates of steel. Talk to Daro and you'll get morechores. Julio also wants quite a few things - I set off after Sugut but

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    I never found him.

    You will no doubt see the Temple in the distance in your travels. Youhave to clear it's surroundings but you might like to have a go byyourself. Right at the bottom you should find and kill Yugul. Curseover. I wish someone would tell the rest of the undead!

    I found a cave under SE tip, full of zombies. Inside, Miguel gives youa crate and wants to go to Enzo (first pick up the crates in a littlealcove). Take him there.

    Talk to Dolok.

    Go to the cave at the back of the town and clear it, grab the chests forEnzo. This concludes the tunnels quest.

    The teleporter stone is on a large tray in front of the smithy.

    Get to the ruins over the SE tip and clear them.

    When you have finished, talk to everybody and head first S then E for...

    BAKARESH

    Raid won't let you go into the temple. Amul is perfectly boring aboutit. Hernando fixes fights for you. Silvio wants you to check theguards N & S (get the teleporter stone near him); just follow the roadsN and S and help them out. Aldo wants you to find him 3 caskets butdoesn't tell you were to look.

    Carlos wants you to check the ruins. Aschnu is very helpful and tellsyou what to do.

    Caskets: one outside E wall. Kill all the beasties here. One up somestairs near the first one. The third I couldn't find but it didn't matter.

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    Clear the sandcrawlers out of a cave to the E and tell Silvio.

    Convince all the merchants to give you their tribute and speak toAschnu, then take it to Amul and he'll let you through to the temple.

    Talk to Sigmor. Tizgar wants you to sort out an oasis. At this point Igot bored and stopped doing things for people. I think we've won enoughrespect here.

    N of Ben Sala there is a cave with robbers and chests of goods. Nobodyhad asked me for this one.

    Head for Mora Sul.

    Along the way, SW of Ben Sala you'll meet Kurt - talk to him but donothing. On.

    ALL SHEDIM

    Go towards Mora Sol, but look at your map: to the SW of that town youwill see a kind of dark blob. Those are ruins All Shedim (a veritablenightmare) and it's extremely important you reach them from N to S, andthat you find straightaway a circular altar. Nearby, you'll findSaturas reading a stone tablet. Listen to him carefully. Ignore allelse and concentrate on "What do I need to know?" Ask for his key assoon as this option appears - four to go. Speak to Wutras.

    Turn left and find Myxir. Basically, he tells you to go to the far N,to the Monastery.

    With Saturas map find Onatas SW of the Ancient Library, almost half-wayto the Healers. Next, we need to find Lester. Lester is to the E ofthe square building (the temple) before you get to the tents of theorcs. Talk to him and get his key. Don't even think of getting his helpto destroy the orcs.

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    Now to find the other three keys.

    The key from the Guardians of the dead is in a chest SW of the redcross, right on the edge of the map. You'll know the place because it'sfull of undead and a Temple Guard.

    The key from the Warriors' School is NE of the red cross practically Sof the Temple. Expect Temple Guards.

    The key from the Ancient Library is in a chest just touching the NW tipof the cross.

    You get extra brownie points if you find all the named items for eachquarter of the ruined town. Good luck. There are also learning stoneslaying about. Have a nice day.

    When you have the five keys you have to decide what to do about it.

    Ever the loner, I went in, got the t-shirt and went off to speak toSaturas. Decisions, decisions.

    And now for...

    MORA SUL

    Approach from E.

    Kaffu (ouside town, E) wants you to kill his guards, also his money

    back. They are in the ruins, SW - look for piles of crates.

    Talk to Faesul. He tells you about Yussuf and wants his trade back.

    Nasib tells you Gonzales wants special weapon and/or a girl as a gift.

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    Bandaro offers you a few jobs. Get the teleporter stone from the tablein front of the house.

    Ramon makes you an offer you can easily refuse.

    Ilja gives you his key but you have to get a vase from the Temple.

    Felipe lets you fight in the arena. You know the drill. If you make itmeet the champion you'll be surprised to know it's none other than Angar.

    Hamid wants the amulet from Ilja. (Buy it from him but don't let onHamid wants it.) When he gets it, he sends you to Murat, in the oasisto the NW - negotiate with him but say nothing till he offers you thegirl. Take her to Hamid.

    Masil wants you to take a slave to the Temple. He'll give you a firechalice in return. Take him to Fasim (near the orc encampment) but hedoesn't want him so you have to take him to Kalesch - do this afteryou've found Kalesch.

    When you return to Masil he wants you to get his promissory notes fromHector, Ilja and Ramon. You get a fire chalice.

    Ismael wants the moonblade. Don't give it to him.

    Talk to Hector, then go in the pub and talk to Kirk. Follow him and hewill attack you. Get his key while he is out.

    Yussuf is to the NE (look for a couple of tents) he will give you his key.

    Talk to Cruz and follow him to get the fire chalice from the InjuredSandcrawler - obviously you must help with the others. Talk to Cruz again.

    Now for the Temple. Head S and start looking. Talk to the Fatman andgive him what he wants if you have it.

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    Find Kalesch by the Temple, he has one key. He also wants you to killsome beasties.

    Find Mezir to the SW, in the ruins (look for signs of habitation, cratesand so on), he'll take you to Ramirez but wants you to take him toMurat's oasis in return. Go ahead.

    Go and purchase Alima and take her to Nasib. Give him the girl, moneyand the moonblade. You should have done enough to see Gonzales (shadesof Gothic). Purchase his key (I did tell you you'd need lots of money!).

    You can speak to Ningal, if you like. If you want to pursue this,Ismael is the guy to ask.

    Now take the four keys to Kalesch. You get into a fight, knock himdown, get his key. Get ready and open the temple. Well? What were youexpecting? A bunch of cheerleaders?

    Right at the bottom you get the crown of Adanos. You'll also findIlja's urn; return it to him.

    Before you do anything else, consult your reputation with variouspeople. You will see that for the Hashishin, it's only 28. I can't

    believe it, after all the work I put in! Right, enough nonsense, I'mgoing in for the kill.

    ISHTAR

    Actually, you are better off going to Braga and taking the road, such asit is, which enters Ishtar from the N. Consult your map frequently.

    When you get there, of course they won't let you in. Just grab theteleporter stone to the left of the gate. This is important.

    And now for the final Adanos artifact.

    Go to Silden and go to the pass, when you get there head E (i.e, turn

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    right). As I went past a cave on my left I was attacked so I foughtright through the tunnel and out the other end where a whole more orcswere waiting for me. Right at the back outside I went into anothertunnel and up a slope. All the way to a forge. I cleared the wholemine and came out in a camp. Talk to Reto. Go up the path to the...

    HAMMER CLAN

    By now I was so fed up doing chores for other people that I just didn'tbother. Find Ingvar and take the teleporter stone (without getting caught).

    Go to the Monastery, approached by the NW. Talk to absolutely everyoneand go all the way down to the bottom room in the Library. Get theteleporter stone from the chest at the foot of the stairs. Before youread the big book, read the other ones.

    After you read the book, you'll have a bit of a fight, but now you knowwhat you are after. Go to the...

    FIRE CLAN

    Again, talk to everyone and someone will give you the ancestor stonesquest and a map. Do it, if you like, but I was after the last ring ofAdanos. That is the northernmost cross in the map, to the NE. You haveto go through an orc camp to get in, so if you run slowly enough,they'll follow you into the cave. While the skeletons have fun, killthe head man here (I forget his name) and get the ring from his body.Teleport to Xardas.

    DECISION TIME:

    He tells you to destroy the Adanos stuff at the Hammer Clan's ore forge.

    You can, of course do all manner of other things - but I'd really hadmore than enough of this stupid game.

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    So I went to the forge and burn the things. Back to Xardas and he'lltell you to kill Rhobar (with pleasure!) and Zolben.

    For the first, you can take Lee with you if you like.

    Teleport to the throne room and Rhobar will speak to you and attack.Kill him quickly and search his body, take all, and quickly teleport toIshtar; barge in, kill Zolben, search his body and take all, teleport toXardas. Tell him you are ready.

    Now all you have to do is follow him to the Rock Teleporter and activateit. Watch the finale.

    GAME OVER AT LAST!!!