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Once upon a time it was easy. Just 15 years ago most games slotted into their categories with librarian-pleasing snugness. In 1985 they were text games with a focus on storytelling and puzzle solving. Five years later it was thesame but with animated graphics and mouse clicks replacing the typing. But defining the genre now islike hugging fog
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Have Fun With Adventure Games
Once upon a time it was easy. Just 15 years ago most games slotted into their categories with librarian-
pleasing snugness. Take the adventure game
In 1985 they were text games with a focus on storytelling and puzzle solving. Five years later it was the
same but with animated graphics and mouse clicks replacing the typing. But defining the genre now is
like hugging fog. The once firm borders of adventures have crumbled and their ideas have diffused out
into the wider gaming ocean. Today the definition of an adventure game depends on what school of
thought you embrace.
Dan Connors, head of adventure specialists Telltale Games, sees the genre as a broad church. His
definition is inclusive not exclusive. It includes Heavy Rain and Uncharted as well as his company's more
traditional efforts such as the Back to the Future adventures.
In the late '80s and early '90s it was very clear cut," he says. "Now
you could attribute the dialogue trees in Mass Effect to adventure
games. A lot of the scripted storytelling in Valve's games comes from
adventure games. I think adventure games went out and permeated
every single genre because they've always remained the best way to
interact with characters in a world and to interact with an
environment.
Others view adventures in more exclusive terms. "Stories in games need to mould themselves around
what gameplay a game is trying to deliver," says Charles Cecil, founder of Broken Sword developer
Revolution Software. "Uncharted is absolutely not an adventure game as I would define it, same with
Heavy Rain. Both require considerable expertise with a joypad and an adventure is a cerebral experience
rather than one requiring manual dexterity.
A lack of violence or death is also a common trait of
adventures, he adds. But even then Cecil's definition has
grey areas thanks to the likes of L.A. Noire, which lets
players skip the action and focus on its adventure-inspired
detective work.While the exact definition may be
debatable, the origin of the adventure game isn't. The first
adventure is the aptly named Adventure, a 1976 text game
created by Will Crowther on his workplace's PDP-10
mainframe computer.