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THE RELATIONSHIP BETWEEN SCREEN MEDIA AND LEARNING Maggie Quan

HDP 150: What is the relationship between screen media and memory?

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  • THE RELATIONSHIP BETWEEN SCREEN MEDIA AND LEARNING Maggie Quan

  • Introduction

    Increase in use of

    screen media in classrooms

    Learning affected by:

    Concentration, memory,

    attention

  • Effect on Learning

    Presentation features that improve learning

    Factors that interfere with learning

  • Presentation features that improve learning

    Exposed to different presentation formats

    Presented with Information

    Assessed for learning and/or surveyed for feelings about format

    General Methods

  • Visual and Verbal Input #1 Conditions:

    Video of lecture

    Slides & Audio

    Measured:

    Cognitive Load

    & Learning (recall & transfer)

    Results:

    More cognitive load in video condition (Split Attention Effect)

    No significant difference in learning

    Homer, Plass, & Blake (2007)

  • Visual and Verbal Input #2 Conditions (Both):

    Video

    No Video

    Measured:

    Cognitive Load,

    Learning, & Preference

    Results:

    More cognitive load in video condition in less preferred format

    No significant difference in learning Homer, Plass, & Blake (2007)

  • Media Richness Conditions:

    textaudio (lowest media richness)

    audiovideo

    textaudiovideo (highest media richness)

    Measure:

    Intention to continue using, concentration, perceived usefulness (PU)

    Results

    The more rich in media, the more concentration

    Text-audio-video perceived most useful. Audio-video perceived least useful, possibly because missing text

    PU and concentration positively related to intention to use

    Liu, Liao & Pratt (2008)

  • Display types Conditions:

    Immersive Reality Center

    Three-Panel Display

    Measured:

    Learning (recall) & level of immersion

    Results:

    Significantly more learning in Three-Panel Display, possibly because of familiarity

    Immersion affects presence, but not learning Fassbender et al. (2011)

  • Factors that interfere with learning

    General Methods:

    Perform a learning task

    Exposure to a media condition

    Recall and/or other cognitive functions measured

  • High- and Low- Arousal 4 Conditions:

    High-Arousing

    Low-Arousing

    Measured Recall

    Results:

    Scores (lowest to highest):

    High Arousal Video Game High Arousal Film Low Arousal Video Game Low Arousal Film

    Maas et al. (2011)

    Video Game Film Video Game Film

  • Overexposure and Sleep Conditions:

    Television

    Computer Game

    Measures:

    Sleep, visual and verbal memory

    Results:

    Disturbed sleep in computer game, reduced performance

    Dworak et al. (2007)

  • Pacing Conditions:

    Fast-paced tv

    Educational tv

    Drawing

    Measured

    Performance on 4 Executive Functioning Tasks

    Results

    Fast-paced television had the poorest EF performance

    Lillard & Peterson (2011)

  • Discussion

    High-arousal media may disrupt sleep and impair

    performance on learning tasks

    Arousal takes up energy

    Media that is unfamiliar and/or not preferred are

    more taxing on the brain

  • Critique

    Most studies only measured learning as simple recall,

    but not application

    Participants in lecture conditions were

    undergraduate and graduate students, so they may

    have better self-regulation

  • Conclusion

    Media design may help with individualized learning

    Based on familiarity and preference (visual, audio,

    text, display)

    Future direction