Click here to load reader
Upload
wagner-moreira
View
342
Download
2
Tags:
Embed Size (px)
DESCRIPTION
Helps building D&D 3.5 ed. characters
Citation preview
Character Sheet Display & Hit Point Options Unearthed Arcana Deity OptionsHide Trained Only skills with no ranks Gestalt LG DeitiesUse 1/2 + 1 rule for HP (level 2-60) Fractional BAB FR DeitiesUse 2/3 round down rule for HP (level 2-60) Fractional Save Eberron DeitiesUse 3/4 round down rule for HP (level 2-60) Traits Ravenloft Beliefs
Flaws DragonLance Deities
Select sources below to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (other campaigns)Non-setting Sources Forgotten Realms Sources
Complete Adventurer (CAd) Players Guide to FaerunComplete Arcane (CAr) Magic of FaerunComplete Divine (CD) Races of FaerunComplete Psionic (CP) UnderdarkComplete Warrior (CW) Champions of RuinComplete Mage (CM) Champions of ValorComplete Scoundrel (CS) City of Splendors: WaterdeepComplete Champion (CC)
Eberron SourcesRaces of Destiny (RD) Eberron Campaign SettingRaces of the Dragon (RDr) Five NationsRaces of Stone (RS) Races of EberronRaces of the Wild (RW) Sharn: City of Towers
Explorer's HandbookFrostburn (Fr) Secrets of Xen'drikSandstorm (Sa) Player's Guide To EberronStormwrack (Sto) Magic of EberronDungeonscape (Du)Cityscape (Ci) Ravenloft Sources
Ravenloft Campaign SettingHeroes of Battle (HB) Heroes of LightHeroes of Horror (HH) Champions of Darkness
Van Richten's Arsenal Vol. 1Tome of Battle (ToB)Tome of Magic (TM) DragonLance Sources
DragonLance Campaign SettingBook of Exalted Deeds (BE) Age of MortalsBook of Vile Darkness (BV) Bestiary of Krynn
Spell Compendium (SpC) Living Greyhawk SourcesMiniatures Handbook (MH) Dragon Magazine (315&319)
Player's Handbook II (PH2)Expanded Psionics Handbook (XPH)Planar Handbook (PlH)
Monstrous Non-setting Sources
Monster Manual (MM) Fiend FolioMonster Manual II (MM2) DraconomiconMonster Manual III (MM3) Dragon MagicMonster Manual IV (MM4) Libris MortisSavage Species (SS) Lords of MadnessUse Savage Species Monster Class Progressions
Third Party SourcesPlayer's Companion (PC) Published by Technomancer Press
Available sources that don't require you to have a source, campaign or option set:
Deity Options Optional TabsGame Log LG Item Access SheetInitiative Card Table TentMagic Item Log SheetCharacter Sheet IV Character Sheet V
Select sources below to allow access to Non-Open/Non-Closed (Living Greyhawk) or to allow at all (other campaigns) Campaign Select
Forgotten Realms Sources(PG) HeroForge (D&D 3.5) v6.2.0.1(Mag)(Rac)(UnD)(CR)(CV)(CSW)
Optional TabsEberron Sources
(ECS)(FN)(RE)(SN)(EH)(SX)(PE)(MoE)
Ravenloft Sources(RCS)(HoL)(CoD)(VRA1)
DragonLance Sources(DCS)(AoM)(BoK)
Living Greyhawk Sources(DMag)
Top-level bullet for abilities:
Sub-level bullet for abilities:
Monstrous Non-setting Sources
Source Section & Sheet Reset Options
× Item 1× Item 2 + Item 2.1 + Item 2.2× Item 3 + Item 3.1
(FF)(Dr)(DM)(LM)(LoM)
Third Party Sources
#VALUE!
#VALUE!
Race Options:Daelkyr Half-blood
Race Dragonborn of Bahamut
Ignore sourcebooks selection Dragonborn of Bahamut
[ ] Dragonmarked
Gender Fey'ri
[ ] Fey'ri
(override) Fey'ri
Region Fey'ri
[ ] Gnome, Tinker
(override) HumanHuman
Monster Class
Templates Shifter
Ignore sourcebooks selection
Ignore prerequisites
Level1 [ ] [ ]
2 [ ] [ ]
3 [ ] [ ]
4 [ ] [ ]
5 [ ] [ ]
6 [ ] [ ]
7 [ ] [ ]
8 [ ] [ ]
Template Options:Personal Symbiont [ ] Dragon Vassal Overlord type [
Aspect [ ] Dragonspawn Creator type [
Former Race [ ] Evolved Spell-like ability (first) [
House [ ] Evolved Spell-like ability (second) [
Demonic Ability (first) [ ] Evolved Spell-like ability (third) [
Demonic Ability (second) [ ] Evolved Spell-like ability (fourth) [
Demonic Ability (third) [ ] Faerzress-Infused Inheritance [
Demonic Ability (fourth) [ ] Ghost Current form [
Guild [ ] Ghost Special Ability (first) [
Ethnicity [ ] Ghost Special Ability (second) [
Ethnicity Override Ghost Special Ability (third) [
Monster Levels [ ] Half-Dragon Dragon type [
Trait [ ] Half-Elemental Element [
Half-Vampire Special attack [
Lycanthrope Base Animal [
Lycanthrope Affliction [
Lycanthrope Current form [
Primordial Spell-like ability [
Primordial Bonus Knowledge skill [
Shadow Special Ability (first) [
Shadow Special Ability (second) [
Shadow Special Ability (third) [
Shadow Special Ability (fourth) [
Shadow Special Ability (fifth) [
Shadow Special Ability (sixth) [
Shadow Special Ability (seventh) [
Swarm-Shifter Swarm type (first) [
Swarm-Shifter Swarm type (second) [
Swarm-Shifter Swarm type (third) [
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
]
Lvl Class Skill Pts. Hit Dice Rolls1 1 1 0 0 02 1 1 0 03 1 1 0 04 1 1 0 05 1 1 0 06 1 1 0 07 1 1 0 08 1 1 0 09 1 1 0 0
10 1 1 0 011 1 1 0 012 1 1 0 013 1 1 0 014 1 1 0 015 1 1 0 016 1 1 0 017 1 1 0 018 1 1 0 019 1 1 0 020 1 1 0 021 1 1 0 022 1 1 0 023 1 1 0 024 1 1 0 025 1 1 0 026 1 1 0 027 1 1 0 028 1 1 0 029 1 1 0 030 1 1 0 031 1 1 0 032 1 1 0 033 1 1 0 034 1 1 0 035 1 1 0 036 1 1 0 037 1 1 0 038 1 1 0 039 1 1 0 040 1 1 0 0
41 1 1 0 042 1 1 0 043 1 1 0 044 1 1 0 045 1 1 0 046 1 1 0 047 1 1 0 048 1 1 0 049 1 1 0 050 1 1 0 051 1 1 0 052 1 1 0 053 1 1 0 054 1 1 0 055 1 1 0 056 1 1 0 057 1 1 0 058 1 1 0 059 1 1 0 060 1 1 0 0
#VALUE! Total Hit Points: 0
Select a prestige class to see if you qualify for it Ref. Index
0 0 94
Experts: Specialist Wizard?Select ten class skills
Prohibited SchoolsCleric of Kelanen: Select Favored Weapon
Favored Souls: Select Energy Resistance below5th
Psion Discipline 10th15th
Neutral clerics: Neutral Favored Souls: Select DR type20th
Shugenja: Select Element FocusCommoners: 1st
Select a simple weapon Risen Martyr Spirit Shamans: Select Spirit Guide below
Druids/Rangers/Lions of Talisid: Wu Jens: Select Spell SecretSelect Animal Companion 3rd
Paladins: Select a Mount Here 9th12th
Adepts/Sorcerers//Wizards: Select a Familiar Here 15th18th
Wu Jens: Select Element for Mastery6th
Warlock: Select Energy Resistance belowMonks: Select Bonus Feats below 10th
1st 10th2nd Archivist: Lore Mastery6th 2nd
7thRangers: Select Favored Enemies below 13th
O 17thO Dragon Shaman: Select Totem DragonO 1stO Dragon Shaman: Select AurasO 1stO 1stO 1stO 3rdO 5thO 7thO 9th
Check this box if you rebuke undead and cast inflict spells.
O Dragon Shaman: Select Skill FocusO 2nd
Rangers: Select Combat style below 8th16th
Ardent: Select MantlesRogues: Select Special Abilities/Bonus Feats 1st
10th 1st13th 2nd16th 5th19th 10th24th 15th28th Divine Mind Select Mantles32nd 1st36th 6th40th 12th44th Noble: Choose Bonus Class Skill48th52nd Sword Sage: Select Discipline Focus56th 1st60th 4thDread Necromancer: Select Martial Weapon 8th1st 12th
16th
Magnifico: Select Bonus Class Skill HasLvl
###
Friar: Select Vice ###
Cleric of Kelanen: Select Favored Weapon 3rd O
6th O
Favored Souls: Select Energy Resistance below 9th O
12th O
15th O
18th O
Neutral Favored Souls: Select DR type Friar: Select Conquered Vice ###
19th O
Shugenja: Select Element Focus 20th O
Elf Paragon: Select Weapon Focus ###
Spirit Shamans: Select Spirit Guide below 2nd ###
Half-Dragon Paragon: Select Dragon Color ###
Wu Jens: Select Spell Secret ###
Half-Elf Paragon: Select Stat Boost ###
3rd ###
Human Paragon Select Ten Class Skills ###
###
###
Wu Jens: Select Element for Mastery ###
###
Warlock: Select Energy Resistance below ###
###
###
Archivist: Lore Mastery ###
O ###
O ###
O Human Paragon: Select Adaptive Learning ###
O 1st ###
Dragon Shaman: Select Totem Dragon Human Paragon: Select Martial Weapon ###
O 1st ###
Dragon Shaman: Select Auras Human Paragon: Select Stat Boost ###
O 3rd ###
O Tiefling Paragon: Select Energy Resistance###
O 1st ###
O Dragonfire Adept: Select Breath Effects ###
O 2nd OO 5th O
O 10th O
Dragon Shaman: Select Skill Focus 12th OO 15th OO 20th OO ###
Ardent: Select Mantles ###
O ###
O ###
O ###
O ###
O ###
O ###
Divine Mind Select Mantles ###
O ###
O ###
O ###
Noble: Choose Bonus Class Skill ###
###
Sword Sage: Select Discipline Focus ###
O ###
O ###
O ha_drd_13
O ha_mnk_1
O ha_mnk_2
ha_mnk_7
ha_rog_1
ha_rog_3
ha_rog_10
ra_clr_1
ra_clr_3
ra_clr_7
ra_ftr_1
ra_ftr_4
ra_ftr_8
ra_sor_1
ra_sor_5
ra_sor_11ch_ego_1
ch_ego_3ch_ego_5ch_rog_1
0 0 0 0 0 0 01 2 3 4 5 6 7
1st 2nd 3rd 4th 5th 6th 7thSKILL NAME 0 0 0 0 0 0 0Appraise¹ INT #VALUE! 0 0Autohypnosis WIS #VALUE! 0 0Balance¹ DEX* #VALUE! 0 0Bluff¹ CHA #VALUE! 0 0Climb¹ STR* #VALUE! 0 0Control Shape WIS #VALUE! 0 0Concentration¹ CON #VALUE! 0 0Craft skills…¹ INT 0
INT 0 0INT 0 0INT 0 0INT 0 0INT 0 0INT 0 0
Decipher Script INT #VALUE! 0 0Diplomacy¹ CHA #VALUE! 0 0Disable Device INT #VALUE! 0 0Disguise¹ CHA #VALUE! 0 0Escape Artist¹ DEX* #VALUE! 0 0Forgery¹ INT #VALUE! 0 0Gather Information¹ CHA #VALUE! 0 0Handle Animal CHA #VALUE! 0 0Heal¹ WIS #VALUE! 0 0Hide¹ DEX* #VALUE! 0 0Hypnosis CHA #VALUE! 0 0Intimidate¹ CHA #VALUE! 0 0Jump¹ STR* #VALUE! 0 0Knowledge (arcana) INT #VALUE! 0 0Knowledge (arch & eng) INT #VALUE! 0 0Knowledge (dungeoneering) INT #VALUE! 0 0Knowledge (geography) INT #VALUE! 0 0Knowledge (history) INT #VALUE! 0 0Knowledge (local) INT #VALUE! 0 0Knowledge (monster lore) INT #VALUE! 0 0Knowledge (nature) INT #VALUE! 0 0Knowledge (nobility) INT #VALUE! 0 0Knowledge (psionics) INT #VALUE! 0 0Knowledge (ravenloft) INT #VALUE! 0 0Knowledge (religion) INT #VALUE! 0 0Knowledge (the planes) INT #VALUE! 0 0Knowledge skills… INT 0
INT 0 0
Bon
us
Alw
ays
In-c
lass
Max
Rks
Ran
ks
Mag
ic
INT 0 0INT 0 0INT 0 0INT 0 0INT 0 0INT 0 0
Listen¹ WIS #VALUE! 0 0Martial Lore INT #VALUE! 0 0Move Silently¹ DEX* #VALUE! 0 0Open Lock DEX #VALUE! 0 0Perform skills ...¹ CHA 0
CHA 0 0CHA 0 0CHA 0 0CHA 0 0CHA 0 0
Profession skills … WIS 0WIS 0 0WIS 0 0WIS 0 0WIS 0 0WIS 0 0
Psicraft INT #VALUE! 0 0Ride¹ DEX #VALUE! 0 0Search¹ INT #VALUE! 0 0Sense Motive¹ WIS #VALUE! 0 0Skill Tricks +0 1.5 0Sleight of Hand DEX* #VALUE! 0 0Speak Language INT 0 0Spellcraft INT #VALUE! 0 0Spot¹ WIS #VALUE! 0 0Survival¹ WIS #VALUE! 0 0Swim¹ STR** #VALUE! 0 0Tumble DEX* #VALUE! 0 0Use Magic Device CHA #VALUE! 0 0Use Psionic Device CHA #VALUE! 0 0Use Rope¹ DEX #VALUE! 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 08 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21th 22th 23th 24th 25th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 026 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43
26th 27th 28th 29th 30th 31th 32th 33th 34th 35th 36th 37th 38th 39th 40th 41th 42th 43th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 044 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
###44th 45th 46th 47th 48th 49th 50th 51th 52th 53th 54th 55th 56th 57th 58th 59th 60th
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0##############################################################################################################################
0 Initial languages = Common + racial languages + 1st-level Int bonus Initial Intelligence0 Additional languages (Speak Language, Class Bonuses, Feats) ###
Additional LanguagesPickable
Common PHAbyssal PHAquan PHAuran PHCelestial PHDraconic PHDrow MMDrow Sign Language MMDruidic PHDwarven PHElven PHGiant PHGnoll PHGnome PHGoblin PHHalfling PHIgnan PHInfernal PHOrc PHSylvan PHTerran PHUndercommon PHLiteracy PHAsherati SaBhuka SaBuommi PLDarfellan StoFeline RWGol-Kaa RSHadozee StoIllumian RDMaenad XPHNeraph PlHShadowswyft PlHThri-Kreen XPHTuilvilanuue RWXeph XPHAmedi ###Baklunish, Ancient ###Cold Tongue ###Ferral ###Flan ###Keolandish ###Lendorian ###Lendorian Elven ###Nyrondese ###
Oeridian, Old ###Olman ###Ordai ###Rhopan ###Suloise, Ancient ###Tuev ###Ulagha ###Velondi ###Aglarondan ###Alzhedo ###Chessentan ###Chondathan ###Chultan ###Damaran ###Dambrathan ###Durpari ###Halruaan ###Illuskan ###Lantanese ###Midani ###Mulhorandi ###Nexalan ###Rashemi ###Serusan ###Shaaran ###Shou ###Tashalan ###Tuigan ###Turmic ###Uluik ###Untheric ###Aragrakh ###Hulgorkyn ###Loross ###Netherese ###Roushoum ###Seldruin ###Thorass ###Argon ECSDaan ECSDaelkyr ECSIrial ECSKythric ECSMabran ECSQuor ECSRiedran ECSRisian ECSSyranian ECSAboleth MMBeholder MMBlink Dog MM
Formian MMGith MMGrimlock MMKuo-Toan MMSahuagin MMSlaad MMSphinx MMTreant MMWorg MMYuan-Ti MMAbanasinian DLCSCamptalk DLCSDargoi DLCSDargonesti DLCSDimernesti DLCSErgot DLCSErgothian DLCSEstwilde DLCSGullytalk DLCSHammertalk DLCSHandtalk DLCSHigh Ogre DLCSIce Speak DLCSKalinese DLCSKenderspeak DLCSKharolian DLCSKhur DLCSKolshet DLCSKothian DLCSLemish DLCSNerakese DLCSNestari DLCSNordmaarian DLCSOgre DLCSQue-Nal DLCSSaifhum DLCSSolamnic DLCSWemitowuk DLCSBalok RVLDarkonese RVLMordentish RVLVaasi RVLOneiros RVLLuktar RVLSithican RVLForfarian RVLThaani RVLLamordian RVLDark One FFKaorti FFKhen-zai FF
Nerran FFRilmani FFBoggle MM2Desmodu MM2Loxo MM2Armandish MM3Ibixian MM3Kenku MM3Lumi MM3Nycter MM3
##############################
0 Available Feats
0 are bonus feats
0 Additional Feats
Free Feats
Standard FeatsBonus Feats
Player's HandbookGeneral Feats
Acrobatic
Agile
Alertness
Animal Affinity
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Athletic
Augment Summoning
Blind-Fight
Combat Casting
Combat Expertise
Improved Disarm
Improved Feint
Improved Trip
Whirlwind Attack
Combat Reflexes
Deceitful
Deft Hands
Diligent
Dodge
Mobility
Spring Attack
Endurance
Diehard
Eschew Materials
Exotic Weapon Proficiency
Extra Turning
Extra Turning x2
Extra Turning x3
Extra Turning x4
Great Fortitude
Improved Counterspell
Improved Critical
Improved Familiar
Improved Initiative
Improved Turning
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Stunning Fist
Investigator
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude
Martial Weapon Proficiency
Mounted Combat
Mounted Archery
Ride-By Attack
Trample
Spirited Charge
Natural Spell
Negotiator
Nimble Fingers
Persuasive
Point Blank Shot
Far Shot
Precise Shot
Improved Precise Shot
Rapid Shot
Manyshot
Shot on the Run
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Improved Overrun
Improved Sunder
Quick Draw
Rapid Reload
Run
Self-Sufficient
Shield Proficiency
Improved Shield Bash
Tower Shield Proficiency
Simple Weapon Proficiency
Skill Focus
Spell Focus
Greater Spell Focus
Spell Mastery
Spell Penetration
Greater Spell Penetration
Stealthy
Toughness
Toughness x2
Toughness x3
Track
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Greater Weapon Focus
Greater Weapon Specialization
Item Creation Feats
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll
Metamagic Feats
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Player's Handbook IIGeneral Feats
Acrobatic Strike
Arcane Flourish
Arcane Accompaniment
Arcane Thesis
Arcane Toughness
Arcane Consumption
Armor Specialization
Battle Dancer
Bonded Familiar
Bounding Assault
Rapid Blitz
Brutal Strike
Combat Acrobat
Combat Familiar
Lurking Familiar
Combat Tactician
Cometary Collision
Companion Spellbond
Crossbow Sniper
Cunning Evasion
Dampen Spell
Deadeye Shot
Defensive Sweep
Elven Spell Lore
Fade into Violence
Fiery Fist
Fiery Ki Defense
Ki Blast
Flay
Grenadier
Hindering Opportunist
Stalwart Defense
Indomitable Soul
Intimidating Strike
Keen-Eared Scout
Leap of the Heavens
Lunging Strike
Mad Foam Rager
Master Manipulator
Melee Evasion
Melee Weapon Mastery
Crushing Strike
Driving Attack
Slashing Flurry
Weapon Supremacy
Overwhelming Assault
Penetrating Shot
Ranged Weapon Mastery
Robilar's Gambit
Shield Specialization
Active Shield Defense
Agile Shield Fighter
Shield Sling
Shield Ward
Short Haft
Spectral Skirmisher
Spell-Linked Familiar
Steadfast Determination
Telling Blow
Trophy Collector
Tumbling Feint
Two-Weapon Pounce
Two-Weapon Rend
Vatic Gaze
Versatile Unarmed Strike
Vexing Flanker
Adaptable Flanker
Wanderer's Diplomacy
Water Splitting Stone
Ceremony Feats
Ritual Blessing
Ritual Blood Bonds
Combat Form Feats
Combat Focus
Combat Stability
Combat Defense
Combat Vigor
Combat Awareness
Combat Strike
Divine Feats
Divine Armor
Divine Fortune
Divine Justice
Divine Ward
Profane Aura
Sacred Healing
Sacred Purification
Sacred Radiance
Heritage Feats
Celestial Sorcerer Heritage
Celestial Sorcerer Aura
Celestial Sorcerer Lance
Celestial Sorcerer Wings
Celestial Sorcerer Lore
Infernal Sorcerer Heritage
Infernal Sorcerer Eyes
Infernal Sorcerer Howl
Infernal Sorcerer Resistance
Metamagic Feats
Blistering Spell
Earthbound Spell
Flash Frost Spell
Imbued Summoning
Smiting Spell
Tactical Feats
Blood-Spiked Charger
Combat Cloak Expert
Combat Panache
Einhander
Mad Alchemist
Shadow Striker
Complete WarriorGeneral Feats
Arcane Strike
Arterial Strike
Axiomatic Strike
--Clever Wrestling--
Close-Quarters Fighting
Dash
Defensive Strike
Defensive Throw
Destructive Rage
Earth's Embrace
Eagle Claw Attack
--Extend Rage--
Extra Rage
Extra Rage x2
Extra Rage x3
Extra Smiting
Extra Smiting x2
Extra Smiting x3
Extra Smiting x4
Extra Stunning
Extra Stunning x2
Extra Stunning x3
Eyes in the Back of Your Head
Faster Healing
Favored Power Attack
Fists of Iron
Fleet of Foot
--Flick of the Wrist--
Flying Kick
Freezing the Lifeblood
Greater Resiliency
Greater Two-Weapon Defense
Hamstring
Hold the Line
Improved Buckler Defense
Improved Combat Expertise
Improved Favored Enemy
Improved Mounted Archery
Improved Rapid Shot
--Improved Toughness--
Improved Two-Weapon Defense
--Improved Weapon Familiarity--
Instantaneous Rage
Intimidating Rage
Karmic Strike
Kiai Shout
Greater Kiai Shout
Monkey Grip
Pain Touch
Phalanx Fighting
Pin Shield
Power Critical
Prone Attack
Ranged Disarm
Ranged Pin
Ranged Sunder
Rapid Stunning
Rapid Stunning x2
Rapid Stunning x3
Roundabout Kick
Sharp-Shooting
Shield Charge
Shield Slam
Swarmfighting
Throw Anything
Weakening Touch
Zen Archery
Divine Feats
Divine Cleansing
Divine Resistance
Divine Might
Divine Shield
Divine Vigor
--Sacred Vengeance--
Tactical Feats
Cavalry Charger
Combat Brute
Elusive Target
Formation Expert
Giantbane
Raptor School
Shock Trooper
Sun School
Weapon Style Feats
Anvil of Thunder
Bear Fang
Crescent Moon
Hammer's Edge
High Sword Low Axe
Lightning Mace
Net and Trident
Quick Staff
Spinning Halberd
Three Mountains
Epic Feats
Armor Skin
Armor Skin x2
Armor Skin x3
Combat Archery
Combat Insight
Damage Reduction
Damage Reduction x2
Damage Reduction x3
Epic Combat Expertise
Epic Prowess
Epic Prowess x2
Epic Prowess x3
Epic Toughness
Epic Toughness x2
Epic Toughness x3
Epic Sunder
Epic Weapon Focus
Legendary Rider
Perfect Two-Weapon Fighting
Wield Oversized Weapon
Complete DivineGeneral Feats
Arcane Disciple
Augment Healing
Domain Focus
--Empower Turning--
Improved Smiting
--Quicken Turning--
Spontaneous Healer
Spontaneous Summoner
Spontaneous Wounder
Divine Feats
Disciple of the Sun
Divine Metamagic
Divine Spell Power
Glorious Weapons
Domain Spontaneity
Elemental Smiting
Elemental Healing
Profane Boost
Sacred Boost
Sacred Healing
True Believer
Faith Feats
Pious Defense
Pious Soul
Pious Spellsurge
Item Creation Feats
Sanctify Relic
Metamagic Feats
Consecrate Spell
Corrupt Spell
Rapid Spell
Reach Spell
--Transdimensional Spell--
Wild Feats
Boar's Ferocity
Cheetah's Speed
Eagle's Wings
Elephant's Hide
Extra Wild Shape
Extra Wild Shape x2
Extra Wild Shape x3
Fast Wild Shape
Grizzly's Claws
Lion's Pounce
Oaken Resilience
Serpent's Venom
Swim Like a Fish
Wolverine's Rage
Epic Feats
Bonus Domain
Bonus Domain x2
Bonus Domain x3
Bonus Domain x4
Epic Devotion
Holy Strike
Magical Beast Wild Shape
Negative Energy Burst
Positive Energy Aura
Spectral Strike
Undead Mastery
Unholy Strike
Zone of Animation
Complete ArcaneGeneral Feats
Arcane Defense
Arcane Mastery
Arcane Preparation
Battle Caster
Collegiate Wizard
Communicator
Double Wand Wielder
Extra Edge
Extra Invocation
Extra Invocation x2
Extra Invocation x3
Extra Slot
Extra Spell
Extra Spell Secret
Guardian Spirit
Heighten Spell-Like Ability
Heighten Spell-Like Ability x2
Heighten Spell-Like Ability x3
Innate Spell
Innate Spell x2
Innate Spell x3
Insightful
Mage Slayer
Pierce Magical Concealment
Pierce Magical Protection
Maximize Spell-Like Ability
Maximize Spell-Like Ability x2
Maximize Spell-Like Ability x3
Necropolis Born
Night Haunt
Obtain Familiar
Practiced Spellcaster
Precocious Apprentice
Ranged Spell Specialization
Reckless Wand Wielder
Soul of the North
Spell Hand
Touch Spell Specialization
Wandstrike
Draconic Feats
--Draconic Heritage--
--Draconic Breath--
--Draconic Claw--
--Draconic Flight--
--Draconic Legacy--
--Draconic Power--
--Draconic Presence--
--Draconic Resistance--
--Draconic Skin--
Item Creation Feats
Craft Contingent Spell
Metamagic Feats
Black Lore of Moil
Chain Spell
Cooperative Spell
Delay Spell
Energy Substitution
Born of the Three Thunders
Energy Admixture
Lord of the Uttercold
Explosive Spell
Fortify Spell
Nonlethal Substitution
Persistent Spell
Repeat Spell
Sanctum Spell
Sculpt Spell
Split Ray
Sudden Empower
Sudden Enlarge
Sudden Extend
Sudden Maximize
Sudden Quicken
Sudden Silent
Sudden Still
Sudden Widen
Transdimensional Spell
Twin Spell
Epic Feats
Automatic Quicken Spell
Automatic Quicken Spell x2
Automatic Quicken Spell x3
Automatic Silent Spell
Automatic Silent Spell x2
Automatic Silent Spell x3
Automatic Still Spell
Automatic Still Spell x2
Automatic Still Spell x3
Enhance Spell
Epic Spell Focus
Epic Spell Penetration
Improved Combat Casting
Master Staff
Master Wand
Complete AdventurerGeneral Feats
Appraise Magic Value
Ascetic Hunter
Ascetic Knight
Ascetic Mage
Ascetic Rogue
Brachiaton
Brutal Throw
Power Throw
Combat Intuition
Danger Sense
Death Blow
Deft Opportunist
Deft Strike
Devoted Inquisitor
Devoted Performer
Devoted Tracker
Disguise Spell
Dive for Cover
Dual Strike
Expert Tactician
Extra Music
Extra Music x2
Extra Music x3
Extraordinary Concentration
Extraordinary Spell Aim
Force of Personality
Goad
Green Ear
Hear the Unseen
Improved Diversion
--Improved Flight--
Improved Swimming
Insightful Reflexes
Jack of All Trades
Leap Attack
Lingering Song
Mobile Spellcasting
Natural Bond
Obscure Lore
Open Minded
Open Minded x2
Open Minded x3
Oversized Two-Weapon Fighting
--Quick Reconnoiter--
Razing Strike
Staggering Strike
Subsonics
Tactile Trapsmith
Versatile Performer
Bardic Music Feats
Chant of Fortitude
Ironskin Chant
Lyric Spell
Wild Feats
Blindsense
Climb like an Ape
Cougar's Vision
Hawk's Vision
Savage Grapple
Scent
Epic Feats
Augmented Alchemy
Epic Dodge
Epic Reputation
Epic Skill Focus
Group Inspiration
Improved Skirmish
Improved Sudden Strike
Legendary Acrobat
Legendary Climber
Legendary Leaper
Legendary Tracker
Polyglot
Complete PsionicPsionic Feats
Deep Vision
Dire Flail Mind Blade
Dwarven Urgrosh Mind Blade
Ectopic Form
Elemental Envoy
Envoy Cognizance
Enervation Endurance
Enhanced Beneficence
Euphoric Reduction
Focused Perception
Focused Shield
Focused Skill User
Focused Skill User x2
Focused Skill User x3
Gestalt Anchor
Instinctive Consummator
Invest Armor
Energize Armor
Lurk Augment, Extra
Dire Stun
Lurk Augment, Ranged
Lurk Master
Mantle Focus
Mental Juggernaut
Mind Cleave
Mind Empowerment
Mind Strike, Focused
Mind Strike, Swift
Orc Double Axe Mind Blade
Postpone Enervation
Practiced Manifester
Privileged Energy
Dazzling Energy
Psymbiot
Skin of the Construct
Stygian Archon
Tap Mantle
Don Mantle
Extra Aura
Two-Bladed Mind Blade
Volatile Escalation
Volatile Leech
Psionic Racial Feats
Dromite Ray
Dromite Ray x2
Dromite Ray x3
Dromite Barrier
Duergar Expansion
Duergar Expansion x2
Duergar Expansion x3
Duergar Invisibility
Duergar Invisibility x2
Duergar Invisibility x3
Elan Repletion, Enhanced
Elan Resilience, Enhanced
Elan Resistance, Enhanced
Elan Retainment
Githyanki Charm
Githyanki Control
Githyanki Dismissal
Githyanki Ectoform
Githzerai Burst
Githzerai Feedback
Githzerai Knock
Githzerai Link
Half-Giant Stomp
Half-Giant Stomp x2
Half-Giant Stomp x3
Half-Giant Thunderer
Maenad Fury
Maenad Fury x2
Maenad Fury x3
Maenad Scream
Maenad Scream x2
Maenad Scream x3
Maenad Scream, Deafening
Synad Multitask, Enhanced
Thri-Kreen Carapace
Thri-Kreen Claw
Thri-Kreen Claw x2
Thri-Kreen Claw x3
Thri-Kreen Displacement
Thri-Kreen Displacement x2
Thri-Kreen Displacement x3
Thri-Kreen Poison
Thri-Kreen Poison x2
Thri-Kreen Poison x3
Xeph Burst, Extra
Xeph Burst, Extra
Xeph Burst, Extra
Xeph Celerity
General Feats
Dorje Mastery
Dual Dorje
Hostile Mind, Improved
Psionic Mastery
Host Feats
Aggressive Mind
Antagonist
Defensive Shell
Host Focus
Pacifist
Spiritual Force
Strength of Two
Telepathic Affinity
Illithid Heritage Feats
Illithid Heritage
Illithid Blast
Illithid Compulsion
Illithid Enthusiast
Illithid Grapple
Illithid Grapple x2
Illithid Grapple x3
Illithid Grapple x4
Illithid Extraction
Illithid Legacy
Illithid Legacy, Greater
Illithid Skin
Illithid Skin x2
Illithid Skin x3
Metapsionic Feats
Knockdown Power
Linked Power
Metapower
Metapower x2
Metapower x3
Paraelemental Power
Phrenic Leech
Stygian Power
Transdimensional Power
Epic Feats
Automatic Quicken Power
Automatic Quicken Power x2
Automatic Quicken Power x3
Epic Power Penetration
Epic Psionic Endowment
Improved Combat Manifestation
Improved Overchannel
Complete Mage
General Feats
Alacritous Cogitation
Captivating Melody
Cloudy Conjuration
Dazzling Illusion
Defending Spirit
Delay Potion
Elemental Adapt
Energy Abjuration
Favored Magic Foe
Fearsome Necromancy
Hasty Spirit
Insightful Divination
Magic Device Attunement
Master of Undeath
Melodic Casting
Metamagic School Focus
Metamagic Spell Trigger
Piercing Evocation
Ranged Recall
Rapid Metamagic
Somatic Weaponry
Toughening Transmutation
Unsettling Enchantment
Vengeful Spirit
Heritage Feats
Fey Heritage
Fey Legacy
Fey Power
Fey Presence
Fey Skin
Fiendish Heritage
Fiendish Legacy
Fiendish Power
Fiendish Presence
Fiendish Resistance
Metamagic Feats
Retributive Spell
Reserve Feats
Acidic Splatter
Aquatic Breath
Blade of Force
Borne Aloft
Clap of Thunder
Clutch of Earth
Dimensional Jaunt
Dimensional Reach
Drowning Glance
Face-Changer
Fiery Burst
Hurricane Breath
Invisible Needle
Magic Disruption
Magic Sensitive
Minor Shapeshift
Mystic Backlash
Shadow Veil
Sickening Grasp
Storm Bolt
Summon Elemental
Sunlight Eyes
Touch of Distraction
Wind-Guided Arrows
Winter's Blast
Tactical Feats
Battlecaster Defense
Battlecaster Offense
Energy Gestalt
Metamagic Vigor
Residual Magic
Complete ScoundrelGeneral Feats
Ascetic Stalker
Cool Head
Daredevil Athlete
Daring Outlaw
Daring Warrior
Deadly Defense
Expanded Ki Pool
Enduring Ki
Freerunner
Improved Familiar
Improved Skirmish
Martial Stalker
Master Spellthief
Poison Expert
Poison Master
Psithief
Savvy Rogue
Sure Hand
Sweet Talker
Swift Ambusher
Swift Hunter
Ambush Feats
Concussion Attack
Deafening Strike
Disemboweling Strike
Eldritch Erosion
Head Shot
Impeding Attack
Merciful Strike
Mind Drain
Persistent Attacker
Throat Punch
Bardic Music Feats
Chant of the Long Road
Chord of Distraction
Epic of the Lost King
Sound of Silence
Warning Shout
Luck Feats
Advantageous Avoidance
Better Lucky Than Good
Dumb Luck
Fortuitous Strike
Good Karma
Healer's Luck
Lucky Break
Lucky Catch
Lucky Fingers
Lucky Start
Magical Fortune
Make Your Own Luck
Miser's Fortune
Psychic Luck
Sly Fortune
Survivor's Luck
Tempting Fate
Third Time's The Charm
Unbelievable Luck
Victor's Luck
Complete ChampionGeneral Feats
Battle Blessing
Spontaneous Domains
Swift Call
Divine Feats
Retrieve Spell
Spiritual Counter
Domain Feats
Air Devotion
Air Devotion x2
Air Devotion x3
Animal Devotion
Animal Devotion x2
Animal Devotion x3
Chaos Devotion
Chaos Devotion x2
Chaos Devotion x3
Death Devotion
Death Devotion x2
Death Devotion x3
Destruction Devotion
Destruction Devotion x2
Destruction Devotion x3
Earth Devotion
Earth Devotion x2
Earth Devotion x3
Evil Devotion
Evil Devotion x2
Evil Devotion x3
Fire Devotion
Fire Devotion x2
Fire Devotion x3
Good Devotion
Good Devotion x2
Good Devotion x3
Healing Devotion
Healing Devotion x2
Healing Devotion x3
Knowledge Devotion
Law Devotion
Law Devotion x2
Law Devotion x3
Luck Devotion
Luck Devotion x2
Luck Devotion x3
Magic Devotion
Magic Devotion x2
Magic Devotion x3
Plant Devotion
Plant Devotion x2
Plant Devotion x3
Protection Devotion
Protection Devotion x2
Protection Devotion x3
Strength Devotion
Strength Devotion x2
Strength Devotion x3
Sun Devotion
Sun Devotion x2
Sun Devotion x3
Travel Devotion
Travel Devotion x2
Travel Devotion x3
Trickery Devotion
Trickery Devotion x2
Trickery Devotion x3
War Devotion
War Devotion x2
War Devotion x3
Water Devotion
Water Devotion x2
Water Devotion x3
Metamagic Feat
Imbued Healing
Reserve Feats
Charnel Miasma
Fragile Construct
Holy Warrior
Mitigate Suffering
Protective Ward
Touch of Healing
Umbral Shroud
Tactical Feats
Awesome Smite
Bestial Charge
Holy Potency
Wild Feats
Elemental Essence
Great and Small
Swift Wild Shape
Venom's Gift
Races of StoneGeneral Feats
Earth Sense
Earth Adept
Earth Master
Earth Spell
Stone Rage
Exotic Armor Proficiency
Exotic Shield Proficiency
--Goad--
Heavy Armor Optimization
Greater Heavy Armor Optimization
Improved Weapon Familiarity
Knockback
Mountain Warrior
Rampaging Bull Rush
Reckless Rage
Rock Hurling
Improved Rock Hurling
Fling Ally
Fling Enemy
Shielded Casting
Shielded Manifesting
Steady Concentration
Steady Mountaineer
--Tunnel Fighter--
Stoneback
Tunnel Riding
Racial Feats
Ancestral Knowledge
Auspicious Marking
Markings of the Blessed
Markings of the Hunter
Markings of the Magi
Markings of the Maker
Markings of the Warrior
Battle Hardened
Burrow Friend
Clan Prestige
Dwarven Armor Proficiency
Earth Fist
Extra Silence
Extra Silence x2
Extra Silence x3
Gnome Foe Killer
Heavy Lithoderms
Moradin's Smile
Natural Trickster (Disguise Self)
Natural Trickster (Silent Image)
Natural Trickster (Ventriloquism)
Piercing Sight
Silencing Strike
Titan Fighting
Trivial Knowledge
Bardic Music Feats
Enchanting Song
Inspire Spellpower
Metamagic Song
Misleading Song
Divine Feats
Earth's Warding
Divine Damage Reduction
Divine Spellshield
Pierce the Darkness
Roots of the Mountain
Item Creation Feats
Craft Rune Circle
Psionic Feats
--Deep Vision--
Deflective Armor
Earth Power
Focused Shield
--Invest Armor--
--Energize Armor--
Weapon Style Feats
Axespike
Shielded Axe
Spellrazor
Turtle Dart
Wild Feats
Powerful Wild Shape
Stone Form
Races of DestinyGeneral Feats
City Slicker
Inside Connection
Resourceful Buyer
Smatterings
Urban Stealth
--Urban Tracking--
Racial Feats
Able Learner
Bright Sigil
Channeled Rage
Complementary Insight
Diverse Background
Enhanced Power Sigils
Heroic Destiny
Protected Destiny
Fearless Destiny
Human Heritage
Improved Sigil (Aesh)
Improved Sigil (Hoon)
Improved Sigil (Krau)
Improved Sigil (Naen)
Improved Sigil (Uur)
Improved Sigil (Vaul)
Menacing Demeanor
Sociable Personality
Subtle Sigil
Initiate Feats
Arcane Insight
Dread Tyranny
Eternal Strength
Far Horizons
Law Inviolate
Radiant Fire
Undying Fate
Whispered Secrets
Tactical Feats
Crowd Tactics
--Roofwalker--
Races of the WildGeneral Feats
Able Sniper
Aerial Reflexes
Aerial Superiority
Agile Athlete
Battle Casting
Born Flyer
Catfolk Pounce
Centaur Trample
Coordinated Strike
Dallah Thaun's Luck
Defensive Archery
Diving Charge
Elf Dilettante
Expeditious Dodge
Flick of the Wrist
Focused Mind
Gnoll Ferocity
Improved Flight
Killoren Ancient
Killoren Destroyer
Killoren Hunter
Lightfeet
Magic of the Land
--Plunging Shot--
Shared Fury
Underfoot Combat
Yondalla's Sense
Tactical Feats
Confound the Big Folk
Winged Warrior
Wolfpack
Woodland Archer
Races of the DragonGeneral Feats
Accelerate Metamagic
Dragon Breath
Dragon Tail
Dragon Trainer
Dragon Wings
Improved Dragon Wings
Dragonwrought
Extraordinary Trapsmith
Kobold Endurance
Kobold Foe Strike
Practical Metamagic
Reinforced Wings
Heavyweight Wings
Versatile Spellcaster
Wyrmgrafter
Breath Channeling Feats
Entangling Exhalation
Exhaled Barrier
Exhaled Immunity
Extra Exhalation
Extra Exhalation x2
Extra Exhalation x3
Furious Inhalation
Draconic Feats
--Draconic Heritage--
Draconic Arcane Grace
Draconic Breath
Draconic Claw
Draconic Flight
Draconic Legacy
Draconic Persuasion
Draconic Power
Draconic Presence
Draconic Resistance
Draconic Skin
Draconic Toughness
Tactical Feats
Spell Rehearsal
Wing Expert
FrostburnGeneral Feats
Altitude Adaptation
Arctic Priest
Beckon the Frozen
Chosen of Iborighu
Cold Endurance
Improved Cold Endurance
Improved Cold Endurance x2
Improved Cold Endurance x3
Cold Focus
Greater Cold Focus
Faith in the Frost
Frozen Berserker
Frozen Wild Shape
Ice Harmonics
Improved Frosty Touch
Mark of Hleid
Mountaineer
Primeval Wild Shape
Primitive Caster
--Sea Legs--
Smite Fiery Foe
Snowcasting
Frozen Magic
Icy Calling
Cold Spell Specialization
Frostfell Prodigy
Snowrunner
Snowflake Wardance
--Storm Magic--
Sugliin Mastery
Winter's Champion
Winter's Mount
Item Creation Feats
Craft Skull Talisman
Metamagic Feats
Piercing Cold
SandstormGeneral Feats
Blazing Berserker
Blessed by Tem-Et-Nu
Drift Magic
Eagle's Fury
Heat Endurance
Improved Heat Endurance
Judged by Aurifar
Light of Aurifar
Pharaoh's Fist
Priest of the Waste
Rattlesnake Strike
Sand Dancer
Sand Spinner
Sand Snare
Sandskimmer
Sandskimmer x2
Sand Camouflage
Scorpion's Grasp
Scorpion's Instincts
Scorpion's Resolve
Scorpion's Sense
Serpent Fang
Touchstone
Touchstone x2
Touchstone x3
Metamagic Feats
Fiery Spell
Searing Spell
StormwrackGeneral Feats
Aquatic Shot
Blackwater Invocation
Breathing Link
Breathing Link x2
Breathing Link x3
Clever Wrestling
Curling Wave Strike
Expert Swimmer
Flying Fish Leap
Great Captain
Landwalker
Old Salt
Rapid Swimming
Sahuagin Flip
Sailor's Balance
Sanctify Water
Scourge of the Seas
Sea Legs
Ship's Mage
Steam Magic
Storm Magic
Sunken Song
Swim-by Attack
Toothed Blow
Water Adaptation
Windsinger
Heroes of BattleGeneral Feats
Ballista Proficiency
Block Arrow
Coordinated Shot
Courageous Rally
Expanded Aura of Courage
Expert Siege Engineer
Guerrilla Scout
Guerrilla Warrior
Mounted Mobility
Natural Leader
Plunging Shot
Ready Shot
Shield Wall
Veteran Knowledge
Leader Feats
Extra Followers
Improved Cohort
Inspirational Leadership
Practiced Cohort
Heroes of HorrorGeneral Feats
Archivist of Nature
Bane Magic
Blood Calls to Blood
Corrupt Arcana
Corrupt Spell Focus
Greater Corrupt Spell Focus
Deformity (Skin)
Deformity (Skin) x2
Deformity (Skin) x3
Deformity (Tall)
Deformity (Teeth)
Deformity (Tongue)
Disease Immunity
Draconic Archivist
Dreamtelling
Oneiromancy
Improved Oneiromancy
Eldritch Corruption
Font of Life
Forbidden Lore
Haunting Melody
Lunatic Insight
Mad Faith
Master of Knowledge
Pure Soul
Spirit Sense
Surge of Malevolence
Debilitating Spell
Tainted Fury
Touch of Taint
Unnatural Will
--Willing Deformity--
Tome of BattleGeneral Feats
Adaptive Style
Avenging Strike
Blade Meditation
Desert Fire
Desert Wind Dodge
Devoted Bulwark
Evasive Reflexes
Extra Granted Maneuver
Extra Readied Maneuver
Falling Sun Attack
Ironheart Aura
Martial Stance
Martial Stance x2
Martial Stance x3
Martial Study
Rapid Assault
Shadow Blade
Shadow Trickster
Song of the White Raven
Snap Kick
Stone Power
Sudden Recovery
Superior Unarmed Strike
Tiger Blooded
Unnerving Calm
Vital Recovery
White Raven Defense
Divine Feats
Divine Spirit
Item Creation Feats
Scribe Martial Script
Psionic Feats
Instant Clarity
Psychic Renewal
Tactical Feats
Clarion Commander
Distant Horizon
Faith Unswerving
Gloom Razor
Perfect Clarity of Mind and Body
Reaping Talons
Scorching Sirocco
Shards of Granite
Stormguard Warrior
Tome of MagicPact Magic Feats
Bind Vestige
Improved Bind Vestige
Practiced Binder
Defense Against the Supernatural
Empower Supernatural Ability
Empower Supernatural Ability x2
Empower Supernatural Ability x3
Enlarge Supernatural Ability
Enlarge Supernatural Ability x2
Enlarge Supernatural Ability x3
Expel Vestige
Rapid Pact Making
Extend Supernatural Ability
Extend Supernatural Ability x2
Extend Supernatural Ability x3
Favored Vestige
Favored Vestige Focus
Rapid Recovery
Ignore Special Requirements
Improved Binding
Skilled Pact Making
Sudden Ability Focus
Sudden Ability Focus x2
Sudden Ability Focus x3
Supernatural Crusader
Supernatural Opportunist
Widen Supernatural Ability
Widen Supernatural Ability x2
Widen Supernatural Ability x3
Shadow Magic Feats
Favored Mystery
Nocturnal Caster
Path Focus
Greater Path Focus
Shadow Cast
Shadow Familiar
Shadow Reflection
Shadow Vision
Unseen Arrow
Metashadow Feats
Empower Mystery
Enlarge Mystery
Extend Mystery
Line of Shadow
Maximize Mystery
Quicken Mystery
Still Mystery
Truename Feats
Empower Utterance
Enlarge Utterance
Extend Utterance
Focused Lexicon
Obscure Personal Truename
Personal Truename Backlash
Quicken Utterance
Truename Rebuttal
Truename Research
Truename Training
Minor Utterance of the Evolving Mind
Utterance of the Evolving Mind
Utterance of the Crafted Tool
Utterance of the Perfected Map
Utterance Focus
Recitation Feats
Recitation of the Fortified State
Recitation of the Meditative State
Recitation of the Mindful State
Recitation of the Sanguine State
Recitation of the Vital State
DungeonscapeGeneral Feats
Combat Tinkering
Quick Reconnoiter
Trap Engineer
Trap Sensitivity
Tunnel Fighting
Tactical Feats
Gnome Tunnel Acrobatics
Undermountain Tactics
Weapon Style Feats
Hammer and Piton
Weapon and Torch
CityscapeGeneral Feats
Efficient Defender
Extra Contacts
Extra Contacts x2
Extra Contacts x3
Favored
Favored x2
Favored x3
Primary Contact
Special Dispensation
Special Dispensation x2
Special Dispensation x3
Strong Stomach
Swift Tumbler
Urban Tracking
Metamagic Feats
City Magic
Deceptive Spell
Invisible Spell
--Sculpt Spell--
Tactical Feats
Roofwalker
Roof-Jumper
Miniatures HandbookGeneral Feats
Battlefield Inspiration
Battlefield Inspiration x2
Battlefield Inspiration x3
Distracting Attack
Double Hit
Extra Domain Spell
Foe Specialist
Hurling Charge
Martial Throw
Mounted Casting
Pushback
Reckless Charge
Second Wind
Shieldmate
Improved Shieldmate
Sidestep
Metamagic Feats
Energy Affinity
Sudden Energy Affinity
Expanded Psionics HandbookGeneral Feats
Antipsionic Magic
Autonomous
Chaotic Mind
Cloak Dance
Closed Mind
Deadly Precision
Force of Will
Greater Manyshot
Hostile Mind
Mental Resistance
Mind Over Body
--Open Minded--
Psionic Affinity
Psionic Hole
Rapid Metabolism
Reckless Offense
Sidestep Charge
Stand Still
--Wild Talent--
Psionic Feats
Aligned Attack
Body Fuel
Boost Construct
Combat Manifestation
Expanded Knowledge
Focused Sunder
Ghost Attack
Inquisitor
Mental Leap
Metamorphic Transfer
Metamorphic Transfer x2
Metamorphic Transfer x3
Metamorphic Transfer x4
Narrow Mind
Overchannel
Talented
Power Penetration
Greater Power Penetration
Power Specialization
Greater Power Specialization
Psicrystal Affinity
Improved Psicrystal
Psicrystal Containment
Psionic Body
Psionic Dodge
Psionic Endowment
Greater Psionic Endowment
Psionic Fist
Greater Psionic Fist
Unavoidable Strike
Psionic Meditation
Psionic Shot
Greater Psionic Shot
Fell Shot
Return Shot
Psionic Talent
Psionic Talent x2
Psionic Talent x3
Psionic Talent x4
Psionic Weapon
Greater Psionic Weapon
Deep Impact
Speed of Thought
Psionic Charge
Up the Walls
Wounding Attack
Metapsionic Feats
Burrowing Power
Chain Power
Delay Power
Empower Power
Enlarge Power
Extend Power
Maximize Power
Opportunity Power
Quicken Power
Split Psionic Ray
Twin Power
Unconditional Power
Widen Power
Item Creation Feats
Craft Cognizance Crystal
Craft Dorje
Craft Psicrown
Craft Psionic Arms and Armor
Craft Psionic Construct
Craft Universal Item
Imprint Stone
Scribe Tattoo
Planar HandbookGeneral Feats
Acheron Flurry
Celestial Summoning Specialist
Elemental Spellcasting
Fiendish Summoning Specialist
Neraph Charge
Neraph Throw
Nonverbal Spell
Planar Familiar
Planar Touchstone
Planar Touchstone x2
Planar Touchstone x3
Personal Touchstone
Personal Touchstone x2
Personal Touchstone x3
Stalwart Planar Ally
Heritage Feats
Air Heritage
Anarchic Heritage
Axiomatic Heritage
Celestial Heritage
Earth Heritage
--Fiendish Heritage--
Fire Heritage
Improved Elemental Heritage
Improved Outer Planar Heritage
Natural Heavyweight
Shadow Heritage
Water Heritage
Dragon Magazine (315, 319)General Feats
Atlan's Mark
Badge of Bondage
Bareback Soul
Blackmoorian Rhymes
Blood of Kord
Blooded (DM)
Border Watch
Born Follower
Celestial Scion
Companion Guard Style
Deepseer
Defensive Expert
Desert Fighter
Driftwalker
Dwarflore
Ehlonna's Way
Elemental Focus
Elflore
Exercises of Arnd
Expert Dungeoneer
Faerie Mysteries Initiate
Fiendsign
Giantkiller
Gnomelore
Great Fervor
Greyhawk Method
Halfling Lore
Heir of Lendore
Horselore
Jinnbond
Jungle Fighter
Landless Nobility
Lays of the Northern Adepts
Lore of the Ur-Flan
Mercantile Background (DM)
Mercenary Background
Mountain Fighter
Nexus Method
Noble Soul
Orc Blooded
Pureblooded Suel
Raider's Spirit
Rapscallion
Rhennlore
Rustic Charm
Sagacious Method
Second Sight
Shadowbound
Silent Method
Spirit of the Sea
Tested
Tongue of Mouqul
Troll Blooded
Vathrin Stigmata
Vatun's Touch
Wastri's Blessing
Well Read
Well Traveled
World Weary
Zagyg's Favor
Book of Vile DarknessGeneral Feats
Boost Spell-like Ability
Boost Spell-like Ability x2
Boost Spell-like Ability x3
Boost Spell Resistance
Corrupt Spell-like Ability
Corrupt Spell-like Ability x2
Corrupt Spell-like Ability x3
Mortalbane
Mortalbane x2
Mortalbane x3
Poison Immunity
Violate Spell-like Ability
Violate Spell-like Ability x2
Violate Spell-like Ability x3
Metamagic Feats
Violate Spell
Vile Feats
Dark Speech
Disciple Of Darkness
Evil Brand
Lich Loved
Vile Ki Strike
Sacrificial Mastery
Thrall To Demon
Verminfriend
Vile Martial Strike
Vile Natural Attack
Willing Deformity
Deformity (Clawed Hands)
Deformity (Eyes)
Deformity (Face)
Deformity (Gaunt)
Deformity (Obese)
Book of Exalted DeedsGeneral Feats
Ancestral Relic
Consecrate Spell-Like Ability
Purify Spell-like Ability
Resounding Blow
Subduing Strike
Exalted Feats
Animal Friend
Celestial Familiar
Celestial Mount
Consecrate Spell Trigger
Exalted Companion
Exalted Smite
Exalted Spell Resistance
Exalted Turning
Exalted Wild Shape
Favored of the Companions
Fist of the Heavens
Gift of Faith
Gift of Grace
Hands of a Healer
Holy Subdual
Intuitive Attack
Knight of Stars
Nemesis
Nimbus of Light
Holy Radiance
Stigmata
Nymph's Kiss
Purify Spell Trigger
Quell the Profane
Ranged Smite Evil
Righteous Wrath
Sacred Strike
Sacred Vow
Vow of Abstinence
Vow of Chastity
Vow of Nonviolence
Vow of Peace
Vow of Obedience
Vow of Poverty
Vow of Purity
Sanctify Ki Strike
Holy Ki Strike
Sanctify Martial Strike
Sanctify Natural Attack
Sanctify Weapon
Servant of the Heavens
Touch of Golden Ice
Words of Creation
Metamagic Feats
Purify Spell
Player's Guide to FaerûnRegional Feats
Arcane Schooling
Artist
Axethrower
Blooded
Bloodline of Fire
Bullheaded
Cosmopolitan
Dauntless
--Daylight Adaptation--
Discipline
Dreadful Wrath
--Education--
Ethran
Fearless
Fleet of Foot
Foe Hunter
Forester
Forgeheart
Furious Charge
Horse Nomad
Knifefighter
Luck of Heroes
Magic in the Blood
Magical Training
Mercantile Background
Militia
Mind Over Body
Otherworldly
Resist Poison
Saddleback
Silver Palm
Smooth Talk
Snake Blood
Spellwise
Stormheart
Street Smart
Strong Soul
Surefooted
Survivor
Swift and Silent
Tattoo Focus
Thug
Thunder Twin
Tireless
Treetopper
Twin Sword Style
General Feats
--Arcane Preparation--
Blessed of the Seven Sisters
Favored of the Zulkirs
Gift of Discernment
Initiate of Bane
Initiate of Cyric
Initiate of Gond
Initiate of Helm
Initiate of Ilmater
Initiate of Lathander
Initiate of Malar
Initiate of Mystra
Initiate of Nature
Initiate of Selune
Initiate of Tyr
Lliira's Blessing
Magical Artisan
Portal Master
Reactive Counterspell
Shadow Weave Magic
Signature Spell
Spell Thematics
Spellcasting Prodigy (Cha)
Spellcasting Prodigy (Int)
Spellcasting Prodigy (Wis)
Spider Bite
Touch of Hate
Item Creation Feats
Inscribe Rune
Metamagic Feats
--Delay Spell--
--Innate Spell--
Insidious Magic
Pernicious Magic
--Persistent Spell--
Tenacious Magic
--Twin Spell--
Epic Feats
Axiomatic Strike
Chosen Weapon Specialization
Divine Spell Penetration
Enhance Effect
Epic Counterspell
--Epic Devotion--
Epic Spellfire Wielder
Improved Cooperative Metamagic
Improved Snatch Spell
Improved Spellpool Access
Inscribe Epic Rune
Magic of FaerûnSpell Girding
Spellfire Wielder
Item Creation Feats
Attune Gem
Races of FaerûnRegional Feats
Aftersight
Ancestral Spirit
Arachnid Rider
Arctic Adaptation
Azerblood
Batrider
Caravanner
Disentangler
Drow Eyes
Genie Lore
Gift Of Tongues
Grim Visage
Harem Trained
Iron Mind
Jotunbrud
Jungle Stamina
--Landwalker--
Metallurgy
Nobody's Fool
Oral History
Plague Resistant
Shadow Shield
Shadow Song
Skyrider
Spire Walking
Stoneshaper
Theocrat
General Feats
Blood of The Warlord
--Breathing Link--
Calishite Elementalist
Celestial Bloodline
Chondathan Missionary
Deepening Darkness
Duergar Mindshaper
Eldritch Linguist
Elemental Bloodline
Enervative Healing
Eyes Of Light
Fiendish Bloodline
Forest Gnome Phantasist
Gold Dwarf Dweomersmith
Hammer Fist
Headlong Rush
Healing Flames
--Highborn Drow--
Hin Wandermage
Improved Energy Resistance
Improved Levitation
Infernal Bargainer
Light To Daylight
Lightbringer
Lolth's Blessing
Low Blow
Improved Low Blow
Might Makes Right
Outsider Wings
Planetouched Animal Affinity
--Primitive Caster--
--Rapid Swimming--
Reckless Offensive
Rock Gnome Trickster
Runesmith
Sacred Tattoo
Shield Dwarf Warder
Southern Magician
Spell-like Ability Focus
Spell-like Ability Focus x2
Spell-like Ability Focus x3
--Staggering Strike--
Stone Colossus
Stone Slide
Stoneblood
Stonewalker Fist
Stonewalker Fist x2
Summon Earth Elemental
Svirfneblin Figment Master
Talfirian Song
Tattoo Magic
--Water Adaptation--
UnderdarkGeneral Feats
Axeshield
Bowslinger
Caustic Adaptation
Caver
Elfhunter
Enhanced Adhesive
--Exotic Armor Proficiency--
Familiar Spell
Familiar Spellx2
Familiar Spellx3
Highborn Drow
Improved Levitation
Lolth's Meat
--Node Sensitive--
--Node Spellcasting--
--Node Defense--
--Node Store--
Portal Sensitive
Stone Soul
--Strong Mind--
Tunnelfighter
Tunnelrunner
Wisdom Breeds Caution
Metamagic Feat
--Metanode Spell--
Item Creation Feat
Graft Illithid Flesh
Wild Feat
--Extra Wild Shape--
Champions of RuinGeneral Feats
Chakram Ricochet
Craven
Dire Flail Smash
Dirty Rat
Feral Animal Companion
Flay Foe
Improved Fiendish Servant
Malign Spell Focus
Mortifying Attack
Mutilator
Natural Bully
Node Sensitive
Node Spellcasting
Node Defense
Node Store
Node Store x2
Node Store x3
--Poison Immunity--
Pulverize Foe
Shadowform Familiar
Shadowstrike
Skewer Foe
Snatch Trophy
Bloodsoaked Intimidate
Touch of Benevolence
Bardic Feats
Doomspeak
Divine Feats
Profane Outburst
Via Negativa
Initiate Feats
Initiate of Ghaunadaur
Initiate of Gruumsh
Initiate of Kossuth
Initiate of Loviatar
--Initiate of Shar--
Initiate of Varae
Metamagic Feats
--Corrupt Spell--
Entangling Spell
Lingering Spell
Metanode Spell
Reaping Spell
Vile Feats
--Disciple of Darkness--
Hellbound Knight
--Evil Brand--
Evil Embraced
Scion of Sorrow
Tormented Knight
--Thrall to Demon--
Demonsworn Knight
Champions of ValorGeneral Feats
Broken One's Sacrifice
Caramendine Monk
Detect Shadow Weave User
Druuth Slayer
From Smite to Song
Overcome Shadow Weave
Silver Blood
Silver Fang
Smiting Power
Sword of the Arcane Order
Sun Soul Monk
Divine Feats
Mark of the Triad
Exalted Feat
Defender of the Homeland
Knight of the Red Falcon
Knight of the Risen Scepter
Knight of Tyr's Holy Judgment
Knight of Tyr's Merciful Sword
Paladin of the Noble Heart
Initiate Feats
Initiate of Anhur
Initiate of Arvoreen
Initiate of Baravar Cloakshadow
Initiate of Eilistraee
Initiate of the Holy Realm
Initiate of Horus-re
Initiate of Milil
Initiate of Nobanion
Initiate of Torm
Initiate of Tymora
Psionic Feats
Duerran Metaform Training
Duerran Stealth Training
City of Splendors: WaterdeepGeneral Feats
Dungeoneer's Intuition
Hand of Tyr
Jester's Magic
Lunar Magic
Veil of Cyric
Initiate Feats
Initiate of Shar
Eberron Campaign SettingGeneral Feats
Aberrant Dragonmark
Action Boost
Action Surge
Ashbound
Beast Totem
Beast Shape
Totem Companion
Child of Winter
Vermin Companion
Vermin Shape
Double Steel Strike
Dragon Totem
Dragon Rage
Ecclesiarch
Education
Extend Rage
--Extra Music--
Favored in House
Flensing Strike
Gatekeeper Initiate
Repel Aberration
Greensinger Initiate
--Haunting Melody--
Heroic Spirit
--Improved Natural Attack--
Investigate
Knight Training
Least Dragonmark of
Lesser Dragonmark
Greater Dragonmark
Monastic Training
Music of Growth
Music of Making
Powerful Charge
Greater Powerful Charge
Precise Swing
Pursue
Raging Luck
Recognize Impostor
Research
Right of Counsel
Serpent Strike
Silver Smite
Song of the Heart
Soothe the Beast
Spontaneous Casting
Strong Mind
Undead Empathy
--Urban Tracking--
Warden Initiate
Whirling Steel Strike
Item Creation Feats
Attune Magic Weapon
Bind Elemental
Exceptional Artisan
Extra Rings
Extraordinary Artisan
Legendary Artisan
Wand Mastery
Shifter Feats
Beasthide Elite
--Cliffwalk Elite--
--Extra Shifter Trait--
Great Bite
Great Rend
Healing Factor
--Longstrider Elite--
Shifter Defense
Greater Shifter Defense
--Shifter Ferocity--
Shifter Multiattack
Warforged Feats
--Adamantine Body--
Improved Damage Reduction
Improved Damage Reduction x2
Improved Damage Reduction x3
Improved Fortification
--Mithral Body--
Mithral Fluidity
Mithral Fluidity x2
Mithral Fluidity x3
Races of EberronGeneral & Racial Feats
Aerenal Beastmaster
Ancestral Guidance
Bladebearer of the Valenar
Boomerang Daze
Boomerang Ricochet
Call of the Undying
Darguun Mauler
Daylight Adaptation
Dinosaur Hunter
Dinosaur Wrangler
--Drow Skirmisher--
Heroic Metamagic
Master Linguist
Mror Stalwart
Mutable Body
Path of Shadows
Persona Immersion
Quick Change
Racial Emulation
Relic Hunter
Shadow Marches Warmonger
Shaped Splash
Ship Savvy
Soulblade Warrior
Stable Footing
Talenta Warrior
White Scorpion Strike
Psionic Feats
Gestalt Anchor
Shield of Thought
Spiritual Force
Strength of Two
Shifter Feats
Cliffwalk Elite
Dreamsight Elite
Extra Shifter Trait
Gorebrute Elite
Longstride Elite
Longtooth Elite
Razorclaw Elite
Reactive Shifting
Shifter Agility
Shifter Ferocity
Shifter Instincts
Shifter Savagery
Shifter Stamina
Swiftwing Elite
Truedive Elite
Wildhunt Elite
Tactical Feats
Battleshifter Training
Brute Fighting
Dancing with Shadows
Disturbing Visage
Kalashtar Thoughtshifter
Ragewild Fighting
Warforged Feats
Adamantine Body
Cold Iron Tracery
Construct Lock
Improved Resiliency
Ironwood Body
Jaws of Death
Mithral Body
Second Slam
Silver Tracery
Spiked Body
Unarmored Body
Sharn: City of TowersGeneral Feats
Filth Eater
Manifest Flight
Manifest Leap
Swarms Embrace
Item Creation Feats
Improved Flight Item
Secrets of Xen'drikGeneral & Racial Feats
Blessed of Vulkoor
Drow Skirmisher
Earthquake Stomp
Elder Giant Magic
Giant Banemagic
Jungle Veteran
Mysterious Magic
Rending Claws
Umbragen Racial Feats
Cloak of Shadows
Dark Blood
Dread Shadow
Indistinct
One with the Darkness
Shadow Shift
Strength of the Shadows
Sustaining Darkness
Voices of the Void
Wings of the Wraith
Metamagic Feats
Echoing Spell
Tactical Feats
Drow Scorpion Warrior
Player's Guide to EberronGeneral & Racial Feats
Aberrant Dragonmark Gift
Aberrant Dragonmark Mystery
Aberrant Dragonmark Vigor
Aberration Banemagic
Aerenal Arcanist
Aerenal Half-Life
Aereni Focus
Battlebred
Binding Brand
Child of the Swamps
Chosen of the Deathless
Death's Blood
Du'ulora Ancestor
Friend of the Tribes
Galifaran Scholar
Hashalaq Ancestor
Indomitable Discipline
Manifest Druid
Overload Metabolism
Perfect Reflection
Shield of Blades
Shifter Acrobatics
Shifter Magnetism
Shifter Stealth
Shocking Fist
Spirit of the Stallion
Sudden Willow Strike
Talenta Dinosaur Bond
Talenta Drifter
Touch of Captivation
Touch of Deception
Touch of Summoning
Unnatural Enemy
Valenar Trample
Dragonmark Talents
Dragon's Insight
Shield of Denieth
Swiftness of Orien
Manifest Spellshaper Feats
Mastery of the Azure Sky
Mastery of the Battleground
Mastery of Chaos and Order
Mastery of Day and Night
Mastery of the Dead
Mastery of Dreams
Mastery of Faerie Enchantment
Mastery of Ice and Fire
Mastery of Madness
Mastery of the Mists
Mastery of the Silver Void
Mastery of Twilight Denizens
Mastery of Twisted Shadow
Magic of EberronGeneral Feats
Augment Elemental
Cull Wand Essence
Dragon Prophesier
Prophecy's Artifex
Prophecy's Explorer
Prophecy's Hero
Prophecy's Shaper
Prophecy's Shepherd
Prophecy's Slayer
Dragon Totem Focus
Dragon Totem Lorekeeper
Dragon Totem Scion
Elemental Helmsman
Elemental Smite
Heroic Companion
Improved Homunculus
Psiforged Body
Quicken Dragonmark (Least)
Quicken Dragonmark (Lesser)
Quicken Dragonmark (Greater)
Rapid Infusion
Symbiont Mastery
Wand Surge
Item Creation Feats
Deathless Fleshgrafter
Dorje Mastery
Eldeen Plantgrafter
Elemental Grafter
Etch Schema
Psionic Feats
Heroic Focus
Prophecy's Mind
Psionic Luck
Psychic Rush
DragonLance Campaign SettingGeneral Feats
Cornered Rat
Draconian Breath Weapon
Improved Draconian Breath Weapon
Flyby Breath
Strafing Breath
Honor-Bound
Hulking Brute
Reserves of Strength
Resist Dragonfear
Improved Resist Dragonfear
Spear of Doom
Spectacular Death Throes
Tremendous Charge
Age of MortalsGeneral Feats
Charming
Discipline
Education
Haggler
Heroic Surge
Horned Stampede
Improved Taunt
Lucky
Mimic
Quick-Thinking
Sharp-Eyed
Spellcasting Prodigy
Street Smart
Stubborn
Trustworthy
Metamagic
Leech Item
Improved Leech Item
Quick Leech
DraconomiconGeneral Feats
Cunning Sidestep
Overhead Thrust
--Deft Strike--
Dragon Cohort
Dragon Familiar
Dragon Hunter
Dragon Hunter Bravery
Dragon Hunter Defense
Dragon Steed
Dragon Wild Shape
Dragoncrafter
Dragonfoe
Dragonbane
Dragondoom
Dragonfriend
Dragonsong
Dragonthrall
Frightful Presence
Sense Weakness
Dragon Feats
Adroit Flyby Attack
Improved Maneuverability
Large and in Charge
Power Climb
Power Dive
Metabreath Feats
-- Clinging Breath --
-- Lingering Breath --
Enlarge Breath
Heighten Breath
Maximize Breath
Quicken Breath
Recover Breath
Shape Breath
Split Breath
Spreading Breath
Extend Spreading Breath
Tempest Breath
Monstrous Feats
Awaken Frightful Presence
Awaken Spell Resistance
Draconic Knowledge
Embed Spell Focus
Endure Blows
Improved Speed
Improved Multiattack
Rapidstrike
Improved Rapidstrike
Shock Wave
Improved Snatch
Snatch and Swallow
Tail Constrict
Multisnatch
Rend
Suppress Weakness
Overcome Weakness
Tail Sweep Knockdown
Whirlwind Tail Sweep
Wingstorm
Dragon MagicGeneral Feats
Double Draconic Aura
Draconic Aura
Dragontouched
Ceremony Feats
Armor of Scales
Heart of Dragons
Slayer of Dragons
Words of Draconic Power
Divine Feat
Dragonfire Channeling
Initiate Feats
Initiate of Aasterinian
Initiate of Astilabor
Initiate of Bahamut
Initiate of Falazure
Initiate of Garyx
Initiate of Hlal
Initiate of Io
Initiate of Lendys
Initiate of Tamara
Initiate of Tiamat
Draconic Feats
Draconic Heritage
Black Dragon Lineage
Blue Dragon Lineage
Brass Dragon Lineage
Bronze Dragon Lineage
Copper Dragon Lineage
Draconic Armor
Draconic Knowledge
Draconic Vigor
Gold Dragon Lineage
Green Dragon Lineage
Red Dragon Lineage
Silver Dragon Lineage
White Dragon Lineage
Draconic Senses
Dragonfire Assault
Dragonfire Inspiration
Dragonfire Strike
Libris MortisGeneral Feats
Corpsecrafter
Bolster Resistance
Deadly Chill
Destruction Retribution
Hardened Flesh
Nimble Bones
Daunting Presence
Enduring Life
Lasting Life
Empower Turning
Ghost Scarred
--Graft Flesh--
Heighten Turning
-- Improved Toughness --
Mother Cyst
Necromantic Presence
Necromantic Might
Necropotent
Quicken Turning
Requiem
Stitched Flesh Familiar
Tomb-Tainted Soul
Tomb-Born Fortitude
Tomb-Born Resilience
Tomb-Born Vitality
Undead Leadership
Unquenchable Flame of Life
Vampire Hunter
Divine Feats
Divine Accuracy
Profane Lifeleech
Profane Vigor
Sacred Vengeance
Sacred Vitality
Spurn Death's Touch
Metamagic Feats
Energize Spell
Enervate Spell
Fell Animate
Fell Drain
Fell Frighten
Fell Weaken
Monstrous Feats
Baleful Moan
Contagious Paralysis
Corrupted Wild Shape
Death Master
Eviscerator
Empowered Ability Damage
Endure Sunlight
Ghostly Grasp
Improved Energy Drain
Spell Drain
Improved Paralysis
Improved Turn Resistance
Life Drain
Lifebond
Lifebond x2
Lifebond x3
Lifesense
Necrotic Reserve
Positive Energy Resistance
Quicken Manifestation
Lords of MadnessGeneral Feats
Aberration Banemagic
Aquatic Spellcasting
Darkstalker
Music of the Outer Spheres
Parrying Shield
Quick Recovery
Thrall Bred
Wild Talent
Metamagic Feats
Ocular Spell
Aberrant Feats
Aberration Blood
Aberration Wild Shape
Bestial Hide
Deepspawn
Durable Form
Inhuman Reach
Inhuman Vision
Scavenging Gullet
Starspawn
Warped Mind
Waterspawn
Item Creation
Graft Flesh
Monster ManualAbility Focus
Ability Focus x2
Ability Focus x3
--Awesome Blow--
Craft Construct
Empower Spell-Like Ability
Empower Spell-Like Ability x2
Empower Spell-Like Ability x3
Flyby Attack
Hover
Improved Natural Armor
Improved Natural Armor x2
Improved Natural Armor x3
Improved Natural Attack
Multiattack
Multiweapon Fighting
Quicken Spell-Like Ability
Quicken Spell-Like Ability x2
Quicken Spell-Like Ability x3
Snatch
Wingover
Monster Manual IVAwesome Blow
Githyanki Battlecaster
Githyanki Dragonrider
Improved Toughness
Metabreath Feats
Clinging Breath
Lingering Breath
Savage SpeciesGeneral Feats
Area Attack
Assume Supernatural Ability
Improved Assume Supernatural Ability
Blowhard
Controlled Respiration
Crush
Cumbrous Dodge
Cumbrous Fortitude
Cumbrous Reflexes
Cumbrous Will
--Fling Enemy--
Gape Of The Serpent
Great Flyby Attack
Improved Flyby Attack
Improved Scent
Uncanny Scent
Inured To Energy
Involuntary Rage
Mighty Leaping
Pain Mastery
--Power Dive--
Quick Change
Reverberation
Roll With It
Roll With It x2
Roll With It x3
Scramble
Stamp
Supernatural Transformation
Thunderclap
Vicious Wound
Background Feats
Deep Denizen
Desert Dweller
Grass Trekker
Peak Hopper
Swamp Stalker
Treefriend
Winter's Child
Monstrous Feats
Bonus Breath
Detach
Dust Cloud
Extended Reach
Extra Item Space
Final Strike
--Improved Multiattack--
Improved Multiweapon Fighting
Greater Multiweapon Fighting
--Improved Turn Resistance--
Improved Web
Irresistible Gaze
Piercing Gaze
Mighty Roar
Greater Mighty Roar
Multigrab
Greater Multigrab
Rending Constriction
Multitasking
Multivoice
Narrowed Gaze
Pervasive Gaze
Poison Resistance
Poison Immunity
Prehensile Tail
Rapid Breath
Surrogate Spellcasting
Thick-skinned
Thick-skinned x2
Thick-skinned x3
Virulent Poison
Deadly Poison
Epic Level HandbookGeneral Feats
Additional Magic Item Space
Bane of Enemies
Death of Enemies
Blinding Speed
Blinding Speed x2
Blinding Speed x3
Bulwark of Defense
Chaotic Rage
Deafening Song
Hindering Song
Devastating Critical
Dexterous Fortitude
Dexterous Will
Dire Charge
Distant Shot
Efficient Item Creation
Energy Resistance
Epic Endurance
Epic Inspiration
Epic Inspiration x2
Epic Inspiration x3
Epic Fortitude
Epic Leadership
Epic Reflexes
Epic Speed
Epic Spellcasting
Epic Weapon Specialization
Epic Will
Exceptional Deflection
Extended Life Span
Extended Life Span x2
Extended Life Span x3
Fast Healing
Fast Healing x2
Fast Healing x3
Great Charisma
Great Charisma x2
Great Charisma x3
Great Constitution
Great Constitution x2
Great Constitution x3
Great Dexterity
Great Dexterity x2
Great Dexterity x3
Great Intelligence
Great Intelligence x2
Great Intelligence x3
Great Strength
Great Strength x2
Great Strength x3
Great Wisdom
Great Wisdom x2
Great Wisdom x3
Ignore Material Components
Improved Alignment-Based Casting
Improved Arrow of Death
Improved Arrow of Death x2
Improved Arrow of Death x3
Improved Aura of Courage
Improved Aura of Despair
Improved Combat Reflexes
Improved Darkvision
Improved Darkvision x2
Improved Darkvision x3
Improved Death Attack
Improved Death Attack x2
Improved Death Attack x3
Improved Heighten Spell
Improved Ki Strike
Improved Low-Light Vision
Improved Low-Light Vision x2
Improved Low-Light Vision x3
Improved Manyshot
Improved Spell Resistance
Improved Spell Resistance x2
Improved Spell Resistance x3
Improved Whirlwind Attack
Incite Rage
Infinite Deflection
Inspire Excellence
Instant Reload
Keen Strike
Vorpal Strike
Legendary Commander
Legendary Wrestler
Lingering Damage
Mighty Rage
Mobile Defense
Multispell
Multispell x2
Multispell x3
Multiweapon Rend
Music of the Gods
Penetrate Damage Reduction
Perfect Health
Perfect Multiweapon Fighting
Permanent Emanation
Ranged Inspiration
Ranged Inspiration x2
Ranged Inspiration x3
Rapid Inspiration
Reactive Countersong
Reflect Arrows
Righteous Strike
Ruinous Rage
Self-Concealment
Self-Concealment x2
Self-Concealment x3
Shattering Strike
Sneak Attack of Opportunity
Spell Opportunity
Spell Stowaway
Spellcasting Harrier
Spontaneous Domain Access
Spontaneous Spell
Storm of Throws
Superior Initiative
Swarm of Arrows
Tenacious Magic
Thundering Rage
Trap Sense
Two-Weapon Rend
Uncanny Accuracy
Widen Aura of Courage
Widen Aura of Despair
Item Creation Feats
Craft Epic Magic Arms and Armor
Craft Epic Rod
Craft Epic Staff
Craft Epic Wondrous Item
Forge Epic Ring
Scribe Epic Scroll
Metamagic Feats
Intensify Spell
Psionic Feats
Epic Expanded Knowledge
Epic Expanded Knowledge x2
Epic Expanded Knowledge x3
Epic Psionic Focus
Epic Psionic Focus x2
Epic Psionic Focus x3
Improved Manifestation
Improved Manifestation x2
Improved Manifestation x3
Improved Metapsionics
Improved Metapsionics x2
Improved Metapsionics x3
Power Knowledge
Power Knowledge x2
Power Knowledge x3
Psicrystal Power
Wild Feats
Diminutive Wild Shape
Fine Wild Shape
Gargantuan Wild Shape
Colossal Wild Shape
Dragon Wild Shape
Magical Beast Companion
Plant Wild Shape
Vermin Wild Shape
Dungeon Master's GuideEpic Feats
Familiar Spell
Familiar Spell x2
Familiar Spell x3
Great Smiting
Great Smiting x2
Great Smiting x3
Improved Elemental Wild Shape
Improved Favored Enemy
Improved Metamagic
Improved Sneak Attack
Improved Sneak Attack x2
Improved Sneak Attack x3
Improved Spell Capacity
Improved Spell Capacity x2
Improved Spell Capacity x3
Improved Stunning Fist
Lasting Inspiration
Overwhelming Critical
Planar Turning
Spell Knowledge
Spell Knowledge x2
Spell Knowledge x3
Spell Knowledge x4
Terrifying Rage
Ravenloft Campaign SettingGeneral Feats
Back to the Wall
Cold One
Courage
Dead Man Walking
Ethereal Empathy
Ghostsight
Haunted
Jaded
Lunatic
Open Mind
Redhead
Reincarnated
Voice of Wrath
Heroes of LightGeneral Feats
Beastial Conscience
Blessed
Conscience
Hope
Resolute
Sanctity
Sanity
Unicorn's Fellowship
Dabbler
Detect Virtue
Eidetic Memory
Heroism
Kiss of Dawn
Knowledgeable
Literacy
Library
Secret Society
Test of Virtue
University Education
Wealth
Champions of DarknessGeneral Feats
Brawler
Darkness Within
Deathly Pallor
Dirge of Woe
Dispassionate Dread Companion
Equestrian
Ethereal Touch
Feral Rearing
Hearthlore
Hollow
Machiavellian
Mechanical Aptitude
Mesmerizing
Mimicry
Piercing Gaze
Second Sight
Skeletal Dread Companion
Skywise
Tantric Ability
Target Vulnerable Spot
Tarokka Natural
Unwholesome Ichor
Vampiric Regeneration
Divine Feats
Deadly Presence
Death's Favor
Energy Drain
Extra Wounds
Special Feats
Extra Domain
Metamagic Feats
Life-force Sacrifice
Shadow Affinity
Unseen Sensor
Van Richten's Arsenal Vol. 1Alchemical Formulae
Quintessence
Regenerative Salve
Tissue Regenerator
Memory Coagulant
Innocence Coagulant
Essential Coagulant
Emotional Purgative
Corporeal Purgative
Spiritual Purgative
Corporeal Purifier
Philosophical Purifier
Holistic Purifier
Alchemical Homunculus
Philosophical Child
Enlightened Child
General Feats
Ancestral Legacy
Hexbreaker
Indomitable
Logical Mind
Muse
Nine Lives
Portents
Scent of the Grave
Smitten
Spirit of Light
Sworn Enemy
Unseen
Warding Gesture
Player's CompanionAdrenaline Rush
Choke
Conviction of Ideals
Endure Deprivation
Enhanced Combat Reflexes
Even Breathing
Favored Enemy Critical Strike
Feast Upon My Enemy
Half-Armored Fighting
Improved Concentration
Influence
Interposition
Lunging Thrust
Mad Dash
Man of the People
Note:
######
Bonus Feat
None
Prerequisites
Academy Sorcerer
###
: +2 bonus on Jump and Tumble checks.
: +2 bonus on Balance and Escape Artist checks.
: +2 bonus on Listen and Spot checks.
: +2 bonus on Handle Animal and Ride checks.
: No armor check penalty on attack rolls.
Armor Proficiency (light)
Armor Proficiency (light), Armor Proficiency (medium)
: +2 bonus on Climb and Swim checks.
Spell Focus(conjuration)
: Reroll miss chance for concealment
: +4 bonus on Concentration checks for defensive casting.
Int 13+
Int 13+, Combat Expertise
Int 13+, Combat Expertise
Int 13+, Combat Expertise
Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4
: Additional attacks of opportunity.
: +2 bonus on Disguise and Forgery checks.
: +2 bonus on Sleight of Hand and Use Rope checks.
: +2 bonus on Appraise and Decipher Script checks.
Dex 13+
Dex 13+, Dodge
Dex 13+, Dodge, Mobility, BAB +4
: +4 bonus on checks or saves to resist nonlethal damage.
Endurance
Any time you change your class, or buy a feat/skill that is required for a feat,click on the Calculate button below to reflect the changes.
Hide Unavailable Feat Books
Hide Epic Feats
Hide DMG Feats
: Cast spells without material components.
BAB +1 (also Str 13+ for bastard sword or dwarven waraxe -- not verified)
Ftr,BsB,BtT,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,Chm,STA,AwD,Vek,KES,Mar
Ftr,BsB,BtT,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,Chm,STA,AwD,Vek,KES,Mar
Ftr,BsB,BtT,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,Chm,STA,AwD,Vek,KES,Mar
Ability to turn/rebuke undead
: Can turn or rebuke 4 more times per day.
: Can turn or rebuke 4 more times per day.
: Can turn or rebuke 4 more times per day.
: +2 bonus on Fortitude saves.
: Counterspell with spell of same school.
Proficient with weapon, BAB +8
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,Chm,BBo,AwD,JWW,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,Chm,BBo,AwD,JWW,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,Chm,BBo,AwD,JWW,Vek,KES
Special
: +4 bonus on initiative checks.
Ability to turn/rebuke undead
: Considered armed even when unarmed.
Dex 13+, Improved Unarmed Strike
Dex 13+, Improved Unarmed Strike
Dex 15+, Improved Unarmed Strike, Deflect Arrows
Dex 13+, Wis 13+, Improved Unarmed Strike, BAB +8
: +2 bonus on Gather Information and Search checks.
: +2 bonus on Will saves.
Character Level 6+
: +2 bonus on Reflex saves.
: +2 bonus on Spellcraft and Use Magic Device checks.
: No penalty on attacks with specific martial weapon.
ToD,ToO,Adt,Mnf,Bin
ToD,ToO,Adt,Mnf,Bin
ToD,ToO,Adt,Mnf,Bin
Ride skill
Ride skill, Mounted Combat
Ride skill, Mounted Combat
Ride skill, Mounted Combat
Ride skill, Mounted Combat, Ride-By Attack
Wis 13+, Ability to use Wild Shape
: +2 bonus on Diplomacy and Sense Motive checks.
: +2 bonus on Disable Device and Open Lock checks.
: +2 bonus on Bluff and Intimidate checks.
: +1 bonus on ranged attack and damage within 30 ft.
Point Blank Shot
Point Blank Shot
Dex 19+, Point Blank Shot, Precise Shot, BAB +11
Dex 13+, Point Blank Shot
Dex 17+, Point Blank Shot, Rapid Shot, BAB +6
Dex 13+, Dodge, Mobility, Point Blank Shot, BAB +4
Str 13+
Str 13+, Power Attack
Str 13+, Cleave, Power Attack, BAB +4
Str 13+, Power Attack
Str 13+, Power Attack
Str 13+, Power Attack
BAB +1
Weapon Proficiency with chosen Crossbow (not verified)
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,Vek,KES
: Run at 5 times normal speed, +4 bonus on Jump checks made after running start.
: +2 bonus on Heal and Survival checks.
: No armor check penalty on attack rolls.
Shield Proficiency
Shield Proficiency
: No -4 penalty on attack rolls with simple weapons.
: +3 bonus on checks with selected skill.
Dwe,ToD,ToO,Adt,STA,Exr,ClA,Hyw,Mnf
Dwe,ToD,ToO,Adt,STA,Exr,ClA,Hyw,Mnf
Dwe,ToD,ToO,Adt,STA,Exr,ClA,Mnf
: +1 bonus on save DCs against specific school of magic.
Wiz,Dwe,Arv,ToD,ToO,Adt,HxB
Wiz,Dwe,Arv,ToD,ToO,Adt,HxB
Wiz,Dwe,Arv,ToD,ToO,Adt,HxB
: +2 bonus on save DCs against specific school of magic.
Wiz,Dwe,ToD,ToO,Adt,HxB
Wiz,Dwe,ToD,ToO,Adt,HxB
Wiz,Dwe,ToD,ToO,Adt,HxB
Wizard Level 1+
Wiz,Dwe,ToD,ToO,Adt
Wiz,Dwe,ToD,ToO,Adt
Wiz,Dwe,ToD,ToO,Adt
: +2 bonus on caster level checks to defeat spell resistance.
Spell Penetration
: +2 bonus on Hide and Move Silently checks.
: The character gains +3 hit points.
: The character gains +3 hit points.
: The character gains +3 hit points.
: Use Survival skill to track.
Dex 15+
Dex 15+, Two-Weapon Fighting
Dex 17+, Two-Weapon Fighting, BAB +6
Dex 19+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB +11
BAB +1
Proficient with Weapon, BAB +1
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,Dwe,ToD,ToO,Adt,Psw,DgR,VoB,WoD,Chm,STA,HrH,BrG,AwD,Vek,KES,Mar
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,Dwe,ToD,ToO,Adt,Psw,DgR,VoB,WoD,Chm,STA,HrH,BrG,AwD,Vek,KES,Mar
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,Dwe,ToD,ToO,Adt,Psw,DgR,VoB,WoD,Chm,STA,HrH,BrG,AwD,Vek,KES,Mar
Fighter level 4+, proficient with weapon, Weapon Focus (Templars select deity's weapon to get free feat)
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,AwD,JWW,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,AwD,JWW,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,WoD,AwD,JWW,Vek,KES
Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8+
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,JWW,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,JWW,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,JWW,Vek,KES
Proficient, Weapon Focus, Greater Weapon Focus, and Weapon Specialization with Weapon, Ftr level 12+
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,Vek,KES
Ftr,BsB,BtT,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Psw,AwD,Vek,KES
###
: You do not suffer the –4 penalty for making a ranged attack against an opponent who is engaged in melee.
Spellcaster level 3rd
Spellcaster level 5th
Spellcaster level 9th
Spellcaster level 12th
Spellcaster level 5th
Spellcaster level 3rd
Spellcaster level 12th
Spellcaster level 1st
: Create magic scrolls.
: You do not suffer the –4 penalty for making a ranged attack against an opponent who is engaged in melee.
: Increase spell's variable, numeric effects by 50%.
: Double spell's range.
: Double spell's duration.
: Cast spells as higher level.
: Maximize spell's variable, numeric effects.
: Cast spells as free action.
: Cast spells without verbal components.
: Cast spells without somatic components.
: Double spell's area.
###
###
Tumble 12 ranks
Perform 4 ranks, arcane caster level 1st
Perform 4 ranks, Arcane Flourish, arcane caster level 1st, bardic music
Knowledge (arcana) 9 ranks, ability to cast arcane spells
: Cast chosen spell with +2 to caster level and -1 to metamagic feat cost.
: Cast chosen spell with +2 to caster level and -1 to metamagic feat cost.
: Cast chosen spell with +2 to caster level and -1 to metamagic feat cost.
Toughness, arcane caster level 3rd
Arcane Toughness, Toughness, arcane caster level 6th
Proficient with selected armor type (not verified), base attack +12
: Gain DR 2/- with selected armor type.
: Gain DR 2/- with selected armor type.
Ftr,BsB,BtT,KES,Vek
Base attack bonus +12
Familiar
Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +12
Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, base attack bonus +18
Str 13, Power Attack, base attack bonus +6
Balance 9 ranks, Tumble 9 ranks
Arcane caster level 1st, familiar
Combat Familiar, arcane caster level 1st
Dex 13, Dodge, base attack bonus +12
Dex 13, Improved Bull Rush, Power Attack
Animal Companion (not verified)
Proficient with Crossbow (any), Weapon Focus with Crossbow (any) (non verified)
Hide 9 ranks, evasion
Improved Counterspell
Point Blank Shot, Precise Shot, base attack bonus +4, skirmish or sneak attack ability
Base attack bonus +15
Int 17, or Elf, Knowledge (arcana) 12 ranks
Bluff 6 ranks, Hide 6 ranks
Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, base attack bonus +8
Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, base attack bonus +8
Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, base attack bonus +8
Str 13, Power Attack
: Gain a +1 bonus on attack and damage rolls with splash weapons.
Combat Reflexes, base attack bonus +3
Combat Reflexes, Hindering Opportunist, base attack bonus +9
Endurance, Iron Will
Intimidate 4 ranks
Listen 6 ranks, Alertness or Skill Focus (Listen)
Jump 4 ranks
Base attack bonus +6
Rage or frenzy ability
Cha 13, Diplomacy 9 ranks
Dex 13, Int 13, Combat Expertise, Dodge
Proficient with selected weapon (not verified), Weapon Focus with selected weapon (not verified), Weapon Specialization with selected weapon (not verified), base attack bonus +8
Ftr,BsB,BtT,KES,Vek
Ftr,BsB,BtT,KES,Vek
Ftr,BsB,BtT,KES,Vek
Proficiency with a bludgeoning weapon, Weapon Focus with a bludgeoning weapon, Melee Weapon Mastery (bludgeoning), Weapon Specialization with a bludgeoning weapon (non verified), base attack bonus +14
Proficiency with a piercing weapon, Weapon with a piercing weapon, Melee Weapon Mastery (piercing), Weapon Specialization with a piercing weapon (non verified), base attack bonus +14
Proficiency with a slashing weapon, Weapon Focus with a slashing weapon, Melee Weapon Mastery (slashing), Weapon Specialization with a slashing weapon (non verified), base attack bonus +14
Proficiency, Greater Weapon Focus, Greater Weapon Specialization, Weapon Focus, Weapon Specialization (all with selected weapon), Melee Weapon Mastery with weapon type (non verified), fighter level 18
: Gain even further abilities with chosen weapon.
Base attack bonus +15
Str 15, Point Blank Shot, base attack bonus +10
Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon (non verified), Base attack bonus +8
Ftr,BsB,BtT,KES,Vek
Ftr,BsB,BtT,KES,Vek
Ftr,BsB,BtT,KES,Vek
Combat Reflexes, base attack bonus +12
Proficiency with shields
Ftr,BsB,BtT,KES,Vek
: Increase your shield bonus by +1.
: Increase your shield bonus by +1.
Proficiency with shields, Shield Specialization
Proficiency with shields, Improved Shield Bash, Shield Specialization
Proficiency with shields, Improved Shield Bash, Shield Specialization, base attack bonus +9
Proficiency with shields, Shield Specialization
Proficiency with selected weapon (not verified), Weapon Focus with selected weapon (not verified), base attack bonus +3
Base attack bonus +6
Arcane caster level 9th, familiar
Endurance
Skirmish or Sneak attack ability
Craft (taxidermy) 6 ranks
Bluff 4 ranks, Tumble 4 ranks
Dex 15, Two-Weapon Fighting, base attack bonus +6
Dex 15, Two-Weapon Fighting, base attack bonus +11
Arcane caster level 9th
Improved Unarmed Strike
Combat Reflexes
Combat Reflexes, Vexing Flanker, base attack bonus +4
Halfling or 4 ranks in Bluff, Diplomacy and Sense Motive
Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, base attack bonus +9
###
###
Good alignment, Knowledge (religion) 4 ranks
Orc or half-orc, Knowledge (religion) 4 ranks
###
###
Wis 13
Wis 13, Combat Focus, base attack bonus +3
Wis 13, Combat Focus, Dodge, base attack bonus +6
Wis 13, Combat Focus, base attack bonus +9
Wis 13, Blind-Fight, Combat Focus, base attack bonus +12
Wis 13, Combat Focus, any two other combat form feats, base attack bonus +15
###
###
Divine caster level 5th, ability to turn or rebuke undead
Divine caster level 5th, ability to turn or rebuke undead
Ability to turn or rebuke undead
Ability to turn or rebuke undead
Divine caster level 9th, ability to rebuke undead
Ability to turn undead
Ability to turn undead, Sacred Healing
Divine caster level 9th, ability to turn undead
###
###
Sorcerer 1st level
Sorcerer 1st level, Celestial Sorcerer Heritage
Sorcerer 1st level, Celestial Sorcerer Heritage
Sorcerer 1st level, Celestial Sorcerer Heritage
Sorcerer 1st level, Celestial Sorcerer Heritage, any other 2 celestial sorcerer feats
Sorcerer 1st level
Sorcerer 1st level, Infernal Sorcerer Heritage
Sorcerer 1st level, Infernal Sorcerer Heritage
Sorcerer 1st level, Infernal Sorcerer Heritage
###
###
: Fire spells deal 2 extra damage per spell level, creatures that fail their save take -2 penalty to attacks and checks until your next turn.
: Place a spell in an adjacent square to you. Next creature to enter square triggers the spells effect.
: Cold spell deal 2 extra damage per spell level. Creates slick sheet of ice in the area.
Augment Summoning, Spell Focus (conjuration)
Base attack bonus +1, caster level 1st
###
###
Str 13, proficiency with armor and weapon spikes, Power Attack, Weapon Focus (armor spikes) and (shield spikes), base attack bonus +6
Dex 15, Int 13, Combat Expertise, Dodge, base attack +6
Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks
Tumble 6 ranks, base attack bonus +6
Grenadier, Craft (alchemy) 6 ranks
Hide 12 ranks, Move Silently 12 ranks
###
###
BAB +4, Ability to cast 3rd level arcane spells
BAB +4, Sneak Attack +1d6
Ki strike(lawful), Stunning Fist
(See Stormwrack)
BAB +3
: Speed +5 feet in light or no armor.
Dex 13, Int 13, Combat Expertise, Dodge
Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike
Rage or Frenzy Ability
Str 15, Improved Grapple or improved grab, Improved Unarmed Strike
Wis 13, Improved Sunder, Improved Unarmed Strike
(See Eberron Campaign Setting)
Ability to Rage
: You rage two more times per day than you otherwise could.
: You rage two more times per day than you otherwise could.
Class level 4+, Smite feature (not verified)
: When you take this feat, you gain two additional attempts to smite per day.
: When you take this feat, you gain two additional attempts to smite per day.
: When you take this feat, you gain two additional attempts to smite per day.
BAB +2, Stunning Fist
: Number of stunning attacks per day increased by three.
: Number of stunning attacks per day increased by three.
Wis 13, BAB +1
Base Fort +5
BAB +4, Favored Enemy, Power Attack
BAB +2, Improved Unarmed Strike, Stunning Fist
Dex 15, Run
(see Races of the Wild)
Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack
Wis 17, BAB +10, Improved Unarmed Strike, Stunning Fist
Damage Reduction
: Increase damage reduction by +1.
Dex 19, BAB +11, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting
BAB +4, Sneak Attack +2d6
BAB +2, Combat Reflexes
Shield Proficiency
BAB +6, Int 13, Combat Expertise
BAB +5, Favored Enemy
Ride 1 rank, Mounted Archery, Mounted Combat
Manyshot, Point Blank Shot, Rapid Shot
(See Monster Manual IV)
Dex 17, BAB +6, Two-Weapon Defense, Two-Weapon Fighting
(See Races of Stone)
Rage or Frenzy Ability
Rage or Frenzy Ability
Dex 13, Combat Expertise, Dodge
Cha 13, BAB +1
Cha 13, BAB +9, Kiai Shout
BAB +1
Wis 15, BAB +2, Stunning Fist
BAB +1, Shield Proficiency
BAB +4, Two-Weapon Fighting
BAB +4, Weapon Focus with selected weapon
: Once per day, you can declare a single melee attack with your chosen kind of weapon to be an automatic threat before you make the attack roll. You still must roll to hit, as well as confirm the critical.
: Once per day, you can declare a single melee attack with your chosen kind of weapon to be an automatic threat before you make the attack roll. You still must roll to hit, as well as confirm the critical.
: Once per day, you can declare a single melee attack with your chosen kind of weapon to be an automatic threat before you make the attack roll. You still must roll to hit, as well as confirm the critical.
Dex 15, BAB +2, Lightning Reflexes
Dex 15, BAB +5, Point Blank Shot, Precise Shot
Dex 15, BAB +5, Point Blank Shot, Precise Shot
Str 13, BAB +5, Point Blank Shot, Precise Shot, Ranged Pin
BAB +6, Combat Reflexes, Stunning Fist
: Use one additional stunning attack per round.
: Use one additional stunning attack per round.
Str 15, Improved Unarmed Strike, Power Attack
BAB +3, Point Blank Shot, Precise Shot
BAB +3, Improved Shield Bash
BAB +6, Improved Shield Bash, Shield Charge
Small size, Dex 13, BAB +1
BAB +2, Dexterity 15
Wis 17, BAB +2, Improved Unarmed Strike, Stunning Fist
Wis 13, BAB +1
###
###
Ability to turn/rebuke undead
Ability to turn/rebuke undead, Divine Cleansing
Str 13, Ability to turn/rebuke undead, Power Attack
Ability to turn/rebuke undead, Shield Proficiency
Ability to turn/rebuke undead
(see Libris Mortis)
###
###
BAB +6, Mounted Combat, Spirited Charge, Trample
BAB +6, Improved Sunder, Power Attack
BAB +6, Dodge, Mobility
BAB +6
Medium or smaller size, BAB +6, Tumble 5 ranks
Wis 13, BAB +6, Jump 5 ranks
BAB +6, Improved Bull Rush, Power Attack
BAB +4, Flurry of Blows ability
###
###
Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus(warhammer or light hammer), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)
Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)
Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(bastard sword, longsword, scimitar, or short sword)
Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, or scimitar), Weapon Focus(warhammer or light hammer)
Improved Trip, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, scimitar, short sword), Weapon Focus(battleaxe, handaxe, or dwarven waraxe)
Combat Reflexes, Two-Weapon Fighting, Weapon Focus(light mace)
Dex 15, Exotic Weapon Proficiency(net), Two-Weapon Fighting, Weapon Focus(trident)
Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus(quarterstaff)
Combat Reflexes, Two-Weapon Fighting, Weapon Focus(halberd)
Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus(heavy mace, morningstar, or greatclub)
###
###
: Gain +1 natural armor bonus to AC. This +1 stacks with any natural armor bonus you may have. This feat may be take multiple times.
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Dodge, Mobility, Point Blank Shot
Combat Expertise, Epic Prowess, base attack bonus +15
Con 21
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Int 19, Combat Expertise, base attack bonus +21
: Gain +1 to all attack rolls. This feat can be taken multiple times.
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
: Gain +30 hp. This feat can be taken multiple times.
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Str 25, Epic Prowess, Improved Sunder, Power Attack
Greater Weapon Focus and Weapon Focus with chosen weapon
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Ride 24 ranks
Dex 25, Greater Two-Weapon Fighting, Two-Weapon Fighting
Str 25, Monkey Grip, base attack bonus +21
###
###
Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Heal 4 ranks
Access to relevant domain
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
(See Libris Mortis)
Cha 13, smite ability (not verified)
(See Libris Mortis)
Knowledge (religion) 4 ranks, nonevil
Knowledge (nature) 4 ranks, partly neutral alignment
Knowledge (religion) 4 ranks, nongood
###
###
Ability to turn or rebuke undead, good alignment
Ability to turn or rebuke undead, the selected metamagic feat (not verified).
ToD,ToO,Adt,Hyw
ToD,ToO,Adt,Hyw
ToD,ToO,Adt,Hyw
Ability to turn or rebuke undead
Ability to turn or rebuke undead
Ability to turn or rebuke undead
ToD,ToO,Adt,Hyw
ToD,ToO,Adt,Hyw
ToD,ToO,Adt,Hyw
Ability to rebuke elementals
Ability to turn elementals
Ability to turn or rebuke undead
Ability to turn or rebuke undead
Heal 8 ranks, ability to turn/rebuke undead
Worship one deity, alignment within one step of deity's
###
###
Knowledge (religion) 2 ranks
Knowledge (religion) 2 ranks
Knowledge (religion) 4 ranks
###
###
Any other item creation feat, caster level 7th
###
###
Any good alignment
Any evil alignment
: Decrease casting time of some spells.
: Touch spell becomes a ray with 30-ft. range.
(see Complete Arcane)
###
###
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to wild shape into a Large creature
Ability to use wild shape
: You use your wild shape ability two more times per day than you otherwise could. If you are able to use wild shape to become an elemental, you also gain one additional elemental wild shape use per day.
: You use your wild shape ability two more times per day than you otherwise could. If you are able to use wild shape to become an elemental, you also gain one additional elemental wild shape use per day.
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
###
###
Wis 21, able to cast 9th-level divine spells
###
###
###
Wis 21, Iron Will, alignment different then the chosen component (not verified), patron deity who doesn't accept clerics who have the chosen component. (not verified)
###
###
Smite evil class feature, any good alignment
Wis 25, Knowledge (nature) 27 ranks, wild shape 6/day
Wis 19, ability to turn or rebuke undead
Cha 21, ability to rebuke or command undead
Smite good class feature, any evil alignment
Cha 25, ability to rebuke/command undead, able to cast inflict critical wounds, any evil alignment
Cha 25, ability to turn undead, able to cast dispel evil
Cha 25, Undead Mastery, ability to rebuke/command undead
###
###
Spell Focus in specific School
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Ability to cast arcane spells, use invocations, or use spell-like abilities
Ability to cast arcane spells without preparation
Ability to ignore arcane spell failure chance from armor
Wizard level 1st, Int 13
: Use arcane mark, message, comprehend languages as spell-like abilities 1/day
Craft Wand, Two-weapon Fighting
Warmage level 4th
Ability to use lesser invocations
Ability to use lesser invocations
Ability to use lesser invocations
Caster level 4th
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Caster level 3rd
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Spell Secret class ability, able to cast 2nd level spells
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Watchful spirit class ability
Spell-like ability at caster level 6th
Spell-like ability at caster level 6th
Spell-like ability at caster level 6th
Quicken Spell, Silent Spell, Still Spell
Quicken Spell, Silent Spell, Still Spell
Quicken Spell, Silent Spell, Still Spell
: Use detect magic, detect secret doors, read magic as spell-like abilities 1/day
Spellcraft 2 ranks, BAB+3
Con 13, Blind-Fight, Mage Slayer
Con 13, Mage Slayer
Spell-like ability at caster level 6th
: Maximize spell-like ability's variable numeric effects up to 3/day
: Maximize spell-like ability's variable numeric effects up to 3/day
: Use cause fear, ghost sound, touch of fatigue as spell-like abilities 1/day
: Use dancing lights, prestidigitation, unseen servant as spell-like abilities 1/day
Knowledge (arcana) 4 ranks, arcane caster level 3rd
Spellcraft 4 ranks
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Arcane caster level 1st, Int or Cha 15
Weapon Focus (ray), caster level 4th
Craft Wand, Use Magic Device 1 rank
: Use chill touch, ray of frost, resistance as spell-like abilities 1/day
: Use mage hand, open/close, Tenser's floating disk as spell-like abilities 1/day
Weapon Focus (touch), caster level 4th
Use Magic Device 4 ranks
###
###
(see Races of the Dragon)
(see Races of the Dragon)
(see Races of the Dragon)
(see Races of the Dragon)
(see Races of the Dragon)
(see Races of the Dragon)
(see Races of the Dragon)
(see Races of the Dragon)
(see Races of the Dragon)
###
###
Caster level 11th
###
###
Spell Focus (necromancy), caster level 7th
Any metamagic feat
Any metamagic feat
Any metamagic feat
Any other metamagic feat, Knowledge (arcana) 5 ranks
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Energy Substitution (electricity), Knowledge (nature) 4 ranks
: Double energy spell damage by adding an additional energy type
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Energy Substitution (cold), Knowledge (the planes) 9 ranks, ability to cast a spell with the cold descriptor
: Creatures are blasted to edge of spell area
: Cast spells at high caster level to overcome spell resistance
Any other metamagic feat, Knowledge (arcana) 5 ranks
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Sps,Wiz,Dwe,Arv,Ali,Itx,MoA,SoS,WuJ,WWC,Afc,ToD,ToO,Adt,UlM,AcS,MagT,Hie
Extend Spell
Any metamagic feat
Any metamagic feat
Any metamagic feat
Any metamagic feat
Any metamagic feat
: Enlarge spell without special preparation 1/day.
: Extend spell without special preparation 1/day.
Any metamagic feat
Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still
: Silent spell without special preparation 1/day.
: Still spell without special preparation 1/day.
: Widen spell without special preparation 1/day.
: Spells affect creatures in coexistent planes and extradimensional spaces
Any metamagic feat
###
###
Quicken Spell, Spellcraft 30 ranks, ability to cast 9th level arcane or divine spells
###
###
Silent Spell, Spellcraft 24 ranks, ability to cast 9th level arcane or divine spells
###
###
Still Spell, Spellcraft 27 ranks, ability to cast 9th level arcane or divine spells
###
###
Maximize Spell
Greater Spell Focus in the selected school, ability to cast at least one 9th-level spell from the selected school (not verified)
###
###
###
Greater Spell Penetration
Combat Casting, Concentration 25 ranks
Craft Staff, Spellcraft 30 ranks
Craft Wand, Spellcraft 15 ranks
###
###
Appraise 5 ranks, Knowledge (Arcana) 5 ranks, Spellcraft 5 ranks
Improved Unarmed Strike, favored enemy
Improved Unarmed Strike, smite evil
Improved Unarmed Strike, spontaneous 2nd-level arcane spells
Improved Unarmed Strike, sneak attack
Climb 4 ranks, Jump 4 ranks
: Use Str rather than Dex to attack rolls with thrown weapons
Str 13, Brutal Throw, Power Attack
Base Attack +5, Sense Motive 4 ranks
Improved Initiative
Improved Initiative, BAB +2
Dex 15, Combat Reflexes
Int 13, Spot 10 ranks, Combat Expertise, sneak attack
Smite evil, sneak attack
Bardic music, smite evil
Track, smite evil, wild empathy
Perform 9 ranks, bardic music
Base Ref +4
Improved Two-Weapon Fighting, Two-Weapon Fighting
Dex 13, Combat Reflexes, BAB +2
Bardic music
Bardic music
Bardic music
Concentration 15 ranks
Spellcraft 15 ranks
Cha 13
Cha 13, BAB +1
Perform 10 ranks, bardic music
Listen 5 ranks, Blind-fight
Bluff 4 ranks
(See Races of the Wild)
Swim 6 ranks
: Add Int modifier, rather than Dex modifier to Reflex saves
Int 13
Jump 8 ranks, Power Attack
Bardic music
Concentration 8 ranks
Animal companion
Bardic Knowledge or lore class feature
: Immediately gain 5 skill points
: Immediately gain 5 skill points
: Immediately gain 5 skill points
Str 13, Two-Weapon Fighting
(See Dungeonscape)
Sneak Attack, Caster level 5th.
BAB +6, sneak attack
Perform 10 ranks, bardic music
: Add Dex modifier, rather than Int modifier, to Search and Disable Device checks
Perform 5 ranks
: Treat number of Perform skills as if they had ranks equal to your highest Perform rank
###
Bardic music, Concentration 8 ranks, Perform 8 ranks
Bardic music, Concentration 12 ranks, Perform 12 ranks
Bardic music, Perform 9 ranks, ability to spontaneously cast 2nd-level arcane spells.
: Spend bardic music uses to cast extra spells
###
Wild shape, Listen 4 ranks
Wild shape
Wild shape, Spot 2 ranks
Wild shape, Spot 4 ranks
Wild shape, sneak attack
Wild shape
###
###
Int 21, Craft (alchemy) 24 ranks
Dex 25, Dodge, Tumble 30 ranks, defensive roll, improved evasion
: Gain a +4 bonus on Bluff, Diplomacy, Gather Information, Intimidate and Perform checks.
20 ranks in skill selected (not verified)
###
###
###
Perform (any) 30 ranks,
Skirmish +4d6/+4 AC
Sudden Strike +8d6
Dex 21, Balance 24 ranks, Tumble 24 ranks
Dex 21, Balance 12 ranks, Climb 24 ranks
Jump 24 ranks
Wis 25, Knowledge (nature) 30 ranks, Survival 30 ranks, Track
Int 25, Speak Language (five languages) (not verified)
###
###
Darkvision
Mind blade, shape mind blade
Mind blade, shape mind blade
KM2
Knowledge (the planes) 1 rank, Psicrystal Affinity
Knowledge (the planes) 1 rank, Psicrystal Affinity, Elemental Envoy
Psychic Enervation class feature
Psychic Aura
Surging euphoria +1
Blind-Fight
Shield Proficiency
: +2 bonus in three skills while psionically focused
: +2 bonus in three skills while psionically focused
: +2 bonus in three skills while psionically focused
Any host feat or kalashtar, base Will save +3
Str 13, Power Attack, Cleave
Armor Proficiency
Invest Armor
Lurk Augment
Lurk Augment, Extra Lurk Augment
Lurk Augment
Lurk Augment
Access to one psionic mantle
Ability to gain psionic focus (Not verified)
Know astral construct (Not verified)
Know astral construct (Not verified) and Any Entopic Form for Anathemic Carapace or Ebony Stinger
Know astral construct (Not verified) and Any Entopic Form for Anathemic Carapace or Ebony Stinger
Mind blade, psychic strike
Mind blade, psychic strike, Mind Cleave
Mind blade, psychic strike +1d8
Mind blade, psychic strike +2d8
Mind blade, shape mind blade
Psychic enervation, wild surge +2
Psicraft 4 ranks
: Manifester level increases by 4 (max your HD)
: Manifester level increases by 4 (max your HD)
: Manifester level increases by 4 (max your HD)
: Deal +1 damage per die with chosen energy
: Deal +1 damage per die with chosen energy
: Deal +1 damage per die with chosen energy
Knowledge (psionics) 8 ranks, manifester level 3rd
Know two negative energy powers (Not verified)
Access to one psionic mantle
Tap Mantle
: Gain mantle ability
: Gain mantle ability
: Gain mantle ability
Don Mantle, psychic aura
: Gain additional psychic aura
: Gain additional psychic aura
: Gain additional psychic aura
Mind blade, shape mind blade
Volatile Mind
Volatile Mind
###
###
Dromite
Dromite
Ability to manifest energy missile (Not verified)
Ability to manifest energy missile (Not verified), Privileged Energy
Know astral construct (Not verified)
Dromite
Dromite, Dromite Ray, 3 HD
Duergar, expansion
Duergar, expansion
Duergar, expansion
Duergar, invisibility
Duergar, invisibility
Duergar, invisibility
Elan
Elan
Elan
Elan, 3 HD
Githyanki, psionic daze (Not verified)
Githyanki, far hand (Not verified)
Githyanki, dimension door (Not verified)
Githyanki, concealing amorpha (Not verified)
Githzerai, cat fall (Not verified)
Githzerai, inertial armor (Not verified)
Githzerai, concussion blast (Not verified)
Githzerai, psionic daze
Half-giant, Stomp
: Use stop two more times per day
: Use stop two more times per day
Half-giant, Stomp
Maenad
: Use outburst 2 more times / day
: Use outburst 2 more times / day
Maenad
: Use energy ray (sonic) 2 more times / day
: Use energy ray (sonic) 2 more times / day
Maenad
Synad
Thri-Kreen
Thri-Kreen, metaphysical claw
: Use metaphysical claw 2 more times / day
: Use metaphysical claw 2 more times / day
Thri-Kreen, psionic displacement
: Use psionic displacement 3 times / day
: Use psionic displacement 3 times / day
(No Suggestions), poison
: Use poison 3 times / day
: Use poison 3 times / day
Xeph
: Use burst 3 times / day
: Use burst 3 times / day
Xeph
###
###
Manifester level 9th
Craft Dorje, Two-Weapon fighting
Cha 15, Hostile Mind
Able to manifest powers or use psi-like abilities
###
###
: Mind thrust or psionic daze 1/day
: Energy ray or crystal shard 1/day
: Force screen or empty mind 1/day
Any other host feat
: Deaden blow or entangling ectoplasm 1/day
Any other host feat, mind blade
Any other host feat
: Mindlink or detect psionics 1/day
###
###
Power point reserve of 1 or more
Illithid Heritage, two other illithid feats, manifester level 5th
Illithid Heritage
Illithid Heritage
Illithid Heritage, one other illithid feat
Illithid Grapple
Illithid Grapple x2
Illithid Grapple x3
Illithid Heritage, Illithid Grapple x4
Illithid Heritage, one other illithid feat, manifester level 3rd
Illithid Heritage, one other illithid feat, manifester level 7th
Illithid Heritage
Illithid Heritage
Illithid Heritage
###
###
: Power knocks target prone
: Manifest a power, linked power goes off next round
Able to manifest psionic powers, any other metapsionic feat
: Permanently improve a psionic power
: Permanently improve a psionic power
Privileged Energy of the selected type
: Gain paraelemental choices when manifesting your chosen energy
: Gain paraelemental choices when manifesting your chosen energy
: Gain paraelemental choices when manifesting your chosen energy
: Drains 1d6 power points from foe; gives 1 to you.
Know two negative energy powers, Stygian Archon (Not verified)
: Manifest powers that affect targets in coexistent planes and extradimensional spaces
###
###
Quicken Power, Psicraft 30 ranks, Ability to manifest 9th level powers
Quicken Power, Automatic Quicken Power, Psicraft 30 ranks, Ability to manifest 9th level powers
Quicken Power, Automatic Quicken Power x2, Psicraft 30 ranks, Ability to manifest 9th level powers
Greater Power Penetration, Power Penetration
Greater Psionic Endowment, Psionic Endowment, ability to manifest at least one 9th level power
Combat Manifestation, Concentration 25 ranks
Overchannel, Psicraft 25 ranks
###
###
Must prepare arcane spells (not verified)
Bardic music, ability to cast arcane spells
Spell focus (conjuration) or Conjurer level 1st
Spell focus (illusion) or Illusionist 1st level
Watchful spirit class feature
Knowledge (arcana) 1 rank
Elemental mastery class feature
Spell Focus (abjuration) or Abjurer level 1st
Knowledge 6 ranks or favored enemy class feature
###
###
###
Spell focus (necromancy) or Necromancer level 1st
Watchful spirit class feature
Spell focus (divination) or Diviner 1st level
Use Magic Device 1 rank
Knowledge (religion) 5 ranks
Perform 4 ranks, Spellcraft 4 ranks, bardic music class feature
Spell focus (chosen school) or specialist wizard (not verified)
###
###
###
Any metamagic feat, Use Magic Device or Spellcraft 15 ranks
Spell Focus (evocation) or Evoker 1st level
Spellcraft 4 ranks, Point Blank Shot, Weapon Focus (ranged spell)
Spellcraft 12 ranks, ability to spontaneously cast spells
Concentration 5 ranks, Spellcraft 5 ranks
Spell focus (transmutation) or Transmuter 1st level
Spell focus (enchantment) or Enchanter 1st level
Watchful spirit class feature
###
###
Nonlawful alignment
Nonlawful alignment, Fey Heritage, character 9th level
Nonlawful alignment, Fey Heritage
Nonlawful alignment, Fey Heritage, character 6th level
Nonlawful alignment, Fey Heritage
Non-good alignment
Non-good alignment, Fiendish Heritage, Character level 9th
Non-good alignment, Fiendish Heritage
Non-good alignment, Fiendish Heritage, character level 6th
Non-good alignment, Fiendish Heritage
###
###
: Affect an attacker with spell when struck by a melee attack
###
###
Ability to cast 2nd-level spells
Ability to cast 3rd-level spells
Ability to cast 3rd-level spells
Ability to cast 5th-level spells
Ability to cast 3rd-level spells
Ability to cast 2nd-level spells
Ability to cast 4th-level spells
Ability to cast 3rd-level spells
Ability to cast 4th-level spells
Ability to cast 3rd-level spells
Ability to cast 2nd-level spells
Ability to cast 2nd-level spells
Ability to cast 3rd-level spells
Ability to cast 3rd-level spells
Ability to cast 3rd-level spells
Ability to cast 4th-level spells
Ability to cast 5th-level spells
Ability to cast 2nd-level spells
Ability to cast 3rd-level spells
Ability to cast 3rd-level spells
Ability to cast 4th-level spells
Ability to cast 2nd-level spells
Ability to cast 3rd-level spells
Ability to cast 3rd-level spells
Ability to cast 2nd-level spells
###
###
Combat Casting or warmage edge, base attack bonus +1, Spellcraft 4 ranks
Combat Casting or warmage edge, base attack bonus +1, Spellcraft 4 ranks
Spell Focus (evocation), CL 3rd
Two or more metamagic feats
Spellcraft 12 ranks, any metamagic feat
###
###
Ki power, ki strike (magic)
Any two mental skill tricks
: 3/day gain a +5 competence bonus on physical skill tricks.
Grace +1, sneak attack +2d6
Grace +1, Weapon Specialization
: +1d6 damage with light weapons when fighting defensively.
Ki power
Ki power
Any two movement skill tricks
Ability to acquire a new familiar, compatible alignment, sufficiently high arcane spellcaster level (non verified)
Skirmish +2d6/+1 AC
Proficiency with all martial weapons, ki power
Ability to cast 2nd-level arcane spells, steal spell
Poison use, Craft (poisonmaking) 8 ranks
###
###
###
Poison use, Craft (poisonmaking) 8 ranks, Poison Expert
###
###
###
Manifester level 1st, steal spell
Rogue level 10th
Any two manipulation skill tricks
Any two interaction skill tricks
Skirmish +1d6/+1 AC, sneak attack +1d6
Favored enemy, skirmish +1d6/+1 AC
###
###
Sneak attack +3d6
Sneak attack +4d6
Sneak attack +5d6, Weapon Focus (any slashing)
Sneak attack +4d6, Knowledge (arcana) 1 rank
Sneak attack +6d6, Weapon Focus (any bludgeoning)
Sneak attack +4d6
Sneak attack +2d6
Power point reserve, sneak attack +2d6
Sneak attack +5d6
Improved Unarmed Strike, sneak attack +3d6
###
###
Bardic music, Perform 6 ranks
Bardic music, Perform 9 ranks
Bardic music, Perform 6 ranks
Bardic music, Perform 9 ranks
Bardic music, Perform 9 ranks, evasion
###
###
Character level 3rd, any luck feat
Character level 6th, any two luck feats
Character level 6th, any two luck feats
Character level 6th, any luck feat
Character level 3rd
: Reroll amount cured by healing spell.
: Reroll Strength check to break item or burst door.
: Reroll Balance, Climb, or Jump check.
: Reroll Disable Device, Open Lock, or Sleight of Hand check.
: Reroll Initiative check.
Caster level 3rd, any luck feat
Character level 6th, any luck feat
: Your items get +5 bonus on saves; expend luck reroll to force foe to reroll a sunder attack or Str check to damage nearby object.
Manifester level 3rd, any luck feat
: Reroll Hide, Move Silently, or Tumble check.
Character level 9th, any luck feat
Character level 6th, any luck feat
Character level 3rd, any luck feat, Luck domain
Any luck feat
: Gain 2 luck rerolls and +2 luck bonus on worst save.
: Reroll critical threat Confirmation.
###
###
Ability to cast Paladin Spells
Ability to cast 3rd level spells; access to 2 or more domains
Special Mount class feature
###
###
Any 2 divine feats, ability to turn or rebuke undead
Any other divine feat, ability to turn or rebuke undead
###
###
: Gain a +1 bonus to AC; ranged attacks have a 50% miss chance against you
: Gain a +1 bonus to AC; ranged attacks have a 50% miss chance against you
: Gain a +1 bonus to AC; ranged attacks have a 50% miss chance against you
: Gain bonuses based on animal influence chosen
: Gain bonuses based on animal influence chosen
: Gain bonuses based on animal influence chosen
: Gain bonus on attack rolls or AC (randomly Determined) for 1 minute
: Gain bonus on attack rolls or AC (randomly Determined) for 1 minute
: Gain bonus on attack rolls or AC (randomly Determined) for 1 minute
: Cause one weapon to bestow negative levels
: Cause one weapon to bestow negative levels
: Cause one weapon to bestow negative levels
: Reduce enemy's armor or natural armor bonus for 1 minute
: Reduce enemy's armor or natural armor bonus for 1 minute
: Reduce enemy's armor or natural armor bonus for 1 minute
: Move freely through difficult terrain or create difficult terrain
: Move freely through difficult terrain or create difficult terrain
: Move freely through difficult terrain or create difficult terrain
: Grant yourself and allies within 30' DR/good for 1 minute
: Grant yourself and allies within 30' DR/good for 1 minute
: Grant yourself and allies within 30' DR/good for 1 minute
: Appear to be on fire, deal extra fire damage with melee attacks
: Appear to be on fire, deal extra fire damage with melee attacks
: Appear to be on fire, deal extra fire damage with melee attacks
: Grant yourself and allies within 30' DR/evil for 1 minute
: Grant yourself and allies within 30' DR/evil for 1 minute
: Grant yourself and allies within 30' DR/evil for 1 minute
: Gain or grant fast healing for 1 minute
: Gain or grant fast healing for 1 minute
: Gain or grant fast healing for 1 minute
Knowledge (Any) 5 ranks
: Gain bonus to attack rolls or to AC until your next action
: Gain bonus to attack rolls or to AC until your next action
: Gain bonus to attack rolls or to AC until your next action
: Improve damage roll to average result
: Improve damage roll to average result
: Improve damage roll to average result
: Make a ranged touch attack that deals 1d6 damage/two character levels
: Make a ranged touch attack that deals 1d6 damage/two character levels
: Make a ranged touch attack that deals 1d6 damage/two character levels
: Gain +2 bonus to natural armor and fortification effect based on character level
: Gain +2 bonus to natural armor and fortification effect based on character level
: Gain +2 bonus to natural armor and fortification effect based on character level
: Create 30' radius protective aura centered on yourself
: Create 30' radius protective aura centered on yourself
: Create 30' radius protective aura centered on yourself
: Gain adamantine slam attack and the ability to overcome hardness with melee attacks
: Gain adamantine slam attack and the ability to overcome hardness with melee attacks
: Gain adamantine slam attack and the ability to overcome hardness with melee attacks
: Cause your melee weapon to glow and deal extra sacred/profane damage
: Cause your melee weapon to glow and deal extra sacred/profane damage
: Cause your melee weapon to glow and deal extra sacred/profane damage
: Move your speed as a swift action
: Move your speed as a swift action
: Move your speed as a swift action
: Create a simulacrum of yourself that can perform certain actions based on your level
: Create a simulacrum of yourself that can perform certain actions based on your level
: Create a simulacrum of yourself that can perform certain actions based on your level
: Improve your ability to fight defensively
: Improve your ability to fight defensively
: Improve your ability to fight defensively
: Summon a water elemental with HD based on your character level
: Summon a water elemental with HD based on your character level
: Summon a water elemental with HD based on your character level
###
###
Ability to cast Conjuration (healing) spells (not verified), access to 1 or more domains
###
###
Access to the Death Domain
Access to the Destruction Domain
Ability to cast 4th level spells, access to the War Domain
Ability to cast 2nd level spells
Access to the Protection Domain
Ability to cast 2nd level spells
Ability to cast 3rd level spells; access to 2 or more domains
###
###
Power Attack, Base Attack +6, Smite Ability (not verified)
Base Attack +4, Wild Shape class feature
Base Attack +4, Ability to spontaneously cast cure or inflict spells (not verified), ability to turn or rebuke undead
###
###
Any other wild feat, wild shape class feature
###
###
###
Wild Shape class feature, ability to assume the form of a Large creature using wild shape
Dex 13, Fast Wild Shape, wild shape class feature
Two other wild feats, wild shape class feature, ability to assume plant form using wild shape
###
###
Con 13, Wis 13
Con 13, Wis 13, Earth Sense
Con 13, Wis 13, Earth Adept, Earth Sense
Con 13, Wis 13, Earth Sense, Heighten Spell
Con 13, Wis 13, Earth Sense, rage ability
Armor proficiency of basic correct weight for armor selected (not verified)
Ftr,BsB,BtT,KES,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Vek
Ftr,BsB,BtT,KES,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Vek
Ftr,BsB,BtT,KES,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Vek
Shield Proficiency, BAB +1
Ftr,BsB,BtT,KES,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Vek
Ftr,BsB,BtT,KES,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Vek
Ftr,BsB,BtT,KES,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Vek
(see Complete Adventurer)
Armor Proficiency (heavy), BAB+4
Armor Proficiency (heavy), Heavy Armor Optimization, BAB+8
BAB +1
Improved Bull Rush, Power Attack, size Large or larger (or Powerful Build)
Survival 5 ranks, BAB+3
Improved Bull Rush, size Large or larger, rage class feature
Con 13, rage ability
Str 19, size Large or larger (or Powerful Build)
Str 23, Rock Hurling, size Large or larger (or Powerful Build)
Str 19, Rock Hurling or racial ability to throw rocks, size Large or larger (or Powerful Build)
Str 19, Rock Hurling or racial ability to throw rocks, size Large or larger (or Powerful Build)
Concentration 5 ranks, Combat Casting, Shield Proficiency
Concentration 5 ranks, Combat Manifestation, Shield Proficiency
Concentration 8 ranks
Goliath, or Climb 8 ranks and Jump 8 ranks
(see Dungeonscape)
Shield Proficiency, Tunnel Fighting
Mounted Combat, Tunnel Fighting
###
###
Dwarf, Wis 15
Goliath
Goliath, Auspicious Marking
Goliath, Auspicious Marking
Goliath, Auspicious Marking
Goliath, Auspicious Marking
Goliath, Auspicious Marking
Dwarf, BAB +4
Gnome, Cha 13
Dwarf, Cha 13
Dwarf, Armor Proficiency (heavy)
Dwarf, gnome or goliath, Earth Sense, Improved Unarmed Strike
Whisper gnome
Whisper gnome
Whisper gnome
Gnome
Goliath
: Gain +2 bonus on all Cha-based skill checks
Gnome, Cha 13
Gnome, Cha 13
Gnome, Cha 13
Gnome
Sneak attack ability, whisper gnome
Dodge, racial dodge bonus against giants (not verified)
Gnome, Int 13
###
###
Perform(any) 5 ranks, Spell Focus (enchantment), bardic music
Perform(any) 8 ranks, bardic music
Any two metamagic feats, bardic music
Perform(any) 5 ranks, Spell Focus (Illusion), bardic music
###
###
Con 13, Wis 13, Earth Sense, ability to rebuke earth creatures (not verified)
Con 13, Wis 13, Earth Sense, Earth's Warding, ability to rebuke earth creatures (not verified)
Ability to rebuke earth creatures (not verified), racial bonus on saves against spells (not verified)
Ability to turn undead, darkvision
Ability to rebuke earth creatures (not verified), stability racial trait (not verified)
###
###
Caster level 5th
###
###
(See Complete Psionic)
Heavy Armor Optimization
Earth Sense
Shield Proficiency
(See Complete Psionic)
(See Complete Psionic)
###
###
Proficient (spiked armor), Proficient (greataxe), Armor Proficiency (heavy), Weapon Focus (spiked armor)
Shield Proficiency, Two-Weapon Fighting, Weapon Focus (dwarven waraxe, handaxe)
Concentration 5 ranks, Combat Casting, Exotic Weapon Proficiency (gnome quickrazor), Two-Weapon Fighting
Exotic Armor Proficiency (battle plate or mountain plate), Exotic Shield Proficiency (extreme shield) or Tower Shield Proficiency, Weapon Focus (short sword)
###
###
Powerful build racial trait, wild shape ability
Con 13, wild shape class feature
###
###
Must take at 1st level
: +4 bonus on checks to interact with a specific organization
: Communities are considered larger for you when buying equipment
Int 13
Knowledge (local) 2 ranks
(See Cityscape)
###
###
Human or doppelganger, must take at 1st level
Illumian
Half-orc, ability to rage
Half-elf
Half-human, must take at 1st level
Illumian, two power sigils
Human or half-human
Human or half-human, Heroic Destiny, character level 3rd
Human or half-human, Heroic Destiny, character level 6th
Half-human or human-descended race, must take at 1st level
Illumian, aesh power sigil (not verified)
Illumian, hoon power sigil (not verified)
Illumian, krau power sigil (not verified)
Illumian, naen power sigil (not verified)
Illumian, uur power sigil (not verified)
Illumian, vaul power sigil (not verified)
Orc blood or orc subtype
Half-elf, Cha 13
Illumian
###
###
Cleric level 3rd, deity Boccob
Cleric level 3rd, Str 13, deity Hextor
Cleric level 5th, Str 13, deity Kord
Cleric level 1st, deity Fharlanghn
Cleric level 1st, lawful alignment, deity St. Cuthbert
Cleric level 3rd, deity Pelor
Cleric level 3rd, deity Wee Jas
Cleric level 1st, deity Vecna
###
###
Hide 5 ranks, Dodge
(See Cityscape)
###
###
Dex 13, Hide 5 ranks.
: Gain bonus to Reflex saves based on maneuverability.
: +1 bonus to AC vs. opponents without flight or a lower maneuverability.
Climb 1 rank, Jump 1 rank.
Dex 13, Concentration 5 ranks, Combat Casting
Dex 13
Catfolk, Dex 13
Centaur, Dex 15
Handle Animal 5 ranks, animal companion class feature or special mount class feature.
Halfling, Cha 13
Point Blank Shot
: Additional damage bonus to charge attacks while flying.
Elf, Int 13
Dex 13
Dex 17, Sleight of Hand 5 ranks, Quick Draw
Elf, Concentration 2 ranks
Gnoll, rage or frenzy ability
Natural Fly Speed.
Killoren
Killoren
Killoren
Elf, Dex 13, Balance 2 ranks, Move Silently 2 ranks
Concentration 5 ranks, Knowledge (nature) 5 ranks, Spellcraft 5 ranks, caster level 1st
(see Heroes of Battle)
Handle animal 4 ranks, animal companion class feature, rage class feature
Small or smaller, Tumble 10 ranks
Halfling
###
###
Small or smaller, Tumble 10 ranks, Underfoot Combat
Hover, must have wings (not verified), BAB +4
Dex 15, Dodge, Mobility, Spring Attack, BAB +6
Point Blank Shot, BAB +6
ToD,ToO,Adt
ToD,ToO,Adt
Dragonblood subtype, Spellcraft 4 ranks, any metamagic feat, ability to spontaneously cast 1st level spells
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Half-dragon, 6 HD, breath weapon
Dragonblood subtype, 1st level only
Dragonblood subtype, Handle Animal 4 ranks, Speak Language (Draconic)
Dragonblood subtype, 1st level only
Dragonblood subtype, Dragon Wings, 6 HD
Kobold, 1st level only
ToD,ToO,Adt
Craft (trapmaking) 9 ranks
Kobold
Kobold
Dragonblood subtype, Spellcraft 8 ranks, any metamagic feat, ability to spontaneously cast 3rd level spells
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Str 13, wings (not verified) and a glide or fly speed
Str 15, Reinforced Wings, wings and a glide or fly speed.
Ability to spontaneously cast spells
Heal 10 ranks, Knowledge (arcana) 5 ranks
###
###
Dragonblood subtype, breath weapon (not verified)
Dragonblood subtype, breath weapon (not verified)
Dragonblood subtype, breath weapon (not verified)
Dragonblood subtype, breath weapon with limited uses per day (not verified)
Dragonblood subtype, breath weapon with limited uses per day (not verified)
Dragonblood subtype, breath weapon with limited uses per day (not verified)
Dragonblood subtype, Con 13, ability to rage or frenzy, bite attack, breath weapon (not verified)
###
###
(See Dragon Magic)
Draconic Heritage, sorcerer level 1st
Draconic Heritage, sorcerer level 1st
Draconic Heritage, sorcerer level 1st
Draconic Heritage, sorcerer level 1st
Any four draconic feats
Draconic Heritage, sorcerer level 1st
Draconic Heritage, sorcerer level 1st
Draconic Heritage, sorcerer level 1st
Draconic Heritage, sorcerer level 1st
Draconic Heritage, sorcerer level 1st
Draconic Heritage, sorcerer level 1st
###
###
Caster level 1st
Flyby Attack, wings (not verified) and a glide or fly speed
###
###
Base Fort +2
Cold or Winter Domain
Augment Summoning, Spell Focus (Conj)
Patron deity must be Iborighu
Base Fort +2
Base Fort +6, Cold Endurance
Base Fort +6, Cold Endurance
Base Fort +6, Cold Endurance
: +1 to save DCs against cold spells
Cold Focus
Ability to turn or rebuke creatures (not verified), Cold or Winter domain
Barbarian Rage Ability
Base Fort +6, wild shape ability
Bardic music ability, Perform (sing) 6 ranks
Uldra
Patron deity must be Hleid
: +2 bonus on Climb and Survival checks
Wild shape ability
: Additional spell components increase power
(see Stormwrack)
Smite ability
Con 13
Con 13, Snowcasting
Con 13, Snowcasting
Con 13, Snowcasting, Frozen Magic
Con 13, Snowcasting, Frozen Magic, Cold Focus
Woodland stride ability
Bardic music ability, Perform (dance) 6 ranks
(see Stormwrack)
BAB +5, EWP (sugliin)
Paladin level 1st
Special mount ability
###
###
Caster level 6th
###
###
: Cold spells can damage creatures immune or resistant to cold
###
###
Ability to rage
Patron deity Tem-Et-Nu, ritual (not verified)
Knowledge (local) 4 ranks, ability to cast spells
Dex 15, proficiency with the eagle's claw weapon
Base Fort +2
Base Fort +6, Heat Endurance
Patron deity Aurifar, ritual (not verified)
Ability to turn or rebuke undead, access to the Fire or Sun domain
Str 15, Improved Unarmed Strike, Stunning Fist
Access to the Fire, Summer, Sun, Travel, or Water domain
Wis 15, Improved Initiative, Improved Unarmed Strike, Stunning Fist
Wis 13, Tumble 4 ranks
Wis 13, Tumble 8 ranks, Sand Dancer
Combat Expertise, Improved Trip
: You can ignore some difficulties of moving on sand.
: You can ignore some difficulties of moving on sand.
Sandskimmer, Hide 5 ranks
Str 13, Dex 13, Improved Unarmed Strike, Improved Grapple
Dex 13, Hide 5 ranks
: +4 bonus saves against mind affecting spells and abilities.
Scorpion's Resolve
Wis 15, Improved Unarmed Strike, Stunning Fist
Knowledge (local) 8 ranks or native 250 gp item (not verified)
Knowledge (local) 8 ranks or native 250 gp item (not verified)
Knowledge (local) 8 ranks or native 250 gp item (not verified)
###
###
: +1 point of damage per die for fire spells.
: Your fire spells deal damage to fire resistant creatures.
###
###
Point Blank Shot
Ability to channel negative energy
Aquatic elf, or water genasi, Base Will +2
Aquatic elf, or water genasi, Base Will +2
Aquatic elf, or water genasi, Base Will +2
Small or Medium size, Improved Unarmed Strike
Dex 13, Improved Trip
Swim 4 ranks, Endurance
Jump 8 ranks, Swim 4 ranks
Profession (sailor) 7 ranks, Knowledge (geography) 7 ranks, Leadership
Aquatic elf
Profession (sailor) 5 ranks
Natural swim speed, Base Fort +2
Swim speed, Dex 13, Dodge
Profession (sailor) 4 ranks
Cha 13+, ability to channel positive energy
Cha 15, Intimidate 5 ranks
: +2 bonus on shipboard Balance and Tumble checks, +1 initiative
Profession (sailor) 2 ranks, Spellcraft 4 ranks
Spellcraft 4 ranks
: Spells you cast that affect storms gain +1 caster level
Bardic music, Perform (sing) 4 ranks
Swim speed
Str 13, Improved Unarmed Strike
Aquatic half-elf
Bardic Music, Perform (sing or wind instruments) 5 ranks
###
###
: No -4 penalty on attack rolls with ballistae.
Dex 13, Shield Proficiency
Point Blank Shot, Precise Shot
Bardic Music (inspire courage) class feature
Aura of courage class feature
Profession (siege engineer) 8 ranks
: +1 bonus on initiative checks; listen and spot ranks cost 1 skill point.
Mounted Combat, Ride 4 ranks
Cha 13
Dex 13, Point Blank Shot
Point Blank Shot
Shield Proficiency
BAB +2, Knowledge (history) 1 rank
###
###
Cha 13, Leadership
Cha 15, Leadership
Cha 17, Leadership
Cha 15, Leadership
###
###
Dark knowledge class feature
: Spells deal 2d6 extra damage to specific creature type
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Spontaneous arcane caster, fiend ancestor (not verified)
Spontaneous arcane or divine caster, mild depravity (not verified).
Nongood alignment
Corrupt Spell Focus, Nongood alignment
Evil alignment, Willing Deformity
Evil alignment, Willing Deformity, Deformity (Skin)
Evil alignment, Willing Deformity, Deformity (Skin) x2
Evil alignment, Willing Deformity, Medium Size
: Reduce light or medium armor check penalty by 1;Hide and Move Silently ranks cost 1 skill point.
Evil alignment, Willing Deformity
Evil alignment, Willing Deformity
Con 13
Dark knowledge class feature
: Interpret the symbolism of a dream
Dreamtelling, Spellcaster
Oneiromancy, Dreamtelling, Spellcaster
Any One Metamagic Feat, Moderate Depravity (not verified)
Living Creature
Bardic Knowledge or lore (not verified), Mild Depravity (not verified)
Bardic Music, Perform 9 ranks
Mild Depravity (not verified)
Ability to cast 1st-level divine spells, mild depravity (not verified)
: +1 bonus on Knowledge skill checks
Non-evil alignment, no taint (not verified)
Wis 12, near-death experience (not verified)
Mild Taint (not verified)
Surge of Malevolence, Moderate Taint (not verified)
Con 13, Moderate Corruption (not verified)
Natural Attack that deals ability damage (including poison), ability drain, or energy drain (not verified)
Cha 12, Iron will
(See Book of Vile Darkness)
###
###
Crusader, swordsage, or warblade level 1st
Any good alignment
Concentration 1 rank, BAB +4, one martial maneuver
ToD,ToO,Adt,Ftr,Wbl
One Desert Wind strike
Dex 13, one Desert Wind maneuver
One Devoted Spirit maneuver
Dex 13
Crusader level 1st
Swordsage level 1st
Stunning Fist, one Setting Sun strike
One Iron Heart strike
One martial maneuver
One martial maneuver, Martial Stance
One martial maneuver, Martial Stance x2
: Gain the use of a martial maneuver.
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
BAB +1
One Shadow Hand stance
Caster level 1st, one Shadow Hand stance
Bardic music (inspire courage), one White Raven maneuver
Improved Unarmed Strike, BAB +6
Str 13, one Stone Dragon maneuver
One martial maneuver
Improved Unarmed Strike, BAB +3
Ability to rage, wild shape, or shift; one Tiger Claw maneuver
Concentration 1 rank, one Diamond Mind strike
Two martial maneuvers
One White Raven maneuver
###
###
Ability to turn or rebuke undead, one Devoted Spirit stance
###
###
Crusader or swordsage level 1st
###
###
Concentration 7 ranks
: Expend Psionic Focus and Power points to recover a maneuver.
###
###
White Raven Defense, BAB +6, two White Raven maneuvers
Int 13, Falling Sun Attack, BAB +6, two Setting Sun maneuvers
Devoted Bulwark, BAB +6, two Devoted Spirit maneuvers
Hide 9 ranks, Shadow Blade, BAB +6, two Shadow Hand maneuvers
Unnerving Calm, BAB +6, two Diamond Mind maneuvers
Two-Weapon Fighting, BAB +6, two Tiger Claw maneuvers
Desert Wind Dodge, BAB +6, two Desert Wind maneuvers
Stone Power, BAB +6, two Stone Dragon maneuvers
Proficient with bastard sword, dwarven waraxe, longsword, or two-bladed sword; Ironheart Aura; BAB +6; two Iron Heart maneuvers
###
###
If you can bind vestiges through other means you cannot take this feat.
Bind Vestige feat
Bind Vestige feat
Knowledge(arcana) 2 ranks
6 HD, supernatural ability (not verified)
Empower Supernatural Ability 1, 6 HD, supernatural ability (not verified)
Empower Supernatural Ability 2, 6 HD, supernatural ability (not verified)
4 HD, supernatural ability (not verified)
Enlarge Supernatural Ability 1, 4 HD, supernatural ability (not verified)
Enlarge Supernatural Ability 2, 4 HD, supernatural ability (not verified)
Soul Binding
Soul Binding, Intimidate 8 ranks, Expel Vestige
4 HD, supernatural ability (not verified)
Extend Supernatural Ability 1, 4 HD, supernatural ability (not verified)
Extend Supernatural Ability 2, 4 HD, supernatural ability (not verified)
Soulbinding
Bin
Bin
Bin
Favored Vestige
Bin
Bin
Bin
Favored Vestige
Bin
Bin
Bin
Soulbinding
Soulbing, Intimidate 4 ranks
Soulbinding, base Will save +4
Bin
Bin
Bin
Bin
Bin
Bin
Bin
Bin
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
###
: +4 on Concentration when using Disable Device or Open Lock, +4 Bonus when quickening Disable Device or Open Lock
Listen 5 ranks, Spot 5 ranks
Knowledge (arch & eng) 1 rank, Knowledge (dungeoneering) 4 ranks
Elf or trapfinding class feature, Trap Sense +2
BAB +1
ToD,ToO,Adt
Gnome or BAB +4, Knowledge (dungeoneering) 2 ranks, Tumble 9 ranks
Dwarf or gnome or BAB +6, Knowledge (dungeoneering) 2 ranks
ToD,ToO,Adt
Str 15, Climb 3 ranks
: Burn and dazzle foes with lit torch
###
###
Heavy armor proficiency
Cha 11
Cha 11
Cha 11
Membership in guild, organization, or church (not verified)
Membership in guild, organization, or church (not verified)
Membership in guild, organization, or church (not verified)
Favored
Favored
Favored
Favored
Con 13, Endurance
Tumble 7 ranks
: Use gather Information to track down missing or wanted persons.
###
###
Caster level 3rd
: Disguise spell origin.
Any metamagic feat
(See Complete Arcane)
###
###
Balance 5 ranks, Jump 5 ranks, Dodge, Mobility
Balance 7 ranks, Jump 7 ranks, Dodge, Mobility, Roofwalker
###
###
Cha 13
Cha 13
Cha 13
BAB +1
Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting
Wis 15, access to one domain spell
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
BAB +4, Sneak Attack +1d6
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
BAB +6, Quick Draw
Dex 17, Improved Unarmed Strike
Ride 1 rank, Mounted Combat
Str 17, Improved Bull Rush, Power Attack
BAB +1
: Heal hit points equal to Con modifier 1/day.
BAB +1
BAB +4, Shieldmate
Dex 15, Tumble 8 ranks, Dodge, Mobility
###
###
Knowledge(arcana) 5 ranks, spells of acid, electricity, fire, cold
: You can modify a spell that uses one type of energy to use another type of energy.
: You can modify a spell that uses one type of energy to use another type of energy.
: You can modify a spell that uses one type of energy to use another type of energy.
Energy Affinity
: You can modify a spell that uses one type of energy to use another type of energy.
: You can modify a spell that uses one type of energy to use another type of energy.
: You can modify a spell that uses one type of energy to use another type of energy.
###
###
Spellcraft 5 ranks, Non-Psionic
: +2 bonus on Autohypnosis and Knowledge (psionics) checks
Chaotic alignment, Cha 15, Non-Psionic
Hide 10 ranks, Perform (dance) 2 ranks
Non-Psionic
Dex 15, BAB +5
Iron Will, Non-Psionic
Dex 17, Manyshot, Point Blank Shot, Rapid Shot, BAB +6
Cha 15, Non-Psionic
Base Will +2, Non-Psionic
Con 13
(See Complete Adventurer)
: +2 bonus on Psicraft and Use Psionic Device checks
Con 15, Non-Psionic
Con 13
BAB +1
Dex 13, Dodge
Str 13
(see Lords of Madness)
: Gain psionic ability and 2 power points
###
BAB +6
: Take ability burn to gain power points
: Astral Construct gains additional ability
: +4 bonus on Concentration checks for defensive manifestation
Manifester level 3rd
ToD,ToO,Adt,Psi,Psw,FoZ,KM2
ToD,ToO,Adt,Psi,Psw,FoZ,KM2
ToD,ToO,Adt,Psi,Psw,FoZ,KM2
Str 13, Power Attack, Improved Sunder
BAB +3
Wis 13
Str 13, Jump 5 ranks
Wis 13, Manifester level 5th
Wis 13, Manifester level 5th
Wis 13, Manifester level 5th
Wis 13, Manifester level 5th
Wis 13
: Take damage to increase your manifester level
Overchannel
: +4 bonus to defeat power resistance
Power Penetration
Weapon Focus (ray), Manifester level 4th
Power Specialization, Weapon Focus (ray), Manifester level 12th
Manifester level 1st
(if Sage selected, bonus must be manually applied to Knowledge skill)
Psicrystal Affinity
(if Sage selected, bonus must be manually applied to Knowledge skill)
(if Sage selected, bonus must be manually applied to Knowledge skill)
(if Sage selected, bonus must be manually applied to Knowledge skill)
Psicrystal Affinity, Manifester level 3rd
: +2 hit points for each psionic feat you have
Dex 13, Dodge
: Add +1 to power's save DC
Psionic Endowment
Str 13
Str 13, Psionic Fist, BAB +5
Str 13, Psionic Fist, BAB +5
Wis 13, Concentration 7 ranks
Point Blank Shot
Point Blank Shot, Psionic Shot, BAB +5
Dex 13, Point Blank Shot, Psionic Shot, BAB +5
Point Blank Shot, Psionic Shot, Fell Shot, BAB +3
Have a power point reserve
Have a power point reserve
Have a power point reserve
Have a power point reserve
Str 13
Str 13, Psionic Weapon, BAB +5
Str 13, Psionic Weapon, BAB +5
Wis 13
Dex 13, Speed of Thought
Wis 13
BAB +8
: Wound opponents with your attack
###
: Bypass barrier with power
: Choose additional targets with power
: Delay effect of power up to 5 rounds
: Increase power's variable, number effects by 50%
: Double power's range
: Double power's duration
: Maximize power's variable, numeric effects
: Make attacks of opportunity with touch power
: Manifest powers as a free action
Any other metapsionic feat
: Manifest power twice
: Manifest power despite character condition
: Double power's area
: Double power's area
###
Manifester level 3rd
Manifester level 5th
Manifester level 12th
Manifester level 5th
Craft Psionic Arms and Armor, Craft Universal Item
Manifester level 3rd
Manifester level 1st
Manifester level 3rd
###
###
Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (the planes) 4 ranks
Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nonevil alignment, summon monster ability (not verified)
Knowledge (the planes) 2 ranks
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Knowledge (the planes) 2 ranks, Knowledge (religion) 2 ranks, nongood alignment, summon monster ability
Wis 15, Knowledge (the planes) 5 ranks
Wis 15, Knowledge (the planes) 5 ranks
: Cast spells that have verbal components without uttering verbal components
Ability to acquire new familiar, compatible alignment, sufficient arcane spellcaster level, Knowledge (the planes) 5 ranks
Knowledge (the planes) 8 ranks, object from touchstone site (not verified)
Knowledge (the planes) 8 ranks, object from touchstone site (not verified)
Knowledge (the planes) 8 ranks, object from touchstone site (not verified)
Planar Touchstone, Knowledge (the planes) 8 ranks, object from planar touchstone site (not verified)
Planar Touchstone, Knowledge (the planes) 8 ranks, object from planar touchstone site (not verified)
Planar Touchstone, Knowledge (the planes) 8 ranks, object from planar touchstone site (not verified)
Cha 13, Spellcraft 5 ranks, Planar Touchstone
###
###
: Fly speed +30 feet, +2 on Balance and Jump checks
Nonlawful alignment
Nonchaotic alignment
Nonevil alignment
(See Complete Mage)
Air, Earth, Fire or Water Heritage
Anarchic, Axiomatic, Celestial or Fiendish Heritage
: +3 on Hide or Move Silently checks when in darkness or shadow
: Gain swim speed of 20 feet or increase swim speed by 20 feet, +4 on Con checks for holding your breath
###
###
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), Ride ranks 1
Meet Regional Requirement (not verified)
: +4 on checks to avoid being bull rushed or tripped,+1 on weapon damage if both you and foe touch ground
: +1 on initiative checks,+1 fire damage from unarmed/natural attacks
: Double carrying capacity, +2 on Climb or Jump checks in normal gravity
Meet Regional Requirement (not verified), Ability to Rage
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), Base Attack bonus +4, Proficient with Longsword or longspear, and bows. (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), Toughness
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), Int 13+
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), ability to prepare and cast arcane spells (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), Faerie Mysteries Initiate (not verified), Character level 10th
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified), Toughness
Meet Regional Requirement (not verified), patron deity Vathiris
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
Meet Regional Requirement (not verified)
###
###
: The saving throw (DC) of a boosted spell-like ability is increased by +2. Each of your spell-like abilities can be boosted three time a day, though the feat does not allow the creature to exceed its normal usage limit for any ability.
: The saving throw (DC) of a boosted spell-like ability is increased by +2. Each of your spell-like abilities can be boosted three time a day, though the feat does not allow the creature to exceed its normal usage limit for any ability.
: The saving throw (DC) of a boosted spell-like ability is increased by +2. Each of your spell-like abilities can be boosted three time a day, though the feat does not allow the creature to exceed its normal usage limit for any ability.
Any evil alignment
Any evil alignment
Any evil alignment
Any evil alignment
: Five times per day you can add 2d6 points of additional damage to your spell-like abilities when used against living nonoutsiders, but only half damage (rounded down) against outsiders, undead, and constructs.
: Five times per day you can add 2d6 points of additional damage to your spell-like abilities when used against living nonoutsiders, but only half damage (rounded down) against outsiders, undead, and constructs.
: Five times per day you can add 2d6 points of additional damage to your spell-like abilities when used against living nonoutsiders, but only half damage (rounded down) against outsiders, undead, and constructs.
: The character is immune to one specific poison usable as a blade poison, the venom of a specific creature, or one other toxin. You also gain a +1 circumstance bonus on saving throws against other poisons.
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Any evil alignment
Any evil alignment
Any evil alignment
###
###
Any evil alignment
: This feat adds the evil descriptor to a spell. Furthermore, if the spell deals damage, half the damage is unholy damage.
: This feat adds the evil descriptor to a spell. Furthermore, if the spell deals damage, half the damage is unholy damage.
Base Will +5, Int 15, Cha 15
: Once per day, while performing an evil act, the character may call upon his diabolic patron to add a +1 luck bonus on any one die roll.
: You gain a +2 circumstance bonus on Diplomacy and Intimidate checks made against evil creatures.
Evil Brand
Cha 15, Improved Unarmed Strike
Wis 15
: Once per day, while performing an evil act, the character may call upon his demonic patron to add a +1 luck bonus on any one roll.
Cha 15
Cha 15, Weapon Focus with the specified weapon
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Natural attack that deals at least 1d8 points of damage, BAB +5
: The character gains a +2 deformity bonus on Intimidate checks.
Willing Deformity
Willing Deformity
Willing Deformity
Willing Deformity
Willing Deformity
###
###
Any good alignment, character level 3rd
Any good alignment
Any good alignment
Str 13, Power Attack, Intimidate 7 ranks
: No penalty when dealing nonlethal damage; rogue's sneak attack deals nonlethal damage.
###
###
Cha 15, wild empathy class feature
Ability to acquire a new familiar, minimum level requirement (not verified).
Paladin level 4th
Craft Wand or Craft Staff, ability to turn undead
Ability to acquire a new animal companion (not verified), minimum level requirement (not verified).
Smite evil class ability
Cha 15, spell resistance
Ability to turn undead
Wild shape class ability, wild shaping class level 8th
: 1 luck bonus on any one roll or check.
Wis 15, Sanctify Ki Strike, Stunning Fist
Wis 13
Divine grace class ability (not verified)
Cha 13, lay on hands class ability
Subduing Strike
BAB +1
: +1 luck bonus on any one roll or check.
Favored enemy class ability
ToD,ToO,Adt,Won,VoP
ToD,ToO,Adt,Won,VoP
ToD,ToO,Adt,Won,VoP
: +2 bonus on Diplomacy and Sense Motive checks with good creatures.
Cha 15, Nimbus of Light
Nimbus of Light
: +2 bonus on Charisma related checks. +1 bonus on saving throws against spells, 1 extra skill point per level.
Craft Wand or Craft Staff, ability to turn undead
Str 13, Power Attack, Resounding Blow, BAB +8
Smite evil class ability
Rage class ability
: Sneak attack deals d8's against evil creatures.
: +2 perfection bonus on Diplomacy checks.
Sacred Vow
Sacred Vow
Sacred Vow
Sacred Vow, Vow of Nonviolence
Sacred Vow
Sacred Vow
Sacred Vow
Cha 15, Improved Unarmed Strike, Ki strike (lawful)
Cha 15, Improved Unarmed Strike, Ki strike (lawful), Sanctify Ki Strike
Cha 15, Weapon Focus with the specified weapon
ToD,ToO,Adt,AnK,ExA,SwR,Won,VoP
ToD,ToO,Adt,AnK,ExA,SwR,Won,VoP
ToD,ToO,Adt,AnK,ExA,SwR,Won,VoP
One or more natural weapon attacks, BAB +5
Ability to cast align weapon (not verified).
: +1 luck bonus on any one roll or check.
Con 13
Int 15, Cha 15, Base Will +5
###
###
Any good alignment
###
###
Meet Regional Requirement
###
Meet Regional Requirement
###
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
(See Races of Eberron)
Meet Regional Requirement
Meet Regional Requirement
(see Eberron Campaign Setting)
Female, human(Rashemen)
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Int 10+ or Cha 10+, Meet Regional Requirement
###
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
###
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Specialized in a school of magic, Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Proficient with Martial Weapons, Meet Regional Requirement
: When fighting with two swords (dagger, longsword, rapier, scimitar, or short sword, in any combination), you can designate a melee opponent during your action and receive a +2 armor bonus to your Armor Class against attacks from that opponent .
###
(see Complete Arcane)
Able to cast 6th-level arcane spells
Red Wizard 5th, Corrupt Spell
: Duplicates knowledge provided by phylactery of faithfulness.
Cleric level 5th, patron Bane
Cleric level 3rd, patron Cyric
Cleric level 1st, patron Gond
cleric or paladin level 5th, patron Helm
cleric or paladin level 7th, patron Ilmater
Cleric level 1st, patron Lathander
Cleric or druid level 3rd, patron Malar
Cleric level 3rd, patron Mystra
Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus
Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune
Cleric level 7th, patron Tyr, War domain
Escape Artist 1 rank, Nimbus of Light
Any Item creation feat.
Dwe,ToD,ToO,Adt
Dwe,ToD,ToO,Adt
Dwe,ToD,ToO,Adt
Craft Wondrous Item
Improved Counterspell, Improved Initiative.
Wis 15+ or patron deity (Shar)
Spell Mastery
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Arcane spellcaster level 1st
Can only be taken at 1st level
Can only be taken at 1st level
Can only be taken at 1st level
Verminfriend, patron Lolth
Vile spell, able to cast 5th-level divine spells, patron Bane
###
###
Int 13+, appropriate Craft skill, divine spellcaster level 3rd.
###
###
(See Complete Arcane)
(See Complete Arcane)
Shadow Weave Magic
Shadow Weave Magic
(See Complete Arcane)
Shadow Weave Magic
(See Complete Arcane)
###
###
Smite Anarchy class feature, any lawful alignment
War domain, Epic Prowess, Weapon Focus with deity's chosen weapon
Wis 21, Improved Alignment-Based Casting (not verified), domain of chosen alignment (not verified), alignment matching chosen component (not verified), abilit
Knowledge (arcana) 30 ranks, Spellcraft 30 ranks, Skill Focus (spellcraft), metamagic effect class ability (not verified)
Spellcraft 30 ranks, Combat Reflexes, Improved Counterspell, Improved Initiative, Quicken Spell, Reactive Counterspell
(See Complete Divine)
Concentration 20 ranks, Endurance, Spellfire Wielder (not verified)
Spellcraft 30 ranks, Silent Spell, Still Spell, Quicken Spell, cooperative metamagic class feature (not verified)
Knowledge (arcana) 40 ranks, Spellcraft 40 ranks, Epic Skill Focus (spellcraft), snatch spell class feature
Knowledge (arcana) 30 ranks, Spellcraft 30 ranks, ability to cast spells from a spellpool (not verified)
Int 19, Craft (any appropriate for runecasting) 24 ranks (not verified), Inscribe Rune
###
: Any dispel checks against your spells are made with a -2 penalty.
Must be chosen at first level.
###
###
Int 13, Craft (gemcutting) skill, arcane spellcaster level 3rd.
###
###
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement, Wis 13+
Meet Regional Requirement
Meet Regional Requirement
(see Stormwrack)
Meet Regional Requirement
Meet Regional Requirement, Wis 13+
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
: You get a +2 bonus on all Diplomacy and Knowledge (religion) checks .
###
Orc, Base Leadership score of 10+
(See Stormwrack)
: You gain +1 caster level when casting a spell from the Air tradition or Fire tradition, depending on which tradition you select when you choose this feat. This bonus caster level allows you to exceed the normal maximum damage allowed by a spell.
Aasimar, Base Fort, Ref, and Will +1
Chondathan human, ability to cast divine spells
Able to create darkness as a racial ability
Gray dwarf
Illuskan human, ability to cast divine spells
Base Fort +4, Genasi (air, earth, fire, or water)
Fey'ri, ability to use enervation as a spell-like ability
Aasimar, Celestial Bloodline
Fey'ri, tanarukk, tiefling, Base Fort, Ref, and Will +1
Forest gnome
Gold dwarf
Dwarf, Str 13, Improved Unarmed Strike
Orc or half-orc, BAB +4
Base Will +3, Fire Genasi or Tanarukk
(See Underdark)
Lightfoot Halfling
Naturally resistant to a form of energy (acid, cold, electricity, fire, sonic) (not verified)
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Naturally able to levitate as a spell-like ability(not verified)
Outsider
Able to use light as a spell-like ability (not verified)
Damaran human, able to cast divine spells, able to turn undead
Drow Elf, Wis 15, patron deity Lolth, able to cast 3rd-level divine spells
Dodge, Mobility, BAB +4
Dodge, Mobility, Low Blow, BAB +4
Str 13, Leadership
Aasimar or tiefling, Base Fort, Ref, and Will +2, Celestial Bloodline or Fiendish Bloodline
Aasimar, tiefling, earth genasi
(See Frostburn)
(See Stormwrack)
BAB +2, Power Attack
Rock Gnome
4 ranks in Craft (rune)
Patron deity from the Mulhorandi or Untheric pantheon (not verified)
Shield dwarf
Mulan human, ability to cast 2nd-level spells
Spell-like ability (not verified)
Spell-like ability (not verified)
Spell-like ability (not verified)
(see Complete Adventurer)
Base Fort +3, earth genasi
Base Fort +4, earth genasi
Con 13, Urdunnir Dwarf
Improved Unarmed Strike, Urdunnir Dwarf
Improved Unarmed Strike, Urdunnir Dwarf
Deep gnome, character level 6th
Deep gnome
Bardic music class feature, Heighten Spell, Tethyrian human
Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd
(See Stormwrack)
###
###
Grimlock
Base attack bonus +1
Kuo-toa
: +2 bonus on Heal and Survival checks in the Underdark
Drow
: Bonus on damage and Improved Critical against 1 elf subrace
: Bonus on damage and Improved Critical against 1 elf subrace
: Bonus on damage and Improved Critical against 1 elf subrace
Kuo-toa
(See Races of Stone)
Spell Mastery
Spell Mastery
Spell Mastery
Drow, base Will save +2
Ability to use levitate as a spell-like ability
Drow
(See Champions of Ruin)
(See Champions of Ruin)
(See Champions of Ruin)
(See Champions of Ruin)
Deep Imaskar or gloaming region
Deep Imaskar or slyth region
(See Eberron Campaign Setting)
Dex 13 or Tunnelrunner
Chitine or grimlock
Deep gnome or slyth
###
###
(See Champions of Ruin)
###
###
Illithid, Heal 10 ranks
###
###
(See Complete Divine)
###
###
Dex 13, base attack bonus +1, proficient with chakram
Sneak attack class feature, cannot be immune to fear (not verified)
Str 13, Improved Sunder, Power Attack, Weapon Focus (dire flail)
Tumble 4 ranks
Animal companion class feature, any evil alignment
Str 15, base attack bonus of +6, proficient with slashing melee weapon (not verified)
Fiendish Servant class feature
Any evil alignment
Death attack class feature
Base attack bonus +4
Intimidate 6 ranks
: Automatically detect nearby nodes
Caster level 1st
###
###
###
Node Spellcasting
Node Spellcasting
Node Spellcasting, Node Store
Node Spellcasting, Node Store x2
See Book of Vile Darkness
Str 15, base attack bonus +6, proficient with bludgeoning melee weapon (not verified)
Krinth, summon familiar class feature (not verified)
Krinth, base attack bonus +1
Str 15, base attack bonus +6, proficient with piercing melee weapon (not verified)
: You may take a trophy from a fallen victim as a free action
Snatch Trophy
Any evil alignment
###
Bardic music class feature, Intimidate 8 ranks, Perform (any) 8 ranks
###
Ability to rebuke undead, any evil alignment
Ability to rebuke undead
###
Cleric level 3rd, patron deity Ghaunadaur
Orc or half-orc, ability to cast 2nd level divine spells, patron deity Gruumsh
Cleric level 3rd, patron deity Kossuth
Cleric level 5th, patron deity Loviatar
(See City of Splendors: Waterdeep)
Extaminaar, cleric level 3rd, patron deity Varae
###
(See Complete Divine)
: Spell entangles targets for 1 round.
: Spell deals 1d6 points of damage of same energy type for 1 extra round.
Node Spellcasting, caster level 1st
Any evil alignment
###
See Book of Vile Darkness
Disciple of Darkness, base of attack bonus+4
See Book of Vile Darkness
Evil Brand
Neutral evil alignment
Scion of Sorrow, base attack bonus +4
See Book of Vile Darkness
Thrall to Demon, base attack bonus +4
###
###
Wis 13, member of the Broken Ones monk order (not verified)
Int 13, member of the Zealots of the Written Word monk order (not verified)
Knowledge (arcana) 5 ranks, Spellcraft 5 ranks
Knowledge (dungeoneering) 2 ranks, Knowledge (nature) 2 ranks
Perform (any) 3 ranks, member of the Harmonious Order (not verified)
Knowledge (arcana) 5 ranks, Spellcraft 5 ranks, spellcaster who uses the Weave (not verified)
Base Fortitude save +2
Base Fortitude save +4, member or ally of the Fangshields (not verified)
Power Attack, ability to smite (not verified)
Int 13, Paladin 4th of Azuth or Mystra or Ranger 4th of Mystra, (member of the Knights of the Mystic Fire, Order of the Shooting Star, or Swords of the High One (not verified))
Monk 4th, member of Sun Soul Order (not verified)
###
Initiate of Ilmater, Torm, or Tyr (not verified)
###
Wis 13, any good alignment
Cleric, fighter, or paladin 4th, member of the Order of the Red Falcon (not verified)
Paladin or ranger 8th, patron deity Osiris
Int 13, member of the Knights of Holy Judgment (not verified)
Wis 13, member of the Knights of the Merciful Sword (not verified)
Knowledge (religion) 4 ranks, member of the Companions of the Noble Heart (not verified)
###
Cleric or ranger 5th, patron deity Anhur
Halfling, cleric or paladin 4th, patron deity Arvoreen
Gnome, cleric or paladin 4th, patron deity Baravar Cloakshadow
Drow or half-drow, cleric or ranger 4th, patron deity Eilistraee
Cleric, paladin, or ranger 3rd, patron deity Chauntea, Helm, Lathander, Nobanion, Selune, or Sune
Cleric, paladin, or ranger 4th, patron deity Horus-re
Cleric or paladin 4th, Perform (any) 3 ranks, patron deity Milil
Cleric or paladin 4th, patron deity Nobanion
Cleric or paladin 4th, Patron deity Torm
Cleric or ranger 4th, patron deity Tymora
###
Gray Dwarf
Gray Dwarf
###
###
Wis 13, trap sense
Patron Tyr, alignment lawful good, ability to turn undead
Perform (comedy) 8 ranks, spellcasting ability
Patron deity Selune or Mystra, arcane or divine spellcasting ability
Any evil, not an outsider, cannot worship an evil god
###
###
Able to cast 1st-level divine spells, patron deity Shar
###
###
Dragonmarked race
ToD,ToO,Adt
: When spending an action point, roll d8 instead of d6.
BAB +3
Ability to spontaneously cast summon nature's ally (not verified).
Wild Empathy
ToD,ToO,Adt
Wild Empathy, Beast Totem, ability to wild shape into Huge animal
Wild Empathy, Beast Totem, ability to acquire new animal companion (not verified), minimum level (see text)
Ability to spontaneously cast summon nature's ally (not verified), nongood alignment
Druid 3rd, nongood, Child of Winter, ability to acquire new animal companion (not verified), minimum level (see text)
Druid 5th, nongood, Child of Winter
Exotic Weapon Proficiency (two-bladed sword), Weapon Focus (two-bladed sword), flurry of blows
BAB +1, region of origin Argonnessen
ToD,ToO,Adt
BAB +4, Dragon Totem, ability to rage or frenzy, region of origin Argonnessen
Knowledge (religion) 6 ranks.
1st level only
ToD,ToO,Adt
ToD,ToO,Adt
Ability to rage or frenzy
(see Complete Adventurer)
Member of appropriate dragonmarked race and house
Exotic Weapon Proficiency (kama), Weapon Focus (kama)
Ability to spontaneously cast summon nature's ally (not verified)
Druid 3rd, Gatekeeper Initiate
Ability to spontaneously cast summon nature's ally (not verified)
(See Heroes of Horror)
: +3 action points per level
(See Monster Manual)
: Use Search skill to analyze scene of a crime
: Multiclass with paladin levels
Member of appropriate dragonmarked race and house
Member of appropriate dragonmarked race and house, Least Dragonmark, 9 ranks in any two skills
Member of appropriate dragonmarked race and house, Least Dragonmark, Lesser Dragonmark, 12 ranks in any two skills
: Multiclass with monk levels
Bardic music, perform 12 ranks
Bardic music, Perform 9 ranks
Medium or larger, BAB +1
Medium or larger, Powerful Charge, BAB +4
BAB +5
Combat Reflexes
Ability to rage or frenzy
Sense Motive 3 ranks, Spot 3 ranks
: Use Knowledge to get information from books and scrolls
Elf
Simple Weapon Proficiency, Weapon Focus (longspear), flurry of blows
Follower of Silver Flame, smite evil
Bardic music, inspire competence, Perform 6 ranks
Bardic music, Perform 6 ranks
Caster level 5th
Wis 11
Cha 13
(see Races of Destiny)
Ability to spontaneously cast summon nature's ally (not verified)
Martial Weapon Proficiency (longsword), Weapon Focus (longsword), flurry of blows
: Treat longsword as monk weapon
###
Craft Magic Arms and Armor, caster level 5th
Craft Wondrous Item caster level 9th
Any Item Creation feat
Forge Ring, caster level 12th
Any Item Creation feat
Any Item Creation feat
Craft Wand, caster level 9th
: Increase DC and effective caster level of wands by 2
###
Shifter with beasthide trait
(See Races of Eberron)
(See Races of Eberron)
Shifter with longtooth trait, BAB +6
Shifter with razorclaw trait, BAB +4
Shifter, Con 13
(See Races of Eberron)
Shifter, two other shifter feats
Shifter, Shifter Defense, three other shifter feats
(See Races of Eberron)
Shifter with longtooth or razorclaw trait, BAB +6
: Reduce secondary attack penalty with natural weapon to -2
###
(See Races of Eberron)
Warforged
Warforged
Warforged
Warforged, BAB +6
(See Races of Eberron)
Warforged, Mithral Body
Warforged, Mithral Body
Warforged, Mithral Body
###
###
Elf, ability to acquire new animal companion, region of origin Aerenal
Elf, region of origin Valenar
Elf, proficiency with scimitar or falchion, region of origin Valenar
Proficiency with Talenta Boomerang, or Xen'drik boomerang, base attack bonus +4
Dex 13, Proficiency with Talenta Boomerang, or Xen'drik boomerang, base attack bonus +4
Elf, access to the Deathless domain, region of origin Aerenal
Goblinoid, proficiency with flail or heavy flail, region of origin Darguun
Light blindness or light sensitivity
Halfling, Knowledge (nature) 1 rank, Survival 1 rank, region of origin Talenta Plains
Halfling, Handle Animal 1 rank, region of origin Talenta Plains
- See Secret's of Xen'drik -
Any metamagic feat, ability to cast 2nd-level spells
Speak four or more languages
Dwarf, proficiency with battleaxe, warhammer, dwarven waraxe, or dwarven urgrosh, region of origin Mror Holds
Shapechanger
Kalashtar, Perform (dance) 5 ranks
Changeling
Changeling
Changeling
Appraise 1 ranks, Knowledge (history) 1 rank
Orc or half-orc, region of origin Shadow Marches
Halfling, Dex 13, base attack bonus +1
Gnome, Balance 5 ranks, Profession (sailor) or Profession (shipwright) 3 ranks, region of origin Zilargo
Kalashtar, ability to generate mind blade (not verified)
Warforged or Dwarf
Halfling, region of origin Talenta Plains
Drow, ability to use ki strike (magic)
###
###
Kalashtar, base Will save +3
Kalashtar, ability to generate mind blade (not verified)
Kalashtar, ability to generate mind blade (not verified)
Kalashtar or Inspired
###
###
Shifter with cliffwalk trait
Shifter with dreamsight trait
Shifter, two other shifter feats
Shifter with gorebrute trait
Shifter with Longstride trait
Shifter with Longtooth trait
Shifter with razorclaw trait
Shifter, Improved Initiative
Shifter with cliffwalk, longstride or swiftwing trait
Shifter, Wis 13
Shifter
Shifter with gorebrute, longtooth, or razorclaw trait, base attack bonus +6, ability to rage or frenzy
Shifter with beasthide, truedive, or wildhunt trait, Endurance
Shifter with swiftwing trait
Shifter with truedive trait
Shifter with wildhunt trait
###
###
Shifter, base attack bonus +6
Warforged, Str 13, Power attack, Base attack bonus +3
Kalashtar, Perform (dance) 8 ranks, Path of Shadows, base attack bonus +4
Changeling, Quick Change, Bluff 6 ranks
Kalashtar, base attack bonus +4, ability to generate mind blade
Shifter, Power Attack, base attack bonus +6
###
###
Warforged, 1st level only
Warforged
Warforged, base attack bonus +2
Warforged
Warforged, 1st level only
Warforged
Warforged, 1st level only
Warforged, base attack bonus +6
Warforged
Warforged
Warforged, 1st level only
###
###
: You receive a +4 bonus on saving throws against disease or ingested poisons. Ability damage from failed saves is reduced by 1.
Fly Speed, Knowledge (the planes) 4 ranks
Knowledge (the planes) 3 ranks, Jump 6 ranks
: You are immune to the distraction effect of a swarm and receive damage reduction 6/- against swarm attacks.
###
: You do not suffer the –4 penalty for making a ranged attack against an opponent who is engaged in melee.
Craft Wondrous Item, Knowledge (the planes) 6 ranks
###
###
Drow, Region of origin Xen'drik
Drow, Region of origin Xen'drik
Str 25, Power Attack, Size Large or larger
Spellcraft 9 ranks or Giant type
-
-
-
Proficiency with Scorpion Claw gauntlets, Two-weapon Fighting
###
(Dragon Magazine #330)
Umbragen, Shadow Shift, Warlock Level 1
Umbragen, 3 or more Umbragen Racial Feats
Umbragen, 2 or more Umbragen Racial Feats
Umbragen, Shadow Shift
Umbragen, Shadow Shift
Umbragen
Umbragen, Shadow Shift
Umbragen, Dark Blood, Character Level of 12
Umbragen, Indistinct, Shadow Shift
Umbragen, Shadow Shift, Fell Flight Invocation (Not Verified)
###
###
Spellcraft 12 ranks, ability to prepare spells(Not Verified)
###
###
Drow, Drow Skirmisher, BAB+4, Region of origin Xen'drik
###
###
Aberrant Dragonmark
Aberrant Dragonmark, Concentration 6 ranks
Aberrant Dragonmark
-
Elf, Region of Origin Aerenal
Elf, Region of Origin Aerenal
Elf, Region of Origin Aerenal, 1st Level Only
: Turn a single skill into a class skill and a +3 bonus on that skills checks.
BAB+6
Association with the Ghaash'kala clans (Not Verified)
Region of Origin Shadow Marches
Elf, Region of Origin Aerenal, Ability to Turn Undead
Elf or Half-Elf
Kalashtar, Con 13, 1st Level Only
-
Knowledge (history) 4 ranks
Kalashtar, Cha 13, 1st Level Only
Region of Origin Shadow Marches, Eldeen Reaches, Adar, or Riedra
Region of Origin Eldeen Reaches, ability to cast Summon Nature's Ally I (Not Verified)
Warforged, Str 13, Con 13
Changeling, Cha 15, Wis 13
Combat Expertise, Dodge, Exotic Weapon Proficiency(Valenar Double Scimitar), Two-Weapon Fighting, Weapon Focus(Valenar Double Scimitar)
Shifter, Cliffwalk, Longstride, or Swiftwing traits, Balance 4 ranks, Jump 4 ranks, Tumble 4 ranks
Shifter
Shifter, Longstride, Swiftwing, or Wildhunt traits, Hide 4 ranks, Move Silently 4 ranks
Warforged, BAB+3
Elf, Region of Origin Valenar, Mounted Combat
Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Weapon Focus (Quarterstaff)
Halfling, Ride 6 ranks, Mounted Combat
Halfling
Region of Origin Demon Wastes
Region of Origin Demon Wastes
Region of Origin Demon Wastes
Region of Origin Shadow Marches or Eldeen Reaches, Or Gatekeeper Initiate
Elf, Region of Origin Valenar, Mounted Combat
###
###
Least Dragonmark or Siberys Dragonmark
Least Mark of Sentinel or Siberys Mark of Sentinel
Least Mark of Passage or Siberys Mark of Passage
###
###
Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell
Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell
Knowledge(the planes) 2 ranks, Spellcraft 6 ranks
Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Maximize Spell
Knowledge(the planes) 6 ranks, Spellcraft 12 ranks, Spell Focus (necromancy)
Knowledge(the planes) 4 ranks, Psicraft or Spellcraft 9 ranks
Knowledge(the planes) 2 ranks, Spellcraft 6 ranks, Extend Spell
Knowledge(the planes) 2 ranks, Spellcraft 4 ranks, Enlarge Spell
Knowledge(the planes) 2 ranks, Spellcraft 9 ranks, Iron Will
Knowledge(the planes) 6 ranks, Spellcraft 12 ranks
Knowledge(the planes) 6 ranks, Spellcraft 12 ranks, Quicken Spell
Knowledge(the planes) 2 ranks, Spellcraft 4 ranks, Extend Spell
Knowledge(the planes) 2 ranks, Spellcraft 4 ranks
###
###
Knowledge (the planes) 2 ranks
Use Magic Device 4 ranks
Knowledge (arcana) 2 ranks, Speak Language (Draconic)
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Craft Wand or Craft Staff
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Base attack bonus +2
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, ability to cast second level spells
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, ability to spontaneously cast cure or inflict spells (not verified).
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier, Base attack bonus +2
Base attack bonus +4, Concentration 2 ranks, Dragon Totem
Knowledge (history) 15 ranks, Dragon Totem, ability to spontaneously cast 1st level arcane spells.
Dragon Totem
: +4 on Cha checks to control elemental vessels.
Cha 11, Knowledge (the planes) 3 ranks, at least one elemental graft.
Companion creature (Homunculus Not Verified).
Craft Construct or Craft homunculus class feature, Craft (any) 6 ranks.
Warforged, 1st level only.
Least Dragonmark
Quicken Dragonmark (Least), Least Dragonmark, Lesser Dragonmark
Quicken Dragonmark (Least), Quicken Dragonmark (Lesser), Least Dragonmark, Lesser Dragonmark, Greater Dragonmark
Artificer level 3rd.
Wis 11
###
Caster level 3rd
###
###
Aerenal Elf, Knowledge (religion) 2 ranks, caster level 5th.
Manifester level 9th.
Knowledge (nature) 4 ranks, caster level 5th.
Knowledge (the planes) 2 ranks, caster level 5th.
Caster level 10th.
###
###
: Spend Action Point to quickly regain your psionic focus.
Knowledge (arcana) 2 ranks, Speak Language (Draconic), Dragon Prophesier
: Expend focus to gain more from Action Points.
: Spend an Action Point to reduce the cost of a power.
###
###
Gully dwarf, base attack bonus +1
Draconian, base Will save bonus +4
Draconian, Draconian Breath Weapon, base Will save bonus +8
Fly speed, breath weapon (not verified), Flyby Attack
Fly speed, breath weapon (not verified), Flyby Attack, Flyby Breath
: Gain a +2 bonus to saves that would make you break a promise or oath if failed.
Half-Ogre, or Minotaur
Iron Will, spellcaster level 1
Base attack bonus +3, must have encountered a dragon at least once (not verified)
Base attack bonus +6, must have taken damage from a dragon attack at least once (not verified)
Base attack bonus +1
Draconian
Ride 1 ranks, Mounted Combat
###
###
-
-
1st level only.
: +1 bonus on all skill checks with any 2 Knowledge skills.
: +1 bonus on all skill checks with any 2 Knowledge skills.
-
-
Minotaur, Str+13, Power Attack
Cha+13, Taunt Exceptional Ability
-
-
-
-
1st level only.
-
-
-
: +2 bonus on Diplomacy and Gather Information checks.
###
Spellcaster level +3
Spellcaster level +7, Leech Item
Spellcaster level +5, Leech Item
###
###
Clever Wrestling
Close-Quarters Fighting, Power Attack, BAB +6
(see Complete Adventurer)
Character level 9th, Speak Language (Draconic)
Cha 13, Speak Language (Draconic), arcane spellcaster level 7th, ability to acquire a new familiar, compatible alignment
Wis 13
Wis 13, Dragon Hunter
Wis 13, Dragon Hunter
Cha 13, Ride 8 ranks, Speak Language (Draconic)
Wis 19, Knowledge (nature) 15 ranks, wild shape ability
Knowledge (arcana) 2 ranks
Int 13
Int 13, Dragonfoe, BAB +6
Int 13, Dragonfoe, Dragonbane, BAB +10
Cha 11, Speak Language (Draconic)
Cha 13, Knowledge (Arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic)
Speak Language (Draconic)
Cha 15, Intimidate 9 ranks
Int 13, Combat Expertise, Weapon Focus
###
###
Fly speed 90, Flyby Attack, Hover or Wingover
Fly speed 150, Hover or Wingover
Natural Reach 10 feet, size Large or Larger
Str 15, fly speed (average maneuverability)
Str 15, fly speed (average maneuverability)
###
###
(See Monster Manual IV)
(See Monster Manual IV)
Con 13, Breath weapon
Con 13, Breath weapon
Con 17, Breath weapon
Con 19, Breath weapon
Con 17, Breath weapon
Con 13, Breath weapon, size Small or larger
Con 13, Breath weapon, Shape Breath, size Small or larger
Con 13, Breath weapon, Shape Breath, size Small or larger
Con 13, Breath weapon, Shape Breath, Spreading Breath, size Small or larger
Con 13, Breath weapon, Power Attack, size Large or larger
###
###
Cha 11, dragon type
Con 13, dragon type
Int 19, true dragon, any three Knowledge skills
Con 13, dragon type, ability to cast spells
Con 13, dragon type, Toughness
Str 13, dragon type
Three or more natural weapons, Multiattack
Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, BAB +10
BAB +15, Rapidstrike
Str 13, dragon type, size Large or larger, Power Attack
Snatch
Con 19, dragon type, Snatch, Improved Snatch
Dragon, Snatch, Improved Snatch
Str 17, Snatch
Two claw attacks, Str 13, Snatch, Power Attack
Energy vulnerability, Iron Will
Energy vulnerability, Iron Will, Suppress Weakness
Tail sweep attack (not verified)
Tail sweep attack (not verified)
Str 13, dragon type, fly speed 20, Hover, Power Attack, size Large or Larger.
###
###
Character level 12th, ability to project two draconic auras
Character level 3rd
###
###
###
Cha 11
###
###
Dragonblood subtype, Knowledge (religion) 4 ranks
Dragonblood subtype, draconic feat, Knowledge (religion) 3 ranks
Knowledge (religion) 4 ranks, no dragonblood subtype, no draconic feats
Knowledge (religion) 4 ranks, Speak Language (Draconic)
###
###
Cha 11, dragonblood subtype, ability to turn/rebuke undead or elementals
###
###
Cleric level 3rd, dragonblood subtype, deity Aasterinian
Cleric level 3rd, dragonblood subtype, deity Astilabor
Cleric level 3rd, dragonblood subtype, deity Bahamut
Cleric level 3rd, dragonblood subtype, deity Falazure
Cleric level 5th, dragonblood subtype, deity Garyx
Cleric level 5th, dragonblood subtype, deity Hlal
Cleric level 3rd, dragonblood subtype, deity Io
Cleric level 3rd, dragonblood subtype, deity Lendys
Cleric level 3rd, dragonblood subtype, deity Tamara
Cleric level 5th, dragonblood subtype, deity Tiamat
###
###
Sorcerer level 1st
ToD,ToO,Adt,DhM
Draconic Heritage (black), Sorcerer 3rd
Draconic Heritage (blue), Sorcerer 3rd
Draconic Heritage (brass), Sorcerer 3rd
Draconic Heritage (bronze), Sorcerer 3rd
Draconic Heritage (copper), Sorcerer 3rd
Draconic Heritage, Sorcerer 1st
Draconic Heritage, Sorcerer 1st
Draconic Heritage, Sorcerer 1st
Draconic Heritage (gold), Sorcerer 3rd
Draconic Heritage (green), Sorcerer 3rd
Draconic Heritage (red), Sorcerer 3rd
Draconic Heritage (silver), Sorcerer 3rd
Draconic Heritage (white), Sorcerer 3rd
Cha 11, dragonblood subtype
Str 13, Cha 11, dragonblood subtype, Power Attack
Cha 11, dragonblood subtype, bardic music
Cha 11, dragonblood subtype, sneak attack/sudden strike/skirmish
###
###
: Undead gain +4 Str and +2 hp per Hit Die
Corpsecrafter
Corpsecrafter
Corpsecrafter
Corpsecrafter
Corpsecrafter
Cha 13, BAB +1
: Ignore penalties from negative levels
Endurance, Enduring Life
Ability to turn or rebuke undead
Knowledge (religion) 8 ranks
(See Lords of Madness)
Cha 13, Extra Turning
(See Monster Manual 4)
Caster level 1st, Knowledge (religion) 2 ranks
: Undead in your presence gain +4 turn resistance
Necromantic Presence
Proficiency & Weapon focus & Weapon specialization with selected weapon, Fighter 4th level.
Ftr,BtT,KES,Elk,Hos,Tem,Thy,Sps,ToD,ToO,Adt,Vek
Ability to turn or rebuke undead
Bardic music, Perform (any) 8 ranks
Ability to acquire a new familiar, ability to cast 3 or more necromancy spells (not verified)
Nongood
Nongood, Tomb-Tainted Soul
Nongood, Tomb-Tainted Soul
Nongood, Tomb-Tainted Soul
Character level 6th, nongood, Knowledge (religion) 1 rank
: +2 on saves against undead attacks
Knowledge (religion) 6 ranks
: Detect vampires, immunity to dominating gaze
###
Ability to turn or rebuke undead
Ability to rebuke undead
Cha 13, ability to rebuke undead
Ability to turn undead
Ability to turn undead
Ability to turn undead
: Heal ability damage, paralysis, negative level
###
Nonevil, no ability to rebuke undead
Nongood, no ability to turn undead
: Creatures slain by the spell rise as zombies
: Creatures hurt by the spell gain a negative level
: Creatures damaged by the spell are also shaken
: Creatures damaged by the spell also take -4 Str
: Creatures damaged by the spell also take -4 Str
###
Undead type, incorporeal subtype, Daunting Presence
Paralysis extraordinary or supernatural ability (not verified)
Undead type, wild shape class feature
Cha 13, undead type, Daunting Presence, BAB +1
Cha 13, undead type, Daunting Presence, Death Master, Improved Critical, BAB +1
Cha 11, undead type, incorporeal subtype, supernatural ability to drain or damage an ability score (not verified)
Sunlight powerlessness or sunlight-related weakness (not verified)
Cha 15, incorporeal subtype
Cha 15, energy drain supernatural ability (not verified)
Cha 15, energy drain supernatural ability (not verified), Improved Energy Drain, caster level 5th
Undead type, paralysis extraordinary ability (not verified), Ability Focus (paralysis) (not verified)
Undead type
Cha 13, energy drain supernatural ability (not verified)
Cha 13, undead type
Cha 13, undead type
Cha 13, undead type
Cha 13, Con -
Cha 13, supernatural ability to drain or damage an ability score or drain energy (not verified)
Undead type
Ability to manifest from the Ethereal Plane to the Material Plane (not verified)
###
###
: Spells deal additional damage against aberrations
: Spells work normally underwater.
: Hide from creatures with extraordinary senses.
Perform (any) 11 ranks, bard level 9th
Shield proficiency
: Allows new saves against stun and daze.
Humanoid, Con 13
: Gain psionic ability and 2 power points.
: Gain psionic ability and 2 power points.
###
Knowledge (dungeoneering) 4 ranks, 2 or more eyes (not verified).
: Cast spells as rays from eyes.
###
Humanoid
: Grants bonus on skill, allows other aberrant feats.
: Grants bonus on skill, allows other aberrant feats.
: Grants bonus on skill, allows other aberrant feats.
Aberration Blood, wild shape ability
Aberration Blood
Aberration Blood, one other aberrant feat
Aberration Blood
Aberration Blood
Aberration Blood
Aberration Blood
Aberration Blood, one other aberrant feat
Aberration Blood
Aberration Blood, one other aberrant feat
###
###
Heal 10 ranks
ToD,ToO,Adt,Wiz
###
Special Attack (not verified)
Special Attack (not verified)
Special Attack (not verified)
-See Monster Manual IV-
Craft Magic Arms and Armor, Craft Wondrous Item
Spell-like ability at caster level 6th
Spell-like ability at caster level 6th
Spell-like ability at caster level 6th
Fly Speed
Fly Speed
Natural armor, Con 13+
Natural armor, Con 13+
Natural armor, Con 13+
Natural weapon, BAB +4
###
###
###
Three or more natural attacks (not verified)
Dex 13, three or more hands (not verified)
Spell-like ability at caster level 10th
Spell-like ability at caster level 10th
Spell-like ability at caster level 10th
Huge or larger
Fly Speed
: You can change direction quickly while flying.
Str 25, Power Attack, Improved Bull Rush, size Large or larger (not verified)
Githyanki, ability to cast 2nd-level arcane spells, base attack bonus +3.
Githyanki, ride 5 ranks.
Base Fortitude save bonus +2.
: You can change direction quickly while flying.
Con 13, Breath weapon (not verified)
Con 15, breath weapon with recharge time expressed in rounds (not verified), Clinging Breath.
###
###
Str 19, Huge size, Power Attack.
Wis 13, ability to assume a new form magically.
Wis 17, Assume Supernatural Ability, ability to assume a new form magically.
Con 20, Huge size, Power Attack.
Time limit on how long you can remain out of water, Endurance.
Huge size.
Dodge, Tumble 4 ranks.
Great Fortitude.
Lightning Reflexes.
Iron Will.
(see Races of Stone)
Swallow whole.
Fly speed, Flyby Attack.
Fly speed, Dodge, Flyby Attack, Mobility.
Scent ability.
Scent ability, Improved Scent.
Resistance to the energy type you specify when taking the feat.
Con 20, Toughness.
Str 21, Dodge, Mobility, jump 9 ranks or a racial bonus on Jump checks.
Con 20, Toughness
(see Draconomicon)
Dex 15, alternate form special quality
Sonic special attack
Con 20, Toughness
Con 20, Toughness
Con 20, Toughness
Dex 15, Small size or smaller, improved evasion
Huge size, feet, trample special attack
Innate spell-like ability.
Str 30, Improved Unarmed Strike, Power Attack
Combat Expertise, wounding special attack
###
###
Underground as sole terrain type.
Desert terrain type.
Plains terrain type.
Hill or mountain terrain type.
Marsh terrain
Forest terrain
Cold terrain
###
###
Breath weapon with limited uses per day, Extend Spell or Extend Spell-like Ability.
Con 19, regeneration.
Dex 19, Int 19, Huge size, Combat Reflexes, wings or tail.
Small or larger size, nonrigid body or a nonrigid attack form such as a tentacle, feeler, or pseudopod.
Multiple limbs or heads.
Acid, air, cold, earth, electricity, fire, or water subtype.
(see Draconomicon)
Dex 15, three arms, BAB +9, Multiattack, Multiweapon Fighting
Dex 19, three arms, BAB +15, Improved Multiweapon Fighting, Multiweapon Fighting, Multiattack
(see Libris Mortis)
Ability to create webs as an extraordinary ability at least twice per day.
Gaze attack.
Cha 15, Int 13, gaze special attack, Irresistible Gaze.
Animal or magical beast; Large size.
Animal or magical beast; Large size, Mighty Roar.
Str 17, improved grab
Str 19, Dex 15, improved grab, Multigrab
Str 19, Dex 15, constrict ability, improved grab, Greater Multigrab, Multigrab, two constricting limbs.
Dex 15, Int 15, four or more arms, Improved Multiweapon Fighting, Multiattack, Multiweapon Fighting
Dex 15, Int 15, two or more heads, Improved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting
Int 13, gaze attack
Int 13, gaze special attack
Poison special attack as an extraordinary ability
Poison special attack as an extraordinary ability, Poison Resistance
Str 13, tail attack, Two-Weapon Fighting
Breath weapon, Quicken Spell or Quicken Spell-like Ability
Wis 13, nonhumanoid or nonhumanlike form
Damage reduction.
Damage reduction.
Damage reduction.
Poison attack as an extraordinary ability
Con 19, poison special attack that deals ability damage as secondary damage, Virulent Poison
ToD,ToO,Adt
ToD,ToO,Adt
: Gain use of an additional magic item in slots that have limits.
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Survival 24 ranks, five or more favored enemies
Bane of Enemies, Survival 30 ranks, five or more favored enemies
Dex 25
Dex 25, Blinding Speed
Dex 25, Blinding Speed x2
Con 25, defensive stance 3/day (not verified)
Rage 5/day, chaotic alignment
Perform 24 ranks, bardic music class feature
Deafening Song, Perform 27 ranks, bardic music class feature
Str 25, Cleave, Great Cleave, Improved Critical (chosen weapon), Overwhelming Critical (chosen weapon), Power Attack, Weapon Focus (chosen weapon).
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Dex 25, slippery mind class feature (not verified)
Dex 25, slippery mind class feature (not verified)
Improved Initiative
Dex 25, Far Shot, Point Blank Shot, Spot 20 ranks
Item creation feat to be selected (not verified), Knowledge (arcana) 24 ranks, Spellcraft 24 ranks
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
: Gain energy resistance 10 to selected energy type. The effects of this spell can stack.
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Con 25, Endurance
Cha 25, Perform 30 ranks, bardic music class feature
Cha 25, Perform 30 ranks, bardic music class feature, Epic Inspiration
Cha 25, Perform 30 ranks, bardic music class feature, Epic Inspiration x2
: Gain +4 bonus on all Fortitude saves.
Cha 25, Leadership, Leadership score 25 (not verified)
: Gain a +4 bonus on all Reflex saves.
Dex 21, Run
Spellcraft 24 ranks, Knowledge (arcana, religion or nature) 24 ranks, ability to cast 9th-level arcane or divine spells
Epic Weapon Focus, Weapon Focus, Weapon Specialization (not verified) (all in the chosen weapon)
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
: Gain +4 bonus to Will saves.
Dex 21, Wis 19, Deflect Arrows, Improved Unarmed Strike
: Raise your races maximum life span.
ToD,ToO,Adt
ToD,ToO,Adt
Con 25
Con 25, Extended Life Span
Con 25, Extended Life Span x2
: Your Charisma score increases by 1.
: Your Charisma score increases by 1.
: Your Charisma score increases by 1.
: Your constitution score increases by 1.
: Your constitution score increases by 1.
: Your constitution score increases by 1.
: Your dexterity score increases by 1.
: Your dexterity score increases by 1.
: Your dexterity score increases by 1.
: Your intelligence score increases by 1.
: Your intelligence score increases by 1.
: Your intelligence score increases by 1.
: Your strength score increases by 1.
: Your strength score increases by 1.
: Your strength score increases by 1.
: Your wisdom score increases by 1.
: Your wisdom score increases by 1.
: Your wisdom score increases by 1.
Eschew Materials, Spellcraft 25 ranks, ability to cast 9th-level arcane or divine spells
Access to domain of Chaos, Evil, Good, or Law, alignment must match domain chosen (both not verified), ability to cast 9th-level divine spells
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Dex 19, Wis 19, Point Blank Shot, Precise Shot, arrow of death class feature (not verified)
: +2 to DC of your arrow of death class ability.
: +2 to DC of your arrow of death class ability.
Cha 25, aura of courage class ability (not verified)
Cha 25, aura of despair class ability (not verified)
Dex 21, Combat Reflexes
Darkvision
Darkvision, Improved Darkvision
Darkvision, Improved Darkvision x2
Death attack class feature (not verified), sneak attack +5d6
Death attack class feature (not verified), sneak attack +5d6, Improved Death Attack
Death attack class feature (not verified), sneak attack +5d6, Improved Death Attack x2
Heighten Spell, Spellcraft 20 ranks
Wis 21, Ki strike (adamantine)
Low-light vision
Low-light vision, Improved Low-Light Vision
Low-light vision, Improved Low-Light Vision x2
Dex 19, base attack bonus +21, Many-shot, Point Blank Shot, Rapid Shot
Must have spell resistance from a feat, class feature, or other permanent effect (not verified)
Must have spell resistance from a feat, class feature, or other permanent effect (not verified), Improved Spell Resistance
Must have spell resistance from a feat, class feature, or other permanent effect (not verified), Improved Spell Resistance x2
Int 13, Dex 23, Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack
Cha 25, greater rage class feature (not verified)
Dex 25, Combat Reflexes, Deflect Arrows, Improved Unarmed Strike
Perform 30 ranks, bardic music class feature
Quick Draw, Rapid Reload, Weapon Focus (crossbow type to be selected) (not verified)
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Str 23, Wis 23, Improved Critical (unarmed strike), Improved Unarmed Strike, Stunning fist, ki strike (adamantine)
Str 25, Wis 25, Improved Critical (unarmed strike), Improved Unarmed Strike, Keen Strike, Stunning Fist, ki strike (adamantine)
Cha 25, Epic Leadership, Leadership, Diplomacy 30 ranks, must rule own kingdom and have a stronghold (not verified)
Str 21, Dex 21, Improved Unarmed Strike, Escape Artist 15 ranks
Sneak attack +8d6, crippling strike class feature (not verified)
Str 21, Con 21, greater rage class feature (not verified), rage 5/day
Dex 15, Dodge, Mobility, Spring Attack, defensive stance 3/day class feature (not verified)
Quicken Spell, ability to cast 9th-level arcane or divine spells
Quicken Spell, ability to cast 9th-level arcane or divine spells, Multispell
Quicken Spell, ability to cast 9th-level arcane or divine spells, Multispell x2
Dex 15, base attack bonus +9, three or more hands (not verified), Multiweapon Fighting
Cha 25, Perform 30 ranks, bardic music class feature
: Your melee and natural weapons are treated as being crafted of the chosen material for overcoming DR.
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Con 25, Great Fortitude
Dex 25, three or more hands (not verified), Greater Multiweapon Fighting, Multiweapon Fighting
Spellcraft 25 ranks, ability to cast the spell to be made permanent (not verified)
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Bardic music class feature, Perform 25
Bardic music class feature, Perform 25, Ranged Inspiration
Bardic music class feature, Perform 25, Ranged Inspiration x2
Bardic music class feature, Perform 25
Combat Reflexes, Perform 30 ranks, bardic music class feature
Dex 25, Deflect Arrows, Improved Unarmed Strike
Wis 19, Improved Unarmed Strike, Stunning Fist, any lawful alignment
Str 25, Improved Sunder, Power Attack, rage 5/day
Dex 30, Hide 30 ranks, Tumble 30 ranks, improved evasion
Dex 30, Hide 30 ranks, Tumble 30 ranks, improved evasion, Self-Concealment
Dex 30, Hide 30 ranks, Tumble 30 ranks, improved evasion, Self-Concealment x2
Epic Weapon Focus (unarmed strike), Weapon Focus (unarmed strike), Concentration 25 ranks, ki strike (adamantine)
Sneak attack +8d6, opportunist class feature
Combat Casting, Combat Reflexes, Quicken Spell, Spellcraft 25 ranks
Spellcraft 24 ranks, caster level 12th
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Combat Reflexes
Wis 25, Spellcraft 30 ranks, ability to cast 9th-level divine spells
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Spellcraft 25 ranks, ability to cast the maximum normal spell level of at least one spell-casting class (not verified)
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Dex 23, Point Blank Shot, Quick Draw, Rapid Shot
Improved Initiative
Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used) (not verified)
Spellcraft 15 ranks
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Str 25, rage 5/day
Search 25 ranks, Spot 25 ranks, trapfinding class ability
Dex 15, base attack bonus +9, Improved Two-Weapon Fighting, Two-Weapon Fighting
Dex 21, base attack bonus +11, Point Blank Shot, Precise Shot, Improved Precise Shot, Spot 20 ranks
Cha 25, aura of courage class ability (not verified)
Cha 25, aura of despair class ability (not verified)
ToD,ToO,Adt
ToD,ToO,Adt
Craft Magic Arms and Armor, Knowledge (arcana) 28 ranks, Spellcraft 28 ranks
Craft Rod, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks
Craft Staff, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks
Craft Wondrous Item, Knowledge (arcana) 26 ranks, Spellcraft 26 ranks
Forge Ring, Knowledge (arcana) 35 ranks, Spellcraft 35 ranks
Scribe Scroll, Knowledge (arcana) 24 ranks, Spellcraft 24 ranks
ToD,ToO,Adt
ToD,ToO,Adt
Empower Spell, Maximize Spell, Spellcraft 30 ranks, ability to cast 9th-level arcane or divine spells
ToD,ToO,Adt
ToD,ToO,Adt
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified)
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Epic Expanded Knowledge
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Epic Expanded Knowledge x2
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified)
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Epic Psionic Focus
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Epic Psionic Focus x2
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified)
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Improved Psionic Focus
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Improved Psionic Focus x2
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified)
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Improved Metapsionics
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Improved Metapsionics x2
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified)
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Power Knowledge
Ability to manifest powers of the normal maximum power level in at least one psionic class (not verified), Power Knowledge x3
Intelligence 25 or Charisma 25 (depending on which is your key ability score for manifesting) (not verified)
: Choose one power you know of 8th level or lower. Your psicrystal can manifest the power.
: Choose one power you know of 8th level or lower. Your psicrystal can manifest the power.
: Choose one power you know of 8th level or lower. Your psicrystal can manifest the power.
ToD,ToO,Adt
ToD,ToO,Adt
Ability to wild shape into a Huge animal
Ability to wild shape into a Diminutive animal
The ability to wild shape into a Huge animal
The ability to wild shape into a Gargantuan creature
Wis 30, Knowledge (nature) 30 ranks, wild shape 6/day
Knowledge (nature) 24 ranks, wild shape 6/day
Knowledge (nature) 24 ranks, wild shape 4/day
Knowledge (nature) 24 ranks, wild shape 4/day
ToD,ToO,Adt
ToD,ToO,Adt
Int 25 or Cha 25
ToD,ToO,Adt
ToD,ToO,Adt
Cha 25, smite ability
ToD,ToO,Adt
ToD,ToO,Adt
Wis 25, ability to wild shape into an elemental
Five or more favored enemies
Four metamagic feats, Spellcraft 30 ranks
Sneak attack +8d6
ToD,ToO,Adt
ToD,ToO,Adt
Ability to cast spells of the normal max capacity in at least one spellcasting class (not verified)
ToD,ToO,Adt
ToD,ToO,Adt
Dex 19, Wis 19, Improved Unarmed Strike, Stunning Fist
Perform (any one) 25 ranks, bardic music class feature
Str 25, Cleave, Great Cleave, Improved Critical (weapon to be chosen), Power Attack, Weapon Focus (weapon to be chosen)
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
ToD,ToO,Adt,Ftr
Wis 25, Cha 25, ability to turn or rebuke undead
Ability to cast spells of the normal max normal spell level of an arcane spellcasting class (not verified)
ToD,ToO,Adt
ToD,ToO,Adt
ToD,ToO,Adt
Intimidate 25 ranks, rage 5/day
ToD,ToO,Adt
ToD,ToO,Adt
Base attack bonus +2
You must have lost at least one level to an energy drain attack (not verified)
: +4 to Fear saves
You must have survived an encounter that turned against you. (not verified)
Wis 13
You must have had a brush with death. (not verified)
Someone close to you must have died. (not verified)
: +4 to all horror saves
Chaotic Alignment
: +4 to all madness saves
Wis 11
: You gain a nonrestricted skill as a class skill and gain a +2 bonus on Char checks when interacting with "soul mate"
: +4 bonus to all curse checks
ToD,ToO,Adt
ToD,ToO,Adt
Good Alignment. Arcane spellcaster with familiar, or Paladin with mount.
Special (not verified)
Blessed
Blessed
Blessed
Blessed
Blessed
Blessed, Druid
Must have spent at least a year in a Renaissance domain. (not verified)
Virtue's Challenge ability or Blessed feat
Int 13+
Innocent or Blessed character (not verified)
Good Alignment, Arcane spellcaster
Int 13+
: You can read!!!!
Literacy
You must meet the qualifications of the society in question. (not verified)
Must be Moral. (not verified)
You must live for at least a year in a domain with a Renaissance cultural level. (not verified)
: Allows you to make a check to, if successful, roll starting wealth for one class when in chosen domain.
ToD,ToO,Adt
ToD,ToO,Adt
Strength 13+
Failed a Dark Powers check. (not verified)
Able to cast animate dead. (not verified)
Bardic Music ability, 9+ ranks in Perform
Able to have a dread companion.
Mounted Combat feat, 5+ ranks in ride
Wisdom 16+, previous contact with incorporeal being. (not verified)
1st level only
1st level only, Intelligence 14+, Wisdom 16+
1st level only, any non-good alignment
Charisma 16+, 2+ ranks in each of Diplomacy, Gather Information, Bluff, and Sense Motive.
Intelligence 13+, 4+ ranks in any Craft skill.
Wisdom 16+, Charisma 14+
: +2 competence bonus to Disguise checks while attempting to speak as someone other than yourself or while imitating a particular person.
Wisdom 12+, Charisma 12+
4 ranks in Spot
Able to have a dread companion.
4 ranks in Knowledge (nature) or the Wild Empathy class feature
Wisdom 14, Charisma 12, you must learn this feat from someone who already has it. (not verified)
Wisdom 13, 4 ranks in Heal, Improved Critical, Weapon Finesse
Intelligence 12, Wisdom 12
1st level only
Able to possess a dread companion.
###
ToD,ToO,Adt
Charisma 13, Able to turn or rebuke undead
Charisma 13, Able to turn or rebuke undead
Charisma 13, Able to turn or rebuke undead
Charisma 13, Able to turn or rebuke undead
###
###
Wisdom 18, 10 ranks in Knowledge (religion), 7th level divine spellcaster
###
###
Death, Destruction or Repose domains, or Arcane Specialization (Necromancy) (not verified)
1st level spellcaster
6 ranks in Hide, able to cast at least two Divination spells. (not verified)
ToD,ToO,Adt
ToD,ToO,Adt
Brew Potion, Int 13+
Brew Potion, Quintessence, Int 15+
Brew Potion, Quintessence, Regenerative Salve, Int 17+
Brew Potion, Int 13+
Brew Potion, Memory Coagulant, Int 15+
Brew Potion, Memory Coagulant, Innocence Coagulant, Int 17+
Brew Potion, Int 13+
Brew Potion, Emotional Purgative, Int 15+
Brew Potion, Emotional Purgative, Corporeal Purgative, Int 17+
Brew Potion, Int 13+
Brew Potion, Corporeal Purifier, Int 15+
Brew Potion, Corporeal Purifier, Philosophical Purifier, Int 17+
Brew Potion, Int 13+
Brew Potion, Alchemical Homunculus, Int 15+
Brew Potion, Alchemical Homunculus, Philosophical Child, Int 17+
ToD,ToO,Adt
ToD,ToO,Adt
: You receive an item with an Embarrassing curse that is 1/8th your character level's wealth
Non-evil alignment, Skill Focus (Spellcraft), spellcaster level 5th
Wis 11+, You must have suffered a moderate or major Horror or Madness effect. (not verified)
Int 15+, at least one knowledge skill, non-chaotic alignment
Cha 15+
: If you fail a Fort or Reflex save and are reduced to -10 hp or below as a direct result, you may take 2 points of permanent Charisma drain to re-roll that saving throw
Wis 15+
: Animals suffer a -2 morale penalty to their attack rolls and skills checks when within 30' of you
: Select a humanoid creature, or any creature that appears humanoid. You gain +1 morale to attack and saving throws while in line of sight of the creature. If the creature is threatened bonus increases to +2
: Your allies receive a +1 sacred bonus to Fear, Horror, and Madness saves to counteract sinkholes of evil as long as they remain within 30' feet of you
Skill Focus (Knowledge [monster lore])
Skill Focus (Bluff), Skill Focus (Hide)
Wis 11+, Cha 11+
###
Str 13, Con 15, BAB +3
Improved Grapple
Wiz 17, Level 6
Con 15, Int 11, concentration 3 ranks
Dex 13, Combat Reflexes, Improved Initiative
Con 15
Favored Enemy
Heal 1 rank, Profession (butcher) 1 rank
Dex 12, Armor Proficiency (Medium). NOTE: This version does not calculate AC for this feat.
Combat Expertise
Cha 15
Str 13, Dex 5, Improved Shield Bash, Level 4
Dex 13, Weapon Focus in a piercing weapon (not verified)
Str 11, Con 13, Level 4, Run
Cha 15
(none)
Armor (none)
PaddedSpecial Properties Wicker
BarkName CordType Leather
Bonus WoodMax Dex Bone
ACP Studded LeatherASF Leather Scale
Speed Chain shirtWeight Hooked
Sectioned (fully reduced)
Shield Silk Swathes
Scorpion Chitin ArmorSpecial Properties Sharkskin
DreamHideName Vine
Bonus –– Medium Armor ––ACP HideASF Brigandine
Weight Ring
Weapon/Attack #1 Weapon/Attack #2 Weapon/Attack #3
Size Size Size
Ranged Ranged RangedUsage Usage Usage
Enhancement Bonus Enhancement Bonus Enhancement Bonus
Ammunition Bonus Ammunition Bonus Ammunition Bonus
Special Material Special Material Special Material
Feat/Ability Feat/Ability Feat/Ability
Mighty Weapons Mighty Weapons Mighty Weapons
NameBonus
DamageCriticalRange
WeightTypeSize
PropsOverrides
NameBonus
DamageCriticalRange
WeightTypeSize
Props
Weapon/Attack #4 Weapon/Attack #5 Weapon/Attack #6
Size Size Size
Ranged Ranged RangedUsage Usage Usage
Enhancement Bonus Enhancement Bonus Enhancement Bonus
Ammunition Bonus Ammunition Bonus Ammunition Bonus
Special Material Special Material Special Material
Feat/Ability Feat/Ability Feat/Ability
Mighty Weapons Mighty Weapons Mighty Weapons
Current Adjustment Most of these bonusesSpeed 30 0 can be handled on the To Hit
Armor Bonus #VALUE! 0 Magic Equipment tab CircumstanceShield Bonus #VALUE! 0 Competence
Natural Armor Bonus #VALUE! 0 DodgeDeflection Bonus #VALUE! 0 Enhancement
Misc AC Bonus #VALUE! 0 InsightInitiative Bonus #VALUE! 0 Luck
Fort Bonus #VALUE! 0 MoraleRef Bonus #VALUE! 0Will Bonus #VALUE! 0 ResistanceTurn Level 0 0 Sacred
Turn Check -1 0 SizeTurn Attempts 0 0 UnnamedAttack Bonus #VALUE! 0Melee Bonus #VALUE! 0 Total
Ranged Bonus #VALUE! 0Bonus Caster Level 0 0 Temp hp Total
Bonus Manifester Level 0 0Corruption Score 0 0
Depravity Score 0 0Damage Reduction #VALUE!
SR 0Action Points #VALUE! 0
Misc Skill BonusesSTR 0DEX 0CON 0
INT 0WIS 0CHA 0
SHOULDERSCapes, cloaks, mantles, shawls
ARMSArmbands, bracelets, bracers
HANDSGauntlets, gloves
RINGS
UNSLOTTED
Ring
HEADCirclets, crowns, hats, headbands, helmets, phylacteries
FACEGoggles, lenses, masks, spectacles, third eyes
THROATAmulets, badges, brooches, collars, medals, medallions, necklaces, pendants, periapts, scarabs, scarfs, torcs
TORSOShirts, tunics, vests, vestments
WAISTBelts, girdles, sashes
BODYArmor, robes
FEETBoots, sandals, shoes, slippers
######
#VALUE!CHARACTER NAME PLAYER NAME REGION
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!CLASS RACE SIZE GENDER ALIGNMENT DEITY
#VALUE! #VALUE!LEVEL TYPE AGE HEIGHT WEIGHT EYES HAIR
ABILITY NAME TOTAL WOUNDS NON-LETHAL DAMAGE SPEED
STR #VALUE! #VALUE! HP #VALUE! #VALUE!STRENGTH HIT POINTS
DEX #VALUE! #VALUE! AC #VALUE! = 10 + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! + #VALUE! #VALUE! #VALUE!DEXTERITY ARMOR CLASS
TOTAL DAMAGE REDUCTION
CON #VALUE! #VALUE!CONSTITUTION TOUCH #VALUE! FLAT-FOOTED #VALUE! SKILLS MAX RANKS:
INT #VALUE! #VALUE!ARMOR CLASS ARMOR CLASS
SKILL NAME = + RANKS +INTELLIGENCE
INITIATIVE #VALUE! = #VALUE! + #VALUE!#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
WIS #VALUE! #VALUE! TOTAL #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!WISDOM
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!CHA #VALUE! #VALUE! BASE ATTACK #VALUE! #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!CHARISMA
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!SAVING THROWS TOTAL CONDITIONAL MODIFIERS
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!FORTITUDE #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!CONSTITUTION
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!REFLEX #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!DEXTERITY
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!WILL #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!WISDOM
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
GRAPPLE #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE!#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
MODIFIER#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
TOTAL#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
SPELL RESISTANCE #VALUE! ARCANE SPELL FAILURE ACTION POINTS #VALUE!#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
TOTAL #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
MELEE #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE! +#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK BONUS#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGED #VALUE! = #VALUE! + #VALUE! + #VALUE! + #VALUE! +#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ATTACK BONUS#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!ATTACK 1 TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!AMMUNITION
ATTACK 2 #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!AMMUNITION
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!ATTACK 3 TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!AMMUNITION
ATTACK 4 #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!AMMUNITION
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!ATTACK 5 TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!AMMUNITION
ATTACK 6 #VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!TOTAL ATTACK BONUS DAMAGE CRITICAL
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!AMMUNITION
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
#VALUE! #VALUE! #VALUE! #VALUE! = #VALUE! + #VALUE! + #VALUE!
ABILITY SCORE
ABILITY MODIFIER
TEMP. SCORE
TEMP. MODIFIER
ARMOR BONUS
SHIELD BONUS
DEX MODIFIER
SIZE MODIFIER
NATURAL ARMOR
DEFLECT BONUS
MISC. BONUS
ARMOR CHECK
PENALTY
CLA
SS S
KIL
LS
KEY ABILITY
SKILL MODIFIER
ABILITY MODIFIER
MISC. BONUS
DEX MODIFIER
MISC. BONUS
BASE SAVE
ABILITY MODIFIER
MISC. BONUS
TEMP. MODIFIER
BASE ATTACK
STR MODIFIER
SIZE MODIFIER
MISC. BONUS
BASE ATTACK
ABILITY MODIFIER
SIZE MODIFIER
MISC. BONUS
TEMP. MODIFIER
1 This skill can be used even if the character has zero skill ranks.× This skill is a class skills for at least one of your classes.* Armor check penalty, if any, applies. ** Double the armor check penalty.
/SPECIAL ABILITIES
###
CAMPAIGN EXPERIENCE POINTS
GEAR
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
###
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONSITEM Wgt ITEM Wgt
Magic Items Equipped by SlotRing Slot (RH)(none) (0 GP)
Ring Slot (LH)(none) (0 GP)
Hand Slot(none) (0 GP) 0
Arm Slot(none) (0 GP) 0
Head Slot(none) (0 GP) 0
Face Slot(none) (0 GP) 0
Shoulder Slot(none) (0 GP) 0
Neck Slot(none) (0 GP) 0
Body Slot(none) (0 GP) 0
Torso Slot(none) (0 GP) 0
Waist Slot(none) (0 GP) 0
Feet Slot(none) (0 GP) 0
TOTAL WEIGHT CARRIED 0
NOTES LANGUAGES
#VALUE! 1
#VALUE! 2
#VALUE! 3
#VALUE! 4 CARRYING INFO TURN/REBUKE ATTEMPTS
#VALUE! 5
#VALUE! 6#VALUE! #VALUE! #VALUE!
Times/Day Used
#VALUE! 7
#VALUE! 8
#VALUE! 9 # of HD Turned/Rebuked
#VALUE! ####VALUE! #VALUE! #VALUE!
Up to 0 2d6
#VALUE! ### 1-3
#VALUE! ### 4-6
#VALUE! ### MONEY 7-9
#VALUE! ### PP 10-12
#VALUE! ### GP 13-15
#VALUE! ### SP 16-18
#VALUE! ### CP 19-21
#VALUE! ### Art 22+
#VALUE! ### Gems
#VALUE! ### Other (GP)
–– RACIAL ABILITIES ––× Base land speed of 30 feet.× Bonus Feat: 1st level bonus feat× Favored Class: Any–– CLASS ABILITIES ––× Proficient with all simple weapons.–– FEATS ––
Turning/Rebuking Check Modifier
LIGHT LOAD
MED LOAD
HEAVY LOAD Turning/
Rebuking Check
Most Powerful Undead Affected(Max HD)
If your cleric level is double the HD of the undead or
more, the undead are destroyed/commanded
rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking,
but you must equal or exceed the check result of
the cleric who rebuked/turned.
LIFT OVER HEAD
LIFT OFF GROUND
PUSH DRAG
ADDITIONAL CHARACTER INFO/SPECIAL ABILITIES ADDITIONAL NOTES0
###str
strmoddexmod
FAMILIAR NAME PLAYER conmod
Familiar Select Familiar #VALUE! intmodwismod
RACE ALIGNMENT chamod
#VALUE! #VALUE! ###Balance¹
LEVEL SIZE AGE GENDER HEIGHT WEIGHT EYES HAIR/SKIN FAMILIAR RECORD SHEET Bluff¹Climb¹
ABILITY NAME TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEEDmacy¹guise¹
STR ### ### HP 0 #VALUE!Hide¹idate¹
STRENGTH HIT POINTS Jump¹Listen¹
DEX ### ### AC ### = 10 + +0 + +0 + ### + ### + ### + + #VALUE!ently¹arch¹
DEXTERITY ARMOR CLASS tive¹TOTAL MISC MOD DAMAGE REDUCTION
lcraft
CON ### ###Spot¹
Survival¹CONSTITUTION Swim¹
TOUCH ### FLAT-FOOTED ### SKILLSINT ### ### ARMOR CLASS ARMOR CLASS SKILL NAME RANKSINTELLIGENCE MASTER
INDEX
WIS ### ### #VALUE! ### ### = ### + ### + ###INITIATIVE #VALUE! = ### + +0WISDOM #VALUE! ### ### = ### + ### + ###MODIFIER
CHA ### ### TOTAL #VALUE! ### ### = ### + ### + ###CHARISMA #VALUE! ### ### = ### + ### + ###
SAVING THROWS TOTAL SPECIAL ABILITIES/FEATS #VALUE! ### ### = ### + ### + ###
FORTITUDE #VALUE! = ### + ### + #VALUE! ### ### = ### + ### + ###(CONSTITUTION) #VALUE! ### ### = ### + ### + ###
REFLEX #VALUE! = ### + ### + #VALUE! ### ### = ### + ### + ###(DEXTERITY) #VALUE! ### ### = ### + ### + ###
WILL #VALUE! = ### + ### + #VALUE! ### ### = ### + ### + ###(WISDOM) #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###
### BASE ATTACK BONUS #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###
#VALUE!climb
#VALUE! ### ### = ### + ### + ###swim
#VALUE! ### ### = ### + ### + ###GRAPPLE #VALUE! = ### + ### + ### #VALUE! ### ### = ### + ### + ###MODIFIIER
TOTAL #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###TOTAL BASE ATTACK BONUS
#VALUE! ### ### = ### + ### + ###MELEE #VALUE! = #VALUE! + ### + ### #VALUE! ### ### = ### + ### + ###ATTACK BONUS
#VALUE! ### ### = ### + ### + ###RANGED #VALUE! = #VALUE! + ### + ### #VALUE! ### ### = ### + ### + ###ATTACK BONUSTOTAL BASE ATTACK BONUS #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###SHIELD/PROTECTIVE ITEM SHIELD BONUS WEIGHT CHECK PENALTY SPELL FAILURE #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###SPECIAL PROPERTIES #VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###AMMUNITION GEAR#VALUE! ### ### = ### + ### + ###£ £ £ £ £ DESCRIPTION WT.£ £ £ £ £ #VALUE! ### ### = ### + ### + ###£ £ £ £ £
£ £ £ £ £ #VALUE! ### ### = ### + ### + ###£ £ £ £ ££ £ £ £ £ #VALUE! ### ### = ### + ### + ###
#VALUE! #VALUE! #VALUE!#VALUE! ### ### = ### + ### + ###
#VALUE! ### ### = ### + ### + ###LIGHT LOAD MEDIUM LOAD HEAVY LOAD #VALUE! ### ### = ### + ### + ###
#VALUE! #VALUE! #VALUE!
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG TOTAL WEIGHT CARRIED
ABILITY SCORE
ABILITY MODIFIER
TEMP. SCORE
TEMP. MODIFIER
ARMOR BONUS
SHIELD BONUS
DEX MODIFIER
SIZE MODIFIER
NATURAL ARMOR
DEFLECT MOD
ARMOR CHECK
PENALTY
KEY ABILITY
SKILL MODIFIER
ABILITY MODIFIER
MISC. MODIFIER
DEX MODIFIER
MISC. MODIFIER
BASESAVE
ABILITY MODIFIER
MISC. MODIFIER
SPELL RESISTANCE
ARCANE SPELL FAILURE *
BASE ATTACK
STR MODIFIER
SIZE MODIFIER
STR MODIFIER
SIZE MODIFIER
DEX MODIFIER
SIZE MODIFIER
Skills marked with ¹ can be used normally even if the familiar has zero (0) skill ranks.* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.Some skills may not be usable by the familiar. Check with your DM when in question.
SPECIAL ABILITIES/FEATS#VALUE!
RACE/CLASS SPECIAL ABILITIES FEATS/OTHER SPECIAL ABILITIES#VALUE! #VALUE!
#REF!CHARACTER NAME CLASS/ LEVEL
HumanRACE
#VALUE!PLAYER GENDER REGION PICTURE