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Prof. Dato’ Dr. Ho Sinn Chye Deputy Vice-Chancellor
(Academic)
Wawasan Open University Penang, Malaysia
To e-Learners, To e-Learners, ENGAGEMENTENGAGEMENT is is the name of the the name of the
game.game.Prof. Dato’ Dr. Ho Sinn Chye
Vice-Chancellor & CEO Wawasan Open University
Tan Sri Dato’ Emeritus Professor Gajaraj Dhanarajan
First Vice-Chancellor & CEOWawasan Open University
Malaysia,
“Many individuals in our societies, regardless of the extent of prior
learning, are perfectly capable of self-directed learning, if only
instruction is designed sensitively and sensibly, respecting the learner
and supporting him or her in learning.”
Novice
Expert
Experienced
Competent
Time
Lear
ning
Low
High
Show me how?
Help me do it better.
Help me find what I need.
I’ll create my own learning.
(Training)
(Practice, Coaching)
(Access to knowledge and performance resources)
(Collaboration and problem solving)
Different levels of mastery require different learning and performance strategies.
Evolution of Technology-Based LearningEvolution of Technology-Based Learning
Classroom-Based
Lectures
Web 2.0Web 1.0
Web 3.0
Video & Audio Tapes
Non-Network
Based CBT
Time
Non-Networked Networked
Keyword Search Technology
Social Constructivism
Semantic Search Technology
e.g. Google, AltaVista
e.g. Wikis, Twitter, Facebooke.g. CDs,
DVDs
e.g. Hakia, SenseBotEffective
Delivery Cost
Co$t
Web 2.0 offers teachers and learners Web 2.0 offers teachers and learners with rich opportunities for e-Learning.with rich opportunities for e-Learning.
In this digital world, knowledge exists in the world rather than in the head of an individual.
(Connectivism Theory)
Global E-Learning MainstreamGlobal E-Learning Mainstream21st Century Education
Web 2.0 tools for active learning
• Learner centered• Inquiry based• Interactive units
of work• Customizable
contents
• Collaboration• Communication• Creation• Social Media• OER & FOSS**
e-Books
Teaching
and
Learning
e-Learning Courses & Resources
Virtual Virtual Classroom Classroom and LMSand LMS
** OER = Open Educational Resources FOSS = Free and Open Source Software
Definition of e-LearningDefinition of e-LearningElectronic (e)-learning refers to the use of the Internet and computer-based technologies to facilitate teaching and learning.
“The illiterate of the 21st century will not be those who cannot read or write, but those who cannot learn, unlearn and relearn.”
- Alvin Toffler
The e-LearnerThe e-Learner• Digital natives of Cyberspace• IT savvy teenagers• IT savvy adults• IT savvy senior citizens
The e-TeacherThe e-Teacher• The guide on the side
e-Learning focuses primarily on the needs of the learner, instead of on the abilities of the instructor.
Hi, I’m a ‘digital native’Hi, I’m a ‘digital native’
My Digital My Digital World of World of AABBCC ... ...
GG is for …
A: Apple B: Blog
C: Chat D: Download
E: Email F: Facebook
2121stst Century Literacy Century Literacy• Find and validate information• Synthesize information and
leverage on it• Ability to communicate and
collaborate• Ability to solve problems
Literacy today depends on understanding the multiple media that make up our high-tech reality and developing the skills to use them effectively.
Sources: OECD (2006) & Accenture (2008)
Commercial Knowledge
LanguagesMathematicsScience & Engineering
Technological (e.g. ability to use existing and new technologies)
Informational (e.g. literacy, numeracy, writing & speaking)
Problem solving (e.g. application of logic or resources to solve everyday problems)
Adaptability (e.g. ability to master new skills quickly)
Team-working (e.g. ability to work in diverse and often virtual environments)
Enab
ling
Skill
s
Specific Knowledge
2121stst Century Graduates and K-Workers Century Graduates and K-Workers
The 21The 21stst century Teacher century Teacher• Innovatively engage the students • Don’t just instruct, ask what students
want to know• Let students use technology (Internet
and Social Media)• Enrich student’s learning experience• Give students an open learning
environment• Show students the outside world
Social Social Media Media
PlatformsPlatforms
Photo Sharing
Message Boards
Micro-bloggingVideo Sharing
Chat Rooms
Blogging
RSSPodcasts
Social Networking
• E-Portfolios• Google Docs • Learning Management System • Mind Mapping Activities • Wikipedia, WikiEducator• Blogs, etc …
Ways to engage e-LearnersWays to engage e-Learners
1. Level of academic challenge
2. Active and collaborative learning
3. Student-instructor interaction
4. Enriching education experiences
5. A supportive learning environment
Five indicators for student Five indicators for student engagement in universityengagement in university
e-Learning Best Practicese-Learning Best Practices1. Promoting knowledge sharing with networked
collaboration (connectivism)2. Encouraging student centered learning and
inquiry3. Connecting what students are learning to the
real world4. Anchor student learning with digital-age tools
and resources5. Gauge student understanding with formative
assessments
Seven critical success factors Seven critical success factors for e-Learnersfor e-Learners1. Access to tools2. Technological competence3. Learning preferences4. Study habits and skills5. Learner’s goals and purposes6. Lifestyle factors7. Personal traits and characteristics
Source: Johnson, L., Smith, R., Willis, H, Levine, A., & Haywood, K. (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.
Technologies to watch …Technologies to watch …in the context of their mainstream use for teaching, learning and creative inquiry.
• Mobile computing• Electronic books• Augmented reality• Game-based learning• Gesture-based computing• Learning analytics