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Prof. Dato’ Dr. Ho Sinn Chye Deputy Vice-Chancellor (Academic) Wawasan Open University Penang, Malaysia

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Prof. Dato’ Dr. Ho Sinn Chye Deputy Vice-Chancellor

(Academic)

Wawasan Open University Penang, Malaysia

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To e-Learners, To e-Learners, ENGAGEMENTENGAGEMENT is is the name of the the name of the

game.game.Prof. Dato’ Dr. Ho Sinn Chye

Vice-Chancellor & CEO Wawasan Open University

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Tan Sri Dato’ Emeritus Professor Gajaraj Dhanarajan

First Vice-Chancellor & CEOWawasan Open University

Malaysia,

“Many individuals in our societies, regardless of the extent of prior

learning, are perfectly capable of self-directed learning, if only

instruction is designed sensitively and sensibly, respecting the learner

and supporting him or her in learning.”

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Novice

Expert

Experienced

Competent

Time

Lear

ning

Low

High

Show me how?

Help me do it better.

Help me find what I need.

I’ll create my own learning.

(Training)

(Practice, Coaching)

(Access to knowledge and performance resources)

(Collaboration and problem solving)

Different levels of mastery require different learning and performance strategies.

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Evolution of Technology-Based LearningEvolution of Technology-Based Learning

Classroom-Based

Lectures

Web 2.0Web 1.0

Web 3.0

Video & Audio Tapes

Non-Network

Based CBT

Time

Non-Networked Networked

Keyword Search Technology

Social Constructivism

Semantic Search Technology

e.g. Google, AltaVista

e.g. Wikis, Twitter, Facebooke.g. CDs,

DVDs

e.g. Hakia, SenseBotEffective

Delivery Cost

Co$t

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Web 2.0 offers teachers and learners Web 2.0 offers teachers and learners with rich opportunities for e-Learning.with rich opportunities for e-Learning.

In this digital world, knowledge exists in the world rather than in the head of an individual.

(Connectivism Theory)

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Global E-Learning MainstreamGlobal E-Learning Mainstream21st Century Education

Web 2.0 tools for active learning

• Learner centered• Inquiry based• Interactive units

of work• Customizable

contents

• Collaboration• Communication• Creation• Social Media• OER & FOSS**

e-Books

Teaching

and

Learning

e-Learning Courses & Resources

Virtual Virtual Classroom Classroom and LMSand LMS

** OER = Open Educational Resources FOSS = Free and Open Source Software

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Definition of e-LearningDefinition of e-LearningElectronic (e)-learning refers to the use of the Internet and computer-based technologies to facilitate teaching and learning.

“The illiterate of the 21st century will not be those who cannot read or write, but those who cannot learn, unlearn and relearn.”

- Alvin Toffler

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The e-LearnerThe e-Learner• Digital natives of Cyberspace• IT savvy teenagers• IT savvy adults• IT savvy senior citizens

The e-TeacherThe e-Teacher• The guide on the side

e-Learning focuses primarily on the needs of the learner, instead of on the abilities of the instructor.

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Hi, I’m a ‘digital native’Hi, I’m a ‘digital native’

My Digital My Digital World of World of AABBCC ... ...

GG is for …

A: Apple B: Blog

C: Chat D: Download

E: Email F: Facebook

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2121stst Century Literacy Century Literacy• Find and validate information• Synthesize information and

leverage on it• Ability to communicate and

collaborate• Ability to solve problems

Literacy today depends on understanding the multiple media that make up our high-tech reality and developing the skills to use them effectively.

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Sources: OECD (2006) & Accenture (2008)

Commercial Knowledge

LanguagesMathematicsScience & Engineering

Technological (e.g. ability to use existing and new technologies)

Informational (e.g. literacy, numeracy, writing & speaking)

Problem solving (e.g. application of logic or resources to solve everyday problems)

Adaptability (e.g. ability to master new skills quickly)

Team-working (e.g. ability to work in diverse and often virtual environments)

Enab

ling

Skill

s

Specific Knowledge

2121stst Century Graduates and K-Workers Century Graduates and K-Workers

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The 21The 21stst century Teacher century Teacher• Innovatively engage the students • Don’t just instruct, ask what students

want to know• Let students use technology (Internet

and Social Media)• Enrich student’s learning experience• Give students an open learning

environment• Show students the outside world

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Social Social Media Media

PlatformsPlatforms

Photo Sharing

Message Boards

Micro-bloggingVideo Sharing

Chat Rooms

Blogging

RSSPodcasts

Social Networking

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• E-Portfolios• Google Docs • Learning Management System • Mind Mapping Activities • Wikipedia, WikiEducator• Blogs, etc …

Ways to engage e-LearnersWays to engage e-Learners

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1. Level of academic challenge

2. Active and collaborative learning

3. Student-instructor interaction

4. Enriching education experiences

5. A supportive learning environment

Five indicators for student Five indicators for student engagement in universityengagement in university

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e-Learning Best Practicese-Learning Best Practices1. Promoting knowledge sharing with networked

collaboration (connectivism)2. Encouraging student centered learning and

inquiry3. Connecting what students are learning to the

real world4. Anchor student learning with digital-age tools

and resources5. Gauge student understanding with formative

assessments

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Seven critical success factors Seven critical success factors for e-Learnersfor e-Learners1. Access to tools2. Technological competence3. Learning preferences4. Study habits and skills5. Learner’s goals and purposes6. Lifestyle factors7. Personal traits and characteristics

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Source: Johnson, L., Smith, R., Willis, H, Levine, A., & Haywood, K. (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium.

Technologies to watch …Technologies to watch …in the context of their mainstream use for teaching, learning and creative inquiry.

• Mobile computing• Electronic books• Augmented reality• Game-based learning• Gesture-based computing• Learning analytics

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Thank YouThank YouProf. Dato’ Dr. Ho Sinn Chye

Deputy Vice-Chancellor (Academic)

[email protected]