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How Enterprise Software Gamification Tools Increase Student Engagement and Retention
Build Community, Motivate Participation &
Boost Learning Outcomes
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
Gamification is Built into Social Enterprise Software Gaming tools create a familiar learning environment.
o Students come to campus with years of experience in a virtual world that develops specific skills and techniques.
o They are accustomed to
the opportunities and rewards of a gaming environment.
o College is a high stakes
game with a long feedback cycle. Gamification offers learning experiences with low stakes and rapid feedback.
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This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
Gamification Develops Multiple Dimensions of Learning
Emotional learning – games stimulate emotional reactions of joy at success, or frustration at failure. Games require repeated failure to achieve ultimate success. The lesson is: how to overcome failure.
Cognitive learning – complex rules and levels engage players, guiding them through to mastery. The lesson is: mastering complex systems to accomplish difficult tasks.
Social learning – players assume varying roles, seeing their options from different viewpoints. The lesson is: students can try on different roles as they explore new subjects and develop their future academic and life choices.1
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Image courtesy of Stuart Miles/FreeDigitalPhotos.net
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
Gamification Tools Engage and Motivate Students Students earn points and rewards for ongoing participation.
Award students points for:
o Posting information on their student profile;
o Visiting a community discussion board daily;
o Commenting on other posts.
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This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
Apply Gamification in the Classroom
Use the institution’s social enterprise software to:
Award achievement badges for projects or course outcomes;
Post achievement badges on student profile pages;
Replace grading with gaming rewards, or implement a gaming points system to feed into grading.
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This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
Build Community by Facilitating Connection Enterprise software helps students connect, learn, and earn rewards
o Students become part of a larger, even global virtual campus;
o Easy, quick access to experts in a field enriches their learning experience;
o Recognize research acquired through their own outreach efforts;
o Motivate and reward interest in research and continued participation in linked communities
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Image courtesy of Josh MIller
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
Motivate and Reward Students with Gaming Quests
Offer course-related quests that allow students to demonstrate expertise and share challenges.
Reward achievements with a mix of badges, game cards, coupons, or other prizes.
Create new incentives to achieve; incent and track participation with customized initiatives.
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This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
Level-based Reward Structures Recognize and Encourage Mastery of Skills
Structured Rewards Motivate Students to “Level Up”
o Use the natural gaming process of
completing levels to lead students to mastery.
o Recognize achievements on leaderboards with certificates or ratings that point to skills mastered.
o Award students badges to collect, acknowledging their success as a “Strategic Thinker,” or “IT Expert,” or “Fastest Gamer.”
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This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
Enterprise Software Gamification Tools Work for Colleges and Universities
Link all communities into a networked global campus, with private social enterprise software.
Use powerful gamification tools to engage students accustomed to the mechanics and skills of the gaming world.
Incent participation through structured levels and rewards, to achieve increased student retention and superior learning outcomes.
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Image courtesy of flickr.com
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
@enterprisehive
For more information about Enterprise Hive, contact:
Our sales team: [email protected]
804.438.9393 www.enterprisehive.com
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HiveSocialTM for Higher Education by
Enterprise Hive transforms the educational
institution into a social campus by easily
connecting all its constituents, using
embedded gaming mechanics and more.
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
SUMMARY
Use enterprise software with gamification tools to increase student engagement and retention. Built-in gamification creates a
familiar learning environment with tools that grow community, like recognition for
participation, level awards, badges, and more. Improved skills and strong community
lead to increased student retention.
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This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 10/8/13
IMAGE ATTRIBUTION
Page 3 Image courtesy of Stuart Miles/FreeDigitalPhotos.net
Page 6 Image courtesy of Josh Miller
Page 9 Image courtesy of www.Flickr.com
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