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Copyright © 2018 by Peter VEJRUM Published by the International Assoc Designing a 3D-prin colo Pe Å 1. Abstract The following paper describes th an abstract sculptural art piece, i The shell was form-found based With only few months to comp experiment by conceptualizing a sculpture in the artist’s exhibitio glitches and we set out to create and use that information to form generative algorithm would ext predetermined initial free form su for which the algorithm should r the initial shape for only this pai shape would be deformed based and glitchy shapes. Deformation a node-spring-system where forc The generated shell form was th gilded. Keywords: Art, sculpture, color data, p digital manufacturing, particle spring sys 2. Introduction SĂžren Jensen is consultant-engin keystones of the company profi technologies and design methodo knowledge sprints where we, th tools. One of such yearly experi relay race that takes place during design a unique showcase stru building materials and fabricatio Polyshell (Bak, Horswill, Vejrum In the spring of 2017 we invited Frandsen, or simply, the artist) t what we thought a pavilion cou engineers. Frandsen was finalizin planned to make a large sculptu Proceedings of the Creativ July 16-20, 20 Caitlin Mueller, Sig M and Kristian FLYVHOLM ciation for Shell and Spatial Structures (IASS) with pe nted gold plated sculptural art pi or information in paintings eter VEJRUM* , Kristian FLYVHOLM a SĂžren Jensen Consulting Engineers Åboulevarden 70, 8000 Aarhus C, Denmark [email protected] he unique result of a partnership between artist a in the form of a 3 mm thin, gold covered, 3D-pr on information extracted from the artist’s paintin plete design and fabrication we began this unu structure that needed to act as a pavilion for a re on. During design, the artist got increasingly fasc an algorithm that would interpret information in m-find a shell structure with a glitch-like aesth tract color data from the artist’s paintings and urface. The artist would then select a painting, in return the desired initial shape. The algorithm wa inting. Whenever any other painting was loaded i d on color distance information in the painting r was handled by discretizing the initial shape into ces were applied to nodes based on color distance hen printed on one of the largest SLA-printers in paintings, generative modelling, morphology, 3d-printing, stem neering company where innovation and new desig ile. We pride ourselves in enthusiastically expe ologies. It is what we do for fun. We set aside t hrough short bursts of creativity, test and develo iments is the erection of a temporary pavilion st g the summer in our home town of Aarhus. We u ucture through generative algorithms while co on methods. We have previously presented on m & Nielsen, 2015 [5]), at IASS 2015. d renowned Danish artist Erik A. Frandsen (here to participate in designing our next pavilion. We uld be, and for that we needed someone who w ng an exhibition of works he had made during hi ure for the exhibition and we agreed that we w e IASS Symposium 2018 vity in Structural Design 018, MIT, Boston, USA grid Adriaenssens (eds.) ermission. iece based on and engineer to create rinted shell structure. ngs. usual interdisciplinary elay race but also as a cinated with computer n the artist’s paintings hetic. The developed d map the data to a n a range of paintings, as calibrated to return into the algorithm the resulting in deformed o a mesh and creating data in the paintings. n the world and hand glitch, stereolithography, gn ideas is one of the erimenting with new time for what we call op new methods and tructure for an annual use this opportunity to ombining unorthodox ne of these pavilions, einafter referred to as e wanted to challenge would think unlike us is travels to Haiti. He would design our next

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Page 1: IASS18 3D printed shell 01 1 - sj.dk

Copyright © 2018 by Peter VEJRUMPublished by the International Association for

Designing a 3D-printed gold plated sculptural art piece based on color information in paintings

Peter

Åboulevarden

1. Abstract The following paper describes the unique result of a partnership between artist and engineer to create an abstract sculptural art piece, in the form of The shell was form-found based on information extracted from the artist’s

With only few months to complete design and fabrication we began this unusual interdisciplinary experiment by conceptualizing a sculpture in the artist’s exhibition. glitches and we set out to create an algorithm that wouldand use that information to formgenerative algorithm would extract color data from the predetermined initial free form surface. The artist would then select a for which the algorithm should return the desired initial shapethe initial shape for only this paintingshape would be deformed based on color distaand glitchy shapes. Deformation was handled by a node-spring-system where forces were applied to The generated shell form was then printed on one of the largest SLAgilded.

Keywords: Art, sculpture, color data, paintdigital manufacturing, particle spring system

2. Introduction SĂžren Jensen is consultant-engineering company where keystones of the company profile. We pride ourselves in technologies and design methodologiesknowledge sprints where we, through short bursts of creativitytools. One of such yearly experiments is the erection of a temporary pavilirelay race that takes place during the summer design a unique showcase structure through generative algorithms while combining unorthodox building materials and fabrication mPolyshell (Bak, Horswill, Vejrum &

In the spring of 2017 we invitedFrandsen, or simply, the artist) to participatewhat we thought a pavilion could engineers. Frandsen was finalizing an exhibition planned to make a large sculpture for the exhibi

Proceedings of the IASS Symposium 20Creativity in Structural Design

July 16-20, 2018Caitlin Mueller, Sigrid Adriaenssens

VEJRUM and Kristian FLYVHOLM Published by the International Association for Shell and Spatial Structures (IASS) with permission.

printed gold plated sculptural art piece based on color information in paintings

Peter VEJRUM*, Kristian FLYVHOLMa

Sþren Jensen Consulting Engineers Åboulevarden 70, 8000 Aarhus C, Denmark

[email protected]

describes the unique result of a partnership between artist and engineer to create an abstract sculptural art piece, in the form of a 3 mm thin, gold covered, 3D-printed shell structure.

found based on information extracted from the artist’s paintings.

With only few months to complete design and fabrication we began this unusual interdisciplinary structure that needed to act as a pavilion for a relay race but also as a

in the artist’s exhibition. During design, the artist got increasingly fascinated we set out to create an algorithm that would interpret information in the

and use that information to form-find a shell structure with a glitch-like aesthetic. The extract color data from the artist’s paintings and map the data to a

free form surface. The artist would then select a painting, in a range of return the desired initial shape. The algorithm was calibrated to return

the initial shape for only this painting. Whenever any other painting was loaded into the algorithm the shape would be deformed based on color distance information in the painting resulting in deformed and glitchy shapes. Deformation was handled by discretizing the initial shape into a mesh and

where forces were applied to nodes based on color distance dataThe generated shell form was then printed on one of the largest SLA-printers in the world and hand

paintings, generative modelling, morphology, 3d-printing, glitch, stereolithography, , particle spring system

engineering company where innovation and new design ideas is one of the of the company profile. We pride ourselves in enthusiastically experimenting with new

ogies and design methodologies. It is what we do for fun. We set aside time for what we call through short bursts of creativity, test and develop new methods and

experiments is the erection of a temporary pavilion structure for an annual during the summer in our home town of Aarhus. We use this opportunity to

design a unique showcase structure through generative algorithms while combining unorthodox building materials and fabrication methods. We have previously presented one of these

Bak, Horswill, Vejrum & Nielsen, 2015 [5]), at IASS 2015.

invited renowned Danish artist Erik A. Frandsen (hereinafterto participate in designing our next pavilion. We wanted to challenge

a pavilion could be, and for that we needed someone who would Frandsen was finalizing an exhibition of works he had made during his travels to Haiti. He

a large sculpture for the exhibition and we agreed that we would design our

Proceedings of the IASS Symposium 2018 Creativity in Structural Design

20, 2018, MIT, Boston, USA Sigrid Adriaenssens (eds.)

Shell and Spatial Structures (IASS) with permission.

printed gold plated sculptural art piece based on

describes the unique result of a partnership between artist and engineer to create printed shell structure. ings.

With only few months to complete design and fabrication we began this unusual interdisciplinary relay race but also as a

e artist got increasingly fascinated with computer et information in the artist’s paintings

like aesthetic. The developed ings and map the data to a

ing, in a range of paintings, was calibrated to return

ing was loaded into the algorithm the ing resulting in deformed

into a mesh and creating nodes based on color distance data in the paintings.

printers in the world and hand

printing, glitch, stereolithography,

and new design ideas is one of the experimenting with new

. We set aside time for what we call test and develop new methods and

on structure for an annual . We use this opportunity to

design a unique showcase structure through generative algorithms while combining unorthodox . We have previously presented one of these pavilions,

hereinafter referred to as We wanted to challenge

we needed someone who would think unlike us works he had made during his travels to Haiti. He

tion and we agreed that we would design our next

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Proceedings of the IASS Symposium 2018 Creativity in Structural Design

2

pavilion to act both as shelter for the relay race and as a sculpture for his exhibition. The art piece was dubbed “Shelter” by the artist which it hereinafter will be referred to.

Frandsen initiated his career in the 1980s and was at the time known as one of the wild and upcoming artists in the Danish art scene. His artworks consist of several layers where the background layer contains the motive such as a still life or a photograph of a fleeting moment. He then obstructs the motive by adding additional disruptive layers (See figure 1). Frandsen has named these layers “blockades”. A central aspect of his art pieces is to capture fleeting moments and transforming them into a permanent state, where they will live forever obstructed by his “blockades”.

Figure 1: Art installation by Erik A. Frandsen: Alexanderschlacht IX, engraved steel, 200 x 400 cm, 2011. [Photo credit: Jan SĂžndergaard]

While pitching design ideas for Shelter, Frandsen was very interested in exploring how computer “glitches” could be implemented as a new type of “blockade” for this artwork. A computer glitch is a temporary fault state within software or electronics that manifests into a visually expressive error. Frandsen wanted to capture one of these faulty states in a permanent allegorical three-dimensional form. In one of our early design meetings Frandsen raised a question that would steer our following design approach: “What happens when a 3D-printer runs amok, glitches, misinterprets instructions and prints something unexpected?”. To try and answer this question, we tasked ourselves in developing an algorithm that would deliberately fail in trying to translate a painting into a three-dimensional form. We approached this by building an algorithm, that when presented with a specific painting, would return a predetermined three-dimensional form and then explore the outputs when we loaded different paintings into the algorithm. The paintings were created by the artist in his travels to Haiti where he would sit in the water edge and try to quickly capture the moment and scenery (See figure 2).

We knew that the resulting geometry would be complex due to the expressive nature of glitches, and decided to have Shelter be 3d-printed, thus removing most of the fabrication limitations. It also allowed us to attempt to answer the question raised initially by Frandsen.

Figure 2: Paintings created by E. A. Frandsen in his travels to Haiti.

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3. Design methodology The entire generative algorithm used to create Shelter was written within the parametric modelling environment GrasshopperÂź (McNeel & Associates, 2018 [2]).

3.1 Initial shape

We needed a basic geometry to function as the initial shape that the algorithm should output when fed a predetermined ‘key’ painting. We experimented with different initial basic geometric shapes such as spheres and polyhedrons. Each of these basic geometries needed a different methodology to unroll and discretize the shape which allowed us to map color data to the surface as explained in 3.2. The artist settled on an initial shape modelled as the simplified hull of a ship flipped upside down and cut in half. This made unrolling simple. The hull shape fit the theme of the paintings from Haiti, and the double curved nature of the hull shape would provide the shell with structural rigidity through membrane action, making it a good input for a shell that should cover as much area as possible while keeping material thickness to a minimum. The initial shape was parametrically modelled to allow us to explore different results (See figure 3).

Figure 3: Parametric modelling of the half hull of a ship.

The initial shape was discretized into a quadrilateral mesh by subdividing the Surface into a u,v-grid. The coarseness of the grid could be controlled by changing the subdivision parameters resulting in different aesthetics of the final form.

3.2 Extracting color data from the paintings

The artist’s paintings were digitally scanned into image files that could be loaded into the algorithm as bitmap files. A bitmap file is essentially a grid of pixels where each pixel, or point, contains a vector of the amount of red, green and blue contained in the pixel. We referenced the open source .net library ColorMine (Zack, J, 2018[4]) into the algorithm. We could then extract color data in the paintings using the functionalities within the ColorMine library. The mesh of the initial shape was unrolled onto the image file and the RGB-values were read in each grid vertex (See figure 4).

Figure 4: Extraction of color data from the painting in the vertices of the unrolled initial shape.

To achieve a singular numerical color data value in each vertex, we decided to calculate the simple linear color distance, of each vertex color, to a color chosen by the artist. Color distance describes how

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Proceedings of the IASS Symposium 20

far two colors are from each other within a threedifferent the two colors are.

đ·đ‘–đ‘ đ‘Ąđ‘Žđ‘›đ‘đ‘’ = (𝑅𝑒𝑑

The color distance values were thenand used to distort the initial surface.

3.3 Deforming the mesh

Using a physics engine within Grasshoppera particle-spring-system and relaxdynamic relaxation uniform load vectorsform of membrane or shell structuredistort the initial shape while keeping the shape coherentthe expressiveness of the artwork,the relaxation would never converge towards an equilibrium with our chosen constraintsload vectors be the surface normalvirtually blow up the initial shape. The load vectors werewhich we added a numerical amplifier that enlarged large color distances for a more expressive output(See figure 5).

Figure 5

We needed to ensure that the algorithm key painting was loaded. To achieve the key painting.

3.4 Glitch morphology

We triangulated the quadrilateral mesh for a crystalized into the algorithm (other than the key painting) new glitchy three-dimensional representation of the

The paintings made by the artistpalms and huts. These large shapes the chosen color was great, due to the deformations expressed themselves as noise in the deformed mesh.

Proceedings of the IASS Symposium 2018 Creativity in Structural Design

4

far two colors are from each other within a three-dimensional color space and thus represents how

𝑅𝑒𝑑 − 𝑅𝑒𝑑 ) + (đș𝑟𝑒𝑒𝑛 − đș𝑟𝑒𝑒𝑛 ) + (đ”đ‘™đ‘ąđ‘’ −

were then mapped to the vertices of the mesh representing the d to distort the initial surface.

within Grasshopper (Piker, Kangaroo, 2018 [3]) the mesh was transformed into relaxed using dynamic relaxation (Barnes, 1999

load vectors are applied to nodes in a particle system to fmembrane or shell structures. In our case we wanted to implement dynamic relaxation to

while keeping the shape coherent. As we did not want to fix nodessiveness of the artwork, we needed to abort the relaxation process after a few timesteps

the relaxation would never converge towards an equilibrium with our chosen constraintsnormals in the vertices of the discretized initial shape

virtually blow up the initial shape. The load vectors were multiplied by the mappednumerical amplifier that enlarged large color distances for a more expressive output

5: Mapping of data and principle of deformation.

algorithm would output the undeformed initial shape when the selected . To achieve this, we offset all load vectors with the color data found within

We triangulated the quadrilateral mesh for a crystalized glitchy appearance. When(other than the key painting) the initial shape was immediately transformed

representation of the painting (See figure 7).

made by the artist contained large shapes of uniform colors such as bodies of water, palms and huts. These large shapes were expressed in the deformed mesh were the color distance

due to the many amplified neighboring load vectorsed themselves as noise in the deformed mesh.

space and thus represents how

− đ”đ‘™đ‘ąđ‘’ )

representing the initial shape

the mesh was transformed into (Barnes, 1999[1]). In traditional

e system to find an optimal dynamic relaxation to to fix nodes, and limit

after a few timesteps as the relaxation would never converge towards an equilibrium with our chosen constraints. We let the

discretized initial shape in an attempt to mapped color distance to

numerical amplifier that enlarged large color distances for a more expressive output

initial shape when the selected with the color data found within

When loading a painting immediately transformed into a

such as bodies of water, were the color distance to

load vectors. Other smaller

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Proceedings of the IASS Symposium 20

Figure 7: The deformation of the initial shape occurs in incremental timesteps.

3.4 Fabrication

The complexity of the form found shape made it shell, while staying true to the initial question manufacturers, we were asked to refile was corrupted, due to the glitchy the presented file was indeed what

We quickly realized, that making out of our reach with our given budgeta 2.3 x 1.9 x 1.5 m design and had tusing their Mammoth stereolithographyThe Mammoth printer uses UV-laser to It was printed in a transparent plastic overall shell volume and keep cost to a minimumlowering weight, and with it, out of plane bending was essentialShelter with a lot of three-dimensionalityin 8 different parts and glued structure was hand gilded.

Figure 8: Pieces for shelter right after completion of print job.

Proceedings of the IASS Symposium 2018 Creativity in Structural Design

5

: The deformation of the initial shape occurs in incremental timesteps.

The complexity of the form found shape made it ideal to use 3d-printing as a mean toinitial question raised by the artist. When we initially approached the

were asked to re-send the file containing the 3d-print job, because they thought the glitchy appearance of the mesh. We had to repeatedly reassure them that

indeed what we wanted to end up with in physical form.

We quickly realized, that making Shelter in a size that allowed it to function as a reach with our given budget and the current prices of large scale 3d-printing

design and had the shell printed by the manufacturing firm Materialisestereolithography printer, which is one of the largest in the world

laser to harden a liquid resin building the structure from bottom to topplastic ABS-like material with low wall thickness (3mm) to reduce

and keep cost to a minimum. The 3d-printed material wasout of plane bending was essential. We also decided on a shape for

dimensionality to further improve structural rigidity. The shell was together with inward facing 10 mm flanges.

Pieces for shelter right after completion of print job.

: The deformation of the initial shape occurs in incremental timesteps.

s a mean to manufacture the When we initially approached the

because they thought the e had to repeatedly reassure them that

as a proper pavilion was printing. We settled for Materialise in Belgium

of the largest in the world (See figure 8). harden a liquid resin building the structure from bottom to top.

like material with low wall thickness (3mm) to reduce was somewhat brittle so decided on a shape for

The shell was printed inward facing 10 mm flanges. Once completed the

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Proceedings of the IASS Symposium 2018 Creativity in Structural Design

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4. Discussion and conclusion

With Shelter we succeeded in creating something truly unique. We set out to design a pavilion for our annual relay race but ended up creating a novel computational method for creating abstract pieces of art from data within paintings. This was certainly only achieved through the interdisciplinary partnership between artist and engineer who both usually operate in very different ways. We found it healthy to cast aside our premonition of what things, such as a pavilion, are supposed to be and will try to transfer some of that mindset to a business where the statement, “This is how we’ve always done it”, is spoken too often.

With Shelter we failed to create a shell that would properly function as a pavilion due to the costs of our chosen manufacturing method. Shelter, when faced upwards, could only actually shelter one person. We feel confident that the quality and strength of the chosen print method is good enough to create larger structures in the future if the cost should go down as the technology is improved. As of now, creating large scale prints with a high level of finish, is still hugely expensive. Prices are governed by the amount of material needed which scales exponentially when scaling geometry.

Figure 9: Shelter exhibited in the artist’s exhibition.

Figure 10: 3d-model(left). Shelter at the relay functioning as a gathering point for SĂžren Jensen (right).

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5. Acknowledgements We would like to thank Erik. A. Frandsen for the opportunity to collaborate on creating Shelter.

6. References [1] M. R. Barnes, Form finding and analysis of tension structures by dynamic relaxation,

International journal of space structures, 14(2), 89-104, 1999

[2] R. McNeel, & Associates, Grasshopper - Generative Modeling for Rhino, Accessed April 2018 from http://www.grasshopper3d.com, 2018

[3] D. Piker, Kangaroo. Accessed April 2018 http://kangaroo3d.com/, 2018

[4] J, Zack, ColorMine, Accessed April 2018 https://github.com/THEjoezack/ColorMine, 2018

[5] A. Bak, D. Horswill, P. Vejrum, T. Nielsen, Computational design of a temporary lightweight shell with minimal thickness, Proceedings of the International Association for Shell and Spatial Structures (IASS) Symposium, 2015