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LEAGUE OF LEGENDS CHAMPION GUIDES Builds & Guides LEAGUE OF LEGENDS Database & LO L WIKI Tournaments LEAGUE OF LEGENDS Community LOL FORUMS & NEWS Watch League STREAMS & VIDEO Champion Builder CRAFT A NEW GUIDE S+ S FAV REPORT 273K VIEWS 53 COMMENTS 24 VOTES BUILD GUIDE DISCUSSION (53) MORE KATARINA GUIDES CHEAT SHEET Boots of Speed Health Potion Warding Totem FIRST PURCHASE #1 Doran's Shield Health Potion Warding Totem FIRST PURCHASE #2 Needlessly Large Rod Sorcerer's Shoes Vision Ward EARLY Luden's Echo Rabadon's Deathcap Zhonya's Hourglass MID GAME Void Staff Banshee's Veil LATE GAME Abyssal Scepter Guardian Angel OPTIONAL EXAMPLE FINAL BUILD TEAM 1 Recommended KATARINA BUILD COMMUNITY CUPS VIEW ALL TOURNAMENTS ON MOBAFIRE Sign up and play in MOBAFire Community Cups: April NA & May EUW. Your team will compete for $300 + RP + MOBAFire gear. Register now! KATARINA BUILD GUIDE BY ICHEWCHEESE [In-Depth] The Dagger Goddess IChewCheese Last updated on Yesterday Mark of Magic Penetration 9x Glyph of Magic Resist 9x Quint of Ability P o we r 3x Seal of Scaling Health 9x Hide item names x4 19 APRIL NA REGISTER 03 MAY EUW REGISTER MOBAFIRE NETWORK +0 0 MOBAFIRE NETWORK MORE SITES It's very thoughtful for being unassuming towards your readers... I think it'd be better to just recommend boots 4 pots and then teach your readers how to dodge skillshots in a later section though ;) The cheat sheet makes me feel a little confused. I don't know if it's OK to build my choice of luden's, rabadon's or zhonya's out of the needlessly large rod, or if you're suggesting that I get AP items in that order. -2 I also think that abyssal scepter is OK to rush for certain matchups 14/50; A good start to a guide. I think there are a few things that you can add to the gameplay section in terms of content. Ultimately though, most of my comments are there to guide you to really teach your readers your THOUGHT PROCESS. I also think that you're oversimplifying katarina's team fighting, and you could expand more on when is the right time to roam.

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4/13/2015 Katarina Build Guide : [In­Depth] The Dagger Goddess :: League of Legends Strategy Builds

http://www.mobafire.com/league­of­legends/build/in­depth­the­dagger­goddess­361263 1/16

LEAGUE OF LEGENDS CHAMPION GUIDES

Builds & GuidesLEAGUE O F LEGENDS

Database& LO L WIKI

TournamentsLEAGUE O F LEGENDS

CommunityLO L FORUMS & NEWS

Watch LeagueSTREAMS & V IDEO

Champion BuilderCRA FT A NEW GUIDE

S+ S­ FAV REPORT

273KVIEWS

53COMMENTS

24VOTES

BUILD GUIDE DISCUSSION (53) MORE KATARINA GUIDES

CHEAT SHEET

Boots ofSpeed

Health Potion WardingTotem

FIRST PURCHASE #1

Doran'sShield

Health Potion WardingTotem

FIRST PURCHASE #2

NeedlesslyLarge Rod

Sorcerer'sShoes

Vision Ward

EARLY

Luden's Echo Rabadon'sDeathcap

Zhonya'sHourglass

MID GAME

Void Staff Banshee'sVeil

LATE GAME

AbyssalScepter

GuardianAngel

OPTIONAL

EXAMPLE FINAL BUILD

TEAM 1

RecommendedKATARINA BUILD

COMMUNITY CUPS

VIEW ALL TOURNAMENTS ON MOBAFIRE

Sign up and play in MOBAFire Community Cups: April NA & May EUW. Your team will compete for $300 + RP + MOBAFire gear. Register now!

KATARINA BUILD GUIDE BY ICHEWCHEESE

[In-Depth] The Dagger GoddessIChewCheese Last updated on Yesterday

Mark of MagicPenetration

9xGlyph of Magic

Resist

9xQuint of Ability

Power

3xSeal of Scaling

Health

9x

Hide item names

x4

19APRIL

NA

REGISTER

03MAY

EUW

REGISTER

MOB A FI R E NETWORK +0 0 MOBAFIRE NETWORK MORE SITES

It's very thoughtful for being unassuming towards your readers... I think it'd be better to just recommend boots 4 pots and then teach your readers how to dodge skillshots in a later section though ;)

The cheat sheet makes me feel a little confused. I don't know if it's OK to build my choice of luden's, rabadon's or zhonya's out of the needlessly large rod, or if you're suggesting that I get AP items in that order. -2I also think that abyssal scepter is OK to rush for certain matchups

14/50; A good start to a guide. I think there are a few things that you can add to the gameplay section in terms of content. Ultimately though, most of my comments are there to guide you to really teach your readers your THOUGHT PROCESS.I also think that you're oversimplifying katarina's team fighting, and you could expand more on when is the right time to roam.

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Sorcerer'sShoes ­

Homeguard

Luden's Echo Rabadon'sDeathcap

Zhonya'sHourglass

Void Staff Banshee'sVeil

GreaterStealthTotem

Oracle's Lens

TRINKETS

1 4 5 7 9

3 8 10 12 13

2 14 15 17 18

6 11 16

Offense: 21 Defense: 9 Utility: 0

ABILITY SEQUENCE

MASTERIES

I. IntroductionII. Pros/ConsIII. MasteriesIV. Runes

V. Summoner SpellsVI. Ability ExplanationsVII. Ability Sequence

VIII. ItemsIX. Vision WardX. TeamfightsXI. Videos

XII. Matchups

1/1 3/4

1/1 3/3

1/1 3/3

3/3 1/1

3/3 1/1

1/1

2/2 2/2

1/1 3/3

1/1

I personally prefer butcher & feast over double edged sword and expose weakness. The former gives you much more noticeable sustain in lane imo -1

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XIII. GameplayXIV. RoamingXV. Thanks

Hello I am Mayomo (formerly IChewCheese). I've been playing since s2around Jayce release. I've always been a huge fan of Katarina andhave been playing her since around the rework. I started the season insilver 5 and finished in gold 1. I hope you guys enjoy my guide and if youhave any feedback please leave a comment. same goes for any up votesor down votes.

SPECIAL THANKS: Credits to jhoijhoi for the wonderful template, which youcan find here.

Pros

Great teamfight capabilitiesAmazing wave clearShe can escape easily if played correctlyA great roamerHigh burst damageGood poke potential

She deals amazing damage in teamfights becauseof her resets from killing champions. You can easilyclear wave after wave with your Bouncing Bladesand Sinister Steel. Katarina can escape withease if you can properly place wards to jump to.She is great at ganking lanes with her mobility andhigh burst potential. Katarina can also pokeincredibly well with her Bouncing Blades.

Cons

Melee championEasily locked downIf ultimate is stopped you lose a lot of damageItem DependentCountered by crowd controlHard to master

A melee champion in the middle lane can be easilyharassed by most other mids because they arenormally ranged. If she gets cc'd she is done forbecause she is incredibly squishy. Her ultimate is achannel so if you are cc'd a lot of your damage isgone and you cant get the resets you need. She isincredibly hard to master when it comes toteamfights and ward jumping. The hardest thing for Katarina is knowing when to go in.

MASTERIES

1/1 3/4 1/1 3/3 1/1 3/3 3/3 1/1 3/3 1/1 1/1 2/2 2/2 1/1 3/3 1/1

a little bit of cooldown reduction. Its helpful for getting of your q's faster and it helps consideringyou almost never get cooldown reduction on Katarina.

This will help your team deal more damage to almost everyone on there team because you haveso much area of effect. It isn't a huge amount of damage but it definitely does help and mightjust get you a kill that you wouldn't have gotten without it.

ability power is always good for Katarina. You can never get enough. It's also a scalingamount of ap (by level 18 ordeal) so it helps her shine where she shines the most.

I still disagree with this mastery, but I can see why you take it now.

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ability power is always good for Katarina. It just simply is. Really isn't much to say on it.

This helps you to deal more damage when you can get the enemy champions low. Great for anyassassin and really ups your damage when using your combo and there all low. It works reallywell with Expose Weakness as well.

Adds a lot more damage to your combo. Basically 1/6 of the rabadon's passive. the more ap thebetter. Again not so much to say about this.

this will add to getting resets. Not only will you get all your cooldowns except for Death Lotusbut you will also get 5% of your missing health!!! That can potentially save you from somethinglike Ignite or any damage over time ability.

more magic penetration is always good for shredding your foes. You also arent getting a wholelot of mpen from this build so its really nice to have.

helps with last hitting but really doesn't provide much later on. You can subsitute this forsomething else if you really would like to.

the more damage the better, right? This is all of your damage too so it will amplify your autoattacks as well.

Defense

helps with all the harass you will recieve from enemy ranged ap carries auto attacks. Also helpsbecause you will mostly be on there ad carry during teamfights.

Its nice to have considering you are melee and will most likely be poked a whole lot. If you don'tlike this you can take Enchanted Armor

helps to reduce damage taken from all damage sources. Just a good mastery in general. Reallyisn't much to say about it.

Never underestimate what 36 health can do. It can save your life. You cannot tell me youhaven't ever survived with 5 hp.

The more health the better. Really isn't much to say about this.

RUNES

Greater Mark of MagicPenetration

9

Greater Glyph of MagicResist9

Greater Quintessence ofAbility Power

3

Greater Seal of ScalingHealth9

Greater Quintessence of Ability Power: These provide a good amount of AP and I wouldrecommend running them until you are comfortable roaming. After you become comfortableroaming go on and get Greater Quintessence of Movement Speed for the quicker roam andoverall chasing is a lot easier.

Greater Mark of Magic Penetration: Good for shredding tanks and squishes.

Greater Glyph of Magic Resist: you will most likely be facing a ap in the mid lane. This willhelp mitigate some of the damage they deal and might save you.

Greater Seal of Scaling Armor: This rune recently became a viable option for mid laners afterthe rune changes. They become better than flat health seals by level 4 so don't get thoseunless you plan on being aggressive 1­3 and even then it still is more viable to get the scalinghealth. Armor seals are still viable, but they provide less than they did originally.

It can get you to live long enough to get another reset, as well.

Why is this here? It doesn't match witht eh greater seal of scaling health that you included up above

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My Preferred Runes

Greater Quintessence of Movement Speed: increases your speed incredibly (enough tonotice a difference with them), especially if you start Boots of Speed. These along with Boots of Speed are instrumental in providing you with a great early roam.

Greater Mark of Magic Penetration: This rune set is focused much more on less of a lanepresence and more of presence while roaming and in skirmishes/teamfights. The magicpenetration is much more useful scaling wise for mid game than pure ap.

Greater Glyph of Magic Penetration: These runes help push for a much higher damageoutput later on. Your lane presence will suffer and you will be more vulnerable to poke, butyou will have a much easier time eliminating everyone on their team later on.

Greater Seal of Scaling Health: I take health here (instead of armor) because you aresacrificing your magic resist (which you need to compensate for without becoming vulnerableto ad champions). I take health because it's a much more generalized defense (compared tomagic resist and armor). armor or magic resist seal's can replace this, but I don't recommend itif you are planning on running this build.

Flash: Its your sort of get out of jail free card.Especially if you don't kill anyone with yourcombo.

Ignite: Great for getting kills at lvl 6. Don'tunderestimate its damage later though.

Voracity: In my opinion the best passive in the game. This resets your BouncingBlades, Sinister Steel, Shunpo, and reduces the cooldown of Death Lotus by 15seconds.

Bouncing Blades (Q): Great Harass and wave clear. The ability also deals a goodamount of damage and leaves a proc. that deals more damage when popped.

Sinister Steel (W) : This skill is great for wave clear. This ability is used to set off yourQ's proc. and gives you a good movement speed boost when you hit a champion

Shunpo (E) : Amazing escape and chasing ability. This ability sets up your combo andprovides a great damage reduction buff.

Death Lotus (R): // Amazing damage that is reset every 3 kills! Not only that but itscales off ap and ad and deals damage to 3 people!

ABILITY SEQUENCE

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Before your first recall, you'll have very weak trading with this rune setup.

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> > >

Max Bouncing Blades first for the extra poke (sinister steel is goodenough to farm with at rank 1). After this you want to max SinisterSteel. This combos nicely with your Bouncing Blades and provides avery useful speed boost. After that Katarina maxes Death Lotusfor the extra damage it provides when you put a point into it. max Shunpo last because it has great utility at level 1 and doesn't provide asmuch as Sinister Steel or Bouncing Blades do when maxed.

ITEM SEQUENCE

Sorcerer's Shoes­ Homeguard

1575

Luden's Echo3100

Rabadon'sDeathcap3300

Zhonya'sHourglass3260

Void Staff2295

Banshee's Veil2750

The magic pen and movement speed is great on an ap carry. You aren't getting a whole lot of thisearly on so its nice. These boots are interchangeable with Boots of Mobility or Mercury'sTreads. Although Sorcerer's Shoes are the better of the 3 on Katarina.

This is a very good item on Katarina. It scales very well and against someone at 60 MR it providesmore than Abyssal. Most Adc's at full build have 70­100 mr so this provides much more than Abyssal Scepter.

Luden's Echo is the new replacement for Deathfire Grasp. It compliments your damagetremendously, letting your Bouncing Blades deal upwards of 600 damage with a proc of thisitem's unique passive. A fantastic item to have and highly recommended to rush on Katarina. Itis a worthy replacement of Deathfire Grasp.

Provides a amazing passive, great armor, and a good amount of ap. This active is fantastic andlets you get a reset so you can Shunpo away or wait for cooldowns so you can jump back in.

The extra ability power and passive is great for your burst. This provides you with even moreburst and what more can you ask?

This item is very useful as it provides you with a ward jump throughout the entire game. You will99% of the time be using this item.

You will want to get this if you get a Ruby Sightstone. It provides a lot of ward denial and isvery useful when trying to take objectives. You will however normally want a Greater StealthTotem as it does provides that oh so needed ward jump (saying you don't want a RubySightstone.

Liandry's can be good now that Deathfire Grasp has been removed. I don't use it personally(although I might come to like it after I do some testing for the guide) It provides a dot current hpshred; which I find weird on someone who is supposed to be going after carries.

Optional

This item is good, but outshined by Void Staff in most situations. I would only recommend this ifyou are facing a team with a ap burst mage that is doing really well (ex: LeBlanc)

Lets you live twice and gives your team a chance to kill people so you can reset your abilities with Voracity. I can't recommend this item this item as much since the Voracity nerfs (

Banshee's Veil is proabably a better choice). The magic resist and armor are also really nice formitigating the damage you receive from the enemy, but normally you will be dealing with burstfrom ap mages (burst mages are normally the only people who can kill you fast enough). For thisreason i normally recommend Banshee's Veil, but it's still a viable option.

Deceptively Good

I used to almost always run this and treated it as my core. It was a nice slow and provided mewith the extra sustain early from Hextech Revolver. However due to the revamp it is no longerproficient to get as it is quite a lot of gold and not is much is provided from it as it used to be.

http://www.mobafire.com/league-of-legends/build/ashes-to-ashes-67331/discussion?page=97#comment-1021823

Ah - if that's the case, say so in the cheat sheet.

WTF YOU GET RUBY SIGHTSTONE?!?!!?

Ah - Yes. This answers the confusion that I had with your cheat sheet above. I don't think this item will ever REPLACE void staff though. I thought you'd build it with void staff

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Vision Wards are a very important item for every role. They provide true sight along with lasting as longas it is not seen. Placing these in strategic locations can make them last 20+ minutes which is incredibly costefficient. Pick one of these up as early as possible as they have immensely with providing vision. Some ofexamples of strategic locations for Vision Wards would be the river bushes (not the ones right next to lanes),the tri­bush (if you are pushing top or bottom), and a ward behind your red or theirs. All of these provide areally good amount of vision and they are all places in which people aren't paying attention to wards inbushes (they are normally roaming to another lane and looking at the lane). Although I don't mention themin the items, Stealth Wards are also very important to buy. They provide the same amount of vision as a Vision Ward and are invisible, but they only last 3 minutes and don't provide true sight. Stealth Wards

can be placed much more freely and are better for vision on objectives like baron and dragon or defendingyour buffs (red and blue).

Teamfights is where Katarina shines or crashes and burns. She can decimate a entire team ina matter of seconds with her resets and high aoe damage. She can also be hard cc'd and killedvery quickly. It is absolutely vital that you wait out cc, especially from champions around theperson you plan on jumping on. For example, a teamfight is initiated and Taric is sitting rightnext to Caitlyn. You see Taric use his Dazzle and engage on the Caitlyn right afterbecause they have nothing to stop you with. It's also beneficial to wait out there escapes(unless you are fed). Using the aforementioned scenario, if you had fallen behind early gameand had done this exact thing, Caitlyn could use 90 Caliber Net and auto attack you todeath. If you are fed engage after cc. If you aren't wait out cc and escapes.

Priority can change depending on how fed the other team is. Normally, however, the priority isthe back line (AD carry being priority over the mid laner unless they are fed), assassins, squishysupports (this would exclude [Leona] or [Braum], but would include [Nami] or [Bard]), bruisers,and tanks. Again, this is based on a very average game. The priority will change around ifsomeone on their team gets fed.

Pentakills

Mayomo (Me)

If you want a video of you getting a pentakill put in send me a pm with a link to the video and ill put it in!

They're harder to destroy too. Not saying it's a good thing, but placing a stealth ward near your tower will give you safety from ganks so long as your shunpo is up.

I don't think it's that simple - You know it too. You don't want to necessarily wait out CC, but rather you want to wait until you can jump in, kill someone, and jump out (or further in) before your opponents have time to react. For example, if there's a nami that's saving her aqua prison for you, but her front line is at 35% HP, you'll probably end up going in, killing the tanks, and then jump elsewhere before her bubble has time to hit and stun your. I'd like you to review some successful team fights that you've done, and explain EXACTLY WHY they worked out for you. A youtube video, imgur album, or a gif will be more than sufficient in this section. -6

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3­5 : After recent buffs to her mana she has become increasingly hard to play against. You willeither get poked out of lane incredibly hard and inevitably have to roam or lose lane. Or you will win lane andpossibly be able to carry. Be weary. Dodge everything you can. She scales really well with kills so if you doget killed once or twice early on don't consider trying to kill her, instead roam bottom or top and try tosnowball another person. Her Orb of Deception is very damaging and deals true damage which can chunkyou quite hard. Dodge her Charm as much as possible and stay away from her when you are low and shehas Spirit Rush as she can chase you down and kill you.

Abilities: Orb of Deception Fox­Fire Charm Spirit Rush

2­5 : Akali is easy to face if you play it right. Try to beat her to level 6 and see if you can get yourcombo off. Your Death Lotus goes through her Twilight Shroud. If she does get to level 6 before youBE CAREFUL. If she gets one Mark of the Assassin on you whatever you do Don't let her ShadowDance > Crescent Slash or auto attack > Mark of the Assassin > Crescent Slash or auto attack. Ifshe preforms this you will most likely be low enough for her to kill you with the rest of her ShadowDance's. After some changes to vision she can only be revealed by vision wards and the last version oforacle lens.

Abilities: Mark of the Assassin Twilight Shroud Crescent Slash Shadow Dance

3 : Anivia can be very hard if you arent aware. Her Flash Frost > Frostbite combo deals a lot.Avoid hard engaging her unless A) her egg is down B) you know where there jungler is and C) her q is oncooldown. When she hits level 6 she will either start to farm with her Glacial Storm or she will trying andkill you with her combo. HER COMBO MOST LIKELY IS Flash Frost > Frostbite > Glacial Storm > Crystallize > Frostbite. once you are out of her Flash Frost stun (and aren't already dead) try to Shunpo to a minion or a Stealth Ward. If you aren't good at dodging abilities x1 Boots of Speed x4Health Potion x1 Warding Totem for the extra movement speed to dodge her abilities. I recommend Doran's Shield for the extra sustain saying you can dodge her abilities.

Abilities: Flash Frost Crystallize Frostbite Glacial Storm

4 : Annie is quite strong if you aren't careful. watch out for her Pyromania(stun) stacks becauseshe can easily kill you with her Summon: Tibbers > Disintegrate > Incinerate combo. Neverapproach her with her Pyromania stacks. When she uses her pyromania stacks (and it isn't on you) that isprobably the best possible time to engage her. The reason being that she doesn't have any stacks and only3 abilities to build the stacks up (4 stacks for a stun). Try to engage her when she uses her Incinerate asit has a slightly longer cooldown than Disintegrate and will give you more time to finish off your combo. Ifyou see her at 3 stacks there is a trick where she will cast Disintegrate and before it lands MoltenShield to get in the stun.

Abilities: Disintegrate Incinerate Molten Shield Summon: Tibbers

3­4 : Azir it a huge lane bully with a lot of zoning potential. Level 1 he has his Arise! which willlimit where you can move around your minions as you could risk getting poked by the soldier. Level 2 he willmost likely grab Conquering Sands which will let him use his combo of Arise! auto attack into a Conquering Sands into another Arise! auto attack. This can bully you pretty hard especially when he hastwo soldiers. Pre­6 his only form of cc is Shifting Sands which isn't all too reliable and fairly easy to dodge.Post­6 he gets his Emperor's Divide which can knock you out of your Death Lotus even if you arebehind him because of Shunpo (unless he moves up your back up a little bit before you start it. It will be alot easier to kill him if you wait until atleast his Emperor's Divide is down. Overall you will want to farmwith your Bouncing Blades, be prepared to Shunpo away from his soldiers, and roam often.

Abilities: Conquering Sands Arise! Shifting Sands Emperor's Divide

4 : Brands can be devastating if they know what there doing against Katarina. With a well timed Pillar of Flame or Conflagration plus Sear combo he can stop your Death Lotus and kill you with

ease. Try and bait out his Sear because he can no longer stun you BUT be weary because he still deals alot of damage with his combo. In a skirmish don't stand close to your allies as his Pyroclasm will bounce

I don't nitpick with matchups unless someone specifically requests it in their review. I would suggest adding these matchups into the cheatsheet though. Some guide readers don't look at anything aside from the cheat sheet.

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between both of you and most likely kill you. Hes an absolute monster when fed so don't let him getwell...fed.

Abilities: Sear Pillar of Flame Conflagration Pyroclasm

4 : Try and dodge her Noxious Blast as it sets up the rest of her combo. Bait out her Miasmabefore engaging with your combo. A hard but useful trick to pull off is to Bouncing Blades then Shunpoto her. After you Shunpo you want to face away from her and then Death Lotus. When you DeathLotus you hold your same position (so if your facing forward your still facing forward during the DeathLotus). This will make it harder for you to get stunned by her Petrifying Gaze. A very hard champion to winagainst and i highly recommend just staying back and farming. I would recommend roaming a lot to get fedinstead of trying to kill her in lane.

Abilities: Noxious Blast Miasma Twin Fang Petrifying Gaze

5 : This lane is really hard if you aren't careful. He can get really tanky with his Feast, And hispassive, Carnivore lets him sustain through your Bouncing Blades. Avoid engaging him without ajungler gank and wait until hes burned his Rupture and Feral Scream. If he lands his Rupture youneed to get away from him as quickly as possible. His damage is surprisingly high and he deals TRUEDAMAGE with his Feast. He is one of the harder lanes to face but honestly Katarina doesn't have anycounters if your good with her.

Abilities: Rupture Feral Scream Vorpal Spikes Feast

5 : Diana is a incredibly hard lane and i would not recommend it at all. If you are trying to DeathLotus she will just use Moonfall. Farming is hard against her as she has high poke with her CrescentStrike. If you try to Shunpo away from her she will just chase you with her Lunar Rush. Her kit in itswhole counters everything about you. Avoid at all costs laning against her. Dodge her Crescent Strikebecause that sets up her combo which will most likely kill you. Roam as much as you can. But I still do notrecommend this lane.

Abilities: Crescent Strike Pale Cascade Moonfall Lunar Rush

2­5 : This is a skill lane. If your smart he you will dodge his Chum the Waters and then proceedto kill him. if hes dumb he will miss his Chum the Waters entirely and you can just easily kill him. Harasshim pre­6 while staying out of his range. if he tries to Playful / Trickster + Urchin Strike you should Shunpo away. A god when fed and no problem at all if not. Just roam and kill him when his Chum theWaters is down.

Abilities: Urchin Strike Seastone Trident Playful / Trickster Chum the Waters

5 : A hard lane to kill in general. His Ultimate Idol of Durand will stop your Death Lotus anddeals a good amount of damage. His shield Bulwark will absorb any damage from your Death Lotusyou do get off and most of your harass. He will most like stack a lot of magic resist making your damageminuscule. I would say to roam but he can push your lane incredibly easily and take tower. So i would becareful when roaming. Definitely do not expect to get any kill without a jungler gank. His Resolute Smite + Righteous Gust deal a lot of damage if he lands them and are fantastic at pushing. Overall you will

probably just be farming and trying to dodge skills. He can be quite quite the nuisance in teamfights as wellso wait for him to blow his Idol of Durand before you go in as it is close to instant and hard to dodge.

Abilities: Resolute Smite Bulwark Righteous Gust Idol of Durand

3­4 : His damage post rework was shifted around and he has more cc through his Body Slamnow. You will want to dodge his Barrel Roll, Body Slam, and Explosive Cask. In this lane match up Iwould max Q just simply so you can poke him down because you wont be able to engage him head onwithout taking a bunch of damage from his abilities and you wont be able to Death Lotus because if he issmart he will have some form of cc up to stop it. I would recommend you roam often and try to snowball yourother lanes. Overall though he isn't too hard of a match up.

Abilities: Barrel Roll Drunken Rage Body Slam Explosive Cask

4 : Honestly this lane can go either way. if you can dodge his grenade and deal more damage than

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his turrets can then your golden. However if you do get stunned by his grenade and combo'd by hisupgraded Hextech Micro­Rockets or H­28G Evolution Turret then your'e screwed. Try and roam oftenand farm without getting in range of his turrets. killing his turrets is beneficial and you can make him run outof mana early because he has to replace then constantly. But, later on it isn't as efficient as he generatesturrets much quick and can stockpile them.

Abilities: H­28G Evolution Turret Hextech Micro­Rockets CH­1 Electron Storm Grenade UPGRADE!!!

1 : one of the easier, if not the easiest, match­ups for Katarina. His Lay Waste is easy tododge and even if it hits you, you will most likely be standing in your minions (which it will deal less damage ifit his multiple people). His Wall of Pain can be easily be avoided with Shunpo. Grab a Zhonya'sHourglass early on and his Requiem will be null and void. Once you kill him and his Death Defied pops itwill be very easy to escape from his damage with Shunpo. He doesn't have any dashes or blinks. Also, hisroaming capabilities are sub­par. The only thing you need to worry about is letting him get kills with Requiem which deals with his lack of roaming capabilities. However, if you can kill him a couple times early(which is a piece of cake) and not let him farm (he is quite the quick farmer if you leave him alone), youshould have no problem with him.

Abilities: Lay Waste Wall of Pain Defile Requiem

3­4 : Kassadin can be hard but if you know what you are doing he isn't all that bad If you do try to Death Lotus him he will probably just Null Sphere you (which still interrupts channels). If that's on

cooldown he will just Riftwalk away and come back at you without your Death Lotus and mostly likelykill you. He roams way better than you and he deals a good amount of damage. I would not recommendchoosing Katarina against him but he isn't as hard to deal with as he used to be and can be handled ifneeded. Play safe and ask for ganks pre­6. Post­6 ganks are almost impossible against Kassadin.

Abilities: Void Stone Null Sphere Nether Blade Force Pulse Riftwalk

1­5 : This lane is a pure skill match and whoever gets first kill is basically going to win the laneunless they mess up. Poke her with your Bouncing Blades and try and bait her Death Lotus. Not muchto say on this one because well...its a mirror match.

Abilities: Bouncing Blades Sinister Steel Shunpo Death Lotus

4­5 : Kayle is very very hard to lane against. With her low mana cost poke and incredible zoningwith her Righteous Fury shes a nuisance to lane against. Her ultimate Intervention almost completelynegates your Death Lotus. Roam often when you can but be careful because she can clear minions quicklyand will probably take tower really quickly. This lane is a hard one and one that i would avoid if i can.

Abilities: Reckoning Divine Blessing Righteous Fury Intervention

3­4 : Kennen although not picked often can be very hard for Katarina. He has a tendency to pickup a Zhonya's Hourglass early negating your ultimate and he can stun you a good amount of timesthroughout a fight if he is used correctly. Overall you want to dodge his Thundering Shuriken and go inwhen his abilities are down. Roaming is, as always, a good option.

Abilities: Thundering Shuriken Electrical Surge Lightning Rush Slicing Maelstrom

1­3 : After nerfs to her Sigil of Malice (removed silence) she has become a much easier lane for Katarina. These nerfs have made it that she cant hard cc you therefore she cannot cancel Death Lotus.

Pre­6 you will want to farm and avoid her Sigil of Malice + Distortion or Ethereal Chains combo. Thisdeals a high amount of damage and can force you out of lane if you aren't careful. Dodging her abilitiesshouldn't be all to hard if you Shunpo away. Post­6 normally you wont have too much of a trouble.However when you do engage her it would be best to do so when her Distortion is down so she doesn'tdash away from you. Whatever you do don't under estimate her burst. It is still incredibly high althoughweakened by the lack of hard cc. I recommend maxing Bouncing Blades in this situation for the poke andrange.

Abilities: Sigil of Malice Distortion Ethereal Chains Mimic

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4­5 : Lissandra can be very irritating in lane. She has a very high amount of poke pre­6 and it isvery hard to engage her post­6. Stay out of the minions so she cant poke you down with her Ice Shard asit does break into a cone if it connects with a minion or champion. Her Ring of Frost can be incrediblyannoying when you are going in to Bouncing Blades + Shunpo + Sinister Steel as she can snareyou before you can escape with your movement speed buff. When engaging with your normal combo you willwant to make sure her Frozen Tomb is down. This will completely cancel your damage from your DeathLotus making you highly vulnerable without a reset. You will want to max Bouncing Blades as it provides aranged harass and farm. You are best roaming to get your kills unless Lissandra is using her FrozenTomb very poorly.

Abilities: Ice Shard Ring of Frost Glacial Path Frozen Tomb

2­3 : Lux is normally a very easy champion to win against. You will want to dodge her LightBinding and Lucent Singularity as they deal a good amount of damage if she auto attacks in between.Pre­6 she has a slight upper hand as she has range and damage and better burst. However Post­6 youhave higher damage and since you can dodge all of her damage you will have no trouble killing her. With alack of escapes she is really easy to just jump onto. Be careful though because she can deal a high amountof damage if you aren't weary of her Light Binding. You will want to max Q just because you wont be ableto get all too close early on.

Abilities: Light Binding Prismatic Barrier Lucent Singularity Final Spark

5 : Pre­6 he is a nuisance with his Malefic Visions as they deal a good chunk of damage and arealways going from minion to minion which can be really irritating in dodging. He has a really high harasspotential with his Call of the Void plus Malefic Visions with a Voidling. Post­6 he is a monster as he willbe able to supress your combo while dealing a lot of damage with Malefic Visions + Null Zone and Nether Grasp. Max Bouncing Blades to keep away from his damage and roam as much as you canbecause you wont be able to do a whole lot mid lane.

Abilities: Call of the Void Null Zone Malefic Visions Nether Grasp

4­5 : This lane is a very annoying lane. Her lane sustain is much higher than normal mid laners asshe has innate sustain from Soul Siphon. Her Dark Binding + Tormented Soil is a very high damagecombo that will root you for 3 Seconds. Be very careful or you will die without being able to move. When youdo get to engage her she will most likely Black Shield + Soul Shackles which will take out a good chunkof your burst and let her stun you. You wont be seeing her as often mid lane as she has become a muchbetter support but be weary when you do see her mid. You are best off to roam. Max Bouncing Blades.

Abilities: Dark Binding Tormented Soil Black Shield Soul Shackles

4­5 : Orianna is a very hard champion to play against. She has a aoe hard cc that she can use fromafar or right on top of herself (making it easy to lock you down or stop your ultimate. Her poke is very highwith her passive tacked on to her auto attacks, Clockwork Windup, and her Command: Attack +Command: Dissonance. If her reflexes are quick she can use her Command: Protect to block damage fromyour Bouncing Blades making it very hard to poke. When you are facing her make sure you keep a eyeout for her balls movements and where it is currently placed. I cant tell you how many times i've seen 3 or 4people walk right up next to her ball not paying attention and getting bursted down ultimately losing us thegame or teamfight. You will want to be maxing your Bouncing Blades if you are having a lot of troubleearly on. However, if you are able to get a early lead (from roaming or a jungle gank) you can considermaxing Sinister Steel as it makes it very easy to get away from her ball which is where most of herdamage comes from. I would only recommend this to players who really know what there doing and have aeasy time chaining her abilities and using them efficiently to dodge abilities.

Abilities: Command: Attack Command: Dissonance Command: Protect Command: Shockwave

2­3 : Ryze is a very easy champion to face if you get a early lead on him. His base damage wasnerfed recently making it much easier to put him behind early and keep him that way. All of his abilities aretargeted making it very easy for him to poke you away from farm so if you feel like he could kill you with a fullcombo, he probably can get to you to do so. I would recommend farming with your Bouncing Blades if youfeel like you can be killed by a combo. If you see lightning particles being produced around his model that isprobably his ultimate, Desperate Power, which means he is looking to either farm or engage you. If youfeel like you can be killed back up and wait it out. Once he doesn't have his ultimate you have a window tokill him much more easily. There is nothing very tricky about killing him as he doesn't have any escapes andno hard cc. Once you get a lead it is very easy to smash him into the ground. Roam often because he has amuch harder time doing so, not so much because you need to (although you should almost always belooking to roam in any game you play).

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Abilities: Overload Rune Prison Spell Flux Desperate Power

3 : Swain on paper should be very easy for Katarina. Katarina's Death Lotus inflictsgrievous wounds making it much harder for him to sustain in 1v1's, skirmishes, and teamfights. She Has a lotof mobility making it hard for him to land Nevermove. However, his high poke from his e and q makes itvery hard for you to lane as he can poke you away from farm. If you go into kill him and he survives with50% health he will be able to heal up most if not all of the damage you dealt to him post­6. You are best offfarming with your Bouncing Blades and roaming as much as you can. After laning he is very easy to playagainst and kill. However, he can get quite tanky so engage with caution.

Abilities: Decrepify Nevermove Torment Ravenous Flock

4.5­5 : Syndra is a very hard champion to play against. She has a very high amount of poke withlong range hard cc. Farming against her is very hard and I would stay far back post­3 as by then she willmost likely have all three of her primary abilities and will easily be able to drop you down to 50% health withone combo. Farm when you can with Bouncing Blades, but dont expect all too much farm. Ask for yourjungle to gank and even then be careful as her post­6 damage is insane. Roam whenever you can, but Ireally don't recommend playing Katarina against syndra in any situation.

Ability: Dark Sphere Force of Will Scatter the Weak Unleashed Power

1­2 : Talon used to be a huge threat to Katarina as he brought a instant targeted hard ccwith high burst. However with his silence being cut from his kit he is very easy for Katarina. You have amuch easier time outpoking him with your Bouncing Blades and Sinister Steel, Your burst is higher andmore sustained than his, and your ultimate, Death Lotus, can hit him while he his stealthed by ShadowAssault. Feel free to max your Sinister Steel against him as he has to get close to do any damage and heis a melee farmer making it very easy to consistently poke him with your Sinister Steel. However, If hegets ahead DO NOT underestimate his burst potential. He may have had his Hard cc removed but that doesnot effect how much damage he can do. His damage was and still is incredibly high and can take you from100­0 very quickly. If he gets ahead he can outroam you and he is able to farm, poke, and lane better thanyou. It is very hard to let him get ahead but if he does be very weary.

Abilities: Noxian Diplomacy Rake Cutthroat Shadow Assault

2 : Twisted Fate is a relatively easy champion to lane against. It is beneficial to dodge his WildCards as much as possible as the damage from that ability stacks up and can drop you quite low. When yousee him start to use Pick A Card you will want to back up a bit as he is either about to get mana back withhis blue card or stun you for him combo with his yellow card. If you see him select yellow card Shunpoaway even if the card is already flying at you as it gives you a better chance of dodging his Wild Cards.Pay attention to his Destiny cooldown and when he hits 6. If you think its up or if you think he is roamingwarn your team as he doesn't have to walk far to use Destiny to get to top or bottom for a gank. Otherthan this he is relatively easy to burst down and if you are careful you can normally out poke him. Roamwhen possible but be weary that he will have a easy time using Destiny to counter gank.

Abilities: Wild Cards Pick A Card Stacked Deck Destiny

3­4 : Veigar is a high burst mage with a hard to land long, hard cc. Veigar has a good amount ofpoke from his Baleful Strike, however he will most likely be using it to farm so you wont have to worryabout that. The real problem lies in the fact that the damage from his combo is incredibly high and he has upto a 3 second stun. His Dark Matter is very easy to dodge without his Event Horizon. However, his Event Horizon is easy for him to miss and you are able to Shunpo out of it making it easy to escape fromthe inside of it. You will want to keep him away from farming because the more he farms the better he gets,roam as often as you can as his roam doesn't compare to yours, and engage him when his Event Horizonis down and if it is possible his Primordial Burst as well. I would recommend getting Banshee's Veilearly on as it provides a shield against a good chunk of his damage and he will most likely be focusing you orthe ad carry in teamfights.

Abilities: Baleful Strike Dark Matter Event Horizon Primordial Burst

2­3 : Vel'Koz is a skill­shot based burst mage. He deals very high damage with his [plasmafission and his Void Rift combo as this is enough for 3 stacks (if he lands all of it) which will proc hispassive Organic Deconstruction. He will most likely use his Void Rift to zone you off of minions and tofarm and will use his Plasma Fission for poke or to proc Organic Deconstruction on the caster minions. Tectonic Disruption is his only form of hard cc which I would recommend waiting out. It does set up for his

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burst combo which can be quite damaging to your health. This ability can break you if you aren't careful. hisultimate Life Form Disintegration Ray has a surprisingly long range and it procs Organic Deconstruction5 times and it hits 10 times. I would recommend recalling farther back to keep yourself out of range of hisultimate as he can use Life Form Disintegration Ray or Plasma Fission to snipe you from afar. Roam alot because he cant very well. If you get ahead he is a easy kill as his only form of hard cc takes more thanenough time for it to land for you to burst him down.

Abilities: Plasma Fission Void Rift Tectonic Disruption Life Form Disintegration Ray

3­4 : Viktor is very good at locking you down making it much harder than usual for you tofunction. Viktor Players will either max Siphon Power or Death Ray. Viktor's will max SiphonPower first if they want to have a early short­cooldown poke plus shield with a auto attack proc that deals apretty decent amount of damage. If they are maxing Siphon Power first they will be using it to poke youmore than they will use it to actually cs. If they are maxing Death Ray they are substituting survivabilityfor more damage. These Viktor's damage are much more unreliable therefore easier to dodge. They aremuch more gruesome at level 6 than Viktor's who max Siphon Power. If you are facing a Death Raymaxer poke them as much as possible while dodging there Death Ray. If you are facing a SiphonPower maxer do your best to stay out of range of Siphon Power, farm, and wait out a gank or roam. Hisability Gravity Field can be a good disengage tool for viktor and a way to stop you from engaging at all.Wait until he uses it then Shunpo over it and avoid it all together (unless you feel you can kill him beforehe can get out of range of you and his Gravity Field can stun you). His ultimate Chaos Storm deals asuprisingly high amount of damage and silences. Be very wary of this ability. You are best to wait it outbefore engaging as it can limit your damage greatly if well executed. You are best farming from a safedistance and roaming (if they max siphon power) or poking pre­6 then roaming post­6 (if they max deathray).

Abilities: Siphon Power Gravity Field Death Ray Chaos Storm

2 : Xerath is a skill­shot based burst mage. You are best off poking him and farming as all of his skillshots are very easy to dodge with Shunpo. Arcanopulse is his best poking mechanism and can be hardto dodge if you aren't paying attention. There is a very obvious animation to the ability so as soon as yousee him engaging the ability immediately start moving from side to side and preparing to use Shunpo. Shocking Orb is the only hard cc he has. It is very easy to dodge however if he does land it it can lead tovery heavy damage post­6. Wait out this ability and engage him as he has no escapes and no way ofstopping you after he uses it. A generally easy lane with a lot of poke to be weary of.

Abilities: Arcanopulse Eye of Destruction Shocking Orb Rite of the Arcane

3­5 : Yasuo can be slightly difficult if they player is new to the champion or very hard to manage ifhe isn't. His Steel Tempest Is good sustained poke early on with a knock up tacked on every 3 uses. Wind Wall can block your Bouncing Blades and Death Lotus (if placed properly). He scales very wellinto late game and snowballs quite harshly after he gets a Statikk Shiv. Avoid his 3rd use of SteelTempest as it can lead into his entire combo and can set you up for a horrid lane. Poke early as he doesn'thave as good of a way of poking. Roam often and stay away from him if possible. If he is bad with Yasuothen you can probably poke him often and get away with it and probably get a couple kills off of him. He isvery item dependent and can be shut down easily.

Abilities: Steel Tempest Wind Wall Sweeping Blade Last Breath

4 : Zed is a force to be reckoned with. His poke is annoying early on and can lead to you dying earlybecause of it. His post­6 damage can be quite crazy if he executes it well. He can avoid a good chunk of your Death Lotus damage with Death Mark and burst you down because you will probably be lacking your Shunpo and your damage at that moment. You are best off getting whatever farm you can and avoiding

his poke. Roam as much as you can, but his roam matches your in potency. The only reason he isn't a 5 isbecause you will meet some really bad Zed's who you can destroy with ease. But those are rare. Normallythey will be mediocre at worst which are still forces to be reckoned with.

Abilities: Razor Shuriken Living Shadow Shadow Slash Death Mark

3­4 : Ziggs can be very irritating with his high amounts of poke. If you are careful you can avoidmost of the damage from him, however his poke is very consistent and short cooldown. so you are bound tosacrifice either farm or risk hp loss. You will find yourself making this choice in lane and it more often than notcomes down to the fact of how experienced you are with dodging. If you know what you are doing and feellike you can dodge his abilities then you can probably risk hp for minions. However if you are already havingtrouble dodging his abilities as is, if you don't feel safe taking the cs, you probably shouldn't take it.Engaging him post­6 can be easy if his Satchel Charge can act not only as a hard cc but also as a escape.Landing either one nullifies your damage (good ones will land both). Roam post­6 and watch out for the circle

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indicating his ultimate about to drop.

Abilities: Bouncing Bomb Satchel Charge Hexplosive Minefield Mega Inferno Bomb

Laning Phase

Laning phase is a crucial point for any champion in League. Katarina excels are roaming early, poking, andfarming. She has a mediocre kill potential pre­6 (after poking someone down) and a very high kill potentialpost­6 with a lot of damage being pumped out from your Death Lotus. Pre­6 you are best poking yourenemy, getting farm, and searching for roam (although this is not priority, it is quite rewarding to roambottom for a double kill and snowball out of control). Post­6 your roam because much more efficient as wellas your kill potential. Roam when possible and push for objectives. Skirmishes are a great thing for Katarina as the crowd contorl is much more limited.

Mid Game

Mid Game starts when people are starting to trickle mid to push for towers and objectives. This is normallyaround level 10­13 and this is one of the most optimal times for Katarina. You will normally be seeingskirmishes of 3­4 during mid game (while someone is pushing for farm or split pushing). This is a idealsituation for Katarina as it will either leave them without a tank or bruiser (which have a tendency tofocus you and stop you from reaching their carries), or a Carry (which will limit their damage and decreasesyour chance of dying). During these skirmishes you will either want to be getting the person who is farmingor going for the skirmish. Providing you got fed early either is a fine choice, however you have more kills toget in a skirmish.

Late Game

Late game isn't as good of a place as mid game was for Katarina, unless you got fed early on. You willmost likely be teamfighting (which can be a massacre if you are fed) and pushing for objectives (Dragon,Baron, and towers). Split pushing is not something you should be doing as you are almost needed inteamfights. Picks are incredibly important later on and Katarina excels at accomplishing them (sometimeseven getting two of them). When you are trying to get Dragon or Baron, don't help them deal damage.Instead, hide in a bush and wait for their team and try to pick off their carries. Even if you die they will havevery little damage left and will leave your team with a easy objective and teamfight. which could lead topossible pushing.

Roaming is something Katarina is fantastic at. She has no trouble getting double kills in the bottom lane ifthey are low. Don't be afraid to gank from behind the tower if you are confident in your hand coordinationand you have a escape (someone to Shunpo to or a ward to Shunpo to). Ganking top is just as easy.You can come through the river if they're pushed up to the tower or you can come through the tri bush. Youwill want to use the same combo as you always use. Again, never be afraid to tower dive if you know youcan get away. Snowballing on Katarina is the best thing ever.

to jhoijhoi for the template, which you can find here.to Emikadon for the dividers. This is her Graphic Cafe to Janitsu for help with banners and signatures. Their Graphic Cafe can be foundhere to Finkypop for the inspiration for my new guide name. Their guide can be found here

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Laning phase: ~~~How do you poke your opponents without getting punished for it? -2 When Katarina is weak early, how do you CS safely? Mid game:~~~You don't talk about the importance of vision control/denial. Katarina has a hard time assassinating a carry if the carry can see her coming from a mile away. -2 How does your playstyle change in the mid game if you come out of lane behind? -2 I feel like you're oversimplifying this section, and that you should expand on your own thought process between choosing between killing a carry, or going for skirmishes. Which one do you choose and why? To be honest, I think it'd be best to post a screenshot of one mid-game position, and explain that the correct decision is a function of how well your team is doing compared to your opponents team, and also whether your team composition enables you to get resets easily (your team has good initiates, and decent AoE damage vs poor initiates, and high single target damage... maybe talk about how skirmishes are more deisrable if your ADC is weak at sieging turrets) -6~~~~~I'll explain late game and roaming in the next page; I've ran out of space on this page.

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GUIDE DISCUSSION (53)

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The way you position for team fights when around neutral objectives like dragon or baron is different than the way you position for tean fights near turrets. Try and iron that out a little bit more - you're trying to find a way to flank your opponents and get on your opponents carries. -3RoamingGive an example of one of your successful roams, and analyze EXACTLY why your roam was successful?Some likely factors are:Your lane is pushingYour bot lane is pushing heavily, or is getting pushed in heavily.Your bot lane recently cleared the tri-bush or river (wherever you'll be walking) with sweeping lens.Your opponents have SOME reason to be playing aggressively (they have all-in potential on one of your laners, they are looking to take a tower, co-ordinate a tower dive.) -4

Additional content that I'd like you to add:How to dodge skillshots -2How to read ganks based on your opponents behavior -2Damage table (How much does your full combo deal at level X with Y AP?) Basically, how low does your opponent need to be for you to one combo them with ignite? -4

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