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1 The Concept Game Layout & Identity Liam Rushfirth OUGD301 Idioms The Concept A visual investigation of idioms with a focus on school education (ages 7-11) Creating a set of educational activities that involves the class to take part in group work and problem solving games. The product will be a series of interac- tive media accessible through the internet or in class via SMART boards. A sig- nificant visual investigation into children’s illustrations and visually communi- cating phrases.

Idioms

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Page 1: Idioms

1The ConceptGame Layout & Identity

Liam RushfirthOUGD301Idioms

The Concept

A visual investigation of idioms with a focus on school education (ages 7-11)Creating a set of educational activities that involves the class to take part in group work and problem solving games. The product will be a series of interac-tive media accessible through the internet or in class via SMART boards. A sig-nificant visual investigation into children’s illustrations and visually communi-cating phrases.

Page 2: Idioms

2The Target AudienceIdiom Imagery

Liam RushfirthOUGD301Idioms

Page 3: Idioms

3The PotentialGames

Liam RushfirthOUGD301Idioms

Hint?

Back

0

A deserted town

Ghost tow

Someone who does not use a bin

Page 4: Idioms

4The DistributionContext & Print

Liam RushfirthOUGD301Idioms

THE IDIOM IS

DRAW IN BOX

THE IDIOM IS

DRAW IN BOX

THE IDIOM IS

DRAW IN BOX